Red Coin: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tags: Mobile edit Advanced mobile edit
No edit summary
Line 9: Line 9:
==History==
==History==
===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
[[File:The Potted Ghost's Castle.PNG|thumb|Red coins can be revealed with the Magnifying Glass in ''Yoshi's Island: Super Mario Advance 3'']]
[[File:The Potted Ghost's Castle.PNG|thumb|left|Red coins being revealed while using the Magnifying Glass from ''Super Mario Advance 3: Yoshi's Island'']]
[[File:Red Coin Artwork - Yoshi's New Island.png|thumb|150px|left||Artwork of a red coin from ''[[Yoshi's New Island]]'']]
[[File:ManyCoins.PNG|frame|right]]
Red coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]'', where they are disguised as regular [[coin]]s. They have a slightly red tint to them, making them slightly easier to spot among most regular coins, although some regular coins are also tinted red (especially those collected from defeating certain enemies). Though visually the same size as regular coins, red coins have a slightly larger hitbox.{{ref needed}} The [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]] can be used to display which coins are red coins. Twenty red coins appear in each level, and grabbing them adds one point for each coin to [[Yoshi]]'s score tally at the end of the level. In addition, a pink variant of [[Bandit]] called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit. In [[Yoshi's Island: Super Mario Advance 3|the remake]], red coins lose their red tint.
Red coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]'', where they are disguised as regular [[coin]]s. In the original SNES version, red coins have a slightly red tint to them, making them slightly easier to spot among regular coins; however, some of these coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, ''[[Yoshi's Island: Super Mario Advance 3]]'', red coins are often identical to regular coins until grabbed. The [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]] can be used in both games to display which coins are red coins. Though visually the same size as regular coins, red coins have a slightly larger hitbox.


There are 20 red coins in each level, and grabbing them adds one point for each coin to [[Yoshi]]'s score tally at the end of the level. In addition, a pink variant of [[Bandit]] called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit.
Red coins have the same role in both ''[[Yoshi's Island DS]]'' and ''[[Yoshi's New Island]]'', though the Magnifying Glass does not return in either game.
 
====''Yoshi's Island DS''====
[[File:RedYoshiCoin.jpg|150px|thumb|Artwork of a red coin from ''[[Yoshi's Island DS]]'']]
In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', red coins work the same way as they did in their first appearance; however, the Magnifying Lens is absent in this game.
{{br|left}}
 
====''Yoshi's New Island''====
[[File:Red Coin Artwork - Yoshi's New Island.png|150px|thumb|left|Artwork of a red coin from ''[[Yoshi's New Island]]'']]
In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins.
{{br|right}}


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
[[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in the [[Super Mario 64 DS|Nintendo DS version]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', similar to the regular coins, Red Coins are now in 3D and as a result, look octagonal. Exclusive to this version, some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
Red Coins appear in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. Each of them are worth two [[Coin|Yellow Coin]]s. When eight Red Coins are collected in an area, a [[Power Star]] spawns above the nearby [[Star Marker]]. The following courses have the following Red Coin missions:
 
*[[Bob-omb Battlefield]] - [[Find the 8 Red Coins]]
*[[Whomp's Fortress]] - [[Red Coins on the Floating Isle]]
*[[Jolly Roger Bay]] - [[Red Coins on the Ship Afloat]]
*[[Cool, Cool Mountain]] - [[Frosty Slide for 8 Red Coins]]
*[[Big Boo's Haunt]] - [[Seek the 8 Red Coins]]
*[[Hazy Maze Cave]] - [[Elevate for 8 Red Coins]]
*[[Lethal Lava Land]] - [[8-Coin Puzzle with 15 Pieces]]
*[[Shifting Sand Land]] - [[Free Flying for 8 Red Coins]]
*[[Dire, Dire Docks]] - [[Pole-Jumping for Red Coins]]
*[[Snowman's Land]] - [[Shell Shreddin' for Red Coins]]
*[[Wet-Dry World]] - [[Go to Town for the Red Coins|Go to Town for Red Coins]]
*[[Tall, Tall Mountain]] - [[Scary 'Shrooms, Red Coins]]
*[[Tiny-Huge Island]] - [[Wiggler's Red Coins]]
*[[Tick Tock Clock]] - [[Stop Time for Red Coins]]
*[[Rainbow Ride]] - [[Coins Amassed in a Maze]]
 
Additionally, all three [[Cap Switch]] courses have eight Red Coins to obtain: [[Tower of the Wing Cap]], [[Behind the Waterfall|Cavern of the Metal Cap]], and [[The Secret Under the Moat|Vanish Cap Under the Moat]]. This also goes for the [[Bowser]] courses: [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], and [[Bowser in the Sky]]. There are also two secret courses that each have only one Power Star from obtaining Red Coins: [[The Secret Aquarium]] and [[Over the Rainbows|Wing Mario Over the Rainbow]].


{|class=wikitable style="text-align: center; width:50%; min-width:40em; margin: 0 auto"
In ''[[Super Mario 64 DS]]'', red coins are rendered with an octagonal look, like other coins. Certain [[Bob-omb Buddy|Bob-omb Buddies]] can review the location of red coins corresponding to a red coin mission.<ref>{{cite|quote=Some of us can sense where red coins are. See, look at the map below. Isn't that something? Mm hmmm! When you're looking for Stars with "red coins" in their names, our buddies will be waiting somewhere.|author=[[Bob-omb Buddy]]|date=2004|title=''[[Super Mario 64 DS]]''|publisher=[[Nintendo]]|language=en}}</ref> Red Coin missions exclusive to the remake include [[Red Coins in the House]], a mission of Snowman's Land; the [[Goomboss Battle]], [[Big Boo Battle]], and [[Chief Chilly Challenge]], and collecting them from the [[Boo]]s in the [[Courtyard (Peach's Castle)|Courtyard]].
|-
!colspan=2|<big>Red Coin missions</big>
|-
!width="50%"|Level
!width="50%"|Mission
|-
|[[Bob-omb Battlefield]]
|[[Find the 8 Red Coins]]
|-
|[[Whomp's Fortress]]
|[[Red Coins on the Floating Isle]]
|-
|[[Jolly Roger Bay]]
|[[Red Coins on the Ship Afloat]]
|-
|[[Cool, Cool Mountain]]
|[[Frosty Slide for 8 Red Coins]]
|-
|[[Big Boo's Haunt]]
|[[Seek the 8 Red Coins]]
|-
|[[Hazy Maze Cave]]
|[[Elevate for 8 Red Coins]]
|-
|[[Lethal Lava Land]]
|[[8-Coin Puzzle with 15 Pieces]]
|-
|[[Shifting Sand Land]]
|[[Free Flying for 8 Red Coins]]
|-
|[[Dire, Dire Docks]]
|[[Pole-Jumping for Red Coins]]
|-
|[[Snowman's Land]]
|[[Shell Shreddin' for Red Coins]] (N64)<br>[[Red Coins in the House]] (DS)
|-
|[[Wet-Dry World]]
|[[Go to Town for the Red Coins|Go to Town for Red Coins]]
|-
|[[Tall, Tall Mountain]]
|[[Scary 'Shrooms, Red Coins]]
|-
|[[Tiny-Huge Island]]
|[[Wiggler's Red Coins]]
|-
|[[Tick Tock Clock]]
|[[Stop Time for Red Coins]]
|-
|[[Rainbow Ride]]
|[[Coins Amassed in a Maze]]
|-
|rowspan="3"|''[[Cap Switch]] courses''
|[[Tower of the Wing Cap]]
|-
|[[Behind the Waterfall|Cavern of the Metal Cap]]
|-
|[[The Secret Under the Moat|Vanish Cap Under the Moat]]
|-
|rowspan="3"|''[[Bowser]] courses''
|[[Bowser in the Dark World]]
|-
|[[Bowser in the Fire Sea]]
|-
|[[Bowser in the Sky]]
|-
|rowspan="3"|''Character portraits (DS only)''
|[[Goomboss Battle]] (DS)
|-
|[[Big Boo Battle]] (DS)
|-
|[[Chief Chilly Challenge]] (DS)
|-
|colspan="2"|[[The Secret Aquarium]]
|-
|colspan="2"|[[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|colspan="2"|[[Courtyard (Peach's Castle)|Courtyard Boos]] (DS only)
|}


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Red Coin Challenge.png|thumb|left|A Red Coin in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''Super Mario Bros. Deluxe'']]
[[File:SMBDX Red Coin Challenge.png|thumb|left|A Red Coin in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''Super Mario Bros. Deluxe'']]
Red Coins are once again seen in ''[[Super Mario Bros. Deluxe]]''. In the game's Challenge Mode, they (along with [[Yoshi's Egg|Yoshi Egg]]s) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end. Despite the game's sprites being based primarily off those of the original ''[[Super Mario Bros.]]'', Red Coins have a vastly different appearance from normal coins, being more round with a circular imprint. The Album Book artwork depicts a Red Coin with [[Mario]]'s face imprinted on it.
Red Coins<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|date=1999|page=16|publisher=Nintendo of America|language=en|quote=Also, just finding the Red Coins and Yoshi Egg does not count; you must pick them up.}}</ref> have a role in Challenge Mode, where they and [[Yoshi's Egg|Yoshi Egg]]s can be collected to obtain medals. They are not a recolor of Coins, unlike in other appearance. Each stage has five Red Coins, and collecting them is required to obtain the Red Coin Medal.<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=16}}</ref> One of the Album Book pictures depicts a mugshot of [[Mario]] on a Red Coin.
{{br}}
{{br}}


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]]
[[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]]
Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]].
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]] and are depicted with an imprint of a sun.


In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.
Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life.


{|class=wikitable style="text-align: center; width:50%; min-width:50em; margin: 0 auto"
The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable:
|-
 
!colspan=3|<big>Red Coin episodes</big>
*Main courses:
|-
**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]]
!width="35%"|Level
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00
!width="45%"|Episode
**[[Gelato Beach]]:[[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]]
!width="20%"|Time limit
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]]
|-
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00
|rowspan="2"|[[Bianco Hills]]
**[[Red Coins in a Bottle]] and [[The Red Coin Fish]]
|[[Red Coins of Windmill Village]]
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]]
|No limit
*Secret levels
|-
**Bianco Hills: [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30)
|[[The Red Coins of the Lake]]
**Ricco Harbor: [[The Secret of Ricco Tower]], with a time limit of 1:30
|No limit
**Gelato Beach: [[Dune Bud Sand Castle Secret]], with a time limit of 1:00
|-
**Pinna Park: [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
|[[Ricco Harbor]]
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30
|[[Red Coins on the Water]]
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00)
|2:00
*[[Pianta Village]] - [[Secret of the Village Underside]], with a time limit of 1:30
|-
*Other:
|rowspan="2"|[[Gelato Beach]]
**[[Delfino Airstrip]] - [[Red Coin Waterworks]], with a time limit of 2:00
|[[The Sand Bird is Born]]
**[[Pachinko Game]]
|No limit
**[[Lily Pad Ride]]
|-
**[[Red Coin Field]]
|[[Red Coins in the Coral Reef]]
|No limit
|-
|[[Pinna Park]]
|[[Red Coins of the Pirate Ships]]
|No limit
|-
|[[Sirena Beach]]
|[[Red Coins in the Hotel]]
|5:00
|-
|rowspan="2"|[[Noki Bay]]
|[[Red Coins in a Bottle]]
|No limit
|-
|[[The Red Coin Fish]]
|No limit
|-
|[[Pianta Village]]
|[[Fluff Festival Coin Hunt]]
|No limit
|-
!colspan=3|<big>Red Coin secret levels</big>
|-
|rowspan="2"|[[Bianco Hills]]
|[[The Hillside Cave Secret]]
|1:00
|-
|[[The Secret of the Dirty Lake]]
|1:30
|-
|[[Ricco Harbor]]
|[[The Secret of Ricco Tower]]
|1:30
|-
|[[Gelato Beach]]
|[[Dune Bud Sand Castle Secret]]
|1:00
|-
|rowspan="2"|[[Pinna Park]]
|[[The Beach Cannon's Secret]]
|1:00
|-
|[[The Yoshi-Go-Round's Secret]]
|2:00
|-
|[[Noki Bay]]
|[[The Shell's Secret]]
|1:30
|-
|rowspan="2"|[[Sirena Beach]]
|[[The Hotel Lobby's Secret]]
|1:30
|-
|[[The Secret of Casino Delfino]]
|1:00
|-
|[[Pianta Village]]
|[[Secret of the Village Underside]]
|1:30
|-
!colspan=3|<big>Other Red Coin episodes</big>
|-
|[[Delfino Airstrip]]
|[[Red Coin Waterworks]]
|2:00
|-
|rowspan="3"|[[Delfino Plaza]]
|[[Pachinko Game]]
|No limit
|-
|[[Lily Pad Ride]]
|No limit
|-
|[[Red Coin Field]]
|No limit
|}


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Ring NSMB.png|frame|right]]
[[File:Red Ring NSMB.png|frame|right]]
In ''[[New Super Mario Bros.]]'', there are [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a [[1-Up Mushroom]] instead of a power-up. Red Coins have the same value as regular coins, unlike in ''Super Mario 64''.
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead.
 
The Red Coin sound effect takes priority over the [[coin]] sound effect, as seen when picking up a Red Coin surrounded by coins.<ref>{{cite|author=Yply42|date=May 9, 2020|url=youtu.be/qq6O7JqEtTo?t=719|title=''New Super Mario Bros.'' All Red Coins in 22:15 (WR)|timestamp=11:59|accessdate=November 12, 2024|publisher=YouTube|language=en}}</ref>


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Red shiny coin.png|frame|left]]
[[File:Red shiny coin.png|frame|left]]
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the same function as in the preceding game, this time giving power-ups to all on-screen players (excluding those in a [[bubble]]) when all eight coins are collected. Items are given corresponding to each player's power-up status. Unlike in the previous game, collecting Red Coins would give [[Small Mario]] a [[Fire Flower]] (or another equivalent power-up) instead of a [[Super Mushroom]]. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.
Red Coins and Red Rings are the same in ''[[New Super Mario Bros. Wii]]'' as before, but in the added co-op multiplayer mode, collecting eight Red Coins spawns a power-up for all players except for those trapped in a [[bubble]]. [[Small Mario|Small characters]] do not receive a [[Super Mushroom]] as a reward, unlike before. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Red Coins later appear along with Red Rings in ''[[Super Mario 3D Land]]'', working like they do in the ''New Super Mario Bros.'' games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.
Red Coins and Red Rings appear in ''[[Super Mario 3D Land]]'' with the same role as in ''New Super Mario Bros. Wii'', but a difference is that only five Red Coins spawn.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Line 259: Line 113:


===''Mario Golf: Toadstool Tour''===
===''Mario Golf: Toadstool Tour''===
Red Coins appear in ''[[Mario Golf: Toadstool Tour]]'' of the Coin Shoot mode. They are worth 10 coins when the ball is near them.
Red Coins appear in the Coin Shoot mode of ''[[Mario Golf: Toadstool Tour]]''. They are worth 10 coins when the ball is near them.


===''Mario Pinball Land''===
===''Mario Pinball Land''===
Line 265: Line 119:


===''Mario Power Tennis''===
===''Mario Power Tennis''===
Red Coins in ''[[Mario Power Tennis]]'' appear as 8-bit ''[[Mario Bros. (game)|Mario Bros.]]'' sprites in the mini-game [[Coin Collectors]]. They are worth fifty points when collected.
Red Coins in ''[[Mario Power Tennis]]'' appear as 8-bit ''[[Mario Bros. (game)|Mario Bros.]]'' sprites in the mini-game [[Coin Collectors]]. They are worth fifty points.


===''Mario Hoops 3-on-3''===
===''Mario Hoops 3-on-3''===
Line 299: Line 153:
==Profiles==
==Profiles==
===Super Mario Sunshine===
===Super Mario Sunshine===
*'''Instruction booklet bio:''' "''There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>
{{multilang profile
|type=manual
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}}


===''Yoshi's Crafted World''===
===''Yoshi's Crafted World''===
*'''North American website bio:''' "''There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge.''"<ref>[https://yoshiscraftedworld.nintendo.com/explore/ Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes]. ''yoshiscraftedworld.nintendo.com''. Retrieved March 29, 2024. ([https://web.archive.org/web/20230518012221/https://yoshiscraftedworld.nintendo.com/explore/ Archived] May 18, 2023, 01:22:21 UTC via Wayback Machine.)</ref>
{{Multilang profile
|type=website
|EngA=There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge.''"<ref>{{cite|url=yoshiscraftedworld.nintendo.com/explore|title=Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes|publisher=yoshiscraftedworld.nintendo.com|accessdate=March 29, 2024|archive=web.archive.org/web/20230518012221/https://yoshiscraftedworld.nintendo.com/explore}}</ref>}}


==Gallery==
==Gallery==
Line 378: Line 236:


==Trivia==
==Trivia==
*In ''[[New Super Mario Bros.]]'', it is possible for the Red Coin sound effect to cancel out the sound effect of a [[coin]]. This can occur when picking up a Red Coin surrounded by coins.<ref>{{cite|author=Yply42|date=May 9, 2020|url=https://youtu.be/qq6O7JqEtTo?t=719|title=New Super Mario Bros. All Red Coins in 22:15 (WR)|publisher=YouTube|accessdate=March 13, 2021}}</ref>
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star.
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star.



Revision as of 13:16, November 12, 2024

This article is about the special coin from many games used for collection challenges. For the coin from Wario Land 3, see colored coin. For the red Banana Coin from Donkey Kong 64, see Banana Coin.
Not to be confused with Pink Coin.
Red Coin
A Red Coin from Super Mario 3D World.
Artwork from Super Mario 3D World
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Super Mario Party Jamboree (2024)

Red Coins (also formatted as red coins)[1][2] are a relatively common type of coin in the Super Mario franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by Purple Coins in Super Mario Galaxy and Super Mario Galaxy 2, which must be collected to acquire Power Stars.

History

Yoshi's Island series

Red coins can be revealed with the Magnifying Glass in Yoshi's Island: Super Mario Advance 3
Artwork of a red coin, from Yoshi's New Island.
Artwork of a red coin from Yoshi's New Island

Red coins are first seen in Super Mario World 2: Yoshi's Island, where they are disguised as regular coins. They have a slightly red tint to them, making them slightly easier to spot among most regular coins, although some regular coins are also tinted red (especially those collected from defeating certain enemies). Though visually the same size as regular coins, red coins have a slightly larger hitbox.[citation needed] The Magnifying Glass can be used to display which coins are red coins. Twenty red coins appear in each level, and grabbing them adds one point for each coin to Yoshi's score tally at the end of the level. In addition, a pink variant of Bandit called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit. In the remake, red coins lose their red tint.

Red coins have the same role in both Yoshi's Island DS and Yoshi's New Island, though the Magnifying Glass does not return in either game.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Artwork of a Red Coin for Super Mario 64
Artwork of a Red Coin from Super Mario 64

Red Coins appear in Super Mario 64 and its remake. Each of them are worth two Yellow Coins. When eight Red Coins are collected in an area, a Power Star spawns above the nearby Star Marker. The following courses have the following Red Coin missions:

Additionally, all three Cap Switch courses have eight Red Coins to obtain: Tower of the Wing Cap, Cavern of the Metal Cap, and Vanish Cap Under the Moat. This also goes for the Bowser courses: Bowser in the Dark World, Bowser in the Fire Sea, and Bowser in the Sky. There are also two secret courses that each have only one Power Star from obtaining Red Coins: The Secret Aquarium and Wing Mario Over the Rainbow.

In Super Mario 64 DS, red coins are rendered with an octagonal look, like other coins. Certain Bob-omb Buddies can review the location of red coins corresponding to a red coin mission.[3] Red Coin missions exclusive to the remake include Red Coins in the House, a mission of Snowman's Land; the Goomboss Battle, Big Boo Battle, and Chief Chilly Challenge, and collecting them from the Boos in the Courtyard.

Super Mario Bros. Deluxe

Challenge Mode
A Red Coin in World 1-1 in Super Mario Bros. Deluxe

Red Coins[4] have a role in Challenge Mode, where they and Yoshi Eggs can be collected to obtain medals. They are not a recolor of Coins, unlike in other appearance. Each stage has five Red Coins, and collecting them is required to obtain the Red Coin Medal.[5] One of the Album Book pictures depicts a mugshot of Mario on a Red Coin.

Super Mario Sunshine

Artwork of a red coin in Super Mario Sunshine
Artwork of a red coin from Super Mario Sunshine.

Red coins[6][7] in Super Mario Sunshine have a similar role as in Super Mario 64, since at least one episode involves Mario having to collect eight of them a prize, which in this case is a Shine Sprite. Red coins, like blue coins, do not affect the coin total, unlike before, though both restore two health points of Mario's life meter and are depicted with an imprint of a sun.

Some areas have floor objects called Red Switch Plates[8] (also localized as Red Blocks,[9] red buttons, or red switches[10]) that make red coins appear with a time limit. A red switch always appears on the starting platform of Secret Levels, and when the player Ground Pounds the red switches, eight Red Coins appear and the timer is activated. Mario must then collect all 8 Red Coins before time runs out or he loses a life.

The object of collecting red coins applies to the following episodes, as well as the time limit, if applicable:

New Super Mario Bros.

Red Coin Spinning NSMB.gif
In-game render of a Red Ring in New Super Mario Bros.

A mechanic with Red Coins was implemented in New Super Mario Bros., and would become common in side-scrolling games of the Super Mario series in general. Red Coins spawn by going through a Red Ring, but collecting all of them only rewards a power-up, though if the player is in any form above Super Mario, a 1-Up Mushroom appears instead.

The Red Coin sound effect takes priority over the coin sound effect, as seen when picking up a Red Coin surrounded by coins.[11]

New Super Mario Bros. Wii

Red shiny coin.png

Red Coins and Red Rings are the same in New Super Mario Bros. Wii as before, but in the added co-op multiplayer mode, collecting eight Red Coins spawns a power-up for all players except for those trapped in a bubble. Small characters do not receive a Super Mushroom as a reward, unlike before. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.

Super Mario 3D Land

Red Coins and Red Rings appear in Super Mario 3D Land with the same role as in New Super Mario Bros. Wii, but a difference is that only five Red Coins spawn.

New Super Mario Bros. 2

Red Coins
Red Coins attached with parachutes in New Super Mario Bros. 2

Red Coins appear once again in New Super Mario Bros. 2. Like in the previous New Super Mario Bros. games, Mario or Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a Gold Mushroom (only in Coin Rush mode), depending on his current form. When Mario or Luigi touches a Red Ring, Red Coins could appear in predetermined locations, sometimes falling in parachutes.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. Deluxe

The Mario Bros. and Toads collecting Red Coins in New Super Mario Bros. U

Red Coins, along with Red Rings, reappear in New Super Mario Bros. U. They function as they did in New Super Mario Bros. Wii; all eight Red Coins must be collected for items to appear. The similar Green Coins and Green Rings make their debut appearance, which are used in a similar way but five sets of three coins must be collected instead of eight. Green Coins also disappear quicker.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Red Coin in Super Mario 3D World
Red Coins in Super Mario 3D World

Red Coins and Red Rings reappear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They function as they do in the New Super Mario Bros. games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In Super Mario 3D World + Bowser's Fury, the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G to a more natural progression: C, C#, D, D#, E, F, F#, G.

Super Mario Run

Red Coin from Super Mario Run

Red Coins and Red Rings reappear in Super Mario Run. Mario only needs to collect five Red Coins, similar to in Super Mario 3D Land. Collecting all five will give Mario a Super Star.

Mario Party series

Red Coins sometimes appear in the Mario Party series. In Mario Party-e, their first appearance in the series, Red Coins are one of the main collectibles in Waluigi's Reign, where they are worth five points, more than the value of regular coins. In Mario Party DS, Red Coins appear in bonus mini-games, taking the role that coin bags had in previous Mario Party games, as they are, like coin bags, worth five Coins and less common. In Mario Party: Star Rush, Red Coins can be obtained in any of the Coin Chaos minigames, occasionally in Level 2 and very commonly in Level 3, but not in Level 1 unless an amiibo is used. With the Coin Bag item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. However, using the Double Medal item doubles this to a value of 6 normal Coins. If a Lava Bubble item is used, any source of coins, including Red Coins, and items burn up. In Super Mario Party, Red Coins appear in Partner Party, giving the character five coins when they pass one. In Super Mario Party's minigame Strike It Rich, a Red Coin can be produced from a ? Block if the player times a jump perfectly, and collecting one is worth three regular Coins.

Mario Net Quest

In Mario Net Quest, Red Coins are a collectible item. They give the player 1000 points when clicked.

Mario Golf: Toadstool Tour

Red Coins appear in the Coin Shoot mode of Mario Golf: Toadstool Tour. They are worth 10 coins when the ball is near them.

Mario Pinball Land

In Mario Pinball Land, if Mario hits a Red Switch hard enough, eight Red Coins pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit, like with the Red Coin missions in Super Mario Sunshine. Once Mario obtains all of the Red Coins in time, he obtains a Star; otherwise, the Red Coins disappear and need to be collected again in the same locations after the Red Switch is hit again. Collecting a Red Coin grants 5,000 points and also counts as one regular coin.

Mario Power Tennis

Red Coins in Mario Power Tennis appear as 8-bit Mario Bros. sprites in the mini-game Coin Collectors. They are worth fifty points.

Mario Hoops 3-on-3

Rainbow Ship
Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin

Red Coins appear in Mario Hoops 3-on-3 under the name 10 Coins. They can be found in ? Panels, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted. These coins have a star imprint unlike the regular coins in the game.

Luigi's Mansion: Dark Moon

Multiplayer mode
Players having collected all four Red Coins in ScareScraper mode

Red Coins appear in the 3DS title, Luigi's Mansion: Dark Moon, with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, ScareScraper. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.

Mario & Luigi: Dream Team

Red Coins make appearances in the Dream World of Mario & Luigi: Dream Team as a time-based challenge. In locations such as Dreamy Somnom Woods or Dreamy Wakeport, hitting a Red Coin Block spawns eight Red Coins in a specific area. Mario and Dreamy Luigi must collect all of them to progress.

Super Smash Bros. series

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, eight Red Coins appear in the Golden Plains stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.

Mario + Rabbids series

In the Mario + Rabbids series, Red Coins and Red Rings first appear in Mario + Rabbids Kingdom Battle, where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use. They also return in Mario + Rabbids Sparks of Hope.

Yoshi's Crafted World

After having been replaced by Stamp Patches in its predecessor, Yoshi's Woolly World, Red Coins return in Yoshi's Crafted World. This time, they are distinguishable from regular Coins in that they spin counterclockwise, whereas regular Coins spin clockwise. Unlike in the previous Yoshi games, they have an imprint of a Yoshi's Egg.

Mario Kart Tour

Metal Mario approaching a Red Coin during the Ring Race in New York Tour's Dry Bowser Cup
Metal Mario approaching a Red Coin during a Ring Race held in 3DS Rock Rock Mountain

In Mario Kart Tour, Red Coins appear in the Coin Rush mode and in bonus challenges. When a driver with the Coin Box special item is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in Super Mario 64, they are worth two coins.

Unused appearances

Super Mario World

SMWbetacoin.gif

Super Mario World was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused during the game's development. They can only be accessed by hacking the game.

Profiles

Super Mario Sunshine

  • Instruction booklet description:
    • English:
      There are 8 red coins in each level, and each coin restores two health points. Collect all 8 coins with one life to get a Shine Sprite."[12]

Yoshi's Crafted World

  • Website description:
    • English (American):
      There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge."[13]

Gallery

Names in other languages

Language Name Meaning Notes
Chinese (simplified) 红色硬币[?]
Hóngsè Yìngbì
Red Coin Super Mario 64, Super Mario 64 DS and Mario + Rabbids Sparks of Hope
红硬币[?]
Hóng Yìngbì
Yoshi's Island: Super Mario Advance 3
Chinese (traditional) 紅金幣[21]
Hóng Jīnbì
Red Coin
Dutch Rode munt[17] Red Coin
French Pièce Rouge[20] Red Coin
German Rote Münze[18] Red Coin
Italian Moneta Rossa[19] Red Coin Earlier games
Moneta rossa[?] Red coin Recent games
Korean 레드코인[?]
Redeu koin
Red Coin
Russian Красная Монета[?]
Krasnaya Moneta
Red Coin
Красная монетка[?]
Krasnaya monetka
Spanish Moneda Roja[16] Red Coin

Trivia

References

  1. ^ Various Message Blocks in Super Mario World 2: Yoshi's Island and Yoshi's Island DS, as well as in the Yoshi's New Island digital manual
  2. ^ "Red coin collected!" – 2013. Luigi's Mansion: Dark Moon (ScareScraper mode). Nintendo (British English only).
  3. ^ "Some of us can sense where red coins are. See, look at the map below. Isn't that something? Mm hmmm! When you're looking for Stars with "red coins" in their names, our buddies will be waiting somewhere." – Bob-omb Buddy (2004). Super Mario 64 DS. Nintendo (English).
  4. ^ "Also, just finding the Red Coins and Yoshi Egg does not count; you must pick them up." – 1999. Super Mario Bros. Deluxe instruction booklet. Nintendo of America (English). Page 16.
  5. ^ Super Mario Bros. Deluxe instruction booklet. Page 16.
  6. ^ "I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!" – Pianta (2002). Super Mario Sunshine. Gelato Beach: Nintendo (English).
  7. ^ "There are red coins all over the place, aren't there? Weird." – Pianta (2002). Super Mario Sunshine. Bianco Hills: Nintendo (English).
  8. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-3961-2. Page 15.
  9. ^ Loe, Casey (2002). Super Mario Sunshine Perfect Guide. Versus Books. ISBN 1-931886-09-3. Page 35.
  10. ^ Averill, Alan; Villarreal, Jennifer (2002). Super Mario Sunshine: The Official Nintendo Player's Guide. Nintendo Power. ISBN 1-930206-23-2. Page 51, 86.
  11. ^ Yply42 (May 9, 2020). New Super Mario Bros. All Red Coins in 22:15 (WR) (11:59). YouTube (English). Retrieved November 12, 2024.
  12. ^ 2002. Super Mario Sunshine instruction booklet. Nintendo of America. Page 29.
  13. ^ Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes. yoshiscraftedworld.nintendo.com. Retrieved March 29, 2024. (Archived May 18, 2023, 01:22:21 UTC via Wayback Machine.)
  14. ^ 1995. Super Mario: Yossy Island instruction booklet. Nintendo (Japanese). Page 12.
  15. ^ 1996. Super Mario 64 instruction booklet. Nintendo (Japanese). Page 18.
  16. ^ Zelaznogtv (August 1, 2024). La Moneda Roja Imposible de Obtener | Super Mario 64 | Montaña helada - #15 (02:26). YouTube (European Spanish). Retrieved November 7, 2024.
  17. ^ 2014. Yoshi's New Island electronic manual (PDF). Nintendo of Europe (Dutch). Page 28.
  18. ^ PokemontasLP (July 2, 2015). DIE EINSAME ROTE MÜNZE - Super Mario 64 Ep.24 (09:39). YouTube (German). Retrieved November 7, 2024.
  19. ^ IAmPepiaruZorbet (December 14, 2013). SUPER MARIO 64 DS | Stella #69 | Abisso Acquatico | Saltando di palo in... Moneta Rossa (0:18). YouTube (Italian). Retrieved November 7, 2024.
  20. ^ SuperBrioche - Let's Play - VOD Twitch (February 2, 2021). Super Mario 64 Let's Play 3/13 La Pièce Rouge du Démon... (Nintendo Switch) (0:53). YouTube (French). Retrieved November 7, 2024.
  21. ^ 2012. New Super Mario Bros. 2 digital manual (PDF). Nintendo (Traditional Chinese).[page number needed]