Showdown (level)
Showdown | |
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Appears in | WarioWare: Get It Together! |
Command(s) | Defeat! |
Info | "Huh? That big guy from earlier is back?! Showdown, eh? Great! My moustache is tingling with an itch to fight! This will be different from anything else we’ve done so far… There’s no “I” in team but there is in Wario! So do it for I— I mean, me!" (First description) "That lowlife didn't have any treasure! What a jerk, hopping in from another game just to get my hopes up! I guess we could challenge it to another Showdown, just for laughs... Our whole team against one giant Pyoro? If we won once, we'll win every time! Let's go! WA HA HA!" (Second description) |
Showdown is the true final level in the story mode of WarioWare: Get It Together!
Gameplay[edit]
Every character unlocked before this level must work together to defeat the hidden boss. Each round, a character plays a unique stage in which they must defeat all of the eyes in the style of a microgame. After every character completes their respective rounds (determined at random), Wario takes on the final round in the style of a boss microgame. If any of the characters are defeated or fails to complete their round before time is up, the game is over. When replaying the level, the game speeds up after every boss round, looping endlessly until the player loses.
If two players are utilized for this level, both players play as the same character (except with Dribble & Spitz and Kat & Ana) with alterations for each stage. The game ends when both players are defeated in the same round.
Crew Member | 1 Player | 2 Players |
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Young Cricket |
Cricket faces a two-legged creature with spikes below its feet and an eye in the center of its legs. He must run under the creature when one of its legs are raised to hit the eye. On faster speeds, the creature may only raise the leg that is further away from Cricket. | The creature may occasionally jump. |
18-Volt |
18-Volt must defeat four hovering eyes which occasionally protect themselves by closing their eyelids. | There are seven eyes and the players are placed near the bottom corners. |
Mona |
Mona must defeat ten flying eyes that fly in two lines. | There are twelve flying eyes and an additional eye that flies down the middle, totaling thirteen eyes. |
Dribble & Spitz |
Dribble must defeat a two-eyed flying creature that spits spikes at him. The spikes can be destroyed by Dribble's attacks. | Dribble & Spitz must defeat a five-eyed flying creature that spits spikes at them. If one player is defeated, the creature will rotate 180° every few seconds, allowing the remaining player to hit the eyes on each of its sides. |
Dr. Crygor |
Crygor must navigate a maze with a few spikes to defeat an eye. | Mazes are more complex with starting points for both players. |
9-Volt |
9-Volt must defeat four eyes that move on horizontal rails and occasionally stop at points on the rail. There are bumps to keep 9-Volt within the range of the eyes. | There are five eyes and no bumps. |
Mike |
Mike must defeat ten flying eyes that fly in horizontal lines. | There are twelve flying eyes and an additional eye that flies down the middle, totaling thirteen eyes. |
Kat & Ana |
Kat must defeat four eyes moving on the ground by stomping on them or throwing shuriken at them. | Kat & Ana must defeat seven eyes. |
Jimmy T |
Jimmy faces a floating eye encased in a square with a weak side. He must attack the weak side to break it and expose the eye, and defeat it with another attack. The square rotates 90° to either direction after its weak side is attacked. | The weak side requires two hits to break. |
Ashley |
Ashley must defeat three eyes that are attached to a floating hexagonal boulder. | The boulder has five eyes. |
Orbulon |
Orbulon faces an eye encased in a rectangle with a weak top. He must use his tractor beam to drop a spike ball on the rectangle to break the top and expose the eye, and defeat it with another spike ball. | The top requires two spike balls to break. |
5-Volt |
5-Volt faces two flying eyes, each surrounded by a circular barrier. She must defeat the eyes by teleporting inside the circles. | There are three eyes surrounded by circles, with one of the eyes flying down the middle. |
Red |
Red must drop bombs between the vines to defeat two eyes that move on horizontal rails. | There are three eyes. |
Master Mantis |
Same as Cricket's round, but the creature walks on the ceiling, requiring Mantis to defeat the creature upside-down. The creature exhibits the same movement patterns from Cricket's round. | The creature may occasionally jump. |
Lulu |
Lulu must defeat four eyes that move on horizontal rails and occasionally stop at points on the rail. One or two eyes are close to the ground, requiring the player to use her ground-pound attack to defeat them. | There are five eyes. |
Penny |
Penny must defeat an eye holding a beaker above it by filling the beaker with water, crushing the eye. Penny starts on a platform which allows her to start at the right height. | The starting platform may not appear, and the beaker requires more water. |
Wario (BOSS) |
After every character completes their round, the boss will reveal itself as a giant Pyoro, who attacks by spitting spikes, extending his tongue diagonally which ricochets off the sides of the screen, or charging forward. Wario must defeat Pyoro by attacking his eyes five times. Each of the eyes must be hit twice, and the final eye is found on the end of Pyoro's tongue. | Pyoro spits spikes at a faster rate. |
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | VS Pバトル[?] Buiesu Pībatoru |
VS P battle | |
Chinese (simplified) | VS P战斗[?] VS P Zhàndòu |
VS P battle | |
German | Pyoro VS[?] | VS Pyoro | |
Korean | VS P 배틀[?] VS P Baeteul |
VS P Battle | |
Spanish | Confrontación[?] | Confrontation |