Ice

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 19:34, December 27, 2024 by RetroNintendo2008 (talk | contribs) (Fixed Mario Bros. disambiguation link; the sentence refers to the original arcade game)
Jump to navigationJump to search
This article is about slippery terrain. For other uses, see Ice (disambiguation).
Ice
Squared screenshot of ice from Super Mario Bros. Wonder.
Screenshot from Super Mario Bros. Wonder
First appearance Mario Bros. (1983)
Latest appearance Super Mario Party Jamboree (2024)
Effect Surface that reduces traction
Related

Ice,[1][2] also referred to as ice patches,[3] icy surfaces,[4] or frozen surfaces, is one of the characterizing terrain elements of snow-themed levels in the Super Mario franchise. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into pits or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the Penguin Suit or Ice Skate.

Numerous icy objects have the same slippery property when stood on, including Ice Blocks, Ice Chunks, and Ice Meteors. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including slopes. Ice first appeared in the arcade game Mario Bros., and it would ultimately appear in the mainline series in isolation from objects like Ice Blocks in Super Mario World.

History

It has been requested that this article be rewritten and expanded to include more information. Reason: Donkey Kong, Yoshi, and Wario information, if applicable anywhere. Make sure one does not conflate icy floors with the Ice Block, which has an article of its own. Please do not incorporate artificial ice hockey or skating rinks from games like Mario & Sonic. Those would be a little too far outside the scope of this article.

Mario Bros. series

Mario Bros.

Slipice or Freezie
Introductory scene for Slipice, featuring ice in the center

Ice begins to appear in the lattermost stages in the arcade version of Mario Bros., where it makes the floor slippery for Mario and Luigi. With the exception of the first bonus level, all levels have floors made of ice. Freezies, originally referred to as Slipices, debuted in this game. They have the ability to self-destruct, which leaves the floor they were sliding along coated in ice. The icy floors would not return in subsequent remakes of Mario Bros. until the version included on the Game Boy Advance.

Punch Ball Mario Bros.

In Punch Ball Mario Bros., the first phase with icy platforms is phase 08, a bonus stage. Moving icy platforms are first seen in phase 13.

Mario Clash

Icy terrain begins to appear in later stages in Mario Clash, where they reduce Mario's traction. They appear as early as phase 12.

Super Mario series

Super Mario World / Super Mario World: Super Mario Advance 2

Mario collecting a Dragon Coin in Donut Secret 2.
Mario jumping above ice in Donut Secret 2

Ice occurs in five levels within Super Mario World and its Game Boy Advance remake. Like the ground found in Ice Land in Super Mario Bros. 3, ice reduces Mario's (or Luigi's) traction, making it difficult to avoid running into hazards or time jumps. Yoshi also slides on the ice. It first appears in the underground level Donut Secret 2, where it resembles a pale-blue cave floor. Some of the ice form Semisolid Platforms and Slopes, and Spike Tops and cling to them like normal ground. This underground ice subsequently makes up the terrain in the sub-areas of Vanilla Dome 2, Vanilla Dome 3, and Valley of Bowser 4. In the Special Zone level Awesome, ice is above ground and resembles a pale-blue version of the normal ground tiles, and it is potentially covered in light snow. The ice forms concave depressions that unshelled Koopas kick their shells into.

Super Mario 64 / Super Mario 64 DS

Snowman's Land Star 2
Mario facing Chill Bully on ice in Snowman's Land

Traction is reduced while Mario is on ice and he has difficulty turning in Super Mario 64, just like Super Mario World. It also stalls his momentum and can lead to imprecise jumps. Tiptoeing and crawling allows Mario to move with precision on ice but at the expense of speed. Unlike prior and subsequent appearances, the ice in Super Mario 64 is almost entirely clear, similar to glass. Ice that is suspended above ground has realistic-looking icicles hanging off of its sides. Penguins are surefooted on ice.

Ice first appears around the base of Cool, Cool Mountain. The first example is a a frozen pond near the Mother Penguin. This pond is not tied to any missions in the original Nintendo 64 version of the game, but it does provide the player an opportunity to engage with it in a risk-free environment, as the pond is enveloped by solid ground. In the Nintendo DS version, a Power Star appears under the pond during "Switch Star of Cool, Cool Mountain," which can be broken only by a Ground Pound from Wario. Ice is otherwise impenetrable to Mario and the other two playable characters exclusive to Super Mario 64 DSYoshi and Luigi. Ice also forms a narrow bridge leading to a Power Star in the mission "Mario's Super Wall Kick," where slipping forces Mario back to the ground.

Ice is more prevalent in Snowman's Land. Chill Bully is on a broad, flat arena overhanging freezing water. He must be knocked-off in order to complete "Chill with the Bully." A bridge of ice appears near the summit of Snowman Mountain, where the Snowman itself tries blowing gusts of wind in order to shake the player character off. He can only avoid being blown off by following the erratic movements of the Big Penguin on the bridge, who is unfazed by the wind, or by riding on top of its head.

New Super Mario Bros.

Ice patches are prominent in the snow-themed World 5 and in the Ice level in Mario Vs. Luigi mode in New Super Mario Bros., where they appear alongside Ice Blocks. Unlike the blocks, ice patches make up ground, slopes, and unusual bits of terrain. Enemies do not slip on the ice. Bully-like shelled enemies called Snailicorns occur on the ice patches in some levels, and they slide back on the ice when attacked. Ice first appear in the underground-themed World 5-2, where Spike Tops crawl around them. They subsequently appear in the boss room of Template:World-link, where Mario (or Luigi) fights Bowser Jr. Ice patches subsequently make up the downward slopes of World 5-3, the terrain and narrow corridors of World 5-B, and the floors of Template:World-link. It also covers the floor of the boss room with Petey Piranha.

Super Mario Galaxy

Artwork of Mario skating.
Artwork of Mario skating across ice in the instruction booklet

In Super Mario Galaxy, ice reduces Mario's (or Luigi's) traction if he tries to walk along it, which interferes wit his momentum and trajectory if he jumps. Mario also has difficulty turning while on ice. However, shaking the Wii Remote or Nunchuk causes Mario to skate, which allows him to move much faster and make sharper turns. Mario performs an Axel when he jumps that is shorter in height than his normal jumps, but maintains the fast momentum of the skates. Most galaxies that incorporate ice in the terrain emphasize the dynamic mechanics of skating.

Mario and Cosmic Mario skating across ice in the Freezeflame Galaxy

Ice makes up large parts of the terrain in the Freezeflame Galaxy. The entirety of the ring-shaped starting planet is made of translucent ice. During "The Frozen Peak of Baron Brrr," a belly-sliding penguin challenges Mario to a game of tag around this ring-shaped planet. Most ice occurs on the Freezy Peak, where it covers the surface of slides, floats, and the ground. The water around Freezy Peak is freezing water, making traversal along the ice precarious. During "Frosty Cosmic Mario Race," Mario is challenged by Cosmic Mario (or Cosmic Luigi if playing as Luigi) to a race across icy floors suspended over empty space. Outside of the Freezeflame Galaxy, ice appears in a cold area of the Toy Time Galaxy with ice cream and lollipop lifts. They make up the only stable ground of the ice sphere in Bowser's Galaxy Reactor.

New Super Mario Bros. Wii

Where to find a Star Coin
Penguin Mario surrounded by ice in World 3-1

Ice appears in New Super Mario Bros. Wii in much of the same capacity as it did in New Super Mario Bros. It makes up large swaths of the terrain in the snow-themed World 3, including narrow corridors, slopes, and platforms. Ice reduces the player character's traction, making precise platforming difficult. In the above-ground courses, ice is a vibrant blue and seems to have a thin layer of snow embedded on their surfaces. Underground, ice is a duller blue and has nothing coating their surfaces. The ceilings are often lined with damaging icicles that drop when the player character crosses underneath, exasperating the precariousness of the icy terrain. New Super Mario Bros. Wii introduces the Penguin form, which allows the player character to remain surefooted on ice as if it were normal ground. The character can also belly slide along ice, enabling them to seamlessly slide over narrow gaps and even break Brick Blocks. Ice appears in World 3-1, World 3-3, the boss room with Lemmy in Template:World-link, World 3-4, and the boss room with Lemmy in Template:World-link. Ice also makes up the floor of the Enemy Course in World 3, which features Ice Bros.

In addition to the returning Ice Blocks, a number of new platforming objects have the slippery surface of ice, including Ice Walls, Huge Icicles, Ice Snake Blocks, and floating ice platforms.

Super Mario Galaxy 2

Rendered model of a blue switch from Super Mario Galaxy.
Model of the blue switch
Mario skating on the Underground Ice Rink

The ice in Super Mario Galaxy 2 functions as it did in the first Super Mario Galaxy. It reduces Mario's (or Luigi) traction, but he skates along it if the player shakes the Wii Remote. Ice first appears in the coast-themed Cosmic Cove Galaxy during the mission "Twin Falls Hideaway," where a blue switch freezes the surface of the sea when struck. It allows Mario to Wall Jump up between two waterfalls. During "Catch That Star Bunny," a nearby water-covered planetoid also has a blue switch on it that freezes the water. This planetoid has a black hole in its center that Mario can easily slide into if he freezes the water.

Ice has a more prominent presence in the snowy Freezy Flake Galaxy. One of Freezy Flake's largest planets has a small frozen pond with Star Bits floating above it, and a slide made of ice that connects to another area. There is an Underground Ice Rink hidden on this planet where The Chimp hosts his skating challenge. Similar to Whac-A-Mole, skating into the mole-like Gummits awards Mario with points. The Chimp awards Mario a Power Star if he obtains up to 500 points. The pipe that leads to the ice rink is concealed in one of the tree-shaped snow sculptures of the planet, which can be destroyed with an attack from Rock Mario or Fire Mario. Ice makes its final appearance in the Shiverburn Galaxy, a galaxy comparable to the Freezeflame Galaxy from the first Super Mario Galaxy. Striking blue switches in this galaxy freezes the lava that covers the planets, allowing Mario to skate across it. The boss of Shiverburn, Prince Pikante, is fought on an arena made of ice. The Chimp also hosts a harder skating challenge underground, similar to the one from the Freezy Flake Galaxy.

New Super Mario Bros. 2

Mario. wearing a Gold Block, sliding down an icy hill towards some Goombas in World 4-3.
Fire Mario sliding down ice in World 4-3

In New Super Mario Bros. 2, ice appears exclusively within the snow-themed World 4. Its function is comparable to that of the first New Super Mario Bros., where traction is reduced and makes precise platforming difficult. Unlike the Ice Blocks in the game, ice is not restricted to grid-like arrangements within levels, making up slopes, concave valleys, and narrow corridors. There is no power-up or wearable item in New Super Mario Bros. 2 that makes Mario (or Luigi) move normally on ice. Unlike previous games, the all ice is a vibrant light blue lightly covered with snow. Hexogan-shaped depressions occur on the sides of ice, and some are completely hollow, enabling a view of the background of the level.

Ice first appears towards the end of World 4-1, where they make up opposing slopes. Icy boulders roll down the slopes. One of the level's Star Coins is accessible at the top of the ice. In Template:World-link, ice is the primary footing available to Mario. It rises through the center of the tower. In the underground World 4-B, ice largely makes up concave depressions in the ground that Amps travel along the edges of. In the above-ground World 4-3, the ice make up nearly the entirety of the terrain, forming long slopes with undulating hills. The background of this course resembles Awesome, the only above-ground level from Super Mario World to feature ice.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

A Star Coin from Hammerswing Caverns
Flying Squirrel Mario on ice in Hammerswing Caverns

In New Super Mario Bros. U and New Super Luigi U, ice is comparable to its prior appearance in New Super Mario Bros. Wii. It makes up large swaths of terrain and slopes, and is slippery when walked on. Ice is a vibrant light blue, and appears to have a thin layer of crystalized snow on its surface in above-ground levels. Uniquely, there are Turning Floors made of ice in these games. In the original Wii U release of New Super Mario Bros. U and New Super Luigi U, all playable characters and Yoshi have reduced traction while moving on ice. While the Penguin Suit appears in this game, the player character does not gain access to it until they arrive at Superstar Road, the final world. Consequently, the player lacks means of stabilizing their footing on ice for most of the game. The only exception would be in Boost Mode, where the player can place Boost Blocks above the ice using the Wii U GamePad. In the Nintendo Switch release New Super Mario Bros. U Deluxe, Nabbit and Toadette uniquely cannot slip on ice.

Within the New Super Mario Bros. U campaign, ice is most recurring in the snow-themed world Frosted Glacier, appearing as early as the first level Cooligan Fields, where it makes up most of the available footing. Cooligans slide along the surface of the ice, even across small gaps. Ice similarly makes up nearly all of the footing in Prickly Goombas! and the underground Icicle Caverns. A section of ice in the caverns conceals one the course's Star Coins. One of the sub-areas in Wendy's Shifting Castle is completely composed of ice, as is Wendy's boss room. Wendy wears ice skates that allow her to move along the ice with precision. Some of the solid terrain in the secret course Fliprus Lake is composed of ice. The final course to include ice is the underground level Hammerswing Caverns, the only snow-themed level of Superstar Road. Outside of the campaign, ice makes up the terrain in Penguin Bowling. Ice is less recurring in New Super Luigi U, in which it appears only in Cooligan Shrooms, Fire and Ice, and Ice-Slide Expressway.

In addition to Ice Blocks and ice platforms, wholly new Ice Chunks and blue-capped Seesaw Shrooms have slippery surfaces like ice.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Screenshot of Super Mario 3D World.
Peach skating on an icy surface in Snowball Park

In Super Mario 3D World, icy surfaces affect characters like it does in the Super Mario Galaxy titles. However, characters cannot manually skate; the courses that feature icy surfaces also include Ice Skates, which they can use move with greater speed and precision than they would otherwise. Ice Skates are typically in possession of Skating Goombas, one of the few enemies found on icy surfaces. Others include Snow Pokeys and Walleyes. Icy surfaces first appears in Snowball Park, the course that introduces the Ice Skate. Icy surfaces makes up narrow walkways and skating rink-like areas. The course's Stamp occurs on a very narrow strip of ice overhanging bottomless pits. Icy surfaces subsequently appear in the snow-themed Ty-Foo Flurries. In Mystery House Marathon, the eleventh Green Star occurs at the base of a ice-covered slope.

In the Bowser's Fury campaign, icy surfaces make up the ridges of the Slipskate Slope, which also requires use of the Ice Skate to navigate.

Super Mario Odyssey

Ice Cave in Super Mario Odyssey
Mario before ice in the Ice Cave

Ice is largely restricted to certain underground areas in Super Mario Odyssey, where it makes up the available terrain. In some areas, it is the only available footing. Mario normally has poor traction on ice and has difficulty maintaining momentum. However, he can remain surefooted as a captured Goomba, though at the expense of his jumping height. Goombas are involved in the acquisition of several Power Moons that are found in ice. Other moons entail Mario move across ice as is, such as striking a lurker moving beneath the ice.

Brochure illustration of the Snow Kingdom, featuring pillars and floats made of ice

Ice first appears in the Sand Kingdom. Upon first visit, the desert is chilled and bodies of water, such as the Desert Oasis in the southeast, are frozen over. There is an Ice Cave within Tostarena Ruins largely made-up of narrow, icy walkways. Goombas and Pulse Beams occur here. Defeating the boss Knucklotec restores above-ground climate of the Sand Kingdom, causing much of the ice to disappear, but it remains accessible in the ruins. Ice reappears in the Snow Kingdom, described in its brochure as a "world of ice and snow." There are giant pillars and sinking floats made of ice in the Snow Kingdom. There are various enclosed spaces where the terrain is entirely ice, including one where Mario can participate in Koopa Trace-Walking and another called The Cold Room where he can access a 2D area with slippery ice as its ground. There are sub-areas around Shiveria Town that prominently feature ice, namely Icicle Cavern, Wind-Chill Cavern, and Snowy Mountain. They are visited during the objective "The Cake Thief's Parting Gift." Ice is the only available footing in the Icicle Cavern, which is occupied by many Goombas. In Wind-Chill Cavern, Ty-foos slide large wooden blocks along narrow paths of ice. The peak of Snowy Mountain is covered in ice, and during the objective, it is where Mario fights Rango. A Power Moon occurs lurking under the ice if this mountain is revisited after the objective has been completed.

Super Mario Maker 2

In Super Mario Maker 2, selecting the nighttime Snow theme causes all surfaces to have much lower traction. This is reflected in the appearance of Ground and Slopes, which become blue and icy. In the New Super Mario Bros. U game style, their appearance is reused from Cooligan Fields.

Super Mario Bros. Wonder

“You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.”
loading-screen tip
The third 10-flower coin in the level Outmaway Valley in Super Mario Bros. Wonder
Fire Mario beneath ice in Outmaway Valley

Ice is an uncommon terrain element of Fluff-Puff Peaks, appearing in three courses. As in previous games, ice reduces the player character's traction and makes it difficult for them to make precise jumps and maintain momentum. This includes Toadette and Nabbit, who do not slip on ice in New Super Mario Bros. U Deluxe. The ice in this game appears crystalline and reflects different bands of light, producing a radiance of different colors. The thin snow that hugs the tops and sides of ice is softly rounded. Hexagonal, translucent walls of ice appear in the background of some narrow sections where both the floor and ceiling are made of ice. Impish enemies called Outmaways are surefooted on ice.

Ice appears in the first course of Fluff-Puff Peaks, Outmaway Valley, where it makes up most of the terrain. Outmayways kick ice blocks the slide along the ice. In some areas, the ice forms gentle slopes. Ice also appears in the secret course Break Time! Kick It, Outmaway. During the boss battle in Fluff-Puff Peaks Palace, Wonder Bowser Jr. freezes the surfaces of the arena after transforming. It makes it difficult to land a hit on him, but Wonder Bowser Jr. also becomes dizzy after spinning in his shell on ice.

Mario Kart series

Sherbet Land
Wario driving on ice in Mario Kart 64

In the Mario Kart, ice appears on the surface of the road in some courses. It makes it difficult for the player character to drift or avoid oncoming hazards, similar to its function in the mainline Super Mario series. Penguins and Skating Shy Guys are recurring hazards on icy courses, as they do not slip on ice. In the Mario Kart Arcade games, the Snow Cloud item causes the struck opponent's kart to behave as if they were driving on ice. Ice has appeared in nearly every Mario Kart title, beginning with the Vanilla Lake courses from Super Mario Kart. In games where a new course is not introduced, one from a previous game is included, as is the case for Sherbet Land in Mario Kart 8. The only games to completely lack any ice-covered courses are Mario Kart DS, Mario Kart Arcade GP DX, and Mario Kart Arcade GP VR. A list of all courses with ice in the Mario Kart series is provided below by order of appearance in the series, as well as the game in which they debuted:

Diddy Kong Racing / Diddy Kong Racing DS

Walrus Cove and Snowball Valley from Diddy Kong Racing feature ice as a hazard. If players on cars drive on them, it causes the car to stop and bounce back to the main part of the road. Players on hovercrafts are unaffected. In the remake, Diddy Kong Racing DS, the ice in Walrus Cove is replaced by water, and it simply slows car players down as with the water in other tracks in the game.

Mario Party series

Ice Rink Risk from Mario Party: The Top 100
Ice-Rink Risk as it appears in Mario Party: The Top 100

Ice has been a fixture of multiple minigames in the Mario Party series, as early as the first game. Most minigames featuring ice cause the participants to slide on the surface, or utilize a piece of equipment designed to work on ice, like a bobsled or ice skates. Some minigames entail the participants traverse across icebergs with slippery surfaces, or keep them from tilting over as enemies drop on them. Ice appears as a passive background detail in some minigames as well, such as Tall Order from Super Mario Party. A list of all minigames with interactable icy terrain is provided below:

Mario Party 5's Super Duel Mode also includes icy terrain as a hazard, found sometimes in the randomized levels generated in Random Ruckus or in Snowy Slope. Levels in Random Ruckus can either feature fully ice terrain or patches of ice. The terrain causes vehicles to skid when turning. Steel is a similar terrain to ice. Vehicles equipped with Spiny Tires or floating components, the Lakitu Cloud Body or the E. Gadd Jet, are unaffected by the terrain.

Ice as terrain is absent in the minigames for Mario Party 6. Snowflake Lake, at day, however features ice. Players that land on an Event Space in the middle of the board triggers a board minigame that pits four players on an ice rink. During a short time, Brighton drops coins, while players can skate on the ice to collect them. Bumping into other players stuns the player. Players keep the coins they collect.

Luigi's Mansion

Ice is also a terrain in several rooms in Luigi's Mansion. Cold Storage features ice that reduces Luigi's traction to hinder his ability to capture Sir Weston.

Mario Power Tennis

In Mario Power Tennis, the Mario Classic Court features several hazards from the Mario Bros. arcade game that move onto both players' courts. Freezie is a rare spawn, and if it reaches the center of the player's side, it freezes it, causing the terrain to change to ice , and players on that side have slippery traction for a temporary amount of time.

Mario Strikers Charged

The Wastelands from Mario Strikers Charged features icy terrain as a primary hazard. Players have less control over their characters, making certain movements such as body checks and slides more difficult to use.

Gallery

Artwork

Sprites

Screenshots

Names in other languages

Language Name Meaning Notes
French (NOA) Glace[8][9] Ice
German Eis[10] Ice
Italian Ghiaccio[11][12] Ice
Pavimento ghiacciato[13] Frozen/Iced floor Super Mario Bros. Encyclopedia (Super Mario Galaxy)
Pavimento di ghiaccio[14] Ice floor Super Mario Bros. Encyclopedia (Super Mario Galaxy 2)
Spanish (NOA) Hielo[15][16] Ice

References

  1. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (English). Page 14.
  2. ^ Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet (PDF). Redmond: Nintendo of America (English). Page 16.
  3. ^ "There is a dramatic climate change in World 5, where warm weather makes way for a frosty, snow-covered landscape. Mario has to deal with super-slick ice patches, chest-deep snow banks and rolling snowballs in this winter wonderland." – 2006. World 5. New Super Mario Bros. Official Site.
  4. ^ "Skate your way to victory with this slippery item! It's the perfect way to glide around those icy surfaces. Look at him go! Whee!" – Play Nintendo (April 30, 2022). Super Mario 3D World + Bowser's Fury 😸🔥 10 Power-Ups! | @Play Nintendo (2:19). YouTube. Retrieved May 30, 2022.
  5. ^ Nintendo Co., Ltd. (2007). 『Super Mario Galaxy 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 7.
  6. ^ Nintendo Co., Ltd. (2009). 『New Super Mario Bros. Wii 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 25.
  7. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 136, 169.
  8. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 36.
  9. ^ Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 38.
  10. ^ Nintendo of Europe GmbH (2007). Super Mario Galaxy Spielanleitung. Großostheim: Nintendo of Europe GmbH (German). Page 17.
  11. ^ Nintendo (2007). Super Mario Galaxy instruction manual. Page 17.
  12. ^ Nintendo (2009). New Super Mario Bros. Wii instruction manual. Page 23.
  13. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 136.
  14. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 169.
  15. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (Spanish). Page 58.
  16. ^ Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 60.