Bomb: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "Lemmy" to "Lemmy")
 
Line 186: Line 186:
|SpaE=Empiezan a parpadear al poco tiempo de ser recogidas y explotan tras unos segundos. Úsalas para eliminar enemigos y para abrirte paso derribando ciertos tipos de muros.
|SpaE=Empiezan a parpadear al poco tiempo de ser recogidas y explotan tras unos segundos. Úsalas para eliminar enemigos y para abrirte paso derribando ciertos tipos de muros.
}}
}}
===''Super Mario Advance''===
*'''European instruction booklet:''' ''These will begin to flash when you pick them up, then they'll explode a few seconds later.''<ref>''Super Mario Advance'' European instruction booklet. Page 10.</ref>


===''Paper Mario: Sticker Star''===
===''Paper Mario: Sticker Star''===

Latest revision as of 02:18, November 8, 2024

This article is about the generic explosive item. For other uses of "Bomb", see Bomb (disambiguation). For the bomb-like enemy, see Bob-omb.
Bomb
A Bomb from Super Mario 3D World.
Artwork from Super Mario 3D World
First appearance Mario's Bombs Away (1983)
Latest appearance Nintendo World Championships: NES Edition (2024)
Effect Provides an explosive method of attack or damages them
“Here, have some bomb!”
Mouser, Super Mario Advance

Bombs appear in the Super Mario franchise as usable explosive objects, and they are based on a widely used cartoon gag that stylizes bombs as merely causing a small flare, unlike real-world bombs, and are most often depicted simply as stereotypical cherry bombs. Bob-ombs are living enemies based on this stylization as well. Mines can be considered their naval counterparts, although they do not always explode.

History[edit]

Mario's Bombs Away[edit]

Mario's Bombs Away Mario
Artwork of Mario holding a bomb from Mario's Bombs Away

Bombs in Mario's Bombs Away are objects that Mario has to deliver from one buddy to another at a military outpost while taking caution not to ignite the bomb by having it touch the torches carried by enemies in the trees or the flames running along the spilled oil on the ground caused by the Heavy Smoker. If a bomb detonates, it explodes in Mario's face and cause the player to lose a try. Successfully delivered bombs will be passed to each of the five enemies in the trees; once five bombs have been placed, they will simultaneously explode and defeat the enemy troops.

VS. Wrecking Crew / Wrecking Crew[edit]

Artwork of a bomb from VS. Wrecking Crew. In the game itself, it is not a living thing.
Artwork from VS. Wrecking Crew
Bomb tile from Wrecking Crew

Bombs in VS. Wrecking Crew are objects that can be hit by a hammer, causing a chain reaction that damages or destroys nearby walls, opens doors, and knocks enemies and rival players to the bottom of the stage. Bombs are inanimate objects, although the game's supplementary materials have repeatedly suggested them to be sentient beings, since they are portrayed with legs and a facial expression on the game's instruction card, and are classified as characters in the manual of the game's Arcade Archives release.[1] Bombs are first seen in Phase 3.

Bombs (referred to as dynamite)[2] appear also in Wrecking Crew, though they first appear in Phase 1 instead, and hitting dynamite in a specific order reveals the Golden Hammer.

Super Mario series[edit]

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2 / Super Mario Advance[edit]

SMB2 Bomb Sprite.gif
Bomb
Artwork from Super Mario All-Stars

Bombs (also referred to as timebombs[3]) appear in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2 as objects that can be plucked from grass patches in the ground and thrown. Bombs start flashing a while after being pulled out of the ground and create a small explosion (containing the word "BOMB") afterward, during which the screen flashes white briefly and destroys any enemies or brick walls immediately around it. However, the explosion can also harm the playable characters. Bombs are used by Mouser to attack the player character, and can be defeated only by throwing his bombs back at Mouser so that they explode on him. The game introduces Bob-ombs, which have the same effect as regular bombs, except they start flashing immediately after being plucked. Original versions color the bombs red, but the Super Mario All-Stars and Super Mario Advance versions change their color to purple. Bombs in the latter version were given bouncier properties from being thrown.

Super Mario Sunshine[edit]

In Super Mario Sunshine, the Monty Mole boss tosses Bob-ombs to damage Mario. Spraying one with water disengages it and allows Mario to pick it up. Tossing the bomb back at the Monty Mole is the only way to damage it.

New Super Mario Bros.[edit]

Bombs in New Super Mario Bros are projectiles dropped by Skeeters, and are depicted as blue bombs with a skull icon, which drill through destructible blocks beneath them.

Super Mario Galaxy[edit]

Bob-omb dispensers release Bob-ombs in Super Mario Galaxy. Spinning one turns it into a usable bomb that Mario can pick up. During Bob-omb Blasting, the dispenser only releases useable bombs.

Super Mario Galaxy 2[edit]

Squizzard summoning up Bombs
Squizzard throwing two bombs.

Bombs in Super Mario Galaxy 2 appear as giant objects wielded by Squizzard in the third phase of his boss fight.

New Super Mario Bros. U / New Super Mario Bros. U Deluxe[edit]

Artwork of Lemmy Koopa holding a bomb

Bombs appear in New Super Mario Bros. U and New Super Luigi U as rubber ball-based objects that Lemmy uses as his main weapon. The bombs are thrown in an arch-like pattern and bounce along the ground, similarly to rubber balls, except they flash red and explode soon after the player character touches them. The force of throwing bombs incapacitates Lemmy for a short time. A much larger bomb is thrown by Lemmy at the player characters during the third phase of the battle.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Bombs in Super Mario 3D World and its Nintendo Switch version are the form that Bob-ombs take when attacked, losing their feet, face, and wind-up key. Some actual bombs can be found lying on the ground and be carried and thrown by Mario, exploding upon contact with an object. There is also a bomb variant reminiscent of soccer balls called a Kick Bomb. Rather than picking these up, Mario kicks them on contact, deflecting them. These soccer balls play an integral role in defeating Bowser in his Muscle Car in World 1 and World Castle of the game.

Super Mario Odyssey[edit]

A Bomb in Bowser's Kingdom
A Bomb in Super Mario Odyssey

Bombs appear in Super Mario Odyssey as large objects similar to Kick Bombs. They are located in Bowser's Kingdom, a secret area in the Seaside Kingdom, and the Dark Side (during the battle with RoboBrood), where they are fired out of turrets and have a Bowser emblem imprinted on them. Bombs can be knocked away using a Pokio's beak.

Super Mario Maker 2[edit]

A bomb in Super Mario Maker 2
A walking bomb in Super Mario Maker 2

Bombs appear since the version 2.0 update for Super Mario Maker 2, as projectiles for Link to throw when the player collects the Master Sword. Bombs in this game can hit switches, damage enemies, blow up blocks, and dropped from riding a Koopa Clown Car, which bears a sinister expression while doing so. Bombs in the Night version of the Ground theme spawn limbs and walk for a few seconds before exploding, but can be stopped by hitting them with arrows. Bob-ombs also turn into bombs when they are stomped on in the Super Mario 3D World style like the original game.

Wario's Woods[edit]

A few multicolored bombs from the SNES version of Wario's Woods.

Bombs appear in Wario's Woods as Toad's main form of attack when fighting the various monsters that were sent by Wario. Toad receives these multicolored bombs from his sprite helper. In order to defeat Wario's minions (as well as the bosses in the game), Toad has to stack the bombs according to their colors; if the color matches a monster's color, it gets destroyed. In the SNES version of the game, Toad can be seen throwing a bomb at Wario's castle in the ending of the game, causing his castle to get destroyed and allowing peace to return to Wario's Woods, as well as the entire Mushroom Kingdom.

Club Nintendo series[edit]

Bombs in the Club Nintendo comic "Sag niemals Holerö!" are used by Bomberman to defeat some evil aliens.

Super Mario RPG: Legend of the Seven Stars / Super Mario RPG[edit]

Bombs in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake are used by Croco during his fights. The enemy special move Spritz Bomb and Princess Peach's special move Psych Bomb also utilize bombs. Fire Bombs, Fright Bombs, Ice Bombs, and Sleepy Bomb are available as consumable items.

Donkey Kong Country 3: Dixie Kong's Double Trouble! / Donkey Kong Land III[edit]

Sprite of a bomb from Donkey Kong Country 3 for the Game Boy Advance

Bombs in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III are small objects thrown by Kuchukas at predetermined places, and explode upon landing on the ground. Bombs appear also in the Game Boy Advance version of Donkey Kong Country 3 during the boss fight with Kroctopus, where they are purple objects that drop from the sky and explode upon contact with Kroctopus' claws, damaging it, as well as the Kongs if they are nearby.

Super Smash Bros. series[edit]

Bombs in the Super Smash Bros. series can be thrown by certain fighters to attack, including the Links. Bombs are also referenced in Super Smash Bros. Melee and Super Smash Bros. Brawl. When Peach tries to pull a vegetable from the ground, she may occasionally grab a Bob-omb. The way she plucks a Bob-omb makes reference to the way that she and the other heroes pulled bombs from the ground in Super Mario Bros. 2.

Mario Party series[edit]

Mario Party 2[edit]

In Mario Party 2, Bowser's Big Blast features a mechanical bomb in the shape of Bowser's head in a blue room. The characters take turns to press down each of the five plungers that are connected to the bomb and survive until the end. If a character chooses the wrong one, the bomb will count down from 3 in its eyes, explode, and blast the character out of the game.

Mario Party 10[edit]

Bombs in Mario Party 10 appear in the minigame Petey's Bomb Battle, where they are used to attack Petey Piranha, and are colored depending on who throws them. Any bomb that hits Petey Piranha rewards one point to whoever threw it. Bombs can also be absorbed by Petey Piranha and spat back at the characters that threw them, damaging them and deducting one point.

Paper Mario series[edit]

Paper Mario[edit]

Bombs do not appear in Paper Mario, though the Egg Missile is functions similarly, since it can be thrown at an enemy, exploding and damaging it.

Paper Mario: The Thousand-Year Door[edit]

Bombs do not directly appear in Paper Mario: The Thousand-Year Door. However, three bomb-like items appear: the returning Egg Bomb, now created by giving Zess T. a Mystic Egg and a Fire Flower; the Coconut Bomb, created by giving her a Coconut and a Fire Flower; and the Zess Dynamite, created by giving Zess T. an Egg Bomb and a Coconut Bomb. Like before, the Egg Bomb is thrown at an enemy and exploding to deal damage. The Coconut Bomb is the same as an Egg Bomb, but deals one more point of damage. The Zess Dynamite deals the same damage as the Coconut Bomb, but hits all enemies.

Super Paper Mario[edit]

Boomer
Boomer, a Pixl from Super Paper Mario, with properties similar to that of a bomb

In Super Paper Mario, there is a bomb-shaped Pixl named Boomer that Mario can use to blow up switches, blow up cracks in walls, and defeat enemies. Bombs also appear occasionally when a player stomps on a Ninjoe, a Ninjohn, or a Ninjerry. These bombs look exactly like Boomer, though unlike Boomer, they can hurt the player. A bomb later appears in Chapter 6-2, when Mimi disguises herself as King Sammer and tells the player to open a chest in front of them. There is a bomb inside the chest, but it turns out to be a dud. Additionally, the Egg Bomb item reappears, doing 1 HP of damage to all on-screen enemies.

Paper Mario: Sticker Star[edit]

Bombs in Paper Mario: Sticker Star are stickers sometimes dropped by Bob-ombs. They can be used to attack enemies, however, the attack animation shows that Mario calls forth a Bob-omb to throw at them even though the stickers themselves are called bomb stickers. The Bomb can also be placed into the Sticker Museum as #94, alongside other enemy-based stickers.

Luigi's Mansion series[edit]

Luigi's Mansion[edit]

It has been requested that this article be rewritten and expanded to include more information. Reason: which size appears where?

Bombs appear in Luigi's Mansion as Small Bombs[4] which do 5 damage and Large Bombs[4] which do 10 damage, and have a skull emblem on them. Purple Bombers will drop a bomb once they are discovered, and bombs are also one of the things Boos will place in rooms (the other being a Boo Ball), which the Boo Radar will pick up as a Boo reading. Luigi can spray water at the bombs to get rid of them.

Luigi's Mansion: Dark Moon[edit]

Bombs in Luigi's Mansion: Dark Moon are objects thrown by ghosts in the Old Clockworks, and a bomb will pop out of furniture in certain rooms if examined. Bombs appear in the ScareScraper as objects that Bomb Brothers shield themselves with, and must be removed so that they can be flashed with the Strobulb. Smaller bombs are dropped by Bomb Brothers repeatedly while being vacuumed with the Poltergust 5000.

Luigi's Mansion 3[edit]

Bombs in Luigi's Mansion 3 appear in the final battle against King Boo, where they are contained in Spiked Balls thrown by him and revealed upon landing on the stage. The player must pick up a bomb using the Poltergust G-00 and shoot it into King Boo's mouth. One phase of the battle includes King Boo and his clones carpet bombing much of the stage.

In ScareScraper mode, Bomb Goobs, Bomb Hammers, and Bomb Oozers are all rare ghosts that lob bombs around.

WarioWare series[edit]

A microgame based on Splatoon 2
A bomb timing the Splatoon 2 microgame in WarioWare: Get It Together!

Bombs appear in every game of the WarioWare series with a long burning fuse that represents the time remaining in the current microgame. In WarioWare, Inc.: Mega Microgame$! and WarioWare: Twisted!, it is a generic black bomb. From WarioWare: Touched! onwards, the bomb is blue and sports Wario's mustache as well as a grin. In WarioWare: Get It Together!, the countdown timer is replaced by the bomb changing colors from yellow to orange to red. In addition, the bomb is animated and its explosion can be heard. The back of Wario's biker outfit depicts the bomb with "Hurry Up!" under it, which is also visible in the Super Smash Bros. series. Red also uses generic bombs to interact with microgames.

Wario World[edit]

A Bomb from Wario World.
A bomb from Wario World
Smiley Bomb.png
A "smiley" bomb from Wario World

Bombs in Wario World appear in several varieties. The purple-colored bomb has a smiley face on it and will explode after a while, even if Wario does not touch it. It is found in Unithorn's Lair commonly, as it is used as a dud when opening crates. They can also be found randomly in some wooden chests. "Regular" bombs also appear as projectiles used by certain enemies. They are purple and have semi-realistic faces on them. They are mainly seen being shot out by Ankirons. Bombs are also dropped by Cractyls, starting in Greenhorn Ruins. Bombs are also flaming objects that can be shot from Captain Skull and damage Wario until they cool off, similarly to some of the later variations of Ankirons. Bombs can be picked up and used as projectiles by Wario himself, although they will explode and damage him after a short time.

Mario Hoops 3-on-3[edit]

Bombs in Mario Hoops 3-on-3 are items that can sometimes be received from ? Panels by the defending team, and they explode when thrown, knocking everyone within the blast radius down and spilling some of their collected Coins.

Wario: Master of Disguise[edit]

Bombs in Wario: Master of Disguise appear purple with faces, and they are booby prizes upon failing a treasure chest minigame. Three are released from a chest at once and explode after a few moments, damaging Wario if he is caught in their blast radius. Their overall appearance and function make them similar to smiley-faced bombs from Wario World.

DK: Jungle Climber[edit]

Bombs in DK: Jungle Climber can be used and thrown in order to destroy obstacles such as Steel Kegs. In later levels, bombs serve as a semi-common weapon used by Kritters to attack.

Mario & Sonic series[edit]

Mario & Sonic at the Olympic Games[edit]

Bombs in Mario & Sonic at the Olympic Games are items in Dream Events that are obtained randomly after picking up an Item Box in both versions. In the Wii version, they are referred to as an Explosion. In Dream Race, the player can place them on the ground behind them. They explode when run into and cause the character that does so to lose speed, but can be jumped over. The bombs remain on the course for the duration of the event, and their effect can be blocked if the player is using a Starman or invincibility from a Chaos Emerald. Bombs also appear as an item in Dream Platform, and can be used to destroy several blocks on the layer directly underneath the player. In the Nintendo DS version, they perform a similar function in Dream Race, but cause a larger explosion that can affect multiple players and explode automatically after some time, though their effect can be blocked by using a Shield. They also appear in sets of three in Dream Canoe, which will cause a character to lose three coins if caught in an explosion, though their effect an be avoided by using a Starman item. They also appear in Dream Shooting, where they are obtained by shooting an Item Box and are used automatically, causing an explosion which damages all of the targets in the area. In Dream Fencing, Dr. Eggman uses a bomb as part of his Special Attack.

Mario & Sonic at the Olympic Winter Games[edit]

Bombs in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games are items appearing in Ski Cross Racing, Rocket Ski Jumping and Extreme Snowboarding, which can be used both forwards and backwards and place several Bombs onto the course that explode when hit or after a short amount of time. Any characters caught in the explosion will lose speed, as well as height in Rocket Ski Jumping. Bombs also appear as one of the objects that can be randomly obtained after hitting the puck into the bonus gate in Fever Hockey, where several will appear on the rink and slowly slide around. They will blow up after a short amount of time or when hit, and will cause any characters caught in the explosion to fall over and lose possession of the puck. They also appear in Ski Shooting as an item, where they will blow up all of the targets currently onscreen and earn the player the total points for shooting each individually, not including any penalties.

Bombs in the Wii version are items in various Dream Events, including Dream Alpine, Dream Ski Cross, Dream Snowboard Cross, Dream Short Track and Dream Ice Hockey, where a bomb appears in front of all of the opponents when used, and will knock them down and cause them to lose speed if they are caught in the explosion. Additionally, the Kikis that appear on the course in Dream Alpine will occasionally throw bombs at the characters that serve the same purpose as the items. In the Individual version of Dream Ski Jumping, Bombs appear as an item that when used will cause one to appear in front of an opponent, and will cause them to lose height, speed, 10 points and a Bonus panel if they are caught in the explosion. In Dream Curling, when a Bomb item is used the curling stone will turn into a bomb and explode when it hits something, allowing it to knock over more pins.

Wario Land: Shake It![edit]

Bombs appear in Wario Land: Shake It! as objects thrown by Peek-a-booms. In Glittertown and Neon City, bombs can also be dropped from the slot machine. The bombs will explode in nine seconds, but the countdown can be stopped if the bomb is shaken. An Earthshake Punch starts the countdown again. There is also a platform called a Bomb Block that can be used as a platform before it explodes. It can be triggered when touched by Wario or a thrown object, or when Wario performs an Earthshake Punch.

Mario & Luigi series[edit]

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

A huge bomb created by Fawful appears in Peach's Castle in Mario & Luigi: Bowser's Inside Story and its remake. Also, in the Tower of Yikk battle with Super Bowser, the tower launches a bomb that must be knocked back and forth until it explodes.

Mario & Luigi: Dream Team[edit]

Screenshot of Mario & Luigi: Dream Team
Mario and Luigi perform Bomb Derby in Mario & Luigi: Dream Team

Bombs in Mario & Luigi: Dream Team appear in a number of roles.

Shock Bombs are items, which can be used to make all enemies dizzy.

Bombs first appear in Dreamy Wakeport, in areas filled with otherwise indestructible boxes. A button in such an area can be pushed by leaning on it with the Luiginoid Formation's stack shape. This causes a bomb to drop from a pipe above Mario and the Luiginoids. Standing up as the bomb gets closer launches it forward, at one of multiple angles based on the timing. The bomb can destroy the boxes, and cause bombs in the box formation to explode as well. Missing the timing makes the bomb bounce off and fall off the screen, where it explodes harmlessly.

Bombs appear in the Luiginary Ball and Luiginary Stack games of Battle Broque Madame as hazards. Touching a bomb disperses all Luiginoids, instantly ending the game.

In the Bros. Attack Bomb Derby, Luigi passes several bombs to Mario, who bats them into enemies with his hammer. The last bomb is larger than the others. These bombs are similar to Lemmy's from New Super Mario Bros. U.

Mario & Luigi: Paper Jam[edit]

The Bomb Derby attack returns in Mario & Luigi: Paper Jam, with the last bomb now dealing more damage than before while all the bombs deal fire-type damage.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

Bombs in Yoshi's Woolly World and Poochy & Yoshi's Woolly World are utilized by Bomb Guys to attack, and they are thrown on an arc and remain in place after they land on the ground, exploding a while afterwards. Bombs explode prematurely if touched by Yoshi, damaging him, although Yoshi can grab the bombs with his tongue and hold them into his mouth for an unlimited time, then spit them at Shy Guy towers or wooden log structures to collapse them.

Bombs are critical in the boss fight against Naval Piranha. When one is spat into Naval Piranha's mouth, it explodes and reveals the plant's weak point.

Mario + Rabbids Sparks of Hope[edit]

Bombs in Mario + Rabbids Sparks of Hope appear only in the The Last Spark Hunter DLC as attacks from Proto Mecha King Bob-omb and Mecha King Bob-omb, causing explosions that deal area damage.

Princess Peach: Showtime![edit]

A single bomb appears in Princess Peach: Showtime! It is found in the stage The Case of the Rainy-Day Plot, where three Criminals plan to use it to blow up the clock tower. After finding the bomb, Detective Peach and the Junior Detective throw it out the window of the clock tower, where it explodes, causing no harm.

Profiles[edit]

Super Mario Bros. 2[edit]

  • Wii Virtual Console manual: These will explode a few seconds after you pick them up.
  • Nintendo 3DS Virtual Console manual description:
    • English (British):
      These will begin to flash a short time after being picked up and will eventually explode. Throw them at enemies, or at certain types of wall to clear a way through.
    • French (Europe):
      Une fois ramassées, elles clignotent un instant et finissent par exploser. Lancez-les sur vos ennemis ou sur certains murs pour les détruire.
    • German:
      Bomben fangen an zu blinken, kurz nachdem du sie aufgehoben hast, und explodieren wenige Sekunden später. Wirf sie auf Gegner oder bestimmte Wände, um dir einen Weg zu bahnen.
    • Italian:
      Dopo averla raccolta, lampeggerà per qualche istante per poi esplodere. Lanciala contro un nemico o usala per distruggere alcuni tipi di pareti e farti strada nel gioco.
    • Spanish (Europe):
      Empiezan a parpadear al poco tiempo de ser recogidas y explotan tras unos segundos. Úsalas para eliminar enemigos y para abrirte paso derribando ciertos tipos de muros.

Super Mario Advance[edit]

  • European instruction booklet: These will begin to flash when you pick them up, then they'll explode a few seconds later.[5]

Paper Mario: Sticker Star[edit]

  • Item description: Sometimes dropped by Bob-ombs. Calls forth a tossable bomb that can explode and hit multiple grounded foes.
  • Sticker Museum description: An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese バクダン[6][7][8] / 爆弾ばくだん[9]
Bakudan
Bomb
ダイナマイト[10]
Dainamaito
Dynamite Wrecking Crew
ジバクン[11]
Jibakun
Contraction of「自爆」(jibaku, self-destruct) and the honorific「~くん」(-kun) Wario World face variety
Dutch Bom[12] Bomb
French Bombe[?] Bomb
German Bombe[?] Bomb
Italian Bomba[?] Bomb
Spanish Bomba[?] Bomb

References[edit]

  1. ^ Arcade Archives VS. Wrecking Crew in-game manual. Page 7.
  2. ^ 1985. Wrecking Crew instruction booklet. Nintendo of America (American English). Page 6.
  3. ^ Super Mario Bros. 2 Inside Out, Part I. Page 5.
  4. ^ a b Bogenn, Tim (November 21, 2001). Luigi's Mansion Official Strategy Guide. BradyGAMES (American English). ISBN 0-7440-0119-6. Page 11.
  5. ^ Super Mario Advance European instruction booklet. Page 10.
  6. ^ VS. Wrecking Crew instruction card
  7. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 24.
  8. ^ Wrecking Crew '98 physical release manual. Nintendo (Japanese). Page 8.
  9. ^ Wrecking Crew '98 physical release manual. Nintendo (Japanese). Page 15.
  10. ^ 1985. Wrecking Crew Famicom instruction booklet. Nintendo (Japanese). Page 5.
  11. ^ 「ワリオワールド任天堂公式ガイドブック」 (Wario World Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 18Media:WW Shogakukan P18.jpg.
  12. ^ Club Nintendo (Netherlands) Classic. Page 31.