Bubble: Difference between revisions

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|image=[[File:MvDK NS Bubble Mario.png|250px]]<br>Mario in a bubble from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|image=[[File:MvDK NS Bubble Mario.png|250px]]<br>Mario in a bubble from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|effect=Contains objects or characters; turns [[Wario]] into [[Bubble Wario]]
|effect=Contains objects or characters; turns [[Wario]] into [[Bubble Wario]]
}}
}}
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Bubble Breeze Question Coin.png|thumb|left|200px|Mario in a Bubble in ''[[Super Mario Galaxy]]'']]
[[File:SMG Bubble Breeze Question Coin.png|thumb|left|200px|Bubbles allow Mario to float above [[Poison (obstacle)|poison]] in [[Bubble Breeze Galaxy]]]]
[[File:SMG Bubble.png|thumb|100px|The underwater variant of the bubble]]
[[File:SMG Bubble.png|thumb|100px|The underwater variant of the bubble]]
Bubbles in ''[[Super Mario Galaxy]]'' have two roles. They can be found throughout underwater areas, and refill Mario or Luigi's oxygen meter if he touches one, much like in ''Super Mario 64''. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride around in. The player must use the [[Wii#Wii Remote|Wii Remote]] to aim the bubble in the desired direction, blow it around by pressing {{button|wii|A}}, and leave the bubble by pressing {{button|wii|Z}}. If the bubble touches sharp objects or is pinched by walls, it pops, usually defeating Mario or Luigi. [[List of Super Mario Galaxy pre-release and unused content|Originally]], the bubbles in this game were going to be shaped like cubes.<ref>{{cite|author=Newer Team|date=October 1, 2010|url=youtu.be/KomnH1jRPAQ|title=Super Mario Galaxy - Even more unused zones|publisher=YouTube|language=en|accessdate=July 28, 2024}}</ref>
Bubbles in ''[[Super Mario Galaxy]]'' have two roles. They can be found throughout underwater areas and refill Mario or Luigi's oxygen meter if he touches one, much like in ''Super Mario 64''. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride in. The player must use the [[Wii#Wii Remote|Wii Remote]] to aim the bubble in the desired direction, blow it around by pressing {{button|wii|A}}, and leave the bubble by pressing {{button|wii|Z}}. If the bubble touches sharp or electrical objects or is pinched by walls, it pops, causing Mario or Luigi to fall to a deadly hazard, defeating him.
 
An [[List of Super Mario Galaxy pre-release and unused content|unused part]] of [[Bubble Blast Galaxy]] includes cube-shaped bubbles.<ref>{{cite|author=Newer Team|date=October 1, 2010|url=youtu.be/KomnH1jRPAQ|title=Super Mario Galaxy - Even more unused zones|publisher=YouTube|language=en|accessdate=July 28, 2024}}</ref>
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[[File:SMR Bubble.png|thumb|150px|[[Mario]] inside a bubble in ''[[Super Mario Run]]'']]
[[File:SMR Bubble.png|thumb|150px|[[Mario]] inside a bubble in ''[[Super Mario Run]]'']]
[[File:Bubble SMR.png|thumb|left|100px|[[Small Mario]] inside a bubble]]
[[File:Bubble SMR.png|thumb|left|100px|[[Small Mario]] inside a bubble]]
Bubbles in ''[[Super Mario Run]]'' serve as extra lives for the player, essentially replacing [[1-Up Mushroom]]s. Unlike in previous games, they are not carried over between levels, as each level starts the player off with two bubbles. If the player is hit by an enemy in [[Small Mario|small form]] or falls into a [[pit]], they reappear in a bubble and float to the left, allowing them to backtrack to a previous part of the level and retry once they pop the bubble by tapping the screen. If the player loses all of their bubbles and dies, they fail the level and have to restart from the beginning. [[Time]] running out ignores bubbles and defeats the player. The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen. Extra bubbles can be found in [[? Block]]s. While bubbles can float past [[pipe]]s, they cannot go through doors. Therefore, in [[Ghost House]]s, bubbles instead float to near the entrance of the room. [[Easy Mode]] allows the player to use infinite bubbles.
Bubbles in ''[[Super Mario Run]]'' serve as extra lives for the player, essentially replacing [[1-Up Mushroom]]s. Unlike in previous games, they are not carried over between levels. Each level starts the player off with two bubbles. If the player is defeated, they are encased in one of these bubbles and get launched to the left. Once the bubble slows down, they float slowly leftward on a set path. The path is the level's primary path, avoiding any hard to reach areas. The player can float for as long as they want, stopping at the beginning of the level, to access prior areas. Time does not count down while inside a bubble. At any point past the launch the player can pop the bubble by tapping the screen, returning to normal gameplay. The player falls straight down unless they interrupt the fall with a [[Midair Spin]] or other action. They are briefly invincible after leaving the bubble. If the player loses all of their bubbles and dies, they fail the level and have to restart from the beginning. [[Time]] running out ignores remaining bubbles and defeats the player.  
 
The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen, which skips to the floating portion. This first forces the player onto the primary path before the backward floating begins, and invincibility is not granted after leaving. If the player tries to exit a bubble while passing through a solid object, the bubble will jolt up or down instead. If the bubble is floating downward, it instead jolts left and right. Extra bubbles can be found in [[? Block]]s. Obtaining one this way stops all movement identically to obtaining a power-up. [[Easy Mode]] allows the player to use infinite bubbles.
 
Bubbles can float past [[pipe]]s, but they cannot go through doors. Therefore, in [[Ghost House]]s or the exterior of a [[Tower]], bubbles instead float to near the start of the room. Bubbles do not leave a room with [[Boom Boom]], instead floating to the center.  


In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble.
In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble.


In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is [[Small Mario|small]], then a Super Mushroom will be inside. If the player is [[Super Mario (form)|big]], then a [[Super Star]] will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by [[jump]]ing. If the player [[slide]]s they can outpace a bubble, so the bubble has to catch up. Bubbles and the power-ups inside do not disappear unless the player touches the final [[Goal Pole]] or otherwise clears the last course. If the player touches a Goal Pole or dies, all bubbles will stop moving, then reappear when the next course starts. More than one bubble can be active at the same time, though their movement pattern makes avoiding touching bubbles difficult.
In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is [[Small Mario|small]], then a Super Mushroom will be inside. If the player is [[Super Mario (form)|big]], then a [[Super Star]] will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by [[jump]]ing. Avoiding a bubble is difficult. If the player [[slide]]s they can outpace a bubble, so the bubble has to catch up. Bubbles and the power-ups inside do not disappear unless the player touches the final [[Goal Pole]] or otherwise clears the last course. If the player touches a Goal Pole or dies, all bubbles will stop moving, then reappear when the next course starts. More than one bubble can be active at the same time, such as if the player collects a large number of coins at once.
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO 8bit Bubble.png|thumb|left]]
[[File:SMO 8bit Bubble.png|thumb|left]]
Bubbles in ''[[Super Mario Odyssey]]'' carry Mario to the last stationary platform he was on if he falls into a pit while in Assist Mode, instead of resuming from the last checkpoint, although Mario loses one hit point in the process. When falling off certain areas of the game, such as the concert stage during the [[A Traditional Festival!|New Donk City Festival]] and the Floating Island in the [[Luncheon Kingdom]], he is placed in a bubble without losing any coins, similar to the transparent sphere from the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' and the credits in ''[[Super Mario Galaxy 2]]''. Large bubbles appear in some underwater parts of the game and replenish Mario's air meter like in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. They appear from [[Bubbler (object)|Bubblers]]. When a [[Checkpoint Flag]] is touched underwater, it creates a bubble.
Bubbles in ''[[Super Mario Odyssey]]'' have a number of roles. Large bubbles appear in some underwater areas and replenish Mario's air meter like in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. [[Heart (item)|Heart]]s and Coins are sometimes contained in bubbles. [[Bubbler (object)|Bubblers]] create bubbles at a constant rate, and these float upward until they pop. When a [[Checkpoint Flag]] is touched underwater, it creates a bubble.
 
If Mario falls off certain areas of the game, such as the concert stage during the [[A Traditional Festival!|New Donk City Festival]] and the Floating Island in the [[Luncheon Kingdom]], he is placed in a bubble and returned to the where he fell from. More specific situations may return Mario to a default point instead.<ref>{{cite|author=Gamechamp3000|date=Feb 16, 2018|title=VG Myths - Super Mario Odyssey's Impossible Jumpless Moons|url=https://www.youtube.com/watch?v=Pik5v-fSxvM|timestamp="6:22"|publisher=Youtube|accessdate=Sept 7, 2024}}</ref> This is similar to the transparent sphere from the [[Comet Observatory]] in ''[[Super Mario Galaxy]]'' and the credits in ''[[Super Mario Galaxy 2]]''.  
 
In [[Assist Mode]], bubbles are a prominent element. If Mario falls into a pit, touches [[poison]] that defeats him instantly, or touches lava, and he has more than one [[Health Meter|health point]], a bubble will carry Mario back to the last stationary platform he was standing on while taking away one health point. If Mario only has one health point, then the bubble does not appear and Mario dies. This can also occur in 8-bit areas, so bubbles have an appearance specifically for those and Mario uses the crouching sprite while inside. Certain areas of the game, usually those involving all nearby ground collapsing, do not allow bubbles to rescue Mario in this manner.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
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===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
In ''[[Diddy Kong Racing]]'' and the remake ''[[Diddy Kong Racing DS]]'', Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green [[Weapon Balloon]]s, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, stops them, lifts them slightly, and pops, dropping them. [[Bubbler]] also drops these hazards [[Bubbler Challenge]] rematch in Adventure Mode.
In ''[[Diddy Kong Racing]]'' and the remake ''[[Diddy Kong Racing DS]]'', Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green [[Weapon Balloon]]s, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, stop them, lift them slightly, and pop, dropping them. [[Bubbler]] also drops these hazards in the [[Bubbler Challenge]] rematch in Adventure Mode.


===''Wario Land'' series===
===''Wario Land'' series===
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===''Mario Party'' series===
===''Mario Party'' series===
{{rewrite-expand|more games + more details}}
====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
{{main|Bubble clone}}
{{main|Bubble clone}}
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====''Super Mario Party''====
====''Super Mario Party''====
Bubbles in ''[[Super Mario Party]]'' are what allies travel down in when summoned by the player using an [[Ally Phone]] or landing on an [[Ally Space]]. The bubble pops upon touching the ground.
Bubbles in ''[[Super Mario Party]]'' are what allies travel down in when summoned by the player using an [[Ally Phone]] or landing on an [[Ally Space]]. The bubble pops upon touching the ground.
====''Super Mario Party Jamboree''====
Bubbles appear in ''[[Super Mario Party Jamboree]]''{{'}}s Bowser Kaboom Squad mode. Players are placed in a bubble if they come into contact with [[Impostor Bowser]]. They can be revived directly by other players.


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
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===''Mario Kart Tour''===
===''Mario Kart Tour''===
[[File:MKT Icon Bubble.png|left|thumb|75px]]
[[File:MKT Icon Bubble.png|left|thumb|75px]]
Bubbles in ''[[Mario Kart Tour]]'' are the [[Special skill (Mario Kart Tour)|special skill]] of [[Baby Peach]], [[Baby Daisy]], [[Baby Rosalina]], [[Lemmy Koopa|Lemmy]], and the [[Mii|Cheep Cheep]], [[Mii|Lemmy]], and [[Mii|Fish Bone Mii Racing Suits]]. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a [[Clampy]] as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the [[Bullet Bill]] in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive [[Mario Kart Tour race points system#Bonus points|bonus points]] from it to compensate.
Bubbles in ''[[Mario Kart Tour]]'' are the [[Special skill (Mario Kart Tour)|special skill]] of [[Baby Peach]], [[Baby Daisy]], [[Baby Rosalina]], [[Lemmy]], and the [[Mii|Cheep Cheep]], [[Mii|Lemmy]], and [[Mii|Fish Bone Mii Racing Suits]]. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a [[Clampy]] as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the [[Bullet Bill]] in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive [[Mario Kart Tour race points system#Bonus points|bonus points]] from it to compensate.


Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen.
Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen.
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===''Mario vs. Donkey Kong'' (Nintendo Switch)===
[[File:MarioVsDKSwitchCasualMode2.jpg|right|thumb|250px|Mario floating back to a [[Checkpoint Flag]] while in a bubble]]
In the [[Nintendo Switch]] version of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', bubbles are only used in the [[Easy Mode|Casual]] play style, and are used to transport the player back to the last active [[Checkpoint Flag]] if they end up in situations where they would be normally defeated in Classic. However, the player has a limited supply of five bubbles, with one being used up if they are bubbled back to a checkpoint. Touching any hazard while having no bubbles left will cause the player to instead lose a life.
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Latest revision as of 10:38, November 2, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: include Mario + Rabbids Sparks of Hope and Princess Peach: Showtime! information

This article is about actual bubbles. For other uses of the term "bubble", see Bubble (disambiguation).
Bubble
Mario inside a Bubble in Mario vs. Donkey Kong on Nintendo Switch.
Mario in a bubble from Mario vs. Donkey Kong (Nintendo Switch)
First appearance Super Mario World (1990)
Latest appearance Super Mario Party Jamboree (2024)
Effect Contains objects or characters; turns Wario into Bubble Wario
“If you're out of breath, grab a bubble for some air!”
Penguin, Super Mario Galaxy

Bubbles appear in the Super Mario franchise as floating objects that sometimes have contents within them. Sometimes, bubbles even allow the characters to ride inside of them. Some bubbles also replenish Mario or Luigi's air supply while he is underwater.

History[edit]

Super Mario series[edit]

Super Mario World[edit]

A Cheep Cheep encased in a Bubble A Galoomba encased in a Bubble A Super Mushroom encased in a Bubble A Bob-omb encased in a Bubble
Enemies and items encased in bubbles in Super Mario World

Bubbles in Super Mario World can be found floating around in a few levels, including Forest of Illusion 3, Chocolate Island 2, and Chocolate Island 5. Bubbles contain either Super Mushrooms, Bob-ombs, Goombas, or Cheep Cheeps. Simply touching one causes it to burst, with whatever in it falling down. Large green bubbles also appear as obstacles in Vanilla Ghost House and Valley Ghost House.

Super Mario Land 2: 6 Golden Coins[edit]

Super Mario Land 2: 6 Golden Coins Mario
Artwork of Mario in a soap bubble from Super Mario Land 2: 6 Golden Coins

In the Hippo level, the titular Hippo blows soap bubbles,[1] that allow Mario to "swim" in air, allowing him to reach the entrance to the Space Zone. They pop when they touch water or an enemy - in the latter case, a powered-up Mario briefly flashes between his large and small Mario sprites as if he has taken damage, but will not lose his current power-up (e.g., Fire Mario does not become Super Mario).

Super Mario 64 / Super Mario 64 DS[edit]

Dire, Dire Docks Star 2
A bubble found in a treasure chest in Super Mario 64

Bubbles in Super Mario 64 and its Nintendo DS version appear in underwater areas like Jolly Roger Bay. They usually appear when Mario opens a treasure chest underwater, and contain oxygen that refills his Health Meter.

Super Mario Advance[edit]

Bubbles in Super Mario Advance, the Game Boy Advance remake of Super Mario Bros. 2, are big solid objects which hold 1-Up Mushrooms, and they can only be popped by throwing three Vegetables or enemies at them.

Super Mario Sunshine[edit]

Bubbles
Breathable bubbles forming after Mario squirts Eely-Mouth's toxic bubbles in Super Mario Sunshine

Bubbles in Super Mario Sunshine can be used by Mario in Noki Bay when he dives to see Eely-Mouth, who spews forth toxic bubbles. If Mario were to squirt the toxic bubbles long enough, they turn into breathable air, filling up Mario's air life meter. During the fight with King Boo, if the slots end with any incorrect combination, King Boo will spew out bubbles that drop water bottles when sprayed, but will also home in on Mario and hurt him if he touches them.

Super Mario Advance 4: Super Mario Bros. 3[edit]

Bubbles in Super Mario Advance 4: Super Mario Bros. 3 appear in the World-e levels Vegetable Volley and A Sky-High Adventure, both having two in total. Functioning similarly as in Super Mario Advance, the first bubble contains a Super Mushroom, while the second has an Advance Coin.

New Super Mario Bros.[edit]

NSMBDS Coin In Bubble.png

Bubbles in New Super Mario Bros. appear in underwater levels and contain Coins.

Super Mario Galaxy[edit]

The second area of Bubble Breeze Galaxy
Bubbles allow Mario to float above poison in Bubble Breeze Galaxy
A Bubble in Deep Dark Galaxy
The underwater variant of the bubble

Bubbles in Super Mario Galaxy have two roles. They can be found throughout underwater areas and refill Mario or Luigi's oxygen meter if he touches one, much like in Super Mario 64. There are also bubbles that can be found on land, which Mario or Luigi can enter and ride in. The player must use the Wii Remote to aim the bubble in the desired direction, blow it around by pressing A Button, and leave the bubble by pressing Nunchuk Z Button. If the bubble touches sharp or electrical objects or is pinched by walls, it pops, causing Mario or Luigi to fall to a deadly hazard, defeating him.

An unused part of Bubble Blast Galaxy includes cube-shaped bubbles.[2]

New Super Mario Bros. Wii[edit]

Mario in a Water Ball in World 7-2 in New Super Mario Bros. Wii
Luigi in a bubble in World 1-1 in New Super Mario Bros. Wii

Bubbles in New Super Mario Bros. Wii are what players respawn in Multiplayer Mode after losing a life, but can also enter a bubble by pressing A Button (when the Wii Remote is held horizontally) or Nunchuk C Button (when the Nunchuk is attached to the Wii Remote), giving themselves immunity. The player can shake the Wii Remote to move closer to the other players; each character will make pleas for help that can be heard from the Wii Remote's speakers. However, if all players end up in a bubble, or if the remaining player loses a life, those in bubbles lose their power-ups, but don't lose any lives. Players cannot bubble in Coin Battle mode. Coins and items can be found in bubbles floating around some levels, particularly in Free Mode; bubbles with coins appear in the underwater levels, just as in New Super Mario Bros.

Also, in World 7-2, there are water bubbles, called Water Balls. Players can swim in them, and they also slow down Bullet Bills. They move in mid-air that the player can jump in. Once in one, the player can swim through it to continue onward.

Super Mario Galaxy 2[edit]

A bubble in Cosmic Cove Galaxy in Super Mario Galaxy 2

Bubbles in Super Mario Galaxy 2 are similar to their appearance in Super Mario Galaxy, but can no longer carry around Mario and Luigi, so they are used only for replenishing Mario or Luigi's air gauge when it gets too low. One minor difference in this game involves the Co-Star Luma being able to physically fetch air bubbles that are far away from the player, and then bring them to the player. Peach is also shown to be trapped inside a Bubble before the final boss.

New Super Mario Bros. 2[edit]

Bubbles in New Super Mario Bros. 2 function identically as in New Super Mario Bros. Wii. They are entered by pressing a special button on the Nintendo 3DS' touch screen. A player in a bubble can approach the other by pressing B Button. If the lead player goes too far off the other player's screen, the other automatically enters a bubble, as opposed to dying, which would have been the case in New Super Mario Bros. Wii.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe[edit]

Artwork of Luigi in a Bubble in New Super Mario Bros. U
Artwork of Luigi in a bubble in New Super Mario Bros. U

Bubbles in New Super Mario Bros. U and its Nintendo Switch port function the same as in New Super Mario Bros. Wii. Bubble Baby Yoshis are also capable of shooting bubbles from their mouths, which can turn most enemies into Coins, power-ups or 1-Up Mushrooms. When the player gets a power-up from a Bubble Baby Yoshi's bubble, the order in which they appear is as follows: Super Mushroom, Fire Flower, Ice Flower, and Super Acorn. Water Balls from New Super Mario Bros. Wii also reappear. In the game's credits sequence, there is a minigame that revolves around collecting coins in bubbles blown by Bubble Baby Yoshis.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Bubbles in Super Mario 3D World can contain players like in New Super Mario Bros. and its sequels, but a difference is that if only one player is active, they cannot put themselves into a bubble. This marks the first time it can be done in a 3D Super Mario game. In addition, some Super Mushrooms can be found encased in bubbles, while bubbles containing Super Bells can be found above water in Bowser's Fury.

Super Mario Run[edit]

Mario inside a bubble in Super Mario Run.
Mario inside a bubble in Super Mario Run
Small Mario in a bubble, from Super Mario Run.
Small Mario inside a bubble

Bubbles in Super Mario Run serve as extra lives for the player, essentially replacing 1-Up Mushrooms. Unlike in previous games, they are not carried over between levels. Each level starts the player off with two bubbles. If the player is defeated, they are encased in one of these bubbles and get launched to the left. Once the bubble slows down, they float slowly leftward on a set path. The path is the level's primary path, avoiding any hard to reach areas. The player can float for as long as they want, stopping at the beginning of the level, to access prior areas. Time does not count down while inside a bubble. At any point past the launch the player can pop the bubble by tapping the screen, returning to normal gameplay. The player falls straight down unless they interrupt the fall with a Midair Spin or other action. They are briefly invincible after leaving the bubble. If the player loses all of their bubbles and dies, they fail the level and have to restart from the beginning. Time running out ignores remaining bubbles and defeats the player.

The player can manually activate a bubble by tapping the bubble icon at the top left corner of the screen, which skips to the floating portion. This first forces the player onto the primary path before the backward floating begins, and invincibility is not granted after leaving. If the player tries to exit a bubble while passing through a solid object, the bubble will jolt up or down instead. If the bubble is floating downward, it instead jolts left and right. Extra bubbles can be found in ? Blocks. Obtaining one this way stops all movement identically to obtaining a power-up. Easy Mode allows the player to use infinite bubbles.

Bubbles can float past pipes, but they cannot go through doors. Therefore, in Ghost Houses or the exterior of a Tower, bubbles instead float to near the start of the room. Bubbles do not leave a room with Boom Boom, instead floating to the center.

In Toad Rally, the player has an infinite supply of bubbles, but cannot manually enter a bubble.

In Remix 10, bubbles are not used as extra lives, with the game proceeding to the next course if the player dies, or ending the run if it is the last course. Bubbles instead serve to provide extra power-ups. Every time the player collects 100 coins, the coin counter resets and a bubble appears from the top right of the screen with a power-up. If the player is small, then a Super Mushroom will be inside. If the player is big, then a Super Star will be inside. Bubbles move to float over the player, then alternate between moving slightly ahead and returning to being above the player. Bubbles move upward slowly, so the player can pick them up by jumping. Avoiding a bubble is difficult. If the player slides they can outpace a bubble, so the bubble has to catch up. Bubbles and the power-ups inside do not disappear unless the player touches the final Goal Pole or otherwise clears the last course. If the player touches a Goal Pole or dies, all bubbles will stop moving, then reappear when the next course starts. More than one bubble can be active at the same time, such as if the player collects a large number of coins at once.

Super Mario Odyssey[edit]

8-Bit Bubble in Super Mario Odyssey

Bubbles in Super Mario Odyssey have a number of roles. Large bubbles appear in some underwater areas and replenish Mario's air meter like in Super Mario Galaxy and Super Mario Galaxy 2. Hearts and Coins are sometimes contained in bubbles. Bubblers create bubbles at a constant rate, and these float upward until they pop. When a Checkpoint Flag is touched underwater, it creates a bubble.

If Mario falls off certain areas of the game, such as the concert stage during the New Donk City Festival and the Floating Island in the Luncheon Kingdom, he is placed in a bubble and returned to the where he fell from. More specific situations may return Mario to a default point instead.[3] This is similar to the transparent sphere from the Comet Observatory in Super Mario Galaxy and the credits in Super Mario Galaxy 2.

In Assist Mode, bubbles are a prominent element. If Mario falls into a pit, touches poison that defeats him instantly, or touches lava, and he has more than one health point, a bubble will carry Mario back to the last stationary platform he was standing on while taking away one health point. If Mario only has one health point, then the bubble does not appear and Mario dies. This can also occur in 8-bit areas, so bubbles have an appearance specifically for those and Mario uses the crouching sprite while inside. Certain areas of the game, usually those involving all nearby ground collapsing, do not allow bubbles to rescue Mario in this manner.

Super Mario Maker 2[edit]

SMM2-SMB-Bubble.png

Bubbles in Super Mario Maker 2 are what players return inside of in Multiplayer after being defeated, similar to the New Super Mario Bros. games. Additionally, when a player carrying a Key or a completed Clear Condition is defeated in multiplayer, the Key or Clear Condition enters a bubble, allowing other players to grab it.

Super Mario Bros. Wonder[edit]

Bubbles in Super Mario Bros. Wonder can be blown by players while in their Bubble form, and can use them to defeat enemies. Furthermore, these bubbles can also be jumped off of by players.[4]

The role of bubbles from some previous games of reviving defeated players in multiplayer is succeeded by ghosts.

Yoshi franchise[edit]

Yoshi's Island series[edit]

Morphbubble.PNG

Bubbles appear in Super Mario World 2: Yoshi's Island, its remake, and Yoshi's Island DS with a variety of roles. They sometimes house 1UPs, but usually appear in the form of morph bubbles. If the player is hit by an enemy, Baby Mario floats away in a Bubble. Bubble Dayzees and Barney Bubbles also spit out Bubbles as their attack method. These Bubbles cannot hurt a Yoshi directly, but are capable of knocking him back. Yoshis can also bounce up high after jumping onto these Bubbles. The Yoshis can also spit these Bubbles themselves upon licking them up, though theirs' defeat enemies instead, and must be restocked by licking up another bubble.

Yoshi's Story[edit]

Bubbles

Bubbles in Yoshi's Story appear in every level, and they commonly contain fruits such as apples, bananas, grapes, watermelons, and melons. A Yoshi can pop a bubble by simply throwing an egg at it or by touching it about 15 to 30 times. When the Yoshi bumps into it once, it simply gets knocked around, without popping. Bubbles occasionally just float or move around the area of the level above the ground. In some levels in the game, a bubble contains a Heart Fruit that can actually help the Yoshi. Occasionally, bubbles marked with question marks, known as ? Bubbles, contain surprises.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

Big Montgomery's Bubble Fort in Yoshi's Woolly World
Bubbles in Big Montgomery's Bubble Fort of Yoshi's Woolly World

Bubbles in Yoshi's Woolly World and Poochy & Yoshi's Woolly World can be bounced on by Yoshi. Bubbles appear three levels, Big Montgomery's Bubble Fort, Woollet Bill's Last Ride, and Wonderful World of Wool. Bubbles can be popped from a Hook Guy's sticks, and enemies are sometimes contained inside of them. Bubbles in Poochy & Yoshi's Woolly World also appear in the Poochy Dash level Zippy Lagoon, where they pop upon contact with Poochy.

Diddy Kong Racing / Diddy Kong Racing DS[edit]

In Diddy Kong Racing and the remake Diddy Kong Racing DS, Bubbles are the third (after oil slick and mine) and most powerful upgrade obtained from green Weapon Balloons, which give Droppers, items that players place behind them as hazards. Bubbles trap anyone who drives into them, stop them, lift them slightly, and pop, dropping them. Bubbler also drops these hazards in the Bubbler Challenge rematch in Adventure Mode.

Wario Land series[edit]

Sprite of a bubble from Wario Land 4

Bubbles in the Wario Land series first appear in Wario Land II, then reappear in Wario Land 3 and Wario Land 4. In each game, bubbles are found in the underwater segments of various levels. If Wario makes contact with one, he becomes Bubble Wario, being trapped inside and forced to float to the water's surface or until he hits a ceiling. In some areas, they are a helpful tool, allowing Wario to bypass water currents, but when Wario needs to swim down a channel, the bubbles become a nuisance, as they push him back to the surface. In Wario Land II, the boss Awabō is made from a bubble.

Paper Mario series[edit]

Paper Mario[edit]

A bubble in Paper Mario is blown by the Bubble Plant in Flower Fields if given a Bubble Berry. Mario and his partner can hop into the Bubble and travel past a sea of thorns.

Paper Mario: Color Splash[edit]

A bubble in Paper Mario: Color Splash is used by Mario and Huey to travel while playing Snifit or Whiffit. If Mario fails four main rounds or one bonus round or refuses to take part in the game show, a Big Urchin pops the Bubble, giving him an instant Game Over.

Donkey Kong Jungle Beat[edit]

Bubbles in Donkey Kong Jungle Beat are spawned by Bubble Shrubs, and they can be climbed into, causing them to rise with Donkey Kong inside. In the original release, controlling the bubble is the same as controlling Donkey Kong's walk, but in New Play Control! Donkey Kong Jungle Beat, it is instead controlled by tilting the Wii Remote. Additionally, small bubbles hold Banana Bunches in many levels, and can be popped with a clap. Winged versions of these move around. In the reissue, bubbles in the Opening Ceremony and Banana Banquet also contain trapped Helper Monkeys.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Starlow caught by an amoeba

While no regular bubbles appear in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, an amoeba acting similar to a bubble contains Starlow at the start of the game, which Mario eventually pops, freeing her.

Mario Party series[edit]

It has been requested that this article be rewritten and expanded to include more information. Reason: more games + more details

Mario Party: Island Tour[edit]

Main article: Bubble clone

Bubbles in Mario Party: Island Tour are featured in a few capacities, all involving Bowser. Bowser uses a bubble machine to lock the fun of the Mario Party Islands away and construct Bowser's Tower. He creates bubble clones to attack the player in mini-games. At the end of the mode, it is revealed the Bowser they fight is also a bubble clone, with the real Bowser ambushing the player and knocking them off the tower.

Super Mario Party[edit]

Bubbles in Super Mario Party are what allies travel down in when summoned by the player using an Ally Phone or landing on an Ally Space. The bubble pops upon touching the ground.

Super Mario Party Jamboree[edit]

Bubbles appear in Super Mario Party Jamboree's Bowser Kaboom Squad mode. Players are placed in a bubble if they come into contact with Impostor Bowser. They can be revived directly by other players.

Donkey Kong Country: Tropical Freeze[edit]

An Air Bubble in Donkey Kong Country: Tropical Freeze
Air bubbles in Donkey Kong Country: Tropical Freeze

Air bubbles[5] are used in Donkey Kong Country: Tropical Freeze to recover air while underwater. Generally, air bubbles sprout discretely from sunken diving helmets, and the Kongs can run into them to restore air. In some levels, such as Deep Keep, they also encounter clusters of tiny bubbles gushing out of sea sponge. These rising columns of bubbles have the same effect on the characters.

Mario Sports Superstars[edit]

Baby Luigi receiving an Eagle in Mario Sports Superstars
Baby Luigi in a bubble during his Eagle animation, alongside various items in bubbles as well

Bubbles in Mario Sports Superstars appear in Baby Luigi's Eagle animation in the golf portion of the game, where, alongside Baby Luigi being in a bubble, various items, such as coins, Super Mushrooms, and Fire Flowers can be found in them, possibly referencing their appearances in bubbles in New Super Mario Bros. U.

Dr. Mario World[edit]

Bubble from Dr. Mario World
An image demonstrating the bubble feature in Dr. Mario World.

Bubbles in Dr. Mario World are stage features that first appear in World 2. A bubble will float to the top of the screen until it is obstructed by an object, and it may contain viruses or other objects. An object that can be matched with capsules such as viruses or exploders will require matching with the capsules to pop the bubble, while in other instances including empty bubbles, just making a capsule match near the bubble will pop the bubble. A bubble can also be popped through use of a skill or item. A bubble that is currently floating will not react to anything else in the stage until it lands, except for when pushing the bubble upwards or blocking the bubble from floating upwards with a capsule. Normally, popping a bubble would fill the skill meter by one point, but popping an empty bubble fills the skill meter by two points. The Hammer Bro. assistant will affect the floating speed of the bubble when equipped by slowing down the floating.

Dr. Bowser Jr.'s and Dr. Dolphin's skills involves bubbles. For Dr. Bowser Jr., his stage mode skill pops up to 10 bubbles while his versus mode skill covers up to 10 viruses in the opponent's field in bubbles. For Dr. Dolphin, its stage mode skill pops up to 4 bubbles (3 prior to version 2.2.0), while its versus mode skill covers up to 6 viruses inside bubbles. Although Dr. Dolphin skill involves less bubbles than Dr. Bowser Jr., it is compensated by a lower skill meter to allow for potentially more uses of the skill. Dr. Morton's skill in versus mode also involves bubbles (in addition to ice), in which he will cover some of the viruses inside bubbles. Bubbles may appear in some of the starting layouts in versus mode.

Mario Kart Tour[edit]

Bubble from Mario Kart Tour

Bubbles in Mario Kart Tour are the special skill of Baby Peach, Baby Daisy, Baby Rosalina, Lemmy, and the Cheep Cheep, Lemmy, and Fish Bone Mii Racing Suits. When used, they envelop the driver, allowing them to sustain one hit from almost any obstacle without crashing, but popping upon collision. However, colliding with a Clampy as it closes its valves will still cause the driver to spin out while the Bubble remains intact. The Bubble functions similarly to the Bullet Bill in that it pulls the player forwards automatically when activated, though it is slower and does not harm other drivers, and the player can steer a little while using a Bubble. Bubbles automatically pop after being used for a certain period of time. When Bubble+ is active, the Bubble has a faster movement speed than normal. Drivers cannot perform any actions while in a Bubble, but they constantly receive bonus points from it to compensate.

Starting from the version 3.0.0 update, bubbles can be popped earlier by constantly tapping the screen.

Mario vs. Donkey Kong (Nintendo Switch)[edit]

Screenshot of Casual Mode from the Nintendo Switch version of Mario vs. Donkey Kong
Mario floating back to a Checkpoint Flag while in a bubble

In the Nintendo Switch version of Mario vs. Donkey Kong, bubbles are only used in the Casual play style, and are used to transport the player back to the last active Checkpoint Flag if they end up in situations where they would be normally defeated in Classic. However, the player has a limited supply of five bubbles, with one being used up if they are bubbled back to a checkpoint. Touching any hazard while having no bubbles left will cause the player to instead lose a life.

Profiles[edit]

Mario Kart Tour[edit]

  • Tips & Tricks: Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Watch out, because it will vanish upon taking damage!
  • Driver info: Kick back and relax as this bubble floats you around. But beware the sudden pop!
  • Driver info (Bubble+): Increases the Bubble's movement speed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese シャボン[6]
Shabondama
Soap Bubble (Super Mario Land 2: 6 Golden Coins)
アイテムシャボン[7]
Aitemu Shabon
Item Bubble (Yoshi Touch & Go item)
シャボン[?]
Shabon
Bubble
バブル[?]
Baburu
Chinese 泡泡[8]
Pào pào
Bubble New Super Mario Bros. Wii
肥皂泡[?]
Féizào pào
Soap Bubble Mario Kart Tour
Dutch Luchtbel[?] Air Bubble
French Bulle[?] Bubble
Bulle d'eau[9] Water bubble
German Luftblase[?] Bubble
Italian Bolla[?] Bubble
Bolla di sapone[10][11] Soap bubble
Korean 비눗방울[?]
Binut Bang'ul
Soap Bubble
거품[?]
Geopum
Bubble (Super Mario Bros. Wonder)
Portuguese Bolha[?] Bubble
Russian Пузырь[?]
Puzyr'
Bubble
Spanish Burbuja[?] Bubble

References[edit]

  1. ^ 1992. Super Mario Land 2: 6 Golden Coins instruction booklet. Nintendo of America (American English). Page 16.
  2. ^ Newer Team (October 1, 2010). Super Mario Galaxy - Even more unused zones. YouTube (English). Retrieved July 28, 2024.
  3. ^ Gamechamp3000 (Feb 16, 2018). VG Myths - Super Mario Odyssey's Impossible Jumpless Moons ("6:22"). Youtube. Retrieved Sept 7, 2024.
  4. ^ Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube (English). Retrieved August 31, 2023.
  5. ^ von Esmarch, Nick, and Cory van Grier (February 21, 2014). Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-804-16252-4. Page 23.
  6. ^ 1992. Super Mario Land 2: 6-tsu no Kinka instruction booklet. Nintendo (Japanese). Page 11.
  7. ^ March 22, 2005. 「キャッチ!タッチ!ヨッシー!任天堂公式ガイドブック」 (Catch! Touch! Yoshi! Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106218-0. Page 11Media:CTY Shogakukan P11.jpg.
  8. ^ 新超級瑪利歐兄弟Wii. nintendo.com.hk (Traditional Chinese). Retrieved May 19, 2018.
  9. ^ "Vous le trouverez en-dessous du Fuzzy emprisonné dans une bulle d'eau." – Chaîne New Super Mario Bros U. New Super Mario Bros. U - Paradis Chantilly-5 - Prêt, feu, gagnez ! (Wii U). YouTube (French). Retrieved July 28, 2024.
  10. ^ Super Mario Land 2: 6 Golden Coins Italian booklet. Nintendo (Italian). Page 16.
  11. ^ 1993. Club Nintendo (Italy) Numero 1. Page 22.