Ice Block: Difference between revisions

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(→‎Yoshi's Woolly World / Poochy & Yoshi's Woolly World: Ice Blocks also dislike solids, as per a room in Wonderful World of Wool)
 
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{{redirect|Icy platform|the large platform first seen in New Super Mario Bros. Wii|[[ice platform]]}}
{{item infobox
{{item infobox
|image=[[File:SMM3DS Art - Ice Block.png|150x150px]]<br>Artwork from ''[[Super Mario Maker for Nintendo 3DS]]''
|image=[[File:SMM3DS Art - Ice Block.png|150x150px]]<br>Artwork from ''[[Super Mario Maker for Nintendo 3DS]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''[[Super Mario (franchise)|Super Mario]]'' franchise)
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''[[Super Mario (franchise)|Super Mario]]'' franchise)
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[List of games by date#2024|2024]])
|effect=Slippery when walked on
|effect=Slippery when walked on
|variant_of=[[Block]]<br>[[Ice]]
|variant_of=[[Block]]<br>[[Ice]]
|variants=[[Frozen Coin]]
|related=[[Ice Chunk]]<br>[[Ice platform]]<br>[[Ice Wall]]
|related=[[Ice Chunk]]<br>[[Ice platform]]<br>[[Ice Wall]]
}}
}}
'''Ice Blocks''' (occassionally lowercased)<ref>{{cite|author=Browne, Catherine|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Random House Inc|date=May 23, 2010|page=127|isbn=978-0-30746-907-6}}</ref> are recurring [[block]]s in the snow-themed levels of the ''{{id|Super Mario|franchise}}'' franchise. In platforming titles, Ice Blocks have slippery surfaces that reduce the player character's traction, similar to the [[ice]] that debuted in {{a|MB|l}} The player is often given means to melt Ice Blocks, such as [[fire watermelon]]s or [[Fire Flower]]s. They first appear in {{a|DDP|l}} and debuted in the franchise proper through the Western adaptation {{a|SMB2|l}}.
'''Ice Blocks''' (occasionally lowercased)<ref>{{cite|author=Browne, Catherine|date=May 23, 2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Random House Inc|isbn=978-0-30746-907-6|page=127}}</ref> are recurring [[block]]s in the snow-themed levels of the ''[[Super Mario (franchise)|Super Mario]]'' franchise. In platforming titles, Ice Blocks have slippery surfaces that reduce the player character's traction, similar to the [[ice]] that debuted in ''[[Mario Bros. (game)|Mario Bros.]]'' The player is often given means to melt Ice Blocks, such as [[fire watermelon]]s or [[Fire Flower]]s. They first appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and debuted in the franchise proper through the Western adaptation ''[[Super Mario Bros. 2]]''.
 
==History==
==History==
==={{a|SM}} series===
===''Super Mario'' series===
===={{a|DDP}} / {{a|SMB2}}====
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
{{multiframe|[[File:SMB2 Ice Block.png]] [[File:SMB2 Ice Block Cave.png]]|align=right}}
{{multiframe|[[File:SMB2 Ice Block.png]] [[File:SMB2 Ice Block Cave.png]]|align=right}}
Ice Blocks are objects in {{a|DDP|l}} and its {{iw|wikipedia|Western world|Western}} release, {{a|SMB2|l}}. They first appear in {{id|World 4-1|SMB2}}. Ice Blocks act as slippery platforms and are [[Semisolid Platform|semisolid]], unlike later appearances.
'''Icy platforms''',<ref name=Versus>{{cite|author=Arnold, J. Douglas, James Yamada, and Mark Elies|date=June 4, 2001|title=''Super Mario Advance'' Official Perfect Guide|publisher=Versus Books|isbn=0-9706468-4-4|page=49}}</ref><ref name=Prima>{{cite|author=Stratton, Bryan|date=June 7, 2001|title=''Super Mario Advance'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3633-7|page=42}}</ref><ref>{{cite|author=Wessel, Craig|date=2001|title=''Super Mario Advance: Choose Your Own Adventure!''|location=New York|publisher=Scholastic|isbn=0-439-36708-5|page=33}}</ref><ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=155}}</ref> also referred to as '''ice platforms''',<ref name=Versus/><ref name=Prima/><ref>{{cite|author=Wessel, Craig|date=2001|title=''Super Mario Advance: Choose Your Own Adventure!''|location=New York|publisher=Scholastic|isbn=0-439-36708-5|page=43}}</ref> are objects in ''[[Yume Kōjō: Doki Doki Panic]]'' and its {{wp|Western world|Western}} release, ''[[Super Mario Bros. 2]]''. They first appear in [[World 4-1 (Super Mario Bros. 2)|World 4-1]]. These ice-covered blocks are slippery and [[Semisolid Platform|semisolid]], unlike later appearances.


===={{a|SMB3}} / {{a|SMA4}}====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
{{multiframe|[[File:SMB3 Ice.png]] [[File:SMB3 Ice Large.png]]|align=right}}
{{multiframe|[[File:SMB3 Ice.png]] [[File:SMB3 Ice Large.png]]|align=right}}
[[File:SMAS SMB3 World 6-3 Screenshot.png|thumb|left|Ice Blocks in a screenshot from {{a|SMAS}}]]
[[File:SMAS SMB3 World 6-3 Screenshot.png|thumb|left|Ice Blocks in a screenshot from ''Super Mario All-Stars'']]
In {{a|SMB3|l}} and {{a|SMA4|its remake}}, Ice Blocks appear commonly throughout [[Ice Land]], where they mostly make up the level structure in its airborne levels. Like in {{a|DDP}} and {{a|SMB2}}, they act as slippery platforms; these Ice Blocks can be normal (the size of a [[Brick Block|brick]]) or giant-sized (two times bigger, like [[Mega Block|Big Block]]s).
In ''[[Super Mario Bros. 3]]'' and [[Super Mario Advance 4: Super Mario Bros. 3|its remake]], Ice Blocks appear commonly throughout [[Ice Land]], where they mostly make up the level structure in its airborne levels. Like in ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', they act as slippery platforms; these Ice Blocks can be normal (the size of a [[Brick Block|brick]]) or giant-sized (two times bigger, like [[Mega Block|Big Block]]s).


A rarer type of ice block<ref name=Prima>{{cite|author=Hodgson, David S J|title={{a|SMA4}} Prima's Official Strategy Guide|page=12|quote='''ICE AND BLUE BRICK BLOCKS''' Ice and blue brick blocks interest Mario because they both occur infrequently and have separate properties. Throw blue blocks at enemies, and thaw ice blocks with Fire Flower firings—just don’t drop onto something nasty when you’re melting them!|publisher=[[Prima Games]]|date=October 21, 2003|language=en-us|isbn=0-7615-4425-9}}</ref> also exists; it is transparent and can be melted by [[fireball]]s from [[Mario]] and [[Luigi|Luigi's]] [[Fire Mario|Fire form]]. [[Frozen Coin|Some]] contain [[coin]]s, while others contain [[Muncher]]s.
A [[Frozen Coin|rarer type]] of ice block<ref>{{cite|author=Hodgson, David S J|date=October 21, 2003|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|quote='''ICE AND BLUE BRICK BLOCKS''' Ice and blue brick blocks interest Mario because they both occur infrequently and have separate properties. Throw blue blocks at enemies, and thaw ice blocks with Fire Flower firings—just don’t drop onto something nasty when you’re melting them!|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4425-9|page=12}}</ref> also exists; it is transparent and can be melted by [[fireball]]s from [[Mario]] and [[Luigi|Luigi's]] [[Fire Mario|Fire form]]. [[Frozen Coin|Some]] contain [[coin]]s, while others contain [[Muncher]]s.


A third type of Ice Block, titled the [[White Block]], also appears throughout Ice Land. Unlike the other types, these resemble white or light blue bricks, are not slippery, and can be picked up and thrown.
A third type of Ice Block, titled the [[White Block]], also appears throughout Ice Land. Unlike the other types, these resemble white or light blue bricks, are not slippery, and can be picked up and thrown.


===={{a|SMW}}====
====''Super Mario World''====
[[File:SMW Ice Block.png|frame]]
[[File:SMW Ice Block.png|frame]]
A few Ice Blocks appear in the level [[Awesome]] in {{a|SMW|l}}. None of them can be picked up, as they merely serve as slippery platforms like most of the terrain in the level. They appear as light blue [[Rotating Block]]s.
A few Ice Blocks appear in the level [[Awesome]] in ''[[Super Mario World]]''. None of them can be picked up, as they merely serve as slippery platforms like most of the terrain in the level. They appear as light blue [[Rotating Block]]s.


===={{a|SM64}} / {{a|SM64DS}}====
====''Super Mario 64'' / ''Super Mario 64 DS''====
In {{a|SM64|l}}, grounded ice blocks are routinely shot out of the '''ice block shooter''' in [[Snowman's Land]]. The ice block shooter is placed on the normal route to Snowman Mountain, and its ice blocks are triangular waves that stop and disappear into the ground before reaching the freezing pond. After every four small ice blocks are shot, a large one is shot. The ice blocks attempt to push Mario into the freezing pond and require timing to jump over as they are indestructible.
In ''[[Super Mario 64]]'', grounded ice blocks are routinely shot out of the '''ice block shooter''' in [[Snowman's Land]]. The ice block shooter is placed on the normal route to Snowman Mountain, and its ice blocks are triangular waves that stop and disappear into the ground before reaching the freezing pond. After every four small ice blocks are shot, a large one is shot. The ice blocks attempt to push Mario into the freezing pond and require timing to jump over as they are indestructible.


In {{a|SM64DS|l}}, additional forms are introduced. {{id|Block|SM64}}s of '''Ice'''<ref>{{cite|title={{a|SM64DS}} instruction booklet|page=28|language=en-us|publisher=Nintendo of America|date=2004}}</ref> appear in the ice-themed courses [[Cool, Cool Mountain]] and Snowman's Land. They can be melted only with [[Yoshi]]'s [[Fire Power (Yoshi)|fire breath]], and they often contain items such as [[Red Coin]]s. In the latter course, they can be melted to collect a [[Power Star]] for [[Yoshi's Ice Sculpture]]. Additionally, massive Ice Blocks<ref>''Super Mario 64 DS'' internal object name (<tt>EWM_ICE_BLOCK</tt>)</ref> (referred to as '''ice cubes''')<ref>{{cite|author=Knight, Michael|title=''Nintendo DS'' Pocket Guide|page=375|isbn=978-0-307-46760-7|quote=Finally, slowly and carefully get across a gap on giant moving ice cubes.|language=en-us|publisher=[[Prima Games]]|date=March 16, 2010}}</ref> appear in [[Chief Chilly Challenge]]. They serve as indestructible moving platforms.
In ''[[Super Mario 64 DS]]'', additional forms are introduced. [[Block (Super Mario 64)|Block]]s of '''Ice'''<ref>{{cite|date=2004|title=''Super Mario 64 DS'' instruction booklet|publisher=Nintendo of America|language=en-us|page=28}}</ref> appear in the ice-themed courses [[Cool, Cool Mountain]] and Snowman's Land. They can be melted only with [[Yoshi]]'s [[Fire Power (Yoshi)|fire breath]], and they often contain items such as [[Red Coin]]s. In the latter course, they can be melted to collect a [[Power Star]] for [[Yoshi's Ice Sculpture]]. Additionally, massive Ice Blocks<ref>''Super Mario 64 DS'' internal object name (<tt>EWM_ICE_BLOCK</tt>)</ref> (referred to as '''ice cubes''')<ref>{{cite|quote=Finally, slowly and carefully get across a gap on giant moving ice cubes.|author=Knight, Michael|date=March 16, 2010|title=''Nintendo DS'' Pocket Guide|isbn=978-0-307-46760-7|publisher=[[Prima Games]]|language=en-us|page=375}}</ref> appear in [[Chief Chilly Challenge]]. They serve as indestructible moving platforms.
{{br}}
{{br}}


===={{a|SUNSHINE}}====
====''Super Mario Sunshine''====
In {{a|SUNSHINE|l}}, ice blocks<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title={{a|SUNSHINE}} Player's Guide|page=87|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title={{a|SUNSHINE}} Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=14, 125, and 147|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref> (also called ice cubes)<ref>{{cite|author=Loe, Casey|title={{a|SUNSHINE}} Perfect Guide|page=80|language=en-us|date=August 12, 2002|publisher=Versus Books|isbn=1-931886-09-1}}</ref><ref>{{cite|author=Bogenn, Tim, and Doug Walsh|title={{a|SUNSHINE}} Official Strategy Guide|page=96|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|date=2002}}</ref> are transparent blocks giving off an icy mist, and they can be melted with [[F.L.U.D.D.|FLUDD]]. Large ice blocks appear in special stages, and small ones containing items can be found in [[Noki Bay]] and the [[Delfino Airstrip]].
Ice blocks<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine'' Player's Guide|publisher=Nintendo of America|language=en-us|isbn=1-930206-23-2|page=87}}</ref><ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|date=September 3, 2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-3961-1|page=14, 125, and 147}}</ref> (also called ice cubes)<ref>{{cite|author=Loe, Casey|date=August 12, 2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|language=en-us|isbn=1-931886-09-1|page=80}}</ref><ref>{{cite|author=Bogenn, Tim, and Doug Walsh|date=2002|title=''Super Mario Sunshine'' Official Strategy Guide|publisher=BradyGAMES|language=en-us|isbn=0-7440-0180-3|page=96}}</ref> were made into transparent blocks giving off an icy mist in ''Super Mario Sunshine'', and they can be melted with [[F.L.U.D.D.|FLUDD]]. Large ice blocks appear in special stages, and small ones containing items can be found in [[Noki Bay]] and the [[Delfino Airstrip]].


===={{a|NSMB}}====
====''New Super Mario Bros.''====
[[File:IceBlockNSMB.png|frame|left]]
[[File:IceBlockNSMB.png|frame|left]]
Ice Blocks retain their usual role in {{a|NSMB|l}}, where they appear in levels of {{id|World 5|NSMB}}.
Ice Blocks retain their usual role in ''[[New Super Mario Bros.]]'', where they appear in levels of [[World 5 (New Super Mario Bros.)|World 5]].
{{br|left}}
{{br|left}}


===={{a|NSMBW}}====
====''New Super Mario Bros. Wii''====
[[File:IceBlockNSMBW.png|frame|left]]
[[File:IceBlockNSMBW.png|frame|left]]
In {{a|NSMBW|l}}, there are six types of Ice Blocks: standard Ice Blocks that act as slippery platforms and cannot be picked up or destroyed, Ice Blocks that consist of enemies frozen by an [[Ice Flower]] or other ice projectile, Ice Blocks that can be picked up and thrown at enemies in {{id|World 3-4|NSMBW}}, {{id|World 3-5|NSMBW}}, {{id|World 6-1|NSMBW}}, {{id|World 9-5|NSMBW}}, and {{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} similarly to [[Grab Block]]s (they cannot hurt players, unlike [[barrel]]s), frozen-over [[Snake Block]]s called [[Ice Snake Block]]s that only appear in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}, giant [[Ice Wall]]s (in the same level mentioned) that can only be destroyed using [[Bob-omb]]s, and Ice Blocks that only appear in {{id|World 9-7|NSMBW}}, which, as in {{a|SMB3}}, can contain coins and Munchers and can be melted with fireballs from a [[Fire Flower]] or enemy.
In ''[[New Super Mario Bros. Wii]]'', there are six types of Ice Blocks: standard Ice Blocks that act as slippery platforms and cannot be picked up or destroyed, Ice Blocks that consist of enemies frozen by an [[Ice Flower]] or other ice projectile, Ice Blocks that can be picked up and thrown at enemies in [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]], [[World 3-5 (New Super Mario Bros. Wii)|World 3-5]], [[World 6-1 (New Super Mario Bros. Wii)|World 6-1]], [[World 9-5 (New Super Mario Bros. Wii)|World 9-5]], and {{world link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} similarly to [[Grab Block]]s (they cannot hurt players, unlike [[barrel]]s), frozen-over [[Snake Block]]s called [[Ice Snake Block]]s that only appear in {{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}, giant [[Ice Wall]]s (in the same level mentioned) that can only be destroyed using [[Bob-omb]]s, and Ice Blocks that only appear in [[World 9-7 (New Super Mario Bros. Wii)|World 9-7]], which, as in ''Super Mario Bros. 3'', can contain coins and Munchers and can be melted with fireballs from a [[Fire Flower]] or enemy.


===={{a|NSMB2}}====
====''New Super Mario Bros. 2''====
The Ice Blocks of {{a|NSMB2|l}} cause player characters to skid, as usual. They appear in levels of {{id|World 4|NSMB2}}.
The Ice Blocks of ''[[New Super Mario Bros. 2]]'' cause player characters to skid, as usual. They appear in levels of [[World 4 (New Super Mario Bros. 2)|World 4]].


===={{a|NSMBU}} / {{a|NSLU}} / {{a|NSMBUD}}====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Ice Blocks also function as platforms in {{a|NSMBU|l}}, {{a|NSLU|l}}, and {{a|NSMBUD|their port}}. Giant [[Ice Chunk]]s also make an appearance in the level [[Piranha Plants on Ice]]. In the level, they are found on top of [[Frozen Coin]]s, which will melt when hit by [[fireball]]s. When its Frozen Coin is melted, the Ice Chunk falls to the ground, which causes it to block some areas or crush [[Mario]] or enemies.
Ice Blocks also function as platforms in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their port]]. Giant [[Ice Chunk]]s also make an appearance in the level [[Piranha Plants on Ice]]. In the level, they are found on top of [[Frozen Coin]]s, which will melt when hit by [[fireball]]s. When its Frozen Coin is melted, the Ice Chunk falls to the ground, which causes it to block some areas or crush [[Mario]] or enemies.


===={{a|SMM}} subseries====
====''Super Mario Maker'' subseries====
{{multiframe|[[File:SMM-SMB-IceBlock.png]][[File:SMM-SMB3-Ice Block.png]][[File:SMM-SMW-IceBlock.png]][[File:SMM-NSMBU-IceBlock.png|16px]]}}
{{multiframe|[[File:SMM-SMB-IceBlock.png]][[File:SMM-SMB3-Ice Block.png]][[File:SMM-SMW-IceBlock.png]][[File:SMM-NSMBU-IceBlock.png|16px]]}}
[[File:SMM2-SM3DW-IceBlock.png|thumb|left|{{a|SMM2}} ({{a|SM3DW}} style)]]
[[File:SMM2-SM3DW-IceBlock.png|thumb|left|''Super Mario Maker 2'' (''Super Mario 3D World'' style)]]
Ice Blocks appear in {{a|SMM|l}}, {{a|SMM3DS|its port}}, and {{a|SMM2|l}}. They appear only as slippery platforms in all of the level styles and cannot be picked up. They also cannot be melted with fire. They are given new sprites for the ''Super Mario Bros.'' and ''Super Mario World'' styles. The only difference with Ice Blocks in {{a|SMM2}} is their presence in the added {{a|SM3DW}} style.
Ice Blocks appear in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its port]], and ''[[Super Mario Maker 2]]''. They appear only as slippery platforms in all of the level styles and cannot be picked up. They also cannot be melted with fire. They are given new sprites for the ''Super Mario Bros.'' and ''Super Mario World'' styles. The only difference with Ice Blocks in ''Super Mario Maker 2'' is their presence in the added ''Super Mario 3D World'' style.


===={{a|SMBW}}====
====''Super Mario Bros. Wonder''====
[[File:IceBlockSMBW.png|thumb|In {{a|SMBW}}]]
[[File:IceBlockSMBW.png|thumb|In ''Super Mario Bros. Wonder'']]
Ice Blocks reappear in {{a|SMBW|l}}. They can be melted from one of Fire Mario's fireballs, like in {{a|NSMB}} and its sequels.
Ice Blocks reappear in ''[[Super Mario Bros. Wonder]]''. They can be melted from one of Fire Mario's fireballs, like in ''New Super Mario Bros.'' and its sequels.


==={{a|DKGB}}===
===''Donkey Kong'' (Game Boy)===
Ice Blocks are in several [[Iceberg]] stages in the {{a|GB|l}} version of ''{{id|Donkey Kong|GB}}''. They appear as small blocks of ice that are often used as a puzzle element involving [[Faiachū]], which melt them as they walk over them.
Ice Blocks are in several [[Iceberg]] stages in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. They appear as small blocks of ice that are often used as a puzzle element involving [[Faiachū]], which melt them as they walk over them.


==={{a|YI}} series===
===''Yoshi's Island'' series===
[[File:SMW2-YI - Ice Block.png|frame|left]]
[[File:SMW2-YI - Ice Block.png|frame|left]]
Ice Blocks appear in {{a|SMW2|l}} and {{a|YIDS|l}}, working as they do in the ''{{id|Super Mario|series}}'' series, though are melted by different things between each game: In {{a|SMW2}}, Ice Blocks can be melted by Yoshi's fire breath after eating a [[fire watermelon|red watermelon]], [[Lava Bubble]], or [[Pyro Guy|Flamer Guy]], but in {{a|YIDS}}, only [[Baby Bowser]] and [[Scorchit]]s, especially the latter, which can melt more types of Ice Blocks.
Ice Blocks appear in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', working as they do in the ''[[Super Mario (series)|Super Mario]]'' series, though are melted by different things between each game: In ''Super Mario World 2: Yoshi's Island'', Ice Blocks can be melted by Yoshi's fire breath after eating a [[fire watermelon|red watermelon]], [[Lava Bubble]], or [[Pyro Guy|Flamer Guy]], but in ''Yoshi's Island DS'', only [[Baby Bowser]] and [[Scorchit]]s, especially the latter, which can melt more types of Ice Blocks.
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==={{a|WLII}}===
===''Wario Land II''===
[[File:WL2 GlassBlock.png|thumb|Wario, preparing to throw an ice block at a D.D. in {{a|WLII}}]]
[[File:WL2 GlassBlock.png|thumb|Wario, preparing to throw an ice block at a D.D. in ''Wario Land II'']]
Ice blocks are rare objects within {{a|WLII|l}}. They appear as small translucent blocks, and are very fragile. Ice blocks can be picked up and used as a throwing weapon to defeat or stun enemies or to break [[Enemy Block]]s. If the ice block falls to the ground or is attacked, it shatters. However, the ice block will respawn if Wario walks away from it and then returns. They are first encountered in a level called [[Defeat Four Ducks!]]. It is deployed in various rooms throughout [[Syrup Castle]] and can be used to progress through the fortress. The player needs to use the ice blocks to knock down one of the four [[D.D.]]s from an unreachable location, and to smash through a staple of Enemy Blocks.
Ice blocks are rare objects within ''[[Wario Land II]]''. They appear as small translucent blocks, and are very fragile. Ice blocks can be picked up and used as a throwing weapon to defeat or stun enemies or to break [[Enemy Block]]s. If the ice block falls to the ground or is attacked, it shatters. However, the ice block will respawn if Wario walks away from it and then returns. They are first encountered in a level called [[Defeat Four Ducks!]]. It is deployed in various rooms throughout [[Syrup Castle]] and can be used to progress through the fortress. The player needs to use the ice blocks to knock down one of the four [[D.D.]]s from an unreachable location, and to smash through a staple of Enemy Blocks.


Objects with similar properties, small [[barrel]]s, can be found in {{a|WL3|l}}.
Objects with similar properties, small [[barrel]]s, can be found in ''[[Wario Land 3]]''.


===''Nintendo Badge Arcade''===
===''Nintendo Badge Arcade''===
Ice Blocks from the {{a|SMW}} style of {{a|SMM}} appear as collectible badges in ''[[Nintendo Badge Arcade]]''.
Ice Blocks from the ''Super Mario World'' style of ''Super Mario Maker'' appear as collectible badges in ''[[Nintendo Badge Arcade]]''.
 
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
Ice Blocks return in ''[[Yoshi's Woolly World]]'', where they are extremely common across {{id|World 5|YWW}}. Additionally, many variations of Ice Blocks appear. Regular Ice Blocks appear in the courses [[Fluffy Snow, Here We Go!]], [[Frozen Solid and Chilled]], and [[Snowy Mountain Lift Tour]]. They also appear in the World 5 themed segment of [[Wonderful World of Wool]]. They can melt from the effects of any kind of fire breath. This includes fire breath Yoshi gains from [[fire watermelon]], like in ''Super Mario World 2: Yoshi's Island'', but also the fire breath gained from eating the new enemy [[Flooff]]s. They melt most of the way down, then fall off the screen. An Ice Block loses its collison the moment fire breath hits it, not when it falls away. Ice Blocks are often arranged in patterns that need to be melted away to access the items within or behind them, and to progress in general. In the latter case, an infinite source of fire breath is placed somewhere nearby. In the former case, the player may have to ration out a limited supply of fire watermelons in the course or miss out on items. Ice Blocks are destroyed when solid objects enter their space. [[Moto Yoshi]] can drive straight through Ice Blocks or blow them away with its horn. In both cases, they tumble away into the foreground and vanish. Similarly, [[Mermaid Yoshi]]'s spin attack can knock away Ice Blocks. The section of Frozen Solid and Chilled with Mermaid Yoshi has Shy Guys frozen in Ice Blocks, who are defeated in the process of destroying the Ice Block.
 
As stated earlier, Ice Blocks have an endless number of variations in this game, mostly localized in [[Big Montgomery's Ice Fort]] but also appearing in other courses. The most basic variation is simply an Ice Block of a deeper blue color that cannot be melted. These Ice Blocks have sequins in some of their corners, as though to indicate a different shinier texture. Some Ice Blocks of this kind can come in a number of larger sizes. They can also be tilted compared to normal Ice Blocks. Ice Blocks of the larger kind can also have a divot in the middle. Yoshi can walk into these divots, and they may contain items.
 
Some of the Ice Blocks with divots move on short rails, which are scarves in the background. These scarves are always lines that always move either up  or down. At one endpoint, the Ice Block shakes then rushes to the other endpoint. These endpoints often align with the ground or ceiling so the block threatens to crush Yoshi. If the block rushed into the ground, a second segment of the scarf draping over the ground marks where the divot is. Divots are hollow, so Yoshi can stand inside them without being crushed. After reaching the second endpoint, the Ice Block slowly moves back to the initial endpoint and repeats the process. There is one exception in a side room where Ice Blocks simply move back and forth on the scarves, slowing down and stopping at each end point and not rushing to go to either endpoint.
 
Ice Blocks with metal pivot points in their center and a white pattern surrounding that divot can rotate, either back and forth between two angles or go a full 360 degrees in one direction. Any Ice Blocks attached to such an Ice Block rotate along with it. The center Ice Block can also be large. One room of Wonderful World of Wool is focused on a rising set of Ice Blocks attached to such a pivot, which additionally as solid objects break the normal Ice Blocks in the room as they rise. In two rooms of Big Montgomery's Ice Fort, a rotating Ice Block is attached to a number of Ice Blocks far from it by white fabric in the background, creating entire areas that can rotate. 
 
Big Montgomery's Ice Fort ends on a boss battle against [[Big Montgomery]], who incorporates the deeper blue Ice Blocks into his strategy. The floor and ceiling of the main plane in his arena consists of this type of Ice Block. He can dig beneath the Ice Blocks from the foreground, shifting them upward slightly as he chases Yoshi. Big Montgomery is two Ice Blocks wide. Once he has a lock, he pushes the Ice Blocks he is underneath upward. If Yoshi stands on these Ice Blocks, they are launched into the ceiling and take damage. Big Montgomery has to hold the Ice Blocks up for a while before he can return to digging or jump back to the surface. Yoshi can attack by [[Ground Pound|ground-pounding]] the Ice Blocks Big Montgomery is pushing upward, which forces the Ice Blocks back down and Big Montgomery to the surface. If this happens, Big Montgomery lands upside down, pushing the Ice Blocks he landed on downward. He is vulnerable to attack in this state. After taking damage twice, Big Montgomery has an attack where Ground Pounds the center of the arena. All of the Ice Blocks of the floor rise and fall in a wave pattern emanating from the impact point. If Yoshi is hit by a rising Ice Block, they again are launched into the ceiling.
 
[[Snifberg the Unfeeling's Castle]] has a couple additional variations. First is a version of an Ice Block that is also a version of a movinng platform with buttons for eyes and stitched on teeth. These Ice Blocks roll across the ground, either back and forth in an area while bouncing off walls or going from one side of the screen to the other. The latter type drop into the course from an off screen area the fall out of the course at another point. These blocks are also capable of crushing Yoshi. The blocks can come in more than one size. In some rooms, the largest kind of this Ice Block can roll from the background into the foreground, then fall away.
 
Snifberg the Unfeeling's Castle ends on a boss battle against [[Snifberg the Unfeeling]], who has two more variations of Ice Blocks. One of their attacks has them create an Ice Block and kick it at Yoshi, aiming to shove Yoshi off the platform and into the icy spikes on the edges. Each time Snifberg the Unfeeling takes damage, this attack becomes more complex. After taking damage once, Snifberg the Unfeeling creates five Ice Blocks in a stack then kicks them toward Yoshi one at a time. Two of the Ice Blocks are twice as tall and therefore harder to get over. After taking damage twice, this attack creates five Ice Blocks and four [[Ice Chunk]]s in an alternating pattern starting on the block. Snifberg the Unfeeling winds up before kicking the final Ice Block, so it moves faster.
 
 
One of the layouts of the {{id|Bonus Game|YWW}} uses the deeper blue Ice Blocks.


==={{a|YWW}} / {{a|P&YWW}}===
''[[Poochy & Yoshi's Woolly World]]'' retains all of the Ice Blocks from the original game, save for the ones in the Bonus Game which is not a feature in ''Poochy & Yoshi's Woolly World''. The [[Poochy Dash]] mode has the course [[Bobsledding Peaks]], which has many Ice Blocks. They are often set up in rows to serve as platforms. Like with ice, sliding on Ice Blocks prompts Poochy to slide on his back for the entire course. Unlike in the main game, and similar to Moto Yoshi, Poochy destroys Ice Blocks when running or sliding into them. However, one of the missions of Bobsledding Peaks is to complete the course without breaking a single Ice Block.
Ice Blocks return in {{a|YWW|l}} and {{a|P&YWW|its remake}}, appearing in the levels [[Fluffy Snow, Here We Go!]] and [[Frozen Solid and Chilled]]. They can melt from the effects of fire from a [[fire watermelon]], like in {{a|SMW2}}, but they can also be melted by [[Flooff]]s.


==={{a|MVDKNS}} ({{a|NS}})===
===''Mario vs. Donkey Kong'' (Nintendo Switch)===
[[File:MarioVsDKSwitch6-1_1.jpg|thumb|right|Various Ice Blocks in the first level of [[Slippery Summit]]]]
[[File:MarioVsDKSwitch6-1_1.jpg|thumb|right|Various Ice Blocks in the first level of [[Slippery Summit]]]]
In the {{a|SWITCH|l}} [[Reissue|remake]] of {{id|MVDK|NS}}, Ice Blocks appear alongside semisolid variants as part of various terrain in [[Slippery Summit]] and its corresponding [[Slippery Summit Plus|plus world]]. A slippery traction is applied to players and [[Mini-Mario]]s as they walk over ice blocks, and [[Shy Guy]]s appear to walk on them with slippery traction. Thrown objects can continuously slide across ice blocks before either hitting a wall (which will make them rebound in the other direction with a slower sliding speed) or landing onto non-slippery terrain. Keys will also still run their timer even when sliding across Ice Blocks.
In the [[Nintendo Switch]] [[Reissue|remake]] of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', Ice Blocks appear alongside semisolid variants as part of various terrain in [[Slippery Summit]] and its corresponding [[Slippery Summit Plus|plus world]]. A slippery traction is applied to players and [[Mini-Mario]]s as they walk over ice blocks, and [[Shy Guy]]s appear to walk on them with slippery traction. Thrown objects can continuously slide across ice blocks before either hitting a wall (which will make them rebound in the other direction with a slower sliding speed) or landing onto non-slippery terrain. Keys will also still run their timer even when sliding across Ice Blocks.


If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like {{a|SM3DW}}. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a [[Handstand]], but the player will still gain slippery traction when performing a Handstand Walk.
If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like ''Super Mario 3D World''. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a [[Handstand]], but the player will still gain slippery traction when performing a Handstand Walk.


==Gallery==
==Gallery==
{{Main-gallery}}
{{Main-gallery}}
<gallery>
<gallery>
SM64DS IceBlock.png|{{a|SM64DS|l}}
SM64DS IceBlock.png|''[[Super Mario 64 DS]]''
IceBlockNSMBW.png|{{a|NSMBW|l}}
IceBlockNSMBW.png|''[[New Super Mario Bros. Wii]]''
SMM-SMB-IceBlock.png|{{a|SMM|l}} ({{a|SMB|l}} style)
SMM-SMB-IceBlock.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' style)
SMM-SMB3-Ice Block.png|{{a|SMM}} ({{a|SMB3|l}} style)
SMM-SMB3-Ice Block.png|''Super Mario Maker'' (''[[Super Mario Bros. 3]]'' style)
SMM-SMW-IceBlock.png|{{a|SMM}} ({{a|SMW|l}} style)
SMM-SMW-IceBlock.png|''Super Mario Maker'' (''[[Super Mario World]]'' style)
SMM-NSMBU-IceBlock.png|{{a|SMM}} ({{a|NSMBU|l}} style)
SMM-NSMBU-IceBlock.png|''Super Mario Maker'' (''[[New Super Mario Bros. U]]'' style)
</gallery>
</gallery>


Line 101: Line 119:
===Ice Block===
===Ice Block===
{{foreign names
{{foreign names
|Jap=氷ブロック
|Jpn=氷ブロック
|JapR=Kōri Burokku
|JpnR=Kōri Burokku
|JapM=Ice Block
|JpnM=Ice Block
|Jap2={{ruby|氷|こおり}}のブロック
|Jpn2={{ruby|氷|こおり}}のブロック
|Jap2C=<ref>{{cite|title=「任天堂公式ガイドブック ドンキーコング」 (''Nintendo Kōshiki Guidebook – Donkey Kong'')|page=64|publisher=[[Shogakukan]]|language=ja|isbn=4-09-102485-8|date=August 20, 1994}}</ref>
|Jpn2C=<ref>{{cite|date=August 20, 1994|title=「任天堂公式ガイドブック ドンキーコング」 (''Nintendo Kōshiki Guidebook – Donkey Kong'')|publisher=[[Shogakukan]]|language=ja|isbn=4-09-102485-8|page=64}}</ref>
|Jap2R=Kōri no Burokku
|Jpn2R=Kōri no Burokku
|Jap2M=Iced Block
|Jpn2M=Iced Block
|Jap3={{ruby|氷|こおり}}
|Jpn3={{ruby|氷|こおり}}
|Jap3C=<ref>{{cite|title=''Wario Land 2: Nusumareta Zaihō'' guide|isbn=4-09-102658-3|page=91|publisher=Shogakukan|language=ja}}</ref><ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/ASMJ/ASMJ_J.pdf|title=スーパーマリオ64DS (''Sūpā Mario 64 DS'') instruction booklet|page=28|language=ja|date=2004|publisher=Nintendo}}</ref>
|Jpn3C=<ref>{{cite|title=''Wario Land 2: Nusumareta Zaihō'' guide|publisher=Shogakukan|language=ja|isbn=4-09-102658-3|page=91}}</ref><ref>{{cite|date=2004|url=m1.nintendo.net/docvc/NTR/JPN/ASMJ/ASMJ_J.pdf|title=スーパーマリオ64DS (''Sūpā Mario 64 DS'') instruction booklet|publisher=Nintendo|language=ja|page=28}}</ref>
|Jap3R=Kōri
|Jpn3R=Kōri
|Jap3M=Ice
|Jpn3M=Ice
|Jap4=氷床
|Jpn4=氷床
|Jap4C=<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', {{a|NSMBW}} section|page=150|isbn=978-4-09-106569-8}}</ref>
|Jpn4C=<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''New Super Mario Bros. Wii'' section|publisher=[[Shogakukan]]|language=ja|isbn=978-4-09-106569-8|page=150}}</ref>
|Jap4R=Kōri Yuka
|Jpn4R=Kōri Yuka
|Jap4M=Ice Floor
|Jpn4M=Ice Floor
|Jap4N={{a|NSMBW}}, platform and thawable versions
|Jpn4N=''New Super Mario Bros. Wii'', platform and thawable versions
|Fre=Bloc de glace
|Fre=Bloc de glace
|Dut=IJsblok
|Dut=IJsblok
Line 143: Line 161:
===Ice block shooter===
===Ice block shooter===
{{foreign names
{{foreign names
|Jap=アイスブロックシューター
|Jpn=アイスブロックシューター
|JapR=Aisu burokku shūtā
|JpnR=Aisu burokku shūtā
|JapM=Ice block shooter
|JpnM=Ice block shooter
|Chi=冰块射手
|Chi=冰块射手
|ChiR=Bīng kuài shèshǒu
|ChiR=Bīng kuài shèshǒu

Latest revision as of 22:16, January 20, 2025

"Icy platform" redirects here. For the large platform first seen in New Super Mario Bros. Wii, see ice platform.
Ice Block
Artwork from an Ice Block, from Super Mario Maker for Nintendo 3DS.
Artwork from Super Mario Maker for Nintendo 3DS
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Mario vs. Donkey Kong (2024)
Effect Slippery when walked on
Variant of Block
Ice
Variants
Related

Ice Blocks (occasionally lowercased)[1] are recurring blocks in the snow-themed levels of the Super Mario franchise. In platforming titles, Ice Blocks have slippery surfaces that reduce the player character's traction, similar to the ice that debuted in Mario Bros. The player is often given means to melt Ice Blocks, such as fire watermelons or Fire Flowers. They first appear in Yume Kōjō: Doki Doki Panic and debuted in the franchise proper through the Western adaptation Super Mario Bros. 2.

History[edit]

Super Mario series[edit]

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2[edit]

Sprite of an icy platform in Super Mario Bros. 2 Sprite of an icy platform as it appears in a cave in Super Mario Bros. 2

Icy platforms,[2][3][4][5] also referred to as ice platforms,[2][3][6] are objects in Yume Kōjō: Doki Doki Panic and its Western release, Super Mario Bros. 2. They first appear in World 4-1. These ice-covered blocks are slippery and semisolid, unlike later appearances.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]

An Ice Block used as an indestructible level tile in Super Mario Bros. 3. Not to be confused with File:SMB3 Ice Block.png. A large Ice Block used as an indestructible level tile in Super Mario Bros. 3.
Ice Blocks in a screenshot from Super Mario All-Stars

In Super Mario Bros. 3 and its remake, Ice Blocks appear commonly throughout Ice Land, where they mostly make up the level structure in its airborne levels. Like in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, they act as slippery platforms; these Ice Blocks can be normal (the size of a brick) or giant-sized (two times bigger, like Big Blocks).

A rarer type of ice block[7] also exists; it is transparent and can be melted by fireballs from Mario and Luigi's Fire form. Some contain coins, while others contain Munchers.

A third type of Ice Block, titled the White Block, also appears throughout Ice Land. Unlike the other types, these resemble white or light blue bricks, are not slippery, and can be picked up and thrown.

Super Mario World[edit]

Ice Block sprite from Super Mario World

A few Ice Blocks appear in the level Awesome in Super Mario World. None of them can be picked up, as they merely serve as slippery platforms like most of the terrain in the level. They appear as light blue Rotating Blocks.

Super Mario 64 / Super Mario 64 DS[edit]

In Super Mario 64, grounded ice blocks are routinely shot out of the ice block shooter in Snowman's Land. The ice block shooter is placed on the normal route to Snowman Mountain, and its ice blocks are triangular waves that stop and disappear into the ground before reaching the freezing pond. After every four small ice blocks are shot, a large one is shot. The ice blocks attempt to push Mario into the freezing pond and require timing to jump over as they are indestructible.

In Super Mario 64 DS, additional forms are introduced. Blocks of Ice[8] appear in the ice-themed courses Cool, Cool Mountain and Snowman's Land. They can be melted only with Yoshi's fire breath, and they often contain items such as Red Coins. In the latter course, they can be melted to collect a Power Star for Yoshi's Ice Sculpture. Additionally, massive Ice Blocks[9] (referred to as ice cubes)[10] appear in Chief Chilly Challenge. They serve as indestructible moving platforms.

Super Mario Sunshine[edit]

Ice blocks[11][12] (also called ice cubes)[13][14] were made into transparent blocks giving off an icy mist in Super Mario Sunshine, and they can be melted with FLUDD. Large ice blocks appear in special stages, and small ones containing items can be found in Noki Bay and the Delfino Airstrip.

New Super Mario Bros.[edit]

Ice Block in the game New Super Mario Bros.

Ice Blocks retain their usual role in New Super Mario Bros., where they appear in levels of World 5.

New Super Mario Bros. Wii[edit]

IceBlockNSMBW.png

In New Super Mario Bros. Wii, there are six types of Ice Blocks: standard Ice Blocks that act as slippery platforms and cannot be picked up or destroyed, Ice Blocks that consist of enemies frozen by an Ice Flower or other ice projectile, Ice Blocks that can be picked up and thrown at enemies in World 3-4, World 3-5, World 6-1, World 9-5, and World Coin-5 similarly to Grab Blocks (they cannot hurt players, unlike barrels), frozen-over Snake Blocks called Ice Snake Blocks that only appear in World 3-Castle, giant Ice Walls (in the same level mentioned) that can only be destroyed using Bob-ombs, and Ice Blocks that only appear in World 9-7, which, as in Super Mario Bros. 3, can contain coins and Munchers and can be melted with fireballs from a Fire Flower or enemy.

New Super Mario Bros. 2[edit]

The Ice Blocks of New Super Mario Bros. 2 cause player characters to skid, as usual. They appear in levels of World 4.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Ice Blocks also function as platforms in New Super Mario Bros. U, New Super Luigi U, and their port. Giant Ice Chunks also make an appearance in the level Piranha Plants on Ice. In the level, they are found on top of Frozen Coins, which will melt when hit by fireballs. When its Frozen Coin is melted, the Ice Chunk falls to the ground, which causes it to block some areas or crush Mario or enemies.

Super Mario Maker subseries[edit]

Ice BlockSuper Mario Bros. 3-style Ice Block in Super Mario MakerIce BlockIce Block
An Ice Block in Super Mario Maker 2
Super Mario Maker 2 (Super Mario 3D World style)

Ice Blocks appear in Super Mario Maker, its port, and Super Mario Maker 2. They appear only as slippery platforms in all of the level styles and cannot be picked up. They also cannot be melted with fire. They are given new sprites for the Super Mario Bros. and Super Mario World styles. The only difference with Ice Blocks in Super Mario Maker 2 is their presence in the added Super Mario 3D World style.

Super Mario Bros. Wonder[edit]

Ice Block SMBW
In Super Mario Bros. Wonder

Ice Blocks reappear in Super Mario Bros. Wonder. They can be melted from one of Fire Mario's fireballs, like in New Super Mario Bros. and its sequels.

Donkey Kong (Game Boy)[edit]

Ice Blocks are in several Iceberg stages in the Game Boy version of Donkey Kong. They appear as small blocks of ice that are often used as a puzzle element involving Faiachū, which melt them as they walk over them.

Yoshi's Island series[edit]

Ice Block

Ice Blocks appear in Super Mario World 2: Yoshi's Island and Yoshi's Island DS, working as they do in the Super Mario series, though are melted by different things between each game: In Super Mario World 2: Yoshi's Island, Ice Blocks can be melted by Yoshi's fire breath after eating a red watermelon, Lava Bubble, or Flamer Guy, but in Yoshi's Island DS, only Baby Bowser and Scorchits, especially the latter, which can melt more types of Ice Blocks.

Wario Land II[edit]

Ice block in use, Wario Land II (compressed)
Wario, preparing to throw an ice block at a D.D. in Wario Land II

Ice blocks are rare objects within Wario Land II. They appear as small translucent blocks, and are very fragile. Ice blocks can be picked up and used as a throwing weapon to defeat or stun enemies or to break Enemy Blocks. If the ice block falls to the ground or is attacked, it shatters. However, the ice block will respawn if Wario walks away from it and then returns. They are first encountered in a level called Defeat Four Ducks!. It is deployed in various rooms throughout Syrup Castle and can be used to progress through the fortress. The player needs to use the ice blocks to knock down one of the four D.D.s from an unreachable location, and to smash through a staple of Enemy Blocks.

Objects with similar properties, small barrels, can be found in Wario Land 3.

Nintendo Badge Arcade[edit]

Ice Blocks from the Super Mario World style of Super Mario Maker appear as collectible badges in Nintendo Badge Arcade.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

Ice Blocks return in Yoshi's Woolly World, where they are extremely common across World 5. Additionally, many variations of Ice Blocks appear. Regular Ice Blocks appear in the courses Fluffy Snow, Here We Go!, Frozen Solid and Chilled, and Snowy Mountain Lift Tour. They also appear in the World 5 themed segment of Wonderful World of Wool. They can melt from the effects of any kind of fire breath. This includes fire breath Yoshi gains from fire watermelon, like in Super Mario World 2: Yoshi's Island, but also the fire breath gained from eating the new enemy Flooffs. They melt most of the way down, then fall off the screen. An Ice Block loses its collison the moment fire breath hits it, not when it falls away. Ice Blocks are often arranged in patterns that need to be melted away to access the items within or behind them, and to progress in general. In the latter case, an infinite source of fire breath is placed somewhere nearby. In the former case, the player may have to ration out a limited supply of fire watermelons in the course or miss out on items. Ice Blocks are destroyed when solid objects enter their space. Moto Yoshi can drive straight through Ice Blocks or blow them away with its horn. In both cases, they tumble away into the foreground and vanish. Similarly, Mermaid Yoshi's spin attack can knock away Ice Blocks. The section of Frozen Solid and Chilled with Mermaid Yoshi has Shy Guys frozen in Ice Blocks, who are defeated in the process of destroying the Ice Block.

As stated earlier, Ice Blocks have an endless number of variations in this game, mostly localized in Big Montgomery's Ice Fort but also appearing in other courses. The most basic variation is simply an Ice Block of a deeper blue color that cannot be melted. These Ice Blocks have sequins in some of their corners, as though to indicate a different shinier texture. Some Ice Blocks of this kind can come in a number of larger sizes. They can also be tilted compared to normal Ice Blocks. Ice Blocks of the larger kind can also have a divot in the middle. Yoshi can walk into these divots, and they may contain items.

Some of the Ice Blocks with divots move on short rails, which are scarves in the background. These scarves are always lines that always move either up or down. At one endpoint, the Ice Block shakes then rushes to the other endpoint. These endpoints often align with the ground or ceiling so the block threatens to crush Yoshi. If the block rushed into the ground, a second segment of the scarf draping over the ground marks where the divot is. Divots are hollow, so Yoshi can stand inside them without being crushed. After reaching the second endpoint, the Ice Block slowly moves back to the initial endpoint and repeats the process. There is one exception in a side room where Ice Blocks simply move back and forth on the scarves, slowing down and stopping at each end point and not rushing to go to either endpoint.

Ice Blocks with metal pivot points in their center and a white pattern surrounding that divot can rotate, either back and forth between two angles or go a full 360 degrees in one direction. Any Ice Blocks attached to such an Ice Block rotate along with it. The center Ice Block can also be large. One room of Wonderful World of Wool is focused on a rising set of Ice Blocks attached to such a pivot, which additionally as solid objects break the normal Ice Blocks in the room as they rise. In two rooms of Big Montgomery's Ice Fort, a rotating Ice Block is attached to a number of Ice Blocks far from it by white fabric in the background, creating entire areas that can rotate.

Big Montgomery's Ice Fort ends on a boss battle against Big Montgomery, who incorporates the deeper blue Ice Blocks into his strategy. The floor and ceiling of the main plane in his arena consists of this type of Ice Block. He can dig beneath the Ice Blocks from the foreground, shifting them upward slightly as he chases Yoshi. Big Montgomery is two Ice Blocks wide. Once he has a lock, he pushes the Ice Blocks he is underneath upward. If Yoshi stands on these Ice Blocks, they are launched into the ceiling and take damage. Big Montgomery has to hold the Ice Blocks up for a while before he can return to digging or jump back to the surface. Yoshi can attack by ground-pounding the Ice Blocks Big Montgomery is pushing upward, which forces the Ice Blocks back down and Big Montgomery to the surface. If this happens, Big Montgomery lands upside down, pushing the Ice Blocks he landed on downward. He is vulnerable to attack in this state. After taking damage twice, Big Montgomery has an attack where Ground Pounds the center of the arena. All of the Ice Blocks of the floor rise and fall in a wave pattern emanating from the impact point. If Yoshi is hit by a rising Ice Block, they again are launched into the ceiling.

Snifberg the Unfeeling's Castle has a couple additional variations. First is a version of an Ice Block that is also a version of a movinng platform with buttons for eyes and stitched on teeth. These Ice Blocks roll across the ground, either back and forth in an area while bouncing off walls or going from one side of the screen to the other. The latter type drop into the course from an off screen area the fall out of the course at another point. These blocks are also capable of crushing Yoshi. The blocks can come in more than one size. In some rooms, the largest kind of this Ice Block can roll from the background into the foreground, then fall away.

Snifberg the Unfeeling's Castle ends on a boss battle against Snifberg the Unfeeling, who has two more variations of Ice Blocks. One of their attacks has them create an Ice Block and kick it at Yoshi, aiming to shove Yoshi off the platform and into the icy spikes on the edges. Each time Snifberg the Unfeeling takes damage, this attack becomes more complex. After taking damage once, Snifberg the Unfeeling creates five Ice Blocks in a stack then kicks them toward Yoshi one at a time. Two of the Ice Blocks are twice as tall and therefore harder to get over. After taking damage twice, this attack creates five Ice Blocks and four Ice Chunks in an alternating pattern starting on the block. Snifberg the Unfeeling winds up before kicking the final Ice Block, so it moves faster.


One of the layouts of the Bonus Game uses the deeper blue Ice Blocks.

Poochy & Yoshi's Woolly World retains all of the Ice Blocks from the original game, save for the ones in the Bonus Game which is not a feature in Poochy & Yoshi's Woolly World. The Poochy Dash mode has the course Bobsledding Peaks, which has many Ice Blocks. They are often set up in rows to serve as platforms. Like with ice, sliding on Ice Blocks prompts Poochy to slide on his back for the entire course. Unlike in the main game, and similar to Moto Yoshi, Poochy destroys Ice Blocks when running or sliding into them. However, one of the missions of Bobsledding Peaks is to complete the course without breaking a single Ice Block.

Mario vs. Donkey Kong (Nintendo Switch)[edit]

Screenshot of Slippery Summit level 6-1 from the Nintendo Switch version of Mario vs. Donkey Kong
Various Ice Blocks in the first level of Slippery Summit

In the Nintendo Switch remake of Mario vs. Donkey Kong, Ice Blocks appear alongside semisolid variants as part of various terrain in Slippery Summit and its corresponding plus world. A slippery traction is applied to players and Mini-Marios as they walk over ice blocks, and Shy Guys appear to walk on them with slippery traction. Thrown objects can continuously slide across ice blocks before either hitting a wall (which will make them rebound in the other direction with a slower sliding speed) or landing onto non-slippery terrain. Keys will also still run their timer even when sliding across Ice Blocks.

If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like Super Mario 3D World. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a Handstand, but the player will still gain slippery traction when performing a Handstand Walk.

Gallery[edit]

For this subject's image gallery, see Gallery:Ice Block.

Names in other languages[edit]

Ice Block[edit]

Language Name Meaning Notes
Japanese 氷ブロック[?]
Kōri Burokku
Ice Block
こおりのブロック[15]
Kōri no Burokku
Iced Block
こおり[16][17]
Kōri
Ice
氷床[18]
Kōri Yuka
Ice Floor New Super Mario Bros. Wii, platform and thawable versions
Chinese (simplified) 冰冻砖块[?]
Bīngdòng Zhuānkuài
Icy Block
Chinese (traditional) 冰凍磚塊[?]
Bīngdòng Zhuānkuài
Icy Block
Dutch IJsblok[?] Ice Block
French Bloc de glace[?] Ice block
German Eis-Block[?] Ice Block
Italian Blocco di ghiaccio[?] Ice block
Korean 얼음블록[?]
Eoreum Beullok
Ice Block
Russian Ледяной блок[?]
Ledyanoy blok
Icy Block
Spanish (NOA) Bloque de hielo[?] Ice block

Ice block shooter[edit]

Language Name Meaning Notes
Japanese アイスブロックシューター[?]
Aisu burokku shūtā
Ice block shooter
Chinese 冰块射手[?]
Bīng kuài shèshǒu
Ice buck shooter
French machine à cracher des glaçons[?] Ice block spitting machine
Italian Fonte dei Blocchi di Ghiaccio[19] Ice Block Source

References[edit]

  1. ^ Browne, Catherine (May 23, 2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Random House Inc. ISBN 978-0-30746-907-6. Page 127.
  2. ^ a b Arnold, J. Douglas, James Yamada, and Mark Elies (June 4, 2001). Super Mario Advance Official Perfect Guide. Versus Books. ISBN 0-9706468-4-4. Page 49.
  3. ^ a b Stratton, Bryan (June 7, 2001). Super Mario Advance Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3633-7. Page 42.
  4. ^ Wessel, Craig (2001). Super Mario Advance: Choose Your Own Adventure!. New York: Scholastic. ISBN 0-439-36708-5. Page 33.
  5. ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 155.
  6. ^ Wessel, Craig (2001). Super Mario Advance: Choose Your Own Adventure!. New York: Scholastic. ISBN 0-439-36708-5. Page 43.
  7. ^ "ICE AND BLUE BRICK BLOCKS Ice and blue brick blocks interest Mario because they both occur infrequently and have separate properties. Throw blue blocks at enemies, and thaw ice blocks with Fire Flower firings—just don’t drop onto something nasty when you’re melting them!" – Hodgson, David S J (October 21, 2003). Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4425-9. Page 12.
  8. ^ 2004. Super Mario 64 DS instruction booklet. Nintendo of America (American English). Page 28.
  9. ^ Super Mario 64 DS internal object name (EWM_ICE_BLOCK)
  10. ^ "Finally, slowly and carefully get across a gap on giant moving ice cubes." – Knight, Michael (March 16, 2010). Nintendo DS Pocket Guide. Prima Games (American English). ISBN 978-0-307-46760-7. Page 375.
  11. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine Player's Guide. Nintendo of America (American English). ISBN 1-930206-23-2. Page 87.
  12. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3961-1. Page 14, 125, and 147.
  13. ^ Loe, Casey (August 12, 2002). Super Mario Sunshine Perfect Guide. Versus Books (American English). ISBN 1-931886-09-1. Page 80.
  14. ^ Bogenn, Tim, and Doug Walsh (2002). Super Mario Sunshine Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0180-3. Page 96.
  15. ^ August 20, 1994. 「任天堂公式ガイドブック ドンキーコング」 (Nintendo Kōshiki Guidebook – Donkey Kong). Shogakukan (Japanese). ISBN 4-09-102485-8. Page 64.
  16. ^ Wario Land 2: Nusumareta Zaihō guide. Shogakukan (Japanese). ISBN 4-09-102658-3. Page 91.
  17. ^ 2004. スーパーマリオ64DS (Sūpā Mario 64 DS) instruction booklet. Nintendo (Japanese). Page 28.
  18. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, New Super Mario Bros. Wii section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 150.
  19. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 91.