Lightning (element): Difference between revisions

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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], lightning is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Ice (element)|Ice]]. [[Mallow]]'s [[Thunderbolt (move)|Thunderbolt]] and [[Shocker (Super Mario RPG)|Shocker]] are designated with the lightning element. Attacking enemies or bosses weak to lightning will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], lightning is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Ice (element)|Ice]]. [[Mallow]]'s [[Thunderbolt (move)|Thunderbolt]] and [[Shocker (Super Mario RPG)|Shocker]] are designated with the lightning element. Attacking enemies or bosses weak to lightning will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.


Some enemy attacks are also affiliated with the lightning element ([[Bolt (move)|Bolt]], [[Electroshock]], [[Lightning Orb]], and [[Static Electricity|Static E!/Static Electricity]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including lightning.
Some enemy attacks are also affiliated with the lightning element ([[Bolt (move)|Bolt]], [[Electroshock]], [[Lightning Orb]], and [[Static Electricity|Static E!/Static Electricity]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including lightning. The [[Clown Car Barrage]] [[Triple Move]] deals additional damage to enemies that are weak to either lightning, fire, or ice, ignoring any resistance that they could also possess to these elements.


Enemies who are only affected by lightning in the remake are indicated in '''bold'''.
Enemies who are only affected by lightning in the remake are indicated in '''bold'''.

Revision as of 10:20, August 26, 2024

“If Thunder hurt me, I take double-damage from Thunder!”
Oho Jee, Mario & Luigi: Superstar Saga

Lightning (also called Electricity or Thunder) is an element given to various attacks, items, and enemies in RPGs. In the Paper Mario series, it is closely linked to the Electrified status effect. In Mario + Rabbids Sparks of Hope, it is linked to the Shock Super Effect.

History

Super Mario RPG: Legend of the Seven Stars

Thunder icon from Super Mario RPG
Lightning element in Super Mario RPG (Nintendo Switch).

In Super Mario RPG: Legend of the Seven Stars and its remake, lightning is one of the four elements assigned to Special attacks, alongside Jump, Fire, and Ice. Mallow's Thunderbolt and Shocker are designated with the lightning element. Attacking enemies or bosses weak to lightning will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.

Some enemy attacks are also affiliated with the lightning element (Bolt, Electroshock, Lightning Orb, and Static E!/Static Electricity), and can be negated with the Lazy Shell or Super Suit. In the remake, using Mallow's Thought Peek will reveal the targeted enemy's weaknesses, including lightning. The Clown Car Barrage Triple Move deals additional damage to enemies that are weak to either lightning, fire, or ice, ignoring any resistance that they could also possess to these elements.

Enemies who are only affected by lightning in the remake are indicated in bold.

Weak against lightning:

Resistant to lightning:

Paper Mario series

Paper Mario

Watt using Electro Dash on a Gulpit in Shiver Snowfield
Watt using the lightning attack Electro Dash.

In Paper Mario, lightning is an element given to the Thunder Bolt and Thunder Rage items, and Watt's Electro Dash. Some enemies are immune to lightning, which will negate the attack entirely and inflict 0 damage instead. Bob-ombs will be instantaneously defeated if attacked with the lightning element.

Any character with the lightning element is immune to the electrified status effect; conversely, the electrified status does not give its wearer immunity to lightning attacks. Watt is always both electrified and of the lightning element, allowing her to be immune to lightning attacks such as General Guy's Lightning Shot. Despite its name, Electro Blooper is not of the lightning element, and will take damage from lightning attacks or from attacking an electrified Mario, even when electrified itself. The Zap Tap badge is an exception to the rule, as it gives Mario immunity against the electrified status without making him immune to lightning damage.

Weak against lightning:

Immune to lightning:

Paper Mario: The Thousand-Year Door

Lightning returns in Paper Mario: The Thousand-Year Door and its remake in a more minor way. There is no equivalent to Watt in this game, and the only lightning attacks are the returning Thunder Bolt and Thunder Rage items. The only enemy with the lightning Element is the Ruff Puff (but not the other Cloud variant enemies, despite them also having electrified and/or lightning-related moves), who is now healed by the amount of damage it was supposed to receive from lightning attacks instead of being immune to them.

Bulky Bob-ombs and Bob-ulks hit with any lightning attack will immediately detonate, dealing explosion damage to all characters on the stage, enemies and allies alike. There are several enemies in the game with lightning-related moves, such as Marylin, Grodus, and the Wizzerd variants, but they have no additional impact on the player's party (though many are themed around dealing piercing damage) and can't be altered by any badge or item.

Weak against lightning:

Immune to lightning:

Heal with lightning :

Paper Mario: Sticker Star

Lightning is not present as an element in Paper Mario: Sticker Star. However, a series of Thing Stickers related to electricity (the Watch Battery, D-Cell Battery, and Car Battery) use lightnings during their attacks; they are merely cosmetic, and have no application in combat outside of pure damage. They aren't used for any overworld puzzles either.

The D-Cell Battery solely returns in Paper Mario: Color Splash, now simply referred to as "Battery", still without any specific elemental value.

Mario & Luigi: Superstar Saga

See also: Thunderhand

In Mario & Luigi: Superstar Saga, lightning is one of the game's main elements, here called Thunderhand or thunder for shorts, alongside the fire element, here called Firebrand. It is the Hand Power associated with Luigi, which allows him to perform a Tickle in the overworld and the Thunder Bros. Bros. Attack as well as its Advanced version in battle.

Some enemies can be weak to thunder, which deals more damage to them as a Critical hit, or be immune to it and absorb the attacks to heal themselves. Others can be resistant to both Hand Powers, turning any thunder attack into a flat 1 damage. This is independent from the Critical and Heal effects and can be added to them, effectively dealing 2 damage and healing 1 HP respectively. This is changed in Mario & Luigi: Superstar Saga + Bowser's Minions, which only reduces the attacks' power instead, is not cumulative with other effectivenesses, and is applied to each element separately rather than both.

Enemies who are only affected by thunder in the original are indicated in italic, while enemies who are only affected by thunder in the remake are indicated in bold. Some enemies have differences in the international release of the original game, denoted here by [I]. Additionally, several bosses, namely Bowser and Rookie, are weak to thunder but cannot be fought before Luigi acquires Thunderhand.

Weak against thunder:

Strong against thunder:

Heal with thunder:

Mario + Rabbids Sparks of Hope

Mario + Rabbids Sparks of Hope introduces the Shock Super Effect to the series, which has lightning elemental property. In this game, some enemies are weak to Shock-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.

Several Sparks can be assigned to playable characters to give them Shock related Powers. Electroid's Shock Attack and Electrodash's Shock Dash can give the Shock Super Effect to their ally's weapon and dash respectively for a single turn, and Electrogeddon's Skyrain Shock and Electroquake's Shockwave Shock attack all enemies within a 9 meters and 13 meters radius respectively with Shock damage. All four Sparks also give the Shock Protector Bonus ability to their ally, granting them immunity to the Shock status effect.

Shock weakness icon from Mario + Rabbids Sparks of HopeWeak against Shock:

Shock resistance icon from Mario + Rabbids Sparks of HopeResistant to Shock:

Names in other languages

Language Name Meaning Notes
Japanese かみなり[?]
kaminari
lightning
Chinese [?]
léi
thunder
Dutch Elektrisch[?] electric
bliksem[?] lightning
French électricité[?] electricity
French (NOA) foudre[?] lightning
German Elektro[?] electro
Italian elettricità[?] electricity
Korean 천둥[?]
cheondung
thunder
Spanish electricidad[?] electricity

Trivia

  • In Paper Mario: The Origami King, an unused item called the Electric Hammer is found in the data, as well as its associated electric particle effect and a sound effect for enemies defeated with electricity. These could mean that Mario was initially meant to have lightning-based moves, which were removed later on.