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== Paper Mario ==
{{image|more=yes|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
{{item infobox
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
'''Badges''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] primarily as [[List of items|items]] in RPGs. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
==History==
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', badges are usually called '''pins''' due to character limits. They are among the various accessories in the game and always guard against status ailments.
<gallery>
SMRPG AntidotePin.PNG|[[Antidote Pin]]
SMRPG WakeUpPin.PNG|[[Wake-Up Pin]]
SMRPG FearlessPin.PNG|[[Fearless Pin]]
SMRPG TrueformPin.PNG|[[Trueform Pin]]
SMRPG SafetyBadge.PNG|[[Safety Badge (Super Mario RPG)|Safety Badge]]
</gallery>


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
===''Paper Mario'' series===
|-style="background: #ABC;"
[[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].
 
====''Paper Mario''====
{{multiframe
|[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]]
|The HP Plus and Power Plus badges in ''[[Paper Mario]]''
|size=80
|align=left
}}
{{Main|List of Badges in Paper Mario}}
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] to see how many Badges he has collected.
{{br|left}}
 
====''Paper Mario: The Thousand-Year Door''====
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
{{Main|List of badges in Paper Mario: The Thousand-Year Door}}
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Underground]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.
 
Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of [[Charge (badge)|Charge]] or [[Charge P]] will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of [[Double Dip]] or [[Double Dip P]] will allow the use of [[Triple Dip]] — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
 
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during [[Elusive badge!]], Ms. Mowz leaves the [[Attack FX B]] badge in front of Lovely Howz of Badges.
{{br}}
 
====''Super Paper Mario''====
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus items in ''[[Super Paper Mario]]''|size=120|align=left}}
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
{{br}}
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiframe
|[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
|align=left
}}
{{multiple image
|align=right
|direction=horizontal
|footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image1=MLSS FirstBadge.png
|width1=200
|image2=MLSSDX BeanBadgeReceived.png
|width2=222
}}
{{Main|List of Mario & Luigi: Superstar Saga gear}}
{{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
{{br|right}}
 
====''Mario & Luigi: Partners in Time''====
{{multiframe
|[[File:Badge - MaLPiT.png]][[File:PiT Shop icon badge.png]]
|align=left
}}
{{Main|List of Mario & Luigi: Partners in Time gear}}
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
{{br|left}}
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
 
In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
;Badges
=====''Mario & Luigi: Bowser's Inside Story''=====
{|style="width:100%" class=wikitable
!width="5%"|Name of Badge
!width="5%"|Name of Badge
!width="5%"|Badge Points Needed
!width="1%"|Icon
!width="20%"|Found In
!width="3%"|Price (coins)
!width="20%"|Location
!width="20%"|Effect
!width="20%"|Effect
|-
|-
| All or Nothing
|Mushroom Badge{{anchor|Mushroom Badge}}
| 4
|[[File:MushroomBadge.png]]
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|N/A
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|Obtained from Princess Lipid
|Restores HP.
|-
|-
| Attack FX A
|Powerful Badge{{anchor|Powerful Badge}}
| 0
|[[File:PowerFuryBadge.png]]
| Traded from Merlow for 1 Star Piece
|2000
| Changes the sound effects from Mario's hammer and jump attacks.
|Bought from Toad Town's Badge Shop
|Increases both brothers' POW in the next attack.
|-
|-
| Attack FX B
|Bonus Badge{{anchor|Bonus Badge}}
| 0
|[[File:BonusBadge.png]]
| Pleasant Path
|500
| Changes the sound effects from Mario's hammer and jump attacks.
|Bought from Toad Town's Badge Shop
|Increases amount of EXP and Coins brothers get in the battle it was used.
|-
|-
| Attack FX C
|Bro Badge{{anchor|Bro Badge}}
| 0
|[[File:BrotherBadge.png]]
| Dry Dry Desert
|1000
| Changes the sound effects from Mario's hammer and jump attacks.
|Bought from Toad Town's Badge Shop
|Restores SP.
|-
|-
| Attack FX D
|Good Badge{{anchor|Good Badge}}
| 0
|[[File:GoodBadge.png]]
| From Pop Diva in Toad Town after giving the Lyricist the Melody
|N/A
| Changes the sound effects from Mario's hammer and jump attacks.
|Obtained from Princess Lipid
|Mario or Luigi must achieve at least a "good" rating to fill the meter.
|-
|-
| Attack FX E
|Great Badge{{anchor|Great Badge}}
| 0
|[[File:GreatBadge.png]]
| Shiver City
|500
| Changes the sound effects from Mario's hammer and jump attacks.
|Bought from Toad Town's Badge Shop
|Mario or Luigi must achieve at least a "great" rating to fill the meter.
|-
|-
| Attack FX F
|Excellent! Badge{{anchor|Excellent! Badge}}
| 0
|[[File:ExcellentBadge1.png]]
| -Dummied Out-
|1000
| Changes the sound effects from Mario's hammer and jump attacks.
|Bought from Toad Town's Badge Shop
|-
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
| Bump Attack
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
|-
| Chill Out
|Excellent!! Badge{{anchor|Excellent!! Badge}}
| 2
|[[File:ExcellentBadge2.png]]
| Traded from Merlow for 3 Star Pieces
|N/A
| Prevents enemies from making First Strikes.
|Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40)
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
|}
;Combined Effects
{|style="text-align:center;width:100%" class=wikitable
!Badge
!width="25%"|[[File:MushroomBadge.png]]
!width="25%"|[[File:PowerFuryBadge.png]]
!width="25%"|[[File:BonusBadge.png]]
!width="25%"|[[File:BrotherBadge.png]]
|-
|-
| Close Call
![[File:GoodBadge.png]]
| 1
|Recover 20% of HP
| Goomba Road
|Increase power by 1.2x
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|Increase Coins by 1.2x
|Recover 20% of SP
|-
|-
| D-Down Jump
![[File:GreatBadge.png]]
| 2
|Recover 30% of HP
| Tubba Blubba's Castle
|Increase power by 1.5x
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|Increase Coins by 1.4x
|Recover 30% of SP
|-
|-
| D-Down Pound
![[File:ExcellentBadge1.png]]
| 2
|Recover 50% of HP & Clear status effects
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
|Increase power by 2x
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|Increase EXP by 1.2x, and Coins by 1.6x
|Recover 50% of SP
|-
|-
| Damage Dodge
![[File:ExcellentBadge2.png]]
| 3
|Recover all HP & Clear status effects
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
|Increase power by 4x
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|Increase EXP by 1.5x, and Coins by 2x
|Recover all SP
|}
 
=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
{|style="text-align:center;width:100%" class=wikitable
!width="5%"|Name of Badge
!width="1%"|Icon
!width="3%"|Price (coins)
!width="20%"|Location
!width="20%"|Effect
|-
|-
| Deep Focus
|Mushroom Badge{{anchor|Mushroom Badge}}
| 1
| -
| Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
|N/A
| When using the "Focus" command, more Star Power is refilled than normal.
|Obtained from Princess Lipid
|Restores HP.
|-
|-
| Defend Plus
|Bonus Badge{{anchor|Bonus Badge}}
| 6
| -
| Shy Guy's Toybox
|500
| Reduces the damage Mario receives per attack by 1.
|Bought from Toad Town's Badge Shop
|Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
|-
|-
| Dizzy Attack
|Bro Badge{{anchor|Bro Badge}}
| 2
| -
| Pleasant Path
|800
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]]
|Restores BP.
|-
|-
| Dizzy Stomp
|Powerful Badge{{anchor|Powerful Badge}}
| 1
| -
| Mt. Lavalava
|1500
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|Bought from Toad Town's Badge Shop
|Increases both brothers' POW.
|-
|-
| Dodge Master
|Miracle Badge{{anchor|Miracle Badge}}
| 2
| -
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|N/A
| With this badge, the action command will work a little more frequently.
|Grand Prize in [[Cholesteroad]]
|Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
|-
|-
| Double Dip
|Shield Badge
| 1
| -
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|N/A
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]]
|-
|Reduces/blocks the damage received from enemies.
| Feeling Fine
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
|-
| Fire Shield
|Beginner Badge{{anchor|Beginner Badge}}
| 2
| -
| Mt. Lavalava
|N/A
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|Obtained from Princess Lipid
|rowspan=4|Depends on what badge it is typed with.
|-
|-
| First Attack
|Pro Badge{{anchor|Pro Badge}}
| 1
| -
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
|1000
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
|-
|-
| Flower Finder
|Master Badge{{anchor|Master Badge}}
| 3
| -
| Traded from Merlow for 12 Star Pieces
|5000
| You win more flowers than usual after winning battles.
|Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure
|-
|-
| Flower Saver
|Expert Badge{{anchor|Expert Badge}}
| 6
| -
| Flower Fields; Traded from Merlow for 25 Star Pieces
|N/A
| All abilities cost 1 FP less than they normally would.
|Obtained after defeating [[Bowser Memory MLX]]
|-
|}
| FP Plus
;Combined Effects
| 3
{|style="text-align:center;width:100%" class=wikitable
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
!Badge
| Causes your maximum FP to go up by 5, as long as it's equipped.
!width="16%"|Mushroom Badge
|-
!width="16%"|Powerful Badge
| Group Focus
!width="16%"|Bonus Badge
| 2
!width="16%"|Bro Badge
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
!width="16%"|Miracle Badge
| Allows Mario's partners to also use the "Focus" command.
!width="16%"|Shield Badge
|-
|-
| Hammer Throw
!Beginner Badge
| 2
|Restores '''20'''% of HP for both bros.
| Goomba Road
|POW up '''20'''% for three turns.
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|Gives you '''twice''' as many coins at the end of the battle when equipped.
|Restores '''20'''% of BP for '''both''' bros.
|Deals a small amount of damage to all enemies.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
|-
|-
| Happy Flower
!Pro Badge
| 3
|Restores '''20'''% of HP for both bros.
| Traded from Merlow for 8 Star Pieces; Flower Fields
Cures any '''status effects'''.
| Mario slowly regains FP as he battles enemies.
|'''KO''' activated! Your next attack will be '''three''' times as powerful!
|Will cause defeated enemies to drop an item for '''three''' turns.
|Restores '''40'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
|-
|-
| Happy Heart
!Master Badge
| 3
|Restores '''70'''% of HP for both bros.
| Traded from Merlow for 8 Star Pieces; Jade Jungle
Cures any '''status effects''' and revives '''KO'd''' bros.
| Mario slowly regains HP as he battles enemies.
|POW up '''30'''% for '''four''' turns.
|Gives you '''twice''' as much EXP at the end of a battle when equipped.
|Restores '''60'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting DIZZY status.
|Blocks an enemy attack with a barrier '''five''' times.
|-
|-
| Heart Finder
!Expert Badge
| 3
|Restores '''100'''% of HP for both bros, even when '''KO'd'''.
| Traded from Merlow for 12 Star Pieces
Cures any '''status effects'''.
| You win more hearts than usual after winning battles.
|'''KO''' activated! Your next attack will be '''six''' times as powerful!
|-
|Will cause defeated enemies to drop rare items when defeated for '''three''' turns.
| HP Drain
|Restores '''80'''% of BP for '''both''' bros.
| 3
|Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
| Traded from Merlow for 15 Star Pieces
|Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|}
|-
 
| HP Plus
====''Mario & Luigi: Dream Team''====
| 3
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found.  Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.  
| Causes your maximum HP to go up by 5, as long as it's equipped.
 
|-
The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
| I Spy
 
| 1
During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Pi'illo Island|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.
| Given by Rowf after returning his Calculator
 
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
The side of the Badge Meter corresponding to a Bro. who [[Downed|falls in battle]] will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in ''[[Mario & Luigi: Bowser's Inside Story]]''.
|-
 
| Ice Power
Badge effects cannot be used during the battle against [[Thunder Sass]].
| 2
 
| Shy Guy's Toybox
In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
{|style="text-align:center;width:100%" class=wikitable
!Badge
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|-
|-
| Jump Charge
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
| 1
|align="center"|Restores 30% of each bro's HP.
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
|align="center"|Restores 50% of each bro's HP.
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|align="center"|Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects.
|align="center"|Restores 30% of each bro's BP.
|align="center"|Restores 50% of each bro's BP.
|align="center"|Restores 80% of each bro's BP.
|-
|-
| Last Stand
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
| 1
|align="center"|Hits one enemy for 30 damage.
| Princess Peach's Castle
|align="center"|Hits one enemy for 80 damage.
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|align="center"|Hits one enemy for 160 damage.
|-
|align="center"|Hits all enemies for 20 damage.
| Lucky Day
|align="center"|Hits all enemies for 50 damage.
| 7
|align="center"|Hits all enemies for 100 damage.
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
|-
| Mega Jump
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
| 3
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
| Shiver Mountain
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|align="center"|Increases how much your Badge Meter charges during battle.
|align="center"|Temporarily increases your POW, letting you deal more damage to foes.
|-
|-
| Mega Quake
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
| 3
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
|align="center"|Temporarily decreases enemies' DEF, making them take more damage.
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|align="center"|Makes all enemies dizzy. (Does not work on some foes.)
|align="center"|Removes all status effects from all enemies.
|align="center"|Might turn any foe into a Mushroom of a type dependent on their coin count.
|align="center"|Temporarily increases the power of Lucky Hits.
|-
|-
| Mega Rush
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
| 1
|align="center"|Either fully recovers Mario's and Luigi's HP...or drops them to 1.
| Tubba Blubba's Castle
|align="center"|Either fully charges the Badge Meter...or resets it.
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
|align="center"|Gives everyone a random status effect.
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|align="center"|Damages everyone. (256 HP of damage)
|-
|-
| Mega Smash
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
| 3
|align="center"|Produces more coins from enemies. (+30% coins)
| Flower Fields
|align="center"|Produces more EXP from enemies. (+30% EXP)
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|align="center"|Randomly copies one of the effects of an item in your inventory.{{footnote|note|1}}
|-
|align="center"|Temporarily increases the chances of Lucky Hits.
| Money Money
|align="center"|Reverts your status to the prior turn. Returns used items, cancelling effects.{{footnote|note|2}}
| 7
|align="center"|Stops time for a moment so that all enemies will be unable to move.
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| 6
| Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| 4
| Toad Town (Merlon's place. Spin Jump twice to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Spin Attack
| 3
| Dry Dry Desert
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
| Spin Smash
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
| Triple Dip
| 3
| Crystal Palace
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
| Zap Tap
| 4
| Traded from Merlow for 10 Star Pieces
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Also allows Mario to jump on electrified foes without taking any damage.
|}
|}
{{footnote|note|1|The in-game description is incorrect — it actually randomly copies an effect from the badge stock.}}
{{footnote|note|2|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}


== Paper Mario 2 ==
===''Super Mario Bros. Wonder''===
 
{{main|Badge (Super Mario Bros. Wonder)}}
 
{{multiframe
== Mario and Luigi: Super Star Saga ==
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
|The Parachute Cap, Coin Reward, and Jet Run badges 
|size=200
|align=right
}}
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.


==List of badges==
*[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
*[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
*[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
*[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]


== Mario and Luigi: Partners in Time ==
==See also==
*[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]


==Names in other languages==
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
{{foreign names
|Jpn=バッジ
|JpnR=Bajji
|JpnM=Badge
|Chi=勋章
|ChiN=iQue
|ChiR=Xūnzhāng
|ChiM=Badge
|Chi2=徽章
|Chi2N=Nintendo
|Chi2R=Huīzhāng
|Chi2M=Badge
|Dut=Badge
|Dut2=Penning<ref>{{cite|language=nl|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024}}</ref>
|Dut2N=''The Thousand-Year Door'' remake
|Dut2M=Token
|Fre=Badge
|Ger=Orden
|GerM=Medal
|Ita=Emblema<ref>{{cite|date=2001|title=''[[Paper Mario]]'' manual|page=131|publisher=Nintendo of Europe|language=it}}</ref>
|ItaN=''Paper Mario''
|Ita2=Tessera
|Ita2N=''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time''
|Ita3=Spilla
|Ita3N=''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.''
|ItaM=Emblem
|Ita2M=Card
|Ita3M=Pin
|Kor=배지
|KorR=Baeji
|KorM=Badge
|Por=Medalha
|PorM=Medal
|Rus=Жетон
|RusR=Zheton
|RusM=Badge
|SpaA=Medalla
|SpaAN=''Paper Mario'' series
|SpaAM=Medal
|SpaA2=Insignia
|SpaA2N=''Mario & Luigi'' series
|SpaA2M=Badge
|SpaE=Medalla
|SpaEM=Medal
}}


[[Category:Items]]
==References==
[[Category:Tools/Equipment]]
<references/>
{{SMRPG}}
{{PM items}}
{{M&LSS}}
{{PMTTYD items}}
{{M&LPIT}}
{{SPM}}
{{M&LBIS}}
{{M&LDT}}
{{SMBW}}
[[Category:Lists]]
[[Category:Badges|*]]
[[Category:Mario & Luigi: Bowser's Inside Story items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[Category:Super Mario RPG: Legend of the Seven Stars items]]
[[de:Orden]]
[[it:Tessera (GdR)]]

Latest revision as of 09:53, February 5, 2025

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: Ripped sprites of each badge icon in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

This article is about the badges that influence gameplay. For the badges in Mario Kart Tour, see List of badges in Mario Kart Tour. For the badges in Super Mario Bros. Wonder, see Badge (Super Mario Bros. Wonder).
Badge
Screenshot of Mario and Luigi finding Badges, from Mario & Luigi: Dream Team.
Mario and Luigi finding their first badges in Mario & Luigi: Dream Team
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Effect Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges appear in the Super Mario franchise primarily as items in RPGs. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.

History[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

In Super Mario RPG: Legend of the Seven Stars, badges are usually called pins due to character limits. They are among the various accessories in the game and always guard against status ailments.

Paper Mario series[edit]

Mario and Goombario getting the Close Call badge.
Mario discovers the Close Call Badge from Paper Mario

Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and boots that use FP.

Paper Mario[edit]

BadgeA badge from Paper Mario
The HP Plus and Power Plus badges in Paper Mario
Main article: List of Badges in Paper Mario

In Paper Mario, Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces. In the prologue, Goompa gives Mario the Power Jump Badge and teaches him how to use Badges. Later in the game, Merluvlee in the Shooting Star Summit can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in his house to see how many Badges he has collected.

Paper Mario: The Thousand-Year Door[edit]

Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door.Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door.
The HP Plus and Power Plus badges in Paper Mario: The Thousand-Year Door
Main article: List of badges in Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, as well as being scattered over the world, badges can also be dropped by enemies, bought from the Lovely Howz of Badges and Charlieton in Rogueport with coins, from Pianta Parlor in Rogueport with pianta tokens, and exchanged from Dazzle in Rogueport Underground with Star Pieces. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.

Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of Charge or Charge P will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of Double Dip or Double Dip P will allow the use of Triple Dip — unlike other badges, doing this will still allow the normal version of Double Dip to be used.

There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after Professor Frankly has given Mario the Power Smash Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during Elusive badge!, Ms. Mowz leaves the Attack FX B badge in front of Lovely Howz of Badges.

Super Paper Mario[edit]

An HP Plus from Super Paper Mario.A Power Plus from Super Paper Mario.
The HP Plus and Power Plus items in Super Paper Mario

Super Paper Mario eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The player can also buy them both from the Flipside Arcade, but both are extremely expensive, costing 2,500 Flipside Tokens each. Badges also get a reference in Ms. Mowz's Catch Card description.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Icon of a Badge from Mario & Luigi: Superstar Saga. (This icon is smaller than the big badge icon from the menu, but bigger than the ever-smaller one used in the list in the menu.)Sprite of a badge from Mario & Luigi: Superstar Saga.
Badge sprite from Mario & Luigi: Superstar Saga + Bowser's Minions
Main article: List of Mario & Luigi: Superstar Saga gear
Main article: List of Mario & Luigi: Superstar Saga + Bowser's Minions gear

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their Bros. Point or Power stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like Sharpeas and Pestnuts, HP recovery, and attacks with different effects, among others. In the original game, the first badge Mario and Luigi obtain is the Bean Badge (the Bwaha Badge is received before the Bean Badge in the remake, which is dropped by Dragohoho) from a Pea before they head off to Chucklehuck Woods. More badges can be bought in shops all around the Beanbean Kingdom, dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all Beanstones for an old Beanish in Beanbean Castle Town in exchange for a Bros. Rock).

Mario & Luigi: Partners in Time[edit]

An icon for badges in Mario & Luigi: Partners in TimeShop icon of a badge in Mario & Luigi: Partners in Time
Main article: List of Mario & Luigi: Partners in Time gear

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present Peach's Castle's Shroom Shop, Gritzy Caves' Monty Mart, Toad Town's Gramma's Place and Peach's Castle Dungeon's Fawful's Bean 'n' Badge (for beans). Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Items known as "Bros. Badges" appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.

In the game's remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Badges return and are received at the same place as the original game and function how they did in Mario & Luigi: Dream Team, except the badge meter does not fill up if there are two badge effects stored.

Badges
Mario & Luigi: Bowser's Inside Story[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
Combined Effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge - N/A Obtained from Princess Lipid Restores HP.
Bonus Badge - 500 Bought from Toad Town's Badge Shop Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
Bro Badge - 800 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure Restores BP.
Powerful Badge - 1500 Bought from Toad Town's Badge Shop Increases both brothers' POW.
Miracle Badge - N/A Grand Prize in Cholesteroad Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
Shield Badge - N/A Grand Prize in Mushroom Ball Derby Reduces/blocks the damage received from enemies.
Beginner Badge - N/A Obtained from Princess Lipid Depends on what badge it is typed with.
Pro Badge - 1000 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
Master Badge - 5000 Bought from Toad Town's Badge Shop after getting Chakron's Star Cure
Expert Badge - N/A Obtained after defeating Bowser Memory MLX
Combined Effects
Badge Mushroom Badge Powerful Badge Bonus Badge Bro Badge Miracle Badge Shield Badge
Beginner Badge Restores 20% of HP for both bros. POW up 20% for three turns. Gives you twice as many coins at the end of the battle when equipped. Restores 20% of BP for both bros. Deals a small amount of damage to all enemies.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 50% for two turns.
Pro Badge Restores 20% of HP for both bros.

Cures any status effects.

KO activated! Your next attack will be three times as powerful! Will cause defeated enemies to drop an item for three turns. Restores 40% of BP for both bros. Deals damage to all enemies and has a chance of inflicting BURN status.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 70% for four turns.
Master Badge Restores 70% of HP for both bros.

Cures any status effects and revives KO'd bros.

POW up 30% for four turns. Gives you twice as much EXP at the end of a battle when equipped. Restores 60% of BP for both bros. Deals damage to all enemies and has a chance of inflicting DIZZY status. Blocks an enemy attack with a barrier five times.
Expert Badge Restores 100% of HP for both bros, even when KO'd.

Cures any status effects.

KO activated! Your next attack will be six times as powerful! Will cause defeated enemies to drop rare items when defeated for three turns. Restores 80% of BP for both bros. Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect. Prevents being KO'd regardless of how much HP you lose and blocks all status effects for three turns.

Mario & Luigi: Dream Team[edit]

Badge Meter
The Badge Meter in Mario & Luigi: Dream Team

Badges reappear in Mario & Luigi: Dream Team, and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of Pi'illo Castle, where the petrified Prince Dreambert is also found. Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.

The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.

During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the Real World, the badges are filled up the same way as in Mario & Luigi: Bowser's Inside Story. In the Dream World, regular attacks fill up Mario's side, and Luiginary Attacks fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the Badge Stock +1 Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.

The side of the Badge Meter corresponding to a Bro. who falls in battle will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in Mario & Luigi: Bowser's Inside Story.

Badge effects cannot be used during the battle against Thunder Sass.

In the chart below, Mario's badges are listed across and Luigi's are listed downwards.

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team Restores 30% of each bro's HP. Restores 50% of each bro's HP. Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike BadgeStrike Badge of Mario & Luigi: Dream Team Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard BadgeGuard Badge of Mario & Luigi: Dream Team Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the user impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much your Badge Meter charges during battle. Temporarily increases your POW, letting you deal more damage to foes.
Virus BadgeVirus Badge of Mario & Luigi: Dream Team Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF, making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type dependent on their coin count. Temporarily increases the power of Lucky Hits.
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Either fully recovers Mario's and Luigi's HP...or drops them to 1. Either fully charges the Badge Meter...or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone. (256 HP of damage)
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Randomly copies one of the effects of an item in your inventory.1 Temporarily increases the chances of Lucky Hits. Reverts your status to the prior turn. Returns used items, cancelling effects.2 Stops time for a moment so that all enemies will be unable to move.

1 - The in-game description is incorrect — it actually randomly copies an effect from the badge stock.
2 - The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.

Super Mario Bros. Wonder[edit]

Main article: Badge (Super Mario Bros. Wonder)
Artwork of the parachute cap badge from Super Mario Bros. WonderThe Coin Reward badge from Super Mario Bros. WonderArtwork of the jet run badge from Super Mario Bros. Wonder
The Parachute Cap, Coin Reward, and Jet Run badges

Badges are introduced in the mainline Super Mario titles in Super Mario Bros. Wonder. While Prince Florian equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in Poplin Shops. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.

List of badges[edit]

See also[edit]

Names in other languages[edit]

For a list of the names for each badge in other languages, see List of badge names in other languages.
Language Name Meaning Notes
Japanese バッジ[?]
Bajji
Badge
Chinese 勋章[?]
Xūnzhāng
Badge iQue
徽章[?]
Huīzhāng
Nintendo
Dutch Badge[?] -
Penning[1] Token The Thousand-Year Door remake
French Badge[?] -
German Orden[?] Medal
Italian Emblema[2] Emblem Paper Mario
Tessera[?] Card Paper Mario: Thousand-Year Door and its remake, Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Partners in Time
Spilla[?] Pin Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Dream Team Bros.
Korean 배지[?]
Baeji
Badge
Portuguese Medalha[?] Medal
Russian Жетон[?]
Zheton
Badge
Spanish (NOA) Medalla[?] Medal Paper Mario series
Insignia[?] Badge Mario & Luigi series
Spanish (NOE) Medalla[?] Medal

References[edit]

  1. ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). YouTube (Dutch). Retrieved May 1, 2024.
  2. ^ 2001. Paper Mario manual. Nintendo of Europe (Italian). Page 131.