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{{redirect|Switch Block|other uses|[[Switch Block (disambiguation)]]}}
{{redirect|Switch Block|other uses|[[Switch Block (disambiguation)]]}}
{{item infobox
{{item infobox
|image=[[File:P-Switch NSMB2.png|100px]]<br>A P Switch from ''[[New Super Mario Bros. 2]]''
|image=[[File:P-Switch NSMB2.png|200x200px]]<br>Artwork from ''[[New Super Mario Bros. 2]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s
|effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s
|variants=[[Gray P Switch]]
|related=[[! Switch]]<br>[[? Switch]]
}}
}}
'''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref>''Super Mario Advance 2: Super Mario World'' instruction booklet, page 19.</ref> or '''P-switches'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Nintendo Player's Guide. Page 48.</ref>), originally called '''Switch Blocks'''<ref>''Super Mario Bros. 3'' English instruction booklet. Page 17.</ref><ref>''Super Mario World'' English instruction booklet. Page 22.</ref> and also known as '''P Switch Blocks'''<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf ''New Super Mario Bros.'' British English instruction booklet]. Page 18.</ref> or '''Trample Switches''',<ref>''Super Mario 3D World'' eGuide (Prima Games)</ref> are objects found in several [[Super Mario (series)|''Super Mario'']] games such as ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros.]]'', and ''[[Super Mario 3D Land]]''. They are activated by [[jump]]ing on them. Upon activation, they turn all [[Brick Block]]s from an area into [[coin]]s and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of [[Blue Coin]]s to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration.
'''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref>{{cite|title=''Super Mario Advance 2: Super Mario World'' instruction booklet|page=19|date=2002|publisher=Nintendo of America|language=en-us}}</ref> or '''P-switches'''<ref>{{cite|title=Nintendo ''[[Mario Mania]]'' Nintendo Player's Guide|page=48|date=August 1991|publisher=Nintendo of America|language=en-us}}</ref>), originally called '''Switch Blocks'''<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|page=17|publisher=Nintendo of America|date=1990|language=en-us}}</ref><ref>{{cite|title=''Super Mario World'' instruction booklet|page=22|publisher=Nintendo of America|language=en-us|date=1991}}</ref> and also known as '''P Switch Blocks'''<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf|title=''New Super Mario Bros.'' instruction booklet|page=18|language=en-gb|publisher=Nintendo of America|date=2006}}</ref> or '''Trample Switches''',<ref>''Super Mario 3D World'' eGuide (Prima Games)</ref>{{Page needed}} are objects appearing mainly in several games of the [[Super Mario (series)|''Super Mario'' series]]. They are activated by [[jump]]ing on them. Upon activation, they turn all [[Brick Block]]s from an area into [[coin]]s and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of [[Blue Coin]]s to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a [[P Warp Door]] to appear.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
[[File:SMB3 BluePow.png|thumb|left|A Switch Block in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']]
[[File:SMB3 BluePow.png|thumb|right|A Switch Block in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']]
In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s and coins to stop, and also make [[Conveyor Belt]]s stop moving. They also transform [[Muncher]]s into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in [[World 2-3 (Super Mario Bros. 3)|World 2-3]] is purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active.
In ''[[Super Mario Bros. 3]]'', the first Switch Block appears in [[World 1-1 (Super Mario Bros. 3)|World 1-1]]. Switch Blocks cause the animations of [[? Block]]s, [[Brick Block]]s, [[Note Block|Jump Block]]s, and [[coin]]s to stop, and also make [[Conveyor Belt]]s stop moving. They also transform [[Muncher]]s into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in [[World 2-3 (Super Mario Bros. 3)|World 2-3]] is purple with tan details. In all versions, Switch Blocks cause the [[Toad House]] theme to play while they are active.


In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks don't look like coins. Switch Blocks also vanish after a second once pressed.
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins. Switch Blocks also vanish after a second once pressed.
{{media table
|file1=Toad House Theme Super Mario Bros 3.oga
|title1=Switch Block BGM
}}


====''Super Mario World''====
====''Super Mario World''====
''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref>''Nintendo Power'' Volume 28, page 23.</ref> can be carried by [[Mario]] (or [[Luigi]]) and saved for later. There is a [[glitch]] making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the ''Super Mario Maker'' series, Mario cannot carry the switches and must use them on the spot. Coins will turn into [[Empty Block]]s instead of Brick Blocks.
''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref>{{cite|title=''Nintendo Power'' Volume 28|page=23|date=September 1991|language=en-us|publisher=Nintendo of America}}</ref> can be carried by [[Mario]] (or [[Luigi]]) and saved for later. Some P Switches can make [[Hidden Block|hidden]] [[? Block]]s or [[P Warp Door]]s appear. There is a [[glitch]] making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the ''Super Mario Maker'' series, Mario cannot carry the switches and must use them on the spot. Coins will turn into [[Empty Block]]s instead of Brick Blocks.


The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.
The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.
{{media table
|file1=SMW Switch BGM.oga
|title1=Switch Block BGM
}}


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
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Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner.
Switch Blocks themselves do not appear in ''[[Super Mario 64]]'' or ''[[Super Mario 64 DS]]''. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and [[block (Super Mario 64)|block]]s to become each other. However, certain [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]]es can cause blocks to appear from thin air in a similar manner.


====''New Super Mario Bros.''====
====''New Super Mario Bros.'' subseries====
[[File:PSwitchNSMB.png|frame]]
[[File:PSwitchNSMB.png|frame]]
In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf ''New Super Mario Bros.'' American English instruction booklet]. Page 17.</ref> In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.<ref>[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf ''New Super Mario Bros.'' Japanese instruction booklet]. Page 17.</ref> P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain [[Warp Door|door]]s in [[World 3-Ghost House (New Super Mario Bros.)|World 3-Ghost House]]. Unlike in previous games, certain P Switches can be reused multiple times.
In ''[[New Super Mario Bros.]]'', "Switch Block" is now an umbrella term for P Switch blocks, [[! Switch|! Switch block]]s, and [[? Switch|? Switch block]]s.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080517001053/http://www.nintendo.com/consumer/gameslist/manuals/DS_New_Super_Mario_Bros.pdf|title=''New Super Mario Bros.'' instruction booklet|page=17|language=en-us|publisher=Nintendo of America|date=2006}}</ref> In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title={{hover|New|ニュー}} スーパーマリオブラザーズ (''Nyū Sūpā Mario Burazāzu'') instruction booklet|page=17|accessdate=May 18, 2024|language=ja|publisher=Nintendo}}</ref> P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain [[Warp Door|door]]s in [[World 3-Ghost House (New Super Mario Bros.)|World 3-Ghost House]]. Unlike in previous games, certain P Switches can be reused multiple times.


====''New Super Mario Bros. Wii''====
P Switches appear in the sequels ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'', retaining their functionality from ''New Super Mario Bros.''
[[File:NSMBW P Switch Render.png|frame]]
In ''[[New Super Mario Bros. Wii]]'', P Switches return, acting similarly to their ''New Super Mario Bros.'' appearance.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
P Switches appear in ''[[Super Mario 3D Land]]'', where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the [[? Coin]]s of the ''[[Super Mario Galaxy|Super Mario]]'' [[Super Mario Galaxy 2|''Galaxy'' games]], in that they either trigger an event or generate a row of [[note]]s upon activation.
P Switches appear in ''[[Super Mario 3D Land]]'', where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the [[? Coin]]s of the ''[[Super Mario Galaxy|Super Mario]]'' [[Super Mario Galaxy 2|''Galaxy'' games]], in that they either trigger an event or generate a row of [[note]]s upon activation.


=====Locations=====
P Switches are in the following locations and have the following functions:
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
|-
!width="1%"|Level
!width="1%"|Function
|-
|[[World 2-1 (Super Mario 3D Land)|World 2-1]]
|Spawning a group of [[note]]s that play the ''Super Mario World'' bonus area theme
|-
|rowspan=3|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|Causing a group of [[coin]]s to appear
|-
|Spawning a group of notes that play the opening of the ''Super Mario Bros. 3'' athletic theme
|-
|Spawning a trail of coins
|-
|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|Spawning a group of notes that play the ''Super Mario World'' bonus area theme
|-
|rowspan=2|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|Spawning a trail of coins
|-
|Causing some [[coin ring]]s to appear
|-
|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|Causing a group of [[coin]]s to appear
|-
|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|Spawning a group of notes that play the ''Super Mario World'' bonus area theme
|-
|rowspan=2|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|Causing some [[coin ring]]s to appear
|-
|Spawning a group of notes that play the ''Super Mario World'' bonus area theme
|-
|[[World 6-3 (Super Mario 3D Land)|World 6-3]]
|Causing a group of coins and the first [[Star Medal]] to appear
|-
|Possible {{world|6|mysterybox}}
|Causing a [[1-Up Mushroom]] to appear
|-
|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|Causing a certain wall to retract
|-
|rowspan=2|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]
|Causing a certain metal grated platform to rise up from the [[lava]]
|-
|Causing a certain platform to rise
|-
|rowspan=2|[[Special 1-3]]
|Spawning a group of notes that play the ''Super Mario Bros.'' underwater theme
|-
|Spawning a trail of coins
|-
|[[Special 4-2]]
|Causing a group of coins to appear
|-
|rowspan=2|{{world-link|s8|bowser3d|Special 8-Bowser}}
|Causing a certain metal grated platform to rise up from the [[lava]]
|-
|Causing a certain platform to rise
|}
 
====''New Super Mario Bros. 2''====
[[File:P-SwitchNSMB2.png|frame]]
P Switches return in ''[[New Super Mario Bros. 2]]'', acting similarly to their appearance in ''New Super Mario Bros.''
 
====''New Super Mario Bros. U''====
In ''[[New Super Mario Bros. U]]'', P Switches return, once again acting similarly to their appearance in ''New Super Mario Bros.''


====''New Super Luigi U''====
*[[World 2-1 (Super Mario 3D Land)|World 2-1]] &ndash; Spawning a group of [[note]]s that play the ''Super Mario World'' bonus area theme
P Switches return in ''[[New Super Luigi U]]'', acting similarly to their appearance in ''New Super Mario Bros.''
*[[World 2-3 (Super Mario 3D Land)|World 2-3]] &ndash; Causing a group of [[coin]]s to appear; spawning a group of notes that play the opening of the ''Super Mario Bros. 3'' athletic theme; spawning a trail of coins
*[[World 3-1 (Super Mario 3D Land)|World 3-1]] &ndash; Spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 3-2 (Super Mario 3D Land)|World 3-2]] &ndash; Spawning a trail of coins; causing some [[coin ring]]s to appear
*[[World 4-4 (Super Mario 3D Land)|World 4-4]] &ndash; Causing a group of coins to appear
*[[World 5-1 (Super Mario 3D Land)|World 5-1]] &ndash; Spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 5-5 (Super Mario 3D Land)|World 5-5]] &ndash; Causing some coin rings to appear; spawning a group of notes that play the ''Super Mario World'' bonus area theme
*[[World 6-3 (Super Mario 3D Land)|World 6-3]] &ndash; Causing a group of coins and the first [[Star Medal]] to appear
*Possible {{world|6|mysterybox}} &ndash; Causing a [[1-Up Mushroom]] to appear
*[[World 7-1 (Super Mario 3D Land)|World 7-1]] &ndash; Causing a certain wall to retract
*{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]: Causing a certain metal grated platform to rise up from the [[lava]]; causing a certain platform to rise
*[[Special 1-3]] &ndash; Spawning a group of notes that play the ''Super Mario Bros.'' underwater theme; spawning a trail of coins
*[[Special 4-2]] &ndash; Causing a group of coins to appear
*{{world-link|s8|bowser3d|Special 8-Bowser}} &ndash; Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
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In the ''Bowser's Fury'' campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.
In the ''Bowser's Fury'' campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.


=====Locations=====
In ''Super Mario 3D World'', P Switches are in the following locations and have the following functions:
P Switch locations with an asterisk (*) are gold.
 
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
*[[Mount Beanpole]] &ndash; Causing certain [[Blue Coin]]s to appear
|-
*[[Conkdor Canyon]]* &ndash; Causing an area directly above a pit to shower [[coin]]s
!width="1%"|Level
*[[Shadow-Play Alley]] &ndash; Causing the second [[Green Star]] to appear
!width="1%"|Function
*[[Captain Toad Makes a Splash]] &ndash; Raising the water level
|-
*[[Beep Block Skyway]] &ndash; Causing certain Blue Coins to appear
|[[Mount Beanpole]]
*[[Tricky Trapeze Theater]] &ndash; Causing certain Blue Coins to appear
|Causing certain [[Blue Coin]]s to appear
*[[Cakewalk Flip]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance
|-
*[[Coin Express]]* &ndash; Causing the [[Warp Pipe]] at the front of the train to burst a group of coins
|[[Conkdor Canyon]]*
*[[Hands-On Hall]] &ndash; Causing a wall to rotate 90°; causing a staircase to fall
|Causing an area directly above a pit to shower [[coin]]s
*[[Mystery House Throwdown]] &ndash; Causing the third Green Star to appear
|-
*[[Fort Fire Bros.]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance
|[[Shadow-Play Alley]]
*[[Bowser's Lava Lake Keep]] &ndash; Causing a grated platform to lower
|Causing the second [[Green Star]] to appear
*[[Spiky Spike Bridge]] &ndash; Causes the second Green Star to appear
|-
*[[Rainbow Run (level)|Rainbow Run]] &ndash; Causing a Green Star ball to fall onto a puzzle course in the distance; causing a fixed amount of coins to shower onto the player; causing an area directly above a pit to shower coins
|[[Captain Toad Makes a Splash]]
*[[Gargantuan Grotto]] &ndash; Causing certain Blue Coins to appear
|Raising the water level
*[[Captain Toad Takes a Spin]] &ndash; Rotating the entire level
|-
*[[Spiky Mount Beanpole]] &ndash; Causing certain Blue Coins to appear
|[[Beep Block Skyway]]
*[[Mystery House Marathon]] &ndash; Causing the twelfth Green Star to appear; causing the eighteenth Green Star to appear
|Causing certain Blue Coins to appear
|-
|[[Tricky Trapeze Theater]]
|Causing certain Blue Coins to appear
|-
|[[Cakewalk Flip]]
|Causing a Green Star ball to fall onto a puzzle course in the distance
|-
|[[Coin Express]]*
|Causing the [[Warp Pipe]] at the front of the train to burst a group of coins
|-
|rowspan=2|[[Hands-On Hall]]
|Causing a wall to rotate ninety degrees
|-
|Causing a staircase to fall
|-
|[[Mystery House Throwdown]]
|Causing the third Green Star to appear
|-
|[[Fort Fire Bros.]]
|Causing a Green Star ball to fall onto a puzzle course in the distance
|-
|[[Bowser's Lava Lake Keep]]
|Causing a grated platform to lower
|-
|[[Spiky Spike Bridge]]
|Causes the second Green Star to appear
|-
|rowspan=3|[[Rainbow Run (level)|Rainbow Run]]
|Causing a Green Star ball to fall onto a puzzle course in the distance
|-
|Causing a fixed amount of coins to shower onto the player
|-
|Causing an area directly above a pit to shower coins
|-
|[[Gargantuan Grotto]]
|Causing certain Blue Coins to appear
|-
|[[Captain Toad Takes a Spin]]
|Rotating the entire level
|-
|[[Spiky Mount Beanpole]]
|Causing certain Blue Coins to appear
|-
|rowspan=2|[[Mystery House Marathon]]
|Causing the twelfth Green Star to appear
|-
|Causing the eighteenth Green Star to appear
|}


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
P Switches reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', retaining their functions of changing Brick Blocks to coins and vice versa. They also stop Conveyor Belts from moving, as they did in ''Super Mario Bros. 3''. They can also be carried like in ''Super Mario World'', which applies to the other styles except ''Super Mario Bros.'', where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a [[key]]. Their use is required in a part of [[World 5-3 (Super Mario Maker for Nintendo 3DS)|World 5-3]] of [[Super Mario Maker for Nintendo 3DS#Super Mario Challenge|Super Mario Challenge]] in the 3DS version.
P Switches reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to [[Rotating Block]]s. P Switches can also stop Conveyor Belts from moving, as they did in ''Super Mario Bros. 3''. They can also be carried like in ''Super Mario World'', which applies to the other styles except ''Super Mario Bros.'', where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a [[key]]. Their use is required in a part of [[World 5-3 (Super Mario Maker for Nintendo 3DS)|World 5-3]] of [[Super Mario Maker for Nintendo 3DS#Super Mario Challenge|Super Mario Challenge]] in the 3DS version.


They can be used in all four styles, retaining their designs in ''Super Mario Bros. 3'', ''Super Mario World'' (blue version) and ''New Super Mario Bros. U'', after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the ''Super Mario Bros.'' style, while [[? Switch]]es appeared in the ''New Super Mario Bros. U'' style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the ''New Super Mario Bros. U'' style is closer to dark blue than the original's cyan.
They can be used in all four styles, retaining their designs in ''Super Mario Bros. 3'', ''Super Mario World'' (blue version) and ''New Super Mario Bros. U'', after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the ''Super Mario Bros.'' style, while [[? Switch]]es appeared in the ''New Super Mario Bros. U'' style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the ''New Super Mario Bros. U'' style is closer to dark blue than the original's cyan.
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[[File:SMMGLAPreview.jpg|thumb|Preview screenshot featuring the blue P Switch]]
[[File:SMMGLAPreview.jpg|thumb|Preview screenshot featuring the blue P Switch]]
Before the announcement of the 1.3.0 update for ''Super Mario Maker'', the original blue design of the P Switch in the ''Super Mario Bros.'' style was accidentally leaked through the preview screenshot of the [[Mercedes-Benz Jump'n'Drive]] Event Course.
Before the announcement of the 1.3.0 update for ''Super Mario Maker'', the original blue design of the P Switch in the ''Super Mario Bros.'' style was accidentally leaked through the preview screenshot of the [[Mercedes-Benz Jump'n'Drive]] Event Course.
====''Super Mario Run''====
In ''[[Super Mario Run]]'', P Switches return as an object. There are Purple P Switches that can eliminate all [[Boo]]s and [[Stretch]]es in the room Mario is in.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:P-Switch SMO.jpg|thumb|left|150px|A P Switch in ''Super Mario Odyssey'']]
[[File:P-Switch SMO.jpg|thumb|left|150px|A P Switch in ''Super Mario Odyssey'']]
P Switches appear once again in ''[[Super Mario Odyssey]]''. They are now square-shaped rather than circular. They mainly appear in [[Moon Pipe]]s but can appear elsewhere. They act as they do in ''Super Mario 3D Land''.
P Switches appear once again in ''[[Super Mario Odyssey]]''. They are now square-shaped rather than circular, and Mario can walk onto a P Switch rather than needing to jump. P Switches can appear on walls, so Mario can walk into those or use the [[Cap Throw]] to allow [[Cappy]] to push a switch from a distance. While Mario can [[capture]] and move a large number of different characters and objects around, only Mario, [[Cappy]], something they are capturing or riding, or a [[Jizo]] can press a P Switch. P Switches do not use their recurring theme when creating time limited effects, instead using the normal music for time based challenges in ''Super Mario Odyssey''.
 
Some P Switches have a permanent effect when pushed down. Others are temporary, returning to normal and undoing their effect when their timer runs out. Still others are more variable: the [[Ruined Kingdom#Bonus areas|Roulette Tower]] area involves P Switches that revert to normal when a [[Ground Pound Switch]] is used. Certain P Switches in [[Bowser's Kingdom#Bonus areas|Bowser's Kingdom]] and the [[Lost Kingdom#Bonus areas|Lost Kingdom]] only activate while being pressed and deactivate when nothing is on them. They are intended to be held down, either with a stretched out [[Tropical Wiggler]] or with a Jizo. Many P Switches are tied to Timer Challenges, [[Power Moon]]s that only appear and can be collected for the duration of the switch's effect. These are usually accompanied with special platforms that appear leading to the Power Moon but similarly only appear during the effect.
 
P Switches are not especially common items, but their appearances are more frequent in areas accessed through [[Moon Pipe]]s later in the game. The [[Wooded Kingdom]] has especially prominent P Switches, as they are used to activate [[Flower Road]]s used multiple times in the kingdom.
 
In the Wooded Kingdom, a [[Steam Gardener]] stands near a P-Switch that creates platforms up to the [[Observation Deck]]. They lament that they tried their best to make a path and explain unenthusiastically that the pathway is engaged after the P-Switch is used. This implies the Steam Gardener is in some way responsible for the effect of that P-Switch.
{{br}}
{{br}}


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
P Switches appear in ''[[Super Mario Maker 2]]''. They appear and function the same as in ''Super Mario Maker'', although like [[POW Block]]s, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the ''[[Super Mario 3D World]]'' style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes.
P Switches appear in ''[[Super Mario Maker 2]]''. They appear and function the same as in ''Super Mario Maker'', although like [[POW Block]]s, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the ''[[Super Mario 3D World]]'' style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause [[P Block]]s to switch between their dotted-line and solid forms


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
{{New subject}}
P Switches reappear in ''[[Super Mario Bros. Wonder]]'', where they have the same effect as in the ''New Super Mario Bros.'' series. While the P Switch's effect is active, a unique musical theme plays, which has been newly introduced in this game; a ticking noise can also be heard, which rapidly increases in frequency when the effect is about to expire.
P Switches reappear in ''[[Super Mario Bros. Wonder]]''.
 
P Switches appear in the following levels:
*[[Here Come the Hoppos]]: Found in a secret sky area after bouncing off of a Hoppo. The player can press it by throwing a [[Koopa Troopa|Koopa]] shell or swinging their trunk in [[Elephant Mario|Elephant]] form; after being activated, it spawns Blue Coins which show a path to the level's second [[10-flower coin]].
*[[Bulrush Express]]: The player can continuously hit P Switches to spawn and collect a large amount of Blue Coins.
 
Unlike in previous games, P Switches are not found in blocks. However, an unused animation suggests that this feature was planned to be included before getting scrapped.<ref name="TCRF">[https://tcrf.net/Super_Mario_Bros._Wonder#Switch ''Super Mario Bros. Wonder'' § Switch] on The Cutting Room Floor.</ref>


===''Yoshi''===
===''Yoshi''===
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']]
[[File:P Switch SSBU.jpg|thumb|A P Switch in ''Super Smash Bros. Ultimate'']]
A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' series. A P Switch also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''Super Smash Bros. for Nintendo 3DS''.
A P Switch appears in the [[Golden Plains]] stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the ''New Super Mario Bros.'' subseries. A P Switch also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''Super Smash Bros. for Nintendo 3DS''.
{{br|right}}
{{br|right}}


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P Switches also appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They are generally used to alter the layout of the stage, allowing the player to progress.
P Switches also appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]]. They are generally used to alter the layout of the stage, allowing the player to progress.


====Locations====
P Switches are in the following locations and have the following functions:
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="2"cellspacing="0"
 
|-
*[[Double Cherry Palace]] &ndash; Causing certain floors to retract
!width="1%"|Level
*[[Stumper Sneakaround]] &ndash; Causing a certain log bridge to lower
!width="1%"|Function
*[[Sinister Street Signs]] &ndash; Causing a cage containing the second [[Super Gem]] to rise; changing the alignment of certain [[Arrow Sign]]s and invisible platforms
|-
*[[Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
|[[Double Cherry Palace]]
*[[Double Cherry Spires]] &ndash; Causing certain spires to rise; causing a certain barrier to disappear
|Causing certain floors to retract
*[[Battle Tower Blitz]] &ndash; Causing a certain wall to retract
|-
*[[Seesaw Sizzle]] &ndash; Moving a certain [[seesaw]] to a different location
|[[Stumper Sneakaround]]
*[[Stumpy Springs Sanctuary]] &ndash; Causing a water geyser to activate over a wooden raft; causing the central log platform to periodically rotate
|Causing a certain log bridge to lower
*[[Up 'n' Down Desert]] &ndash; Causing certain platforms to rise or sink depending on their current state
|-
*[[No Sleep at Magikoopa Keep]] &ndash; Rotates the fourth floor of the tower 30° counterclockwise
|rowspan=2|[[Sinister Street Signs]]
*[[Deep-Space Gyromajig]] &ndash; Rotating the entire level
|Causing a cage containing the second [[Super Gem]] to rise
*[[Cookatiel's Sizzling Sprint]] &ndash; Causing the first Super Gem to appear; causing the second Super Gem to appear (three in the same area must be pressed); causing the third Super Gem to appear (two in the same area must be pressed)
|-
*[[Toad Brigade to Magikoopa Keep!]] &ndash; Rotates the fourth floor of the tower 30° counterclockwise
|Changing the alignment of certain [[Arrow Sign]]s and invisible platforms
*[[Crown Capture at Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
|-
 
|[[Up 'n' Down Terrace]]
===LEGO ''Super Mario''===
|Causing certain platforms of one color to rise, and certain platforms of another color to sink
In [[LEGO Super Mario|LEGO ''Super Mario'']], a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.
|-
|rowspan=2|[[Double Cherry Spires]]
|Causing certain spires to rise
|-
|Causing a certain barrier to disappear
|-
|[[Battle Tower Blitz]]
|Causing a certain wall to retract
|-
|[[Seesaw Sizzle]]
|Moving a certain [[seesaw]] to a different location
|-
|rowspan=2|[[Stumpy Springs Sanctuary]]
|Causing a water geyser to activate over a wooden raft
|-
|Causing the central log platform to periodically rotate
|-
|[[Up 'n' Down Desert]]
|Causing certain platforms to rise or sink depending on their current state
|-
|[[No Sleep at Magikoopa Keep]]
|Rotates the fourth floor of the tower thirty degrees counterclockwise
|-
|[[Deep-Space Gyromajig]]
|Rotating the entire level
|-
|rowspan=3|[[Cookatiel's Sizzling Sprint]]
|Causing the first Super Gem to appear
|-
|Causing the second Super Gem to appear (three in the same area must be pressed)
|-
|Causing the third Super Gem to appear (two in the same area must be pressed)
|-
|[[Toad Brigade to Magikoopa Keep!]]
|Rotates the fourth floor of the tower thirty degrees counterclockwise
|-
|[[Crown Capture at Up 'n' Down Terrace]]
|Causing certain platforms of one color to rise, and certain platforms of another color to sink
|}


===''Mario Kart Live: Home Circuit''===
===''Mario Kart Live: Home Circuit''===
{{stub|section=y}}
In ''[[Mario Kart Live: Home Circuit]]'', P Switches appear at the first gate of [[Glazed Gardens]] and the third gate of [[World 1-1 (race course)|World 1-1]]. Driving over them causes three rows of coins to appear for a limited time. They can be activated by anyone once per lap.
In ''[[Mario Kart Live: Home Circuit]]'', P Switches appear in some courses. Driving over them causes Blue Coins to appear, as in the ''New Super Mario Bros.'' games.


===''WarioWare: Get It Together!''===
===''WarioWare: Get It Together!''===
A P Switch makes a minor appearance in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] boss microgame in''[[WarioWare: Get It Together!]]'', where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.
A P Switch makes a minor appearance in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] boss microgame in ''[[WarioWare: Get It Together!]]'', where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.


===''Mario + Rabbids Sparks of Hope''===
===''Mario + Rabbids Sparks of Hope''===
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
While P Switches do not appear in ''[[Super Mario Galaxy]]'', an [[List of Super Mario Galaxy pre-release and unused content|unused model]]  can be found within the files of the game.
While P Switches do not appear in ''[[Super Mario Galaxy]]'', an [[List of Super Mario Galaxy pre-release and unused content|unused model]]  can be found within the files of the game.
==Effects==
When pressed, a P Switch makes a change in the stage for a limited amount of time. This includes:
*Turning [[Brick Block]]s, [[Empty Block]]s (in ''[[Super Mario World]]''), and [[Rotating Block]]s (in ''[[Super Mario Maker]]''<nowiki>'s</nowiki> ''Super Mario World'' style) into [[coin]]s or vice versa.
*Changing enemies into [[Gray Coin]]s (''Super Mario World'' Gray P Switch only).
*Turning [[Muncher]]s into coins (''Super Mario Bros. 3''; Gray P Switch only in ''Super Mario World'').
*Allowing Mario to access a [[P Warp Door|hidden door]]. (Appears as a white light in remakes of ''Super Mario Bros. 3'', a blue door in ''Super Mario World'' and a blue door with a P in ''Super Mario Maker''. Appears as a normal door in all other games.)
*Making [[Blue Coin]]s appear.
*Making [[Hidden Block|hidden]] [[? Block]]s appear (''Super Mario World'').
*Stopping conveyor belts from moving (''Super Mario Bros. 3'', ''Super Mario Maker'', and ''Super Mario Maker 2'').
*Eliminating all [[Boo|Boos]] and [[Stretch|Stretches]] in the room Mario is in (''Super Mario Run'' Purple P Switch only).
*Causing [[P Block|P Blocks]] to switch between their dotted-line and solid forms (''Super Mario Maker 2'').
*Earns Mario digital coins when jumping while active after scanning the block (only available in the Whomp's Lava Trouble set) ([[LEGO Super Mario|LEGO ''Super Mario'']]).


==Profiles==
==Profiles==
===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
*'''3DS Virtual Console manual:''' ''If you step on these, something special may happen.''
*'''3DS Virtual Console manual:''' ''If you step on these, something special may happen.''
===''Super Mario World: Super Mario Advance 2''===
*'''European instruction manual:''' ''Step on these to transform blocks into coins for a few moments.''


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
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*'''Instruction manual:''' ''Pull up a Pull Switch or step on a P Switch to change the terrain of the course.''
*'''Instruction manual:''' ''Pull up a Pull Switch or step on a P Switch to change the terrain of the course.''


===''Super Smash Bros. for Nintendo 3DS'' trophy===
===''Super Smash Bros. for Nintendo 3DS''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSB4 trophy
|-
|name=P Switch
!Name
|image=[[File:PSwitchTrophy3DS.png|100px]]
!Image
|category=Stage
!American English description
|unlock=Random drop
!British English description
|desc=This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On [[Golden Plains]], the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack!
|-
|desc2=This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins!
!width="10%"|P Switch
}}
|[[File:PSwitchTrophy3DS.png|100px]]
|''This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On [[Golden Plains]], the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack!''
|''This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins!''
|}


==Gallery==
==Gallery==
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G&WG4 Modern Rain Shower P Switch.png|P Switch from ''[[Game & Watch Gallery 4]]''
G&WG4 Modern Rain Shower P Switch.png|P Switch from ''[[Game & Watch Gallery 4]]''
SMA4 PSwitch.png|Switch Block sprite from ''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMA4 PSwitch.png|Switch Block sprite from ''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMG Unused P Switch.png|An [[List of Super Mario Galaxy pre-release and unused content|unused]] P Switch from ''[[Super Mario Galaxy]]''
SMG Unused P Switch.png|An [[list of Super Mario Galaxy pre-release and unused content|unused]] P Switch from ''[[Super Mario Galaxy]]''
P-Switch NSMB2.png|P Switch from ''[[New Super Mario Bros. 2]]''
P-Switch NSMB2.png|P Switch from ''[[New Super Mario Bros. 2]]''
P Switch SM3DW Prima.jpg|P Switch from ''[[Super Mario 3D World]]''
P Switch SM3DW Prima.jpg|P Switch from ''[[Super Mario 3D World]]''
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Mario Christmas Puzzle Artwork 2.jpg|Artwork used for a ''Super Mario'' Christmas-themed puzzle
Mario Christmas Puzzle Artwork 2.jpg|Artwork used for a ''Super Mario'' Christmas-themed puzzle
</gallery>
</gallery>
==Media==
{{media missing|more=yes|section=y|''New Super Mario Bros.'' rendition}}
{{media table
|file1=Toad House Theme Super Mario Bros 3.oga
|title1=Switch Block BGM (''Super Mario Bros. 3'')
|file2=SMW Switch BGM.oga
|title2=Switch Block BGM (''Super Mario World'')
|file3=NSMB P Switch.oga
|title3=Switch Block BGM (''New Super Mario Bros.'')
}}


==Additional names==
==Additional names==
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{{internal names
{{internal names
|game1=''[[Super Mario 3D Land]]''<br>''[[Super Mario 3D World]]''<br>''[[Super Mario Odyssey]]''
|game1=''[[Super Mario 3D Land]]''<br>''[[Super Mario 3D World]]''<br>''[[Super Mario Odyssey]]''
|file1=<tt>TrampleSwitch</tt>
|file1=<tt>romfs/ObjectData/TrampleSwitch.szs</tt><br><tt>content/ObjectData/TrampleSwitch.szs</tt><br><tt>ObjectData/TrampleSwitch.szs</tt>
|name1=Trample Switch
|name1=TrampleSwitch
|meaning1=Trample Switch
}}
}}


==Names in other languages==
===Names in other languages===
{{foreign names
{{foreign names
|Jap=スイッチブロック<ref>''Super Mario Bros. 3'' Japanese instruction booklet. Page 16.</ref><ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref><br>''Suicchi Burokku''<br>Pスイッチ<br>''P Suicchi''
|Jap=スイッチブロック
|JapM=Switch Block<br><br>P Switch
|JapR=Suitchi Burokku
|ChiS=开关砖块 <small>(''New Super Mario Bros. 2'')</small><br>''Kāiguān Zhuānkuài''<br>P开关<br>''P Kāiguān''
|JapM=Switch Block
|ChiSM=Switch Block<br><br>P Switch
|JapC=<ref>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=16|date=1988|language=ja|publisher=Nintendo}}</ref><ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|ChiT=開關磚塊<ref>Official Chinese manual for ''New Super Mario Bros. Wii'', page 27.</ref><ref>[https://www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf Chinese online manual for ''New Super Mario Bros. 2'']. ''nintendo.com.hk''. Retrieved February 20, 2020.</ref> <small>(''New Super Mario Bros. Wii'' and ''New Super Mario Bros. 2'')</small><br>''Kāiguān Zhuānkuài''<br>P開關 <small>(''Super Mario Maker 2'')</small><br>''P Kāiguān''
|Jap2=Pスイッチ
|ChiTM=Switch Block<br><br>P Switch
|Jap2R=P Suitchi
|Dut=P-schakelaar<ref>Nintendo Nederland (March 9, 2016). [https://youtu.be/xV4Hwg2Y_JA?t=32 Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)]. ''YouTube''. Retrieved May 19, 2019.</ref>
|Jap2M=P Switch
|ChiS=开关砖块
|ChiSR=Kāiguān Zhuānkuài
|ChiSM=Switch Block
|ChiSN=''New Super Mario Bros. 2''
|ChiS2=P开关
|ChiS2R=P Kāiguān
|ChiS2M=P Switch
|ChiT=開關磚塊
|ChiTR=Kāiguān Zhuānkuài
|ChiTM=Switch Block
|ChiTC=<ref>{{cite|title=''New Super Mario Bros. Wii manual|page=27|publisher=Nintendo HK|language=zh-hant}}</ref><ref>{{cite|url=www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf|title=Chinese online manual for ''New Super Mario Bros. 2''|language=zh-hant|publisher=Nintendo HK|accessdate=May 18, 2024}}</ref>
|ChiTN=''New Super Mario Bros. Wii'' and ''New Super Mario Bros. 2''
|ChiT2=P開關
|ChiT2R=P Kāiguān
|ChiT2M=P Switch
|ChiT2N=''Super Mario Maker 2''
|Dut=P-schakelaar
|DutM=P switch
|DutM=P switch
|Fra=Bloc P<br>Interrupteur P<br>Bloc d'échanges<br>Bloc rotatif <small>(''Super Mario All-Stars'' instruction booklet)</small>
|DutC=<ref>{{cite|author=Nintendo Nederland|date=March 9, 2016|url=youtu.be/xV4Hwg2Y_JA?t=32|timestamp=00:32|title=Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)|publisher=YouTube|accessdate=May 19, 2019|language=nl}}</ref>
|FraM=P Block<br>P Switch<br>Exchange block<br>Rotating block
|Fre=Bloc P
|FreM=P Block
|Fre2=Interrupteur P
|Fre2M=P Switch
|Fre3=Bloc d'échanges
|Fre3M=Exchange block
|Fre4=Bloc rotatif
|Fre4M=Rotating block
|Fre4N=''Super Mario All-Stars'' instruction booklet
|Fre5=Bloc Interrupteur
|Fre5M=Switch Block
|Fre5C=<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=52|date=2003|language=fr|publisher=Nintendo of Europe}}</ref>
|Ger=P-Block
|Ger=P-Block
|GerM=P-Block
|GerM=P-Block
|Ita=Interruttore P<br>Blocco Scambi
|GerC=<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref>
|ItaM=P Switch<br>Exchange Block
|Ita=Interruttore P
|Por=Interruptor P<br>Bloco de Transformação<br>Bloco de Mudança P <small>(''New Super Mario Bros.'')</small>
|ItaM=P Switch
|PorM=P Switch<br>Transformation Block<br>P Change Block
|Ita2=Blocco Scambi
|Ita2M=Exchange Block
|Por=Interruptor P
|PorM=P Switch
|Por2=Bloco de Transformação
|Por2M=Transformation Block
|Por2C=<ref>{{cite|archive=web.archive.org/web/20210719091730/https://datassette.nyc3.cdn.digitaloceanspaces.com/manuais/super_mario_world_br.pdf|deadlink=y|title=''Super Mario World'' Brazilian instruction booklet|format=PDF|page=7}}</ref>
|Por3=Bloco de Mudança P
|Por3M=P Change Block
|Por3N=''New Super Mario Bros.''
|Rus=Переключатель «P»
|Rus=Переключатель «P»
|RusR=Pereklyuchatel' «P»
|RusR=Pereklyuchatel' «P»
|RusM=P switch
|RusM=P switch
|Spa=Interruptor P<br>Interruptor<ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, p. 89.</ref>
|Spa=Interruptor P
|SpaM=P Switch<br>Switch
|SpaM=P Switch
|Spa2=Interruptor
|Spa2M=Switch
|Spa2C=<ref>{{cite|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=89|date=2002|language=es-es|publisher=Nintendo of Europe}}</ref>
|Spa3=Bloque convertidor
|Spa3M=Converter block
|Spa3C=<ref>{{cite|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=92|date=2003|language=es-es|publisher=Nintendo of Europe}}</ref>
}}
}}


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<references/>
<references/>


{{nav templates|
{{navboxes|
{{Blocks}}
{{Blocks}}
{{SMB3}}
{{SMB3}}

Latest revision as of 21:01, December 19, 2024

"Switch Block" redirects here. For other uses, see Switch Block (disambiguation).
P Switch
A P-Switch, from New Super Mario Bros. 2.
Artwork from New Super Mario Bros. 2
First appearance Super Mario Bros. 3 (1988)
Latest appearance Mario & Luigi: Brothership (2024)
Effect Swaps Brick Blocks and coins and/or reveals Blue Coins
Variants
Related

P Switches (alternatively hyphenated as P-Switches[1] or P-switches[2]), originally called Switch Blocks[3][4] and also known as P Switch Blocks[5] or Trample Switches,[6][page number needed] are objects appearing mainly in several games of the Super Mario series. They are activated by jumping on them. Upon activation, they turn all Brick Blocks from an area into coins and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of Blue Coins to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a P Warp Door to appear.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3[edit]

Switch Block
A Switch Block in the Super Mario All-Stars version of Super Mario Bros. 3

In Super Mario Bros. 3, the first Switch Block appears in World 1-1. Switch Blocks cause the animations of ? Blocks, Brick Blocks, Jump Blocks, and coins to stop, and also make Conveyor Belts stop moving. They also transform Munchers into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in World 2-3 is purple with tan details. In all versions, Switch Blocks cause the Toad House theme to play while they are active.

In Super Mario Advance 4: Super Mario Bros. 3, Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks do not look like coins. Switch Blocks also vanish after a second once pressed.

Super Mario World[edit]

Super Mario World is the first game in which Switch Blocks (also referred to as Blue P-Switches)[7] can be carried by Mario (or Luigi) and saved for later. Some P Switches can make hidden ? Blocks or P Warp Doors appear. There is a glitch making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the Super Mario Maker series, Mario cannot carry the switches and must use them on the spot. Coins will turn into Empty Blocks instead of Brick Blocks.

The game introduces Gray P Switches, which make most enemies turn into Gray Coins. Collecting eight of these coins awards Mario an extra life. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.

Super Mario 64 / Super Mario 64 DS[edit]

Main article: Blue Coin Block

Switch Blocks themselves do not appear in Super Mario 64 or Super Mario 64 DS. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and blocks to become each other. However, certain Purple Switches can cause blocks to appear from thin air in a similar manner.

New Super Mario Bros. subseries[edit]

Sprite of a P Switch in New Super Mario Bros.

In New Super Mario Bros., "Switch Block" is now an umbrella term for P Switch blocks, ! Switch blocks, and ? Switch blocks.[8] In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.[9] P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain doors in World 3-Ghost House. Unlike in previous games, certain P Switches can be reused multiple times.

P Switches appear in the sequels New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, and New Super Luigi U, retaining their functionality from New Super Mario Bros.

Super Mario 3D Land[edit]

P Switches appear in Super Mario 3D Land, where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the ? Coins of the Super Mario Galaxy games, in that they either trigger an event or generate a row of notes upon activation.

P Switches are in the following locations and have the following functions:

  • World 2-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 2-3 – Causing a group of coins to appear; spawning a group of notes that play the opening of the Super Mario Bros. 3 athletic theme; spawning a trail of coins
  • World 3-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 3-2 – Spawning a trail of coins; causing some coin rings to appear
  • World 4-4 – Causing a group of coins to appear
  • World 5-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 5-5 – Causing some coin rings to appear; spawning a group of notes that play the Super Mario World bonus area theme
  • World 6-3 – Causing a group of coins and the first Star Medal to appear
  • Possible World 6-Mystery Box – Causing a 1-Up Mushroom to appear
  • World 7-1 – Causing a certain wall to retract
  • World 8-Bowser's Castle: Part 1: Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise
  • Special 1-3 – Spawning a group of notes that play the Super Mario Bros. underwater theme; spawning a trail of coins
  • Special 4-2 – Causing a group of coins to appear
  • Special 8-Bowser's Castle – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

A P Switch in Super Mario 3D World
A P Switch in Super Mario 3D World

P Switches appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They have the same appearance as they do in Super Mario 3D Land, but with a white "P"; they do not change colors when pressed. In addition to their effects from 3D Land, they can once again spawn Blue Coins (except in Rainbow Run, where they spawn regular coins from the sky). There are also orange square panel versions of P Switches that require multiple characters or objects to activate simultaneously. Golden P Switches appear in some of the bonus areas entered via golden Warp Pipes and in the Coin Express. When pressed, they spawn a large amount of coins. Similar switches appear in the form of Character Switches, which can only be pushed by certain characters.

In the Bowser's Fury campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.

In Super Mario 3D World, P Switches are in the following locations and have the following functions:

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

P Switches reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS, retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to Rotating Blocks. P Switches can also stop Conveyor Belts from moving, as they did in Super Mario Bros. 3. They can also be carried like in Super Mario World, which applies to the other styles except Super Mario Bros., where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a key. Their use is required in a part of World 5-3 of Super Mario Challenge in the 3DS version.

They can be used in all four styles, retaining their designs in Super Mario Bros. 3, Super Mario World (blue version) and New Super Mario Bros. U, after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the Super Mario Bros. style, while ? Switches appeared in the New Super Mario Bros. U style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the New Super Mario Bros. U style is closer to dark blue than the original's cyan.

Preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course in Super Mario Maker, which showed the P Switch's redesign prior to the update that implemented the change.
Preview screenshot featuring the blue P Switch

Before the announcement of the 1.3.0 update for Super Mario Maker, the original blue design of the P Switch in the Super Mario Bros. style was accidentally leaked through the preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course.

Super Mario Run[edit]

In Super Mario Run, P Switches return as an object. There are Purple P Switches that can eliminate all Boos and Stretches in the room Mario is in.

Super Mario Odyssey[edit]

A P-Switch in Super Mario Odyssey
A P Switch in Super Mario Odyssey

P Switches appear once again in Super Mario Odyssey. They are now square-shaped rather than circular, and Mario can walk onto a P Switch rather than needing to jump. P Switches can appear on walls, so Mario can walk into those or use the Cap Throw to allow Cappy to push a switch from a distance. While Mario can capture and move a large number of different characters and objects around, only Mario, Cappy, something they are capturing or riding, or a Jizo can press a P Switch. P Switches do not use their recurring theme when creating time limited effects, instead using the normal music for time based challenges in Super Mario Odyssey.

Some P Switches have a permanent effect when pushed down. Others are temporary, returning to normal and undoing their effect when their timer runs out. Still others are more variable: the Roulette Tower area involves P Switches that revert to normal when a Ground Pound Switch is used. Certain P Switches in Bowser's Kingdom and the Lost Kingdom only activate while being pressed and deactivate when nothing is on them. They are intended to be held down, either with a stretched out Tropical Wiggler or with a Jizo. Many P Switches are tied to Timer Challenges, Power Moons that only appear and can be collected for the duration of the switch's effect. These are usually accompanied with special platforms that appear leading to the Power Moon but similarly only appear during the effect.

P Switches are not especially common items, but their appearances are more frequent in areas accessed through Moon Pipes later in the game. The Wooded Kingdom has especially prominent P Switches, as they are used to activate Flower Roads used multiple times in the kingdom.

In the Wooded Kingdom, a Steam Gardener stands near a P-Switch that creates platforms up to the Observation Deck. They lament that they tried their best to make a path and explain unenthusiastically that the pathway is engaged after the P-Switch is used. This implies the Steam Gardener is in some way responsible for the effect of that P-Switch.

Super Mario Maker 2[edit]

P Switches appear in Super Mario Maker 2. They appear and function the same as in Super Mario Maker, although like POW Blocks, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the Super Mario 3D World style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause P Blocks to switch between their dotted-line and solid forms

Super Mario Bros. Wonder[edit]

P Switches reappear in Super Mario Bros. Wonder, where they have the same effect as in the New Super Mario Bros. series. While the P Switch's effect is active, a unique musical theme plays, which has been newly introduced in this game; a ticking noise can also be heard, which rapidly increases in frequency when the effect is about to expire.

P Switches appear in the following levels:

  • Here Come the Hoppos: Found in a secret sky area after bouncing off of a Hoppo. The player can press it by throwing a Koopa shell or swinging their trunk in Elephant form; after being activated, it spawns Blue Coins which show a path to the level's second 10-flower coin.
  • Bulrush Express: The player can continuously hit P Switches to spawn and collect a large amount of Blue Coins.

Unlike in previous games, P Switches are not found in blocks. However, an unused animation suggests that this feature was planned to be included before getting scrapped.[10]

Yoshi[edit]

Sprite of a P Switch, when the player clears Level 28 of B-Type game, from the NES version of Yoshi.

P Switches make a minor appearance in Yoshi, after the player clears levels 28 and higher of the B-Type game, rewarding the player 1,500 points. Likely owing to the game's lack of blue palette for the sprites for the NES version, they appear red.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[edit]

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, P Switches appear on the Coin Street rink of Snow Day Street Hockey. When hit by a character, they cause specific sets of Brick Blocks to turn into coins. After being used, the P Switches despawn and reappear in a different location on the rink.

Super Smash Bros. series[edit]

A P Switch on Golden Plains.
A P Switch in Super Smash Bros. Ultimate

A P Switch appears in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the New Super Mario Bros. subseries. A P Switch also appears as a trophy in Super Smash Bros. for Nintendo 3DS.

Captain Toad: Treasure Tracker[edit]

P Switches also appear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They are generally used to alter the layout of the stage, allowing the player to progress.

P Switches are in the following locations and have the following functions:

LEGO Super Mario[edit]

In LEGO Super Mario, a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.

Mario Kart Live: Home Circuit[edit]

In Mario Kart Live: Home Circuit, P Switches appear at the first gate of Glazed Gardens and the third gate of World 1-1. Driving over them causes three rows of coins to appear for a limited time. They can be activated by anyone once per lap.

WarioWare: Get It Together![edit]

A P Switch makes a minor appearance in the Super Mario World boss microgame in WarioWare: Get It Together!, where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.

Mario + Rabbids Sparks of Hope[edit]

In Mario + Rabbids Sparks of Hope, P Switches appear in the bonus rooms of the five planets. They all have Blue Coins that must be collected to complete the Blue Coin Challenge side quests.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, voxelated P Switches can be seen being sold at the antiques store for six coins each.

Unused appearances[edit]

Super Mario Galaxy[edit]

While P Switches do not appear in Super Mario Galaxy, an unused model can be found within the files of the game.

Profiles[edit]

Super Mario Bros. 3[edit]

  • 3DS Virtual Console manual: If you step on these, something special may happen.

Super Mario World: Super Mario Advance 2[edit]

  • European instruction manual: Step on these to transform blocks into coins for a few moments.

New Super Mario Bros. 2[edit]

  • Instruction manual: If you step on it, various environmental changes will occur.

Captain Toad: Treasure Tracker[edit]

  • Instruction manual: Pull up a Pull Switch or step on a P Switch to change the terrain of the course.

Super Smash Bros. for Nintendo 3DS[edit]

Trophy
P Switch
PSwitchTrophy3DS.png
Category: Stage
How to unlock:
Random drop
This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On Golden Plains, the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack! (American English)
This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins! (British English)

Gallery[edit]

For this subject's image gallery, see Gallery:P Switch.

Media[edit]

Soundx.png It has been requested that more audio and/or video files related to this section be uploaded. Specific(s): New Super Mario Bros. rendition
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Icon of an audio speaker. Switch Block BGM (Super Mario Bros. 3)
File infoMedia:Toad House Theme Super Mario Bros 3.oga
Icon of an audio speaker. Switch Block BGM (Super Mario World)
File infoMedia:SMW Switch BGM.oga
Icon of an audio speaker. Switch Block BGM (New Super Mario Bros.)
File infoMedia:NSMB P Switch.oga
Help:MediaHaving trouble playing?

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario 3D Land
Super Mario 3D World
Super Mario Odyssey
romfs/ObjectData/TrampleSwitch.szs
content/ObjectData/TrampleSwitch.szs
ObjectData/TrampleSwitch.szs
TrampleSwitch Trample Switch

Names in other languages[edit]

Language Name Meaning Notes
Japanese スイッチブロック[11][12]
Suitchi Burokku
Switch Block
Pスイッチ[?]
P Suitchi
P Switch
Chinese (simplified) 开关砖块[?]
Kāiguān Zhuānkuài
Switch Block New Super Mario Bros. 2
P开关[?]
P Kāiguān
P Switch
Chinese (traditional) 開關磚塊[13][14]
Kāiguān Zhuānkuài
Switch Block New Super Mario Bros. Wii and New Super Mario Bros. 2
P開關[?]
P Kāiguān
P Switch Super Mario Maker 2
Dutch P-schakelaar[15] P switch
French Bloc P[?] P Block
Interrupteur P[?] P Switch
Bloc d'échanges[?] Exchange block
Bloc rotatif[?] Rotating block Super Mario All-Stars instruction booklet
Bloc Interrupteur[16] Switch Block
German P-Block[17] P-Block
Italian Interruttore P[?] P Switch
Blocco Scambi[?] Exchange Block
Portuguese Interruptor P[?] P Switch
Bloco de Transformação[18] Transformation Block
Bloco de Mudança P[?] P Change Block New Super Mario Bros.
Russian Переключатель «P»[?]
Pereklyuchatel' «P»
P switch
Spanish Interruptor P[?] P Switch
Interruptor[19] Switch
Bloque convertidor[20] Converter block

References[edit]

  1. ^ 2002. Super Mario Advance 2: Super Mario World instruction booklet. Nintendo of America (American English). Page 19.
  2. ^ August 1991. Nintendo Mario Mania Nintendo Player's Guide. Nintendo of America (American English). Page 48.
  3. ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (American English). Page 17.
  4. ^ 1991. Super Mario World instruction booklet. Nintendo of America (American English). Page 22.
  5. ^ 2006. New Super Mario Bros. instruction booklet. Nintendo of America (British English). Page 18.
  6. ^ Super Mario 3D World eGuide (Prima Games)
  7. ^ September 1991. Nintendo Power Volume 28. Nintendo of America (American English). Page 23.
  8. ^ 2006. New Super Mario Bros. instruction booklet. Nintendo of America (American English). Page 17. Archived May 17, 2008, 00:10:53 UTC from the original via Wayback Machine.
  9. ^ New スーパーマリオブラザーズ (Nyū Sūpā Mario Burazāzu) instruction booklet. Nintendo (Japanese). Page 17. Retrieved May 18, 2024.
  10. ^ Super Mario Bros. Wonder § Switch on The Cutting Room Floor.
  11. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 16.
  12. ^ Super Mario World Japanese instruction booklet (fold-out)
  13. ^ New Super Mario Bros. Wii manual. Nintendo HK (Traditional Chinese). Page 27.
  14. ^ Chinese online manual for New Super Mario Bros. 2. Nintendo HK (Traditional Chinese). Retrieved May 18, 2024.
  15. ^ Nintendo Nederland (March 9, 2016). Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U) (00:32). YouTube (Dutch). Retrieved May 19, 2019.
  16. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (French). Page 52.
  17. ^ Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors (1993). Der offizielle Nintendo Spieleberater "Super Mario World". Großostheim: Nintendo of Europe GmbH (German). Page 17.
  18. ^ Super Mario World Brazilian instruction booklet (PDF). Page 7. Archived July 19, 2021, 09:17:30 UTC from the original via Wayback Machine.
  19. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (European Spanish). Page 89.
  20. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (European Spanish). Page 92.