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{{item-infobox |image=[[Image:Sms_red_coin.jpg|150px]]|name=Coin|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' (1995) |latest_appearance=''[[New Super Mario Bros. Wii]]'' (2009)}}
{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[Colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
Red Coins are [[coins]] that sometimes appear along with [[Yellow Coin]]s in the Mario series. The only difference between a yellow coin and a red coin is that red coins are worth 2 coins while yellow coins are worth one coin.
{{distinguish|Pink Coin}}
{{item infobox  
|image=[[File:Red Coin SM3DW Prima.jpg|200px]]<br>Artwork from ''Super Mario 3D World''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
}}
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
==History==
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
[[File:The Potted Ghost's Castle.PNG|thumb|left|Red coins being revealed while using the Magnifying Glass from ''Super Mario Advance 3: Yoshi's Island'']]
[[File:ManyCoins.PNG|frame|right]]
Red coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]'', where they are disguised as regular [[coin]]s. In the original SNES version, red coins have a slightly red tint to them, making them slightly easier to spot among regular coins; however, some of these coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, ''[[Yoshi's Island: Super Mario Advance 3]]'', red coins are often identical to regular coins until grabbed. The [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]] can be used in both games to display which coins are red coins. Though visually the same size as regular coins, red coins have a slightly larger hitbox.
 
There are 20 red coins in each level, and grabbing them adds one point for each coin to [[Yoshi]]'s score tally at the end of the level. In addition, a pink variant of [[Bandit]] called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit.
 
====''Yoshi's Island DS''====
[[File:RedYoshiCoin.jpg|150px|thumb|Artwork of a red coin from ''[[Yoshi's Island DS]]'']]
In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', red coins work the same way as they did in their first appearance; however, the Magnifying Lens is absent in this game.
{{br|left}}
 
====''Yoshi's New Island''====
[[File:Red Coin Artwork - Yoshi's New Island.png|150px|thumb|left|Artwork of a red coin from ''[[Yoshi's New Island]]'']]
In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins.
{{br|right}}
 
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in the [[Super Mario 64 DS|Nintendo DS version]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', similar to the regular coins, Red Coins are now in 3D and as a result, look octagonal. Exclusive to this version, some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
 
{|class=wikitable style="text-align: center; width:50%; min-width:40em; margin: 0 auto"
|-
!colspan=2|<big>Red Coin missions</big>
|-
!width="50%"|Level
!width="50%"|Mission
|-
|[[Bob-omb Battlefield]]
|[[Find the 8 Red Coins]]
|-
|[[Whomp's Fortress]]
|[[Red Coins on the Floating Isle]]
|-
|[[Jolly Roger Bay]]
|[[Red Coins on the Ship Afloat]]
|-
|[[Cool, Cool Mountain]]
|[[Frosty Slide for 8 Red Coins]]
|-
|[[Big Boo's Haunt]]
|[[Seek the 8 Red Coins]]
|-
|[[Hazy Maze Cave]]
|[[Elevate for 8 Red Coins]]
|-
|[[Lethal Lava Land]]
|[[8-Coin Puzzle with 15 Pieces]]
|-
|[[Shifting Sand Land]]
|[[Free Flying for 8 Red Coins]]
|-
|[[Dire, Dire Docks]]
|[[Pole-Jumping for Red Coins]]
|-
|[[Snowman's Land]]
|[[Shell Shreddin' for Red Coins]] (N64)<br>[[Red Coins in the House]] (DS)
|-
|[[Wet-Dry World]]
|[[Go to Town for the Red Coins|Go to Town for Red Coins]]
|-
|[[Tall, Tall Mountain]]
|[[Scary 'Shrooms, Red Coins]]
|-
|[[Tiny-Huge Island]]
|[[Wiggler's Red Coins]]
|-
|[[Tick Tock Clock]]
|[[Stop Time for Red Coins]]
|-
|[[Rainbow Ride]]
|[[Coins Amassed in a Maze]]
|-
|rowspan="3"|''[[Cap Switch]] courses''
|[[Tower of the Wing Cap]]
|-
|[[Behind the Waterfall|Cavern of the Metal Cap]]
|-
|[[The Secret Under the Moat|Vanish Cap Under the Moat]]
|-
|rowspan="3"|''[[Bowser]] courses''
|[[Bowser in the Dark World]]
|-
|[[Bowser in the Fire Sea]]
|-
|[[Bowser in the Sky]]
|-
|rowspan="3"|''Character portraits (DS only)''
|[[Goomboss Battle]] (DS)
|-
|[[Big Boo Battle]] (DS)
|-
|[[Chief Chilly Challenge]] (DS)
|-
|colspan="2"|[[The Secret Aquarium]]
|-
|colspan="2"|[[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|colspan="2"|[[Courtyard (Peach's Castle)|Courtyard Boos]] (DS only)
|}
 
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Red Coin Challenge.png|thumb|left|A Red Coin in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''Super Mario Bros. Deluxe'']]
Red Coins are once again seen in ''[[Super Mario Bros. Deluxe]]''. In the game's Challenge Mode, they (along with [[Yoshi's Egg|Yoshi Egg]]s) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end. Despite the game's sprites being based primarily off those of the original ''[[Super Mario Bros.]]'', Red Coins have a vastly different appearance from normal coins, being more round with a circular imprint. The Album Book artwork depicts a Red Coin with [[Mario]]'s face imprinted on it.
{{br}}
 
====''Super Mario Sunshine''====
[[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]]
Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]].
 
In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.
 
{|class=wikitable style="text-align: center; width:50%; min-width:50em; margin: 0 auto"
|-
!colspan=3|<big>Red Coin episodes</big>
|-
!width="35%"|Level
!width="45%"|Episode
!width="20%"|Time limit
|-
|rowspan="2"|[[Bianco Hills]]
|[[Red Coins of Windmill Village]]
|No limit
|-
|[[The Red Coins of the Lake]]
|No limit
|-
|[[Ricco Harbor]]
|[[Red Coins on the Water]]
|2:00
|-
|rowspan="2"|[[Gelato Beach]]
|[[The Sand Bird is Born]]
|No limit
|-
|[[Red Coins in the Coral Reef]]
|No limit
|-
|[[Pinna Park]]
|[[Red Coins of the Pirate Ships]]
|No limit
|-
|[[Sirena Beach]]
|[[Red Coins in the Hotel]]
|5:00
|-
|rowspan="2"|[[Noki Bay]]
|[[Red Coins in a Bottle]]
|No limit
|-
|[[The Red Coin Fish]]
|No limit
|-
|[[Pianta Village]]
|[[Fluff Festival Coin Hunt]]
|No limit
|-
!colspan=3|<big>Red Coin secret levels</big>
|-
|rowspan="2"|[[Bianco Hills]]
|[[The Hillside Cave Secret]]
|1:00
|-
|[[The Secret of the Dirty Lake]]
|1:30
|-
|[[Ricco Harbor]]
|[[The Secret of Ricco Tower]]
|1:30
|-
|[[Gelato Beach]]
|[[Dune Bud Sand Castle Secret]]
|1:00
|-
|rowspan="2"|[[Pinna Park]]
|[[The Beach Cannon's Secret]]
|1:00
|-
|[[The Yoshi-Go-Round's Secret]]
|2:00
|-
|[[Noki Bay]]
|[[The Shell's Secret]]
|1:30
|-
|rowspan="2"|[[Sirena Beach]]
|[[The Hotel Lobby's Secret]]
|1:30
|-
|[[The Secret of Casino Delfino]]
|1:00
|-
|[[Pianta Village]]
|[[Secret of the Village Underside]]
|1:30
|-
!colspan=3|<big>Other Red Coin episodes</big>
|-
|[[Delfino Airstrip]]
|[[Red Coin Waterworks]]
|2:00
|-
|rowspan="3"|[[Delfino Plaza]]
|[[Pachinko Game]]
|No limit
|-
|[[Lily Pad Ride]]
|No limit
|-
|[[Red Coin Field]]
|No limit
|}
 
====''New Super Mario Bros.''====
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Ring NSMB.png|frame|right]]
In ''[[New Super Mario Bros.]]'', there are [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a [[1-Up Mushroom]] instead of a power-up. Red Coins have the same value as regular coins, unlike in ''Super Mario 64''.
 
====''New Super Mario Bros. Wii''====
[[File:Red shiny coin.png|frame|left]]
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the same function as in the preceding game, this time giving power-ups to all on-screen players (excluding those in a [[bubble]]) when all eight coins are collected. Items are given corresponding to each player's power-up status. Unlike in the previous game, collecting Red Coins would give [[Small Mario]] a [[Fire Flower]] (or another equivalent power-up) instead of a [[Super Mushroom]]. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.
 
====''Super Mario 3D Land''====
Red Coins later appear along with Red Rings in ''[[Super Mario 3D Land]]'', working like they do in the ''New Super Mario Bros.'' games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.
 
====''New Super Mario Bros. 2''====
[[File:RedCoinsNSMB2.png|thumb|Red Coins attached with parachutes in ''New Super Mario Bros. 2'']]
Red Coins appear once again in ''[[New Super Mario Bros. 2]]''. Like in the previous ''New Super Mario Bros.'' games, Mario or Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a [[Gold Mushroom]] (only in [[Coin Rush]] mode), depending on his current form. When Mario or Luigi touches a [[Red Ring]], Red Coins could appear in predetermined locations, sometimes falling in parachutes.
 
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. Deluxe''====
[[File:NSMBU Prerelease Red Coins.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]'']]
Red Coins, along with Red Rings, reappear in ''[[New Super Mario Bros. U]]''. They function as they did in ''New Super Mario Bros. Wii''; all eight Red Coins must be collected for items to appear. The similar [[Green Coin]]s and [[Green Ring]]s make their debut appearance, which are used in a similar way but five sets of three coins must be collected instead of eight. Green Coins also disappear quicker.
{{br}}


==History==
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
===''Super Mario World 2: Yoshi's Island''===
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
[[Image:RedYoshiCoin.jpg||thumb|right|A '''Red Coin''' from ''Yoshi's Island DS''.]]
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.
'''Red Coins''' were first seen in ''[[Super Mario World 2: Yoshi's Island]]'', in which they were hidden behind regular [[Coin|Gold Coin]]s. Red coins tend have a slightly red tint to them, but this cannot be a guaranteed way of finding out, as some Gold Coins also have a red tint and vice-versa. The only way to tell for sure which Gold Coins hid Red Coins was to grab them, or use a [[Magnifying Lens]]. There were 20 Red Coins in each level, and grabbing one added one point to [[Yoshi|Yoshi's]] score tally at the end of the level.
 
====''Super Mario Run''====
[[File:Red Coin SMR.png|thumb|left]]
Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. Mario only needs to collect five Red Coins, similar to in ''Super Mario 3D Land''. Collecting all five will give Mario a [[Super Star]].
 
===''Mario Party'' series===
Red Coins sometimes appear in the [[Mario Party (series)|''Mario Party'' series]]. In ''[[Mario Party-e]]'', their first appearance in the series, Red Coins are one of the main collectibles in [[Waluigi's Reign]], where they are worth five points, more than the value of regular coins. In ''[[Mario Party DS]]'', Red Coins appear in bonus mini-games, taking the role that [[coin bag]]s had in previous ''Mario Party'' games, as they are, like coin bags, worth five Coins and less common. In ''[[Mario Party: Star Rush]]'', Red Coins can be obtained in any of the Coin Chaos minigames, occasionally in Level 2 and very commonly in Level 3, but not in Level 1 unless an [[amiibo]] is used. With the [[Coin Bag (Mario Party: Star Rush)|Coin Bag]] item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. However, using the [[Double Medal]] item doubles this to a value of 6 normal Coins. If a [[Lava Bubble]] item is used, any source of coins, including Red Coins, and items burn up. In ''[[Super Mario Party]]'', Red Coins appear in Partner Party, giving the character five coins when they pass one. In ''Super Mario Party''{{'}}s minigame [[Strike It Rich]], a Red Coin can be produced from a [[? Block]] if the player times a jump perfectly, and collecting one is worth three regular Coins.
 
===''Mario Net Quest''===
In ''[[Mario Net Quest]]'', Red Coins are a collectible item. They give the player 1000 points when clicked.
 
===''Mario Golf: Toadstool Tour''===
Red Coins appear in ''[[Mario Golf: Toadstool Tour]]'' of the Coin Shoot mode. They are worth 10 coins when the ball is near them.
 
===''Mario Pinball Land''===
In ''[[Mario Pinball Land]]'', if [[Mario]] hits a [[! Switch|Red Switch]] hard enough, eight Red Coins pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit, like with the Red Coin missions in ''Super Mario Sunshine''. Once Mario obtains all of the Red Coins in time, he obtains a Star; otherwise, the Red Coins disappear and need to be collected again in the same locations after the Red Switch is hit again. Collecting a Red Coin grants 5,000 points and also counts as one regular coin.
 
===''Mario Power Tennis''===
Red Coins in ''[[Mario Power Tennis]]'' appear as 8-bit ''[[Mario Bros. (game)|Mario Bros.]]'' sprites in the mini-game [[Coin Collectors]]. They are worth fifty points when collected.
 
===''Mario Hoops 3-on-3''===
[[File:Rainbow Ship MH3o3.png|thumb|Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin]]
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' under the name '''10 Coins'''. They can be found in [[? Panel]]s, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted. These coins have a star imprint unlike the regular coins in the game.
 
===''Luigi's Mansion: Dark Moon''===
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode]]
Red Coins appear in the 3DS title, ''[[Luigi's Mansion: Dark Moon]]'', with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, [[ScareScraper]]. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.
 
===''Mario & Luigi: Dream Team''===
Red Coins make appearances in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'' as a time-based challenge. In locations such as [[Dreamy Somnom Woods]] or [[Dreamy Wakeport]], hitting a [[Red Coin Block]] spawns eight Red Coins in a specific area. Mario and [[Dreamy Luigi]] must collect all of them to progress.
 
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', eight Red Coins appear in the [[Golden Plains]] stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.
 
===''Mario + Rabbids'' series===
In the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]], Red Coins and Red Rings first appear in ''[[Mario + Rabbids Kingdom Battle]]'', where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use. They also return in ''[[Mario + Rabbids Sparks of Hope]]''.
 
===''Yoshi's Crafted World''===
After having been replaced by [[Stamp Patch]]es in its predecessor, ''[[Yoshi's Woolly World]]'', Red Coins return in ''[[Yoshi's Crafted World]]''. This time, they are distinguishable from regular Coins in that they spin counterclockwise, whereas regular Coins spin clockwise. Unlike in the previous ''[[Yoshi (franchise)|Yoshi]]'' games, they have an imprint of a [[Yoshi's Egg]].
 
===''Mario Kart Tour''===
[[File:MKT Red Coin.png|thumb|150px|[[Metal Mario]] approaching a Red Coin during a [[Ring Race]] held in [[3DS Rock Rock Mountain]]]]
In ''[[Mario Kart Tour]]'', Red Coins appear in the [[Coin Rush (Mario Kart Tour)|Coin Rush]] mode and in bonus challenges. When a driver with the [[Coin Box]] [[Special Item (Mario Kart series)|special item]] is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in ''[[Super Mario 64]]'', they are worth two coins.


===''Super Mario Bros. Deluxe''===
===Unused appearances===
Red Coins were once again seen in ''[[Super Mario Bros. Deluxe]]''. In certain missions they (along with [[Yoshi Egg]]s) had to be collected to complete that mission.
====''Super Mario World''====
[[File:SMWbetacoin.gif|frame|left]]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.
{{br}}


===''Super Mario 64''===
==Profiles==
[[Image:Sm64redcoin.jpg|thumb|left|A '''Red Coin''' in ''Super Mario 64''.]]
===Super Mario Sunshine===
Red Coins were later seen again in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', in which each one was worth two Yellow Coins. Collecting all 8 red coins in one course would make a [[Power Star]] appear over a [[Star Marker]].
*'''Instruction booklet bio:''' "''There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>


===''Super Mario Sunshine''===
===''Yoshi's Crafted World''===
[[Image:Sms_red_coin.jpg|thumb|150px|A '''Red Coin''' in ''Super Mario Sunshine''.]]
*'''North American website bio:''' "''There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge.''"<ref>[https://yoshiscraftedworld.nintendo.com/explore/ Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes]. ''yoshiscraftedworld.nintendo.com''. Retrieved March 29, 2024. ([https://web.archive.org/web/20230518012221/https://yoshiscraftedworld.nintendo.com/explore/ Archived] May 18, 2023, 01:22:21 UTC via Wayback Machine.)</ref>
Red Coins made another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, Red Coins did not affect the player's amount of Gold Coins and were treated as a completely different currency. In addition, there's a red or pink spot in Secret Levels, when Mario ground pound the red or pink spot, the red coins appear and sets off the timer. Mario must collect the 8 red coins before time runs out or Mario will lose a life and must restart the Level.


===''New Super Mario Bros.''===
==Gallery==
[[Image:Red_Coin_Spinning_NSMB.gif|thumb|left]]
<gallery>
In ''[[New Super Mario Bros.]]'', there were [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] jumped or swam through one, eight Red Coins would appear. If they collect them all in the time limit, they are rewarded with a power-up. If the player had already got a power-up worth more than a Mushroom (ie: a Fire Flower), then instead, they would get a 1-Up Mushroom instead of a power-up.
SMW2 Coins art.png|''[[Super Mario World 2: Yoshi's Island]]''
SM64 Asset Sprite Red Coin.png|''[[Super Mario 64]]''
Red Coin SM64.gif|''Super Mario 64''
SMBDX Mario Coin Pic.png|''[[Super Mario Bros. Deluxe]]''
SMS Asset Sprite UI Red Coin.png|''[[Super Mario Sunshine]]''
Red Coin Asset SMS.png|''Super Mario Sunshine''
SM64DS Tall Tall Mountain.png|''[[Super Mario 64 DS]]''
MH3o3RedCoin.png|''[[Mario Hoops 3-on-3]]''
YIDS Red Coin.png|''[[Yoshi's Island DS]]''
NSMBW Asset Model Red Coin.png|''[[New Super Mario Bros. Wii]]''
SM3DL Artwork Red Coin.png|''[[Super Mario 3D Land]]''
NSMB2 Asset Sprite Red Coin.png|''[[New Super Mario Bros. 2]]''
NSMBU Red Coin Render.png|''[[New Super Mario Bros. U]]''
YCW Red Coin.png|''[[Yoshi's Crafted World]]''
Red Coin icon MRSOH.png|''[[Mario + Rabbids Sparks of Hope]]''
NSSM Page 20 Coloring Example.jpg|''Nurie Selection Super Mario''
</gallery>


===''New Super Mario Bros. Wii''===
==Names in other languages==
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the exact same function as in the preceding game and they will still give the player a power up if all coins are collected. However, small [[Mario]] collecting the coins would make a [[Fire Flower]] (or other power-ups of a similar power) instead of a [[Mushroom]]. Like before, if the player had already got a Fire Flower or similiar power-up, they would get a 1-Up Mushroom after collecting all the Red Coins
{{foreign names
|Jap={{hover|赤|あか}}コイン<ref>{{cite|date=1995|author=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref>
|JapR=Aka Koin
|Jap2=あかいスターコイン<ref>{{cite|date=1996|author=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref>
|Jap2R=Akai Sutā Koin
|JapM=Red Coin
|Jap2M=Red Star Coin <small>(''Super Mario 64'')</small>
|Spa=Moneda Roja
|SpaM=Red Coin
|Dut=Rode munt
|DutM=Red Coin
|Ger=Rote Münze
|GerM=Red Coin
|Ita=Moneta Rossa (earlier games)
|Ita2=Moneta rossa (recent games)
|ItaM=Red Coin
|Ita2M=Red coin
|Fre=Pièce Rouge
|FreM=Red Coin
|Rus=Красная Монета
|RusR=Krasnaya Moneta
|RusM=Red Coin
|Rus2=Красная монетка
|Rus2R=Krasnaya monetka
|Rus2M=Red Coin
|Kor=레드코인
|KorR=Redeu koin
|KorM=Red Coin
|ChiS=红色硬币
|ChiSN=''Super Mario 64'', ''Super Mario 64 DS'' and ''Mario + Rabbids Sparks of Hope''
|ChiSR=Hóngsè Yìngbì
|ChiS2=红硬币
|ChiS2N=''Yoshi's Island: Super Mario Advance 3''
|ChiS2R=Hóng Yìngbì
|ChiSM=Red Coin
|ChiS2M=Red Coin
|ChiT=紅金幣<ref>{{cite|url=www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf|title=''New Super Mario Bros. 2'' digital manual|format=PDF|language=Traditional Chinese|date=2012|publisher=Nintendo}}</ref>
|ChiTR=Hóng Jīnbì
|ChiTM=Red Coin
}}


===''Mario Hoops 3 on 3''===
==Trivia==
Red Coins appeared in ''[[Mario Hoops 3 on 3]]'' under the name, '''10 Coins'''. They can be found in [[? Panel]]s, and as evident by their name are worth 10 Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted.
*In ''[[New Super Mario Bros.]]'', it is possible for the Red Coin sound effect to cancel out the sound effect of a [[coin]]. This can occur when picking up a Red Coin surrounded by coins.<ref>{{cite|author=Yply42|date=May 9, 2020|url=https://youtu.be/qq6O7JqEtTo?t=719|title=New Super Mario Bros. All Red Coins in 22:15 (WR)|publisher=YouTube|accessdate=March 13, 2021}}</ref>
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star.
===''Yoshi's Island DS''===
In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', Red Coins worked the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player will get a better score upon completing the level.


===''Mario Party'' Series===
==References==
====''Mario Party DS''====
{{NIWA|Ukikipedia=1}}
In ''[[Mario Party DS]]'', Red Coins replace Coin Bags in bonus minigames unlike the previous versions of the Mario Party games. They are, like Coin Bags, worth 5 Coins. They are obtained like Coin Bags too; rarer and sometimes harder to acquire.
<references/>


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Latest revision as of 17:42, October 18, 2024

This article is about the special coin from many games used for collection challenges. For the coin from Wario Land 3, see Colored coin. For the red Banana Coin from Donkey Kong 64, see Banana Coin.
Not to be confused with Pink Coin.
Red Coin
A Red Coin from Super Mario 3D World.
Artwork from Super Mario 3D World
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Super Mario Party Jamboree (2024)

Red Coins (also formatted as red coins)[1][2] are a relatively common type of coin in the Super Mario franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by Purple Coins in Super Mario Galaxy and Super Mario Galaxy 2, which must be collected to acquire Power Stars.

History[edit]

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

Red coins being revealed while using the Magnifying Glass from Super Mario Advance 3: Yoshi's Island
Super Mario World 2: Yoshi's Island sprite screenshot: a red coin before being touched and a normal, gold coin.

Red coins are first seen in Super Mario World 2: Yoshi's Island, where they are disguised as regular coins. In the original SNES version, red coins have a slightly red tint to them, making them slightly easier to spot among regular coins; however, some of these coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, Yoshi's Island: Super Mario Advance 3, red coins are often identical to regular coins until grabbed. The Magnifying Glass can be used in both games to display which coins are red coins. Though visually the same size as regular coins, red coins have a slightly larger hitbox.

There are 20 red coins in each level, and grabbing them adds one point for each coin to Yoshi's score tally at the end of the level. In addition, a pink variant of Bandit called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit.

Yoshi's Island DS[edit]

Concept artwork of a red coin
Artwork of a red coin from Yoshi's Island DS

In the sequel to Yoshi's Island, Yoshi's Island DS, red coins work the same way as they did in their first appearance; however, the Magnifying Lens is absent in this game.

Yoshi's New Island[edit]

Artwork of a red coin, from Yoshi's New Island.
Artwork of a red coin from Yoshi's New Island

In Yoshi's New Island, red coins serve the same purpose as in the previous two Yoshi's Island games, though they now look exactly like regular coins.

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Artwork of a Red Coin for Super Mario 64
Artwork of a Red Coin from Super Mario 64

Red Coins made their first main-series appearance in Super Mario 64, and returned in the Nintendo DS version. Each Red Coin is worth two Yellow Coins. Collecting all eight Red Coins in one level makes a Power Star appear over a Star Marker. In Super Mario 64 DS, similar to the regular coins, Red Coins are now in 3D and as a result, look octagonal. Exclusive to this version, some Bob-omb Buddies have the ability to detect red coins when the player talks to them.

Red Coin missions
Level Mission
Bob-omb Battlefield Find the 8 Red Coins
Whomp's Fortress Red Coins on the Floating Isle
Jolly Roger Bay Red Coins on the Ship Afloat
Cool, Cool Mountain Frosty Slide for 8 Red Coins
Big Boo's Haunt Seek the 8 Red Coins
Hazy Maze Cave Elevate for 8 Red Coins
Lethal Lava Land 8-Coin Puzzle with 15 Pieces
Shifting Sand Land Free Flying for 8 Red Coins
Dire, Dire Docks Pole-Jumping for Red Coins
Snowman's Land Shell Shreddin' for Red Coins (N64)
Red Coins in the House (DS)
Wet-Dry World Go to Town for Red Coins
Tall, Tall Mountain Scary 'Shrooms, Red Coins
Tiny-Huge Island Wiggler's Red Coins
Tick Tock Clock Stop Time for Red Coins
Rainbow Ride Coins Amassed in a Maze
Cap Switch courses Tower of the Wing Cap
Cavern of the Metal Cap
Vanish Cap Under the Moat
Bowser courses Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
Character portraits (DS only) Goomboss Battle (DS)
Big Boo Battle (DS)
Chief Chilly Challenge (DS)
The Secret Aquarium
Wing Mario Over the Rainbow
Courtyard Boos (DS only)

Super Mario Bros. Deluxe[edit]

Challenge Mode
A Red Coin in World 1-1 in Super Mario Bros. Deluxe

Red Coins are once again seen in Super Mario Bros. Deluxe. In the game's Challenge Mode, they (along with Yoshi Eggs) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end. Despite the game's sprites being based primarily off those of the original Super Mario Bros., Red Coins have a vastly different appearance from normal coins, being more round with a circular imprint. The Album Book artwork depicts a Red Coin with Mario's face imprinted on it.

Super Mario Sunshine[edit]

Artwork of a red coin in Super Mario Sunshine
Artwork of a red coin from Super Mario Sunshine.

Red coins make another appearance in Super Mario Sunshine. Similar to Super Mario 64, collecting all eight in a level would make a Shine Sprite appear. However, red coins do not affect the player's total amount of Yellow Coins and are treated as a completely different currency altogether. Like blue coins, red coins replenish two health points on Mario's life meter. They appear with an imprint of a sun. Some areas have floor objects called Red Switch Plates[3] (also localized as Red Blocks,[4] red buttons, or red switches[5]) that make red coins appear with a time limit.

In addition, red switches are located at the starting platform of Secret Levels, and when the player Ground Pounds the red switches, eight Red Coins appear and the timer is activated. Mario must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.

Red Coin episodes
Level Episode Time limit
Bianco Hills Red Coins of Windmill Village No limit
The Red Coins of the Lake No limit
Ricco Harbor Red Coins on the Water 2:00
Gelato Beach The Sand Bird is Born No limit
Red Coins in the Coral Reef No limit
Pinna Park Red Coins of the Pirate Ships No limit
Sirena Beach Red Coins in the Hotel 5:00
Noki Bay Red Coins in a Bottle No limit
The Red Coin Fish No limit
Pianta Village Fluff Festival Coin Hunt No limit
Red Coin secret levels
Bianco Hills The Hillside Cave Secret 1:00
The Secret of the Dirty Lake 1:30
Ricco Harbor The Secret of Ricco Tower 1:30
Gelato Beach Dune Bud Sand Castle Secret 1:00
Pinna Park The Beach Cannon's Secret 1:00
The Yoshi-Go-Round's Secret 2:00
Noki Bay The Shell's Secret 1:30
Sirena Beach The Hotel Lobby's Secret 1:30
The Secret of Casino Delfino 1:00
Pianta Village Secret of the Village Underside 1:30
Other Red Coin episodes
Delfino Airstrip Red Coin Waterworks 2:00
Delfino Plaza Pachinko Game No limit
Lily Pad Ride No limit
Red Coin Field No limit

New Super Mario Bros.[edit]

Red Coin Spinning NSMB.gif
In-game render of a Red Ring in New Super Mario Bros.

In New Super Mario Bros., there are Red Rings in several levels, and if Mario or Luigi goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a 1-Up Mushroom instead of a power-up. Red Coins have the same value as regular coins, unlike in Super Mario 64.

New Super Mario Bros. Wii[edit]

Red shiny coin.png

Red Coins and Red Rings also make a return in New Super Mario Bros. Wii. They serve the same function as in the preceding game, this time giving power-ups to all on-screen players (excluding those in a bubble) when all eight coins are collected. Items are given corresponding to each player's power-up status. Unlike in the previous game, collecting Red Coins would give Small Mario a Fire Flower (or another equivalent power-up) instead of a Super Mushroom. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.

Super Mario 3D Land[edit]

Red Coins later appear along with Red Rings in Super Mario 3D Land, working like they do in the New Super Mario Bros. games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.

New Super Mario Bros. 2[edit]

Red Coins
Red Coins attached with parachutes in New Super Mario Bros. 2

Red Coins appear once again in New Super Mario Bros. 2. Like in the previous New Super Mario Bros. games, Mario or Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a Gold Mushroom (only in Coin Rush mode), depending on his current form. When Mario or Luigi touches a Red Ring, Red Coins could appear in predetermined locations, sometimes falling in parachutes.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. Deluxe[edit]

The Mario Bros. and Toads collecting Red Coins in New Super Mario Bros. U

Red Coins, along with Red Rings, reappear in New Super Mario Bros. U. They function as they did in New Super Mario Bros. Wii; all eight Red Coins must be collected for items to appear. The similar Green Coins and Green Rings make their debut appearance, which are used in a similar way but five sets of three coins must be collected instead of eight. Green Coins also disappear quicker.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Red Coin in Super Mario 3D World
Red Coins in Super Mario 3D World

Red Coins and Red Rings reappear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They function as they do in the New Super Mario Bros. games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In Super Mario 3D World + Bowser's Fury, the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G to a more natural progression: C, C#, D, D#, E, F, F#, G.

Super Mario Run[edit]

Red Coin from Super Mario Run

Red Coins and Red Rings reappear in Super Mario Run. Mario only needs to collect five Red Coins, similar to in Super Mario 3D Land. Collecting all five will give Mario a Super Star.

Mario Party series[edit]

Red Coins sometimes appear in the Mario Party series. In Mario Party-e, their first appearance in the series, Red Coins are one of the main collectibles in Waluigi's Reign, where they are worth five points, more than the value of regular coins. In Mario Party DS, Red Coins appear in bonus mini-games, taking the role that coin bags had in previous Mario Party games, as they are, like coin bags, worth five Coins and less common. In Mario Party: Star Rush, Red Coins can be obtained in any of the Coin Chaos minigames, occasionally in Level 2 and very commonly in Level 3, but not in Level 1 unless an amiibo is used. With the Coin Bag item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. However, using the Double Medal item doubles this to a value of 6 normal Coins. If a Lava Bubble item is used, any source of coins, including Red Coins, and items burn up. In Super Mario Party, Red Coins appear in Partner Party, giving the character five coins when they pass one. In Super Mario Party's minigame Strike It Rich, a Red Coin can be produced from a ? Block if the player times a jump perfectly, and collecting one is worth three regular Coins.

Mario Net Quest[edit]

In Mario Net Quest, Red Coins are a collectible item. They give the player 1000 points when clicked.

Mario Golf: Toadstool Tour[edit]

Red Coins appear in Mario Golf: Toadstool Tour of the Coin Shoot mode. They are worth 10 coins when the ball is near them.

Mario Pinball Land[edit]

In Mario Pinball Land, if Mario hits a Red Switch hard enough, eight Red Coins pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit, like with the Red Coin missions in Super Mario Sunshine. Once Mario obtains all of the Red Coins in time, he obtains a Star; otherwise, the Red Coins disappear and need to be collected again in the same locations after the Red Switch is hit again. Collecting a Red Coin grants 5,000 points and also counts as one regular coin.

Mario Power Tennis[edit]

Red Coins in Mario Power Tennis appear as 8-bit Mario Bros. sprites in the mini-game Coin Collectors. They are worth fifty points when collected.

Mario Hoops 3-on-3[edit]

Rainbow Ship
Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin

Red Coins appear in Mario Hoops 3-on-3 under the name 10 Coins. They can be found in ? Panels, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted. These coins have a star imprint unlike the regular coins in the game.

Luigi's Mansion: Dark Moon[edit]

Multiplayer mode
Players having collected all four Red Coins in ScareScraper mode

Red Coins appear in the 3DS title, Luigi's Mansion: Dark Moon, with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, ScareScraper. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.

Mario & Luigi: Dream Team[edit]

Red Coins make appearances in the Dream World of Mario & Luigi: Dream Team as a time-based challenge. In locations such as Dreamy Somnom Woods or Dreamy Wakeport, hitting a Red Coin Block spawns eight Red Coins in a specific area. Mario and Dreamy Luigi must collect all of them to progress.

Super Smash Bros. series[edit]

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, eight Red Coins appear in the Golden Plains stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.

Mario + Rabbids series[edit]

In the Mario + Rabbids series, Red Coins and Red Rings first appear in Mario + Rabbids Kingdom Battle, where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use. They also return in Mario + Rabbids Sparks of Hope.

Yoshi's Crafted World[edit]

After having been replaced by Stamp Patches in its predecessor, Yoshi's Woolly World, Red Coins return in Yoshi's Crafted World. This time, they are distinguishable from regular Coins in that they spin counterclockwise, whereas regular Coins spin clockwise. Unlike in the previous Yoshi games, they have an imprint of a Yoshi's Egg.

Mario Kart Tour[edit]

Metal Mario approaching a Red Coin during the Ring Race in New York Tour's Dry Bowser Cup
Metal Mario approaching a Red Coin during a Ring Race held in 3DS Rock Rock Mountain

In Mario Kart Tour, Red Coins appear in the Coin Rush mode and in bonus challenges. When a driver with the Coin Box special item is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in Super Mario 64, they are worth two coins.

Unused appearances[edit]

Super Mario World[edit]

SMWbetacoin.gif

Super Mario World was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused during the game's development. They can only be accessed by hacking the game.

Profiles[edit]

Super Mario Sunshine[edit]

  • Instruction booklet bio: "There are 8 red coins in each level, and each coin restores two health points. Collect all 8 coins with one life to get a Shine Sprite."[6]

Yoshi's Crafted World[edit]

  • North American website bio: "There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge."[7]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese コイン[8]
Aka Koin
Red Coin
あかいスターコイン[9]
Akai Sutā Koin
Red Star Coin (Super Mario 64)
Chinese (simplified) 红色硬币[?]
Hóngsè Yìngbì
Red Coin Super Mario 64, Super Mario 64 DS and Mario + Rabbids Sparks of Hope
红硬币[?]
Hóng Yìngbì
Yoshi's Island: Super Mario Advance 3
Chinese (traditional) 紅金幣[10]
Hóng Jīnbì
Red Coin
Dutch Rode munt[?] Red Coin
French Pièce Rouge[?] Red Coin
German Rote Münze[?] Red Coin
Italian Moneta Rossa (earlier games)[?] Red Coin
Moneta rossa (recent games)[?] Red coin
Korean 레드코인[?]
Redeu koin
Red Coin
Russian Красная Монета[?]
Krasnaya Moneta
Red Coin
Красная монетка[?]
Krasnaya monetka
Spanish Moneda Roja[?] Red Coin

Trivia[edit]

References[edit]

  1. ^ Various Message Blocks in Super Mario World 2: Yoshi's Island and Yoshi's Island DS, as well as in the Yoshi's New Island digital manual
  2. ^ "Red coin collected!" – 2013. Luigi's Mansion: Dark Moon (ScareScraper mode). Nintendo (British English only).
  3. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-3961-2. Page 15.
  4. ^ Loe, Casey (2002). Super Mario Sunshine Perfect Guide. Versus Books. ISBN 1-931886-09-3. Page 35.
  5. ^ Averill, Alan; Villarreal, Jennifer (2002). Super Mario Sunshine: The Official Nintendo Player's Guide. Nintendo Power. ISBN 1-930206-23-2. Page 51, 86.
  6. ^ 2002. Super Mario Sunshine instruction booklet. Nintendo of America. Page 29.
  7. ^ Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes. yoshiscraftedworld.nintendo.com. Retrieved March 29, 2024. (Archived May 18, 2023, 01:22:21 UTC via Wayback Machine.)
  8. ^ Nintendo (1995). Super Mario: Yossy Island instruction booklet. Page 12.
  9. ^ Nintendo (1996). Super Mario 64 instruction booklet. Page 18.
  10. ^ 2012. New Super Mario Bros. 2 digital manual (PDF). Nintendo (Traditional Chinese).
  11. ^ Yply42 (May 9, 2020). New Super Mario Bros. All Red Coins in 22:15 (WR). YouTube. Retrieved March 13, 2021.