Flutter Jump: Difference between revisions
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
[[File:SMR - Yoshi Flutter Jump.png|thumb|140px|Yoshi flutter jumping in ''Super Mario Run'', as seen in the ''Tips and Tricks'' screen.]] | [[File:SMR - Yoshi Flutter Jump.png|thumb|140px|Yoshi flutter jumping in ''Super Mario Run'', as seen in the ''Tips and Tricks'' screen.]] | ||
In ''[[Super Mario Run]]'', the Yoshis can perform a Flutter Jump by touching and holding the screen. If a Yoshi is [[Slope Slide|sliding]], they cannot Flutter Jump. | In ''[[Super Mario Run]]'', the Yoshis can perform a Flutter Jump by touching and holding the screen. If a Yoshi is [[Slope Slide|sliding]], they cannot Flutter Jump. In [[Easy Mode]], the gauge representing how inputs affect jumping only fills up as a Yoshi starts to rise. It does not go as high as a normal jump, but comes close. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== |
Revision as of 16:38, November 4, 2024
- “Press and hold while riding Yoshi to do a flutter jump! It's perfect for when you need to go just a LITTLE higher than normal!”
- —Board on Starship Mario, Super Mario Galaxy 2
The Flutter Jump (alternatively formatted as Flutter-Jump[1] or flutter jump), also known as the Hovering Jump in Super Mario World 2: Yoshi's Island, Sustained Jump in Yoshi's Story Prima material,[2] Hover in Super Smash Bros. Melee, and flutter kick in Super Mario 64 DS and Yoshi Touch & Go, is a characteristic jumping technique used by Yoshi. It can be used to prolong descending after a jump and to keep a character airborne temporarily. The Flutter Jump has a distinctive appearance and is executed by rapidly moving one's legs and in some cases one's arms as well, until the character starts to float and "walk" on air. This technique can be utilized to reach remote locations, or simply to rescue a character from a bottomless pit.
The Flutter Jump was first used by Yoshi and seemed like an ability exclusively available for his species alone, similar to the Ground Pound. During the different installments, however, other characters were shown to be able to perform a Flutter Jump, such as Ludwig von Koopa, Baby Bowser,[3] Poochy, and the Poochy Pups.
History
Super Mario series
Super Mario Bros. 2
While the Flutter Jump was not introduced until Super Mario World 2: Yoshi's Island, Luigi could use a similar jump called a Scuttle in Super Mario Bros. 2. This was a holdover from the original mechanics of Yume Kōjō: Doki Doki Panic, from which Super Mario Bros. 2 was adapted, but was likely welcomed as a way to help make Luigi less similar to Mario.
Super Mario 64 DS
Long after its debut in the Yoshi series (see below), Yoshi's Flutter Jump reappeared in Super Mario 64 DS. In this game, it is called the Flutter Kick and it helps the player jump slightly higher. Luigi's Scuttle also reappears and allows him to slow his descent, rather than gain height.
Super Mario Sunshine
The Flutter Jump ability returns in Super Mario Sunshine, now used by Yoshis who serve as Mario's mounts. It can be used after every jump of Yoshi's Triple Jump to extend its covered distance.
New Super Mario Bros. Wii
The Flutter Jump returns in New Super Mario Bros. Wii where it can be performed by Yoshis. In this game, Ludwig von Koopa is also capable of using a similar technique during his two boss battle appearances. With this technique, he is able to execute it multiple times in a row without descending or touching the ground.
Super Mario Galaxy 2
The Flutter Jump can be performed with Yoshi in Super Mario Galaxy 2. As with previous games, players can perform this trick by holding down the button on the Wii Remote after jumping with Yoshi. This move can be used to get to places that Mario and Luigi can't usually reach. It can also help to stop the player from falling and it can be used to avoid enemies. There is also a glitch that allows Yoshi to endlessly Flutter Jump. Yoshi can still eat while in a Flutter Jump in this game.
New Super Mario Bros. 2
Once again, Ludwig, as in New Super Mario Bros. Wii, uses a technique similar to the Flutter Jump during his fight against Mario in New Super Mario Bros. 2. This time, however, he uses it to grab some chains hanging from his arena's ceiling.
New Super Mario Bros. U
In New Super Mario Bros. U, when riding a Yoshi, players can perform the Flutter Jump, by jumping and holding the jump button while in the air. Ludwig von Koopa also demonstrates a move similar to the Flutter Jump in his boss battle.
Super Mario Maker / Super Mario Maker for Nintendo 3DS
In Super Mario Maker and Super Mario Maker for Nintendo 3DS, Yoshi can Flutter Jump as standard in the New Super Mario Bros. U style, but not the Super Mario World style.
Mario can also Flutter Jump while in a Goomba's Shoe with wings in both the Super Mario Bros. and Super Mario Bros. 3 styles.
Super Mario Run
In Super Mario Run, the Yoshis can perform a Flutter Jump by touching and holding the screen. If a Yoshi is sliding, they cannot Flutter Jump. In Easy Mode, the gauge representing how inputs affect jumping only fills up as a Yoshi starts to rise. It does not go as high as a normal jump, but comes close.
Super Mario Odyssey
In Super Mario Odyssey, after players capture Yoshi via a Cap Throw, they can then flutter jump by holding or , which increases their jump height.
Super Mario Maker 2
Flutter Jumping in Super Mario Maker 2 works identically to how it did in the original. Ludwig returns in the version 3.0.0 update acting the same as in his New Super Mario Bros. U appearance.
Super Mario Bros. Wonder
In Super Mario Bros. Wonder, the four playable Yoshis in this game once again have the ability to flutter jump; they now turn red in the face when it is performed.
Yoshi franchise
The Flutter Jump first was shown during the events of Super Mario World 2: Yoshi's Island and was featured as a unique trait of the Yoshi species. The move allows the Yoshis to move through the air for a short time, aiding them on their quest to reunite Baby Mario with his brother. Its mechanics then were adapted for all of the following Yoshi franchise platformers. Yoshi can flutter far by jumping off of an enemy or a bouncy surface with good timing.
In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, the Flutter Jump aesthetically transmutates Yoshi's legs into a propeller, only in Classic Mode.
Super Princess Peach
Within the Toad Jump minigame of Super Princess Peach, Toad is capable of performing a "Flutter Jump" of sorts as the player controls him within the minigame. Toad's variation of the jump involves him wildly flapping his arm to keep himself afloat for a longer period of time. This jump allows him to stay above enemies and various pits throughout the course he must complete. The duration of his jump is dependent on how long the player blows into the mic of the Nintendo DS (as his jumps are initiated by blowing into the microphone).
Paper Mario: The Thousand-Year Door
Another variation of the Flutter Jump appears in Paper Mario: The Thousand-Year Door. It serves as the field ability of Mario's Yoshi partner and while riding on him, he can use it to reach ledges that cannot be reached with a normal jump. The ability is similar to Parakarry's move in the previous game.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
The Flutter Jump makes a reappearance as the Floating/Floaty Jump effect in Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Superstar Saga + Bowser's Minions. During the game, Mario and Luigi can obtain the ability to use the Floating Jump by equipping the Excite Spring.
Mario & Luigi: Partners in Time
During Sunnycide's boss fight in Mario & Luigi: Partners in Time, when a Yoshi breaks out of an egg, they seem to perform a Flutter Jump before landing.
In Commander Shroob's boss fight, the Shroob-omb can perform an action very similar to a Flutter Jump. This happens when the Support Shroobs want to attack the bros. themselves; they will throw the Shroob-omb up to the top screen where it will kick its legs and float in place until the attack is finished.
The Intern Shroob enemies in Shroob Castle also perform a Flutter Jump-like move during battle. Similar to the Shroob-omb, a Shroobsworth will throw its Intern Shroob above the top screen before running up to the bros. and swinging at them with its cane. The Intern Shroob will rapidly move its arms to slow its fall while the Shroobsworth is attacking.
Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, Paper Mario can use an ability strikingly similar to (if not) the Flutter Jump. He uses it as a counter in combat and lets him float in the air, and even ascend for a short amount of time.
Super Smash Bros. series
The Flutter Jump appears in all installments of the Super Smash Bros. series, again as a move exclusive to Yoshi. The Flutter Jump serves as Yoshi's mid-air jump and covers the greatest distance of all the other mid-air jumps (except for Mewtwo's since Super Smash Bros. for Nintendo 3DS / Wii U) as well as granting knockback armor to compensate for the fact that Yoshi lacks a significant recovery move. Yoshi also weaponizes this jump in his down aerial move. It deals up to 56% in the original Super Smash Bros., 53% / 39% in the NTSC and PAL versions of Super Smash Bros. Melee respectively, 35% in Super Smash Bros. Brawl, 29% in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, and 34% in Super Smash Bros. Ultimate.
Super Mario Strikers
When Yoshi scores a goal in Super Mario Strikers, one of the winning animations shows him flutter jumping in two camera focuses.
Mario & Sonic at the Olympic Winter Games
The Flutter Jump is Yoshi's special ability in Mario & Sonic at the Olympic Winter Games.
Gallery
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ふんばりジャンプ[?] Funbari Janpu |
Straddling Jump | |
Chinese (simplified) | 浮游跳[4][5] Fúyóu Tiào |
Floating Jump | iQue |
空中踏步跳跃[?] Kōngzhōng Tàbù Tiàoyuè |
Midair Stepping Jump | Nintendo | |
坚忍跳跃[6] Jiānrěn Tiàoyuè |
Stoic Jump | Tencent | |
Chinese (traditional) | 空中踏步跳躍[?] Kōngzhōng Tàbù Tiàoyuè |
Midair Stepping Jump | |
Dutch | Fladdersprong[?] | Flutter Jump | |
French (NOE) | Saut plané[?] | Hopping | |
German | Flatterflug[?] | Flutterflight | |
Italian | Salto svolazzo/svolazzante[?] | Flutter jump | |
Calcio volante[?] | Flying kick | Super Mario 64 DS | |
Korean | 버티기 점프[?] Beotigi Jeompeu |
Withstanding Jump | |
Portuguese (NOA) | Salto pairante[?] | Hovering jump | |
Portuguese (NOE) | Salto flutuante[?] | Floating jump | |
Russian | Прыжок-полет[?] Pryzhok-polet |
Flight jump | |
Порхающий прыжок[?] Porkhayushchiy pryzhok |
Fluttering jump | Super Mario Bros. Wonder | |
Spanish (NOA) | Pataleo[?] | Kicking | |
Revolotear[?] | Flutter | ||
Spanish (NOE) | Revoloteo[?] | Flutter |
References
- ^ Black, Fletcher (December 19, 2006). Yoshi's Island DS PRIMA Official Game Guide. Prima Games (American English). ISBN 0-7615-5576-5. Page 9.
- ^ Prima Bath (April 7, 1999). Nintendo 64 Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2103-8. Page 102, 106, 110, 113.
- ^ KokiriGaming (March 13, 2014). Yoshi's New Island - Final Boss + Ending. YouTube. Retrieved June 3, 2024.
- ^ iQue Ltd.. iQue (Simplified Chinese). Retrieved June 3, 2024.
- ^ 神游马力欧DS的动作. iQue (Simplified Chinese). Retrieved June 3, 2024.
- ^ https://t.bilibili.com/337500978254550915[dead link]