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{{italic title|''Mario'' (series)}}
{{distinguish|Big Mario}}
{{rewrite|it does not meet [[MarioWiki:Good Writing|writing standards]]|February 20, 2014}}
{{redirect|Super Peach|a game starring [[Princess Peach]]|[[Super Princess Peach]]|Peach's form used in [[The Super Mario Bros. Super Show!]]|[[Fire Mario#The Super Mario Bros. Super Show!|Super Princess]]}}
{{articleabout|the games Mario has appeared in|the character named Mario|[[Mario|here]]}}
{{redirect|Super Toad|the form in ''[[The Super Mario Bros. Super Show!]]''|[[Fire Mario#The Super Mario Bros. Super Show!]]}}
{{series-infobox
{{form infobox
|title=Mario
|image=[[File:SMBW Mario Jump.png|200px]]<br>Artwork from ''Super Mario Bros. Wonder''
|image=[[File:Mario series.png|250px]]  
|item=[[Super Mushroom]], [[Fire Flower]] (if [[Small Mario|Small]] in some games), taking damage, [[Poison Mushroom]], [[Super Leaf]] (if Small in ''Super Mario Bros. 3''), losing a life (''Super Mario Bros. 2'', ''Super Mario 3D Land'', ''Super Mario 3D World'', and ''Captain Toad: Treasure Tracker''), [[Cat Shine]] (if Small in ''Super Mario 3D World + Bowser's Fury'')
|first=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of Mario games by date#1981|1981]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest=''[[Mario Kart 8]]'' ([[List of Mario games by date#2014|2014]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|number=250+
|powers=Survive one hit from enemies, break [[Brick Block]]s, find power-ups other than [[Super Mushroom]]s in [[? Block]]s.
|sub=''[[Super Mario (series)|Super Mario]]''; ''[[Donkey Kong (series)|Donkey Kong]]''; ''[[Yoshi (series)|Yoshi]]''; ''[[Wario (series)|Wario]]''<br>
|applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Toad]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], [[Captain Toad]], [[Toad Brigade]] members, [[Toadette]], [[Princess Daisy|Daisy]], [[Rosalina]], [[Yoshi]], [[Yoshi (species)|Yoshis]], [[Mii]], all enemies in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'', all playable characters in ''[[Mario & Sonic at the Olympic Winter Games]]''
''[[Super Mario Land (series)|Super Mario Land]]''; ''[[Paper Mario (series)|Paper Mario]]''; ''[[Mario & Luigi (series)|Mario & Luigi]]''; ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]''; ''[[Dr. Mario (series)|Dr. Mario]]''; ''[[Super Mario Advance (series)|Super Mario Advance]]''; ''[[Mario Party (series)|Mario Party]]''; ''[[Mario Kart (series)|Mario Kart]]''; ''[[Mario Golf (series)|Mario Golf]]''; ''[[Mario Tennis (series)|Mario Tennis]]''; ''[[Mario Strikers (series)|Mario Strikers]]''; ''[[Mario Baseball (series)|Mario Baseball]]''; ''[[Mario Artist]]''; ''[[Mario's Early Years!]]''  
}}
}}
[[File:Mario Emblem.png|thumb|50px|left]]
'''Super Mario''' (simply called '''Mario''' in ''[[Super Mario 3D Land]]''<ref>[[:File:Power-Up Chart SM3DL.png]]</ref> and ''[[Super Mario 3D World]]'') is a form of [[Mario]] which he assumes by obtaining a [[Super Mushroom]]. Super Mario is twice as tall as [[Small Mario]] (known in earlier games as "regular" Mario). He is able to withstand being hit by an [[List of enemies|enemy]] without immediately losing a [[Extra life|life]], instead shrinking back to Small Mario. He can also break [[Brick Block]]s, and, as of ''[[New Super Mario Bros.]]'', earn multiple [[coin]]s from [[Coin Block]]s in one held [[Ground Pound]], unlike Small Mario.
[[File:Mario group 1234567890.jpg|thumb|A poster showing several characters in the ''Mario'' series.]]


The '''''Mario'' series''' is a long-running [[Games|video game]] series published by the popular gaming company, [[Nintendo]]. The ''Mario'' series has been running for more than a quarter of a century, and in its lifespan has released more than two hundred video games. The series also holds the title of best-selling video game franchise in history, with over 262 million combined units sold.<ref>[http://www.businesswire.com/news/home/20110531005315/en/Nintendo-DS-Lite-Suggested-Retail-Price-Drops Mario Games Go Red]</ref>
"Super Mario" was used to define what is otherwise known as Fire Mario on ''[[The Super Mario Bros. Super Show!]]'', but this was dropped for ''[[The Adventures of Super Mario Bros. 3]]'', which used the correct term.


The series started out in 1981 with the arcade video game, ''[[Donkey Kong (game)|Donkey Kong]]'', and has since then taken off into its own franchise. Originally created by [[Shigeru Miyamoto]], [[Mario]], going under the name Jumpman when ''Donkey Kong'' was first released, is the main protagonist throughout most of the series; the main antagonist of the series is [[Bowser]], the King of all [[Koopa]]s. The ''Mario'' series has contained many different genres of games, from platformers to [[Genre#Role Playing|role-playing games]], and from puzzle games to party games. The most popular games in the series are a part of what is known as the main series, or the ''Super Mario'' series, which consists of 2D and 3D platformers; at least one is released per home console and one per handheld (bar the Game Boy Advance). Even though several games are released, not all of them are available in all countries or on all platforms. Some are only available on certain platforms in certain countries as well.
==History==
===''Super Mario'' series===
[[File:MariotoSuperMario.gif|frame|left]]
All games depict Super Mario as Mario's regular usual form. In fact, Mario always appears as Super Mario in the endings of most [[Super Mario (series)|''Super Mario'' games]], and the opening movies created for ''[[Super Mario World: Super Mario Advance 2]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' depict Mario and Luigi's Super forms as their standard forms. This also applies to [[Princess Peach|Peach]], [[Toad]], [[Toadette]], [[Yoshi]] and [[Yoshi (species)|his kind]], and [[Princess Daisy|Daisy]] in post-Fall 2017 versions of ''[[Super Mario Run]]'' as well. Also, the opening of ''[[New Super Mario Bros.]]'' depicts Mario or Luigi starting out in their Super forms, only to take damage off-screen and revert to the Small form in time for the actual gameplay. This means that Super Mario is in fact Mario's normal usual form, and he becomes Small when taking damage, similar to [[Wario]] in ''[[Wario Land: Super Mario Land 3]]''. Similarly, in post-fall 2017 versions of ''Super Mario Run'', Peach and Daisy are depicted in their Super forms when being kidnapped by [[Bowser]], shrinking only when taking damage while playing as them, therefore meaning that Super Peach and Super Daisy are also their normal usual forms as well.


The ''Mario'' series has been released on a large array of systems, including home consoles, handheld game systems, and even personal and Macintosh computers. Originally starting out with an 8-bit game, the ''Mario'' series has gone through many graphical changes throughout the years. The series has spawned numerous sub-series, ranging from the racing games of the ''[[Mario Kart (series)|Mario Kart]]'', to the board game-like ''[[Mario Party (series)|Mario Party]]'' series, and even the sports-themed ''[[Mario Golf (series)|Mario Golf]]'', ''[[Mario Tennis (series)|Mario Tennis]]'', and ''[[Mario Baseball (series)|Mario Baseball]]'' series, as well as many more. It also plays a large part in the storyline of its partner series, the ''[[Yoshi (series)|Yoshi]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', and ''[[Wario (series)|Wario]]'' series, two of which spawning from the ''Mario'' series.
In ''[[Super Mario Bros. 2]]'' (original and ''[[Super Mario All-Stars]]'' versions only), ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Captain Toad: Treasure Tracker]]'', should the player lose a life, they will come back in their Super form, regardless of what form they were in prior to losing a life. This is not the case in post-Fall 2017 versions of ''Super Mario Run'' as Peach, Toad, Toadette, and the Yoshis remain in their Small forms upon returning, even though they start the level in their regular usual forms. This did not happen in the pre-Fall 2017 versions, as they were defeated in one hit and did not shrink, therefore making their regular usual forms their only form in the game and also their weakest form, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so. Additionally, in ''Super Mario Bros. 2'' and ''Super Mario Run'', the Super form is the maximum form that a character can be in as there are no higher tiered power-ups that allow a character to have additional abilities, such as the ability to shoot fireballs. In the ''Bowser's Fury'' mode of ''[[Super Mario 3D World + Bowser's Fury]]'', Small Mario also turns back into his Super form upon collecting a [[Cat Shine]].


==''Mario'' games==
A giant version of Mario's Super form also appears in ''Bowser's Fury'', after [[Giga Cat Mario]] takes damage from [[Fury Bowser]]. The giant Super form highly resembles [[Mega Mario]], but unlike it, this form is not completely invulnerable (Mario can still be damaged by Fury Bowser further, which reverts him to a giant version of [[Small Mario]]) and does not have a time limit.  
===1981-1989===
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, original release and system
!width=85%|Synopsis and Ratings
|-
!''Donkey Kong''
----
[[File:Donkey Kong NES Cover.PNG|145x145px]]
|In [[List of Mario games by date#1981|1981]], the ''Mario'' series officially started with the release of [[Shigeru Miyamoto]]'s creation - ''[[Donkey Kong (game)|Donkey Kong]]''. Originally released in the arcades, ''Donkey Kong'' became a very popular game amongst gamers, eventually spawning many remakes and ports. In 1981, Mario had yet to be called so -- rather, he was called "Jumpman" during that brief era; it was only a few years later that Mario Segale would rename the aforementioned character to "Mario". Mario was also a carpenter in the game and would not be a plumber until ''[[Mario Bros.]]'' Since then, the name has become very popular among the video game community; he is considered to be one of Nintendo's mascots. Since the release of ''Donkey Kong'' in 1981, Mario has appeared in over 200 games, and has been referenced in several more. The object of the game was to control Mario to get to the top of the construction site while also trying to dodge barrels to reach Pauline, who had been kidnapped by Donkey Kong.
|- style=font-size:8pt align=center
|{{releasedate|USA|1981}} Arcade Machine
|(Ratings unavailable)
|-
!''Donkey Kong'' (Game & Watch)
----
[[File:Game and Donkey.jpg|145x145px]]
|A year after the release of ''Donkey Kong'', Nintendo [[Donkey Kong (Game & Watch)|remade the game]] on their Game & Watch system while retaining the same name. As in the original game, Mario's girlfriend Pauline has been kidnapped by Donkey Kong. Now, Mario must climb up a construction site while dodging barrels the ape throws at him in order to reach him; he must then use a crane to knock the girder out from under him. This game would later be ported into three future Game & Watch games: ''[[Game and Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''; while the Game Boy releases lacked a second screen, all three retained the original gameplay. There were also two game modes: an easy mode and a hard mode.
|- style=font-size:8pt align=center
|{{releasedate|USA|1982}} [[Game & Watch]]
|(Ratings unavailable)
|-
!''Mario Bros.
----
[[File:Mario Bros. NES Cover.PNG|145x145px]]
|Two years later, in 1983, Mario got his own game - using his current name. In the game ''[[Mario Bros. (game)|Mario Bros.]]'', Mario and his brother [[Luigi]] - who first debuted in this game - were traversing the creature-infested depths of the sewers. This game is Mario's debut as a plumber. Mario and Luigi had to fight such creatures as [[Fighter Fly]]s, [[Shellcreeper]]s and [[Sidestepper]]s to clear each stage, while also collecting coins during the levels as payment. Mario Bros. is the 1st [[Mario]] game with infinite [[levels]] (and last.) Since its release, it has been released as a minigame with several other games, as well as being re-released once. It also received a sequel, ''[[Mario Clash]]'', in 1995.
|- style=font-size:8pt align=center
|{{releasedate|USA|1983}} Arcade Machine
|(Ratings unavailable)
|-
!''Mario Bros.'' (Game & Watch)
----
[[File:Gandwmbros.jpg|145x145px]]
|On the same year as the NES game, ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' for the Game & Watch was released. However, despite the similar names, it bears no resemblance to the arcade game. In this game, Mario and Luigi work for a bottling company and are loading bottles on a truck for delivery. Being on a dual-screen game system that opened up like a book, the game allowed for two players, Mario being on the right and Luigi on the left. This game was later re-released in ''[[Game & Watch Gallery 3]]''.
|- style=font-size:8pt align=center
|{{releasedate|USA|1983}} Game & Watch
|(Ratings unavailable)
|-
!''Mario's Cement Factory
----
[[File:MCF.jpg|145x145px]]
|Another release on Game & Watch, ''[[Mario's Cement Factory]]'' involves Mario running around a cement factory in order to open hatches to prevent the cement behind them from overflowing; if it does so, the cement will injure a factory worker, and will count as a miss. Mario must also avoid touching the factory floor, which will electrocute him and count as a miss, and three results in a game over.
|-style=font-size:8pt align=center
|{{releasedate|USA|1983}} Game & Watch
|(Ratings unavailable)
|-
!''Mario's Bombs Away
----
[[File:MariosBombsAway.jpg|145x145px]]
|''[[Mario's Bombs Away]]'', released on Game & Watch, involves Mario, as a member of the army, transporting bombs from one side of the screen to another while avoiding enemy torches or fires started when Mario's friend carelessly tosses his cigarettes into puddles of oil. When he reaches the other side, Mario can only give a bomb to his friend when his hands are down, and must hand him four more to cause them to blow up on the enemy. As with the previous game, three misses results in a game over.
|-style=font-size:8pt align=center
|{{releasedate|USA|1983}} Game & Watch
|(Ratings unavailable)
|-
!''Golf
----
[[File:Golf Boxart.PNG|145x145px]]
|Before the release of ''Super Mario Bros.'', Mario appeared in his first ever sports game: ''[[Golf]]'' — it was released in 1984. The gameplay is relatively simple: the player must strike the ball with the correct amount of force in order to get a good shot. The more good shots and the player gets, the more points he or she is likely to earn. ''Golf''  Mario is stated to be the playable character (even he is not seen in his traditional clothing) but the original version instead claims the golfer name is ''Ossan''.
|- style=font-size:8pt align=center
|{{releasedate|USA|1984}} [[NES]]
|(Ratings unavailable)
|-
!''Mario Bros. Special
----
[[File:Mariospecial.gif|145x145px]]
|A game developed by [[Hudson Soft]], ''[[Mario Bros. Special]]'' wasn't a port of the original game, but a complete remake, with new graphics and sounds. Instead of having to defeat every enemy in the level, the game involved trying to get to the top of a level, where the exit to each level is.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1984}} [[Wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
|-
!''Punch Ball Mario Bros.
----
[[File:PunchBall.gif|145x145px]]
|''[[Punch Ball Mario Bros.]]'', also released only in Japan by Hudson Soft, involved basically doing the same thing as in ''Mario Bros.'', but also involved using Punch Balls to hit enemies, stunning them, and then they could be kicked away like normal. Another difference between this and the original was that the platform pattern was reversed.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1984}} [[Wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
|-
!''Wrecking Crew
----
[[File:Wrckcover.jpg|145x145px]]
|In June of 1985, Nintendo released ''[[Wrecking Crew]]'' in Japan for the Famicom Disk System, then later that year in other parts of the world for the NES. The concept of the game revolved around [[Mario]] (and [[Luigi]], if a second player were to join the game) who were in the middle of a demolition site. While at the site, they had to break down all of the concrete walls with their hammers found in each level. The player would encounter several enemies, none of which could be defeated with the hammer that Mario (or Luigi) would carry. Rather, they would have to trap enemies under steel drums. The game also featured a new character: [[Foreman Spike]], who would occasionally appear to outdo Mario at breaking down the concrete walls, and who could push Mario off of ledges. The game also featured a custom level creator, the first game in the ''Mario'' series to ever do so.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1985}} [[Famicom]]
|(Ratings unavailable)
|-
!''Super Mario Bros.
----
[[File:SMB Boxart.PNG|145x145px]]
|On September 13, 1985, Mario starred in his very first game outside of the arcades. With the release of ''[[Super Mario Bros.]]'', the NES was an extreme success. Mario, and his brother Luigi, had to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Mushroom Retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight massive [[world]]s, filled with enemies, the brothers eventually reached [[Bowser's Castle]], finally rescuing Princess Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999,<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1985}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. Special
----
[[File:SMBSpecial.gif|145px]]
|''[[Super Mario Bros. Special]]'' is the true "lost" game of the series, which was made by [[Hudson]] Soft for the PC88 series of Japanese PCs and officially licensed by [[Nintendo]]. ''SMB Special'' was the very first licensed sequel to ''[[Super Mario Bros.]]'' to appear, released a few months before ''[[Super Mario Bros.: The Lost Levels]]'' in 1986. While superficially very similar to the original ''[[Super Mario Bros.]]'', the game features completely-original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than ''Super Mario Bros.'' Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include [[Luigi]] or a multiplayer mode.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[wikipedia:NEC PC-8801|PC88]]
|(Ratings unavailable)
|-
!''Super Mario Bros.: The Lost Levels
----
[[File:SMB TLL Boxart.PNG|145x145px]]
|After the extreme success of ''Super Mario Bros.'', ''[[Super Mario Bros.: The Lost Levels]]'' was released just one year later in [[Japan]]. The gameplay and story were almost identical to its predecessor, but it was not released in the United States due to its extreme difficulty.<ref>[http://wii.ign.com/articles/824/824330p1.html Extreme difficulty of Super Mario Bros.: The Lost Levels]</ref> Some gameplay elements were changed slightly, such as [[Blooper]]s flying in midair, wind to help the player jump across [[abyss]]es, and other minor changes.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[NES]]
|(Ratings unavailable)
|-
!''Vs. Super Mario Bros.
----
[[File:VS.SMB.png|145x145px]]
|''[[VS. Super Mario Bros.]]'' was a two-player arcade game released in Japan in 1986. The game was mostly the same as the original game; Mario or Luigi went on a quest to save the princess from Bowser and restore order to the Mushroom Kingdom. The game was harder than ''Super Mario Bros.'' in that it had less warp zones and more enemies. The game even featured levels from ''Super Mario Bros.: The Lost Levels''.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1986}} Arcade Machine
|(Ratings unavailable)
|-
!''All Night Nippon Super Mario Bros.
----
[[File:Nipponbros.jpg|145x145px]]
|''[[All Night Nippon Super Mario Bros.]]'' was an officially licensed hack of [[Super Mario Bros.]] Gameplay was the same but many characters such as the [[Mushroom Retainer]]s were replaced with Japanese celebrities from the radio show [[wikipedia:All Night Nippon|''All Night Nippon]]. Other changes were also made for this game, such as World 1 being set during night time and [[Princess Peach]]'s outfit was changed. The game was only released in Japan.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''I Am a Teacher: Super Mario Sweater
----
[[File:Mario sweater.jpg|145x145px]]
|''[[I Am a Teacher: Super Mario Sweater]]'' is a 1988 Famicom Disk System game released only in Japan. It was designed by Royal industries Co. Ltd., a Japanese appliance and sewing machine company. The company realized that they could make a lot of money by releasing a sweater-design program, which led to this game. Players could design the sweater they want, and the company would make a real-life version for 2,900 Yen (about $24).
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Famicom Grand Prix: F-1 Race
----
[[File:F1Race.PNG|145x145px]]
|''[[Famicom Grand Prix: F-1 Race]]'' was a game released only in Japan for the Famicom Disk System. The game involved playing as Mario and racing other computer-controlled vehicles to try and win first place; winning a Grand Prix resulted in the player winning money, which could be used to buy cars. The cars also had limited health, which decreased if the player hit walls or other cars and if they drive off-road. Players can also stop for a pit-stop and repair their car, giving them more health and fuel, but it took time away from the race.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Kaettekita Mario Bros.''
----
[[File:Kaettekita Mario Bros Title.png|145x145px]]
|''[[Kaettekita Mario Bros.]]'' (translated as ''Return of Mario Bros.'', but also commonly known as ''Mario Bros. Returns'' in English-speaking countries) is a Japanese game for the Famicom Disk System. The game has several modes that can be accessed from the main menu. The "Original Mario Bros." mode plays, for the most part, similarly to the ''Mario Bros.'' game that was released to arcades. However, there are several differences: some new levels were added, Mario and Luigi can now change direction in mid-air (much like modern remakes), the graphics and music were improved, high scores can now be saved and advertisements appeared between levels. Some were for upcoming ''Mario'' games, such as ''Super Mario Bros. 3''; others were for the Japanese food company Nagatanien, who sponsored this game. There is also a two-player version of this mode, in which both players are active at the same time.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1986}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Family Computer Golf: Japan Course''
----
[[File:Fds famicomgolfjapancourse 2 jp.jpg|145x145px]]
|''[[Family Computer Golf: Japan Course]]'' is a golfing game released only in Japan starring Mario and Luigi. The courses in this game were created based on actual Japanese golf courses. The game was compatible with a service called Disk Fax, in which players, using a machine, could send their save data and high scores to Nintendo. Using this service, a contest was held in which the winner received a gold copy of this game, featuring a higher difficulty and an extra course.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1987}} Famicom Disk System
|(Ratings unavailable)
|-
!''Family Computer Golf: U.S. Course''
----
[[File:Fds famicomgolfuscourse jp.jpg|145x145px]]
|Released a few months later as a sister title to ''Japan Course'', ''[[Family Computer Golf: U.S. Course]]'' is a Japan-exclusive golf game. Like with ''Japan Course'', the courses in this game are based on real golf courses in the United States. This game was also compatible with the Disk Fax service, and a contest was held featuring this game as well, with the same prize and the gold disk having the same additional features.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1987}} Famicom Disk System
|(Ratings unavailable)
|-
!''Super Mario Bros.'' (Game & Watch)
----
[[File:Mario Game & Watch.jpg|145x145px]]
|Two years after the release of Nintendo's first biggest commercial success, the company released [[Super Mario Bros. (Game & Watch)|a remake of the game]] on their Game & Watch system. Being a remake of the game, it essentially has the same plot, but with only eight levels; however, after beating every level, they will have to be repeated. Mario will have to go through nine loops, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario will have to reach a certain point to advance, and timer screen levels, in which Mario must get through the world in a given amount of time. Additionally, another difference between the original and this remake is that Mario will find Princess Toadstool at the end of every level, without having to fight a boss.
|-style=font-size:8pt align=center
|{{releasedate|USA|1987}} Game & Watch
|(Ratings unavailable)
|-
!''Famicom Grand Prix II: 3D Hot Rally
----
[[File:HotRally.PNG|145x145px]]
|''[[Famicom Grand Prix II: 3D Hot Rally]]'' was the Japan-only sequel to ''Famicom Grand Prix: F-1 Race''. Mario and Luigi were two playable characters, and could drive one of three cars: [[Kattobi]], [[Yonque]] and [[Monster]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|1987}} [[Famicom Disk System]]
|(Ratings unavailable)
|-
!''Super Mario Bros. 2
----
[[File:SMB2 Boxart.PNG|145x145px]]
|Two years later in 1988, Nintendo released yet another ''Mario'' game for the NES - ''[[Super Mario Bros. 2]]''. Despite the fact that the game's title has "2" in it, it was not the direct sequel to ''Super Mario Bros.'' — ''Super Mario Bros.: The Lost Levels'' was, however it was not released outside of Japan. In this game, Mario, Luigi, Princess Toadstool, and [[Toad]] had to save the dream world of [[Subcon]] from the diabolical [[Wart]]. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream. ''Super Mario Bros. 2'' would eventually be released in Japan as ''Super Mario USA''.
|-style=font-size:8pt align=center
|{{releasedate|USA|1988}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. 3
----
[[File:SMB3 Boxart.PNG|145x145px]]
|Another two years had passed by the time the next mainstream ''Mario'' game had been released: ''[[Super Mario Bros. 3]]''. This was by far, the most expansive ''Mario'' game on the NES, as it featured many [[level]]s, [[item]]s, and [[enemies]]. Bowser and his seven [[Koopalings]] wreaked havoc across the [[Mushroom World]] after turning all of the [[Mushroom King]]s into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1988}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Land
----
[[File:SarasalandBoxArt.png|145x145px]]
|Mario made the jump to Nintendo's first handheld system in 1989, with the release of ''[[Super Mario Land]]''. Selling a total of 18.06 million copies<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land's sales total]</ref>, it became the bestselling video game not to be bundled with a system in history for quite some time. In this game, Mario had to traverse across the four worlds of [[Sarasaland]] to save the [[Princess Daisy]] from the alien [[Tatanga]]. With the help of new features such as the [[Superball]], [[Marine Pop]], and the [[Sky Pop]], Mario was able to stop Tatanga and save Daisy.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1989}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Alleyway''
----
[[File:Alleywaycover.png|145x145px]]
|''[[Alleyway]]'' was a game made in a classic breakout-style. Its gameplay involved using the paddle, which is driven by [[Mario]], to hit a ball to destroy the blocks above it. Every fourth round in the game a sprite from ''[[Super Mario Bros.]]'' would appear.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1989}} [[Game Boy]]
|(Ratings unavailable)
|}


===1990-1999===
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and the original and ''All-Stars'' versions of ''[[Super Mario Bros. 3]]'', if Mario or Luigi get a [[Fire Flower]] (or a [[Super Leaf]] in the last game) while in Small form, they will only turn into their Super forms instead. This was changed in ''[[Super Mario World]]'' so that Small Mario bypasses the Super form upon using a higher-tiered power-up. Also, ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'', and the original version of ''Super Mario World'' are the only games where [[Fire Mario]] (or [[Cape Mario|Caped Mario]] in the last game) immediately shrinks to Small Mario if hit. In all games, upon powering down to Super Mario, Mario flashes while he is granted a brief period of invincibility.
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, Original Release, and System
!width=85%|Synopsis and Ratings
|-
| align=center | '''''Dr. Mario'''''
----
[[File:DrMarioBox.jpg|145x145px]]
|''[[Dr. Mario (game)|Dr. Mario]]'' was the first game in the ''Dr. Mario'' series; it was released for the [[NES]] in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling Megavitamins in order to eradicate viruses from the screen. Once all viruses have been eliminated, the player would move on to the next [[level]]. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the Megavitamins in. ''Dr. Mario'' was ported and remade many times after its original release.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1990}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario World
----
[[File:Super Mario World Box.png|145x145px]]
|One year after the release of ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshis]] and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1990}} [[SNES]]
|[http://www.gamespot.com/super-mario-world/ Gamespot - '''8.5: Great''']
|-
!''Mario Roulette
----
[[File:Marioroulette3.jpg|145x145px]]
|''[[Mario Roulette]]'' was a Japan-only arcade game released in 1991. Mario, Peach, Bowser, and Yoshi were the main characters. The graphics were mostly from ''Super Mario World''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1991}} Arcade Machine
|(Ratings unavailable)
|-
!''Mario the Juggler
----
[[File:Mario Juggling.jpg|145x145px]]
|Years after the release of the previous ''Mario''-based Game & Watch game, Nintendo released ''[[Mario the Juggler]]'', a remake of the first Game & Watch game ''[[Ball]]'' and the final Game & Watch unit created. The game stars Mario, in which he is attempting to juggle various items and objects from the ''Mario'' series. Over time, the number of objects needed to be juggled will increase from one to three, and will fall faster with time. As with all Game & Watch games, three misses is a game over.
|- style=font-size:8pt align=center
|{{releasedate|USA|1991}} Game & Watch
|(Ratings unavailable)
|-
!''Mario Teaches Typing
----
[[File:Mariotyping.jpg|145x145px]]
|In 1991, ''[[Mario Teaches Typing]]'' was released. This game was the first ''Mario'' edutainment game released. The game used several ''Mario''-related elements to teach young kids how to type. To advance through the game itself, the player must type the letters or words on the screen. By doing so correctly, the player can cause several actions to occur. Another gameplay mode allowed the player to type the first letter of a word.
|-style=font-size:8pt align=center
|{{releasedate|USA|1991}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''NES Open Tournament Golf
----
[[File:Cover.jpg|145x145px]]
|''[[NES Open Tournament Golf]]'' was a golf-oriented game that featured ''Mario'' characters. The game doesn't take place in the Mushroom Kingdom, instead taking place in three real world locations: America, Japan, and the United Kingdom.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1991}} [[NES]]
|(Ratings unavailable)
|-
!''Super Mario Bros. & Friends: When I Grow Up
----
[[File:SMB and Friends Box Art.png|145x145px]]
|''[[Super Mario Bros. & Friends: When I Grow Up]]'' is a DOS computer game featuring Mario and friends released in 1992. It is an Electric Crayon game and was published by Merit Software. The game is essentially a coloring book on the computer. A few pages have animated sequences. Career themed pages include Policeman, Attorney/Judge, Chef/Waiter, Business Executive, Ballet Dancer, and Homemaker. Characters in the game include Mario, Luigi, Peach, Toads, and Bowser, who is depicted in both his game and DIC cartoons appearances. [[Link]] makes a cameo.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1991}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''Super Mario Bros. Print World
----
[[File:Box smbpw.jpg|145x145px]]
|''[[Super Mario Bros. Print World]]'' is a printing game for the [[MS-DOS]], [[wikipedia:IBM Tandy|IBM Tandy]] and [[wikipedia:Apple II|Apple II]]. It featured figures from ''[[Super Mario Bros. 3]]''.
|-style=font-size:8pt align=center
|{{releasedate|USA|1991}}
|(Ratings unavailable)
|-
!''Mario Paint
----
[[File:MarioPaintBox.jpg|145x145px]]
|Released on the SNES in 1992, ''[[Mario Paint]]'' was highly interactive, even utilizing the [[Super Nintendo Entertainment System#SNES Mouse|SNES Mouse]]. The game had a series of four sequels on the failed N64 add-on, the [[Nintendo 64DD]], known as [[Mario Artist]]. The game's title screen was interactive, as each letter of the words 'Mario Paint' would cause a different effect on the title screen. In Art Mode, the player could draw several different creations on a canvas displayed on-screen; these drawings would have elements that were highly influenced from ''Super Mario World''. The game also featured the ability to make Stamps, which were a type of sprite that the player could create in a separate game mode. In addition, the player could create their own music samples using the game's Music Mode.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[SNES]]
|(Ratings unavailable)
|-
!''Super Mario Kart
----
[[File:SMK BoxCover2.jpg|145x145px]]
|Two decades ago, in 1992, the ''[[Mario Kart (series)|Mario Kart]]'' series had begun with the release of ''[[Super Mario Kart]]''. It was one of the first games ever to be made that was 2-dimensional with 3-dimensional renderings. The game featured eight playable characters: Mario, Luigi, Princess Toadstool, [[Yoshi]], [[Toad]], Bowser, Donkey Kong Jr., and [[Koopa Troopa]]. Though the player could not pick from a selection of karts, each character was pre-assigned with a kart, each with a different weight, speed, and acceleration. This game was also heavily influenced by ''Super Mario World'', as many of the racecourses took place somewhere within the borders of Dinosaur Land; the game also featured the [[Cape Feather]], which was found in ''Super Mario World''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[SNES]]
|(Ratings unavailable)
|-
!''Super Mario Land 2: 6 Golden Coins
----
[[File:Supermarioland2logo.jpg|145x145px]]
|Three years later, Mario reappeared on the Game Boy with the release of ''[[Super Mario Land 2: 6 Golden Coins]]''. It was less popular than its predecessor, but not by a lot.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htmSuper Mario Land 2 sales]</ref>, ''Super Mario Land''. This story picked up right where the last one left off. After rescuing Princess Daisy, Mario returned to [[Mario's Castle|his castle]], only to find that it had been taken over by his old nemesis, [[Wario]]. Mario must collect six golden [[coin]]s scattered across [[Mario Land]] in order to regain access to his Castle and defeat Wario.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1992}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Mario is Missing!
----
[[File:MiM DOS Boxart.jpg|145x145px]]
|In 1992, Nintendo added to the list of ''Mario'' edutainment games by releasing ''[[Mario is Missing!]]''. The game was originally released for MS-DOS, but was later released on the NES, SNES, and then released again on the PC. The game was also the first to feature Luigi as the main playable protagonist. The story revolves around Bowser, who has kidnapped Mario and taken him to his fortress in [[Antarctica]]. Bowser then plans to steal several shipments of hair dryers in order to melt the icy continent and flood the world. Luigi must then travel through several locations on [[Earth]] in order to retrieve several artifacts to help him rescue his brother. The game was designed to be simple in battle, as the enemies and bosses found throughout the game could not harm the player.
|-style=font-size:8pt align=center
|{{releasedate|USA|1992}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''Mario Unkurukai
----
[[File:Unkurukai.png|145x145px]]
|''[[Mario Unkurukai]]'' was a Japan-only arcade game based on dancing. The game was mostly meant for small children. The game is almost the same as the later game ''[[Dance Dance Revolution: Mario Mix]]'', except for the two neutral spaces and no two-player mode.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}} Arcade Machine
|(Ratings unavailable)
|-
!''Super Mario All-Stars
----
[[File:SMAS.jpg|145x145px]]
|In 1993, a compilation of NES ''Super Mario Bros.'' games had been released. The game was titled ''[[Super Mario All-Stars]]''. The game contained ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' (the first U.S. release of that game), ''Super Mario Bros. 2'', and ''Super Mario Bros. 3''. The games featured updated graphics to fit the 16-bit memory of the Super Nintendo. Not many other changes had been made to the games. One year later, in 1994, a second installment called ''[[Super Mario All-Stars + Super Mario World]]'' had been released. As its name implies, it has all the previously mentioned NES games as well as the addition of ''Super Mario World''. A Wii remake of the original compilation game called ''[[Super Mario All-Stars Limited Edition]]'' was released in 2010.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}} [[SNES]]
|(Ratings unavailable)
|-
!''Yoshi's Safari
----
[[File:Yoshi'sSafariBox.png|145x145px]]
|In 1993, Nintendo released ''[[Yoshi's Safari]]'' for the SNES. The game carried over many aspects of ''Super Mario World'', featuring many of the same [[Koopalings|bosses]] and enemies (such as [[Chargin' Chuck]]s), and having Mario ride Yoshi throughout the game. ''Yoshi's Safari'' is notable for being the only shooter in the ''Mario'' series, utilizing the [[Super Scope]] to facilitate gameplay. The story revolved around Mario and Yoshi traveling through the vast realms of [[Jewelry Land]]. Their mission was to save [[King Fret]] and his son, [[Prince Pine]], from the diabolical Koopalings who were terrorizing the land.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario & Wario
----
[[File:ENTIRE warioMario box.JPG|145x145px]]
|''[[Mario & Wario]]'' is a puzzle game only released in Japan, on the Super Famicom in 1993. The game featured three different modes of difficulty and ten levels in which the player had to guide Peach (easy), Mario (intermediate), or Yoshi (hard) to reach Luigi, who is the goal of each level. After Wario drops a random item on the player's head, be it a bucket or a jellyfish, Wanda the fairy must then help guide the player to Luigi in order to advance to the next level. The game was one of very few titles to utilize the SNES Mouse.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1993}}[[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario's Time Machine
----
[[File:Mario's Time Machine Box Art.jpg|145x145px]]
|''[[Mario's Time Machine]]'' is yet another edutainment game in the ''Mario'' series. It was released in 1993 for NES, SNES, and PC. The game is an attempt to teach children various aspects of world history. As such, Mario must use his time machine to travel throughout various time periods in history, dating back to 80,000,000 B.C., all the way up to 1989 A.D.. Mario must collect artifacts from each period of time he visits in order to progress through the game. Should the player fail at retrieving the artifacts in the wrong order, the ending will show Bowser escaping to [[Paradise]], requiring the player to start the game over completely; however, if the game is completed in an orderly fashion, the player will win the game. This game is also notable for being the first and only game in the ''Mario'' series that has Mario speaking in full phrases.
|-style=font-size:8pt align=center
|{{releasedate|USA|1993}} [[SNES]]
|(Ratings unavailable)
|-
!''Wario's Woods
----
[[File:WWOODSbox.JPG|145x145px]]
|''[[Wario's Woods]]'' is a puzzle game released originally for the SNES in 1993; it was later released for the NES in 1994. The game features Toad as the main protagonist, the only ''Mario'' game to ever do so. As Toad was out walking one day, he accidentally ran into a large forest owned by the evil Wario. Wario was sending out many of his monsters to attack the Mushroom Kingdom. With the help of [[Birdo]] and [[Wanda]], Toad had to protect the Mushroom Kingdom from the monsters' inevitable infiltration.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1994}} [[NES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Fun with Numbers
----
[[File:Mariopre2.jpg|145x145px]]
|''[[Mario's Early Years! Fun with Numbers]]'' was the first game in the ''Mario's Early Years!'' series. Released in September 1994, the game was aimed at small children and was meant to teach them the basics of numbers and counting. To clear the game, the player must go through various worlds, represented by islands with different environments, waking up a sleeping Luigi, and doing various number-related activities.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Fun with Letters
----
[[File:Mariopre3.jpg|145x145px]]
|''[[Mario's Early Years! Fun with Letters]]'' was released in October 1994, as the second game in the ''Mario's Early Years'' series. The game's purpose was to teach children the basics of the English alphabet and how to spell words. The game, like the others, involved players going to different words, each one teaching them different subjects involving the alphabet. The player does this by clicking on objects to interact with them. The player can go down one of two pipes; the first will allow the player to experiment freely, and the other will allow the player to awaken a sleeping Luigi, who will watch the player and compliment him as they play through to complete the area.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Mario's Early Years! Preschool Fun
----
[[File:Mariopre1.jpg|145x145px]]
|''[[Mario's Early Years! Preschool Fun]]'' was the third and final game in the ''Mario's Early Years'' series, released in November 1994. The game once again involved sending Mario to different islands that taught the player various subjects that pertained to real-world education.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Tetris & Dr. Mario
----
[[File:TetrisDrMario.jpg|145x145px]]
|As the name states, ''[[Tetris & Dr. Mario]]'' is a game released on the SNES as a two-in-one game featuring a remade version of both ''Tetris'' and ''Dr. Mario''. While the core games remain the same, some additions are made for this release. In ''Dr. Mario'', the player has the option of facing a computer on one of three difficulties. There is also a "Mixed Match" game, in which both players compete to beat ''Tetris'' mode B, a round of ''Dr. Mario'', and ''Tetris'' mode A consecutively.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[SNES]]
|(Ratings unavailable)
|-
!''Hotel Mario
----
[[File:Hmario.jpg|145x145px]]
|In 1994, ''[[Hotel Mario]]'' was released for the [[Philips CD-i]], and was developed by [[Philips Media]]. The game was rather obscure and received very little attention due to the lack of interest in the Philips CD-i. The plot deals with Bowser and his seven children, the Koopalings, who have once again taken over the Mushroom Kingdom; this time, they built a series of hotels, of which, one is hiding Princess Peach. Once Mario and Luigi become aware of this, they set out on a mission to stop Bowser and his children once more and rescue the Princess. The main goal of each stage is to close all of the doors on each floor in order to progress to the next stage or location. However, enemies commonly interfere with the player's goal, thus reopening the doors, requiring them to be closed once more. The name of each hotel is a portmanteau on a [[Earth|Real World]] hotel, such as the Ritz Carlton hotel.
|-style=font-size:8pt align=center
|{{releasedate|USA|1994}} [[Philips CD-i]]
|(Ratings unavailable)
|-
!''Undake30 Same Game
----
[[File:Samegame.gif|145px]]
|[[Undake30 Same Game|UNDAKE30 Same Game Taisakusen Mario Version]] was a puzzle game that was released in 1995 in Japan. The game could be controlled with a standard joypad or the [[Super Nintendo Entertainment System#SNES Mouse|Super Famicom Mouse]] and was similar to the card game Monte Carlo. The game centers around a large playing field composed of a random arrangement of Mario Heads, Coins, Yoshi Eggs, Fire Flowers, and Super Mushrooms. If two or more icons are connected, the player can move the cursor and click to make all the connected icons disappear. Now the icons above fall down and the Player can clear even more icons. Also, there is an undo move that allows the Player to take back the last move, and move back as far as wanted. Once the entire grid is clear, the game ends. The game was developed by Hudson Soft.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Satella-Q
----
[[File:SatellaQToad.PNG|145px]]
|[[Satella-Q]] is a series of quiz game events released exclusively for Japan for the [[Satellaview]] (an add-on for the [[Super Nintendo Entertainment System|Super Famicom]]) in 1995. Within the game, Toad was featured as the main and primary character as he guided the players through the number of quizzes and minigames that were available. Each installment of the game series was divided into episodes and each was released at different times during the same year of the game's release. At the moment, it is also the longest-running of the Satellaview broadcasts to this point.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Satellaview]] for the [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario's Picross
----
[[File:USA MP Front.jpg|145x145px]]
|In 1995, Nintendo released ''[[Mario's Picross]]'' for the Game Boy. ''Mario's Picross'' was a puzzle game that spawned a sub-series containing two additional games: ''[[Picross 2]]'' and ''[[Super Mario Picross]]''. The game featured a paint-by-numbers puzzle system, in which there was a 100-square screen for the player to maneuver around. Once the puzzle was completed, the player would advance to the next one, which would increase in difficulty somewhat. A total of 192 puzzles could be found in the game, found throughout three different modes: Easy Picross, Kinoko, and Star — each of which contained 64 puzzles. There was also a time-trial mode, which contained 64 puzzles, (that were previously beaten), that would appear at random.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Game Boy]]
|(Ratings unavailable)
|-
!''Mario's Tennis
----
[[File:Mario's Tennis Boxart.PNG|145x145px]]
|In 1995, the first installment to the [[Mario Tennis (series)|''Mario Tennis'' series]] was released —''[[Mario's Tennis]]''. It inspired the creation of several more games in the series, (the next being ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]). The game had seven playable characters, all of which were featured in ''[[Super Mario Kart]]'', with the exception of Bowser who did not appear in this game.
|-style=font-size:8pt align=center
|{{releasedate|USA|1995}} [[Virtual Boy]]
|(Ratings unavailable)
|-
!''Mario's Super Picross
----
[[File:Mariopicross2.jpg|145x145px]]
|The Japan-only sequel to ''Mario's Picross'', ''[[Mario's Super Picross]]'' wasn't released in the west due to the poor reception the original received. The game was mostly the same as the original; the only real difference was that Wario was put into the game.
|- style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario Clash
----
[[File:MarioClash.jpg|145x145px]]
|''[[Mario Clash]]'' is an obscure ''[[Mario Bros. (game)|Mario Bros.]]'' remake for [[Virtual Boy]]. In the game, the player must use Koopa Shells to hit enemies and knock them out of platforms, so they can progress. New enemies not present in ''Mario Bros.'' appeared in this game, like [[Thorny]]s, [[Lobb]]s and [[Snake (enemy)|Snakes]].
|- style=font-size:8pt align=center
|{{releasedate|Japan|1995}} [[Virtual Boy]]
|(Ratings unavailable)
|-
!''Mario's Game Gallery
----
[[File:Mariolearning.jpg|145x145px]]
|''[[Mario's FUNdamentals|Mario's Game Gallery]]'' was an obscure ''Mario'' video game for young children released in 1995. Children could play games like "Go Fish", "Checkers", "Backgammon", "Dominoes", or "Yahtzee". Depending on the game, the player either plays against Mario or Bowser. This is the first Mario game in which [[Charles Martinet]] provided Mario's voice, not to be confused with ''Mario Teaches Typing''. In 1998, the game was re-released under the name ''Mario's FUNdamentals''.
|-style=font-size:8pt align=center
|{{releasedate|USA|1995}} [[MS-DOS]]
|(Ratings unavailable)
|-
!''BS Super Mario USA
[[File:BS SMUSA Mario & Friends.png|145x145px]]
----
|The pseudo-sequel to ''Super Mario USA'' (''Super Mario Bros. 2''), ''[[BS Super Mario USA]]'' was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St. Giga's Satellite radio would stream an audio drama to tell the story. After the events of ''Super Mario Bros. 2'', the [[King of Subcon]] had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Satellaview]]
|(Ratings unavailable)
|-
!''Super Mario RPG: Legend of the Seven Stars
----
[[File:Super Mario RPG Box.png|145x145px]]
|The first ''Mario'' [[RPG]] to be made was one of the last Super Nintendo games to be released — ''[[Super Mario RPG: Legend of the Seven Stars]]''. To many, it was a success, as it received great reviews amongst players.<ref>[http://www.gamespot.com/snes/rpg/supermariorpg/players.html?tag=player-reviews%3Bheader%3Bmore&page=2 Super Mario RPG: Legend of the Seven Stars user ratings]</ref> This ''Mario'' game also introduced the turn-based battle system to the series. [[HP]], [[Speed]], Attack, Defense, Magic Attack, and Magic Defense were all features that Mario, his [[partner]]s, and [[enemies]] all carried. In the story, Princess Toadstool was kidnapped once again by King Bowser; Mario set off on a brief adventure to rescue her. After battling Bowser, Mario did not get the chance to fully rescue the princess. A [[Exor|large sword]] fell from the sky and plummeted straight into [[Bowser's Castle]], destroying the [[Star Road]], while sending the three into different directions. After Mario wakes up back in the [[Mushroom Kingdom]], he sets out on an adventure to find out what happened all the while still having to rescue Princess Toadstool. Along his journey, Mario meets characters such as [[Mallow]] and [[Geno]], all of whom join him in hopes of defeating [[Smithy]], the cause of the Mushroom Kingdom's current state. This is the first game in which Bowser allied with Mario, and in which Bowser and Princess Toadstool were playable characters.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[SNES]]
|(Ratings unavailable)
|-
!''Super Mario 64
----
[[File:Super Mario 64 Boxart.png|145x145px]]
|Not long after the release of ''Super Mario RPG: Legend of the Seven Stars'', Nintendo released [[Nintendo 64|a new system]] and a new game — ''[[Super Mario 64]]''. The game was a success. It was the first fully 3-Dimensional ''Mario'' game to ever be made, thus revolutionizing the appearance of ''Mario'' games to date. The game sold over eleven million copies by 2007.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario 64 sales results]</ref> Because the game had such amazing success, people began to create rumors of glitches<ref>[http://strategywiki.org/wiki/Super_Mario_64/Glitches Rumored glitches in Super Mario 64]</ref> and unlockables in the game. Perhaps one of the most notable rumors was that Luigi was a playable character in the game.<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Rumors of Luigi in Super Mario 64]</ref> This was also the second game to call Princess Peach by her current name (with ''Yoshi's Safari'' being the first). In the game, Mario was invited to [[Princess Peach's Castle]] to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's [[Power Stars]]— there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000606.html IGN - '''9.8: Amazing''']• [http://www.gamespot.com/n64/action/supermario64/index.html?tag=result;title;1 Gamespot - '''9.4: Superb''']
|-
!''Picross 2
----
[[File:MarioPicross2.jpg|145x145px]]
|''[[Picross 2]]'' was one of the two Japan-only sequels to ''Mario's Picross'', the other being ''Mario's Super Picross''. The game was, like the other sequel, mostly the same as the original. During gameplay, the player could be given hints on how to create specific images. Mario and Wario, who are apparently the two playable characters, both had different puzzles to be solved.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}} [[Game Boy]]
|(ratings unavailable)
|-
!''Mario Teaches Typing 2
----
[[File:MarioTeachesTyping2Boxart.jpg|145x145px]]
|''[[Mario Teaches Typing 2]]'' was released for the computer in 1996, as the sequel to ''Mario Teaches Typing''. The game featured several changes and improvements from the first game. In the game, Mario and Luigi are walking near Bowser's Castle when a typewriter suddenly appears in front of them. To their surprise, it then begins to type on its own, producing a message that says to type the magic words to destroy Bowser's Castle. However, he must type it correctly, or risk the typewriter self-destructing. Mario tries to type the magic words, but his horrible typing cause the typewriter to self-destruct. Mario and Luigi must now recollect the three pieces to the machine to destroy Bowser's Castle.
|-style=font-size:8pt align=center
|{{releasedate|USA|1996}} [[MS-DOS]]
|(ratings unavailable)
|-
!''Mario Kart 64
----
[[File:MK64 Cover.png|145x145px]]
|''Mario Kart 64'' was released as the second installment in the [[Mario Kart]] series, and was the first to use 3-D graphics. This game also included division of characters by weight classes. [[Donkey Kong Jr.]] and [[Koopa Troopa]] were taken out of this game, but two new characters were added: Donkey Kong and Wario, both in the heavy class. This game also introduced a four-player Vs. mode. The game involves each character racing each other to get first place, using items attack the drivers ahead of or behind them.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1996}}[[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000502.html IGN - '''8.1: Great'''] • [http://www.gamespot.com/n64/driving/mariokart64/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.4: Fair''']
|-
!''Excitebike: Bun Bun Mario Battle Stadium
----
[[File:Excitebike Mario Stadium TitleScreen.png|145x145px]]
|''[[Excitebike: Bun Bun Mario Battle Stadium]]'' is an [[Super Famicom]] racing game released in 1997. It is an obscure remake of the NES title, Excitebike. In this game, all human bikers were replaced with Mario characters. The game was somewhat based off of the ''Mario Kart'' series. The characters were Mario, Luigi, Yoshi, Toad, Wario and Princess Peach. The players could download more parts of the game via Satellaview.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1997}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''BS Super Mario Collection
----
[[File:BSMCScreen.jpg|145x145px]]
|A remake of ''Super Mario Collection'', (''Super Mario All-Stars'' in North America) ''[[BS Super Mario Collection]]'' is a game for the Super Famicom add-on Satellaview. Like with ''BS Super Mario USA'', as the player progressed through the game, voice acting and music would be streamed to the system using the Satellaview's Soundlink capabilities.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1997}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Wrecking Crew '98
----
[[File:WC98 Boxart.jpg|145x145px]]
|In 1998, ''[[Wrecking Crew '98]]'', the Japan-only sequel to ''Wrecking Crew'' was released. The game had similar mechanics to that of its prequel, as the player had to line up panels in a color-coded manner in order to get rid of them; there was also the option to smash them with a [[hammer]]. The game also featured the ability to rain a large amount of panels on the opponent, causing them to have more difficulty clearing the stage. The story tells that Mario, on his way home, discovers Bowser on a campaign to build several high-rises in the Mushroom Kingdom, which are destroying the plant life of the area. As Mario attempts to trump Bowser's plot, he must fight his old nemesis, Foreman Spike, along with other villains such as [[Eggplant Man]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|1998}} [[Super Famicom]]
|(Ratings unavailable)
|-
!''Mario no Photopi
----
[[File:Mariopictures.jpg|145x145px]]
|''[[Mario no Photopi]]'' is a creativity game released for the Nintendo 64 in 1998 only in Japan. The game's cartridge has two slots for SmartMedia cards in the top, allowing importing digital photos and other images and for transfer between the cards. The pictures can be edited and decorated with font, artwork from the Mario series, borders and other graphics.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1998}} [[Nintendo 64]]
|(Ratings unavailable)
|-
!''Mario Party
----
[[File:MP1 Cover.png|145x145px]]
|In 1999, Nintendo released the first ''[[Mario Party (series)|Mario Party]]'' game to ever be made — ''[[Mario Party]]''. The game was a whole new aspect on multi-player capabilities in the ''Mario'' series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: players would rove around the board, moving from space to space, and hitting a [[Dice Block]] in order to move said spaces. The players could earn [[coin]]s by playing and winning [[minigame]]s; with a certain amount of coins, the players could by [[star]]s. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario. Each character had one board modeled after them, in addition to two other boards in the game — one dedicated to the game's antagonist, Bowser, and the other unlockable after collection one-hundred stars.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1998}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/010/010397.html IGN - 7.9: Good] • [http://www.gamespot.com/n64/puzzle/marioparty/index.html?tag=result;title;2 Gamespot - '''7.2: Good''']
|-
!''Super Mario Bros. Deluxe
----
[[File:SMBDX Boxart.PNG|145x145px]]
|In that same year, Nintendo released another hit, ''[[Super Mario Bros. Deluxe]]''. It sold a total of 2.8 million copies in the United States alone.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml Super Mario Bros. Deluxe sales]</ref> The game was one of the highest rated games according to Gamespot and IGN. This game, though for the Game Boy Color (which didn't have particularly long or large games), had many features and unlockables. It featured two games in one - ''Super Mario Bros.'' and ''The Lost Levels''. This was only the second time that ''The Lost Levels'' had been released in the United States. There were also many unlockables such as [[You vs. Boo]], a [[Yoshi Egg]] Finder, a Calendar, a Photo Album and much more. A multiplayer mode was also available, which was very similar to the You vs. Boo mode.
|-style=font-size:8pt align=center
|{{releasedate|USA|1999}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/011/011703.html IGN - '''10: Masterful'''] • [http://www.gamespot.com/gbc/action/supermariodx/index.html?tag=result;title;0 Gamespot - '''9.9: Superb''']
|-
!''Mario Golf'' (Nintendo 64)
----
[[File:MG64.PNG|145x145px]]
|Considered by many to be the first ''Mario'' modern-sports game, and the first installment in the [[Mario Golf (series)|''Mario Golf'' series]], ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' combined the classic mechanics of golf with various ''Mario''-related elements. The game is compatible with the Game Boy Color-version of the game, allowing one to transfer their GBC character to the N64 version, and characters from this game can be sent over to the GBC game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/010/010628.html IGN - '''8.3: Great'''] • [http://www.gamespot.com/n64/sports/mariogolf/index.html?tag=result%3Btitle%3B2 Gamespot - '''8.7: Great''']
|-
!''Mario Golf'' (Game Boy Color)
----
[[File:MGGBC Cover.png|145x145px]]
|Released only months after ''Mario Golf'' on the Nintendo 64, [[Mario Golf (Game Boy Color)|''Mario Golf'' on the Game Boy Color]] had many similarities to the original, while also having several differences. A main difference was that this game was similar to an RPG. Players had more control over their character, could explore the area, interact with characters, and level up. The game was compatible with the ''Mario Golf'' for Nintendo 64; by linking the GBC with the N64, one could transfer their character to the Nintendo 64 ''Mario Golf'', and characters only in the N64 game could be transferred to the GBC game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/012/012206.html IGN - '''10: Masterpiece'''] • [http://www.gamespot.com/gbc/sports/mariogolf/index.html?tag=result%3Btitle%3B4 Gamespot - '''7.2: Good''']
|-
!''Mario Artist: Paint Studio
----
[[File:MAPaintStudio.jpg|145x145px]]
|Released for the failed N64DD only in Japan, ''[[Mario Artist: Paint Studio]]'' played mostly the same as ''[[Mario Paint]]'', in which the player used different painting tools to create drawings. The game also allowed the player to view and manipulate images of famous Nintendo characters. Using the Game Boy Camera or video tape with the Nintendo 64 Capture Cartridge, images could be imported. It is also possible to create a short, 35-frame animation. The player can also play minigames and explore three 3D worlds and take pictures of the creatures inhabiting it.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Mario Party 2
----
[[File:MP2BOX.PNG|145x145px]]
|The Mario Party series continued in late 1999 when Nintendo released ''[[Mario Party 2]]'' on Nintendo 64, the sequel to the original ''Mario Party''. The game re-used most of the mechanics of the original: players went around a board, hitting dice blocks, to reach the star space and collect it. The story, however, is different; one day, the characters decide to create their own world, which was named Mario Land. However, they soon begin to argue over a good name for the world, and, while this is going on, Bowser invades the new world, taking an area for himself. Now the characters must go through the world, to stop Bowser and take back their world.
|-style=font-size:8pt align=center
|{{releasedate|Japan|1999}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/012/012860.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/n64/puzzle/marioparty2/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.8: Good''']
|-
|}


===2000-2009===
===''Super Mario-kun''===
{| align=center width=100% border=1
In Volume 4 of the ''[[Super Mario-kun]]'' manga, [[Princess Peach]] attempts to aid [[Mario]] against [[Bowser]] by throwing him a [[Super Mushroom]], but Bowser quickly steals it and eats it, transforming into a giant known as "Super Bowser" (スーパークッパ). Mario tries to attack him, but Bowser easily deflects him, seemingly defeating him.
|- style="background-color: whitesmoke;"
!width=15%|Title, Original Release, and System
!width=85%|Synopsis and Ratings
|-
!''Mario Artist: Talent Studio
----
[[File:MATalentStudio.jpg|145x145px]]
|''[[Mario Artist: Talent Studio]]'' was one of the few games released for the N64DD, as a part of the ''[[Mario Artist]]'' series. The primary feature of this game allowed the player to create characters and insert them into movies and animations, and they could also be imported into the other ''Mario Artist'' games. Images from cameras and videos can also be imported as 3-dimensional models, and then animated. Movies could also be created by linking a video camera to the Nintendo 64 Capture Cartridge.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Mario Artist: Communication Kit
----
[[File:MACommunicationKit.jpg|145x145px]]
|''[[Mario Artist: Communication Kit]]'' was released in Japan about one month after the previous game. The game mostly acted as an accessory for the others, allowing the player to upload his creations online using a RandNetDD internet service, send creations from one game to the other, and even allowed them to ask Nintendo for a printout of their images. A secret option in the menu let the player download pre-made content for the other games.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Paper Mario
----
[[File:Papermario.PNG|145x145px]]
|After another two years had passed, Nintendo released another ''Mario'' game — ''[[Paper Mario]]''. It was the first ''Mario'' role-playing game since the release of ''Super Mario RPG'' for the Super Nintendo. ''Paper Mario'' brought up a whole new concept for graphics in the ''Mario'' series, as everything in the game was made to look as if it were made out of paper. Once again, Mario had to set out on a long mission to save Princess Peach from Bowser. As Mario set out on his adventure, he met citizens of various villages that wanted to assist him on his journey, the first of which was [[Goombario]]. At the end of each chapter, Mario and his partners would fight a boss, eventually leading to the freedom of a [[Star Spirit]]. When Mario and his partners had freed all of the Star Spirits, they were prepared to fight Bowser. After an epic two-part battle with Bowser, Mario eventually rescued Princess Peach from her current fate. ''Paper Mario'' is the only ''Mario'' role-playing game to date in which Bowser acts as the main antagonist; in all other ''Mario'' role-playing games, Bowser has either taken the role of an ally, or as a somewhat minor antagonist. ''Paper Mario'' has inspired four sequels to date — ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'', and ''[[Paper Mario: Sticker Star]]'' on the Nintendo 3DS.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}}[[Nintendo 64]]
|[http://ign64.ign.com/objects/000/000453.html IGN - '''9.0: Outstanding'''] • [http://www.gamespot.com/n64/rpg/papermario/index.html?tag=result;title;2 Gamespot - '''9.5: Superb''']
|-
!''Mario Artist: Polygon Studio
----
[[File:Mario Artist Polygon Studio.jpg|145x145px]]
|''[[Mario Artist: Polygon Studio]]'' was the final released game for the ''Mario Artist'' series. The game let the player create, render, color, and then texture 3D models. They could also import these models into the other games. These models can also be used in various microgames.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64DD|N64DD]]
|(ratings unavailable)
|-
!''Mario Tennis'' (Nintendo 64)
----
[[File:MT64.PNG|145x145px]]
|The first sports-oriented ''Mario'' game, ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' was released on the Nintendo 64 in 2000. The game not only introduces Waluigi into the ''Mario'' series, but it also re-introduces Daisy and Birdo. ''Mario Tennis'' also has several game modes: Exhibition, tournament, special tournament, ring shot, Bowser stage, and the Piranha challenge. This game is also compatible with its Game Boy Color counterpart, able to transfer information between the two. The game is compatible with the N64 version, allowing players to transfer info from the two games.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/014/014400.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/n64/sports/mariotennis/index.html?tag=result%3Btitle%3B5 Gamespot - '''8.2: Great''']
|-
!''Mario Tennis'' (Game Boy Color)
----
[[File:MarioTennisGBC.jpg|145x145px]]
|Months after the release of ''Mario Tennis'' on the Nintendo 64, another [[Mario Tennis (Game Boy Color)|version]] was released for the Game Boy Color. The game features four modes: the Mario tour (the game's story mode), exhibition, and linked play, which requires two Game Boys linked together; and a mini-game mode. The game's story involves playing as [[Alex]] or [[Nina]], who are trying to rise through the ranks at the [[Royal Academy]], a tennis school.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Game Boy Color]]
|[http://gameboy.ign.com/objects/014/014380.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gbc/sports/mariotennis/index.html?tag=result%3Btitle%3B4 Gamespot - '''8.0: Great''']
|-
!''Mario Party 3
----
[[File:MP3BOX.PNG|145x145px]]
|In 2000, Nintendo released ''[[Mario Party 3]]'', the third installment in the ''Mario Party'' series. The game once again incorporates the same game mechanics from the previous installments: go around a board to collect stars, and the player with the most wins. However, there is still an original story mode. One day, Mario and friends are relaxing when the [[Millennium Star]] arrives and puts them in a toy box. Now, to earn the respect of the Millennium Star and become the Superstar, they have to collect the seven star stamps.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2000}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/015/015245.html IGN - '''6.4: Okay'''] • [http://www.gamespot.com/n64/puzzle/marioparty3/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.5: Good''']
|-
!''Dr. Mario 64
----
[[File:DM64 Cover.jpg|145x145px]]
|''[[Dr. Mario 64]]'' was the third installment in the ''Dr. Mario'' series. The game was mostly the same as the original; players had to drop pills into a jar to kill the germs. However, this time, the game had a story mode. In it, the time is flu season, and Dr. Mario wishes to use [[Megavitamin]]s to cure everyone. However, Wario wishes to steal these and become rich, but [[Mad Scienstein]] beats him to it. Now Dr. Mario must go after Mad Scienstein to get his vitamins back.
|-style=font-size:8pt align=center
|{{releasedate|USA|2001}} [[Nintendo 64]]
|[http://ign64.ign.com/objects/015/015952.html IGN - '''5.0: Mediocre'''] • [http://www.gamespot.com/n64/puzzle/drmario64/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.0: Good''']
|-
!''Super Mario Advance
----
[[File:SMA.jpg|145x145px]]
|''[[Super Mario Advance]]'' was released onto the [[Game Boy Advance]] as a remake of ''Super Mario Bros. 2'', based mostly off of the ''Super Mario All-Stars'' version of the game. One of the main differences between this and the original was the inclusion of voices for Mario and friends and bosses. There is also a point system, along with new [[Ace Coin]]s; collecting all five earns the player a 1-up, along with a star over the level on the level selection screen. An option to play the classic ''Mario Bros.'' was included as well. The game's plot remains the same: the dream land Subcon is taken over by Wart, and Mario and friends must save the land from his reign.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/015/015853.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gba/action/supermarioadvance/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Btitle%3B1 Gamespot - '''8.2: Great''']
|-
!''Mobile Golf
----
[[File:MobileGolfBoxart.gif|145x145px]]
|''[[Mobile Golf]]'' was released only in Japan as part of the ''Mario Golf'' series. The game featured similar gameplay to ''Mario Golf'' on the Game Boy Color. Several characters from the GBC game could be unlocked as well.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Color]]
|(ratings unavailable)
|-
!''Mario Kart: Super Circuit
----
[[File:MKSC.jpg|145x145px]]
|''[[Mario Kart: Super Circuit]]'' (known as ''Mario Kart Advance'' in Japan) was the third ''Mario Kart'' game in the series, released onto the Game Boy Advance. The game mostly involved the same gaming elements as the previous installments, but also contained additions. One new feature in this game is the inclusion of five cups: the four original cups (Mushroom, Flower, Star, and Special), and the new [[Lightning Cup]]. The game also included a sort of Retro Grand Prix, which was basically all the original ''Super Mario Kart'' courses; this marks the first time retro courses have been in a ''Mario Kart'' game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/015/015249.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/driving/mariokartsupercircuit/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.2: Great''']
|-
!''Mario Family
----
[[File:Mario Family cover.png|145x145px]]
|''[[Mario Family]]'' was the first sewing machine to be operated by a Game Boy Color. The sewing machine used was the JN-100. The game worked by receiving instructions from the Game Boy Color so the player could then embroider the designs. The designs were all Mario-themed and came from games such as [[Super Mario Bros]], [[Super Mario Land]] and [[Super Mario World]]. The game was only released in Japan.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Color]]
|(ratings unavailable)
|-
!''Luigi's Mansion
----
[[File:Lmbox.jpg|145x145px]]
|In late 2001, Nintendo released the [[GameCube]], and one of the launch titles was the ''[[Luigi's Mansion]]''. The game was the second ever ''Mario'' game to star Luigi as the main protagonist in the game, after ''Mario is Missing''; all other games prior to this one had Luigi portrayed as a sidekick or some sort, or off on his own mission. At the beginning of the game, Luigi is shown walking up to the large mansion that he won in a contest. Inside the mansion, Luigi encounters a few [[Gold Ghost|unfriendly beings]], only to be saved by [[Professor Elvin Gadd]]. The Professor tells Luigi that the [[Luigi's Mansion (place)|mansion]] is haunted with hundreds of ghosts, and sends him in to stop them in hopes of rescuing Mario. As Luigi passes through the various rooms of the house, eliminating ghosts with the [[Poltergust 3000]], he eventually runs across some of Mario items: [[Mario's Cap|his hat]], [[Mario's Shoe|his shoe]], [[Mario's Glove|his glove]], and [[Mario's Star|his star]]. After taking them to [[Madame Clairvoya|a ghostly fortune teller]], Luigi discovers that Mario is indeed still alive and is being held captive by the [[Boo]]s. Thus, Luigi travels forth more, ridding the mansion of any Boos along the way. Eventually, he finds [[Secret Altar|King Boo's lair]], finding Mario trapped within a painting frame. Luigi is whisked away to the mansion's roof, where he battles [[King Boo]] and its huge Bowser suit. After defeating King Boo, Luigi takes the framed Mario back to E. Gadd's lab, where he is soon thereafter freed.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[GameCube]]
|[http://cube.ign.com/objects/015/015453.html IGN - '''7.0: Decent'''] • [http://www.gamespot.com/gamecube/action/luigismansion/index.html?tag=result;title;0 Gamespot - '''7.9: Good''']
|-
!''Super Mario World: Super Mario Advance 2
----
[[File:Box NA - Super Mario World Super Mario Advance 2.png|145x145px]]
|''[[Super Mario World: Super Mario Advance 2]]'', the sequel to ''Super Mario Advance'', was released near Christmas as a remake of ''Super Mario World'' for the SNES. Several changes were also made to this game; one of them being the ability to switch between playing as Mario or Luigi by pressing {{button|gba|R}}. Another change is that the player can save from wherever, instead of having to beat a castle, fortress, or ghost house before saving (however, the player can still save by doing that). ''Mario Bros.'' was also included in this game. The story is also the same as before; Peach is captured by Bowser in Dinosaur Land, and Mario and Luigi must save her.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2001}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/016/016931.html IGN - '''9.3: Amazing'''] • [http://www.gamespot.com/gba/adventure/supermarioworldsuperma2/index.html?tag=result%3Btitle%3B1 Gamespot - '''9.4''']
|-
!''Super Mario Sunshine
----
[[File:Box NA - Super Mario Sunshine.png|145x145px]]
|In 2002, Mario was back in action in his own three-dimensional platformer once again. While on his way to a vacation with Princess Peach and her loyal steward, [[Toadsworth]], they discover a large glob of [[Graffiti]] in the shape of [[Mario's face|Mario's head]] at [[Delfino Airstrip]]. Mario then finds an interesting machine, called [[F.L.U.D.D.]], that helps him rid the island of Graffiti. After he collects a total of ten [[Shine Sprite]]s, an [[Shadow Mario|impostor]] bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario) by ridding the entire island of Graffiti, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually [[Bowser Jr.]] in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to start their vacation.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2002}} [[GameCube]]
|[http://cube.ign.com/objects/016/016713.html IGN - '''9.4: Outstanding'''] • [http://www.gamespot.com/gamecube/action/supermariosunshine/index.html?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Yoshi's Island: Super Mario Advance 3
----
[[File:Super Mario Advance 3 Box Art.jpg|145x145px]]
|A remake of ''Super Mario World 2: Yoshi's Island'', ''[[Yoshi's Island: Super Mario Advance 3]]'' is the third game in the ''Super Mario Advance'' series. Many changes were also made to this game, mostly being level redesigns and additions and graphics changes. ''Mario Bros.'', like always, was included as well. The story remains the same: Baby Mario and Baby Luigi are being carried by a stork, until Luigi falls out. Now Mario, allied with the Yoshis, must get Luigi back from Baby Bowser.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2002}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/482/482090.html IGN - 9.4: Amazing] • [http://www.gamespot.com/gba/action/yoshisislandsuperma3/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Bimg%3B3 Gamespot - 9.2]
|-
!''Mario Party 4
----
[[File:Mpp4.JPG|145x145px]]
|Nintendo's first ''Mario Party'' game for the GameCube was ''[[Mario Party 4]]''. The game once again re-uses the gaming mechanics of the previous installments. [[Toad]], [[Koopa Troopa]], [[Goomba]], [[Boo]], and [[Shy Guy]] discover the [[Party Cube]], and they invite the characters to celebrate the birthday of a character. However, the five have decided that the characters should win the presents, and, pretty soon, Bowser arrives to create confusion.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2002}} [[GameCube]]
|[http://cube.ign.com/objects/480/480252.html IGN - '''6.9: Okay'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty4/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.2: Good''']
|-
!''Mario Bros.-e
----
[[File:Box mb-e.jpg|145x145px]]
|The original [[Mario Bros. (game)|Mario Bros.]] game was ported to the [[e-Reader]], a [[Game Boy Advance]] add-on. The game is almost identical to the original as the only differences are that there are different coloured [[Shellcreepers]] and there is no two-player support. This game was only released in the USA.
|-style=font-size:8pt align=center
|{{releasedate|USA|2002}} [[e-Reader]] for the [[Game Boy Advance|GBA]]
|(Ratings unavailable)
|-
!''Mario Party-e
----
[[File:MarioParty-e.jpg|145x145px]]
|The first before ''Mario Party'' release on a handheld console was ''[[Mario Party-e]]'' in the 2003. It comes with 64 cards, a playboard, and an instruction booklet.
|-style=font-size:8pt align=center
|{{releasedate|USA|2003}} [[e-Reader]] for the [[Game Boy Advance|GBA]]
|[http://gameboy.ign.com/objects/498/498070.html IGN - '''8.0: Great''']
|-
!''Super Mario Fushigi no Janjan Land
----
[[File:JapaneseMarioLogo.png|145x145px]]
|''[[Super Mario Fushigi no Janjan Land]]'', translated as ''Super Mario Ching-Ching Land of Mystery'', was a Japan-only arcade game. The game was a medal game featuring many elements from ''Super Mario Bros. 3''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} Arcade Machine
|(rating unavailable)
|-
!''Nintendo Puzzle Collection
----
[[File:NPC.jpg|145x145px]]
|''[[Nintendo Puzzle Collection]]'' was a Japan-only three-in-one game, featuring ''Dr. Mario'', ''[[Panel de Pon]]'', and ''[[Yoshi's Cookie]]''. The main difference between the original versions of the games and these are the updated graphics.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[GameCube]]
|(rating unavailable)
|-
!''Super Mario Advance 4: Super Mario Bros. 3
----
[[File:Super Mario Advance 4 Box.png|145x145px]]
|''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released as a remake of ''Super Mario Bros. 3'' for the NES. It is the final game in the ''Super Mario Advance'' series. Many of the changes mostly included Mario being able to do things he couldn't in the previous version (for example, being able to break giant bricks as Raccoon or Tanooki Mario). Another addition is the ability to play as Luigi, along with the ability to give one bro's lives to the other. One of the major additions to the game is the inclusion of [[World-e]], where the player can play e-Reader levels by using special cards compatible with the Game Boy. Despite this, the plot, like in the past three, remains the same. ''Mario Bros.'' is also once again included in the game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/497/497892.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/action/supermarioadvance4/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames%3Bimg%3B2 Gamespot - '''8.9: Great''']
|-
!''Mario Golf: Toadstool Tour
----
[[File:ToadstoolTour.PNG|145x145px]]
|The ''Mario Golf'' series continued when ''[[Mario Golf: Toadstool Tour]]'' was released in 2003. The second game in the series, featuring sixteen ''Mario'' characters, ''Toadstool Tour'' featured several game modes, including a tournament mode, a doubles mode, match play, and several others. A few in-game features include Fast Fairways, which allow the ball to roll farther than on normal freeways; Warp Pipes, which will send the ball through to the pipe on the other end of that one when the ball is hit through it; and Chain Chomps, which cause an O.B. shot when the ball is hit toward them.
|-style=font-size:8pt align=center
|{{releasedate|USA|2003}} [[GameCube]]
|[http://cube.ign.com/objects/478/478865.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gamecube/sports/mariogolf/index.html?tag=result%3Btitle%3B1 Gamespot - '''8.3: Great''']
|-
!''Mario Kart: Double Dash&#x21;&#x21;
----
[[File:Mk doubledash.jpg|145x145px]]
|The fourth installment in the ''Mario Kart'' series, ''[[Mario Kart: Double Dash!!]]'' introduces a one-time addition for the series: two players riding on one kart, one to throw items and the other to drive, and the player can switch between the driver and item user. While characters can be put on teams, each one has their own kart. Each character also has something else that was a one-time addition: a [[Special Item (Mario Kart: Double Dash)|Special Item]], an item which only a certain character can obtain. There is also a new type of item box, the [[Double Item Box]], which allows the player to obtain two items at once. The characters are once again divided into light, middle, and heavyweight classes, and yet another new feature divides the karts in this way too; the combination of characters will determine the weight class of kart chosen.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[GameCube]]
|[http://cube.ign.com/objects/016/016574.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/driving/mariokartdoubledash/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.9: Good''']
|-
!''Mario Party 5
----
[[File:MP5BOX.PNG|145x145px]]
|The ''Mario Party'' franchise continued in 2003 with the release of ''[[Mario Party 5]]''. The game once again follows the same old "go around the board to collect stars" mechanics, with few changes, the most notable being the new [[Capsule]] system for items. The story involves the Star Guards wanting to invite the biggest dreamers to the [[Dream Depot]], and they choose Mario and friends. However, Bowser and Koopa Kid want to take over the dreams and ruin them, and it's up to Mario and the gang to stop him.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2003}} [[GameCube]]
|[http://cube.ign.com/objects/566/566725.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty5/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.9: Fair''']
|-
!''Mario & Luigi: Superstar Saga
----
[[File:Superstars.PNG|145x145px]]
|Towards the end of 2003, Nintendo released a huge ''Mario'' hit for the Game Boy Advance — ''[[Mario & Luigi: Superstar Saga]]''. The game was the first ''Mario'' role-playing game to ever be released on a handheld system. The game featured Mario and Luigi, both being playable at the same time. After the evil [[Cackletta]] and her henchman [[Fawful]] infiltrated Princess Peach's Castle, they stole Princess Peach's voice in order to help dominate the world. Soon thereafter, the Mario bros. head off for the [[Beanbean Kingdom]]. After much traversing through the [[Stardust Fields|borders]] and [[Hoohoo Village]], they eventually reached [[Beanbean Castle Town]]. When they enter the borders of the city, they find it in ruins. As they reach [[Beanbean Castle]], they find that it too had been terrorized, and that [[Queen Bean]] was not herself. After battling her, the bros. set out on an additional mission to find all of the pieces of the [[Beanstar]]. After a long journey through the Mushroom World, they eventually reached [[Bowser's Castle]], where [[Cackletta's Spirit]] was hiding out. It was a tiresome and fierce battle, but the bros. prevailed as always. The Princess was saved, and the Beanstar was retrieved. All was back to normal once again. This game eventually had a sequel for the [[Nintendo DS]], ''[[Mario & Luigi: Partners in Time]]'' and another one in 2009, called ''[[Mario & Luigi: Bowser's Inside Story]]''.
|-style=font-size:8pt align=center
|{{releasedate|USA|2003}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/550/550433.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gba/rpg/marioandluigi/index.html?tag=result;title;5 Gamespot '''9.2: Superb''']
|-
!''Mario Golf: Advance Tour
----
[[File:Mariogolfgba.jpg|145x145px]]
|''[[Mario Golf: Advance Tour]]'' was released as the latest installment in the ''Mario Golf'' series. The game continued to use the RPG-style gameplay, featuring eight ''Mario'' characters, four of which need to be unlocked, ''Advance Tour'' featured new game mode, including a doubles tournament. By linking the GBA with the GameCube, one can transfer the two main characters of this game over to ''Mario Golf: Toadstool Tour''.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/550/550432.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/gba/sports/mariogolf/index.html?tag=result%3Btitle%3B3 Gamespot - '''8.2: Great''']
|-
!''Mario vs. Donkey Kong
----
[[File:Mvd.jpg|145x145px]]
|Released in 2004, ''[[Mario vs. Donkey Kong]]'' was a game for the Game Boy Advance. As its name would imply, it revolves around the concept of Mario fighting Donkey Kong. The game had a similar concept to that of ''Donkey Kong''. After Donkey Kong had seen an advertisement on television for [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]] toys, he went to the store to purchase some. Since the store was out of stock, Donkey Kong raided the toy factory and stole all of their Mini Mario toys. Because of a hole in the bag in which he was storing the toys, the toys all fell out. Mario, the three Toad factory employees, and all the toys began to mock Donkey Kong. Thus, Donkey Kong kidnapped the three Toads and climbs atop the factory. It is then up to Mario to rescue the Toads.
|-style=font-size:8pt align=center
|{{releasedate|USA|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/566/566895.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/gba/action/marioanddonkeykong/index.html?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Paper Mario: The Thousand-Year Door
----
[[File:PMTTYD.jpg|145x145px]]
|In 2004, Nintendo released the indirect sequel to ''Paper Mario'' — ''[[Paper Mario: The Thousand-Year Door]]''. The game was a huge hit, reaching [[Player's Choice]] status. The story starts out with Princess Peach in a mysterious town, called [[Rogueport]], looking through someone's rummage sale. She vanishes soon thereafter. After receiving a letter from Princess Peach (mailed before she went missing) Mario sets off on a trip to Rogueport. After arriving there, he finds Toadsworth. To his dismay, Princess Peach mysteriously vanished from Rogueport. So, Mario and his current [[Goombella|partner]] set out on a journey to save Princess Peach, and retrieve the seven [[Crystal Stars]]. After a long journey, Mario and his partners set the final Crystal Star in the [[Thousand-Year Door]], they finally unlocked the entrance to the [[Palace of Shadow]] — a dark place locked away for an entire millennium. After fighting [[Sir Grodus]], leader of the [[Secret Society of the X-Nauts]], they fought the demonic [[Shadow Queen]]. After possessing Peach, the Shadow Queen revealed her true form and battle Mario and his partners. The battle was enormous, and required the motivation of people from across the Mushroom Kingdom to win. The Shadow Queen was defeated, and Rogueport and all surrounding areas were able to relax and return to their lives. Two years later, ''[[Super Paper Mario]]'' was released for the [[Wii]]. It wasn't the direct sequel to this game, but it continued the adventures of Mario in his paper form.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} [[GameCube]]
|[http://cube.ign.com/objects/573/573664.html IGN - '''9.1: Amazing'''] • [http://www.gamespot.com/gamecube/rpg/papermario2/index.html?tag=result;title;1 Gamespot - '''9.2: Superb''']
|-
!''Mario Pinball Land
----
[[File:Mariop.jpg|145x145px]]
|In ''[[Mario Pinball Land]]'', Mario, Princess Peach, and several Toads are waiting in line to try a new ride at the Fun Fair: The Air Cannon. To ride, the customer must first go through the Spherasizer, a device that will safely compress anybody into the shape of a ball. Afterward, they are fired out of a cannon toward a target. As Peach was about to take her turn, two Goombas showed up and redirected the cannon, sending her flying right into Bowser's Castle. Mario then uses the Spherasizer, to get to Bowser's castle and save the princess. The game is basically pinball, but includes various [[List of power-ups|power-ups]] to help Mario.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674009.html IGN - '''5.0: Mediocre'''] • [http://www.gamespot.com/gba/puzzle/mariopinball/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.5: Good''']
|-
!''Super Mario Fushigi no Korokoro Party
----
[[File:KorokoroParty2.jpg|145x145px]]
|''[[Super Mario Fushigi no Korokoro Party]]'', translated as ''Super Mario Rolling Party of Mystery'', was a Japan-only arcade remake of ''Mario Party 5''. A difference between this and console ''Mario Party'' games is that this game could be played by up to six players.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}} Arcade Machine
|(ratings unavailable)
|-
!''Mario Power Tennis''
----
[[File:MarioPowerTennisBox2.jpg|145x145px]]
|''[[Mario Power Tennis]]'' was released as the follow-up to ''Mario Golf'' on the Nintendo 64, and the second installment to the ''Mario Tennis'' series. The game includes an exhibition mode, a tournament mode, and a mini-game mode. Characters are divided into six classes: all around, speedy, power, technique, tricky, and defense. Like in other ''Mario'' sports titles, each character has their own [[Power Shot]]s to help the player.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}}[[GameCube]]
|[http://cube.ign.com/objects/478/478864.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/gamecube/sports/mariotennis/index.html?tag=result%3Btitle%3B1 Gamespot - '''8.9: Great''']
|-
!''Mario Party 6
----
[[File:MP6 Cover.jpg|145x145px]]
|''Mario Party'' once again returned in 2004 when ''[[Mario Party 6]]'' was released. Unlike the past games, one thing was changed in the gaming mechanics: the inclusion of a microphone, which allowed the player to speak and play in Mic mini-games. Another thing that was changed was that every 3 turns, the time of day would change from day to night, and vice versa. The two game hosts, [[Brighton]] and [[Twila]], were friends until Brighton asked who was more impressive. This sparked the feud between the two, which Mario and friends hope to stop by collecting Stars and completing the [[Miracle Book]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|2004}}[[GameCube]]
|[http://cube.ign.com/objects/674/674010.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty6/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.9: Fair''']
|-
!''Super Mario 64 DS
----
[[File:Sm64ds.jpg|145x145px]]
|A remake of the original ''Super Mario 64'' and the first ''Mario'' game on the Nintendo DS, ''[[Super Mario 64 DS]]'' incorporates all of the game's old elements, while introducing several new ones (four playable characters and 30 new stars are two examples of this). The game begins the same as the old one; Peach invites Mario to the castle for cake. However, instead of just Mario, Wario and Luigi come for cake, while Yoshi sleeps on the roof of the castle. Bowser then takes over the castle, captures Peach, and locks Mario, Luigi, and Wario inside three rooms. Lakitu then wakes Yoshi up, and now he has to save Mario and the others in order to save the princess once again, this time through teamwork.
|-style=font-size:8pt align=center
|{{releasedate|USA|2004}}[[Nintendo DS]]
|[http://ds.ign.com/objects/682/682831.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/ds/action/dssupermario4x4/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.4: Great''']
|-
!''Mario Party Advance
----
[[File:MariopartyGBA.jpg|145x145px]]
|The first ''Mario Party'' release on a handheld console was ''[[Mario Party Advance]]'' in 2005. The game had four modes: Shroom City, Play Land, Party Land, and Challenge Land. Shroom City involves the same gaming mechanics as past ''Mario Party'' games; However, players travel around inside a car, doing odd jobs for the inhabitants of the city to obtain mini-games and [[Gaddget]]s. Play Land allows the player to play the mini-games and Gaddgets they've earned. Party Land lets the player compete to earn coins, and Challenge Land is a multi-player mode where players can compete. Just as soon as the player arrives to party, Bowser arrives and scatters the mini-games and Gaddgets across Shroom City. Now Mario, Luigi, Peach, and Yoshi must go around and retrieve them all.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}}[[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674004.html IGN - '''6.0: Okay'''] • [http://www.gamespot.com/gba/puzzle/mariopartyadvance/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.5: Fair''']
|-
!''Dance Dance Revolution: Mario Mix
----
[[File:DDRMMboxartfront.jpg|145x145px]]
|In 2005, Nintendo released the first and only ''Mario'' rhythm game: ''[[Dance Dance Revolution: Mario Mix]]''. The game was a ''Mario'' edition of the popular ''[[wikipedia:Dance Dance Revolution|Dance Dance Revolution]]'' series produced by Konami. The game featured [[Waluigi]] as the main antagonist, who had stolen all of the [[Music Key]]s from [[Truffle Tower]]. Toad then informs Mario of Waluigi's mischief; Mario then sets out on a mission to retrieve the Music Keys back from him. Mario must then visit various locations, dancing to remixes of ''Mario'' themes in order to proceed to the next location. The game had five levels of difficulty; the hardest of which contained more than 200 steps in each song.
|- style=font-size:8pt align=center
|{{releasedate|Japan|2005}}[[GameCube]]
|[http://cube.ign.com/objects/723/723137.html IGN - '''8.0: Great'''] • [http://www.gamespot.com/gamecube/puzzle/dancedancerevolutionwithmario/index.html?tag=result;title;0 Gamespot - '''7.0: Good''']
|-
!''Mario Tennis: Power Tour''
----
[[File:Power Tour Cover Art.jpg|145x145px]]
|''[[Mario Tennis: Power Tour]]'' was released in 2005, as the counterpart to the GameCube version. It is similar to the Game Boy Color version of ''Mario Tennis'', with the exception of the addition of Power Shots to this game. Unlike the previous ''Mario'' Game Boy Advance sports titles, this game isn't compatible with the GameCube version. In the game, either [[Clay]] or [[Ace]] have entered the Royal Tennis Academy. During this time, however, masked players have arrived at the academy, and begin to defeat to the other students. Wanting to learn who these masked players are and defeat them, Clay and Ace decide to enter a Junior tournament, to eventually rise through the ranks and find out who the mysterious players are.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/674/674017.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/gba/sports/mariotennis/index.html?tag=result%3Btitle%3B2 Gamespot - '''8.5: Great''']
|-
!''Dr. Mario & Puzzle League
----
[[File:Drmariogba.jpg|145x145px]]
|''[[Dr. Mario & Puzzle League]]'' was a "2-in-1" game released on Game Boy Advance, featuring ''Puzzle League'' and a remake of ''Dr. Mario''. ''Dr. Mario'' was mostly like ''Dr. Mario 64'', but with the pill container being 13 cells tall instead of 16. ''Puzzle League'' was a complete remake of the original. Both games also have a feature allowing the player to flip the Game Boy Advance ninety degrees, giving the player a higher resolution playing field. They also have a multi-pack multiplayer feature and the ability to download a demo feature to the GBA.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[Game Boy Advance]]
|[http://gameboy.ign.com/objects/763/763012.html IGN - '''7.8: Good'''] • [http://www.gamespot.com/gba/puzzle/drmariopuzzleleague/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.0: Great''']
|-
!''Super Mario Fushigi no Korokoro Party 2
----
[[File:MP Arcade Logo.jpg|145x145px]]
|The sequel to ''Super Mario Fushigi no Korokoro Party'', ''[[Super Mario Fushigi no Korokoro Party 2]]'', also a Japan-only arcade game, had the main feature that allowed eight to sixteen people to play at one time.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} Arcade Machine
|(ratings unavailable)
|-
!''Mario Kart Arcade GP
----
[[File:Mario Kart Arcade GP logo.jpg|145x145px]]
|''[[Mario Kart Arcade GP]]'' was the first ''Mario Kart'' game to be released in an arcade. The game featured not only ''Mario'' characters but also [[Pac-Man]], [[Ms. Pac-Man]], and [[Blinky]], the red ''Pac-Man'' ghost. It had two models: one with a data card dispenser and slot, and one without. Before the player can play, they have to take a picture, the player's face being framed with a [[Mario's Hat|Mario hat]] and mustache. The game features 24 courses and over 100 items, with each character having four special items. Instead of the normal Mushroom, Flower, Star, and Special cups, there are four new ones: Mario Cup, DK Cup, Pac-Man Cup, Bowser Cup, and Rainbow Cup.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} Arcade Machine
|(ratings unavailable)
|-
!''Super Princess Peach
----
[[File:Superpeach.jpg|145x145px]]
|Released in 2005, ''[[Super Princess Peach]]'' is a platformer for the Nintendo DS. As its title would imply, Princess Peach is the main protagonist. The story is of Bowser sending a large army of his minions to infiltrate Princess Peach's Castle. Because she is not there at the time of the attack, Mario, Luigi, and several of the castle's Toads are kidnapped. Princess Peach must then set out on a long journey — along with her helpful parasol, [[Perry]] — in order to rescue those who had been kidnapped and stop Bowser from using his ultimate weapon: the [[Vibe Scepter]], which is capable of making creatures feel emotions and transforming them to fit their feelings. ''Super Princess Peach'' featured many extras; among them were three mini-games in which the player had to use the stylus to control Toad. There were also puzzles — only unlocked after all the [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s had been retrieved. Lastly, there were several songs from the game that Princess Peach could collect; these songs would later be played by Peach's band, the [[Peach Hit Five]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/711/711851.html IGN - '''7.8: Good'''] • [http://www.gamespot.com/ds/action/superprincesspeach/index.html?tag=result;title;0 Gamespot - '''7.2: Good''']
|-
!''Mario Party 7
----
[[File:MP7BOX.PNG|145x145px]]
|''Mario Party'' still returned when Nintendo released ''[[Mario Party 7]]'' in November 2004, the final installment on GameCube. The game once again incorporated all the mechanics from previous releases, including the microphone and mic-exclusive mini-games. However, one feature is included, which allows up to eight players to party, with two players sharing one controller. The game's story involves the gang going on a cruise around the world. However, since Bowser wasn't invited, he has decided to get his revenge, by trying to make the cruise horrible for the gang.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2005}} [[GameCube]]
|[http://cube.ign.com/objects/748/748414.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/gamecube/puzzle/marioparty7/index.html?tag=result%3Btitle%3B0 Gamespot - '''6.5: Fair''']
|-
!''Mario Superstar Baseball
----
[[File:MarioBaseball.jpg|145x145px]]
|''[[Mario Superstar Baseball]]'' was the first baseball-oriented game in the ''Mario'' series. The game features an exhibition mode for baseball, a minigame mode, a practice mode, and a [[Toy Field]] mode. A unique feature for these games is [[Chemistry]], the compatibility between teammates. Good chemistry shows when a player is hitting while a compatible character is on base, and it shows when throwing the ball to a friend. Bad Chemistry does the exact opposite, though it only occurs on the field. Another special feature is a character's Star Skill, a unique move that a character can perform while pitching or batting.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} [[GameCube]]
|[http://cube.ign.com/objects/716/716495.html IGN - '''7.9: Good'''] • [http://www.gamespot.com/gamecube/sports/mariobaseball/index.html?tag=similargames%3Bimg%3B2 Gamespot - '''8.0: Great''']
|-
!''Mario Kart DS
----
[[File:Mario Kart DS Box (North America).png|145x145px]]
|''[[Mario Kart DS]]'', is the fifth installment in the [[Mario Kart (series)|''Mario Kart'' series]]. This game has an assortment of old characters, while introducing three new characters to the series. They include [[Dry Bones]], [[Shy Guy]] (who is only available in DS Download Play), and [[R.O.B.]], a robot that was an accessory for the [[NES]]. This game brings back old courses and introduces new, classical courses that appeared in the [[Mario Kart Wii|Wii installment]]. They include [[Desert Hills]], [[Peach Gardens]], and [[Delfino Square]]. This game also includes missions, where the player has to complete tasks in order to advance. ''Mario Kart DS'', shows what Nintendo is capable of throughout the ''Mario Kart'' series.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} [[Nintendo DS]]
|[http://ds.ign.com/objects/682/682877.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/driving/mariokartds/index.html Gamespot - '''9.2: Superb''']
|-
!''Super Mario Strikers
----
[[File:SuperMarioStrikers.JPG|145x145px]]
|The first soccer-oriented ''Mario'' game, ''[[Super Mario Strikers]]'' was released on GameCube in 2005. The game is just like soccer, but with no rules and referees, and the ability to use power-ups. Each team consists of five players: the team captain, three sidekicks of the same type, and the goalkeeper. Matches can be from 2-15 minutes long, though the default is five. Each team captain also has a special ability, known as a [[Super Strike]], which allows them to kick the ball straight to the goal.
|-style=font-size:8pt align=center
|{{releasedate|Europe|2005}} [[GameCube]]
|[http://cube.ign.com/objects/748/748415.html IGN - '''7.6: Good'''] • [http://www.gamespot.com/gamecube/sports/supermariostrikers/index.html?tag=result%3Btitle%3B0 Gamespot - '''7.2: Great''']
|-
!''Mario & Luigi: Partners in Time
----
[[File:MarioLuigiPartnersTime.jpg|145x145px]]
|In 2005, Nintendo released the sequel to ''[[Mario & Luigi: Superstar Saga]]''; it was titled ''[[Mario & Luigi: Partners in Time]]''. The game once again allowed Mario and Luigi to be playable at the same time, but it also allowed newcomers to the ''Mario & Luigi'' series — [[Baby Mario]] and [[Baby Luigi]] — to be playable as well. The story revolved around the invasion of the Mushroom Kingdom by a group of extraterrestrial terrorists, known as the [[Shroobs]]. The Shroobs had invaded the past and was quickly taking over all of the Mushroom Kingdom. Mario and Luigi, after teaming up with their infant selves, were eventually able to stop this catastrophe after defeating [[Princess Shroob]] and [[Elder Princess Shroob]]. The invasion immediately went into retreat and the Mushroom Kingdom returned to its normal self, thanks once again to the Mario bros.
|-style=font-size:8pt align=center
|{{releasedate|USA|2005}} [[Nintendo DS]]
|[http://ds.ign.com/objects/748/748543.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/ds/rpg/marioluigisuperstarsaga2/index.html?tag=result;title;2 Gamespot - '''8.9: Great''']
|-
!''New Super Mario Bros.
----
[[File:NewSuperMarioBrothers.jpg|145x145px]]
|This newest installment of the ''Super Mario Bros.'' series was released for the Nintendo DS in 2006. ''[[New Super Mario Bros.]]'' was the first 3-dimensional sidescroller ever in the ''Super Mario Bros.'' series. The story revolves around Mario and Luigi, who, once again, are out to rescue Princess Peach; this time from Bowser Jr. The Mario Bros. had to travel through several worlds full of Bowser's minions in order to finally rescue the Princess. This game marked the debut of Bowser's skeletal form, [[Dry Bowser]]. The game featured a two-player mode, in which the Mario Bros. would endure races through various levels collecting Big Stars.
|-style=font-size:8pt align=center
|{{releasedate|USA|2006}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/682/682879.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/action/supermariobrosds/index.html?tag=result;title;0 Gamespot - '''9.0: Superb]
|-
!''Mario vs. Donkey Kong 2: March of the Minis
----
[[File:Mvsdk2motmcoverart.jpg|145x145px]]
|The sequel to ''Mario vs. Donkey Kong'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' features the return of the minis trying to stop Donkey Kong and save Pauline. In the game, [[Mario's Toy Company]] has just opened a new theme park: the Super Mini Mario World Theme Park, a theme park dedicated to the [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]], [[Mini Peach]], [[Mini Toad]], and [[Mini Donkey Kong]] toys. At the park's grand opening, Donkey Kong sees Pauline and falls in love with her. He tries giving her a Mini Donkey Kong toy, but Mario also offers her a Mini Mario toy. Donkey Kong is then heartbroken as he sees Pauline accept the Mini Mario, so he causes havoc in the park and kidnaps Pauline. After Donkey Kong gets away with Pauline, Mario doesn't know what to do to save her until two Mini Marios that survived Donkey Kong's fit of rage show up.
|-style=font-size:8pt align=center
|{{releasedate|USA|2006}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/826/826998.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/ds/action/mariovsdonkeykong2/index.html?tag=result%3Btitle%3B0 Gamespot - '''8.2: Great''']
|-
!''Mario Kart Arcade GP 2
----
[[File:Mario Kart Arcade GP 2.jpg|145x145px]]
|Despite the poor ratings of the original ''Mario Kart Arcade GP'', a sequel was created two years later. ''[[Mario Kart Arcade GP 2]]'' once again featured characters from the ''Mario'' and ''Pac-Man'' series, along with [[Mametchi]], a Tamagotchi. A feature that was copied from the original game was the Mario Card, which acts as a player's save file. A new feature in this game is the inclusion of Mario coins, which, when enough of these and regular coins have been collected, will unlock special prizes. In addition to all the old courses returning for this game, there are also two new cups: the Yoshi Stage and Waluigi Stage. Other new features include faces to frame the photo taken with and Internet rankings.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2007}} Arcade Machine
|(ratings unavailable)
|-
!''Super Paper Mario
----
[[File:SuperPaperMarioBoxart.jpg|145x145px]]
|Nintendo released yet another installment in the ''Paper Mario'' series in 2007, with the release of ''[[Super Paper Mario]]''. The game introduced a whole other dimension to the series with [[Mario]] having the ability to [[flip]] between the second and third dimensions. This new feature was commonly required to pass up various road blocks or to defeat enemies throughout its eight chapters. The story revolves around [[Count Bleck]], an evil mastermind that plans to destroy not only the [[Mushroom World]], but all worlds and dimensions in existence. After reading a prophecy in the [[Dark Prognosticus]], he had already devised a plan on how to do so. Thus, Mario, Luigi, Princess Peach, and even Bowser teamed up, (with the help of many [[Pixl]]s), to help stop Count Bleck and his vile plans. However, to do so, Mario and his friends had to collect all eight [[Pure Heart]]s in order to even have a chance to stop Count Bleck.
|-style=font-size:8pt align=center
|{{releasedate|USA|2007}} [[Wii]]
|[http://wii.ign.com/objects/853/853822.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/wii/rpg/superpapermario/index.html?tag=result;title;0 Gamespot - '''8.8: Great''']
|-
!''Mario Strikers Charged
----
[[File:USCover MSCF.jpg|145x145px]]
|The latest installment of the [[Mario Strikers (series)|''Mario Strikers'' series]], ''[[Mario Strikers Charged]]'' showed what Nintendo had to offer. The game has the original captains and sidekicks, but it introduces more captains and sidekicks. It introduces [[Boo]]s, [[Diddy Kong]], and many more characters. It has an assortment of stadiums to choose from. This game also features Wi-Fi Connection. Being the latest installment in its series, it is unknown if a sequel will come out.
|-style=font-size:8pt align=center
|{{releasedate|Europe|2007}} [[Wii]]
|[http://wii.ign.com/objects/846/846913.html IGN - '''8.3: Great'''] • [http://www.gamespot.com/wii/sports/mariostrikerscharged/index.html Gamespot - '''7.5: Good''']
|-
!''Mario Party 8
----
[[File:MP8Box.jpg|145x145px]]
|''[[Mario Party 8]]'', is Nintendo's ninth installment in the ''[[Mario Party (series)|Mario Party]]'' series. This game introduces two new playable characters, [[Blooper]] and [[Hammer Bro.]], and a new host, [[MC Ballyhoo]]. This game has an assortment of new mini-games and new game boards. There are five modes in the [[Star Carnival]]: The Party Tent, where players can have a classic game of ''Mario Party''; The Minigame Tent, where players can play mini-games; the Extra Zone, where players can play extra mini-games; the Fun Bazaar, where players can buy mini-games, items, and various other things; and the Star Battle Arena, which acts as the game's story mode. Mario and friends have been invited to the Star Carnival to party, and the winner of their game gets a year's supply of candy. However, just as one of the gang is crowned the Superstar, Bowser steals the Star Rod they were to receive, and now Mario and friends must defeat Bowser and get it back.
|-style=font-size:8pt align=center
|{{releasedate|USA|2007}} [[Wii]]
|[http://wii.ign.com/objects/853/853824.html IGN - '''5.2: Mediocre'''] • [http://www.gamespot.com/wii/puzzle/marioparty8/review.html Gamespot - '''6.5: Fair''']
|-
!''Super Mario Galaxy
----
[[File:SmG.jpg|145x145px]]
|The latest main installment into the ''Mario'' platformer series was released by Nintendo in the end of 2007, ''[[Super Mario Galaxy]]'' for the Wii was an adventure on galactic proportions. The story is told that every hundred years, a comet soars over the Mushroom Kingdom, raining stars down upon the land. Princess Peach invites Mario to her castle to join in on the festivities, only to have Bowser and [[Bowser Jr.]] crash the party. Bowser once again kidnaps Peach, but orders a Magikoopa to send Mario into a small planetoid. Mario then has to bounce from galaxy to galaxy, collecting [[Power Star]]s along his way. After encountering [[Rosalina]] and her [[Luma (species)|Luma]]s, Mario learns that he needs to collect the [[Grand Star]]s in order to stop Bowser from completing his plan to create a new galaxy. The game introduces many new items to help Mario along his journey, including the [[Boo Mushroom]], [[Bee Mushroom]], [[Ice Flower]], and many more. ''Super Mario Galaxy'' has a few similarities to ''Super Mario 64'', including the fact that Mario must travel to various locations — this time galaxies instead of painting worlds — in order to defeat Bowser. This game gives Mario only three life points, as opposed to the eight that he had in ''Super Mario 64'' and ''Super Mario Sunshine'', but he can increase his life points up to six by use of the [[Life Shroom]].
|-style=font-size:8pt align=center
|{{releasedate|Japan|2007}} [[Wii]]
|[http://wii.ign.com/objects/748/748588.html IGN - '''9.7: Amazing'''] • [http://www.gamespot.com/wii/action/supermario128/index.html?tag=result;title;0 Gamespot - '''9.5: Superb''']
|-
!''Mario Party DS
----
[[File:MPDSNA.jpg|145x145px]]
|For the very first time, Nintendo developed a ''Mario Party'' game for the [[Nintendo DS]]. ''[[Mario Party DS]]'' came out a week after ''[[Super Mario Galaxy]]'' and in the same year as its prequel, ''[[Mario Party 8]]''. In this game, five meteorites fall from the sky. The next day, Mario and the gang are discussing this when Kamek drops invitations for the Mario gang; Bowser has invited them to his castle for a banquet. However, once Mario and the gang arrive, they are captured, shrunk to a microscopic size, and thrown out of the castle. Now, they have to get back to Bowser's Castle to be restored to their normal height, helping people along the way. This game features many mini-games and it has a unique storyline compared to the other game in its series. All the playable characters that appear, appeared in ''Mario Party 8''. About a year and a half later, Nintendo developed its [[Mario Party Fushigi no Korokoro Catcher|sequel]] which is only available in Japanese.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2007}} [[Nintendo DS]]
|[http://ds.ign.com/objects/949/949643.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/ds/puzzle/mariopartyds/review.html Gamespot - '''8.0: Great''']
|-
!''Dr. Mario Online Rx
----
[[File:Dr. mario online rx.jpg|145x145px]]
|''[[Dr. Mario Online Rx]]'' is the first [[WiiWare]] Mario title. Gameplay is basically the same as previous Dr. Mario titles except this game utilizes the Wii's motion sensor. The character can play as either [[Dr. Mario]] or their personal [[Mii]]. This game also has a multiplayer feature and uses [[Nintendo Wi-Fi]] to play against other players online. Virus Buster, a mini-game from [[wikipedia:Brain Age 2: More Training in Minutes a Day!|Brain Age 2: More Training in Minutes a Day!]] was also included in this game. The game is downloadable for 1000 Wii Points in all regions.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}} [[WiiWare]]
|(Ratings unavailable)
|-
!''Mario Kart Wii
----
[[File:MarioKartWiiEuDVDcover.jpg|145px]]
|''[[Mario Kart Wii]]'' is the sixth installment of the ''Mario Kart'' series. A [[Wii Wheel]], designed from the ground up for the Wii, is included in the package because Nintendo aimed that it would make it a more realistic steering experience. It is, however, compatible with other controllers as well. It features many classic ''Mario Kart'' characters as well as several new ones. ''Mario Kart Wii'' takes a step in a new direction, as twelve players are present in normal races. All twelve racers head to the finish in a multi-lap race around a given circuit; along the way, they may employ items, engage in horseplay, and take shortcuts to try and come in first.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}} [[Wii]]
|[http://wii.ign.com/objects/949/949580.html IGN - '''8.5: Great'''] • [http://www.gamespot.com/wii/driving/mariokart/index.html?tag=result;title;0 Gamespot: '''8.5: Great''']
|-
!''Mario Super Sluggers
----
[[File:MSuperSluggersart.jpg|145x145px]]
|The sequel to the GameCube title ''[[Mario Superstar Baseball]]'', ''[[Mario Super Sluggers]]'' uses several of the elements from the previous game while also incorporating several new features, such as advanced Wii controls and a Challenge Mode, which was created as the most important feature of the game. The Challenge mode also incorporates a story mode, involving Mario and his team trying to reach and defeat Bowser and his team.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}} [[Wii]]
|[http://wii.ign.com/objects/142/14209902.html IGN - '''7.4: Good'''] • [http://www.gamespot.com/wii/sports/mariosupersluggers/index.html?tag=similargames%3Bimg%3B4 Gamespot - '''6.5: Fair''']
|-
!''Dr. Mario Express
----
[[File:DSiLogoDr.Mario.png|145x145px]]
|''[[Dr. Mario Express]]'' was released several months after ''[[Dr. Mario Online Rx]]'' but on [[DSiWare]]. Gameplay is very similar but the Virus Blaster minigame is not included and there is also no multiplayer feature. This was the first Mario DSiWare game.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2008}} [[DSiWare]]
|(ratings unavailable)
|-
!''Mario Party Fushigi no Korokoro Catcher
----
[[File:Mpkclogo.png|145x145px]]
|''[[Mario Party Fushigi no Korokoro Catcher]]'' was the third ''Mario Party'' Japan-only arcade game. The game was based on ''Mario Party 8'', with its main feature being the crane game, and the game allowed up to sixteen players, though each one will be playing a different game. The game's boards were based on ''Mario Party 8'', but they are completely linear. Red and Blue spaces also have a different purpose; sometimes, when the player lands on a blue space, a block hovering over the space will be broken and one of seven events will occur. A mini-game will not be played after every turn. There are also five game events: a Fever Chance Game, a Crane Chance game, a Kurūn Challenge, a Jackpot Challenge, and a Double Up Game. Many of the mini-games in the game were also taken from ''Mario Party 8''; however, the games were changed to work with the game's controls.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2009}} Arcade Machine
|(ratings unavailable)
|-
!''Mario & Luigi: Bowser's Inside Story
----
[[File:Bowsersinsidestorycover.jpg|145x145px]]
|In 2009, another [[Mario & Luigi: Bowser's Inside Story|sequel]] of the ''Mario & Luigi'' series was released for the Nintendo DS. In this installment, an epidemic called [[The Blorbs]] swept across the Mushroom Kingdom, and it's up to Mario and Luigi to find a cure. However, determined to defeat the Marios, Bowser seeks help from [[Fawful]], where he eats a "[[Lucky Mushroom]]". The mushroom gives Bowser the ability to inhale with great force. Bowser uses this ability to consume the Mushroom Kingdom, citizens and all. Throughout the adventure, Bowser realized he was used by Fawful, and in retaliation, goes off to stop his evil scheme. Meanwhile, Mario and Luigi, being inside Bowser's body, does whatever it takes to help Bowser in his quest, by messing with Bowser's insides to affect Bowser in a good way. This is the first time an RPG was created for the same platform as its predecessor. This also marks the first time Bowser is playable in the series, as well as the first time in the entire franchise where he is the protagonist.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2009}} [[Nintendo DS|DS]]
|[http://ds.ign.com/objects/142/14286429.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/ds/rpg/marioluigirpg3/index.html?tag=result;title;0 Gamespot - '''9.0: Superb''']
|-
!''Mario vs. Donkey Kong: Minis March Again!
----
[[File:MvsDK3 Logo.png|145x145px]]
|In 2009 a third Mario vs. Donkey Kong game was released; ''[[Mario vs. Donkey Kong: Minis March Again!]]'' Unlike the previous two games, this game was released on [[DSiWare]] instead of a normal handheld console. In this game [[Mario]] and [[Pauline]] open the [[Super Mini Mario World Theme Park]]. [[Donkey Kong]] causes trouble when he kidnaps Pauline after becoming enraged because he missed out on a ticket. After Mario uses the [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]s to rescue Pauline, it turns out the whole thing was a test for the Mini Marios. This game also used [[Nintendo Wi-Fi Connection]].
|-style=font-size:8pt align=center
|{{releasedate|USA|2009}} [[DSiWare]]
|(ratings unavailable)
|-
!''New Super Mario Bros. Wii
----
[[File:Mariobox-noscale.jpg|145x145px]]
|The sequel to ''New Super Mario Bros.'' for the DS, ''[[New Super Mario Bros. Wii]]'' was released in November 12, 2009 in Australia. This installment includes four players simultaneously controlling their characters, a feature Shigeru Miyamoto had wanted for years. This game also returns the Koopalings, absent since ''Mario and Luigi: Superstar Saga'', in their first 3-D models. In the story, Bowser and his minions kidnap Peach by using cake as a disguise. Mario, Luigi, [[Blue Toad (New Super Mario Bros. Wii)|Blue Toad]], and [[Yellow Toad (New Super Mario Bros. Wii)|Yellow Toad]] travel to eight worlds to save the princess. This game also reintroduces rideable Yoshis, although they can only be ridden in a few levels. The [[Penguin Suit]] and the [[Propeller Mushroom]] are new power-ups in this game. This game also includes the Super Guide, a demo video for those who are struggling in a particular level.
|-style=font-size:8pt align=center
|{{releasedate|Australia|2009}} [[Wii]]
|[http://wii.ign.com/objects/143/14354229.html IGN - '''8.9: Great'''] • [http://www.gamespot.com/wii/action/newsupermariobroswii/index.html?tag=result;title;0 Gamespot - '''8.5: Great''']
|}


===2010-present===
===''Club Nintendo''===
{| align=center width=100% border=1
In the ''[[Club Nintendo (German magazine)|Club Nintendo]]'' comic "[[Super Mario: Verloren in der Zeit]]", Super Mario is depicted as much taller than other humans, similar to [[Mega Mario]].
|- style="background-color: whitesmoke;"
!width=15%|Title, Original Release, and System
!width=85%|Synopsis and Ratings
|-
!''Super Mario Galaxy 2
----
[[File:Smg2boxart.png|145x145px]]
|''[[Super Mario Galaxy 2]]'' is a 3D platform game for [[Wii]], and the sequel of ''Super Mario Galaxy''. In the game, Princess Peach invites Mario to this year's [[Star Festival]]. On the way, he finds a lost [[Luma (character)|Baby Luma]]. Once he gets to the town, to his surprise, Bowser, who is now gigantic, attacks Toad Town and flees with the princess. Mario follows him in space and the adventure begins. During the adventure, Mario meets [[Lubba]], the [[Cosmic Spirit]], [[The Chimp]], [[Bowser Jr.]], the [[Toad Brigade]], and other characters. To navigate through the [[Galaxy|galaxies]], instead of the [[Comet Observatory]], Mario uses the [[Starship Mario]]. The 2-Player mode has been upgraded from the previous game: the second player can control [[Co-Star Luma]], who can grab items and stun enemies. The game also features Yoshi, who Mario can use to eat and stun enemies, and he also has three power-ups: the [[Bulb Berry]], the [[Blimp Berry]], and the [[Dash Pepper]]. Other than these additions, the gameplay mechanics are reused from the first game.
|- style=font-size:8pt align=center
|{{releasedate|USA|2010}} [[Wii]]
|[http://wii.ign.com/objects/143/14354736.html IGN - '''10.0: Masterpiece'''] • [http://www.gamespot.com/wii/action/supermariogalaxy2/index.html?tag=result;title;0 Gamespot - '''10.0: Prime''']
|-
!''Super Mario All-Stars Limited Edition
----
[[File:Cover SMA25A.jpg|145x145px]]
|''[[Super Mario All-Stars Limited Edition]]'' is a [[Wii]] port of ''Super Mario All-Stars''. This game features a book detailing the history of Mario and a soundtrack of various songs from ''Mario'' games. It was released for the 25th anniversary of the release of ''Super Mario Bros.''
|-style=font-size:8pt align=center
|{{releasedate|Japan|2010}} [[Wii]]
|[http://wii.ign.com/objects/085/085654.html IGN - '''7.0: Good''']
|-
!''Mario vs. Donkey Kong: Mini-Land Mayhem!
----
[[File:MvsDKMLM.jpg|145x145px]]
|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' is the fourth game in the ''Mario vs. Donkey Kong'' series, after the [[DSiWare]] title ''[[Mario vs. Donkey Kong: Minis March Again!]]''. Because of the opening of his new park, Mario is giving [[Mini Pauline]] toys to the first 100 guests; Donkey Kong gets to the park and charges to the front of the line, but finds out he is 101st guest to arrive. He's anxious to win the toy, but Mario tells him that the toy is out of stock. Enraged, Donkey Kong kidnaps the real Pauline and Mario and the toys run towards him as the adventure begins.
|- style=font-size:8pt align=center
|{{releasedate|USA|2010}} [[Nintendo DS|DS]]
|[http://ds.ign.com/articles/113/1134070p1.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/ds/action/mariovsdonkeykongminilandmayhem/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Super Mario 3D Land
----
[[File:SM3DL UScover.png|145x145px]]
|''[[Super Mario 3D Land]]'' is a main series game for the Nintendo 3DS. The game combine the elements of a ''Mario'' 3D platformer with a 2D sidescroller, using elements like a time limit, linear levels, and even a flagpole at the end of each level. This also marks the first time an original 3D Mario platformer has been released on a handheld system. Several elements from ''Super Mario Bros. 3'', such as Boom-Boom, the Super Leaf, and the Tanooki Suit, returns in this game, as well as featuring several new elements. The term "land" was used in homage to past ''Mario'' titles. In the game, a tree with Super Leaves on its branches is affected during a storm, and all the leaves are blown off the tree. The next day, Princess Peach checks the tree, but is captured by Bowser. Later, Mario and three Toads show up and find a letter, which reveals that Bowser has kidnapped the princess and stole the leaves. Now Mario must go off to save the princess again.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2011}} [[Nintendo 3DS|3DS]]
|[http://ds.ign.com/objects/099/099437.html IGN - '''9.5: Amazing'''] • [http://www.gamespot.com/super-mario-3d-land?section=&subsec=title Gamespot - '''8.0: Good''']
|-
!''Mario Kart 7
----
[[File:Mario-Kart-7-Box-Art-EU.png|145x145px]]
|''[[Mario Kart 7]]'' is the third [[Mario Kart (series)|''Mario Kart'' game]] on a handheld console after ''[[Mario Kart DS]]'' and ''[[Mario Kart: Super Circuit]]'', and also the latest installment in the ''Mario Kart'' series. ''Mario Kart 7'' was unveiled with the [[Nintendo 3DS]]. The most prominent features are that the players can fly through the air with a glider and drive underwater with propellers, both attached to their [[kart]]s. Another unique feature is that, instead of selecting a pre-made kart to drive, the player can customize their own kart, choosing between several premade kart bodies, wheels, and gliders. ''Mario Kart 7'' also marks the return of coins, their first appearance in a ''Mario Kart'' game since ''Mario Kart: Super Circuit''. This game is also the first to have online multiplayer be supported by [[Nintendo Network]].
|- style=font-size:8pt align=center
|{{releasedate|Japan|2011}} [[Nintendo 3DS|3DS]]
|[http://ds.ign.com/objects/077/077805.html IGN - '''9.0: Amazing'''] • [http://www.gamespot.com/mario-kart-7/platform/3ds?tag=result;title;0 Gamespot - '''8.0: Great''']
|-
!''Mario Party 9
----
[[File:MP9 EUcover.jpg|145x145px]]
|''[[Mario Party 9]]'', a sequel for ''Mario Party 8'', is a [[Wii]] game. The game use a similar gameplay mechanic as ''Mario Party Advance'' in that the players move around in a vehicle. Players take turns as the captain, rolling to dice to move the vehicle. Instead of attempting to collect coins to buy Stars, the players attempt to earn the most amount of Mini Stars on each board by collecting them from the board, winning minigames, and beating bosses. They must also avoid Mini Ztars, which decrease the player's current total of Mini Stars. The game also has two boss battles integrated into each board; the players try to take down a boss together, while also trying their best to increase their individual scores. The game's story first involves Mario and friends looking at the night sky when they suddenly see Mini Ztars being sucked into a vortex; the ones behind this are Bowser and Bowser Jr. Mario and friends then head off to save the Mini Stars by defeating Bowser. The game is developed by [[Nd Cube]], the first in the series to not be developed by [[Hudson]].
|-style=font-size:8pt align=center
|{{releasedate|Europe|2012}} [[Wii]]
|[http://wii.ign.com/objects/110/110860.html IGN - '''7.0: Good'''] • [http://www.gamespot.com/mario-party-9/ Gamespot - '''6.0: Fair''']
|-
!''Mario Tennis Open
----
[[File:MTOboxart.jpg|145x145px]]
|''[[Mario Tennis Open]]'' for the [[Nintendo 3DS]] is the sixth installment in the ''Mario Tennis'' series. The game function the use of gyroscopic controls. The player can use the touch screen to choose from various types of shots. The game also features Online multiplayer supported by Nintendo Network.
|-style=font-size:8pt align=center
|{{releasedate|USA|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/mario-tennis-open/3ds-117791 IGN - '''6.5: Okay'''] • [http://www.gamespot.com/mario-tennis-open/ Gamespot - '''5.5: Mediocre''']
|-
!''New Super Mario Bros. 2
----
[[File:NSMB2boxcover.jpg|145x145px]]
|''[[New Super Mario Bros. 2]]'' is a mainstream ''Mario'' game for the [[Nintendo 3DS]]. Several gameplay elements are based upon ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]] and the [[P-Wing|P-charge]] bar which were introduced in that game. However, the primary focus of gameplay is on collecting as many Coins as possible, with each level providing numerous ways to earn many, such as the [[Gold Ring]], which turns enemies golden to give the player coins, and the [[Gold Block]], which allows the player to wear a block on their heads and collect coins as they run. The game's primary objective is collecting one million coins. The game also features a 2-player co-op mode, as well as a [[Coin Rush]] mode, which challenges players to earn as many Coins as possible in three randomly selected levels. This game is also the first ''Mario'' game to feature downloadable content.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/new-super-mario-bros-2/3ds-127315 IGN - '''8.5: Great'''] • [http://www.gamespot.com/new-super-mario-bros-2/ Gamespot - '''7.0: Good''']
|-
!''Paper Mario: Sticker Star''
----
[[File:Paper mario sticker star box-art.png|145x145px]]
|The fourth game in the [[Paper Mario (series)|''Paper Mario'' series]], ''[[Paper Mario: Sticker Star]]''. The game returns to the traditional turn-based RPG battle system used in the installments before ''Super Paper Mario''. However, this game uses a new sticker-based attack system for battle, instead of the traditional system; players must gather stickers in order to attack enemies, and each sticker may only be used once. The game takes place on the night of the Sticker Fest, where the Sticker Comet appears once per year in [[Decalburg]]. However, Bowser appears and unintentionally shatters the comet, splitting it into the seven [[Royal Sticker]]s that fly across the land; one of them lands on Bowser and increases his power. When Mario recovers from being knocked out, he finds the festival in ruin, and Princess Peach missing. Joining with the sticker fairy [[Kersti]], Mario begins his journey to recover the Royal Stickers and defeat Bowser to save Peach.
|-style=font-size:8pt align=center
|{{releasedate|USA|2012}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/games/paper-mario-3ds/3ds-77808 IGN &ndash; '''8.3: Great'''] • [http://www.gamespot.com/paper-mario-sticker-star/ Gamespot &ndash; '''7.5: Good''']
|-
!''New Super Mario Bros. U''
----
[[File:NSMBU boxcover.png|145x145px]]
|''[[New Super Mario Bros. U]]'' is a launch title Mario platformer for the Wii U. The game features a [[Flying Squirrel Mario|flying squirrel power up]] and Baby Yoshis. The game supports four players at once, like in ''New Super Mario Bros. Wii''. The game also has what is called "[[Boost Mode]]", where a player with the [[Wii U#Wii U GamePad|Wii U's GamePad]] can make platforms appear. The game later received add-on content in 2013 in the form of ''[[New Super Luigi U]]'', an expansion starring Luigi as the main character released to commemorate the [[Year of Luigi]]. The game features more difficult courses in place of the original ones, and plays using Luigi's trademark physics.
|-style=font-size:8pt align=center
|{{releasedate|USA|2012}} [[Wii U]]
|[http://www.ign.com/articles/2012/11/15/new-super-mario-bros-u-review IGN &ndash; '''9.1: Amazing'''] • [http://www.gamespot.com/new-super-mario-bros-u/videos/new-super-mario-bros-u-video-review-6400284/?tag=Topslot;NewSuperMarioBrosUReview;NewSuperMarioBrosUV Gamespot &ndash; '''8.5: Great''']
|-
!''Luigi's Mansion: Dark Moon''
----
[[File:Luigis Mansion dark moon boxart.png|145x145px]]
|''[[Luigi's Mansion: Dark Moon]]'' is the Nintendo 3DS sequel of ''[[Luigi's Mansion]]'' for the [[Nintendo GameCube]]. The basic premise is that Professor E. Gadd is researching the ghosts in [[Evershade Valley]], when the [[Dark Moon]] shatters and causes the once friendly ghosts to turn evil. Thus, Luigi sets out with the [[Poltergust 5000]] to solve the problem. Instead of one, the game features five mansions to explore. There is also a multiplayer mode, the [[ScareScraper]].
|-style=font-size:8pt align=center
|{{releasedate|USA|2013}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2013/03/21/luigis-mansion-dark-moon-review IGN: &ndash; '''9.3: Amazing'''] • [http://www.gamespot.com/luigis-mansion-dark-moon/reviews/luigis-mansion-dark-moon-review-6405758/ Gamespot &ndash; '''6.5: Fair''']
|-
!''Mario and Donkey Kong: Minis on the Move''
----
[[File:M&DKMotM Logo.png|145x145px]]
|''[[Mario and Donkey Kong: Minis on the Move]]'' is the fifth installment in the ''Mario vs. Donkey Kong'' series. After a huge success with the [[Super Mini Mario World Theme Park]] in the previous game, the [[Mario Toy Company]] decides to host an annual Mini Toy Carnival. [[Donkey Kong]] joins [[Pauline]] to run a game arcade inside the carnival.
|-style=font-size:8pt align=center
|{{releasedate|USA|2013}} [[Nintendo 3DS|3DS]] ([[Nintendo eShop|eShop]])
|[http://www.ign.com/articles/2013/05/14/mario-and-donkey-kong-minis-on-the-move-review IGN: &ndash; '''7.0: Good''']
|-
!''Mario & Luigi: Dream Team''
----
[[File:Box NA - Mario & Luigi Dream Team.png|145x145px]]
|''[[Mario & Luigi: Dream Team]]'' is the fourth installment in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. Released as part of the [[Year of Luigi]] celebration, the game mostly centers around the world of Luigi's dreams, as gameplay shifts between the real world and Luigi's dream world. Many elements from the previous installment, ''Mario & Luigi: Bowser's Inside Story'', appear to be returning, such as the character Starlow, badges, and an entire species based upon the character [[Broque Monsieur]]. The game involves Mario, Luigi, Princess Peach, and her Toads traveling upon invitation to [[Pi'illo Island]], where they discover a temple containing a magical pillow. Luigi resting on the pillow opens a portal to the dream world, allowing a villain named [[Antasma]] to take Peach into the dream world. The brothers must travel between the real and dream worlds to find Antasma and save Peach.
|-style=font-size:8pt align=center
|{{releasedate|Europe|2013}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review IGN &ndash; '''8.0''': Great] • [http://www.gamespot.com/mario-and-luigi-dream-team/reviews/mario-and-luigi-dream-team-review-6411220/ GameSpot &ndash; '''8.0: Great''']
|-
!''Mario Kart Arcade GP DX''
----
[[File:MKGPDX.png|145x145px]]
|''[[Mario Kart Arcade GP DX]]'' is the tenth game in the overall ''Mario Kart'' series, and the third game in the ''Mario Kart Arcade GP'' series of ''Mario Kart'' games. The game re-uses the glider and underwater driving mechanics seen in ''Mario Kart 7'', and also introduces a tank mechanic, in which by collecting a special item the player's kart is transformed into a tank, the turret being controlled by a second player. The game also features five cups, two being unlockable, and two courses per cup, a total of ten courses.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2013}} Arcade Machine
|-
!''New Super Mario Bros. U<br>+ New Super Luigi U''
----
[[File:Box NA - New Super Mario Bros. U + New Super Luigi U.png|145x145px]]
|A compilation of both ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' on the same disk, released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). ''[[New Super Mario Bros. U + New Super Luigi U]]'' includes notable changes to the originals, including a new title screen and over 200 videos included as bonus content.
|-style=font-size:8pt align=center
|{{Releasedate|USA|2013}} [[Wii U]]
|-
!''Super Mario 3D World''
----
[[File:Box NA - Super Mario 3D World.png|145x145px]]
|A follow-up to ''Super Mario 3D Land'', ''[[Super Mario 3D World]]'' features the same style of gameplay, being based on the 2D games but in a 3D environment. The game features five playable characters; players can play as either Mario, Luigi, Princess Peach, Toad, or Rosalina (once she is unlocked), the default four featuring their abilities from ''Super Mario Bros. 2''. Several new and returning power-ups, enemies, and items are also featured. The game involves Bowser capturing the [[Sprixie Princesses]], and the main characters chasing him to the [[Sprixie Kingdom]] to stop him.
|-style=font-size:8pt align=center
|{{Releasedate|Japan|2013}} [[Wii U]]
|[http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review IGN &ndash; '''9.6''' - Amazing] • [http://www.gamespot.com/super-mario-3d-world/ GameSpot &ndash; '''9.0''' - Superb]
|-
!''Mario Party: Island Tour''
----
[[File:Box NA - Mario Party Island Tour.png|145x145px]]
|''[[Mario Party: Island Tour]]'' is the thirteenth overall installment in the ''Mario Party'' franchise, and the second on a handheld console. The game returns to the traditional board gameplay of the ''Mario Party'' franchise, but each board includes its own style of play.
|-style=font-size:8pt align=center
|{{Releasedate|USA|2013}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2013/11/22/mario-party-island-tour-review IGN &ndash; '''5.5''' - Mediocre] • [http://www.gamespot.com/reviews/mario-party-island-tour-review/1900-6415575/ GameSpot &ndash; '''7.0''' - Good]
|-
!''Dr. Luigi''
----
[[File:Logo EN - Dr. Luigi.png|145x145px]]
|''[[Dr. Luigi]]'' is a download-only game available on the Wii U Nintendo eShop. Released as part of the Year of Luigi, the game is a [[Dr. Mario (series)|''Dr. Mario'']]-style game starring Luigi as the main character instead. The core gameplay remains similar to the ''Dr. Mario'' games, though this title features the mode Operation L, in which players stack special L-shaped megavitamins to defeat viruses.
|-style=font-size:8pt align=center
|{{Releasedate|USA|2013}} [[Wii U]]
|[http://www.ign.com/articles/2014/01/10/dr-luigi-review IGN &ndash; '''7.5''' - Good] • [http://www.gamespot.com/reviews/dr-luigi-review/1900-6415627/GameSpot &ndash; '''5.0''' - Mediocre]
|-
!''Mario Golf: World Tour''
----
[[File:Box NA - Mario Golf World Tour.jpg|145x145px]]
|''[[Mario Golf: World Tour]]'' is an upcoming ''[[Mario Golf (series)|Mario Golf]]'' title to be released on the Nintendo 3DS, and will be the fifth in the series overall. The game has been announced to feature connectivity to the internet, allowing players around the world to play against each other, either in normal matches or in specialized matches, similar to the internet features of ''Mario Kart 7''.
|-style=font-size:8pt align=center
|{{releasedate|USA|2014}} [[Nintendo 3DS|3DS]]
|[http://www.ign.com/articles/2014/04/24/mario-golf-world-tour-review IGN &ndash; '''8.6''' - Great] • [http://www.gamespot.com/reviews/mario-golf-world-tour/1900-6415740/ GameSpot &ndash; '''7.0''' - Good]
|-
!''Mario Kart 8''
----
[[File:Box NA - Mario Kart 8.jpg|145x145px]]
|''[[Mario Kart 8]]'' is the eighth installment in the ''Mario Kart'' franchise. In addition to having many returning elements from past games, such as glider and underwater sections of tracks and kart customization from ''Mario Kart 7'' and [[bike]]s from ''Mario Kart Wii'', ''Mario Kart 8'' also features courses with [[anti-gravity]] segments, allowing racers to drive along vertical and upside-down surfaces. The game also features [[Miiverse]] integration in the form of a feature called [[Mario Kart TV]], where players can share replays of races and viewers can comment on them.
|-style=font-size:8pt align=center
|{{releasedate|Japan|2014}} [[Wii U]]
|[http://www.ign.com/articles/2014/05/15/mario-kart-8-review IGN &ndash; '''9.0''' - Amazing] • [http://http://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ GameSpot &ndash; '''8.0''' - Great]
|-
!''Captain Toad: Treasure Tracker''
----
[[File:CaptainToadTreasureTracker Boxart.png|145x145px]]
|''[[Captain Toad: Treasure Tracker]]'' is a game currently in development for the [[Wii U]]. It stars [[Captain Toad]], and expands on [[The Adventures of Captain Toad]] levels from ''Super Mario 3D World''.
|-style=font-size:8pt align=center
|2014<br>[[Wii U]]
|-
!''Mario Maker''
----
[[File:Mario Maker.png|145x145px]]
|''[[Mario Maker]]'' is a ''Super Mario'' course builder currently in development for the [[Wii U]] and planned for release in 2015. It allows players to create and edit levels based on ''Super Mario Bros.'' and ''New Super Mario Bros. U''.
|-style=font-size:8pt align=center
|2015<br>[[Wii U]]
|-
!''Mario Party 10''
----
[[File:Mario Party 10 logo.png|145x145px]]
|''[[Mario Party 10]]'' is the next installment in the ''Mario Party'' series and the direct follow-up to ''Mario Party 9'' currently in development for the [[Wii U]]. In addition to the returning Party Mode, the game features the all-new Bowser Party mode. In this mode, one player uses a Gamepad to play as Bowser and face off against the other four players.
|-style=font-size:8pt align=center
|2015<br>[[Wii U]]
|-
!''Mario vs. Donkey Kong''
----
[[File:Mario VS Donkey Kong Wii U.png|145x145px]]
|[[Mario vs. Donkey Kong (Wii U)|''Mario vs. Donkey Kong'' on Wii U]] is the next game in the ''Mario vs. Donkey Kong'' series and the first to be released on a home console. The game was first shown in a demo at GDC 2014 to show off Nintendo's Nintendo Web Framework to developers. The game was officially confirmed at E3 2014. While the core gameplay is the same as in ''Mario vs. Donkey Kong: Mini-Land Mayhem'', several new features such as [[Mini Luigi]]s and an improved level creator with new sharing capabilities.
|-style=font-size:8pt align=center
|2015<br>[[Wii U]]
|}


===Cancelled games and tech demos===
===''Donkey Kong''===
{| align=center width=100% border=1
Although not actually playable in the Game Boy version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', Mario does achieve the form in the [[:File:1-1 DK GB.png|ending]] for the game, where he used it to lift [[Donkey Kong]] off him as the latter begs for [[Donkey Kong Jr.|his son]] to help him. In addition, a similar form was achieved by Donkey Kong that acted as the [[Giant Donkey Kong|final boss]] due to accidentally making contact with several Super Mushrooms, although the overall size was closer to the [[Mega Mario]] transformation.
|- style="background-color: whitesmoke;"
!width=10%| Title
!width=62%| Summary
!width=18%| Planned system
|-
!''Super Mario's Wacky Worlds''
----
[[File:SuperMarioWackyWorldsSingleTitle.png|145x145px]]
|''[[Super Mario's Wacky Worlds]]'' was a planned game for the [[Philips CD-i]]. The game came close to development but was cancelled due to disinterest in the CD-i. The game was to focus on Mario travelling the world. The game came extremely close to completion, and in fact several prototypes exist, but gameplay is limited due to the game being incomplete. The game would have served as a sequel to ''Super Mario World''.
|<center>[[Philips CD-i]]</center>
|-
!''Mario Takes America''
----
[[File:Cdimag.jpg|145x145px]]
|''[[Mario Takes America]]'' was another cancelled game for the CD-i. The game's concept initially impressed Philips, who wanted to release a ''Mario'' CD-i game, but the game was cancelled due to Philips being unsatisfied with the games process. The game would have focused on Mario arriving in New York and attempting to make his way to Hollywood to star in his own film.
|<center>[[Philips CD-i]]</center>
|-
!''Mario Demo''
----
[[File:Mariodemo.png|145x145px]]
|The [[Mario Demo]] was a [[Tech Demo]] displaying the 3D features of the Virtual Boy. The demo simply showed Virtual Boy written on the screen and Mario standing underneath it. The letters then flew out onto the viewer. This demo was presumably never intended for home release.
|<center>[[Virtual Boy]]</center>
|-
!''VB Mario Land''
----
[[File:VBMario.png|145x145px]]
|''[[VB Mario Land]]'' was a game planned for the [[Virtual Boy]]. It was cancelled due to the Virtual Boy being discontinued because of its unpopularity. The game was to be part of the [[Super Mario Land (series)|''Super Mario Land'']] series. Not much is known about its storyline, but [[Wario]] was to be featured in the game. A Virtual Boy version of [[Mario Bros (game)|''Mario Bros.'']] was possibly going to be included.
|<center>[[Virtual Boy]]</center>
|-
!''VB Mario Kart''
----
|According to German magazine ''Big N'', a game tentatively titled ''VB Mario Kart'' was being developed for the Virtual Boy console. <ref>[http://www.planetvb.com/content/articles/scans/big_n_ger/07-08_00/big_n_ger_07-08_00_2.jpg Big N Magazine. p.19. July-August 2000].</ref> It was cancelled presumably due to the discontinuation of the Virtual Boy.
|<center>[[Virtual Boy]]</center>
|-
!''Super Mario RPG 2
----
[[File:SMRPG2 BetaScreenshot1.jpg|145x145px]]
|''[[List of Paper Mario beta elements|Super Mario RPG 2]]'' was the original title of ''[[Paper Mario]]''. It was initially created as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', but the name was changed due to complications involving [[Square Enix|Square Soft]] (now Square Enix), the gaming company that developed ''Super Mario RPG''. The screenshots shown for the game under its original title have some elements not included in the finished game, such as [[Poochy]]'s appearance and differently designed locations.
|<center>[[Nintendo 64]]</center>
|-
!''Luigi's Mansion''
----
|''[[List of Luigi's Mansion beta elements|Luigi's Mansion]]'' was originally going to be a game on the [[Nintendo 64]], but was cancelled as Nintendo moved on to the [[Nintendo GameCube]]. The game's idea was then going to be used as a [[Tech Demo]] for the GameCube, but Nintendo decided to make it a full game.
|<center>[[Nintendo 64]]</center>
|-
!''Mario Artist''
----
|Four games were released for the ''[[Mario Artist]]'' series on the failed [[Nintendo 64DD]] (N64DD). Originally eight games were planned. The other four were cancelled due to the failure of the N64DD. They were ''Mario Artist: Game Maker'', ''Mario Artist: Graphical Message Maker'', ''Mario Artist: Sound Maker'' and ''Mario Artist: Video Jockey Maker''.
|<center>[[Nintendo 64DD]]</center>
|-
!''Super Mario 64 2''
----
|''[[Super Mario 64 2]]'' was another unreleased game for the N64DD. The game would have followed the 3D style of ''Super Mario 64'' and was even announced to have a multiplayer feature in which the other character would play as Luigi. The game was cancelled due to disinterest in the N64DD. It is believed that some aspects of this game were used in later 3D games.
|<center>[[Nintendo 64DD]]</center>
|-
!''Mario Paint 64''
----
|''[[Mario Paint 64]]'' was yet another cancelled game for the N64DD. Not much is known about what gameplay would have been like. This game was to be one of the few games to use the Nintendo 64 mouse. The game was cancelled for the same reasons as the other cancelled N64DD titles.
|<center>[[Nintendo 64DD]]</center>
|-
!''Super Mario 128''
----
[[File:Mario128titlescreen.jpg|145x145px]]
|''[[Super Mario 128]]'' was a tech demo for the GameCube which was used to experiment with elements that could be used in future 3D titles. The demo showed 128 Marios being spawned and running around, as well as demonstrating the use of "sphere walking." Although elements from this demo were used in games such as ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'' and ''Super Mario Galaxy'', [[Shigeru Miyamoto]] later revealed that this demo had directly served as the basis for [[pikipedia:Pikmin (game)|''Pikmin'']].
|<center>[[Nintendo GameCube]]</center>
|-
!''Peach's Castle''
----
[[File:PC Entrance.png|145x145px]]
|''[[Peach's Castle (game)|Peach's Castle]]'' was a Tech Demo for the GameCube. It was made by Nintendo and sent to various game developers to show the graphics capabilities of the GameCube. The demo showed many of the areas of [[Princess Peach's Castle]], some of which have never been seen in any other games and even included a statue of [[Metal Mario (character)|Metal Mario]].
|<center>[[Nintendo GameCube]]</center>
|-
!''Face to Mario''
----
[[File:Mariof2.jpg|145x145px]]
|''[[Face to Mario]]'' was a tech demo for the [[Nintendo DS]]. This demo showed a picture of Mario's face which could be squeezed and pulled around, similar to the start screen in ''Super Mario 64''. Wario's face also appeared.
|<center>[[Nintendo DS]]</center>
|-
!''Super Paper Mario''
----
[[File:BetaLogo SPM.jpg|145x145px]]
|''[[List of Super Paper Mario beta elements|Super Paper Mario]]'' was originally planned for the Nintendo GameCube but was reworked on the [[Wii]] with the same name. The main difference between the beta version and the final one was that it appeared that [[Tippi]] was the only Pixl and she morphed into the other Pixl forms. Several enemies shown in the GameCube version were also removed from the final version.
|<center>[[Nintendo GameCube]]</center>
|-
!''Super Mario Spikers''
----
|''[[Super Mario Spikers]]'' was a cancelled game intended to be on the [[Wii]]. It was to be a volleyball based game that may have included more violent content, similar to the [[Mario Strikers (series)|''Mario Strikers'']] series by the same developers. It is unknown why this game was cancelled.
|<center>[[Wii]]</center>
|-
!''New Super Mario Bros. Mii''
----
[[File:NSMBM-demo.jpg|145x145px]]
|''[[New Super Mario Bros. Mii]]'' is a tech demo for the [[Wii U]]. It is based off of ''[[New Super Mario Bros. Wii]]'', except the player can choose to play as his or her Mii. The demo can be played without use of a television and needs only the Wii U GamePad, which has a screen on it, to play the game. Several elements of this game, such as using Miis as playable characters, have been incorporated into ''[[New Super Mario Bros. U]]''.
|<center>[[Wii U]]</center>
|-
|}


==Main features of the ''Mario'' series==
===''Mario Golf: World Tour'' / ''Mario Sports Superstars''===
===Major characters===
In ''[[Mario Golf: World Tour]]'' and ''[[Mario Sports Superstars]]'', if Mario receives a double bogey, he turns into Small Mario, thus reverting from the Super form. [[Gold Mario]] shares his animations with Mario, but he turns into Super Mario instead.
{| align=center width=100% border=1
 
|- style="background-color: whitesmoke;"
===''Puzzle & Dragons: Super Mario Bros. Edition''===
!width=10%|Character
One of the forms Mario and Luigi can use in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' is the Super form. It can be unlocked for each of the two characters upon completing {{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, and it grants the Light attribute to the player.
!width=65%|Brief Biography
 
!width=15%|First Appearance
Peach and Rosalina also have forms referred to as "Super" forms, though unlike the standard Super form, they look the same as their regular forms except Peach has her [[Peach's Parasol|parasol]] and Rosalina has her wand and [[spin]].
|-
 
!Mario
===''The Super Mario Bros. Movie''===
----
In ''[[The Super Mario Bros. Movie]]'', [[Mario]] transforms into Super Mario after eating a [[Super Mushroom]] while going through [[Princess Peach]]'s [[Training Course (The Super Mario Bros. Movie)|Training Course]] and again before fighting Bowser's minions alongside [[Donkey Kong]].<ref>{{cite|author=Illumination|date=March 9, 2023|url=youtu.be/RjNcTBXTk4I|title=The Super Mario Bros. Movie {{!}} Final Trailer|language=en|publisher=YouTube|accessdate=March 27, 2023}}</ref>
[[File:MarioNSMBWii.PNG|145x145px]]
 
|[[Mario]] is the main protagonist in his titular series of games. He made his debut in 1981, with the release of ''Donkey Kong'' for arcades across the world. Mario (going by the name "Jumpman" in that game), had to fight his way through several mazy stages full of obstacles and enemies in order to rescue [[Pauline]] from the large ape, [[Donkey Kong]]. After that, Mario became largely popular, receiving another game for the arcade — ''Mario Bros.''— and then several more games for the newly-developed home game console, the NES. Throughout almost thirty years, Mario has been the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as [[Mushroom Retainer]]s, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe, Bowser.
==Development==
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
During development of ''Super Mario Bros.'', players were originally meant to start off as Super Mario. However, Mario's size and the camera position made it difficult to see around him. Once it was suggested that Mario should become smaller instead of pulling the camera away, Super Mario was made into a different form that would shrink into Small Mario when he is damaged. When asked if [[Shigeru Miyamoto]] considered letting players start off as Super Mario, he responded with "Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players." It was also decided to name the game "''Super Mario Bros.''" after this new bigger form of Mario's.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20161111054427/http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview|title=Developer Interview: Super Mario Bros.|publisher=Nintendo Entertainment System: NES Classic Edition – Official Site|accessdate=May 17, 2018|language=en-us}}</ref>
|-
 
!Luigi
==Profiles==
----
===''Super Mario Land''===
[[File:LuigiNSMBWii.PNG|145x145px]]
{{multilang profile
|[[Luigi]] is Mario's taller, younger, twin brother. Luigi first debuted alongside Mario in ''Mario Bros.'' in 1983, fighting off the many enemies as a plumber. Luigi reappeared in ''Super Mario Bros.'' for the NES, playable only in the two-player mode of the game. He later appeared in ''Super Mario Bros. 2'', being playable in one-player mode for the first time along with Toad and Peach. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are ''Super Mario Land'' and ''Super Mario 64'' . Luigi received his first starring role in ''[[Mario is Missing!]]'', in which Luigi had to go on a search for Mario. Several years later, Luigi received a similar role in ''Luigi's Mansion'', having to search for and rescue his brother. Luigi has appeared in every single ''Mario'' spin-off to date, from the ''Mario Party'' series to the ''Mario Kart'' series.
|type=vc_3ds
|<center>''[[Mario Bros. (game)|Mario Bros.]]''</center>
|Eng=A Super Mushroom will turn Mario into Super Mario when you pick it up. Mario will be able to jump up and break blocks from below.}}
|-
 
!Princess Peach
===''Super Mario Land 2: 6 Golden Coins''===
----
{{multilang profile
[[File:NSMBWiiPeach.png|145x145px]]
|type=vc_3ds
|[[Princess Peach]] — originally "Princess Toadstool" — is one of the main protagonists in the ''Mario'' series, and she usually plays the damsel-in-distress. Princess Peach is the ruler of the Mushroom Kingdom, and is protected by many [[Toad (species)|Toads]]. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. Princess Peach's original appearances would leave her without an initial design, however, she was later given a standard design in ''Super Mario Bros. 2''. ''Super Mario Bros. 2'' also marked the debut of Peach's first playable appearance, something not found often in mainstream ''Mario'' games. Princess Peach was repeatedly the victim of kidnapping for many years, until she finally took over the role of the main protagonist. In ''[[Super Princess Peach]]'', she had to rescue Mario, Luigi, and many of the Mushroom Kingdom's Toads from Bowser and his minions. For spinoff installments in the ''Mario'' series, Peach is almost always a playable character which the player can choose.
|Eng=Pick up a Mushroom to transform into Super Mario.}}
|<center>''[[Super Mario Bros.]]''</center>
 
|-
==Gallery==
!Princess Daisy
{{main-gallery}}
----
<gallery>
[[File:MarioParty8DM.PNG|145x145px]]
SMB Super Mario Artwork.jpg|''[[Super Mario Bros.]]''
|[[Princess Daisy]] is the second most prominent female in the ''Mario'' series, and she is the ruler of [[Sarasaland]]; in her first appearance, Daisy had been kidnapped by [[Tatanga]] and had to be rescued by Mario. The redhead princess has appeared in many ''Mario'' games since ''Super Mario Land'', most regularly as a playable character. Compared to other females in the ''Mario'' series overall, especially in the princess category, Daisy is known for being a tomboy even since her debut as a damsel-in-distress; a role she has yet to subsequently fill. Daisy has a strong affinity for flowers; her special abilities, clothing, and any other general representations always deal with flowers. Aside from her strong friendship with Princess Peach, Daisy also shares ties with many other characters such as Luigi.
SMB Super Mario Sprite.png|''Super Mario Bros.''
|<center>''[[Super Mario Land]]''</center>
</gallery>
|-
 
!Yoshi
==Names in other languages==
----
{{foreign names
[[File:Yoshi_SM64DS.png|145x145px]]
|Jap=スーパーマリオ
|[[Yoshi]] is one of the main protagonists in the ''Mario'' series, and he is also the main protagonist of [[Yoshi (series)|his own series]]. Yoshi is native to [[Yoshi's Island (place)|Yoshi's Island]], along with his fellow [[Yoshi (species)|species]]. Yoshi's first appearance was in ''Super Mario World'', in which Mario would ride Yoshi across the various levels of the game. Yoshi later appeared in his own series of games as a playable character. His only appearances in main ''Mario'' games after that were either the same as in ''Super Mario World'' or non-playable. Yoshi has appeared in almost every ''Mario'' spin-off game to date, always as a playable character. He has starred in every game in the long-running ''Mario Kart'' and ''Mario Party'' sub-series, and has commonly appeared in the ''Mario Tennis'' and ''Mario Golf'' sub-series.
|JapR=Sūpā Mario
|<center>''[[Super Mario World]]''</center>
|JapM=Super Mario
|-
|Jap2=ビッグマリオ<ref>{{cite|publisher=[[Shogakukan]]|date=February 1, 1992|isbn=4-09-104196-5|title=「任天堂公式ガイドブック ヨッシーのたまご」 (''Nintendo Kōshiki Guidebook – [[Yoshi (game)|Yoshi's Egg]]'')|page=76|language=ja}}</ref>
!Toad
|Jap2R=Biggu Mario
----
|Jap2M=Big Mario
[[File:Toad_3DS-Eshop2.png|145x145px]]
|ChiS=超级马力欧
|[[Toad]] is a protagonist in the ''Mario'' series, and he is commonly found in the company of Princess Peach. Toad originally played the role of Princess Peach's assistant, as well as her guide and guardian throughout her travels; however, he has been reduced to lesser roles since his debut appearance, with his role in main games having been replaced by Toadsworth. His first playable appearance was in ''Super Mario Bros. 2''. He appeared a few years later as the main protagonist of ''[[Wario's Woods]]''; with the help of Birdo and [[Wanda]], Toad had to defeat the monsters Wario was sending out from his woods to attack the Mushroom Kingdom. Though he appears identical to many others in [[Toad (species)|his species]], Toad is actually an entirely different character; this causes much confusion as to whether or not certain Toads are the Toad discussed.
|ChiSR=Chāojí Mǎlì'ōu
|<center>''[[Super Mario Bros.]]''</center>
|ChiSM=Super Mario
|-
|ChiT=超級瑪利歐
!Birdo
|ChiTR=Chāojí Mǎlì'ōu
----
|ChiTM=Super Mario
[[File:MP8_Birdo.png|145x145px]]
|Dut=Super Mario
|[[Birdo]] is a character in the ''Mario'' series. Birdo first appeared in ''Super Mario Bros. 2'' as a boss enemy, and she appears in numerous Mario titles to date. Birdo is shown to have a strong affection towards Yoshi. Birdo is actually a member of a [[Birdo (species)|species]] that shares her name; in Japan Birdo goes by the name Catherine. Like Yoshi, she is sometimes reduced to the role as a species, rather than a single playable character. Birdo also has caused [[Birdo#Gender|much controversy over her gender]]. In the American versions of games, Birdo is referred to as a female, but in the Japanese versions, Birdo is a male that is referred to as a female.
|Fre=Super Mario
|<center>''[[Super Mario Bros. 2]]'', (''[[Yume Kōjō: Doki Doki Panic]]'')</center>
|Ger=Super Mario
|-
|Ita=Super Mario
!Toadsworth
|Kor=슈퍼마리오
----
|KorR=Syupeomario
[[File:Toadsworth artwork -- Super Mario Sunshine.PNG|145x145px]]
|KorM=Super Mario
|[[Toadsworth]] is a protagonist in the ''Mario'' series, and he serves as Princess Peach's personal steward. He has replaced the role of [[Toad]] since the release of ''Super Mario Sunshine''. He also appeared in ''Paper Mario: The Thousand-Year Door'' as Peach's steward; the player could talk to him at any time at the [[inn]] at [[Rogueport]]. Toadsworth also appeared in ''New Super Mario Bros.''; in this game, he didn't act as Princess Peach's steward; rather, he ran the [[Toad House]]s found throughout the various [[world]]s of the game. Toadsworth has also appeared as a host of a few spin-off titles, such as ''Mario Kart: Double Dash!!'' and ''Mario Party 7''. He has appeared as a playable character only in the ''[[Mario Baseball (series)|Mario Baseball]]'' installments.
|Por=Super Mario
|<center>''[[Super Mario Sunshine]]''</center>
|Rus=Супер Марио
|-
|RusR=Supermario
!Diddy Kong
|RusM=Super Mario
----
|Spa=Super Mario
[[File:DiddyKong2.png|145x145px]]
|Spa2=Súper Mario<ref name=S.O.S>{{cite|title=''Club Nintendo'' (Venezuela) ''Edicion Especial''|page=52}}</ref>
|[[Diddy Kong]] is [[Donkey Kong]]'s nephew and lives in the [[Kongo Jungle]]. Diddy Kong made his debut in ''[[Donkey Kong Country]]''. He has also appeared throughout sports like ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Superstar Baseball]]'', along with Donkey Kong. He also has a peanut popgun and rocket barrels in ''[[Donkey Kong 64]]'', and also has them in ''[[Super Smash Bros Brawl]]''. He even has his racing series called ''[[Diddy Kong Racing]]'', and this game features characters from other series.
|Spa3=Mario Grande<ref name=S.O.S/>
|<center>''[[Donkey Kong Country]]''</center>
|Spa2M=Super Mario
|-
|Spa3M=Grand Mario
!Donkey Kong
}}
----
 
[[File:DonkeyKong_DKJB.jpg|145x145px]]
==Trivia==
|[[Donkey Kong]] is a character that appears in the ''Mario'' series, but is the main protagonist of [[Donkey Kong (series)|his own series]]. Donkey Kong made his first appearance in his titular arcade game released in 1981, appearing as the games main antagonist. He later appeared as a sort-of protagonist in ''Donkey Kong Jr.'', as he was the caged victim of Mario. Donkey Kong has appeared in the ''Mario'' series mostly in spin-off games since his arcade days. In the ''Mario Party'' sub-series, Donkey Kong originally appeared as a playable character, but eventually became a feature found on most boards from the fifth installment on. He has also appeared in some spin-offs with [[Diddy Kong]], such as ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Kart: Double Dash!!]]''. Donkey Kong has recently reappeared as an antagonist in the ''Mario'' series, once again rivaling Mario in ''[[Mario vs. Donkey Kong]]'' and ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
*In the first four ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, Mario's taunt (up taunt in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'') is to enlarge himself using the same stance and animation as changing from [[Small Mario]] to Super Mario in ''[[Super Mario Bros.]]'', with that game's sounds used for the taunt in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
*In ''[[Super Mario All-Stars]]'', if the player is in Small form upon completing ''Super Mario Bros.'' or ''[[Super Mario Bros.: The Lost Levels]]'', a Super Mushroom will automatically appear and turn Mario/Luigi into their Super forms before the ending cutscene. Likewise, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' automatically turns Mario/Luigi into their Super forms after defeating Bowser.
|-
*In ''[[Super Mario Bros. 3]]'', using a Super Mushroom on the map screen turns Mario/Luigi into their Super forms, regardless of their prior form.
!Rosalina
*In ''Super Mario Bros.'' and its [[Game Boy Color]] remake ''[[Super Mario Bros. Deluxe]]'', Super Mario and Super Luigi are depicted as being a head taller than Princess Peach, with the latter game even depicting her standing on her toes to kiss them. Later games ignore this and depict Mario, and to a certain extent Luigi, as being shorter than Peach.
----
*In early guides circa ''Super Mario Bros. 3'', Super Mario is referred to as ''Deka Mario'' (デカマリオ) (''deka'' being one of the opposite words of ''{{wp|Chibi (slang)|chibi}}'').<ref>{{cite|title=『ボンボンファミコン必勝攻略本 スーパーマリオコレクション』 (''Bonbon Famicom Hisshō Kōryakuhon Super Mario Collection'')|page=91|publisher=Kodansha|isbn=4-06-323109-7|language=ja|date=October 7, 1993}}</ref><!--UNOFFICIAL KODANSHA GUIDE-->{{better source}}
[[File:Rosalina_Artwork_MK.jpg|145x145px]]
 
|[[Rosalina]] is one of the main characters in the Mario series. She debuted in ''Super Mario Galaxy'' installments, but subsequently started to appear in many more ''Mario'' games, most notably the ''Mario Kart'' series, and even as a playable character in ''[[Super Mario 3D World]]''. She is the adopted mother of the [[Luma (species)|Lumas]], which are also popular to ''Super Mario Galaxy''. Her main duty is to watch the Lumas and help keep the galaxies safe. Throughout the game, Rosalina gives helpful and important advice and tips to [[Mario]].
==References==
|<center>''[[Super Mario Galaxy]]''</center>
<references/>
|-
 
!Bowser
{{navboxes|
----
{{Mario forms}}
[[File:Bowser_Artwork_-_Dance_Dance_Revolution_Mario_Mix.png|145x145px]]
{{SMB}}
|[[Bowser]] is the main antagonist throughout most of the ''Mario'' series. He first appeared in ''Super Mario Bros. '' for the NES, having kidnapped Princess Toadstool. He is the King of all Koopas, and is found to be the final boss in almost all platformers. However, Bowser has, on occasion, teamed up with Mario to help save the world. Bowser has shown signs of affection towards Princess Peach over the years; so despite the fact that he is a villain, he has never put her in any mortal danger. Rather, he has consistently attempted to put an end to Mario, Luigi and Yoshi. Bowser has appeared in almost every spin-off game in the ''Mario'' series; however, he has never once appeared as a playable character in the ''Mario Party'' series (with the exception of a minigame in ''Mario Party 4''). Bowser was also made the protagonist of ''Mario & Luigi: Bowser's Inside Story''.
{{SMB2}}
|<center>''[[Super Mario Bros.]]''</center>
{{SMB3}}
|-
{{SML}}
!Bowser Jr.
{{SMW}}
----
{{SML2}}
[[File:BowserJrFortuneStreet.png|145x145px]]
{{MPL}}
|[[Bowser Jr.]] is Bowser's son, introduced to the ''Mario'' series; he is sometimes considered a replacement for the Koopalings or [[Boom Boom]]. Bowser Jr. first appeared in ''Super Mario Sunshine'', acting as the game's main antagonist. He was convinced that Princess Peach was his mother, and thus kidnapped her back from Mario. Bowser Jr. has commonly reappeared in mainstream ''Mario'' games, alongside Bowser, usually in the act of kidnapping Princess Peach. He has appeared as a playable character in some games as well; among these are ''Mario Kart: Double Dash!!'' and ''Mario Golf: Toadstool Tour''.
{{NSMB}}
|<center>''[[Super Mario Sunshine]]''</center>
{{NSMBW}}
|-
{{SM3DL}}
!Koopalings
{{NSMB2}}
----
{{NSMBU}}
[[File:NSMBwii_koopalings.png|145x145px]]
{{SM3DW}}
|The [[Koopalings]] consist of Bowser's seven loyal minions: [[Larry Koopa]], [[Morton Koopa Jr.]], [[Wendy O. Koopa]], [[Iggy Koopa]], [[Roy Koopa]], [[Lemmy Koopa]], and [[Ludwig von Koopa]]. Oftentimes, the Koopalings act as high-ranking leaders of the Koopa Troop and mostly appear as bosses in the various ''Mario'' series games. The Koopalings are known for taking long hiatuses between their appearances, most recently appearing in ''[[New Super Mario Bros. U]]'' where Morton, Wendy, Roy and Lemmy have different weapons. After ''[[Mario & Luigi: Superstar Saga]]'', they have not reappeared outside of the main series games. Since their introduction in ''Super Mario Bros. 3'', the Koopalings were thought to have been Bowser's children, as the English manual and various other media released at the time showed said affiliation. However, an interview with Shigeru Miyamoto in late 2012 states that the Koopalings are not Bowser's children, and that Bowser Jr. is his only offspring.<ref>[http://www.screwattack.com/news/koopalings-are-not-related-bowser Screw Attack reports that "The koopalings are NOT related to Bowser!!!"] and provide a [http://www.screwattack.com/sites/default/files/imagecache/588/img021.jpg scan of a Game Informer interview with Shigeru Miyamoto]. Posted September 12, 2012. (Retrieved September 15, 2012)</ref> They will have their playable debut in the upcoming ''[[Mario Kart 8]]''.
{{P&DSMBE}}
|<center>''[[Super Mario Bros. 3]]''</center>
{{SMM}}
|-
{{SMM2}}
!Wario
{{TSMBM}}
----
{{SMBW}}
[[File:MP8Wario.png|145x145px]]
}}
|[[Wario]] is Mario's greedy, hot tempered arch-rival appearing in the ''Mario'' series as a an antagonist and sometimes antihero, and he is the main protagonist of [[Wario series|his own series]]. Wario first appeared in ''Super Mario Land 2: 6 Golden Coins'', having taken over Mario's estate. Wario mostly appeared in ''Mario'' spin-offs after that game. He is always a playable character, and is often found partnered in some way with Waluigi. Wario appeared in ''Super Mario 64 DS'' as one of the games four playable protagonists; he was the last playable character to be unlocked, and was unlocked after defeating [[Chief Chilly]]. Wario is a burly person, generally classified as a heavy character in some manner. The Nintendo Power magazines have stated several times that Wario is actually the cousin of Mario and Luigi, though this has yet to be confirmed.
[[Category:Mario forms]]
|<center>''[[Super Mario Land 2: 6 Golden Coins]]''</center>
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
|-
[[Category:Hotel Mario]]
!Waluigi
[[Category:Mario Pinball Land]]
----
[[Category:New Super Mario Bros. forms]]
[[File:WaluigiMP8a.PNG|145x145px]]
[[Category:New Super Mario Bros. 2 forms]]
|[[Waluigi]] is one of the few reoccurring characters to have never appeared in a mainstream ''Mario'' game. He is commonly alongside Wario aiding him in many ways. He first appeared in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the Nintendo 64, in which he was Wario's partner-in-crime; a trait that he would follow throughout almost every appearance he makes. Waluigi has appeared as the main antagonist in only one game: ''[[Dance Dance Revolution: Mario Mix]]''. In this spin-off, Waluigi had stolen all of the [[Music Key]]s in hope of world domination. The only other significant connection Waluigi has is with Luigi, who Waluigi considers to be his biggest rival. Not much has ever been revealed about Waluigi's past, so where he comes from, and who he is related to is a mystery. Although he is mostly believed to be Wario's brother, this has not yet been confirmed.
[[Category:New Super Mario Bros. U forms]]
|<center>''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''</center>
[[Category:New Super Mario Bros. Wii forms]]
|-
[[Category:Puzzle & Dragons: Super Mario Bros. Edition leaders and helpers]]
!Pauline
[[Category:Super Mario 3D Land forms]]
----
[[Category:Super Mario 3D World forms]]
[[File:PaulineHD.png|145x145px]]
[[Category:Super Mario 3D World + Bowser's Fury forms]]
|[[Pauline]] was Mario's original love interest. She is the damsel-in-distress in the arcade game Donkey Kong, in which she was captured by the original Donkey Kong. She is one of the few damsels in the Mario series who is not a princess, but simply a normal citizen. After a large gap of absence, Pauline now makes regular appearances in the Mario vs. Donkey Kong series. There, she fulfills the same role as in prior games, although she can play other background roles.''.
[[Category:Super Mario Bros.]]
|<center>''[[Donkey Kong (game)|Donkey Kong]]''</center>
[[Category:Super Mario Bros. 2]]
|-
[[Category:Super Mario Bros. 3 forms]]
!Fawful
[[Category:Super Mario Bros. Deluxe]]
----
[[Category:Super Mario Bros.: The Lost Levels]]
[[File:Fawful_artwork_MLBiS.png|145x145px]]
[[Category:Super Mario Bros. Wonder forms]]
|[[Fawful]]is a mechanical genius, but his common sense suffers due to his extreme fury, which often causes him to act in a delusional manner. His name comes from the words guffaw (a sort of laughter) and awful. [[Mario & Luigi: Dream Team]] is the only game in the Mario & Luigi series to not feature him.
[[Category:Super Mario Land forms]]
|<center>''[[Mario & Luigi: Dream Team]]''</center>
[[Category:Super Mario Land 2: 6 Golden Coins forms]]
|-
[[Category:Super Mario Maker forms]]
!King Boo
[[Category:Super Mario Maker 2 forms]]
----
[[Category:Super Mario World forms]]
[[File:King Boo Artwork MSS.PNG|145x145px]]
[[Category:The Super Mario Bros. Movie]]
|[[King Boo]] first appeared as the main villain in ''Luigi's Mansion''. He was introduced as the king of the [[Boo]] species and was imprisoned by [[Luigi]] in a painting. He somehow escaped and later reappeared in ''Super Mario Sunshine'' as a boss. Under the name of [[Big Boo]], King Boo appears again in ''Super Mario 64 DS'', kidnapping Luigi to get his revenge. After that, King Boo has been participating in a few spin off games, including ''[[Mario Superstar Baseball]]'', ''[[Mario Party 8]]'', ''[[Mario Kart: Double Dash!!]]'', and ''[[Mario Kart Wii]]''.
[[de:Super-Verwandlung]]
|<center>''[[Luigi's Mansion]]''</center>
[[it:Super Mario]]
|-
!Boo
----
[[File:BooNSMBWii.PNG|145x145px]]
|[[Boo]]s are a species of ghosts that tend to haunt castles and other dark locations; they first appear in ''Super Mario Bros. 3''. Boos have the ability to make themselves invisible to others around them, keeping them safe from most possible harm. In ''Super Mario Bros. 3'', Boos are invulnerable to all attacks except for being touched while using a Star. If the player were to stare at a Boo, it would cover its face; if they player were to face the opposite direction, the Boo would chase after the player to attack. In ''Luigi's Mansion'', Boos served as the main antagonists, following their leader [[King Boo]]. Boos also have several alternate varieties, from their [[Big Boo|large counterparts]] to their [[Mad Boo|vibe-inflicted]] ones. In ''[[Super Mario Bros. Deluxe]]'', Boos were show to have a natural talent for racing. In this game, several different-colored Boos appeared as opponents, each much swifter than the last. Boos have also appeared as playable characters in many spin-off games, including the ''Mario Party'' series, as well as the ''Mario Golf'' series. Some Boos have been shown to have friendly personalities as well, much like [[Lady Bow]] from ''Paper Mario'', and the [[Creepy Steeple Boo]] from ''Paper Mario: The Thousand-Year Door''.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Tatanga
----
[[File:Tatanga.GIF|145x145px]]
|[[Tatanga]]is an alien invader who once conquered [[Sarasaland]]. Although he is acknowledged as an invader, in appearance he looks like a meek purple alien. During the events of ''[[Super Mario Land]]'', Tatanga captures [[Princess Daisy]], the princess of Sarasaland, and orders his armies to guard the land's four kingdoms. Tatanga is also the first extraterrestrial
|<center>''[[Super Mario Land]]''</center>
|-
!Wart
----
[[File:Wart_Artwork_-_Super_Mario_Bros_2.png|145x145px]]
|[[Wart]]is an anthropomorphic frog king and the main antagonist of ''[[Super Mario Bros. 2]]''. He is the leader of his troop known as the [[8 bits]] and his major appearances all center around his efforts to conquer [[Subcon]], a land of dreams. Wart's information in the game's instruction booklet says, "He is the most mischievous of all in the world of dreams. He created monsters by playing with the dream machine." To attack, Wart can spit streams of bubbles or jets of water; he can also use magic and put curses on people.
|<center>''[[Super Mario Bros. 2]]''</center>
|-
!Petey Piranha
----
[[File:PeteySluggers.png|145x145px]]
|[[Petey Piranha]] is a recurring boss throughout the ''Mario'' series. He first appeared in ''Super Mario Sunshine'', where he was partly responsible for the mess in Delfino Plaza. Like all other boss characters, Mario made quick work of the overgrown Piranha Plant. After that, he went on to antagonize the heroes further in games like ''[[New Super Mario Bros.]]'' and ''[[Super Princess Peach]]'', or to participate in sports like ''[[Mario Super Sluggers]]'' and ''[[Mario Strikers Charged]]''.
|<center>''[[Super Mario Sunshine]]''</center>
|-
!Professor Elvin Gadd
----
[[File:Professor Elvin Gadd Artwork - Luigi's Mansion Dark Moon.png|145x145px]]
|[[Professor Elvin Gadd]] is a scientist and the creator of [[Gadd Science, Inc.]] His career focuses on capturing ghosts that terrorize the Mushroom Kingdom. He first appeared in ''[[Luigi's Mansion]]'' where he invented the [[Poltergust 3000]] a device used to capture [[Boo]]s and other ghosts that inhabit the [[Luigi's Mansion (place)|Mansion]]. He also has made many other inventions such as [[F.L.U.D.D.]], the [[Game Boy Horror]] and even a [[E. Gadd's Time Machine|Time Machine]].
|<center>''[[Luigi's Mansion]]''</center>
|-
!Blooper
----
[[File:Blooper.png|145x145px]]
|[[Blooper]]s — originally called "Bloobers" — are squid-like creatures that are generally found underwater, usually with the company of Cheep-Cheeps. Bloopers can move freely in any direction they wish, though they do so in a slow manner. Bloopers like to corner their prey, closing in on their victim, even ganging up on them. In ''Super Mario Bros.: The Lost Levels'', Bloopers have the ability to hover through the sky. Their motion in the sky is identical to those made in water, so it looks as if they are swimming through the sky. Bloopers have been shown to be able to survive out of water in the ''Paper Mario'' series as well. A Blooper first became playable in ''Mario Party 8'', where it was an unlockable.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Bob-omb
----
[[File:MKwii_Bob-omb.jpg|145x145px]]
|First appearing in ''Super Mario Bros. 2'', [[Bob-omb]]s are anthropomorphic bombs that commonly act as enemies. They are known for their short tempers, leading to their inevitable explosion. Bob-ombs have appeared in many games since their debut. In ''Super Mario 64'', Bob-ombs once again appeared as enemies; here, they were seen in the first course of the game, [[Bob-omb Battlefield]]. Along with the black Bob-ombs that would attack the player, there were also [[Bob-omb Buddy|Bob-omb Buddies]], who are pink in color. They acted as allies that helped Mario somewhat, by letting him use their cannons to rove around the course. Among the notable Bob-omb characters that have appeared in the ''Mario'' series are [[Big Bob-omb]], (who acted as the first boss in ''Super Mario 64'' and its DS counterpart), [[Bombette]], (who appeared as one of Mario's partners in ''Paper Mario''), and [[Admiral Bobbery]], (who appeared as one of Mario's partners in ''Paper Mario: The Thousand-Year Door'').
|<center>''[[Super Mario Bros. 2]] ([[Yume Kōjō: Doki Doki Panic]])''</center>
|-
!Bullet Bill
----
[[File:NSMBBulletbill.jpg|145x145px]]
|[[Bullet Bill]]s are the last type of enemy to be introduced in ''Super Mario Bros.'', appearing in [[World 5 (SMB)|World 5]] of the game. Bullet Bills are a type of projectile that are shot out of [[Bill Blaster|blasters]] in order to attack the player. Once fired, Bullet Bills could only move in a perfectly horizontal line across the screen. They are impervious to fire, and can only be damaged by jumping on them. In ''Super Mario 64'', Bullet Bills were much larger in size, and were given the ability to make turns after being shot. Bullet Bills have many varieties, including the large [[Banzai Bill]] &mdash; which act identically to a Bullet Bill &mdash; the sea-bound [[Torpedo Ted]] &mdash; which are launched out underwater to attack &mdash; the [[Bombshell Bill]], an extremely hard and powerful version of a Bullet Bill, and the [[King Bill]], a variant even bigger than the Banzai Bill. Bullet Bills have never been playable in a game, and no confirmation has been made as to whether or not they will be.
|<center>''[[Super Mario Bros.]]''</center>
|-
!Chain Chomp
----
[[File:ChainChompMP8.png|145x145px]]
|[[Chain Chomp]]s are vicious, dog-like creatures that resemble a ball and chain. They are often staked to the ground so that they can only reach so far. Chain Chomps have long, sharp teeth that they bite their prey with; they also tend to ram their head into any being that approaches them. Chain Chomps have no feet or arms, so they must hop along by their head. They have extremely vicious personalities, and tend to attack anyone or anything that approaches them. They have also appeared in the ''Mario Party'' series, usually acting as the subject of a mini-game; even in these roles, they are feared by any around them, and generally try to attack the players in some manner. One variation of the Chain Chomp is the [[Fire Chomp]], a free-roaming orb with the ability to spit fireballs.
|<center>''[[Super Mario Bros. 3]]''</center>
|-
!Cheep-Cheep
----
[[File:Cheep Cheep.png|145x145px]]
|[[Cheep-Cheep]]s are a species of fish that first appear in [[World 2 (SMB)#World 2-2|World 2-2]] of ''Super Mario Bros.''. In this game, they appear in two different colors: red and green. The red Cheep-Cheeps could swim in a diagonal pattern, while the green ones were restricted to swimming in a straight line. Underwater, Cheep-Cheeps can only be defeated by attacking them with fireballs; otherwise, they must simply be avoided. Cheep-Cheeps are also shown to be able to survive above water, despite being fish. They have the ability to jump at extraordinary heights out of water; there are also some Cheep-Cheeps that live on land, (such as [[Chef Shimi]]). Cheep Cheeps have a large variety of subspecies, some of which are spiked, are extremely large, or are miniscule in size.
|<center>''[[Super Mario Bros.]]''</center>
|-

Latest revision as of 12:49, August 11, 2024

Not to be confused with Big Mario.
"Super Peach" redirects here. For a game starring Princess Peach, see Super Princess Peach. For Peach's form used in The Super Mario Bros. Super Show!, see Super Princess.
"Super Toad" redirects here. For the form in The Super Mario Bros. Super Show!, see Fire Mario#The Super Mario Bros. Super Show!
Super Mario
Mario jumping
Artwork from Super Mario Bros. Wonder
Applies to Mario, Luigi, Peach, Toad, Yellow Toad, Blue Toad, Captain Toad, Toad Brigade members, Toadette, Daisy, Rosalina, Yoshi, Yoshis, Mii, all enemies in Super Mario Maker and Super Mario Maker 2, all playable characters in Mario & Sonic at the Olympic Winter Games
Item needed Super Mushroom, Fire Flower (if Small in some games), taking damage, Poison Mushroom, Super Leaf (if Small in Super Mario Bros. 3), losing a life (Super Mario Bros. 2, Super Mario 3D Land, Super Mario 3D World, and Captain Toad: Treasure Tracker), Cat Shine (if Small in Super Mario 3D World + Bowser's Fury)
Power(s) given Survive one hit from enemies, break Brick Blocks, find power-ups other than Super Mushrooms in ? Blocks.
First appearance Super Mario Bros. (1985)
Latest appearance Nintendo World Championships: NES Edition (2024)

Super Mario (simply called Mario in Super Mario 3D Land[1] and Super Mario 3D World) is a form of Mario which he assumes by obtaining a Super Mushroom. Super Mario is twice as tall as Small Mario (known in earlier games as "regular" Mario). He is able to withstand being hit by an enemy without immediately losing a life, instead shrinking back to Small Mario. He can also break Brick Blocks, and, as of New Super Mario Bros., earn multiple coins from Coin Blocks in one held Ground Pound, unlike Small Mario.

"Super Mario" was used to define what is otherwise known as Fire Mario on The Super Mario Bros. Super Show!, but this was dropped for The Adventures of Super Mario Bros. 3, which used the correct term.

History[edit]

Super Mario series[edit]

MariotoSuperMario.gif

All games depict Super Mario as Mario's regular usual form. In fact, Mario always appears as Super Mario in the endings of most Super Mario games, and the opening movies created for Super Mario World: Super Mario Advance 2 and Super Mario Advance 4: Super Mario Bros. 3 depict Mario and Luigi's Super forms as their standard forms. This also applies to Peach, Toad, Toadette, Yoshi and his kind, and Daisy in post-Fall 2017 versions of Super Mario Run as well. Also, the opening of New Super Mario Bros. depicts Mario or Luigi starting out in their Super forms, only to take damage off-screen and revert to the Small form in time for the actual gameplay. This means that Super Mario is in fact Mario's normal usual form, and he becomes Small when taking damage, similar to Wario in Wario Land: Super Mario Land 3. Similarly, in post-fall 2017 versions of Super Mario Run, Peach and Daisy are depicted in their Super forms when being kidnapped by Bowser, shrinking only when taking damage while playing as them, therefore meaning that Super Peach and Super Daisy are also their normal usual forms as well.

In Super Mario Bros. 2 (original and Super Mario All-Stars versions only), Super Mario 3D Land, Super Mario 3D World, and Captain Toad: Treasure Tracker, should the player lose a life, they will come back in their Super form, regardless of what form they were in prior to losing a life. This is not the case in post-Fall 2017 versions of Super Mario Run as Peach, Toad, Toadette, and the Yoshis remain in their Small forms upon returning, even though they start the level in their regular usual forms. This did not happen in the pre-Fall 2017 versions, as they were defeated in one hit and did not shrink, therefore making their regular usual forms their only form in the game and also their weakest form, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so. Additionally, in Super Mario Bros. 2 and Super Mario Run, the Super form is the maximum form that a character can be in as there are no higher tiered power-ups that allow a character to have additional abilities, such as the ability to shoot fireballs. In the Bowser's Fury mode of Super Mario 3D World + Bowser's Fury, Small Mario also turns back into his Super form upon collecting a Cat Shine.

A giant version of Mario's Super form also appears in Bowser's Fury, after Giga Cat Mario takes damage from Fury Bowser. The giant Super form highly resembles Mega Mario, but unlike it, this form is not completely invulnerable (Mario can still be damaged by Fury Bowser further, which reverts him to a giant version of Small Mario) and does not have a time limit.

In Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original and All-Stars versions of Super Mario Bros. 3, if Mario or Luigi get a Fire Flower (or a Super Leaf in the last game) while in Small form, they will only turn into their Super forms instead. This was changed in Super Mario World so that Small Mario bypasses the Super form upon using a higher-tiered power-up. Also, Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original version of Super Mario World are the only games where Fire Mario (or Caped Mario in the last game) immediately shrinks to Small Mario if hit. In all games, upon powering down to Super Mario, Mario flashes while he is granted a brief period of invincibility.

Super Mario-kun[edit]

In Volume 4 of the Super Mario-kun manga, Princess Peach attempts to aid Mario against Bowser by throwing him a Super Mushroom, but Bowser quickly steals it and eats it, transforming into a giant known as "Super Bowser" (スーパークッパ). Mario tries to attack him, but Bowser easily deflects him, seemingly defeating him.

Club Nintendo[edit]

In the Club Nintendo comic "Super Mario: Verloren in der Zeit", Super Mario is depicted as much taller than other humans, similar to Mega Mario.

Donkey Kong[edit]

Although not actually playable in the Game Boy version of Donkey Kong, Mario does achieve the form in the ending for the game, where he used it to lift Donkey Kong off him as the latter begs for his son to help him. In addition, a similar form was achieved by Donkey Kong that acted as the final boss due to accidentally making contact with several Super Mushrooms, although the overall size was closer to the Mega Mario transformation.

Mario Golf: World Tour / Mario Sports Superstars[edit]

In Mario Golf: World Tour and Mario Sports Superstars, if Mario receives a double bogey, he turns into Small Mario, thus reverting from the Super form. Gold Mario shares his animations with Mario, but he turns into Super Mario instead.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

One of the forms Mario and Luigi can use in Puzzle & Dragons: Super Mario Bros. Edition is the Super form. It can be unlocked for each of the two characters upon completing World 1-Tower, and it grants the Light attribute to the player.

Peach and Rosalina also have forms referred to as "Super" forms, though unlike the standard Super form, they look the same as their regular forms except Peach has her parasol and Rosalina has her wand and spin.

The Super Mario Bros. Movie[edit]

In The Super Mario Bros. Movie, Mario transforms into Super Mario after eating a Super Mushroom while going through Princess Peach's Training Course and again before fighting Bowser's minions alongside Donkey Kong.[2]

Development[edit]

During development of Super Mario Bros., players were originally meant to start off as Super Mario. However, Mario's size and the camera position made it difficult to see around him. Once it was suggested that Mario should become smaller instead of pulling the camera away, Super Mario was made into a different form that would shrink into Small Mario when he is damaged. When asked if Shigeru Miyamoto considered letting players start off as Super Mario, he responded with "Starting with the small Mario would make players happier when Mario got big later, and it would also give a better impression to players." It was also decided to name the game "Super Mario Bros." after this new bigger form of Mario's.[3]

Profiles[edit]

Super Mario Land[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English:
      A Super Mushroom will turn Mario into Super Mario when you pick it up. Mario will be able to jump up and break blocks from below.

Super Mario Land 2: 6 Golden Coins[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English:
      Pick up a Mushroom to transform into Super Mario.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario (form).

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオ[?]
Sūpā Mario
Super Mario
ビッグマリオ[4]
Biggu Mario
Big Mario
Chinese (simplified) 超级马力欧[?]
Chāojí Mǎlì'ōu
Super Mario
Chinese (traditional) 超級瑪利歐[?]
Chāojí Mǎlì'ōu
Super Mario
Dutch Super Mario[?] -
French Super Mario[?] -
German Super Mario[?] -
Italian Super Mario[?] -
Korean 슈퍼마리오[?]
Syupeomario
Super Mario
Portuguese Super Mario[?] -
Russian Супер Марио[?]
Supermario
Super Mario
Spanish Super Mario[?] -
Súper Mario[5] Super Mario
Mario Grande[5] Grand Mario

Trivia[edit]

References[edit]

  1. ^ File:Power-Up Chart SM3DL.png
  2. ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube (English). Retrieved March 27, 2023.
  3. ^ Developer Interview: Super Mario Bros.. Nintendo Entertainment System: NES Classic Edition – Official Site (American English). Archived November 11, 2016, 05:44:27 UTC from the original via Wayback Machine. Retrieved May 17, 2018.
  4. ^ February 1, 1992. 「任天堂公式ガイドブック ヨッシーのたまご」 (Nintendo Kōshiki Guidebook – Yoshi's Egg). Shogakukan (Japanese). ISBN 4-09-104196-5. Page 76.
  5. ^ a b Club Nintendo (Venezuela) Edicion Especial. Page 52.
  6. ^ October 7, 1993. 『ボンボンファミコン必勝攻略本 スーパーマリオコレクション』 (Bonbon Famicom Hisshō Kōryakuhon Super Mario Collection). Kodansha (Japanese). ISBN 4-06-323109-7. Page 91.