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{{character infobox
{{character infobox
|image=[[File:BabyMarioSluggers.png|200px]]<br>Artwork of Baby Mario from ''[[Mario Kart Wii]]''
|image=[[File:BabyMarioSluggers.png|200px]]<br>Artwork of Baby Mario from ''[[Mario Kart Wii]]''
|species=Human
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])
|species=Human
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
|portrayed_by=[[Charles Martinet]] ([[List of games by date#1999|1999]]–2019)
|portrayed_by=[[Charles Martinet]] ([[List of games by date#1999|1999]]–2019)
}}
}}
{{quote|Not-a bad, for a baby!|Baby Mario|Mario Kart: Double Dash!!}}
{{quote|Not-a bad, for a baby!|Baby Mario|Mario Kart: Double Dash!!}}
'''Baby Mario''' (originally "'''baby Mario'''") is the infant form of [[Mario]] who appears as a major character in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. Baby Mario, with [[Yoshi]] helping him, is often rescuing his younger brother, [[Baby Luigi]], who is carried off by [[Kamek]] in several games. Since then, he has appeared in three other games in the ''Yoshi'' series and alongside his older self in several sports spin-off games. Despite being a baby, he is capable of playing various sports ([[Mario Golf (series)|golf]], [[Mario Tennis (series)|tennis]], [[Mario Baseball (series)|baseball]] and [[Mario Sports Superstars|others]]), [[Mario Kart (series)|driving]] [[kart]]s, and even [[Mario & Luigi: Partners in Time|battling enemies]].
'''Baby Mario''' (originally formatted as '''baby Mario''') is the infant form of [[Mario]] who appears as a major character in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. Baby Mario, with [[Yoshi]] helping him, is often rescuing his younger brother, [[Baby Luigi]], who is carried off by [[Kamek]] in several games. Shortly after his debut, Baby Mario has become a recurring playable character in spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]].


Adult Mario has been portrayed as an infant in other media, namely in the ''[[The Adventures of Super Mario Bros. 3]]'' episode "[[Toddler Terrors of Time Travel]]" and the comic "[[Family Album "The Early Years"|Family Album 'The Early Years']]," though Baby Mario is considered a distinct entity from these forms.
Adult Mario has been portrayed as an infant in other media, namely in the ''[[The Adventures of Super Mario Bros. 3]]'' episode "[[Toddler Terrors of Time Travel]]" and the comic "[[Family Album "The Early Years"|Family Album 'The Early Years']]," though Baby Mario is considered a distinct entity from these forms.
==History==
==History==
===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
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In Volume 25, during the ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' arc, Mario gets turned into Baby Mario in the middle of a tennis match.
In Volume 25, during the ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' arc, Mario gets turned into Baby Mario in the middle of a tennis match.
[[File:Super Mario Kun Volume 37 Baby Mario and Mario.png|thumb|Baby Mario shakes hands with Mario as a farewell in the ''Super Mario-Kun'', volume 37.]]
[[File:Super Mario Kun Volume 37 Baby Mario and Mario.png|thumb|Baby Mario shakes hands with Mario as a farewell in the ''Super Mario-kun'', volume 37.]]
Volumes 35, 36, and 37 have story arcs based on ''Mario & Luigi: Partners in Time''. The beginning of Volume 36 leaves off when Baby Mario and the others are in [[Yoshi's Island (location)|Yoshi's Island]], shortly after they realize that Baby Mario can store water; this eventually helps the brothers beat Baby Bowser and Kamek. Later, during a fight against [[Petey Piranha]], Baby Mario wears a shell that helps him snatch a Cobalt Star Shard from Petey Piranha. In Chapter 7, Baby Mario teams up with Mario against Luigi and Baby Luigi after a [[Tanoomba]] tricks them to turn into each other; eventually, the brothers realize their mistake and team up and beat the Tanoomba.
Volumes 35, 36, and 37 have story arcs based on ''Mario & Luigi: Partners in Time''. The beginning of Volume 36 leaves off when Baby Mario and the others are in [[Yoshi's Island (location)|Yoshi's Island]], shortly after they realize that Baby Mario can store water; this eventually helps the brothers beat Baby Bowser and Kamek. Later, during a fight against [[Petey Piranha]], Baby Mario wears a shell that helps him snatch a Cobalt Star Shard from Petey Piranha. In Chapter 7, Baby Mario teams up with Mario against Luigi and Baby Luigi after a [[Tanoomba]] tricks them to turn into each other; eventually, the brothers realize their mistake and team up and beat the Tanoomba.


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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8 Baby Mario Artwork.png|thumb|Artwork of Baby Mario riding his Biddybuggy, as seen in ''Mario Kart 8'']]
[[File:MK8 Baby Mario Artwork.png|thumb|Artwork of Baby Mario riding his Biddybuggy, as seen in ''Mario Kart 8'']]
Baby Mario returns as a playable racer in ''[[Mario Kart 8]]''. His insignia is changed from being identical to Mario's in ''Mario Kart Wii'' to his insignia from ''Mario Tennis Open'', with the colors reversed from Mario's usual emblem. Baby Mario is a lightweight racer, potentially getting the best possible acceleration, handling, and traction with his vehicle combos; in fact, he, along with the other baby characters and [[Lemmy Koopa]], are the lightest characters in the game. His speed and weight are his weaknesses, being among the slowest and lightest characters in the game. Occasionally, if Baby Mario is a CPU, he uses the [[Biddybuggy]] body paired with [[Standard (tire)|Standard tires]]. In Time Trials, Nin★Rie uses Baby Mario as an official staff ghost in {{classic-link|GBA|Mario Circuit}} and Nin★Joost uses him in {{classic-link|GCN|Baby Park}}.
Baby Mario returns as a playable racer in ''[[Mario Kart 8]]''. His insignia is changed from being identical to Mario's in ''Mario Kart Wii'' to his insignia from ''Mario Tennis Open'', with the colors reversed from Mario's usual emblem. Baby Mario is a lightweight racer, potentially getting the best possible acceleration, handling, and traction with his vehicle combos; in fact, he, along with the other baby characters and [[Lemmy|Lemmy Koopa]], are the lightest characters in the game. His speed and weight are his weaknesses, being among the slowest and lightest characters in the game. Occasionally, if Baby Mario is a CPU, he uses the [[Biddybuggy]] body paired with [[Standard (tire)|Standard tires]]. In Time Trials, Nin★Rie uses Baby Mario as an official staff ghost in {{classic-link|GBA|Mario Circuit}} and Nin★Joost uses him in {{classic-link|GCN|Baby Park}}.


Baby Mario returns in ''[[Mario Kart 8 Deluxe]]''. He now shares stats with Baby Luigi, [[Dry Bones]], and small [[Mii]]s and has two rivals for Grand Prix races, being [[Bowser Jr.]] and [[Baby Peach]]. He is also the 200cc staff ghost for [[Water Park]] and the normal staff ghost for {{classic-link|Wii|Coconut Mall}}.
Baby Mario returns in ''[[Mario Kart 8 Deluxe]]''. He now shares stats with Baby Luigi, [[Dry Bones]], and small [[Mii]]s and has two rivals for Grand Prix races, being [[Bowser Jr.]] and [[Baby Peach]]. He is also the 200cc staff ghost for [[Water Park]] and the normal staff ghost for {{classic-link|Wii|Coconut Mall}}.
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The game considers Baby Mario to be an altogether separate character from his adult form: he is not an eligible driver to use for in-game challenges that require the player to perform certain actions as Mario in a race,<ref>{{cite|author=[[User:Koopa con Carne|Koopa con Carne]]|date=March 17, 2021|url=youtu.be/0F-qCfTJJYY|title=Baby Mario is not Mario (Gameplay footage showing that the counter of the "Activate Frenzy mode 10 times using Mario." 1.5 Year Anniversary challenge does not increase upon getting a [[Frenzy]] with Baby Mario in a race.|publisher=YouTube|accessdate=June 20, 2024}}</ref> unlike [[Metal Mario]], Mario (Racing) and the other variants of Mario.
The game considers Baby Mario to be an altogether separate character from his adult form: he is not an eligible driver to use for in-game challenges that require the player to perform certain actions as Mario in a race,<ref>{{cite|author=[[User:Koopa con Carne|Koopa con Carne]]|date=March 17, 2021|url=youtu.be/0F-qCfTJJYY|title=Baby Mario is not Mario (Gameplay footage showing that the counter of the "Activate Frenzy mode 10 times using Mario." 1.5 Year Anniversary challenge does not increase upon getting a [[Frenzy]] with Baby Mario in a race.|publisher=YouTube|accessdate=June 20, 2024}}</ref> unlike [[Metal Mario]], Mario (Racing) and the other variants of Mario.
{{br|left}}
{{br|left}}
===''Yoshi Touch & Go''===
===''Yoshi Touch & Go''===
Baby Mario is a protagonist in ''[[Yoshi Touch & Go]]''. The game starts off with Kamek knocking Baby Mario off the Stork and taking Baby Luigi captive. The player has to guide Baby Mario to the ground using clouds and trapping enemies in [[bubble]]s. When he reaches the ground, a Yoshi is at the bottom, saving him when all his balloons pop, where they then pursue Kamek and his Toadies to rescue Baby Luigi. In this game, Baby Mario can also turn into Superstar Mario when a star is touched, allowing him to defeat any enemy by running into them and shoot an endless amount of stars at enemies. ''Yoshi Touch & Go'' is the only ''Yoshi's Island'' game where Baby Mario is more extensively voiced; other ''Yoshi's Island'' games have Baby Mario voice only the crying sound effect when he is trapped in a bubble.
Baby Mario is a protagonist in ''[[Yoshi Touch & Go]]''. The game starts off with Kamek knocking Baby Mario off the Stork and taking Baby Luigi captive. The player has to guide Baby Mario to the ground using clouds and trapping enemies in [[bubble]]s. When he reaches the ground, a Yoshi is at the bottom, saving him when all his balloons pop, where they then pursue Kamek and his Toadies to rescue Baby Luigi. In this game, Baby Mario can also turn into Superstar Mario when a star is touched, allowing him to defeat any enemy by running into them and shoot an endless amount of stars at enemies. ''Yoshi Touch & Go'' is the only ''Yoshi's Island'' game where Baby Mario is more extensively voiced; other ''Yoshi's Island'' games have Baby Mario voice only the crying sound effect when he is trapped in a bubble.


===''Mario Baseball'' series===
===''Super Mario Stadium'' series===
Baby Mario is a playable character in the [[Mario Baseball (series)|''Mario Baseball'' series]]. He is a starter character in both ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]''. Baby Mario is a right handed pitcher and batter by default. He is a speed character having fast running average pitching but weak batting and fielding and he has the [[Wall Jump]] ability. In order for Baby Mario to become a superstar, he must complete his six missions, one which is unique to him. He has good [[chemistry]] with Baby Luigi and Yoshi and bad chemistry with [[Shy Guy]]. Baby Mario is a member of [[Yoshi Eggs (team)|Yoshi's team]] in each game's Challenge mode. In ''Mario Super Sluggers'', Baby Mario plays like [[Toadette]], both having [[Enlarge]] as their ability, but their only difference is their tackle.
Baby Mario is a playable character in the [[Super Mario Stadium (series)|''Super Mario Stadium'' series]]. He is a starter character in both ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]''. Baby Mario is a right handed pitcher and batter by default. He is a speed character having fast running average pitching but weak batting and fielding and he has the [[Wall Jump]] ability. In order for Baby Mario to become a superstar, he must complete his six missions, one which is unique to him. He has good [[chemistry]] with Baby Luigi and Yoshi and bad chemistry with [[Shy Guy]]. Baby Mario is a member of [[Yoshi Eggs (team)|Yoshi's team]] in each game's Challenge mode. In ''Mario Super Sluggers'', Baby Mario plays like [[Toadette]], both having [[Enlarge]] as their ability, but their only difference is their tackle.


In [[Mario Super Sluggers#Challenge Mode|Challenge Mode]] of ''Mario Super Sluggers'', the player learns that Baby Mario is trapped in the [[Mario Stadium (baseball stadium)|Mario Stadium]] by [[Bowser Jr.]] after Baby Luigi is rescued. After Bowser Jr. is defeated, he is set free. Baby Mario then joins the player's team.
In [[Mario Super Sluggers#Challenge Mode|Challenge Mode]] of ''Mario Super Sluggers'', the player learns that Baby Mario is trapped in the [[Mario Stadium (baseball stadium)|Mario Stadium]] by [[Bowser Jr.]] after Baby Luigi is rescued. After Bowser Jr. is defeated, he is set free. Baby Mario then joins the player's team.
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In battle, Baby Mario battles identically to his brother, Baby Luigi. His default attack is jumping on foes, and, when Baby Mario acquires the hammer, can use a hammer to attack spiked foes. The player can time Baby Mario's attacks in order for him to do more damage. When Baby Mario is riding on Mario's back, he can engage in battle when the player presses the appropriate command button at the appropriate time. In piggyback mode, Mario takes all the damage for Baby Mario; when Mario faints, Baby Mario takes his place. If Baby Mario faints in battle, either Luigi or Baby Luigi holds him to avoid enemy attacks. If Baby Luigi faints, Baby Mario carries him; this hinders Baby Mario's dodging capabilities. Baby Mario has more attack and speed than Baby Luigi, but less HP and defense. Compared to his older self, Baby Mario has a lot more speed, being the fastest of the quartet, but lacks in all other traits, with low power and the lowest amount of HP and Stache points, and the worst defense.
In battle, Baby Mario battles identically to his brother, Baby Luigi. His default attack is jumping on foes, and, when Baby Mario acquires the hammer, can use a hammer to attack spiked foes. The player can time Baby Mario's attacks in order for him to do more damage. When Baby Mario is riding on Mario's back, he can engage in battle when the player presses the appropriate command button at the appropriate time. In piggyback mode, Mario takes all the damage for Baby Mario; when Mario faints, Baby Mario takes his place. If Baby Mario faints in battle, either Luigi or Baby Luigi holds him to avoid enemy attacks. If Baby Luigi faints, Baby Mario carries him; this hinders Baby Mario's dodging capabilities. Baby Mario has more attack and speed than Baby Luigi, but less HP and defense. Compared to his older self, Baby Mario has a lot more speed, being the fastest of the quartet, but lacks in all other traits, with low power and the lowest amount of HP and Stache points, and the worst defense.


Baby Mario acquires several overworld traits as he ventures through the game. When Baby Mario and Baby Luigi acquire hammers, they also learn to use the [[Baby Drill]], which lets them dig underground underneath obstacles; it can also be used to get [[Bean]]s. Mario and Luigi can [[Spin Jump]] into Baby Mario and Baby Luigi, causing the [[Baby Spin]], which allows Baby Mario and Baby Luigi to access areas that previous cannot be accessed with the Spin Jump. Mario and Luigi can also roll a [[Bros. Ball]] into Baby Mario and Baby Luigi, turning them into [[Baby Cakes]]. This enables them to slip through wafer-thin areas that cannot be accessed using the Baby Drill. Baby Mario can also use the [[Baby Pump]] technique to put out fires and activate switches: similar to the form in the past games, Baby Luigi can hit him to make him spit water out.
Baby Mario acquires several overworld traits as he ventures through the game. When Baby Mario and Baby Luigi acquire hammers, they also learn to use the [[Baby Drill]], which lets them dig underground underneath obstacles; it can also be used to get [[Bean]]s. Mario and Luigi can [[Spin Jump]] into Baby Mario and Baby Luigi, causing the [[Baby Spin]], which allows Baby Mario and Baby Luigi to access areas that previous cannot be accessed with the Spin Jump. Mario and Luigi can also roll a [[Bro Ball|Bros. Ball]] into Baby Mario and Baby Luigi, turning them into [[Baby Cakes]]. This enables them to slip through wafer-thin areas that cannot be accessed using the Baby Drill. Baby Mario can also use the [[Baby Pump]] technique to put out fires and activate switches: similar to the form in the past games, Baby Luigi can hit him to make him spit water out.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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===Personality===
===Personality===
[[File:Hammerbabymario.png|thumb|upright=0.9|Baby Mario uses a hammer, showing his strength.]]
[[File:Hammerbabymario.png|thumb|upright=0.9|Baby Mario uses a hammer, showing his strength.]]
Baby Mario is mostly brave and courageous just like his adult counterpart, such as when he constantly rescues Baby Luigi. His ''[[Mario Superstar Baseball]]'' character title and ''[[Super Smash Bros. Brawl]]'' trophy information, however, describe him as a crybaby. He is also very energetic, as seen as when he wins a race in ''[[Mario Kart Wii]]'' and when he scores a homerun in the [[Mario Baseball (series)|''Mario Baseball'']] games. Baby Mario is also very playful when he joins his adult counterparts and his baby companions in kart races, tennis games, and baseball games. ''Mario & Luigi: Partners in Time'' also shows that he is rather impulsive, and Baby Mario's brash use of his hammer has gotten him and the others in trouble multiple times throughout the game.
Baby Mario is mostly brave and courageous just like his adult counterpart, such as when he constantly rescues Baby Luigi. His ''[[Mario Superstar Baseball]]'' character title and ''[[Super Smash Bros. Brawl]]'' trophy information, however, describe him as a crybaby. He is also very energetic, as seen as when he wins a race in ''[[Mario Kart Wii]]'' and when he scores a homerun in the ''[[Super Mario Stadium (series)|Super Mario Stadium]]'' games. Baby Mario is also very playful when he joins his adult counterparts and his baby companions in kart races, tennis games, and baseball games. ''Mario & Luigi: Partners in Time'' also shows that he is rather impulsive, and Baby Mario's brash use of his hammer has gotten him and the others in trouble multiple times throughout the game.


In the ''[[Super Mario-Kun]]'' volumes that are adapted from ''Mario & Luigi: Partners in Time'', Baby Mario is able to speak in full sentences. As in the games, he is shown to be brave and willing to do whatever it takes to overcome the enemy; an example of this is when he deliberately fills himself up with an excess amount of water to stop Kamek's large wildfire. Similarly to his brother, he is naive, and he and his brother undertake some actions that annoy their older selves, such as making food out of sand when their older selves need real food.
In the ''[[Super Mario-kun]]'' volumes that are adapted from ''Mario & Luigi: Partners in Time'', Baby Mario is able to speak in full sentences. As in the games, he is shown to be brave and willing to do whatever it takes to overcome the enemy; an example of this is when he deliberately fills himself up with an excess amount of water to stop Kamek's large wildfire. Similarly to his brother, he is naive, and he and his brother undertake some actions that annoy their older selves, such as making food out of sand when their older selves need real food.


===Voice===
===Voice===
Baby Mario has been portrayed by [[Charles Martinet]] ever since his appearance in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' which has been retained ever since then. He typically sounds upbeat and excited, not too different from his older self, albeit filtered to sound higher-pitched.<ref>{{cite|url=www.youtube.com/watch?v=r4Eudb_Tqg8|title= The Voice of Mario - Charles Martinet Interview|publisher=YouTube|author=GamerSpawn|date=September 10, 2011|language=en|accessdate=June 20, 2024}}{{timestamp needed}}</ref>
Baby Mario has been portrayed by [[Charles Martinet]] ever since his appearance in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' which has been retained ever since then. He typically sounds upbeat and excited, not too different from his older self, albeit filtered to sound higher-pitched.<ref>{{cite|url=www.youtube.com/watch?v=r4Eudb_Tqg8|title= The Voice of Mario - Charles Martinet Interview|publisher=YouTube|author=GamerSpawn|date=September 10, 2011|language=en|accessdate=June 20, 2024}}{{timestamp needed}}</ref>
{{media table
{{media table
|file1=Baby MarioNotbadforababyMKDD.oga
|file1=Baby MarioNotbadforababyMKDD.oga
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In his appearances in the ''Yoshi's Island'' series, as well as any media relating to ''Yoshi's Island'', Baby Mario wears simply a white diaper and his hat. He wears a yellow cape whenever he acquires a [[Super Star]] and turns into [[Superstar Mario]]. Starting with ''Mario Golf'', Baby Mario wears an outfit designed after his adult self, [[Mario]] which he continues to wear in his spin-off appearances, sometimes with minor adjustments. Originally, the red shirt is short-sleeved during the Nintendo 64 era, but his shirt is currently long sleeved as his adult self as of ''[[Mario Kart: Double Dash!!]]''. He also wears a pair of light blue and white sneakers; in ''Mario & Luigi: Partners in Time'', Baby Mario has been erroneously depicted with red shoes in his solo artwork, as Baby Mario wears light blue shoes in other artwork for the game. In art for ''Yoshi's Island'' games and in Nintendo 64 games, Baby Mario's sideburns are pointed (but with still a notch to suggest adult Mario's sideburns; the Nintendo 64 art lacks the notch), but his sideburns in most other games are rounded as adult Mario's sideburns.
In his appearances in the ''Yoshi's Island'' series, as well as any media relating to ''Yoshi's Island'', Baby Mario wears simply a white diaper and his hat. He wears a yellow cape whenever he acquires a [[Super Star]] and turns into [[Superstar Mario]]. Starting with ''Mario Golf'', Baby Mario wears an outfit designed after his adult self, [[Mario]] which he continues to wear in his spin-off appearances, sometimes with minor adjustments. Originally, the red shirt is short-sleeved during the Nintendo 64 era, but his shirt is currently long sleeved as his adult self as of ''[[Mario Kart: Double Dash!!]]''. He also wears a pair of light blue and white sneakers; in ''Mario & Luigi: Partners in Time'', Baby Mario has been erroneously depicted with red shoes in his solo artwork, as Baby Mario wears light blue shoes in other artwork for the game. In art for ''Yoshi's Island'' games and in Nintendo 64 games, Baby Mario's sideburns are pointed (but with still a notch to suggest adult Mario's sideburns; the Nintendo 64 art lacks the notch), but his sideburns in most other games are rounded as adult Mario's sideburns.


In the ''[[Super Mario-Kun]]'' manga, Baby Mario has been depicted having large, round, featured eyes with a pupil instead of the simple, beady black eyes as in the games. In the ''Mario & Luigi: Partners in Time''-themed story arcs, Baby Mario's clothes are shaded black to differentiate himself from Baby Luigi when his hat insignia and his head cannot be seen. He also has a full set of teeth in the manga rather than a single tooth in the games. In the English localization ''[[Super Mario Manga Mania]]'', Baby Mario and Baby Luigi talk in a choppy manner ("''"I protect princess!''"; "''Old me! Your chance... Attack monster!''").
In the ''[[Super Mario-kun]]'' manga, Baby Mario has been depicted having large, round, featured eyes with a pupil instead of the simple, beady black eyes as in the games. In the ''Mario & Luigi: Partners in Time''-themed story arcs, Baby Mario's clothes are shaded black to differentiate himself from Baby Luigi when his hat insignia and his head cannot be seen. He also has a full set of teeth in the manga rather than a single tooth in the games. In the English localization ''[[Super Mario Manga Mania]]'', Baby Mario and Baby Luigi talk in a choppy manner ("''"I protect princess!''"; "''Old me! Your chance... Attack monster!''").


Baby Mario's emblem was originally a lowercase M in ''Mario Tennis'', but ''Mario Superstar Baseball'' and subsequent games changed his emblem to an uppercase M as his adult self, until ''Mario Tennis Open'' and ''Mario Kart 8'', where the upper case M is surrounded by frills.
Baby Mario's emblem was originally a lowercase M in ''Mario Tennis'', but ''Mario Superstar Baseball'' and subsequent games changed his emblem to an uppercase M as his adult self, until ''Mario Tennis Open'' and ''Mario Kart 8'', where the upper case M is surrounded by frills.
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In ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', Baby Mario can turn into Superstar Mario when Yoshi comes into contact with a [[Super Star]]. In this form, Baby Mario can climb up walls and use his cape to float. In ''Yoshi's Island DS'', Baby Mario grants Yoshi speed and the ability for M blocks to appear.
In ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', Baby Mario can turn into Superstar Mario when Yoshi comes into contact with a [[Super Star]]. In this form, Baby Mario can climb up walls and use his cape to float. In ''Yoshi's Island DS'', Baby Mario grants Yoshi speed and the ability for M blocks to appear.


Baby Mario is also shown to be very speedy because he is a speed or lightweight character in every single [[Super Mario (franchise)|''Super Mario'' franchise]] spin-off to date. Baby Mario has a very high Speed stat in ''[[Mario & Luigi: Partners in Time]]'', by default, the highest speed stat out of the other characters. In ''Mario Superstar Baseball'', however, Baby Luigi is faster than Baby Mario, and in ''Mario Kart Wii'', Baby Luigi has a small top speed special attribute. In ''Mario Super Sluggers'', however, Baby Mario and Baby Luigi's speed are equal. In the ''Mario Tennis'' series, Baby Mario is usually the most powerful Speed character, and, as his adult self, he is often shown to be stronger than his brother, as evident in the ''Mario Baseball'' series and ''Mario & Luigi: Partners in Time''.
Baby Mario is also shown to be very speedy because he is a speed or lightweight character in every single [[Super Mario (franchise)|''Super Mario'' franchise]] spin-off to date. Baby Mario has a very high Speed stat in ''[[Mario & Luigi: Partners in Time]]'', by default, the highest speed stat out of the other characters. In ''Mario Superstar Baseball'', however, Baby Luigi is faster than Baby Mario, and in ''Mario Kart Wii'', Baby Luigi has a small top speed special attribute. In ''Mario Super Sluggers'', however, Baby Mario and Baby Luigi's speed are equal. In the ''Mario Tennis'' series, Baby Mario is usually the most powerful Speed character, and, as his adult self, he is often shown to be stronger than his brother, as evident in the ''Super Mario Stadium'' series and ''Mario & Luigi: Partners in Time''.


===Relationships===
===Relationships===
[[File:BabyMarioBabyLuigiMKAGP2.png|thumb|Baby Mario and Baby Luigi are often seen together in games they both appear in.]]
[[File:BabyMarioBabyLuigiMKAGP2.png|thumb|Baby Mario and Baby Luigi are often seen together in games they both appear in.]]
Baby Mario and Baby Luigi share a special bond as twin brothers,<ref>{{cite|title=''Yoshi Touch & Go'' instruction booklet|language=en-us|page=6|publisher=Nintendo of America|author=Nintendo}}</ref> allowing Baby Mario to seek out his kidnapped brother with the help of the Yoshis during their debut appearance in ''Yoshi's Island''. They are default partners in ''Mario Kart Double Dash!!'', and are often seen together, as evident in ''Mario Power Tennis'' and ''Mario Kart Arcade GP 2''. In ''Mario & Luigi: Partners in Time'', the brothers fight side-by-side, and if one falls in battle, the other one will carry him and defend him from the enemies. They also partner up and share good chemistry in various sports and spin-off games. Baby Luigi's site bio for ''Mario Kart Wii'', however, heavily implies that Baby Mario has a sibling rivalry with Baby Luigi, which is parallel to Mario's competitive nature with Luigi. In the ''Super Mario-Kun'' volumes, particularly the ''Mario & Luigi: Partners in Time''-based ones, if Baby Luigi gets hurt, Baby Mario reacts furiously to the offenders and quickly retaliates by attacking them. Aside from his brother, Baby Mario is also good friends with Baby Peach, and protects her from their enemy, Baby Bowser.
Baby Mario and Baby Luigi share a special bond as twin brothers,<ref>{{cite|title=''Yoshi Touch & Go'' instruction booklet|language=en-us|page=6|publisher=Nintendo of America}}</ref> allowing Baby Mario to seek out his kidnapped brother with the help of the Yoshis during their debut appearance in ''Yoshi's Island''. They are default partners in ''Mario Kart Double Dash!!'', and are often seen together, as evident in ''Mario Power Tennis'' and ''Mario Kart Arcade GP 2''. In ''Mario & Luigi: Partners in Time'', the brothers fight side-by-side, and if one falls in battle, the other one will carry him and defend him from the enemies. They also partner up and share good chemistry in various sports and spin-off games. Baby Luigi's site bio for ''Mario Kart Wii'', however, heavily implies that Baby Mario has a sibling rivalry with Baby Luigi, which is parallel to Mario's competitive nature with Luigi. In the ''Super Mario-kun'' volumes, particularly the ''Mario & Luigi: Partners in Time''-based ones, if Baby Luigi gets hurt, Baby Mario reacts furiously to the offenders and quickly retaliates by attacking them. Aside from his brother, Baby Mario is also good friends with Baby Peach, and protects her from their enemy, Baby Bowser.


In ''Mario & Luigi: Partners in Time'', Mario acts as a parental figure for both Baby Mario and Baby Luigi; he also expresses frustration with Luigi when he directs his anger at them, attempts to calm the babies whenever they cry, and playfully tosses Baby Mario, clearly enjoying his company. The feeling is mutual, and Baby Mario even gives Mario his hammer as a gift before they part ways at the end of the game. Additionally, in ''Yoshi's New Island'', adult Mario, disguised as [[Mr. Pipe]], has aided Baby Mario and Yoshi if they are struggling by giving them powerful items such as [[Flutter Wings]], [[Golden Flutter Wings]], and [[Yoshi Egg|Egg]]s. Despite their good relationship in ''Mario & Luigi: Partners in Time'', Baby Mario and Mario have a neutral chemistry in both ''Mario Superstar Baseball'' and ''Mario Super Sluggers''.
In ''Mario & Luigi: Partners in Time'', Mario acts as a parental figure for both Baby Mario and Baby Luigi; he also expresses frustration with Luigi when he directs his anger at them, attempts to calm the babies whenever they cry, and playfully tosses Baby Mario, clearly enjoying his company. The feeling is mutual, and Baby Mario even gives Mario his hammer as a gift before they part ways at the end of the game. Additionally, in ''Yoshi's New Island'', adult Mario, disguised as [[Mr. Pipe]], has aided Baby Mario and Yoshi if they are struggling by giving them powerful items such as [[Flutter Wings]], [[Golden Flutter Wings]], and [[Yoshi Egg|Egg]]s. Despite their good relationship in ''Mario & Luigi: Partners in Time'', Baby Mario and Mario have a neutral chemistry in both ''Mario Superstar Baseball'' and ''Mario Super Sluggers''.
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|align=right
|align=right
}}
}}
Baby Mario's profiles and statistics typically highlight his diminutive size and power correlation, in which his power varies from game to game. He is always a speedy character in all games he is playable in. Some bios, specifically his ''Mario Kart: Double Dash!!'', ''Mario Superstar Baseball'', and ''Mario Kart 8'' bios, lampshade how he and his adult self are playable at the same time.
Baby Mario's profiles and statistics typically highlight his diminutive size and power correlation, in which his power varies from game to game. He is always a speedy character in all games he is playable in. Some bios, specifically his ''Mario Kart: Double Dash!!'', ''Mario Superstar Baseball'', and ''Mario Kart 8'' bios, lampshade how he and his adult self are playable at the same time.


==List of appearances==
==List of appearances==
{|class="wikitable sortable" width=100%
{|class="wikitable sortable"width=100%
|-
|-
!width=40%|Title
!width=40%|Title
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==Quotes==
==Quotes==
*"''Goo-goo, ga-ga''" - ''[[Mario Golf (Game Boy Color)|Mario Golf]]''
{{main|List of Baby Mario quotes}}
*''"Goo-goo, ga-ga spaghetti"'' - ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]''
*''"Baby Mario!"'' - ''[[Mario Kart: Double Dash!!]]'' / ''[[Mario Superstar Baseball]]'' / ''[[Mario Kart Wii]]''
*''"Not-a-bad, for a baby!"'' - ''Mario Kart: Double Dash!!''
*''"No-no-no-no-no-no. Mamma mia."'' - ''Mario Kart: Double Dash!!''
*''"Mamma mia!"'' - ''[[Mario & Luigi: Partners in Time]]''
*''"Luigi!"'' - ''Mario & Luigi: Partners in Time''
*''"Peekaboo!"'' - ''Mario & Luigi: Partners in Time''
*''"Goo-goo!"'' - ''Mario Kart: Double Dash!!''/''Mario & Luigi: Partners in Time''
*''"Thank you very much!"'' - ''Mario & Luigi: Partners in Time''/''[[Yoshi Touch & Go]]''
*''"Okey-dokey!"'' - ''Mario Kart Wii''
*''"Baby time!"'' - ''Mario Kart Wii''
*''"Let's-a go!"'' - ''Mario Kart Wii''
*''"So long!"'' - ''Mario Kart Wii''
*''"It's-a good! Go baby! Oh yeah.''" -''Mario Kart Wii''
*''"I win! I win! Nyah nyah! Hee-hee!"'' - ''Mario Kart Wii'' (First part later reused in ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'')
*''"Yeah, baby mmmmm. Not too bad!''" -''Mario Kart Wii''
*''"Uh-oh, I lose. Mamma mia!''" -''Mario Kart Wii''
*''"Yay!''" -''[[Mario Super Sluggers]]''
*''"Bye-bye!"'' - ''Mario Kart Wii''
*''"Oh no, I'm-a lose! Mama!"'' - ''Mario Kart Wii''
*''"Mamma mia! (cries)"'' - ''Mario Kart Wii''
*「ねぼうの小学生か!!」 ("''Are you a student of sleeping in?!!''") -''[[Super Mario-Kun]]'' volume 36, page 102


==Gallery==
==Gallery==
{{main-gallery|Baby Mario}}
{{main-gallery|Baby Mario}}
<gallery>
<gallery>
Baby Mario MG GBC artwork.png|''[[Mario Golf (Game Boy Color)]]''
Baby Mario MT64 artwork.jpg|''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''
Baby Mario MT64 artwork.jpg|''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''
Green Shell Bros Item - Super Mario Kun.png|''[[Super Mario-kun]]''
Baby Mario YTnG artwork.jpg|''[[Yoshi Touch & Go]]''
YIDSBabymario.png|''[[Yoshi's Island DS]]''
YIDSBabymario.png|''[[Yoshi's Island DS]]''
Baby Mario Artwork - Mario Kart Wii.png|''[[Mario Kart Wii]]''
Baby Mario Artwork - Mario Kart Wii.png|''[[Mario Kart Wii]]''
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===Baby Mario===
===Baby Mario===
{{foreign names
{{foreign names
|Jap=赤ちゃんマリオ<ref>{{cite|language=ja|date=1995|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page={{file link|Super Mario Yossy Island Shogakukan P4.jpg|4}}|publisher=[[Shogakukan]]}}</ref>
|Jap=赤ちゃんマリオ<ref>{{cite|date=1995|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|publisher=[[Shogakukan]]|language=ja|page={{file link|Super Mario Yossy Island Shogakukan P4.jpg|4}}}}</ref>
|JapR=Aka-chan Mario
|JapR=Aka-chan Mario
|Jap2=ベビィマリオ
|Jap2=ベビィマリオ
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|ChiT2M=Baby Mario
|ChiT2M=Baby Mario
|Dut=Baby Mario
|Dut=Baby Mario
|Fre=Bébé Mario
|FreA=Bébé Mario
|FreM=Baby Mario
|FreAM=Baby Mario
|FreA2=Baby Mario
|FreA2N=2008
|FreE=Bébé Mario
|FreEM=Baby Mario
|Ger=Baby Mario
|Ger=Baby Mario
|Ita=Baby Mario
|Ita=Baby Mario
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|RusM=Baby Mario
|RusM=Baby Mario
|SpaA=Bebé Mario
|SpaA=Bebé Mario
|SpaA2=Baby Mario (2008)
|SpaA2=Baby Mario
|SpaA2N=2008
|SpaAM=Baby Mario
|SpaAM=Baby Mario
|SpaE=Bebé Mario
|SpaE=Bebé Mario
|SpaEM=Baby Mario
|SpaEM=Baby Mario
|Tur=Bebek Mario{{ref needed}}
|TurM=Baby Mario
}}
}}


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[[Category:Humans]]
[[Category:Humans]]
[[Category:Babies]]
[[Category:Babies]]
[[Category:Siblings]]
[[Category:Twins]]
[[Category:Playable characters]]
[[Category:Playable characters]]
[[Category:Mario and Luigi's family|*]]
[[Category:Dr. Mario World]]
[[Category:Dr. Mario World]]
[[Category:Mario & Luigi: Partners in Time characters]]
[[Category:Mario & Luigi: Partners in Time characters]]
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[[Category:Yoshi's Island DS]]
[[Category:Yoshi's Island DS]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Super Mario-kun characters]]
[[de:Baby Mario]]
[[de:Baby Mario]]
[[it:Baby Mario]]
[[it:Baby Mario]]

Latest revision as of 02:40, November 9, 2024

Baby Mario
Artwork of Baby Mario for Mario Kart Wii (also used in Mario Super Sluggers and Mario Kart Tour)
Artwork of Baby Mario from Mario Kart Wii
Species Human
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance WarioWare: Move It! (2023)
Portrayed by Charles Martinet (1999–2019)
“Not-a bad, for a baby!”
Baby Mario, Mario Kart: Double Dash!!

Baby Mario (originally formatted as baby Mario) is the infant form of Mario who appears as a major character in the Yoshi's Island series. Baby Mario, with Yoshi helping him, is often rescuing his younger brother, Baby Luigi, who is carried off by Kamek in several games. Shortly after his debut, Baby Mario has become a recurring playable character in spinoff games of the Super Mario franchise.

Adult Mario has been portrayed as an infant in other media, namely in the The Adventures of Super Mario Bros. 3 episode "Toddler Terrors of Time Travel" and the comic "Family Album 'The Early Years'," though Baby Mario is considered a distinct entity from these forms.

History[edit]

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

Powerful Mario. The back of his hat is incorrectly colored tan while his arms are incorrectly colored yellow.
Baby Mario, as originally depicted for Super Mario World 2: Yoshi's Island

Baby Mario is one of the main protagonists in Super Mario World 2: Yoshi's Island and its remake. Here, the Stork is on his way to deliver Baby Mario and Baby Luigi to their parents in the Mushroom Kingdom. Kamek, however, has predicted that the Mario Brothers will cause problems for the Koopas in the future, and he attempts to kidnap the babies. He successfully kidnaps Baby Luigi and the Stork, while Baby Mario falls into Yoshi's Island and lands on the back of Yoshi. Yoshi brings Baby Mario to the other Yoshis, and they decide to help Baby Mario rescue Baby Luigi from Kamek and Baby Bowser. After they journey throughout the worlds, they reach Baby Bowser's Castle, where they battle Baby Bowser. After defeating him, Yoshi and Baby Mario rescue Baby Luigi. Then, the brothers are brought back to their parents.

Yoshi's Island DS[edit]

Baby Mario is a major protagonist in Yoshi's Island DS. He is one of the babies kidnapped by Kamek in his search for the star children. The Stork arrives just in time, however, and manages to rescue Baby Mario, who drops onto Yoshi's back as in the original Yoshi's Island game. He is one of the babies who accompany the Yoshis on their quest to rescue the other children that Kamek has kidnapped. As the other babies in this game, Baby Mario possesses special abilities that he can use to assist the Yoshis. His powers enable the Yoshi that is carrying him to dash quickly, as well as causing M Blocks to be visible. Baby Mario, the Yoshis, and the other babies eventually succeed in rescuing all the children from Kamek and Bowser, after which he is revealed to be one of the seven star children.

Yoshi's New Island[edit]

Baby Mario is a major protagonist in Yoshi's New Island. The Stork, after having found out that he delivered Mario and Luigi to the wrong house, is frantically trying to find the correct one. He is soon attacked by Kamek and a group of Toadies, who kidnap Baby Luigi and the Stork, leaving Baby Mario falling onto Egg Island near some Yoshis. Baby Mario begins "crawling with determination" in order to try and locate his brother. The Yoshis decide that Egg Island is too dangerous for a baby, so they take turns giving him a ride as they try to rescue Baby Luigi, and defeat Baby Bowser. Unlike before, more babies join along Baby Mario on his adventure.

After Baby Bowser and his older self are both defeated, the Stork takes Baby Mario and Baby Luigi to their correct parents.

Yoshi's Story[edit]

Although Baby Mario himself does not appear at all in Yoshi's Story, he was referenced by Baby Bowser just prior to the final battle against him, where he refers to the Yoshi that challenges him as being "Mario's little pet."

Super Mario-kun[edit]

Baby Mario appears in the manga series Super Mario-kun several times. His first appearance is issue 14, where it is based on Super Mario World 2: Yoshi's Island. The volume starts off with adult Mario and Luigi traveling to the past in order to stop Bowser from helping Kamek kidnap Baby Mario and Baby Luigi. The adult Mario Bros. also help Yoshi deliver Baby Mario. Volume 15 also contains story arcs relating to Super Mario World 2: Yoshi's Island, where Baby Mario can be seen in Superstar Mario form.

In Volume 25, during the Mario Tennis arc, Mario gets turned into Baby Mario in the middle of a tennis match.

The ending of the Mario & Luigi: Partners in Time arc from volume 37 of the Super Mario-kun. In Super Mario Manga Mania Baby Mario says, "Fighting was lots of fun. I'm proud that I'm you when I grow up!" Mario replies, "Aww, Baby Mario!"
Baby Mario shakes hands with Mario as a farewell in the Super Mario-kun, volume 37.

Volumes 35, 36, and 37 have story arcs based on Mario & Luigi: Partners in Time. The beginning of Volume 36 leaves off when Baby Mario and the others are in Yoshi's Island, shortly after they realize that Baby Mario can store water; this eventually helps the brothers beat Baby Bowser and Kamek. Later, during a fight against Petey Piranha, Baby Mario wears a shell that helps him snatch a Cobalt Star Shard from Petey Piranha. In Chapter 7, Baby Mario teams up with Mario against Luigi and Baby Luigi after a Tanoomba tricks them to turn into each other; eventually, the brothers realize their mistake and team up and beat the Tanoomba.

Baby Mario is seen on the cover of volume 40, which is based off of Mario & Luigi: Bowser's Inside Story, though he himself does not appear in the story arcs in this volume; the cover for volume 40 is a tribute to the Super Mario franchise.

Super Mario RPG: Legend of the Seven Stars[edit]

Baby Mario does not physically appear in Super Mario RPG: Legend of the Seven Stars. According to Japanese script, however, he is briefly referenced when Magikoopa (Wizakoopa in the Super Mario RPG for the Nintendo Switch remake) appears to recognize Mario as the baby from the past.

Mario Golf[edit]

Artwork of Baby Mario in Mario Golf

Baby Mario is a playable character in the Nintendo 64 version of Mario Golf. He is a basic character, being a default character out of four. Baby Mario has a weak draw shot, meaning his shots have a small curve to the left, with a drive of 215 yards. In result, he is the strongest of all the default characters in single-player modes, as he can send the ball the furthest, but his ability to hit the ball is compromised by his lower control and sweet spot.

Baby Mario is a non-playable character in the Game Boy Color version.

Mario Tennis series[edit]

Mario Tennis[edit]

Baby Mario is a playable character in both the Nintendo 64 version and Game Boy Color version of Mario Tennis. He is a speed character who offers more power than other characters of this type, although Baby Mario lacks reach. He also shares a stage with Yoshi, simply titled the Baby Mario and Yoshi Court. His tennis racket's insignia is a lowercase letter M. Uniquely in the Game Boy Color version is a minigame starring Baby Mario, Baby Mario Target Shot.

Mario Power Tennis[edit]

In Mario Power Tennis, Baby Mario, alongside Baby Luigi, makes a cameo appearance in the opening of the game. They can be seen only in the first match, where Mario and Luigi defeat Wario and Waluigi, and in the first blooper reel of the credits where Mario accidentally hits Luigi with a tennis ball. They are also seen on the left of the screen showing Wario and Waluigi, upset about their loss, when the camera zooms out to show the multiple scenes Bowser is spying on.

Mario Tennis Open[edit]

Baby Mario
Profile artwork of Baby Mario from Mario Tennis Open, reusing his artwork from Mario Super Sluggers

Baby Mario is a playable character in Mario Tennis Open. This is Baby Mario's first unlockable appearance, and the player can unlock him by completing Level 3 of the Special Game, Super Mario Tennis. His insignia on his tennis racket is now updated and has an uppercase letter M like his adult self, but with bonnet frills around the letter M. As in all Mario Tennis games that he was previously playable in, he is a speed character, who lacks at reach due to his size, but makes up for increased stroke power. Baby Mario's racket costs 1200 coins in the Clubhouse for Miis to be able to use.

Super Smash Bros. series[edit]

Baby Mario appears as a trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS. Additionally, he has two stickers in Super Smash Bros. Brawl. Baby Mario also reappears as a spirit in Super Smash Bros. Ultimate. Baby Mario is a neutral-type Advanced class spirit who can be enhanced into Superstar Mario at Level 99. Superstar Mario is a Legend class spirit with a First-Strike Immunity special ability. In Baby Mario's spirit battle, the player must eliminate a tiny Mario who avoids conflict in the Yoshi's Island stage; he is teamed up with a team of Yoshis who defend him. In addition, Baby Mario also appears in the Stork and Goo-Goo Buggy spirit alongside Baby Luigi in both cases.

In Super Smash Bros. Brawl, Baby Mario's trophy states that he does not wear overalls, which contradicts his trophy appearance. The phrase was corrected to "Even then he wore overalls" in the European version.

Mario Kart series[edit]

Mario Kart: Double Dash!![edit]

Artwork of Baby Mario and Baby Luigi for Mario Kart Double Dash!!
Baby Mario and Baby Luigi are playable characters who are partnered together in Mario Kart: Double Dash!!

Baby Mario is a playable character in Mario Kart: Double Dash!!. He and his default partner, Baby Luigi, are both starters of the light-weight class, and are paired by default. Baby Mario's default kart is the Goo-Goo Buggy. The babies' special item is a Chain Chomp, which can lead Baby Mario and Baby Luigi through the course, knocking other karts out of the way. They share their own course, Baby Park, which reappears in Mario Kart DS, Mario Kart 8 (as DLC), Mario Kart 8 Deluxe, and Mario Kart Tour. Baby Mario and Baby Luigi appear as staff ghosts in Baby Park and Sherbet Land, though Baby Mario is the primary character in Baby Park.

Mario Kart Arcade GP 2[edit]

Baby Mario and Baby Luigi also make a cameo appearance in Mario Kart Arcade GP 2, with several notable characters. Here, they can be seen throughout Yoshi Park 1 and have a sponsor, Baby Land, seen throughout other courses.

Mario Kart Wii[edit]

Baby Mario is a playable character in Mario Kart Wii. Baby Mario is one of the starters, though is still a small character, having a weight of +3 and a handling of +2. His weight bonus, with Baby Luigi, is the largest in the game out of all bonuses, and it grants him a significant edge when it comes to that stat. Unlike Mario Kart: Double Dash!!, Baby Mario does not have his own vehicles, as the other characters, but the vehicles available to him get a different paint job than other characters. His vehicles are mainly blue and red. In Time Trials, Baby Mario appears as an official staff ghost in N64 Mario Raceway and SNES Mario Circuit 3.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Artwork of Baby Mario, from Mario Kart 8.
Artwork of Baby Mario riding his Biddybuggy, as seen in Mario Kart 8

Baby Mario returns as a playable racer in Mario Kart 8. His insignia is changed from being identical to Mario's in Mario Kart Wii to his insignia from Mario Tennis Open, with the colors reversed from Mario's usual emblem. Baby Mario is a lightweight racer, potentially getting the best possible acceleration, handling, and traction with his vehicle combos; in fact, he, along with the other baby characters and Lemmy Koopa, are the lightest characters in the game. His speed and weight are his weaknesses, being among the slowest and lightest characters in the game. Occasionally, if Baby Mario is a CPU, he uses the Biddybuggy body paired with Standard tires. In Time Trials, Nin★Rie uses Baby Mario as an official staff ghost in GBA Mario Circuit and Nin★Joost uses him in GCN Baby Park.

Baby Mario returns in Mario Kart 8 Deluxe. He now shares stats with Baby Luigi, Dry Bones, and small Miis and has two rivals for Grand Prix races, being Bowser Jr. and Baby Peach. He is also the 200cc staff ghost for Water Park and the normal staff ghost for Wii Coconut Mall.

Mario Kart Arcade GP DX[edit]

Baby Mario is a playable downloadable character in Mario Kart Arcade GP DX. He is a lightweight character who has low speed and acceleration, but has very high handling, sharing these statistics with Baby Peach and King Boo.

Mario Kart Tour[edit]

Baby Mario (Koala) from Mario Kart Tour
Baby Mario (Koala)

Baby Mario appears in Mario Kart Tour as part of the base game's roster. He is classified as a Normal character, and his special skill is the Boomerang Flower. A variant of Baby Mario in koala-themed apparel, referred to as Baby Mario (Koala), appears as a High-End driver; introduced for the April–May 2021 Sydney Tour, he has the Heart as his special skill. The koala variant was also referenced in the official Mario Kart Tour social media post announcing the second Sydney Tour.

The game considers Baby Mario to be an altogether separate character from his adult form: he is not an eligible driver to use for in-game challenges that require the player to perform certain actions as Mario in a race,[1] unlike Metal Mario, Mario (Racing) and the other variants of Mario.

Yoshi Touch & Go[edit]

Baby Mario is a protagonist in Yoshi Touch & Go. The game starts off with Kamek knocking Baby Mario off the Stork and taking Baby Luigi captive. The player has to guide Baby Mario to the ground using clouds and trapping enemies in bubbles. When he reaches the ground, a Yoshi is at the bottom, saving him when all his balloons pop, where they then pursue Kamek and his Toadies to rescue Baby Luigi. In this game, Baby Mario can also turn into Superstar Mario when a star is touched, allowing him to defeat any enemy by running into them and shoot an endless amount of stars at enemies. Yoshi Touch & Go is the only Yoshi's Island game where Baby Mario is more extensively voiced; other Yoshi's Island games have Baby Mario voice only the crying sound effect when he is trapped in a bubble.

Super Mario Stadium series[edit]

Baby Mario is a playable character in the Super Mario Stadium series. He is a starter character in both Mario Superstar Baseball and Mario Super Sluggers. Baby Mario is a right handed pitcher and batter by default. He is a speed character having fast running average pitching but weak batting and fielding and he has the Wall Jump ability. In order for Baby Mario to become a superstar, he must complete his six missions, one which is unique to him. He has good chemistry with Baby Luigi and Yoshi and bad chemistry with Shy Guy. Baby Mario is a member of Yoshi's team in each game's Challenge mode. In Mario Super Sluggers, Baby Mario plays like Toadette, both having Enlarge as their ability, but their only difference is their tackle.

In Challenge Mode of Mario Super Sluggers, the player learns that Baby Mario is trapped in the Mario Stadium by Bowser Jr. after Baby Luigi is rescued. After Bowser Jr. is defeated, he is set free. Baby Mario then joins the player's team.

Mario & Luigi series[edit]

Mario & Luigi: Partners in Time[edit]

Baby Mario
Baby Mario in Mario & Luigi: Partners in Time

Baby Mario and his brother Baby Luigi, star alongside Mario and Luigi in Mario & Luigi: Partners in Time. Baby Mario and Baby Luigi first meet their adult selves in Hollijolli Village after the adult Mario brothers have been defeated by Shroobs. They then team up in order to save the Mushroom Kingdom from the Shroobs. Baby Mario spends much of the adventure riding Mario piggyback. He and Baby Luigi eventually acquire hammers in the Vim Factory. After traveling throughout the past, defeating enemies, and eventually rescuing Princess Peach, Baby Mario and company halt the Shroob invasion. Baby Mario, alongside any other character who has originated from the past, return back to their original time period. Prior to returning to the past, Baby Mario gives Mario his hammer as a good-bye gift.

In battle, Baby Mario battles identically to his brother, Baby Luigi. His default attack is jumping on foes, and, when Baby Mario acquires the hammer, can use a hammer to attack spiked foes. The player can time Baby Mario's attacks in order for him to do more damage. When Baby Mario is riding on Mario's back, he can engage in battle when the player presses the appropriate command button at the appropriate time. In piggyback mode, Mario takes all the damage for Baby Mario; when Mario faints, Baby Mario takes his place. If Baby Mario faints in battle, either Luigi or Baby Luigi holds him to avoid enemy attacks. If Baby Luigi faints, Baby Mario carries him; this hinders Baby Mario's dodging capabilities. Baby Mario has more attack and speed than Baby Luigi, but less HP and defense. Compared to his older self, Baby Mario has a lot more speed, being the fastest of the quartet, but lacks in all other traits, with low power and the lowest amount of HP and Stache points, and the worst defense.

Baby Mario acquires several overworld traits as he ventures through the game. When Baby Mario and Baby Luigi acquire hammers, they also learn to use the Baby Drill, which lets them dig underground underneath obstacles; it can also be used to get Beans. Mario and Luigi can Spin Jump into Baby Mario and Baby Luigi, causing the Baby Spin, which allows Baby Mario and Baby Luigi to access areas that previous cannot be accessed with the Spin Jump. Mario and Luigi can also roll a Bros. Ball into Baby Mario and Baby Luigi, turning them into Baby Cakes. This enables them to slip through wafer-thin areas that cannot be accessed using the Baby Drill. Baby Mario can also use the Baby Pump technique to put out fires and activate switches: similar to the form in the past games, Baby Luigi can hit him to make him spit water out.

Mario & Luigi: Paper Jam[edit]

Baby Mario makes a cameo in Mario & Luigi: Paper Jam on one of Luigi's Battle Cards, alongside his brother and their adult counterparts.

WarioWare series[edit]

In the WarioWare series, Baby Mario appears riding on Yoshi's back in one of 9-Volt's microgames, Yoshi, in WarioWare: D.I.Y. He also appears in WarioWare Gold, where he must be saved from a bubble in the Yoshi's Island microgame. Baby Mario reappears in WarioWare: Move It! in the Super Mario World 2: Yoshi's Island microgame, where he is on a blue Yoshi, and the two must escape from a Chomp Shark. His brother appears in the two-player version of the microgame on an orange Yoshi.

Super Mario Maker[edit]

A parameter file for Costume Marios in Super Mario Maker references Baby Mario, among other characters that do not have costumes, but none of the unused costumes have graphics associated with them. However, in a later update, a costume of Baby Mario has been added, basing off his appearance in Super Mario World 2: Yoshi's Island.

Mario Sports Superstars[edit]

Baby Mario is a playable captain-type character in Mario Sports Superstars. His general trait is his speed, where he is categorized with that type in baseball, tennis, soccer, and horse racing. Due to his speedy trait, Baby Mario can move around quickly and thus easily catch balls that are out of his reach in tennis and soccer, as well as quickly run around bases and in the outfield in baseball. In baseball, Baby Mario has mostly identical stats to Baby Luigi, barring his pitching type and his hand use, where he is a right-handed batter and a right-handed pitcher. Baby Mario's pitching types are Fastballs, Screwballs, Curveballs, and Sliders; in comparison to Baby Luigi, Baby Mario trades the Sinker for the Curveball ability. In normal stats, Baby Mario has a higher pitching velocity than Baby Luigi, meaning his pitch top speed is faster, but when Baby Luigi is a superstar character, he overtakes Baby Mario in terms of velocity. As all speed characters, however, Baby Mario has low stamina and tires out quickly, meaning the meter while pitching speeds up at a quicker rate than most characters. In soccer, Baby Mario has weaker shooting, power, stamina, and defense stats than his brother, Baby Luigi, but he has higher passing and finesse than Baby Luigi; they both share the same speed stats. In tennis, Baby Mario has very low reach due to his small size, meaning he has trouble hitting out of reach balls if his speed does not cover distance. Baby Mario offers the most power out of all speed characters on the flipside, meaning he can still hit fairly powerful shots back. In horse racing, Baby Mario has very similar stats to Baby Luigi: in comparison to Baby Luigi, Baby Mario trades off horse top speed for stamina, meaning his horses take more stamina to tire out at the cost of being slightly slower than Baby Luigi. In horse racing, the CPU Baby Mario uses the brown default technique horse. In Pro difficulty, the CPU Baby Mario equips his horse with the red Asian accessories.

In golf, Baby Mario's ball trajectory is straight, which is a change from his draw trajectory in his prior appearance in Mario Golf for the Nintendo 64. Additionally, Baby Mario's ball altitude is lower than Mario's altitude, another character who has a straight trajectory, meaning that Baby Mario's shots are less affected by wind than Mario's shots, but he has more trouble hitting balls to higher heights to avoid obstacles. Out of the characters with straight trajectories, Baby Mario has a lower drive than Mario, Yoshi, Bowser Jr., and Pink Gold Peach while hitting further than Peach's drive, at 207 yards, but offers more control and an increased sweet spot range. When Baby Mario is starred, he receives less impact penalty than both Mario and Yoshi due him having a lower drive.

Baby Mario getting an Eagle in Mario Sports Superstars
Baby Mario scores an eagle.

If Baby Mario attains a par, he waves to the camera while running. If he attains a birdie, he recreates Mario's birdie animation, but does not grab a Super Star. If he attains better than a birdie, he grabs a cluster of balloons and floats up in the air. If he attains a bogey, he sits on the ground, and if he attains worse than a bogey, gives up, or loses a hole, he sits on the ground again and bursts out crying in a big temper tantrum.

Baby Mario receives 5 amiibo cards from this game, part of the series of cards that are released alongside this game. Only his golf and tennis cards reuse artwork; the rest of the sports feature Baby Mario in original poses. When players tap Baby Mario's amiibo cards in, they can unlock Super Mushroom-themed gear which Baby Mario can use.

Dr. Mario World[edit]

In Dr. Mario World, Baby Mario appears as an unlockable playable character (referred to as Dr. Baby Mario). Dr. Baby Mario is available on September 5, 2019 alongside Dr. Baby Luigi, Dr. Baby Peach, and Dr. Baby Daisy.[2] Dr. Baby Mario's skill changes random objects into exploders in both stage and versus modes. Viruses are targeted first for being changed before certain other objects are targeted. Coins, capsules, objects that can eliminate viruses (e.g. Shell) and objects that cannot be eliminated (e.g. Empty Block) are unaffected. In stage mode, only one object is changed, while in versus mode, the amount of objects affected is different based on level where it is 2 at level one and 10 at the maximum level (1 and 9 respectively prior to season 7 in versus mode).

The Super Mario Bros. Movie[edit]

Baby Mario from The Super Mario Bros. Movie
Baby Mario in the The Super Mario Bros. Movie.

In The Super Mario Bros. Movie, Luigi has a flashback while looking down at a castle as he is being kidnapped by Shy Guys and Snifits. The castle resembles a toy castle that he, as Baby Luigi, built at a preschool. A bully kicks and destroys the castle, but Baby Mario jumps in, hits the bully, and holds the bully off.

Merchandise[edit]

A set of Super Mario mini figures. Contains Blooper, Piranha Plant, Baby Mario, Baby Luigi, Baby Peach, Hammer Bro, Koopa Paratroopa, Shy Guy, two Marios, Luigi, Magikoopa, and a Green Shell on a Block.

Despite not appearing as often as other Super Mario characters, Baby Mario has received considerable merchandising, especially as mini figures and plush toys. Baby Mario has also been featured in several Mario Kart Wii pull-back karts and keychains along with Baby Luigi, Baby Peach, and Baby Daisy. Baby Mario is also featured with Baby Luigi and Baby Peach as official San-ei plushies. Baby Mario is also in a set of mini 2 inch PVC figures. Most of his merchandise are Japan exclusives, but they are available in online retailers and in retailers with Japanese imports. The World of Nintendo line of Nintendo merchandise also contains a Baby Mario plush.

General information[edit]

Personality[edit]

Baby Mario with his Hammer
Baby Mario uses a hammer, showing his strength.

Baby Mario is mostly brave and courageous just like his adult counterpart, such as when he constantly rescues Baby Luigi. His Mario Superstar Baseball character title and Super Smash Bros. Brawl trophy information, however, describe him as a crybaby. He is also very energetic, as seen as when he wins a race in Mario Kart Wii and when he scores a homerun in the Super Mario Stadium games. Baby Mario is also very playful when he joins his adult counterparts and his baby companions in kart races, tennis games, and baseball games. Mario & Luigi: Partners in Time also shows that he is rather impulsive, and Baby Mario's brash use of his hammer has gotten him and the others in trouble multiple times throughout the game.

In the Super Mario-kun volumes that are adapted from Mario & Luigi: Partners in Time, Baby Mario is able to speak in full sentences. As in the games, he is shown to be brave and willing to do whatever it takes to overcome the enemy; an example of this is when he deliberately fills himself up with an excess amount of water to stop Kamek's large wildfire. Similarly to his brother, he is naive, and he and his brother undertake some actions that annoy their older selves, such as making food out of sand when their older selves need real food.

Voice[edit]

Baby Mario has been portrayed by Charles Martinet ever since his appearance in Mario Golf which has been retained ever since then. He typically sounds upbeat and excited, not too different from his older self, albeit filtered to sound higher-pitched.[3]

Audio.svg Mario Kart: Double Dash!! - Baby Mario's second and third place quote from Mario Kart: Double Dash!!
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Audio.svg Mario Kart Wii - One of Baby Mario's first place quotes from Mario Kart Wii
File infoMedia:VoiceBabyMarioGoalTop.oga
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Help:MediaHaving trouble playing?

Physical appearance[edit]

A comparison of the Baby Mario Bros.'s (Baby Mario and Baby Luigi) models. The model is rendered in 3DS Max 2010, with Light Tracer settings enabled and mental ray lighting.
Baby Mario and Baby Luigi viewed side by side. The two share many similarities with each other but also have subtle physical differences.
Artwork of Baby Mario inside a bubble in Yoshi's Island: Super Mario Advance 3 (later reused for Yoshi's Island DS)Baby Mario MG GBC artwork.pngBaby Mario sitting down.
From left to right: Baby Mario's design from Yoshi's Island: Super Mario Advance 3, Baby Mario's appearance in Mario Golf for the Nintendo 64, and Baby Mario's current appearance

Baby Mario has beady black eyes and his large trademark nose. Baby Mario has a layer of brown hair always covered by his trademark 'M' hat. Like most of the babies, his outfit eventually changed. Unlike his adult self, he has bare hands and wears short-leg overalls.

In his appearances in the Yoshi's Island series, as well as any media relating to Yoshi's Island, Baby Mario wears simply a white diaper and his hat. He wears a yellow cape whenever he acquires a Super Star and turns into Superstar Mario. Starting with Mario Golf, Baby Mario wears an outfit designed after his adult self, Mario which he continues to wear in his spin-off appearances, sometimes with minor adjustments. Originally, the red shirt is short-sleeved during the Nintendo 64 era, but his shirt is currently long sleeved as his adult self as of Mario Kart: Double Dash!!. He also wears a pair of light blue and white sneakers; in Mario & Luigi: Partners in Time, Baby Mario has been erroneously depicted with red shoes in his solo artwork, as Baby Mario wears light blue shoes in other artwork for the game. In art for Yoshi's Island games and in Nintendo 64 games, Baby Mario's sideburns are pointed (but with still a notch to suggest adult Mario's sideburns; the Nintendo 64 art lacks the notch), but his sideburns in most other games are rounded as adult Mario's sideburns.

In the Super Mario-kun manga, Baby Mario has been depicted having large, round, featured eyes with a pupil instead of the simple, beady black eyes as in the games. In the Mario & Luigi: Partners in Time-themed story arcs, Baby Mario's clothes are shaded black to differentiate himself from Baby Luigi when his hat insignia and his head cannot be seen. He also has a full set of teeth in the manga rather than a single tooth in the games. In the English localization Super Mario Manga Mania, Baby Mario and Baby Luigi talk in a choppy manner (""I protect princess!"; "Old me! Your chance... Attack monster!").

Baby Mario's emblem was originally a lowercase M in Mario Tennis, but Mario Superstar Baseball and subsequent games changed his emblem to an uppercase M as his adult self, until Mario Tennis Open and Mario Kart 8, where the upper case M is surrounded by frills.

Abilities[edit]

In Super Mario World 2: Yoshi's Island and Yoshi's Island DS, Baby Mario can turn into Superstar Mario when Yoshi comes into contact with a Super Star. In this form, Baby Mario can climb up walls and use his cape to float. In Yoshi's Island DS, Baby Mario grants Yoshi speed and the ability for M blocks to appear.

Baby Mario is also shown to be very speedy because he is a speed or lightweight character in every single Super Mario franchise spin-off to date. Baby Mario has a very high Speed stat in Mario & Luigi: Partners in Time, by default, the highest speed stat out of the other characters. In Mario Superstar Baseball, however, Baby Luigi is faster than Baby Mario, and in Mario Kart Wii, Baby Luigi has a small top speed special attribute. In Mario Super Sluggers, however, Baby Mario and Baby Luigi's speed are equal. In the Mario Tennis series, Baby Mario is usually the most powerful Speed character, and, as his adult self, he is often shown to be stronger than his brother, as evident in the Super Mario Stadium series and Mario & Luigi: Partners in Time.

Relationships[edit]

Baby Mario and Baby Luigi from Mario Kart Arcade GP 2
Baby Mario and Baby Luigi are often seen together in games they both appear in.

Baby Mario and Baby Luigi share a special bond as twin brothers,[4] allowing Baby Mario to seek out his kidnapped brother with the help of the Yoshis during their debut appearance in Yoshi's Island. They are default partners in Mario Kart Double Dash!!, and are often seen together, as evident in Mario Power Tennis and Mario Kart Arcade GP 2. In Mario & Luigi: Partners in Time, the brothers fight side-by-side, and if one falls in battle, the other one will carry him and defend him from the enemies. They also partner up and share good chemistry in various sports and spin-off games. Baby Luigi's site bio for Mario Kart Wii, however, heavily implies that Baby Mario has a sibling rivalry with Baby Luigi, which is parallel to Mario's competitive nature with Luigi. In the Super Mario-kun volumes, particularly the Mario & Luigi: Partners in Time-based ones, if Baby Luigi gets hurt, Baby Mario reacts furiously to the offenders and quickly retaliates by attacking them. Aside from his brother, Baby Mario is also good friends with Baby Peach, and protects her from their enemy, Baby Bowser.

In Mario & Luigi: Partners in Time, Mario acts as a parental figure for both Baby Mario and Baby Luigi; he also expresses frustration with Luigi when he directs his anger at them, attempts to calm the babies whenever they cry, and playfully tosses Baby Mario, clearly enjoying his company. The feeling is mutual, and Baby Mario even gives Mario his hammer as a gift before they part ways at the end of the game. Additionally, in Yoshi's New Island, adult Mario, disguised as Mr. Pipe, has aided Baby Mario and Yoshi if they are struggling by giving them powerful items such as Flutter Wings, Golden Flutter Wings, and Eggs. Despite their good relationship in Mario & Luigi: Partners in Time, Baby Mario and Mario have a neutral chemistry in both Mario Superstar Baseball and Mario Super Sluggers.

Profiles and statistics[edit]

Main article: List of Baby Mario profiles and statistics
Baby Mario emblem from Mario Kart 8Baby Mario's horn emblem from Mario Kart 8
Baby Mario's emblems from Mario Kart 8

Baby Mario's profiles and statistics typically highlight his diminutive size and power correlation, in which his power varies from game to game. He is always a speedy character in all games he is playable in. Some bios, specifically his Mario Kart: Double Dash!!, Mario Superstar Baseball, and Mario Kart 8 bios, lampshade how he and his adult self are playable at the same time.

List of appearances[edit]

Title Description Original release date System/format
Super Mario World 2: Yoshi's Island Playable character Japan:
August 5, 1995
Super Nintendo Entertainment System
Mario Golf Playable character 1999 Nintendo 64
Mario Golf Non-playable character 1999 Game Boy Color
Mario Tennis Playable character 2000 Nintendo 64
Mario Tennis Playable character 2001 Game Boy Color
Super Smash Bros. Melee Cameo as a trophy 2001 Nintendo GameCube
Super Mario Advance 3 (remake) Playable character 2002 Game Boy Advance
Mario Kart: Double Dash!! Playable character 2003 Nintendo GameCube
Yoshi Touch & Go Playable character 2005 Nintendo DS
Mario Superstar Baseball Playable character 2005 Nintendo GameCube
Mario Kart DS Cameo in Baby Park 2005 Nintendo DS
Mario & Luigi: Partners in Time Playable character 2005 Nintendo DS
Yoshi's Island DS Playable character 2006 Nintendo DS
Mario Kart Arcade GP 2 Cameo 2007 Triforce Arcade
Super Smash Bros. Brawl Cameo as a trophy 2008 Wii
Mario Kart Wii Playable character 2008 Wii
Mario Super Sluggers Playable character 2008 Wii
WarioWare: D.I.Y. Cameo in a microgame 2009 Nintendo DS
Mario Tennis Open Unlockable playable character 2012 Nintendo 3DS
Yoshi's New Island Playable character 2014 Nintendo 3DS
Mario Kart 8 Playable character 2014 Wii U
Super Smash Bros. for Nintendo 3DS Cameo as a trophy 2014 Nintendo 3DS
Nintendo Badge Arcade Cameo as badge 2014 Nintendo 3DS
Mario Kart Arcade GP DX Playable character (downloadable) 2015 Arcade
Mario & Luigi: Paper Jam Cameo on Battle Card 2015 Nintendo 3DS
Super Mario Maker (version 1.40) Unlockable costume 2016 Wii U
Mario Sports Superstars Playable character 2017 Nintendo 3DS
Mario Kart 8 Deluxe Playable character 2017 Nintendo Switch
WarioWare Gold Cameo in a microgame 2018 Nintendo 3DS
Super Smash Bros. Ultimate Cameo as a spirit 2018 Nintendo Switch
Dr. Mario World Unlockable playable character (update) 2019 iOS, Android
Mario Kart Tour Playable character 2019 iOS, Android
WarioWare: Move It! Cameo in a microgame 2023 Nintendo Switch

Quotes[edit]

Main article: List of Baby Mario quotes

Gallery[edit]

For this subject's image gallery, see Gallery:Baby Mario.

Names in other languages[edit]

Baby Mario[edit]

Language Name Meaning Notes
Japanese 赤ちゃんマリオ[5]
Aka-chan Mario
Baby Mario
ベビィマリオ[?]
Bebī Mario
Chinese (simplified) 马力欧宝宝[6]
Mǎlì'ōu Bǎobǎo
Baby Mario
Chinese (traditional) 嬰兒瑪利歐[7][8]
Yīng'ér Mǎlì'ōu
Baby Mario
瑪利歐寶寶[9][10] (since Mario Tennis Open)
Mǎlì'ōu Bǎobǎo
Dutch Baby Mario[?] -
French (NOA) Bébé Mario[?] Baby Mario
Baby Mario[?] - 2008
French (NOE) Bébé Mario[?] Baby Mario
German Baby Mario[?] -
Italian Baby Mario[?] -
Korean 베이비 마리오[?]
Beibi Mario
Baby Mario
Portuguese (NOA) Bebê Mario[?] Baby Mario
Portuguese (NOE) Mario Bebé[?] Baby Mario
Russian Малыш Марио[?]
Malysh Mario
Baby Mario
Spanish (NOA) Bebé Mario[?] Baby Mario
Baby Mario[?] - 2008
Spanish (NOE) Bebé Mario[?] Baby Mario

Baby Mario (Koala)[edit]

Language Name Meaning Notes
Japanese ベビィマリオ (コアラ)[?]
Bebyi Mario (Koara)
Baby Mario (Koala)
Chinese (simplified) 马力欧宝宝 (树袋熊)[?]
Mǎlìōu Bǎobǎo (Shùdàixióng)
Baby Mario (Koala)
Chinese (traditional) 瑪利歐寶寶 (無尾熊)[?]
Mǎlìōu Bǎobǎo (Wúwěixióng)
Baby Mario (Koala)
French Bébé Mario (koala)[?] Baby Mario (koala)
German Baby Mario (Koala)[?] -
Italian Baby Mario (koala)[?] -
Korean 베이비마리오(코알라)[?]
Beibi Mario (Koalla)
Baby Mario (Koala)
Portuguese Bebê Mario (coala)[?] Baby Mario (koala)
Spanish (NOA) Bebé Mario (koala)[?] Baby Mario (koala)
Spanish (NOE) Bebé Mario (Koala)[?] Baby Mario (Koala)

References[edit]

  1. ^ Koopa con Carne (March 17, 2021). Baby Mario is not Mario (Gameplay footage showing that the counter of the "Activate Frenzy mode 10 times using Mario." 1.5 Year Anniversary challenge does not increase upon getting a Frenzy with Baby Mario in a race.. YouTube. Retrieved June 20, 2024.
  2. ^ Drmarioworld_EN (September 2, 2019). Red: "Some doctors are making their debut on Sep 5 at 2 AM PT! The first one is...Dr. Baby Mario? What? A baby doctor? H-how is that even possible? What's next, his little brother? Please...go easy on me." #DrMarioWorld. Twitter (English). Retrieved June 20, 2024.
  3. ^ GamerSpawn (September 10, 2011). The Voice of Mario - Charles Martinet Interview. YouTube (English). Retrieved June 20, 2024.[timestamp needed]
  4. ^ Yoshi Touch & Go instruction booklet. Nintendo of America (American English). Page 6.
  5. ^ 1995. 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 4Media:Super Mario Yossy Island Shogakukan P4.jpg.
  6. ^ 摸摸耀西-云中漫步. iQue (Simplified Chinese). Retrieved June 20, 2024.
  7. ^ Nintendo DS 遊戯軟體. Nintendo Taiwan (Traditional Chinese). Archived April 15, 2022, 13:35:12 UTC from the original via Wayback Machine. Retrieved June 20, 2024.
  8. ^ Nintendo DS 遊戯軟體. Nintendo Taiwan (Traditional Chinese). Archived April 15, 2022, 13:35:08 UTC from the original via Wayback Machine. Retrieved June 20, 2024.
  9. ^ 瑪利歐網球 公開賽:角色介紹:瑪利歐寶寶. Nintendo of HK (Traditional Chinese). Retrieved June 20, 2024.
  10. ^ 瑪利歐網球 公開賽:角色介紹:瑪利歐寶寶. Nintendo of HK (Traditional Chinese). Retrieved June 20, 2024.