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'''Koopatrols''' (named '''Armored Koopas''' in ''[[Mario Pinball Land]]''<ref>{{cite|title=''Nintendo Power'' Volume 185|page=117|date=November 2004|publisher=Nintendo of America|language=en-us}}</ref>) are elite soldiers of the [[Bowser's Minions|Koopa Troop]] that made their debut in ''[[Paper Mario]]'', and have appeared in two of its sequels, ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]''. Their name is a portmanteau of "Koopa" and "Patrol". These warriors are the high-ranking guards of [[Bowser's Castle]], and most [[Koopa Troopa]]s dream of becoming Koopatrols. They appear in physique similar to Koopa Troopas, but they wear intimidating spiky armor, including spiked helmets which protect them from being jumped on. However, they will flip over (or retreat into their shells in ''Super Paper Mario'') like normal Koopas if a badge or Pixl that allows jumping on spiked enemies is used on them.
'''Koopatrols''' (named '''Armored Koopas''' in ''[[Mario Pinball Land]]'')<ref>{{cite|title=''Nintendo Power'' Volume 185|page=117|date=November 2004|publisher=Nintendo of America|language=en-us}}</ref> are elite soldiers of the [[Bowser's Minions|Koopa Troop]] that made their debut in ''[[Paper Mario]]'', and have appeared in two of its sequels, ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]''. Their name is a portmanteau of "Koopa" and "Patrol". These warriors are the high-ranking guards of [[Bowser's Castle]], and most [[Koopa Troopa]]s dream of becoming Koopatrols. They appear in physique similar to Koopa Troopas, but they wear intimidating spiky armor, including spiked helmets which protect them from being jumped on. However, they will flip over (or retreat into their shells in ''Super Paper Mario'') like normal Koopas if a badge or Pixl that allows jumping on spiked enemies is used on them.


They are one of the few original [[Paper Mario (series)|''Paper Mario'' series]] characters to reappear in other ''[[Super Mario (franchise)|Super Mario]]'' games, along with [[Tweester]]s, [[Whacka]], [[Goomboss]], [[Frost Piranha]]s, and the [[Star Spirits]].
They are one of the few original [[Paper Mario (series)|''Paper Mario'' series]] characters to reappear in other ''[[Super Mario (franchise)|Super Mario]]'' games, along with [[Tweester]]s, [[Whacka]], [[Goomboss]], [[Frost Piranha]]s, and the [[Star Spirits]].
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====''Paper Mario''====
====''Paper Mario''====
[[File:PMKoopatrol.png|frame|left]]
[[File:PMKoopatrol.png|frame|left]]
During the events of ''Paper Mario'', Koopatrols patrolled Bowser's Castle and [[Peach's Castle]] after it was taken into the sky by [[Bowser]]. During chapter intermissions where the player takes control of [[Princess Peach]], they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named [[Spiky John]] and [[Spiky Tom]] participate in a [[Hammer Bro]] by the name of [[Mr. Hammer]]'s quiz show, the [[64th Trivia Quiz-Off]]. If Peach wins the quiz show, she wins a [[Jammin' Jelly]]. Regardless if she wins or not, however, she will be rewarded the [[Sneaky Parasol]] as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. They are tough opponents, having a normal attack power of 4 and a [[charged]] attack power of 10. However, as with both the player and other enemies, the charge move takes up a turn, so using [[Bow]]'s [[Outta Sight]] move or simply defeating it if its health is low enough is ideal. In addition, Koopatrols can call in other Koopatrol reinforcements, prolonging the battle. Two Koopatrols can also be fought in [[Shy Guy's Toy Box]] if Princess Peach tells Bowser that Mario fears them.
During the events of ''Paper Mario'', Koopatrols patrolled Bowser's Castle and [[Peach's Castle]] after it was taken into the sky by [[Bowser]]. During chapter intermissions where the player takes control of [[Princess Peach]], they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named [[Spiky John]] and [[Spiky Tom]] participate in a [[Hammer Bro]] by the name of [[Mr. Hammer]]'s quiz show, the [[64th Trivia Quiz-Off]]. If Peach wins the quiz show, she wins a [[Jammin' Jelly]]. Regardless if she wins or not, however, she will be rewarded the [[Sneaky Parasol]] as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. Two Koopatrols can also be fought in [[Shy Guy's Toy Box]] if Princess Peach tells Bowser that Mario fears them, where they guard the treasure chest containing the [[Dictionary]].
 
In battle, Koopatrols have an unusually high defense stat of 3, but are vulnerable to being flipped over like an ordinary Koopa Troopa by either a ground-shaking move like [[Quake Hammer]] or by a [[jump]], though [[Mario]] must have the [[Spike Shield]] badge equipped to jump on them, due to the spikes on their helmets. While flipped over, a Koopatrol's defense is reduced to 0. They are capable of standing up immediately on their turn, though they cannot attack on the same turn. Koopatrols mainly attack by sliding into Mario with their shells, similar to [[Kooper]]'s [[Shell Toss]]. This move deals 4 damage, and is also used by Koopatrols as a [[First Strike]] in the overworld. They can also use a faster, stronger shell attack that deals 10 damage, though they must use an additional turn to become [[Charged]] before using this move, allowing it to be evaded with moves such as [[Bow]]'s [[Outta Sight]]. While Charged, a Koopatrol spins in its shell, preventing it from being flipped over and granting immunity to most status conditions.<ref>{{cite|author=Floogal|title=Paper Mario – Stat/Attack Guide|url=https://gamefaqs.gamespot.com/n64/198849-paper-mario/faqs/43550|publisher=GameFAQs}}</ref> Koopatrols can also perform a dance that calls in another Koopatrol as a reinforcement.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
Koopatrols are found in [[Rogueport Underground]] in ''[[Paper Mario: The Thousand-Year Door]]'' after [[Mario]] and his team clear Chapter 5. They also appear in [[Bowser's Castle]] at the end of Chapter 1. A stronger type of Koopatrol, the [[Dark Koopatrol]], is also found in this game in [[Glitzville]] and the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. Due to the game's different graphic style, they no longer have visible legs, with their feet and body being detached.
Koopatrols are found in [[Rogueport Underground]] in ''[[Paper Mario: The Thousand-Year Door]]'' after Mario and his partners clear Chapter 5. They also appear as friendly characters in [[Bowser's Castle]] at the end of Chapter 1. A stronger type of Koopatrol, the [[Dark Koopatrol]], is also found in this game in [[Glitzville]] and the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. Due to the game's different graphic style, they no longer have visible legs, with their feet and body being detached.
 
In battle, Koopatrols are somewhat weaker than in ''Paper Mario'', but they have received several new moves. Their shell attack now hits both Mario and his partner, dealing 4 damage to each, similar to the [[Power Shell]] move. However, they sometimes charge into the front character alone with their helmet spike instead, which also deals 4 damage. Their charge-up move charges their attack power by only 2, and is followed by either their shell attack or helmet spike charge attack instead of a unique attack. Koopatrols are no longer immune to status conditions nor being flipped over while Charged, and they struggle for one turn before standing up when flipped over, instead of being able to stand up immediately. Koopatrols now summon additional Koopatrols as reinforcements by whistling and waving in place of their previous dance. Finally, Koopatrols are also able to retreat into their shells, becoming mostly invincible and immune to all status conditions in place of attacking, but they can still be flipped over by the usual methods while in this state, rendering them vulnerable and helpless.
 
While Koopatrols slide toward Mario in their shells as a First Strike in the overworld, they actually use their helmet spike charge attack instead once the battle begins, if it hits.


====''Super Paper Mario''====
====''Super Paper Mario''====
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|Jap=トゲノコ<ref>{{cite|url=themushroomkingdom.net/pm_j-e.shtml|title=Paper Mario From Japanese to English|publisher=The Mushroom Kingdom|accessdate=September 30, 2016}}</ref><ref>{{cite|title=[https://i.imgur.com/fOYyN97.jpg ''Super Mario Ball'' Shogakukan book]|accessdate=September 30, 2016}}</ref>
|Jap=トゲノコ<ref>{{cite|url=themushroomkingdom.net/pm_j-e.shtml|title=Paper Mario From Japanese to English|publisher=The Mushroom Kingdom|accessdate=September 30, 2016}}</ref><ref>{{cite|title=[https://i.imgur.com/fOYyN97.jpg ''Super Mario Ball'' Shogakukan book]|accessdate=September 30, 2016}}</ref>
|JapR=Togenoko
|JapR=Togenoko
|JapM=Portmanteau of「刺」(''toge'', "spine") and「ノコノコ」(''Nokonoko'', "[[Koopa Troopa]]")
|JapM=Portmanteau of「刺」(''toge'', "spine") and「ノコノコ」(''Nokonoko'', "[[Koopa Troopa]]"); may incorporate「トゲゾー」(''Togezō'', "[[Spiny]]")
|ChiS=喏库卫兵 <small>(''Paper Mario'')</small>
|ChiS=喏库卫兵
|ChiSN=''Paper Mario''
|ChiSR=Nuòkù Wèibīng
|ChiSR=Nuòkù Wèibīng
|ChiSM=Koopa Guard
|ChiSM=Koopa Guard
|ChiS2=尖刺慢慢龟 <small>(''The Thousand-Year Door'' remake)</small>
|ChiS2=尖刺慢慢龟
|ChiS2N=''The Thousand-Year Door'' remake
|ChiS2R=Jiāncì Màn Man Guī
|ChiS2R=Jiāncì Màn Man Guī
|ChiS2M=Spiked Koopa Troopa
|ChiS2M=Spiked Koopa Troopa

Latest revision as of 12:42, November 1, 2024

Koopatrol
Koopatrol
Sprite of a Koopatrol from the Nintendo Switch remake of Paper Mario: The Thousand-Year Door
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Koopa Troopa
Variants
Comparable
Notable members

Koopatrols (named Armored Koopas in Mario Pinball Land)[1] are elite soldiers of the Koopa Troop that made their debut in Paper Mario, and have appeared in two of its sequels, Paper Mario: The Thousand-Year Door and Super Paper Mario. Their name is a portmanteau of "Koopa" and "Patrol". These warriors are the high-ranking guards of Bowser's Castle, and most Koopa Troopas dream of becoming Koopatrols. They appear in physique similar to Koopa Troopas, but they wear intimidating spiky armor, including spiked helmets which protect them from being jumped on. However, they will flip over (or retreat into their shells in Super Paper Mario) like normal Koopas if a badge or Pixl that allows jumping on spiked enemies is used on them.

They are one of the few original Paper Mario series characters to reappear in other Super Mario games, along with Tweesters, Whacka, Goomboss, Frost Piranhas, and the Star Spirits.

History[edit]

Paper Mario series[edit]

Paper Mario[edit]

A Koopatrol from Paper Mario

During the events of Paper Mario, Koopatrols patrolled Bowser's Castle and Peach's Castle after it was taken into the sky by Bowser. During chapter intermissions where the player takes control of Princess Peach, they can be found patrolling most rooms of the castle. If Princess Peach is caught in the line of sight of a Koopatrol, she will be escorted back to her room. Later on in the game, two Koopatrols named Spiky John and Spiky Tom participate in a Hammer Bro by the name of Mr. Hammer's quiz show, the 64th Trivia Quiz-Off. If Peach wins the quiz show, she wins a Jammin' Jelly. Regardless if she wins or not, however, she will be rewarded the Sneaky Parasol as a consolation prize. During Chapter 8, Koopatrols appear as enemies in Bowser's Castle. Two Koopatrols can also be fought in Shy Guy's Toy Box if Princess Peach tells Bowser that Mario fears them, where they guard the treasure chest containing the Dictionary.

In battle, Koopatrols have an unusually high defense stat of 3, but are vulnerable to being flipped over like an ordinary Koopa Troopa by either a ground-shaking move like Quake Hammer or by a jump, though Mario must have the Spike Shield badge equipped to jump on them, due to the spikes on their helmets. While flipped over, a Koopatrol's defense is reduced to 0. They are capable of standing up immediately on their turn, though they cannot attack on the same turn. Koopatrols mainly attack by sliding into Mario with their shells, similar to Kooper's Shell Toss. This move deals 4 damage, and is also used by Koopatrols as a First Strike in the overworld. They can also use a faster, stronger shell attack that deals 10 damage, though they must use an additional turn to become Charged before using this move, allowing it to be evaded with moves such as Bow's Outta Sight. While Charged, a Koopatrol spins in its shell, preventing it from being flipped over and granting immunity to most status conditions.[2] Koopatrols can also perform a dance that calls in another Koopatrol as a reinforcement.

Paper Mario: The Thousand-Year Door[edit]

Koopatrols are found in Rogueport Underground in Paper Mario: The Thousand-Year Door after Mario and his partners clear Chapter 5. They also appear as friendly characters in Bowser's Castle at the end of Chapter 1. A stronger type of Koopatrol, the Dark Koopatrol, is also found in this game in Glitzville and the Pit of 100 Trials. Due to the game's different graphic style, they no longer have visible legs, with their feet and body being detached.

In battle, Koopatrols are somewhat weaker than in Paper Mario, but they have received several new moves. Their shell attack now hits both Mario and his partner, dealing 4 damage to each, similar to the Power Shell move. However, they sometimes charge into the front character alone with their helmet spike instead, which also deals 4 damage. Their charge-up move charges their attack power by only 2, and is followed by either their shell attack or helmet spike charge attack instead of a unique attack. Koopatrols are no longer immune to status conditions nor being flipped over while Charged, and they struggle for one turn before standing up when flipped over, instead of being able to stand up immediately. Koopatrols now summon additional Koopatrols as reinforcements by whistling and waving in place of their previous dance. Finally, Koopatrols are also able to retreat into their shells, becoming mostly invincible and immune to all status conditions in place of attacking, but they can still be flipped over by the usual methods while in this state, rendering them vulnerable and helpless.

While Koopatrols slide toward Mario in their shells as a First Strike in the overworld, they actually use their helmet spike charge attack instead once the battle begins, if it hits.

Super Paper Mario[edit]

Koopatrols appear again in Super Paper Mario, where they, along with most of the Koopa Troop were brainwashed by Nastasia into working for Count Bleck, and served as guards in Castle Bleck. They can also be found in Rooms 19 and 86 of the Flipside Pit of 100 Trials.

Koopatrols attack by ramming into the player. Their attacks are sudden and difficult to anticipate. There is another kind of Koopatrol that lives in the Flopside Pit of 100 Trials called a Dark Koopatrol. It is the strongest Koopa enemy in the whole game.

Mario Pinball Land[edit]

Armored Koopa room in Fiery Stage in Mario Pinball Land
Three Armored Koopas in Mario Pinball Land.

Armored Koopas are enemies in Mario Pinball Land. They are encountered in Bowser's Castle only. Armored Koopas can be defeated by being bashed into a wall, which crushes them.

Super Princess Peach[edit]

Princess Peach near a Koopatrol statue.

Koopatrols make a cameo appearance in Super Princess Peach as statues on the Bowser's Villa map. At the left side of the map, a statue can be seen holding a sword, while at the right side, there is a statue holding a spear. Every once in a while, two red pupils will appear in the statue's eyes, observe its surroundings, then vanish.

Statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Koopatrol
Battle idle animation of a Koopatrol from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation) Max HP 8 Attack 4 Defense 3 (standing), 0 (flipped)
Role Common, boss Type Ground, Top-Spiky (normal), Ground (flipped) Level 25
Strong None Weak None Moves Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up
Sleep? 50%, -1 (normal); 0%, 0 (charged) Dizzy? 75%, 0 (normal); 0%, 0 (charged) Shock? 75%, 0 (normal); 0%, 0 (charged)
Shrink? 70%, 0 (normal); 0%, 0 (charged) Stop? 80%, -1 (normal); 0%, 0 (charged) Fright? 60% (standing); 0% (flipped)
Air Lift? 75% Hurricane? 65% Coins 2 + 0-3
Items Super Shroom Run 36 Location(s) Shy Guy's Toy Box, Bowser's Castle
Tattle This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]

Paper Mario: The Thousand-Year Door enemy
Koopatrol
Koopatrol from Paper Mario: The Thousand-Year Door. Max HP 6 Attack 4 Defense 2
Location(s) Rogueport Sewers Role Common Level 26
Sleep? 70% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 70% KO? 95% Moves Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping)
Exp. points 0 Coins 2 - 4 Items Courage Shell, Dried Shroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Repel Cape, Super Shroom, Tasty Tonic (drop only), Thunder Rage, Volt Shroom (drop only), Close Call, Close Call P, Happy Heart (drop only)
Tattle Log #:
18
Log Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly.
Tattle That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. ...Hey, and by the way, what do you think Bowser's doing now, anyway? Eating?

Nintendo Switch[edit]

Paper Mario: The Thousand-Year Door enemy
Koopatrol
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 6 Attack 4 Defense 2
Location(s) Rogueport Underground Role Common Level 26
Sleep? 70% Dizzy? 75% Confuse? 75%
Tiny? 90% Stop? 75% Soft? 95%
Burn? 100% Freeze? 70% Fright? 70%
Gale Force? 70% KO? 95% Moves Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping)
Exp. points 0 Coins 2 - 4 Items Courage Shell, Dried Mushroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Repel Cape, Super Mushroom, Tasty Tonic (drop only), Thunder Rage, Volt Mushroom (drop only), Close Call, Close Call P, Happy Heart (drop only)
Tattle Log #:
19
Log Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly.
Tattle That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. Hey, and by the way, what do you think Bowser's doing now, anyway? Eating?

Super Paper Mario[edit]

Super Paper Mario enemy
Koopatrol
Sprite of a Koopatrol from Super Paper Mario. Max HP 15 Role Common Location(s) Castle Bleck Entry (8-1), Castle Bleck Interior (8-3), Castle Bleck Inner Sanctum (8-4), Flipside Pit of 100 Trials (Rooms 19 and 86)
Attack 3 Card type Common
Defense 4 Items Card location(s) Card Shop; Catch Card/SP
Score 800
Card description The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well suited for aquatic operations.
  List of Catch Cards  
  12      13      14  
Tattle That's a Koopatrol, a merciless minion wrapped in spikes and armor... Max HP is 15, Attack is 3, and Defense is 4. You better not try to stomp on it... Koopatrols tend to rush in and tackle, so watch out... Only the toughest Koopas are selected to join the elite Koopatrol guard... They have to sharpen those spikes every day. That's what it takes to be the best...

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese トゲノコ[3][4]
Togenoko
Portmanteau of「刺」(toge, "spine") and「ノコノコ」(Nokonoko, "Koopa Troopa"); may incorporate「トゲゾー」(Togezō, "Spiny")
Chinese (simplified) 喏库卫兵[?]
Nuòkù Wèibīng
Koopa Guard Paper Mario
尖刺慢慢龟[?]
Jiāncì Màn Man Guī
Spiked Koopa Troopa The Thousand-Year Door remake
Chinese (traditional) 尖刺慢慢龜[?]
Jiāncì Màn Man Guī
Spiked Koopa Troopa
Dutch Koopatrol[?] -
French Koopatrouille[?] Koopatrol
German Koopatrouille[?] Koopatrol
Italian Kooparmato[?] Kooparmored (Armored Koopa)
Korean 가시엉금[?]
Gasi Eonggeum
Spike Troopa
Spanish Koopatrullero[?] Koopatrolman

References[edit]

  1. ^ November 2004. Nintendo Power Volume 185. Nintendo of America (American English). Page 117.
  2. ^ Floogal. Paper Mario – Stat/Attack Guide. GameFAQs.
  3. ^ Paper Mario From Japanese to English. The Mushroom Kingdom. Retrieved September 30, 2016.
  4. ^ Super Mario Ball Shogakukan book. Retrieved September 30, 2016.