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{{item-infobox  
{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[Colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
|image=[[File:RedCoinsNSMB2.png|150px]]
{{distinguish|Pink Coin}}
{{item infobox  
|image=[[File:Red Coin SM3DW Prima.jpg|200px]]<br>Artwork from ''Super Mario 3D World''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|latest_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|variant_of=[[Coin]]
}}
}}
'''Red Coins''' (sometimes formatted as '''Red coins'''<ref>"'''Red coin''' collected!" &ndash; message displayed on-screen after one player collects a Red Coin in the ScareScraper mode of ''Luigi's Mansion: Dark Moon'' (PAL version only)</ref>) are [[coin]]s that appear at times, along with [[Yellow Coin]]s in the [[Mario (franchise)|''Mario'' franchise]]. The differences between a yellow coin and a red coin differ by game, but usually, red coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in the ''[[Super Mario Galaxy]]'' games, which must be collected to acquire [[Power Star]]s.
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
==History==
===''Yoshi's Island'' series===
[[File:The Potted Ghost's Castle.PNG|thumb|Red coins can be revealed with the Magnifying Glass in ''Yoshi's Island: Super Mario Advance 3'']]
[[File:Red Coin Artwork - Yoshi's New Island.png|thumb|150px|left||Artwork of a red coin from ''[[Yoshi's New Island]]'']]
Red coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]''. They are disguised as regular [[coin]]s, but have a slightly red tint, making them slightly easier to spot among most regular coins, although some regular coins are also tinted red (especially those collected from defeating certain enemies). Though visually the same size as regular coins, red coins have a slightly larger hitbox.{{ref needed}} The [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]] can be used to display which coins are red coins. Twenty red coins appear in each level, and grabbing them adds one point for each coin to [[Yoshi]]'s score tally at the end of the level. In addition, a pink variant of [[Bandit]] called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit. In [[Yoshi's Island: Super Mario Advance 3|the remake]], red coins lose their red tint.
 
Red coins have the same role in both ''[[Yoshi's Island DS]]'' and ''[[Yoshi's New Island]]'', though the Magnifying Glass does not return in either game.


==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:SMWbetacoin.gif|right|frame|right]]
[[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused [[List of Super Mario World pre-release and unused content|during the game's development]]. They can be only accessed by hacking the game.
Red Coins appear in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. Each of them are worth two [[Coin|Yellow Coin]]s. When eight Red Coins are collected in an area, a [[Power Star]] spawns above the nearby [[Star Marker]]. The following courses have the following Red Coin missions:
 
{{columns|count=2|
*[[Bob-omb Battlefield]] - [[Find the 8 Red Coins]]
*[[Whomp's Fortress]] - [[Red Coins on the Floating Isle]]
*[[Jolly Roger Bay]] - [[Red Coins on the Ship Afloat]]
*[[Cool, Cool Mountain]] - [[Frosty Slide for 8 Red Coins]]
*[[Big Boo's Haunt]] - [[Seek the 8 Red Coins]]
*[[Hazy Maze Cave]] - [[Elevate for 8 Red Coins]]
*[[Lethal Lava Land]] - [[8-Coin Puzzle with 15 Pieces]]
*[[Shifting Sand Land]] - [[Free Flying for 8 Red Coins]]
*[[Dire, Dire Docks]] - [[Pole-Jumping for Red Coins]]
*[[Snowman's Land]] - [[Shell Shreddin' for Red Coins]]
*[[Wet-Dry World]] - [[Go to Town for the Red Coins|Go to Town for Red Coins]]
*[[Tall, Tall Mountain]] - [[Scary 'Shrooms, Red Coins]]
*[[Tiny-Huge Island]] - [[Wiggler's Red Coins]]
*[[Tick Tock Clock]] - [[Stop Time for Red Coins]]
*[[Rainbow Ride]] - [[Coins Amassed in a Maze]]}}


====''Super Mario 64'' / ''Super Mario 64 DS''====
Additionally, all three [[Cap Switch]] courses have eight Red Coins to obtain: [[Tower of the Wing Cap]], [[Behind the Waterfall|Cavern of the Metal Cap]], and [[The Secret Under the Moat|Vanish Cap Under the Moat]]. This also goes for the [[Bowser]] courses: [[Bowser in the Dark World]], [[Bowser in the Fire Sea]], and [[Bowser in the Sky]]. There are also two secret courses that each have only one Power Star from obtaining Red Coins: [[The Secret Aquarium]] and [[Over the Rainbows|Wing Mario Over the Rainbow]].
[[File:Sm64redcoin.png|thumb|left|A '''Red Coin''' in ''[[Super Mario 64]]''.]]
[[File:Red Coin SM64.gif|right]]
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
{{br}}


=====Red Coin Missions=====
In ''[[Super Mario 64 DS]]'', red coins are rendered with an octagonal look, like other coins. Certain [[Bob-omb Buddy|Bob-omb Buddies]] can review the location of red coins corresponding to a red coin mission.<ref>{{cite|quote=Some of us can sense where red coins are. See, look at the map below. Isn't that something? Mm hmmm! When you're looking for Stars with "red coins" in their names, our buddies will be waiting somewhere.|author=[[Bob-omb Buddy]]|date=2004|title=''[[Super Mario 64 DS]]''|publisher=[[Nintendo]]|language=en}}</ref> Red Coin missions exclusive to the remake include [[Red Coins in the House]], a mission of Snowman's Land; the [[Goomboss Battle]], [[Big Boo Battle]], and [[Chief Chilly Challenge]], and collecting them from the [[Boo]]s in the [[Courtyard (Peach's Castle)|Courtyard]].
{| style="text-align: center; width:50%; min-width:40em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
|- style="background:#FF2400;color:white"
!width="50%"|Level
!width="50%"|Mission
|-
|[[Bob-omb Battlefield]]
|[[Find the 8 Red Coins]]
|-
|[[Whomp's Fortress]]
|[[Red Coins on the Floating Isle]]
|-
|[[Jolly Roger Bay]]
|[[Red Coins on the Ship Afloat]]
|-
|[[Cool, Cool Mountain]]
|[[Frosty Slide for 8 Red Coins]]
|-
|[[Big Boo's Haunt]]
|[[Seek the 8 Red Coins]]
|-
|[[Hazy Maze Cave]]
|[[Elevate for 8 Red Coins]]
|-
|[[Lethal Lava Land]]
|[[8-Coin Puzzle with 15 Pieces]]
|-
|[[Shifting Sand Land]]
|[[Free Flying for 8 Red Coins]]
|-
|[[Dire, Dire Docks]]
|[[Pole-Jumping for Red Coins]]
|-
|[[Snowman's Land]]
|[[Shell Shreddin' for Red Coins]]/[[Red Coins in the House]]
|-
|[[Wet-Dry World]]
|[[Go to Town for the Red Coins|Go to Town for Red Coins]]
|-
|[[Tall, Tall Mountain]]
|[[Scary 'Shrooms, Red Coins]]
|-
|[[Tiny-Huge Island]]
|[[Wiggler's Red Coins]]
|-
|[[Tick Tock Clock]]
|[[Stop Time for Red Coins]]
|-
|[[Rainbow Ride]]
|[[Coins Amassed in a Maze]]
|-
|rowspan="3"|''[[! Switch#Super Mario 64|Cap Switch]] courses''
|[[Tower of the Wing Cap]]
|-
|[[Behind the Waterfall|Cavern of the Metal Cap]]
|-
|[[The Secret Under the Moat|Vanish Cap Under the Moat]]
|-
|rowspan="3"|''Bowser courses''
|[[Bowser in the Dark World]]
|-
|[[Bowser in the Fire Sea]]
|-
|[[Bowser in the Sky]]
|-
|colspan="2"|[[The Secret Aquarium]]
|-
|colspan="2"|[[Wing Mario Over the Rainbow]]
|}


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Mario Coin Pic.PNG|thumb|A Red Coin from ''Super Mario Bros. Deluxe''.]]
[[File:SMBDX Red Coin Challenge.png|thumb|left|A Red Coin in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''Super Mario Bros. Deluxe'']]
Red Coins are once again seen in ''[[Super Mario Bros. Deluxe]]''. In the game's Challenge Mode, they (along with [[Yoshi Egg]]s) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end.
Red Coins<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|date=1999|page=16|publisher=Nintendo of America|language=en|quote=Also, just finding the Red Coins and Yoshi Egg does not count; you must pick them up.}}</ref> have a role in Challenge Mode, where they and [[Yoshi's Egg|Yoshi Egg]]s can be collected to obtain medals. They are not a recolor of Coins, unlike in other appearance. Each stage has five Red Coins, and collecting them is required to obtain the Red Coin Medal.<ref>{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=16}}</ref> One of the Album Book pictures depicts a mugshot of [[Mario]] on a Red Coin.
{{br}}


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Sms red coin.jpg|thumb|150px|left|A Red Coin in ''[[Super Mario Sunshine]]''.]]
[[File:Red Coin SMS.png|thumb|150px|Artwork from ''Super Mario Sunshine'', in which they have a sunshine imprint to match the game's theme]]
Red Coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, Red Coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin]]s, Red Coins replenish 2 health points on [[Mario]]'s Life Meter.
Red coins<ref>{{cite|quote=I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!|date=2002|title=''Super Mario Sunshine''|language=en|publisher=Nintendo|author=[[Pianta]]|location=[[Gelato Beach]]}}</ref><ref>{{cite|quote=There are red coins all over the place, aren't there? Weird.|author=Pianta|location=[[Bianco Hills]]|title=''Super Mario Sunshine''|date=2002|publisher=Nintendo|language=en}}</ref> in ''[[Super Mario Sunshine]]'' have a similar role as in ''Super Mario 64'', since at least one [[Mission|episode]] involves Mario having to collect eight of them a prize, which in this case is a [[Shine Sprite]]. Red coins, like [[Blue Coin|blue coins]], do not affect the [[coin]] total, unlike before, though both restore two health points of [[Mario]]'s [[Health Meter|life meter]]. Red coins depict a sun-like design, let alone coins in general.
{{br}}
=====Red Coin Episodes=====
{| style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
|- style="background:#FF2400;color:white"
!width="35%"|Level
!width="45%"|Episode
!width="20%"|Time Limit
|-
|rowspan="2"|[[Bianco Hills]]
|[[Red Coins of Windmill Village]]
|No limit
|-
|[[The Red Coins of the Lake]]
|No limit
|-
|[[Ricco Harbor]]
|[[Red Coins on the Water]]
|2:00
|-
|rowspan="2"|[[Gelato Beach]]
|[[The Sand Bird is Born]]
|No limit
|-
|[[Red Coins in the Coral Reef]]
|No limit
|-
|[[Pinna Park]]
|[[Red Coins of the Pirate Ships]]
|No limit
|-
|[[Sirena Beach]]
|[[Red Coins in the Hotel]]
|5:00
|-
|rowspan="2"|[[Noki Bay]]
|[[Red Coins in a Bottle]]
|No limit
|-
|[[The Red Coin Fish]]
|No limit
|-
|[[Pianta Village]]
|[[Fluff Festival Coin Hunt]]
|No limit
|}


=====Red Coin Secret Levels=====
Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-3961-2|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=1-931886-09-3|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]]. A red switch always appears on the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life.
In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.


{| style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
The object of collecting red coins applies to the following [[mission|episodes]], as well as the time limit, if applicable:
|- style="background:#FF2400;color:white"
!width="35%"|Level
!width="45%"|Episode
!width="20%"|Time Limit
|-
|rowspan="2"|[[Bianco Hills]]
|[[The Hillside Cave Secret]]
|1:00
|-
|[[The Secret of the Dirty Lake]]
|1:30
|-
|[[Ricco Harbor]]
|[[The Secret of Ricco Tower]]
|1:30
|-
|[[Gelato Beach]]
|[[Dune Bud Sand Castle Secret]]
|1:00
|-
|rowspan="2"|[[Pinna Park]]
|[[The Beach Cannon's Secret]]
|1:00
|-
|[[The Yoshi-Go-Round's Secret]]
|2:00
|-
|[[Noki Bay]]
|[[The Shell's Secret]]
|1:30
|-
|rowspan="2"|[[Sirena Beach]]
|[[The Hotel Lobby's Secret]]
|1:30
|-
|[[The Secret of Casino Delfino]]
|1:00
|-
|[[Pianta Village]]
|[[Secret of the Village Underside]]
|1:30
|-
|}


=====Other Red Coin Missions=====
{{columns|count=2|
Lastly, some of the Shine Sprites in [[Delfino Plaza]] and [[Delfino Airstrip]] involve collecting Red Coins as well.
*Main courses:
**[[Bianco Hills]] - [[Red Coins of Windmill Village]] and [[The Red Coins of the Lake]]
**[[Ricco Harbor]] - [[Red Coins on the Water]], with a time limit of 2:00
**[[Gelato Beach]] - [[The Sand Bird is Born]] and [[Red Coins in the Coral Reef]]
**[[Pinna Park]] - [[Red Coins of the Pirate Ships]]
**[[Sirena Beach]] - [[Red Coins in the Hotel]], with a time limit of 5:00
**[[Noki Bay]] - [[Red Coins in a Bottle]] and [[The Red Coin Fish]]
**[[Pianta Village]] - [[Fluff Festival Coin Hunt]]
*Secret levels
**Bianco Hills - [[The Hillside Cave Secret]] (time limit: 1:00), and [[The Secret of the Dirty Lake]] (time limit: 1:30)
**Ricco Harbor - [[The Secret of Ricco Tower]], with a time limit of 1:30
**Gelato Beach - [[Dune Bud Sand Castle Secret]], with a time limit of 1:00
**Pinna Park - [[The Beach Cannon's Secret]] (time limit: 1:00) and [[The Yoshi-Go-Round's Secret]] (time limit: 2:00)
*[[Noki Bay]] - [[The Shell's Secret]], with a time limit of 1:30
*[[Sirena Beach]] - [[The Hotel Lobby's Secret]] (time limit: 1:30) and [[The Secret of Casino Delfino]] (time limit: 1:00)
*[[Pianta Village]] - [[Secret of the Village Underside]], with a time limit of 1:30}}


{| style="text-align: center; width:50%; min-width:50em; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
Red Coins can be obtained from a few places in the hub area. In [[Delfino Airstrip]], Red Coins have to be collected during the [[Red Coin Waterworks]] episode, within a time limit of 2:00. The other three are Red Coin episodes associated with [[Delfino Plaza]], despite taking place elsewhere: [[Pachinko Game]], [[Lily Pad Ride]], and [[Red Coin Field]].
|- style="background:#FF2400;color:white"
!width="35%"|Level
!width="45%"|Episode
!width="20%"|Time Limit
|-
|[[Delfino Airstrip]]
|[[Red Coins of the Airstrip]]
|2:00
|-
|rowspan="3"|[[Delfino Plaza]]
|[[Pachinko Game]]
|No limit
|-
|[[Lily Pad Ride]]
|No limit
|-
|[[Red Coin Field]]
|No limit
|-
|}


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Coin Spinning NSMB.gif|frame|left]]
In ''[[New Super Mario Bros.]]'', there are [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are already using a power-up worth more than a Mushroom (i.e. a Fire Flower), he gets a 1-Up Mushroom instead of a power-up. Each Red Coin also increases the player's coin count by one, unlike ''Super Mario 64'' in which each red Coin was worth two regular coins.
A mechanic with Red Coins was implemented in ''[[New Super Mario Bros.]]'', and would become common in side-scrolling games of the [[Super Mario (series)|''Super Mario'' series]] in general. Red Coins spawn by going through a [[Red Ring]], but collecting all of them only rewards a power-up, though if the player is in any form above [[Super Mario (form)|Super Mario]], a [[1-Up Mushroom]] appears instead.
 
The Red Coin sound effect takes priority over the [[coin]] sound effect, as seen when picking up a Red Coin surrounded by coins.<ref>{{cite|author=Yply42|date=May 9, 2020|url=youtu.be/qq6O7JqEtTo?t=719|title=''New Super Mario Bros.'' All Red Coins in 22:15 (WR)|timestamp=11:59|accessdate=November 12, 2024|publisher=YouTube|language=en}}</ref>


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Red shiny coin.png|frame]]
[[File:Red shiny coin.png|frame|left]]
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the exact same function as in the preceding game and they will still give the player a power up if all coins are collected. However, small [[Mario]] collecting the coins would make a [[Fire Flower]] (or other power-ups of a similar power) instead of a [[Mushroom]]. Like before, if the player had already gotten a Fire Flower or similar power-up, they would get a 1-Up Mushroom after collecting all the Red Coins.
Red Coins and Red Rings are the same in ''[[New Super Mario Bros. Wii]]'' as before, but in the added co-op multiplayer mode, collecting eight Red Coins spawns a power-up for all players except for those trapped in a [[bubble]]. [[Small Mario|Small characters]] do not receive a [[Super Mushroom]] as a reward, unlike before. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Red Coins later appear with Red Rings in ''[[Super Mario 3D Land]]''. Here, Mario must go through the Red Ring, then collect the Red Coins that appear before they disappear, like in other ''Mario'' side-scrolling games. Unlike other games, however, Mario must now only collect 5 of these coins.
Red Coins and Red Rings appear in ''[[Super Mario 3D Land]]''. Their role is the same as in ''New Super Mario Bros. Wii'', but the only difference is that five Red Coins spawn upon activating a Red Ring.<ref>{{cite|url=youtu.be/-qEH256zWkE?feature=shared&t=374|title=Evolution of Red Coins in Mario-Games (1995 - 2019)|timestamp=06:14|date=November 9, 2018|author=BEN ENTERTAINMENT|publisher=YouTube|language=en|accessdate=November 12, 2024}}</ref>


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Red Coins appear once again in ''[[New Super Mario Bros. 2]]''. Like in the previous ''New Super Mario Bros.'' games, Mario/Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a [[Golden Mushroom]] (only in [[Coin Rush]] mode), depending on his current form. When Mario/Luigi touches a [[Red Ring]], Red Coins could appear in predetermined locations, sometimes falling in parachutes.
[[File:RedCoinsNSMB2.png|thumb|Red Coins attached with parachutes in ''New Super Mario Bros. 2'']]
Red Coins return as items in ''[[New Super Mario Bros. 2]]''. Their role is the same as in ''New Super Mario Bros. Wii'', more than ''Super Mario 3D Land'', because eight Red Coins spawn from a Red Ring instead. However, in [[Coin Rush]] mode, a [[Gold Mushroom]] is the reward for collecting every Red Coin.<ref>{{cite|url=youtu.be/8PncjTT4mu0?feature=shared&t=370|title=New Super Mario Bros. 2 - Coin Rush - Gold Rush Pack|author=packattack04082|publisher=YouTube|language=en|timestamp=06:10|accessdate=November 12, 2024}}</ref>


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. Deluxe''====
[[File:Underwater MarioWiiU.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]''.]]
[[File:NSMBU Prerelease Red Coins.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]'']]
Red Coins, along with Red Rings, reappear in the [[Wii U]] title ''[[New Super Mario Bros. U]]''. Once again, all eight Red Coins must be collected for an item to appear. The similar [[Green Coin]]s and [[Green Ring]]s make their debut appearance, which are used in a similar way but five (technically fifteen) must be collected instead of eight. Green Coins also disappear quicker.
Red Coins and Red Rings return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their port]]. They function identically as in ''New Super Mario Bros. Wii''. The similar [[Green Coin]]s and [[Green Ring]]s also debut.
{{br}}
{{br}}


====''Super Mario 3D World''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
Red Coins and Red Rings reappear in the [[Wii U]] game ''[[Super Mario 3D World]]''. They function as they did ''Super Mario 3D Land'', awarding the next tier power-up when collected (depending on the level) and the highest tier power-up when another power-up is active. Rather than appearing in groups of five as they did in its [[Super Mario 3D Land|predecessor]], the coins appear in groups of eight as they traditionally do in the ''New Super Mario Bros.'' series.
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.


===''Yoshi'' series===
====''Super Mario Run''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
[[File:Red Coin SMR.png|thumb|left]]
[[File:RedYoshiCoin.jpg||thumb|right|A Red Coin from ''[[Yoshi's Island DS]]''.]]
Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. The game combines their role from the ''New Super Mario Bros.'' games and ''Super Mario 3D Land'', namely since five Red Coins have to be collected, but the reward is always a [[Super Star]].
Red Coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]'', in which they are hidden behind regular [[Coin|Gold Coin]]s. In the original SNES version, red coins have a slightly red tint to them, so they stick out as a little bit different amongst gold coins and some gold coins are also tinted in red (especially those collected from defeating certain enemies). In the Game Boy Advance version, red coins are often identical to gold coins. Here, the only way to tell for sure which Gold Coins hide Red Coins is to grab them or use a [[Magnifying lens]]. Though visually the same size as gold coins, red coins are actually slightly larger, so that they are easier to grab. There are 20 Red Coins in each level, and grabbing one adds one point to [[Yoshi]]'s score tally at the end of the level.


====''Yoshi's Island DS''====
===''Mario Party'' series===
In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', Red Coins work the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player gets a better score upon completing the level.
Red Coins sometimes appear in the [[Mario Party (series)|''Mario Party'' series]]. In ''[[Mario Party-e]]'', their first appearance in the series, Red Coins are one of the main collectibles in [[Waluigi's Reign]], where they are worth five points, more than the value of regular coins. In ''[[Mario Party DS]]'', Red Coins appear in bonus mini-games, taking the role that [[coin bag]]s had in previous ''Mario Party'' games, as they are, like coin bags, worth five Coins and less common. In ''[[Mario Party: Star Rush]]'', Red Coins can be obtained in any of the Coin Chaos minigames, occasionally in Level 2 and very commonly in Level 3, but not in Level 1 unless an [[amiibo]] is used. With the [[Coin Bag (Mario Party: Star Rush)|Coin Bag]] item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. However, using the [[Double Medal]] item doubles this to a value of 6 normal Coins. If a [[Lava Bubble]] item is used, any source of coins, including Red Coins, and items burn up. In ''[[Super Mario Party]]'', Red Coins appear in Partner Party, giving the character five coins when they pass one. In ''Super Mario Party''{{'}}s minigame [[Strike It Rich]], a Red Coin can be produced from a [[? Block]] if the player times a jump perfectly, and collecting one is worth three regular Coins.


===''Mario Party'' series===
===''Mario Net Quest''===
====''Mario Party-e''====
Clicking a Red Coin in ''[[Mario Net Quest]]'' gives the player 1,000 points.
In ''[[Mario Party-e]]'', Red Coins serve as one of the main collectibles in the minigame [[Waluigi's Reign]]. They are worth more than Yellow Coins, giving the players five points when obtained.
 
===''Mario Golf: Toadstool Tour''===
Red Coins appear in the Coin Shoot mode of ''[[Mario Golf: Toadstool Tour]]''. They are worth 10 coins when the ball is near them.


====''Mario Party DS''====
===''Mario Pinball Land''===
In ''[[Mario Party DS]]'', Red Coins replace Coin Bags in bonus mini-games unlike the previous versions of the ''Mario Party'' games. They are, like Coin Bags, worth five Coins. They are obtained like Coin Bags too; rarer and sometimes harder to acquire.
Red Coins are items in ''[[Mario Pinball Land]]''. Eight of them appear if [[Mario]] hits a [[! Switch|Red Switch]] with enough force and lands in nearly all areas. A Red Coin has the same monetary value as a Red Coin, but it gives 5,000 points when collected. There is a time limit when collecting the Red Coins, and if all of them are collected, Mario wins a [[Power Star|Star]].


====''Mario Party: Star Rush''====
===''Mario Power Tennis''===
In ''[[Mario Party: Star Rush]]'', Red Coins can be obtained in any of the Coin Chaos minigames. They don't appear in Level 1 minigames unless an amiibo is used, but they can occasionally in Level 2, and very often in Level 3. With the [[Coin Bag]] item, five Red Coins will appear. Each Red Coin collected is worth 3 normal Coins. With the Double Medal item, each Red Coin collected is worth 6 normal Coins. If a [[Lava Bubble]] item is used, any source of coins and items currently on-screen; Red Coins included; burn up. However, they can reappear over the course of the game.
Red Coins in ''[[Mario Power Tennis]]'' appear as 8-bit ''[[Mario Bros. (game)|Mario Bros.]]'' sprites in the mini-game [[Coin Collectors]]. They are worth fifty points.


===''Mario Hoops 3-on-3''===
===''Mario Hoops 3-on-3''===
[[File:MH3o3 Rainbow Ship.PNG|thumb|right|Mario dribbling the basketball on the ? Panel to randomly get rewarded a '''Red Coin'''.]]
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' as items titled '''10 Coins''', since each of them is worth ten [[Coin]]s when collected from a [[? Panel]]. 10 Coins spawn only if the player combos the dribbling of acquiring the coins uninterrupted. Aside from their color, Red Coins also differ from regular coins from being depicted with a star design.
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' under the name '''10 Coins'''. They can be found in [[? Panel]]s, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted.
 
{{br}}
===''Luigi's Mansion: Dark Moon'' / ''Luigi's Mansion 2 HD''===
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode of ''Luigi's Mansion: Dark Moon'']]
Red Coins appear in brief portions of ''[[Luigi's Mansion: Dark Moon]]'' and ''[[Luigi's Mansion 2 HD]]''. In the main mode, eight Red Coins have to be collected on time in hidden areas during certain missions for a [[treasure chest]] to appear. In the [[ScareScraper]] mode, four Red Coins appear each time a floor is cleared, and the player with the most of them have a greater chance of receiving an upgrade.
 
===''Mario & Luigi: Dream Team''===
Red Coins are in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'', where hitting a [[Red Coin Block]] spawns eight Red Coins that [[Mario]] and [[Dreamy Luigi]] have to collect on time before they can progress.
 
===''Super Smash Bros.'' series===
Eight Red Coins appear in the [[Golden Plains]] stage from ''[[Super Smash Bros. for Nintendo 3DS]]'' and its reappearance in ''[[Super Smash Bros. Ultimate]]'' when a fighter passes through a [[Red Ring]]. Each Red Coin is worth five normal Coins.
 
===''Mario + Rabbids'' series===
In the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]], Red Coins and Red Rings first appear in ''[[Mario + Rabbids Kingdom Battle]]'', where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use. They also return in ''[[Mario + Rabbids Sparks of Hope]]''.
 
===''Yoshi's Crafted World''===
Red Coins return in ''[[Yoshi's Crafted World]]'', taking over the role that [[Stamp Patch]]es had in the [[Yoshi's Woolly World|previous game]]. Red Coins spin counterclockwise, whilst regular Coins spin clockwise, and both types of Coins depict a [[Yoshi's Egg]].
 
===''Mario Kart Tour''===
[[File:MKT Red Coin.png|thumb|150px|[[Metal Mario]] approaching a Red Coin during a [[Ring Race]] held in [[3DS Rock Rock Mountain]]]]
In ''[[Mario Kart Tour]]'', Red Coins appear in the [[Coin Rush (Mario Kart Tour)|Coin Rush]] mode and in bonus challenges. When a driver with the [[Coin Box]] [[Special Item (Mario Kart series)|special item]] is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in ''[[Super Mario 64]]'', they are worth two coins.


===''Luigi's Mansion: Dark Moon''===
===Unused appearances===
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode.]]
====''Super Mario World''====
Red Coins appear in the 3DS title, ''[[Luigi's Mansion: Dark Moon]]'', with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, [[ScareScraper]]. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.<ref>[http://www.youtube.com/watch?v=ldSX2-Iby9o Luigi's Mansion - Dark Moon - Multiplayer Preview]</ref>
[[File:SMWbetacoin.gif|frame|left]]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.


=== ''Mario & Luigi: Dream Team''===
==Profiles==
Red Coins make appearances in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'' as a time-based challenge. In locations such as [[Dreamy Somnom Woods]] or [[Dreamy Wakeport]], there is a red block with a Red Coin on it which spawns eight Red Coins in a specific area. Mario and Luigi must collect all of them to progress.
===''Super Mario Sunshine''===
{{multilang profile
|type=manual
|Eng=There are {{color|red|8}} red coins in each level, and each coin restores two health points. Collect {{color|red|all 8 coins with one life}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|date=2002|page=29}}</ref>}}


===''Super Smash Bros. for Nintendo 3DS''===
===''Yoshi's Island: Super Mario Advance 3''===
In ''[[Super Smash Bros. for Nintendo 3DS]]'', eight Red Coins appear in the [[Golden Plains]] stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.<ref>https://www.youtube.com/watch?v=42wqmaJqlxI</ref>
{{multilang profile
{{br}}
|type=manual
|EngE=There are 20 red coins hidden in each stage. If you get all of them before you reach the goal, it will dramatically affect your score. And, they also get added to your coin count.
}}


===''Super Mario Run''===
===''Yoshi's Crafted World''===
Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. Mario only needs to collect five Red Coins, similar to in ''Super Mario 3D Land''. Collecting all five will give Mario a [[Super Star]].
{{Multilang profile
|type=website
|EngA=There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge.''"<ref>{{cite|url=yoshiscraftedworld.nintendo.com/explore|title=Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes|publisher=yoshiscraftedworld.nintendo.com|accessdate=March 29, 2024|archive=web.archive.org/web/20230518012221/https://yoshiscraftedworld.nintendo.com/explore}}</ref>}}


===''Mario + Rabbids Kingdom Battle''===
==Gallery==
Red Coins and Red Rings return in ''[[Mario + Rabbids Kingdom Battle]]'', where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use.
<gallery>
SMW2 Coins art.png|''[[Super Mario World 2: Yoshi's Island]]''
SM64 Asset Sprite Red Coin.png|''[[Super Mario 64]]''
Red Coin SM64.gif|''Super Mario 64''
SMBDX Mario Coin Pic.png|''[[Super Mario Bros. Deluxe]]''
SMS Asset Sprite UI Red Coin.png|''[[Super Mario Sunshine]]''
Red Coin Asset SMS.png|''Super Mario Sunshine''
SM64DS Tall Tall Mountain.png|''[[Super Mario 64 DS]]''
MH3o3RedCoin.png|''[[Mario Hoops 3-on-3]]''
YIDS Red Coin.png|''[[Yoshi's Island DS]]''
NSMBW Asset Model Red Coin.png|''[[New Super Mario Bros. Wii]]''
SM3DL Artwork Red Coin.png|''[[Super Mario 3D Land]]''
NSMB2 Asset Sprite Red Coin.png|''[[New Super Mario Bros. 2]]''
NSMBU Red Coin Render.png|''[[New Super Mario Bros. U]]''
YCW Red Coin.png|''[[Yoshi's Crafted World]]''
Red Coin icon MRSOH.png|''[[Mario + Rabbids Sparks of Hope]]''
NSSM Page 20 Coloring Example.jpg|''Nurie Selection Super Mario''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=<span class="explain" title="あか">赤</span>コイン<ref>''Super Mario: Yossy Island'' Japanese instruction booklet, pg. 12</ref>
|Jap={{hover|赤|あか}}コイン
|JapR=Aka koin
|JapC=<ref>{{cite|date=1995|publisher=Nintendo|title=''Super Mario: Yossy Island'' instruction booklet|language=ja|page=12}}</ref>
|JapR=Aka Koin
|Jap2=あかいスターコイン
|Jap2C=<ref>{{cite|date=1996|publisher=Nintendo|title=''Super Mario 64'' instruction booklet|language=ja|page=18}}</ref>
|Jap2R=Akai Sutā Koin
|JapM=Red Coin
|JapM=Red Coin
|Jap2M=Red Star Coin
|Jap2N=''Super Mario 64''
|Spa=Moneda Roja
|Spa=Moneda Roja
|SpaM=Red Coin
|SpaM=Red Coin
|SpaC=<ref>{{cite|url=youtu.be/Cb5cBuuaDxQ?feature=shared&t=148|timestamp=02:26|title=La Moneda Roja Imposible de Obtener {{!}} Super Mario 64 {{!}} Montaña helada - #15|publisher=YouTube|language=es-es|date=August 1, 2024|author=Zelaznogtv|accessdate=November 7, 2024}}</ref>
|Dut=Rode munt
|DutM=Red Coin
|DutC=<ref>{{cite|language=nl|url=www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_3ds_2/yoshi_s_new_island/ElectronicManual_Nintendo3DS_YoshisNewIsland_NL.pdf|format=PDF|title=''Yoshi's New Island'' electronic manual|page=28|date=2014|publisher=Nintendo of Europe}}</ref>
|Ger=Rote Münze
|Ger=Rote Münze
|GerM=Red Coin
|GerM=Red Coin
|Fra=Pièce Rouge
|GerC=<ref>{{cite|language=de|url=youtu.be/kDU18RjOy8g?feature=shared&t=579|title=DIE EINSAME ROTE MÜNZE - Super Mario 64 Ep.24|author=PokemontasLP|date=July 2, 2015|timestamp=09:39|publisher=YouTube|accessdate=November 7, 2024}}</ref>
|FraM=Red Coin
|Ita=Moneta Rossa
|Rus=Красная Монета<br>''Krasnaya Moneta''<br>Красный монетка<br>''Krasnyy monetka''
|ItaN=Earlier games
|RusM=Red coin<br><br>Small red coin
|ItaC=<ref>{{cite|url=youtu.be/ySbBItR0l3Y?feature=shared&t=18|timestamp=0:18|title=SUPER MARIO 64 DS {{!}} Stella #69 {{!}} Abisso Acquatico {{!}} Saltando di palo in... Moneta Rossa|publisher=YouTube|language=it|accessdate=November 7, 2024|date=December 14, 2013|author=IAmPepiaruZorbet}}</ref>
|Ita2=Moneta rossa
|Ita2N=Recent games
|ItaM=Red Coin
|Ita2M=Red coin
|Fre=Pièce Rouge
|FreM=Red Coin
|FreC=<ref>{{cite|url=youtu.be/RY_FQ9EjSiw?feature=shared&t=53|timestamp=0:53|title=Super Mario 64 Let's Play 3/13 La Pièce Rouge du Démon... (Nintendo Switch)|publisher=YouTube|language=fr|date=February 2, 2021|author=SuperBrioche - Let's Play - VOD Twitch|accessdate=November 7, 2024}}</ref>
|Rus=Красная Монета
|RusR=Krasnaya Moneta
|RusM=Red Coin
|Rus2=Красная монетка
|Rus2R=Krasnaya monetka
|Rus2M=Red Coin
|Kor=레드코인
|Kor=레드코인
|KorR=Redeu koin
|KorR=Redeu koin
|KorM=Red Coin
|KorM=Red Coin
|ChiS=红色硬币
|ChiSN=''Super Mario 64'', ''Super Mario 64 DS'' and ''Mario + Rabbids Sparks of Hope''
|ChiSR=Hóngsè Yìngbì
|ChiS2=红硬币
|ChiS2N=''Yoshi's Island: Super Mario Advance 3''
|ChiS2R=Hóng Yìngbì
|ChiSM=Red Coin
|ChiS2M=Red Coin
|ChiT=紅金幣
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf|title=''New Super Mario Bros. 2'' digital manual|format=PDF|language=Traditional Chinese|date=2012|publisher=Nintendo}}{{page needed}}</ref>
|ChiTR=Hóng Jīnbì
|ChiTM=Red Coin
}}
}}


==Trivia==
==Trivia==
*In ''[[New Super Mario Bros.]]'', it is possible for the Red Coin sound effect to cancel out the sound effect of a [[Coin]]. This can occur when picking up a Red Coin surrounded by Coins.
*''[[Princess Peach: Showtime!]]'' has a similar concept called [[Sparkle piece]]s, in the sense that eight collected pieces will reward [[Princess Peach|Peach]] with a [[Sparkle Gem]], which is the game's equivalent of a Power Star.


==References==
==References==
{{NIWA|Ukikipedia=1}}
<references/>
<references/>
{{nav templates|
 
{{navboxes|
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[[Category:Coins]]
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[[Category:Yoshi's Island: Super Mario Advance 3]]
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[[Category:Yoshi Touch & Go Items]]
[[Category:Yoshi Touch & Go items]]
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[[Category:Yoshi's Island DS items]]
[[Category:Yoshi's New Island items]]
[[de:Rote Münze]]
[[de:Rote Münze]]
[[it:Moneta Rossa]]
[[it:Moneta Rossa]]

Latest revision as of 20:26, December 11, 2024

This article is about the special coin from many games used for collection challenges. For the coin from Wario Land 3, see Colored coin. For the red Banana Coin from Donkey Kong 64, see Banana Coin.
Not to be confused with Pink Coin.
Red Coin
A Red Coin from Super Mario 3D World.
Artwork from Super Mario 3D World
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Super Mario Party Jamboree (2024)
Variant of Coin

Red Coins (also formatted as red coins)[1][2] are a relatively common type of coin in the Super Mario franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by Purple Coins in Super Mario Galaxy and Super Mario Galaxy 2, which must be collected to acquire Power Stars.

History[edit]

Yoshi's Island series[edit]

Red coins can be revealed with the Magnifying Glass in Yoshi's Island: Super Mario Advance 3
Artwork of a red coin, from Yoshi's New Island.
Artwork of a red coin from Yoshi's New Island

Red coins are first seen in Super Mario World 2: Yoshi's Island. They are disguised as regular coins, but have a slightly red tint, making them slightly easier to spot among most regular coins, although some regular coins are also tinted red (especially those collected from defeating certain enemies). Though visually the same size as regular coins, red coins have a slightly larger hitbox.[citation needed] The Magnifying Glass can be used to display which coins are red coins. Twenty red coins appear in each level, and grabbing them adds one point for each coin to Yoshi's score tally at the end of the level. In addition, a pink variant of Bandit called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit. In the remake, red coins lose their red tint.

Red coins have the same role in both Yoshi's Island DS and Yoshi's New Island, though the Magnifying Glass does not return in either game.

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Artwork of a Red Coin for Super Mario 64
Artwork of a Red Coin from Super Mario 64

Red Coins appear in Super Mario 64 and its remake. Each of them are worth two Yellow Coins. When eight Red Coins are collected in an area, a Power Star spawns above the nearby Star Marker. The following courses have the following Red Coin missions:

Additionally, all three Cap Switch courses have eight Red Coins to obtain: Tower of the Wing Cap, Cavern of the Metal Cap, and Vanish Cap Under the Moat. This also goes for the Bowser courses: Bowser in the Dark World, Bowser in the Fire Sea, and Bowser in the Sky. There are also two secret courses that each have only one Power Star from obtaining Red Coins: The Secret Aquarium and Wing Mario Over the Rainbow.

In Super Mario 64 DS, red coins are rendered with an octagonal look, like other coins. Certain Bob-omb Buddies can review the location of red coins corresponding to a red coin mission.[3] Red Coin missions exclusive to the remake include Red Coins in the House, a mission of Snowman's Land; the Goomboss Battle, Big Boo Battle, and Chief Chilly Challenge, and collecting them from the Boos in the Courtyard.

Super Mario Bros. Deluxe[edit]

Challenge Mode
A Red Coin in World 1-1 in Super Mario Bros. Deluxe

Red Coins[4] have a role in Challenge Mode, where they and Yoshi Eggs can be collected to obtain medals. They are not a recolor of Coins, unlike in other appearance. Each stage has five Red Coins, and collecting them is required to obtain the Red Coin Medal.[5] One of the Album Book pictures depicts a mugshot of Mario on a Red Coin.

Super Mario Sunshine[edit]

Artwork of a red coin in Super Mario Sunshine
Artwork from Super Mario Sunshine, in which they have a sunshine imprint to match the game's theme

Red coins[6][7] in Super Mario Sunshine have a similar role as in Super Mario 64, since at least one episode involves Mario having to collect eight of them a prize, which in this case is a Shine Sprite. Red coins, like blue coins, do not affect the coin total, unlike before, though both restore two health points of Mario's life meter. Red coins depict a sun-like design, let alone coins in general.

Some areas have floor objects called Red Switch Plates[8] (also localized as Red Blocks,[9] red buttons, or red switches[10]) that make red coins appear with a time limit. A red switch always appears on the starting platform of Secret Levels, and when the player Ground Pounds the red switches, eight Red Coins appear and the timer is activated. Mario must then collect all 8 Red Coins before time runs out or he loses a life.

The object of collecting red coins applies to the following episodes, as well as the time limit, if applicable:

Red Coins can be obtained from a few places in the hub area. In Delfino Airstrip, Red Coins have to be collected during the Red Coin Waterworks episode, within a time limit of 2:00. The other three are Red Coin episodes associated with Delfino Plaza, despite taking place elsewhere: Pachinko Game, Lily Pad Ride, and Red Coin Field.

New Super Mario Bros.[edit]

Red Coin Spinning NSMB.gif

A mechanic with Red Coins was implemented in New Super Mario Bros., and would become common in side-scrolling games of the Super Mario series in general. Red Coins spawn by going through a Red Ring, but collecting all of them only rewards a power-up, though if the player is in any form above Super Mario, a 1-Up Mushroom appears instead.

The Red Coin sound effect takes priority over the coin sound effect, as seen when picking up a Red Coin surrounded by coins.[11]

New Super Mario Bros. Wii[edit]

Red shiny coin.png

Red Coins and Red Rings are the same in New Super Mario Bros. Wii as before, but in the added co-op multiplayer mode, collecting eight Red Coins spawns a power-up for all players except for those trapped in a bubble. Small characters do not receive a Super Mushroom as a reward, unlike before. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.

Super Mario 3D Land[edit]

Red Coins and Red Rings appear in Super Mario 3D Land. Their role is the same as in New Super Mario Bros. Wii, but the only difference is that five Red Coins spawn upon activating a Red Ring.[12]

New Super Mario Bros. 2[edit]

Red Coins
Red Coins attached with parachutes in New Super Mario Bros. 2

Red Coins return as items in New Super Mario Bros. 2. Their role is the same as in New Super Mario Bros. Wii, more than Super Mario 3D Land, because eight Red Coins spawn from a Red Ring instead. However, in Coin Rush mode, a Gold Mushroom is the reward for collecting every Red Coin.[13]

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. Deluxe[edit]

The Mario Bros. and Toads collecting Red Coins in New Super Mario Bros. U

Red Coins and Red Rings return in New Super Mario Bros. U, New Super Luigi U, and their port. They function identically as in New Super Mario Bros. Wii. The similar Green Coins and Green Rings also debut.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Red Coin in Super Mario 3D World
Red Coins in Super Mario 3D World

Red Coins and Red Rings reappear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They function as they do in the New Super Mario Bros. games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In Super Mario 3D World + Bowser's Fury, the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G to a more natural progression: C, C#, D, D#, E, F, F#, G.

Super Mario Run[edit]

Red Coin from Super Mario Run

Red Coins and Red Rings reappear in Super Mario Run. The game combines their role from the New Super Mario Bros. games and Super Mario 3D Land, namely since five Red Coins have to be collected, but the reward is always a Super Star.

Mario Party series[edit]

Red Coins sometimes appear in the Mario Party series. In Mario Party-e, their first appearance in the series, Red Coins are one of the main collectibles in Waluigi's Reign, where they are worth five points, more than the value of regular coins. In Mario Party DS, Red Coins appear in bonus mini-games, taking the role that coin bags had in previous Mario Party games, as they are, like coin bags, worth five Coins and less common. In Mario Party: Star Rush, Red Coins can be obtained in any of the Coin Chaos minigames, occasionally in Level 2 and very commonly in Level 3, but not in Level 1 unless an amiibo is used. With the Coin Bag item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. However, using the Double Medal item doubles this to a value of 6 normal Coins. If a Lava Bubble item is used, any source of coins, including Red Coins, and items burn up. In Super Mario Party, Red Coins appear in Partner Party, giving the character five coins when they pass one. In Super Mario Party's minigame Strike It Rich, a Red Coin can be produced from a ? Block if the player times a jump perfectly, and collecting one is worth three regular Coins.

Mario Net Quest[edit]

Clicking a Red Coin in Mario Net Quest gives the player 1,000 points.

Mario Golf: Toadstool Tour[edit]

Red Coins appear in the Coin Shoot mode of Mario Golf: Toadstool Tour. They are worth 10 coins when the ball is near them.

Mario Pinball Land[edit]

Red Coins are items in Mario Pinball Land. Eight of them appear if Mario hits a Red Switch with enough force and lands in nearly all areas. A Red Coin has the same monetary value as a Red Coin, but it gives 5,000 points when collected. There is a time limit when collecting the Red Coins, and if all of them are collected, Mario wins a Star.

Mario Power Tennis[edit]

Red Coins in Mario Power Tennis appear as 8-bit Mario Bros. sprites in the mini-game Coin Collectors. They are worth fifty points.

Mario Hoops 3-on-3[edit]

Red Coins appear in Mario Hoops 3-on-3 as items titled 10 Coins, since each of them is worth ten Coins when collected from a ? Panel. 10 Coins spawn only if the player combos the dribbling of acquiring the coins uninterrupted. Aside from their color, Red Coins also differ from regular coins from being depicted with a star design.

Luigi's Mansion: Dark Moon / Luigi's Mansion 2 HD[edit]

Multiplayer mode
Players having collected all four Red Coins in ScareScraper mode of Luigi's Mansion: Dark Moon

Red Coins appear in brief portions of Luigi's Mansion: Dark Moon and Luigi's Mansion 2 HD. In the main mode, eight Red Coins have to be collected on time in hidden areas during certain missions for a treasure chest to appear. In the ScareScraper mode, four Red Coins appear each time a floor is cleared, and the player with the most of them have a greater chance of receiving an upgrade.

Mario & Luigi: Dream Team[edit]

Red Coins are in the Dream World of Mario & Luigi: Dream Team, where hitting a Red Coin Block spawns eight Red Coins that Mario and Dreamy Luigi have to collect on time before they can progress.

Super Smash Bros. series[edit]

Eight Red Coins appear in the Golden Plains stage from Super Smash Bros. for Nintendo 3DS and its reappearance in Super Smash Bros. Ultimate when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.

Mario + Rabbids series[edit]

In the Mario + Rabbids series, Red Coins and Red Rings first appear in Mario + Rabbids Kingdom Battle, where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use. They also return in Mario + Rabbids Sparks of Hope.

Yoshi's Crafted World[edit]

Red Coins return in Yoshi's Crafted World, taking over the role that Stamp Patches had in the previous game. Red Coins spin counterclockwise, whilst regular Coins spin clockwise, and both types of Coins depict a Yoshi's Egg.

Mario Kart Tour[edit]

Metal Mario approaching a Red Coin during the Ring Race in New York Tour's Dry Bowser Cup
Metal Mario approaching a Red Coin during a Ring Race held in 3DS Rock Rock Mountain

In Mario Kart Tour, Red Coins appear in the Coin Rush mode and in bonus challenges. When a driver with the Coin Box special item is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in Super Mario 64, they are worth two coins.

Unused appearances[edit]

Super Mario World[edit]

SMWbetacoin.gif

Super Mario World was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused during the game's development. They can only be accessed by hacking the game.

Profiles[edit]

Super Mario Sunshine[edit]

  • Instruction booklet description:
    • English:
      There are 8 red coins in each level, and each coin restores two health points. Collect all 8 coins with one life to get a Shine Sprite."[14]

Yoshi's Island: Super Mario Advance 3[edit]

  • Instruction booklet description:
    • English (British):
      There are 20 red coins hidden in each stage. If you get all of them before you reach the goal, it will dramatically affect your score. And, they also get added to your coin count.

Yoshi's Crafted World[edit]

  • Website description:
    • English (American):
      There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge."[15]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese コイン[16]
Aka Koin
Red Coin
あかいスターコイン[17]
Akai Sutā Koin
Red Star Coin Super Mario 64
Chinese (simplified) 红色硬币[?]
Hóngsè Yìngbì
Red Coin Super Mario 64, Super Mario 64 DS and Mario + Rabbids Sparks of Hope
红硬币[?]
Hóng Yìngbì
Yoshi's Island: Super Mario Advance 3
Chinese (traditional) 紅金幣[23]
Hóng Jīnbì
Red Coin
Dutch Rode munt[19] Red Coin
French Pièce Rouge[22] Red Coin
German Rote Münze[20] Red Coin
Italian Moneta Rossa[21] Red Coin Earlier games
Moneta rossa[?] Red coin Recent games
Korean 레드코인[?]
Redeu koin
Red Coin
Russian Красная Монета[?]
Krasnaya Moneta
Red Coin
Красная монетка[?]
Krasnaya monetka
Spanish Moneda Roja[18] Red Coin

Trivia[edit]

References[edit]

  1. ^ Various Message Blocks in Super Mario World 2: Yoshi's Island and Yoshi's Island DS, as well as in the Yoshi's New Island digital manual
  2. ^ "Red coin collected!" – 2013. Luigi's Mansion: Dark Moon (ScareScraper mode). Nintendo (British English only).
  3. ^ "Some of us can sense where red coins are. See, look at the map below. Isn't that something? Mm hmmm! When you're looking for Stars with "red coins" in their names, our buddies will be waiting somewhere." – Bob-omb Buddy (2004). Super Mario 64 DS. Nintendo (English).
  4. ^ "Also, just finding the Red Coins and Yoshi Egg does not count; you must pick them up." – 1999. Super Mario Bros. Deluxe instruction booklet. Nintendo of America (English). Page 16.
  5. ^ Super Mario Bros. Deluxe instruction booklet. Page 16.
  6. ^ "I heard that someone found red coins in the coral reef... But there are fish out there that'll drag you to the sea floor!" – Pianta (2002). Super Mario Sunshine. Gelato Beach: Nintendo (English).
  7. ^ "There are red coins all over the place, aren't there? Weird." – Pianta (2002). Super Mario Sunshine. Bianco Hills: Nintendo (English).
  8. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-3961-2. Page 15.
  9. ^ Loe, Casey (2002). Super Mario Sunshine Perfect Guide. Versus Books. ISBN 1-931886-09-3. Page 35.
  10. ^ Averill, Alan; Villarreal, Jennifer (2002). Super Mario Sunshine: The Official Nintendo Player's Guide. Nintendo Power. ISBN 1-930206-23-2. Page 51, 86.
  11. ^ Yply42 (May 9, 2020). New Super Mario Bros. All Red Coins in 22:15 (WR) (11:59). YouTube (English). Retrieved November 12, 2024.
  12. ^ BEN ENTERTAINMENT (November 9, 2018). Evolution of Red Coins in Mario-Games (1995 - 2019) (06:14). YouTube (English). Retrieved November 12, 2024.
  13. ^ packattack04082. New Super Mario Bros. 2 - Coin Rush - Gold Rush Pack (06:10). YouTube (English). Retrieved November 12, 2024.
  14. ^ 2002. Super Mario Sunshine instruction booklet. Nintendo of America. Page 29.
  15. ^ Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes. yoshiscraftedworld.nintendo.com. Retrieved March 29, 2024. (Archived May 18, 2023, 01:22:21 UTC via Wayback Machine.)
  16. ^ 1995. Super Mario: Yossy Island instruction booklet. Nintendo (Japanese). Page 12.
  17. ^ 1996. Super Mario 64 instruction booklet. Nintendo (Japanese). Page 18.
  18. ^ Zelaznogtv (August 1, 2024). La Moneda Roja Imposible de Obtener | Super Mario 64 | Montaña helada - #15 (02:26). YouTube (European Spanish). Retrieved November 7, 2024.
  19. ^ 2014. Yoshi's New Island electronic manual (PDF). Nintendo of Europe (Dutch). Page 28.
  20. ^ PokemontasLP (July 2, 2015). DIE EINSAME ROTE MÜNZE - Super Mario 64 Ep.24 (09:39). YouTube (German). Retrieved November 7, 2024.
  21. ^ IAmPepiaruZorbet (December 14, 2013). SUPER MARIO 64 DS | Stella #69 | Abisso Acquatico | Saltando di palo in... Moneta Rossa (0:18). YouTube (Italian). Retrieved November 7, 2024.
  22. ^ SuperBrioche - Let's Play - VOD Twitch (February 2, 2021). Super Mario 64 Let's Play 3/13 La Pièce Rouge du Démon... (Nintendo Switch) (0:53). YouTube (French). Retrieved November 7, 2024.
  23. ^ 2012. New Super Mario Bros. 2 digital manual (PDF). Nintendo (Traditional Chinese).[page number needed]