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'''Piercing attacks''' are damage-based attacks in the ''Mario'' RPG-based games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.
'''Piercing attacks''' are damage-based attacks in the ''Super Mario'' role-playing games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.
 
==''Super Mario RPG: Legend of the Seven Stars''==
== ''Super Mario RPG: Legend of the Seven Stars'' ==
 
There are no damage-based attacks or magic attacks in this game that ignore Defense or Mg. Defense, but there are a few items which do a fixed amount of damage to any enemy regardless of defense:
There are no damage-based attacks or magic attacks in this game that ignore Defense or Mg. Defense, but there are a few items which do a fixed amount of damage to any enemy regardless of defense:
*Fire Bomb
*Fire Bomb
*Ice Bomb
*Ice Bomb
*Rock Candy
*Rock Candy
*Star Egg
*Star Egg
The [[Geno Whirl]] also does a fixed 9999 damage to all non-boss enemies and [[Exor]] upon a successful timed hit.


The [[Geno Whirl]] also does a fixed 9999 damage to all non-boss enemies except for Exor.
==''Paper Mario''==
 
In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack [[Star Storm]] does as well. Other than those, these attacks pierce enemy defense as well:
== ''Paper Mario'' ==
*[[D-Down Jump]]
 
*[[D-Down Pound]]
In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack Star Storm does as well. Other than those, these attacks pierce enemy defense as well:
*[[Quake Hammer]]
 
*[[Power Quake]]
*D-Down Jump
*[[Mega Quake]]
*D-Down Pound
*[[Watt]]'s [[Electro Dash]]
*Quake Hammer
When Watt pierces the defense of [[General Guy]]'s tank, he calls it unfair because it counts as "breaking the rules of war".
*Power Quake
*Mega Quake
*Watt's Electro Dash
*Skolar's Star Storm


There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.
There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.


== ''Paper Mario: The Thousand Year Door'' ==
==''Paper Mario: The Thousand-Year Door''==
 
There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:
There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:
 
===Mario and Partners===
=== Mario and Partner ===
As in the previous game, all damage-based item attacks bypass enemy defense, as well as the damaging special attacks [[Earth Tremor]], [[Art Attack]], and [[Supernova]]. There are also a few normal attacks. The full list of non-item attacks:
 
*[[Piercing Blow]] Badge
As in the previous game, all damage-based item attacks bypass enemy defense, as well as special attacks such as [[Earth Tremor]] and [[Art Attack]]. There are also a few normal attacks, such as:
*[[Fire Drive]] Badge
 
*[[Hammer Throw (badge)|Hammer Throw]] Badge ([[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch version]] only)
*Piercing Blow
*[[Quake Hammer]] Badge
*Fire Drive
*[[Super Hammer]] FP attack
*Super and Ultra Hammer [the moves that require [[FP]], not the weapon alone]
*[[Ultra Hammer]] FP attack
*Quake Hammer
*[[Koops]]'s [[Shell Slam]]
*[[Koops]]'s [[Shell Slam]]
*[[Flurrie]]'s [[Lip Lock]]
*[[Flurrie]]'s [[Lip Lock]]
*[[Yoshi Kid]]'s [[Gulp]]
*[[Yoshi Kid|Yoshi]]'s [[Gulp]]
*[[Vivian]]'s [[Fiery Jinx]]
*[[Vivian]]'s [[Fiery Jinx]]
*[[Ms. Mowz]]'s [[Love Slap]]
*[[Ms. Mowz]]'s [[Love Slap]]
*[[Earth Tremor]]
*[[Earth Tremor]] Special Attack
*[[Art Attack]]
*[[Art Attack]] Special Attack
*[[Supernova]]
*[[Supernova]] Special Attack
[[Iron Cleft]]s are the only enemies immune to all piercing attacks, with the exception of Yoshi Kid's Gulp—a plot point in [[Glitz Pit|their part]] of the story. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], [[Prince Mush]] is also immune to piercing attacks when he's in his fired up stance.


=== Enemies ===
===Enemies===
Unlike ''Paper Mario'', some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defend Plus and Damage Dodge badges that Mario or his partner have equipped, in addition to the defensive boosts granted by [[Power Lift]], items such as the [[Courage Shell]], [[Merlee]]'s charm, Koops's shell, or even the Defend tactical command. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against Mario.


Unlike ''Paper Mario'', some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defense Plus and Damage Dodge badges that Mario or his partner have equipped. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against against Mario.
Even piercing attacks are not unblockable (except the [[Three Shadows]]), however; Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does. Koops's [[Shell Shield]] will still absorb damage from these attacks.
 
Even piercing attacks are not unblockable; however, Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does.


These enemies include:
These enemies include:
 
*[[Audience]] members' harmful items (cans, rocks, etc.)
*[[Audience]] Members' Harmful Items (cans, rocks, etc.)
*All [[Fuzzy|Fuzzies]] (excluding [[Gold Fuzzy]])
*All [[Fuzzies]]
*[[Dark Puff]], [[Ruff Puff]], [[Ice Puff]], and [[Poison Puff]] (their respective second attacks)
*All [[Puff (species)|Puffs]] (their respective second attacks)
*[[Yux]], [[Z-Yux]], and [[X-Yux]]
*[[Yux]], [[Z-Yux]], and [[X-Yux]] (immobilization effect from X-Yux even pierces Guards)
*All [[Magikoopa]]s (including [[Kammy Koopa]])
*All [[Magikoopa]]s (including [[Kammy Koopa]])
*The [[Iron Cleft]]s
*The [[Iron Cleft]]s
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*[[Dark Wizzerd]], [[Wizzerd]], and [[Elite Wizzerd]] (Beam attack)
*[[Dark Wizzerd]], [[Wizzerd]], and [[Elite Wizzerd]] (Beam attack)
*All of the dragons (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) (Breath attacks and Gloomtail's Earthquake attack)
*All of the dragons (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) (Breath attacks and Gloomtail's Earthquake attack)
*[[Big Boo|Atomic Boo]] (Summon and Spook attacks)
*[[Magnus von Grapple]] (Earthquake attack)
*[[Magnus von Grapple]] (Earthquake attack)
*[[Doopliss]] (when disguised as [[Ms. Mowz]])
*[[Bowser]] (Fire Breath attack)
*[[Bowser]] (Fire Breath attack)
*[[Cortez]]'s Rapier
*[[Cortez]]'s Rapier
*[[Sir Grodus]] (Thunderbolt, Flamethrower and Ice Beam attacks)
*[[Grodus]] (Thunderbolt, Flamethrower and Ice Beam attacks)
*[[Shadow Sirens]] (their respective magic attacks exc. [[Doopliss]])
*[[Shadow Queen]] (all attacks except her Slap attack)
*[[Shadow Queen]] (all attacks except her hand squashing attack)
*[[Three Shadows]] (their respective magic attacks)
*Stage props falling on characters (remake only)


[[Category:Special Moves]]
{{SMRPG}}
{{PM}}
{{PMTTYD}}
[[Category:Paper Mario special moves|*]]
[[Category:Paper Mario: The Thousand-Year Door moves|*]]
[[Category:Super Mario RPG: Legend of the Seven Stars|*]]

Latest revision as of 11:58, October 9, 2024

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Piercing attacks are damage-based attacks in the Super Mario role-playing games that ignore all or almost all defensive capabilities of the opponent. These attacks are very useful when dealing with a highly damage-resistant enemy, but can be detrimental when used by enemies against a defense-heavy Mario. These types of attacks are seen in most of the RPG-type games.

Super Mario RPG: Legend of the Seven Stars[edit]

There are no damage-based attacks or magic attacks in this game that ignore Defense or Mg. Defense, but there are a few items which do a fixed amount of damage to any enemy regardless of defense:

  • Fire Bomb
  • Ice Bomb
  • Rock Candy
  • Star Egg

The Geno Whirl also does a fixed 9999 damage to all non-boss enemies and Exor upon a successful timed hit.

Paper Mario[edit]

In this game (and the following one), attacks subtract directly from defense, which means that highly-defended enemies can be taken down easily with these kinds of attacks. All damage-based items (such as Fire Flower and Thunder Rage) pierce defense by default, and the special attack Star Storm does as well. Other than those, these attacks pierce enemy defense as well:

When Watt pierces the defense of General Guy's tank, he calls it unfair because it counts as "breaking the rules of war".

There are no known enemy attacks in this game that can pierce Mario's Guard abilities or badges.

Paper Mario: The Thousand-Year Door[edit]

There are many abilities in this game, both friendly and enemy, that can pierce defenses. This is a summary:

Mario and Partners[edit]

As in the previous game, all damage-based item attacks bypass enemy defense, as well as the damaging special attacks Earth Tremor, Art Attack, and Supernova. There are also a few normal attacks. The full list of non-item attacks:

Iron Clefts are the only enemies immune to all piercing attacks, with the exception of Yoshi Kid's Gulp—a plot point in their part of the story. In the Nintendo Switch remake, Prince Mush is also immune to piercing attacks when he's in his fired up stance.

Enemies[edit]

Unlike Paper Mario, some enemies in this game do have defense-piercing abilities. Those that do will ignore all Defend Plus and Damage Dodge badges that Mario or his partner have equipped, in addition to the defensive boosts granted by Power Lift, items such as the Courage Shell, Merlee's charm, Koops's shell, or even the Defend tactical command. D-Up, P-Down and D-Down, P-Up badges, however, are not affected, allowing even defense-piercing enemies to do more or less damage than otherwise expected. Also, since enemies can use items in this game, their defense-piercing properties still hold when used against Mario.

Even piercing attacks are not unblockable (except the Three Shadows), however; Mario's Guard will still reduce the damage by 1, and the Superguard will prevent all damage, as it always does. Koops's Shell Shield will still absorb damage from these attacks.

These enemies include: