User:Nintendo101/flowerpot: Difference between revisions

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====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:DonutSecret2.png|200px|thumb|left|Mario in Donut Secret 2]]
[[File:DonutSecret2.png|200px|thumb|left|Mario in Donut Secret 2]]
Ice is rare in ''[[Super Mario World]]'' and its [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], appearing in only two levels. Like the [[Ground (block)|ground]] found in [[Ice Land]] in ''[[Super Mario Bros. 3]]'', ice reduces [[Mario]]'s (or [[Luigi]]'s), making it difficult to avoid running into hazards or time [[jump]]s. [[Yoshi]] also slides on the ice. It first appears in the underground level [[Donut Secret 2]], where it resembles a pale-blue cave floor. Ice subsequently appears in the [[Special Zone]] level [[Awesome]], where large patches of ice form concave depressions that [[unshelled Koopa]]s kick their shells into. The ice here resembles a pale-blue version of the normal ground tiles, and potentially is covered in a light snow.
Ice is rare in ''[[Super Mario World]]'' and its [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]], appearing in only two levels. Like the [[Ground (block)|ground]] found in [[Ice Land]] in ''[[Super Mario Bros. 3]]'', ice reduces [[Mario]]'s (or [[Luigi]]'s), making it difficult to avoid running into hazards or time [[jump]]s. [[Yoshi]] also slides on the ice. It first appears in the underground level [[Donut Secret 2]], where it resembles a pale-blue cave floor. Some of the ice form [[Semisolid Platform]]s and [[Slope]]s, and [[Spike Top]]s and cling to them like normal ground. Ice subsequently appears in the [[Special Zone]] level [[Awesome]], where large patches of ice form concave depressions that [[unshelled Koopa]]s kick their shells into. The ice here resembles a pale-blue version of the normal ground tiles, and potentially is covered in a light snow.


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====

Revision as of 14:07, December 14, 2024

flowerpot
The third 10-flower coin in the level Outmaway Valley in Super Mario Bros. Wonder
Screenshot from Super Mario Bros. Wonder
First appearance Super Mario World (1990)
Latest appearance Super Mario Party Jamboree (2024)
Effect Surface that reduces traction
Related

Ice, also referred to as ice patches or frozen surfaces, is one of the characterizing terrain elements of snow-themed levels in the Super Mario franchise. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into pits or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the Penguin Suit or Ice Skate.

Numerous icy objects have the same slippery property when stood on, including Ice Blocks, Ice Chunks, and Ice Meteors. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including slopes. Ice first appeared in isolation from discrete objects like Ice Blocks in Super Mario World.

History

Super Mario series

Super Mario World / Super Mario World: Super Mario Advance 2

Mario collecting a Dragon Coin in Donut Secret 2.
Mario in Donut Secret 2

Ice is rare in Super Mario World and its Game Boy Advance remake, appearing in only two levels. Like the ground found in Ice Land in Super Mario Bros. 3, ice reduces Mario's (or Luigi's), making it difficult to avoid running into hazards or time jumps. Yoshi also slides on the ice. It first appears in the underground level Donut Secret 2, where it resembles a pale-blue cave floor. Some of the ice form Semisolid Platforms and Slopes, and Spike Tops and cling to them like normal ground. Ice subsequently appears in the Special Zone level Awesome, where large patches of ice form concave depressions that unshelled Koopas kick their shells into. The ice here resembles a pale-blue version of the normal ground tiles, and potentially is covered in a light snow.

Super Mario 64 / Super Mario 64 DS

Snowman's Land Star 2
Mario facing Chilly Bully on ice in Snowman's Land

Traction is reduced while Mario is on ice and he has difficulty turning in Super Mario 64, just like Super Mario World. It also stalls his momentum and can lead to imprecise jumps. Tiptoeing and crawling allows Mario to move with precision on ice but at the expense of speed. Unlike prior and subsequent appearances, the ice in Super Mario 64 is almost entirely clear, similar to glass. Ice that is suspended above ground has realistic-looking icicles hanging off of its sides. Penguins are surefooted on ice.

Ice first appears around the base of Cool, Cool Mountain. The first example is a a frozen pond near the Mother Penguin. This pond is not tied to any missions in the original Nintendo 64 version of the game, but it does provide the player an opportunity to engage with it in a risk-free environment, as the pond is enveloped by solid ground. In the Nintendo DS version, a Power Star appears under the pond during "Switch Star of Cool, Cool Mountain," which can broken only by a Ground Pound from Wario. Ice is otherwise impenetrable to Mario and the other two playable characters exclusive to Super Mario 64 DSYoshi and Luigi. Ice also forms a narrow bridge leading to a Power Star in the mission "Mario's Super Wall Kick," where slipping forces Mario back to the ground.

Ice is more prevalent in Snowman's Land. Chill Bully is on a broad, flat arena overhanging freezing water. He must be knocked-off in order to complete "Chill with the Bully." A bridge of ice appears near the summit of Snowman Mountain, where the Snowman itself tries blows gusts of wind in order to shake the player character off. He can only avoid being blown off by following the erratic movements of the Big Penguin on the bridge, who is unfazed by the wind, or by riding on top of its head.

New Super Mario Bros.

Prominent in World 5. Present in World 5-2, World 5-Tower (New Super Mario Bros.) boss room, World 5-3 (New Super Mario Bros.), World 5-B (New Super Mario Bros.), and World 5-Castle (New Super Mario Bros.) (inc. boss room).

Super Mario Galaxy

Artwork of Mario skating.
Artwork of Mario skating across ice in the instruction booklet

In Super Mario Galaxy, ice reduces Mario's (or Luigi's) traction if he tries to walk along it, which interferes wit his momentum and trajectory if he jumps. Mario also has difficulty turning while on ice. However, shaking the Wii Remote or Nunchuk causes Mario to skate, which allows him to move much faster and make sharper turns. Mario performs an Axel when he jumps that is shorter in height than his normal jumps, but maintains the fast momentum of the skates. Most galaxies that incorporate ice in the terrain emphasize the dynamic mechanics of skating.

Frosty Cosmic Mario Race from Super Mario Galaxy
Mario and Cosmic Mario skating across ice in the Freezeflame Galaxy

Ice makes up large parts of the terrain in the Freezeflame Galaxy. The entirety of the ring-shaped starting planet is made of translucent ice. During "The Frozen Peak of Baron Brrr," a belly-sliding penguin challenges Mario to a game of tag around this ring-shaped planet. Most ice occurs on the Freezy Peak, where it covers the surface of slides, floats, and the ground. The water around Freezy Peak is freezing water, making traversal along the ice precarious. During "Frosty Cosmic Mario Race," Mario is challenged by Cosmic Mario (or Cosmic Luigi if playing as Luigi) to a race across icy floors suspended over empty space. Outside of the Freezeflame Galaxy, ice appears in a cold area of the Toy Time Galaxy with ice cream and lollipop lifts. They make up the only stable ground of the ice sphere in Bowser's Galaxy Reactor.

New Super Mario Bros. Wii

Super Mario Galaxy 2

New Super Mario Bros. 2

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Super Mario 3D World

Super Mario Odyssey

Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice.

Super Mario Maker 2

In Super Mario Maker 2, selecting the nighttime Snow theme causes all surfaces to have much lower traction. This is reflected in the appearance of Ground and Slopes, which become blue and icy. In the New Super Mario Bros. U game style, their appearance is reused from Cooligan Fields.

Super Mario Bros. Wonder

“You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.”
Tip

Gallery

Sprites

Screenshots

Names in other languages

Language Name Meaning Notes

References