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|related=[[Ice Block]]<br>[[Ice platform]] | |related=[[Ice Block]]<br>[[Ice platform]] | ||
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'''Ice''', also referred to as '''ice patches''' or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]]. | '''Ice''',<ref>{{cite|author=[[Nintendo|Nintendo of America]]|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2007|page=14}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2009|page=16}}</ref> also referred to as '''ice patches''' or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]]. | ||
Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in isolation from discrete objects like Ice Blocks in ''[[Super Mario World]]''. | Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in isolation from discrete objects like Ice Blocks in ''[[Super Mario World]]''. | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW W3-1 2nd Star Coin.jpg|thumb|200px|[[Penguin Mario]] surrounded by ice in World 3-1]] | |||
Ice appears in ''[[New Super Mario Bros. Wii]]'' in much of the same capacity as it did in ''New Super Mario Bros.'' It makes up large swaths of the terrain in the snow-themed [[World 3 (New Super Mario Bros. Wii)|World 3]], including narrow corridors, slopes, and platforms. Ice reduces the player character's traction, making precise platforming difficult. In the above-ground courses, ice is a vibrant blue and seems to have a thin layer of snow embedded on their surfaces. Underground, ice is a duller blue and has nothing coating their surfaces. The ceilings are often lined with damaging [[icicle]]s that drop when the player character crosses underneath, exasperating the precariousness of the icy terrain. ''New Super Mario Bros. Wii'' introduces the [[Penguin Mario|Penguin form]], which allows the player character to remain surefooted on ice as if it were normal ground. The character can also belly slide along ice, enabling them to seamlessly slide over narrow gaps and even break [[Brick Block]]s. Ice appears in [[World 3-1 (New Super Mario Bros. Wii)|World 3-1]], [[World 3-3 (New Super Mario Bros. Wii)|World 3-3]], the boss room with [[Lemmy]] in {{world-link|3|tower|World 3-Tower (New Super Mario Bros.)}}, [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]], and the boss room with Lemmy in {{world-link|3|castle|World 3-Castle (New Super Mario Bros.)}}. Ice also makes up the floor of the [[Enemy Course]] in World 3, which features [[Ice Bro]]s. | |||
In addition to the returning [[Ice Block]]s, a number of new platforming objects have the slippery surface of ice, including [[Ice Wall]]s, [[Huge Icicle]]s, and floating [[ice platform]]s. | |||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
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SMG Toy Time Cannon.png|''Super Mario Galaxy'' | SMG Toy Time Cannon.png|''Super Mario Galaxy'' | ||
Bowser Galaxy Reactor Ice Planet.png|''Super Mario Galaxy'' | Bowser Galaxy Reactor Ice Planet.png|''Super Mario Galaxy'' | ||
NSMBW World 3-3 Screenshot.png|''New Super Mario Bros. Wii'' | NSMBW World 3-3 Screenshot.png|''New Super Mario Bros. Wii'' | ||
NSMBW World 3-Enemy Screenshot.png|''New Super Mario Bros. Wii'' | |||
SMG2 Freezy Flake Chimps Skating Challenge.png|''Super Mario Galaxy 2'' | SMG2 Freezy Flake Chimps Skating Challenge.png|''Super Mario Galaxy 2'' | ||
SMG2 Shiverburn Frozen.png|''Super Mario Galaxy 2'' | SMG2 Shiverburn Frozen.png|''Super Mario Galaxy 2'' | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=氷の床 | |Jap={{ruby|氷|こおり}} | ||
| | |JapR=Kōri | ||
| | |JapM=Ice | ||
| | |JapC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|title=『Super Mario Galaxy {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=25}}</ref> | ||
|Jap2=氷の床 | |||
|Jap2R=Kōri no Yuka | |||
|Jap2M=Ice Floor | |||
|Jap2C=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=136, 169|isbn=978-4-09-106569-8}}</ref> | |||
|FreA=Glace | |||
|FreAM=Ice | |||
|FreAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2007|page=36}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=38}}</ref> | |||
|SpaA=Hielo | |||
|SpaAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|date=2007|page=58}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=60}}</ref> | |||
}} | }} | ||
Revision as of 14:19, December 25, 2024
flowerpot | |||
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![]() Screenshot from Super Mario Bros. Wonder | |||
First appearance | Super Mario World (1990) | ||
Latest appearance | Super Mario Party Jamboree (2024) | ||
Effect | Surface that reduces traction | ||
|
Ice,[1][2] also referred to as ice patches or frozen surfaces, is one of the characterizing terrain elements of snow-themed levels in the Super Mario franchise. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into pits or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the Penguin Suit or Ice Skate.
Numerous icy objects have the same slippery property when stood on, including Ice Blocks, Ice Chunks, and Ice Meteors. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including slopes. Ice first appeared in isolation from discrete objects like Ice Blocks in Super Mario World.
History
Super Mario series
Super Mario World / Super Mario World: Super Mario Advance 2
Ice occurs in five levels within Super Mario World and its Game Boy Advance remake. Like the ground found in Ice Land in Super Mario Bros. 3, ice reduces Mario's (or Luigi's) traction, making it difficult to avoid running into hazards or time jumps. Yoshi also slides on the ice. It first appears in the underground level Donut Secret 2, where it resembles a pale-blue cave floor. Some of the ice form Semisolid Platforms and Slopes, and Spike Tops and cling to them like normal ground. This underground ice subsequently makes up the terrain in the sub-areas of Vanilla Dome 2, Vanilla Dome 3, and Valley of Bowser 4. In the Special Zone level Awesome, ice is above ground and resembles a pale-blue version of the normal ground tiles, and it is potentially covered in light snow. The ice forms concave depressions that unshelled Koopas kick their shells into.
Super Mario 64 / Super Mario 64 DS
Traction is reduced while Mario is on ice and he has difficulty turning in Super Mario 64, just like Super Mario World. It also stalls his momentum and can lead to imprecise jumps. Tiptoeing and crawling allows Mario to move with precision on ice but at the expense of speed. Unlike prior and subsequent appearances, the ice in Super Mario 64 is almost entirely clear, similar to glass. Ice that is suspended above ground has realistic-looking icicles hanging off of its sides. Penguins are surefooted on ice.
Ice first appears around the base of Cool, Cool Mountain. The first example is a a frozen pond near the Mother Penguin. This pond is not tied to any missions in the original Nintendo 64 version of the game, but it does provide the player an opportunity to engage with it in a risk-free environment, as the pond is enveloped by solid ground. In the Nintendo DS version, a Power Star appears under the pond during "Switch Star of Cool, Cool Mountain," which can broken only by a Ground Pound from Wario. Ice is otherwise impenetrable to Mario and the other two playable characters exclusive to Super Mario 64 DS—Yoshi and Luigi. Ice also forms a narrow bridge leading to a Power Star in the mission "Mario's Super Wall Kick," where slipping forces Mario back to the ground.
Ice is more prevalent in Snowman's Land. Chill Bully is on a broad, flat arena overhanging freezing water. He must be knocked-off in order to complete "Chill with the Bully." A bridge of ice appears near the summit of Snowman Mountain, where the Snowman itself tries blows gusts of wind in order to shake the player character off. He can only avoid being blown off by following the erratic movements of the Big Penguin on the bridge, who is unfazed by the wind, or by riding on top of its head.
New Super Mario Bros.
Ice patches are prominent in the snow-themed World 5 in New Super Mario Bros., where they appear alongside Ice Blocks. Unlike the blocks, ice patches make up ground, slopes, and unusual bits of terrain. Enemies do not slip on the ice. Bully-like shelled enemies called Snailicorns occur on the ice patches in some levels, and they slide back on the ice when attacked. Ice first appear in the underground-themed World 5-2, where Spike Tops crawl around them. They subsequently appear in the boss room of Template:World-link, where Mario (or Luigi) fights Bowser Jr. Ice patches subsequently make up the downward slopes of World 5-3, the terrain and narrow corridors of World 5-B, and the floors of World 5-Castle. It also covers the floor of the boss room with Petey Piranha.
Super Mario Galaxy
In Super Mario Galaxy, ice reduces Mario's (or Luigi's) traction if he tries to walk along it, which interferes wit his momentum and trajectory if he jumps. Mario also has difficulty turning while on ice. However, shaking the or
causes Mario to skate, which allows him to move much faster and make sharper turns. Mario performs an Axel when he jumps that is shorter in height than his normal jumps, but maintains the fast momentum of the skates. Most galaxies that incorporate ice in the terrain emphasize the dynamic mechanics of skating.
Ice makes up large parts of the terrain in the Freezeflame Galaxy. The entirety of the ring-shaped starting planet is made of translucent ice. During "The Frozen Peak of Baron Brrr," a belly-sliding penguin challenges Mario to a game of tag around this ring-shaped planet. Most ice occurs on the Freezy Peak, where it covers the surface of slides, floats, and the ground. The water around Freezy Peak is freezing water, making traversal along the ice precarious. During "Frosty Cosmic Mario Race," Mario is challenged by Cosmic Mario (or Cosmic Luigi if playing as Luigi) to a race across icy floors suspended over empty space. Outside of the Freezeflame Galaxy, ice appears in a cold area of the Toy Time Galaxy with ice cream and lollipop lifts. They make up the only stable ground of the ice sphere in Bowser's Galaxy Reactor.
New Super Mario Bros. Wii

Ice appears in New Super Mario Bros. Wii in much of the same capacity as it did in New Super Mario Bros. It makes up large swaths of the terrain in the snow-themed World 3, including narrow corridors, slopes, and platforms. Ice reduces the player character's traction, making precise platforming difficult. In the above-ground courses, ice is a vibrant blue and seems to have a thin layer of snow embedded on their surfaces. Underground, ice is a duller blue and has nothing coating their surfaces. The ceilings are often lined with damaging icicles that drop when the player character crosses underneath, exasperating the precariousness of the icy terrain. New Super Mario Bros. Wii introduces the Penguin form, which allows the player character to remain surefooted on ice as if it were normal ground. The character can also belly slide along ice, enabling them to seamlessly slide over narrow gaps and even break Brick Blocks. Ice appears in World 3-1, World 3-3, the boss room with Lemmy in Template:World-link, World 3-4, and the boss room with Lemmy in Template:World-link. Ice also makes up the floor of the Enemy Course in World 3, which features Ice Bros.
In addition to the returning Ice Blocks, a number of new platforming objects have the slippery surface of ice, including Ice Walls, Huge Icicles, and floating ice platforms.
Super Mario Galaxy 2
New Super Mario Bros. 2
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Super Mario 3D World
Super Mario Odyssey
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice.
Super Mario Maker 2
In Super Mario Maker 2, selecting the nighttime Snow theme causes all surfaces to have much lower traction. This is reflected in the appearance of Ground and Slopes, which become blue and icy. In the New Super Mario Bros. U game style, their appearance is reused from Cooligan Fields.
Super Mario Bros. Wonder
- “You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.”
- —Tip
Gallery
Sprites
Super Mario Maker 2 (Super Mario Bros. style)
Super Mario Maker 2 (Super Mario Bros. 3 style)
Super Mario Maker 2 (Super Mario World style)
Super Mario Maker 2 (New Super Mario Bros. U style)
Screenshots
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French (NOA) | Glace[6][7] | Ice | |
Spanish (NOA) | Hielo[8][9] | - |
References
- ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (English). Page 14.
- ^ Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet (PDF). Redmond: Nintendo of America (English). Page 16.
- ^ Nintendo Co., Ltd. (2007). 『Super Mario Galaxy
取扱説明書 』 (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 7. - ^ Nintendo Co., Ltd. (2009). 『New Super Mario Bros. Wii
取扱説明書 』 (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 25. - ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 136, 169.
- ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 36.
- ^ Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 38.
- ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (Spanish). Page 58.
- ^ Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 60.