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[[Image:Darkgravity.jpg|thumb|'''Gravity''' pulls [[Mario]] towards the [[Dark Matter|dark matter]].]]
[[File:SMG Dark Matter Plant Gravity Wall.png|thumb|300px|A [[gravity field]] pulls [[Mario]] towards [[dark matter]] in ''Super Mario Galaxy'']]
'''Gravity''' is a force that appears in all [[Mario (series)|''Mario'']], [[Wario (series)|''Wario'']] and [[Yoshi (series)|''Yoshi'']] series games which draws [[Mario]], [[Wario]], [[Yoshi]] or [[Luigi]] towards the ground and sticks them there, only allowing them to jump.
'''{{wp|Gravity}}''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most ''Super Mario'' media, some games have mechanics that revolve around altered and planetary gravity. Gravity itself informs other game mechanics, such as the presence of [[pit]]s as an obstacle. In 3D platforming games, shadows are usually cast along the direction of gravity, to help show how objects are aligned in space.


==Appearances==
The [[Moon]]'s gravitational pull being weaker than [[Earth]]'s own is often referenced in the ''Super Mario'' franchise, by having locations on the Moon use lighter gravity or otherwise using gravity altering mechanics. It is also linked to cosmic-ness in general.
===''Yoshi's Universal Gravitation''===
In ''[[Yoshi's Universal Gravitation]]'', gravity makes its first notable appearance. However, it only appears in a few levels. But if the player tilts the GBA left or right, the world tilts accordingly, which doesn't appear in any other Mario or Yoshi game.  


===''Super Mario Galaxy''===
==History==
Gravity appears in all games but it makes its biggest appearance in the game ''[[Super Mario Galaxy]]'' where, in multiple levels, there are many different forms of gravity. [[Black Hole]]s use gravity to draw Mario or Luigi, if they fall into them, into the singularity and defeat them. Some of the other [[Planet]]s have a stronger pull and can pull Mario back to them no matter how far away he goes from them unless he uses a [[Pull Star|Pull]], [[Sling Star|Sling]] or [[Launch Star|Launch]] star. Gravity also appears as a force to be manipulated in several levels where gravity pulls Mario towards special walls called [[Gravity Wall]]s. There are also two other manipulations of gravity in that game. First, there are [[Gravity Arrow]]s, which change the gravity's flow in certain areas and [[Gravity Spotlight]]s, which either increase or decrease gravity, drawing Mario towards another place or allowing him to stick to other surfaces.  
<!--This only covers appearances where gravity can be altered or plays a central role in the plot.-->
===''Super Mario World 2: Yoshi's Island''===
[[File:RaphaelTheRavensCastle2.png|thumb|left|Gravity in the battle against [[Raphael the Raven]] allows him and Yoshi to run around on the [[moon]].]]
Altered gravity in ''[[Super Mario World 2: Yoshi's Island]]'' is featured only in the boss fight of [[Raphael The Raven's Castle]], where [[Yoshi]] must run around the [[moon]] and [[Ground Pound]] the [[Stump]]s to attack [[Raphael the Raven]] on the other side. Yoshi is always shown upright; the arena rotates under him.
{{br}}


There are three different types of gravity in ''Super Mario Galaxy'':
===''Yoshi Topsy-Turvy''===
Gravity in ''[[Yoshi Topsy-Turvy]]'' is a key gameplay mechanic. The player can manipulate gravity and tilt the world accordingly by tilting [[Game Boy Advance]] left or right, resulting in items, enemies tilting in the same direction, or sometimes even obstacles such as [[boulder]]s.
{{br}}


*Normal gravity, which draws Mario in on all sides of the planet. This allows Mario to traverse the underside of a planet. An example of this is the mini-planets in [[Gusty Garden Galaxy]].
===''Super Mario'' series===
*Downward gravity, which pulls Mario down, regardless of the planet. This causes slopes that Mario cannot climb, and also bottomless pits. An example of this is the [[Honeyhive Galaxy]] main planet.
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
*Outward gravity, which pulls Mario to the sides of a planet when he is inside one. This can happen in circular or cylindrical planets. An example of this is the Tower Planet in [[Bowser's Galaxy Reactor]] or the warp pipe area in the inside of the Asteroid Planet in [[Good Egg Galaxy]].
Gravity in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' can have its direction expressed by the shape and appearance of a planetoid, but is actually controlled by invisible game objects that direct gravity toward the surface of basic shapes:<ref>[//youtube.com/watch?v=QLH_0T_xv3I&lc=UgzPATZZz3gnzZAYd3F4AaABAg.9H3VViQ_kFI9H3jSMeTVDu]</ref><ref>[//kuribo64.net/objectdb/smg.php?game=2]</ref>
*'''<code>GlobalPlaneGravity</code>''': Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, <code>GlobalPlaneGravityInBox</code>. In 2D sections, areas with different planar gravities may be indicated with [[gravity field]]s.
*'''Sphere''': Gravity vectors point toward a sphere, as is typical of a planet. The [[Gateway Galaxy]]'s planets all exhibit this gravity field, and another example is the small asteroid visited in the [[Good Egg Galaxy]]'s third mission, [[King Kaliente's Battle Fleet]], as well as the Question Mark Planet's moon in the [[Gusty Garden Galaxy]].
*'''<code>GlobalCubeGravity</code>''': Gravity vectors point parallel to the faces of a cube, with abrupt transitions along the diagonals from the edges. An example is the [[Gusty Garden Galaxy]]'s Puzzle Cube.
*'''<code>GlobalWireGravity</code>''': Gravity vectors point toward a line-based path. The line can be straight (as with the Pill Planet in the [[Good Egg Galaxy]] or curved (as with the Question Mark planet in the [[Gusty Garden Galaxy]]).
*'''<code>GlobalConeGravity</code>''': Gravity vectors point toward the curved surface of a conical frustum. Examples include the [[Sea Slide Galaxy#Ocean Pudding Planet|Ocean Pudding Planet]] in [[Sea Slide Galaxy]], the [[Toy Time Galaxy#Frozen Dessert Area|giant ice cream cone planet]] in [[Toy Time Galaxy]], and the Starting Planet of the [[Dreadnought Galaxy]] (only in [[Infiltrating the Dreadnought]]; in [[Revenge of the Topman Tribe]], it has Global Disk Gravity, and its top part is squashed to accomodate.)
*'''<code>GlobalDiskTorusGravity</code>''': Gravity vectors point toward the edge of an open disk, creating a torus (doughnut)-shaped field. The Hedge Ring Planet in the [[Gusty Garden Galaxy]] and the Starting Planet of the [[Freezeflame Galaxy]] exemplify this.
*'''<code>GlobalDiskGravity</code>''': Gravity vectors point toward the surface of a closed disk, rounded between faces in the space around the edge. The [[Battlerock Galaxy]]'s Starting Planet (and, by extension, that planet's copies) and the main part of the Starting Planet of the [[Good Egg Galaxy]] have this gravity field, and in the [[Dreadnought Galaxy]], the Starting Planet gets this gravity field in [[Revenge of the Topman Tribe]].
*'''Wedge''': Gravity vectors point toward a concave shape, that of the curved ramps in the [[Good Egg Galaxy]] [[Good Egg Galaxy#Starting planet|starting planet]]'s secret room. Another example on the same planet is the curved part of the walkway up the tower.
*'''<code>GlobalBarrelGravity</code>''': Only found in ''Super Mario Galaxy 2''. The gravity vector field curves around the center axis of a cylinder. Two examples are the [[Tall Trunk Galaxy#Wood Drum Planet|Wood Drum Planet]] and [[Tall Trunk Galaxy#Wood Circle Cut Planet|Wood Circle Cut Planet]] in [[Tall Trunk Galaxy]], each with relatively perpendicular 2D sections to each other; the former snaps Mario to a cylindrical shell, and the latter to a circular cross-section.


===''Super Mario Galaxy 2''===
In practice, this leads to four main conceptual models of gravity:
Again, gravity appears in ''[[Super Mario Galaxy 2]]'', having the same purpose as in ''Super Mario Galaxy''. In addition to the three types of gravity listed above, there are two other types introduced in ''Super Mario Galaxy 2'':
*Planetary gravity, which draws Mario in on all sides of the planet. This allows Mario to traverse the underside of a planet. An example of this is the mini-planets in the [[Gusty Garden Galaxy]].
*Absolute gravity, which pulls Mario down, regardless of the planet's center. Mario is expected to slide down slopes, rather than rotating to stand on them. Falling off of the planet acts as a [[bottomless pit]], causing Mario to lose a life even if he is not pulled into a [[black hole]]. An example is [[Honeyhive Galaxy]]'s [[Honeyhive Galaxy#Starting Planet|starting planet]].
*Outward gravity, which pulls Mario to the sides of a planet when he is inside one. Examples include the Tower Planet in [[Bowser's Galaxy Reactor]], and the [[Warp Pipe]] area on the inside of the Asteroid Planet in [[Good Egg Galaxy]].
*Toroidal gravity, also referred to as{{ref needed}} "orbital" or "fall forever" gravity, which pulls Mario around the curved surface of a cylindrical planetoid. Another example is the [[Space Storm Galaxy#Abandoned Rocketship Planet|Abandoned Rocketship Planet]] in [[Space Storm Galaxy]]. The first cylindrical planet visited in the [[Sky Station Galaxy]]'s second mission, [[Storming the Sky Fleet]], has this type of gravity field inside.


*Orbit gravity, also referred to as "fall forever" gravity, which occurs only in cylindrical planets. Instead of falling toward the planet, Mario will actually fall around the planet. Examples of this are the Log Planet and Abandoned Rocketship Planet on [[Tall Trunk Galaxy]] and [[Space Storm Galaxy]], respectively.
Gravity is also manipulated in several levels, using [[gravity switch]]es, which change the direction of gravity of the surrounding area; [[gravity spotlight]]s, which push Mario toward a surface or another place like a tractor beam; and the [[grate]]s and dirt patches in [[Flipsville Galaxy]], which flip Mario's gravity when crossed. [[Pull Star]]s, [[Sling Star]]s, and [[Launch Star]]s allow Mario to ignore gravity while they are used.
*Spiral gravity, which occurs only in the Trunk Wheel Planet on [[Tall Trunk Galaxy]]. Instead of falling toward the core of the planet, Mario will, again, fall around the core.


[[Black hole]]s use gravity to draw [[Mario]] or [[Luigi]] into them if they get too close, causing them to lose a life.
While shadows are still usually cast along the direction of gravity, there are exceptions when other spatial information is more important. For example, [[coin]]s cast their shadows toward [[honey wall]]s to show their position in space, even though it is not because of gravity that [[Bee Mario]] sticks to these walls. These exceptions are handled with invisible game objects similar to the ones that control gravity.
====''Super Mario Odyssey''====
Gravity in ''[[Super Mario Odyssey]]'' can be altered in certain 2D sections accessed by [[8-bit pipe]]s. Mario can walk across any curved surface, with gravity changing to match. Some areas have gravity fields that determine gravity. Others, such as ones seen in the [[Moon Kingdom]], have Mario hopping to circular 2D planets with different gravity.
Locations on the Moon, those being the Moon Kingdom, [[Dark Side]], and [[Darker Side]], have lighter gravity. While there, Mario jumps higher and falls slower. This effect extends to 2D sections, but does not affect underground areas such as the [[Underground Moon Caverns]]. It also does not affect underground 2D sections. The [[Wedding Hall]] is also excluded.
===''Super Paper Mario''===
[[File:SPM Outer Limits.PNG|thumb|left|Mario in the [[Outer Limits]] in ''Super Paper Mario'']]
Gravity in Chapter 4 of ''[[Super Paper Mario]]'' is different than in other appearances, due to taking place in [[Outer Space]]. In Chapters 4-1 and 4-3, gravity is nonexistent, allowing Mario and his party to navigate freely. Pressing any direction on the [[nwiki:Wii Remote|Wii Remote]]'s D-Pad {{button|wii|Pad}} will automatically propel the player in the given direction. When [[flip]]ped into 3D, Mario can only move laterally due to the lack of other controls for vertical movement. The player cannot [[stomp]] enemies in zero gravity and must instead use [[Squirps]]' Squirt Beam.
Chapter 4-2 takes place on [[Planet Blobule]], which has low gravity, allowing the characters to jump much higher than normal and to fall much slower.
Chapter 4-4 takes place in the [[Whoa Zone]], which has normal gravity. However, entering certain doors and pipes may place the characters on the walls or ceiling of a room. Later in the level, [[gravity switch]]es are found, which change the direction of the player's personal gravity.
{{br}}
===''Mario & Luigi: Dream Team''===
{{main|Luiginary Gravity}}
{{main|Luiginary Antigravity}}
In ''[[Mario & Luigi: Dream Team]]'', gravity in the [[Dream World]] can be affected by two [[Luiginary Work]]s: [[Luiginary Gravity]] and [[Luiginary Antigravity]]. Luiginary Gravity changes gravity to point in any one of the four cardinal directions, and Luiginary Antigravity removes gravity so that Mario can swim through the air.
===''Mario Kart'' series===
====''Mario Kart 7''====
In ''[[Mario Kart 7]]'', one portion of [[3DS Rainbow Road|Rainbow Road]] takes place on the Moon. This segment has lighter gravity, enabling higher jumps and slower falling. It is very similar to the effect of [[underwater driving]] in the game, except without water or the propellers that [[kart]]s use.
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
{{main|Anti-gravity}}
[[File:MK8 Mario Anti-Gravity Standard Kart Artwork.png|thumb|Mario driving a kart with anti-gravity.|150px]]
Gravity in ''[[Mario Kart 8]]'' and [[Mario Kart 8 Deluxe|its Nintendo Switch version]] appears in the form of [[anti-gravity]], which allows vehicles to drive on upside-down and vertical sections of courses, and to perform [[Spin Boost]]s. According to ''Mario Kart 8'' producer [[Hideki Konno]], this mechanic was inspired by the aforementioned portion of 3DS Rainbow Road in ''Mario Kart 7''.<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref>
{{br|left}}
==Gallery==
<gallery>
YTT-Spirit of Surprises Screenshot3.png|The [[Spirit Who Loves Surprises]] teaching [[Yoshi]] how to use Gravity in ''Yoshi Topsy-Turvy''
SPM Whoa Zone Gravity Switch Vertical.png|Mario in the Whoa Zone near a gravity switch in ''Super Paper Mario''
</gallery>
==References==
<references />
{{YI}}
{{YTT}}
{{SPM}}
{{SMG}}
{{SMG2}}
{{MK8}}
{{SMO}}
[[Category:Yoshi Topsy-Turvy]]
[[Category:Super Paper Mario]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Odyssey]]
[[Category:Mario Kart 8]]
[[Category:Game mechanics]]

Latest revision as of 12:38, December 14, 2024

The gravity is pulling Mario to the dark matter
A gravity field pulls Mario towards dark matter in Super Mario Galaxy

Gravity in the Super Mario franchise is a theoretical force that draws two or more objects together. While gravity points in a consistent direction in most Super Mario media, some games have mechanics that revolve around altered and planetary gravity. Gravity itself informs other game mechanics, such as the presence of pits as an obstacle. In 3D platforming games, shadows are usually cast along the direction of gravity, to help show how objects are aligned in space.

The Moon's gravitational pull being weaker than Earth's own is often referenced in the Super Mario franchise, by having locations on the Moon use lighter gravity or otherwise using gravity altering mechanics. It is also linked to cosmic-ness in general.

History[edit]

Super Mario World 2: Yoshi's Island[edit]

Yoshi finishing off Raphael the Raven on the moon in the level Raphael The Raven's Castle.
Gravity in the battle against Raphael the Raven allows him and Yoshi to run around on the moon.

Altered gravity in Super Mario World 2: Yoshi's Island is featured only in the boss fight of Raphael The Raven's Castle, where Yoshi must run around the moon and Ground Pound the Stumps to attack Raphael the Raven on the other side. Yoshi is always shown upright; the arena rotates under him.

Yoshi Topsy-Turvy[edit]

Gravity in Yoshi Topsy-Turvy is a key gameplay mechanic. The player can manipulate gravity and tilt the world accordingly by tilting Game Boy Advance left or right, resulting in items, enemies tilting in the same direction, or sometimes even obstacles such as boulders.

Super Mario series[edit]

Super Mario Galaxy / Super Mario Galaxy 2[edit]

Gravity in Super Mario Galaxy and Super Mario Galaxy 2 can have its direction expressed by the shape and appearance of a planetoid, but is actually controlled by invisible game objects that direct gravity toward the surface of basic shapes:[1][2]

  • GlobalPlaneGravity: Gravity vectors point in a consistent parallel direction, toward a plane. This can work like gravity in other games, or point in other directions like upside down or sideways. There is a variant with a finite hitbox, GlobalPlaneGravityInBox. In 2D sections, areas with different planar gravities may be indicated with gravity fields.
  • Sphere: Gravity vectors point toward a sphere, as is typical of a planet. The Gateway Galaxy's planets all exhibit this gravity field, and another example is the small asteroid visited in the Good Egg Galaxy's third mission, King Kaliente's Battle Fleet, as well as the Question Mark Planet's moon in the Gusty Garden Galaxy.
  • GlobalCubeGravity: Gravity vectors point parallel to the faces of a cube, with abrupt transitions along the diagonals from the edges. An example is the Gusty Garden Galaxy's Puzzle Cube.
  • GlobalWireGravity: Gravity vectors point toward a line-based path. The line can be straight (as with the Pill Planet in the Good Egg Galaxy or curved (as with the Question Mark planet in the Gusty Garden Galaxy).
  • GlobalConeGravity: Gravity vectors point toward the curved surface of a conical frustum. Examples include the Ocean Pudding Planet in Sea Slide Galaxy, the giant ice cream cone planet in Toy Time Galaxy, and the Starting Planet of the Dreadnought Galaxy (only in Infiltrating the Dreadnought; in Revenge of the Topman Tribe, it has Global Disk Gravity, and its top part is squashed to accomodate.)
  • GlobalDiskTorusGravity: Gravity vectors point toward the edge of an open disk, creating a torus (doughnut)-shaped field. The Hedge Ring Planet in the Gusty Garden Galaxy and the Starting Planet of the Freezeflame Galaxy exemplify this.
  • GlobalDiskGravity: Gravity vectors point toward the surface of a closed disk, rounded between faces in the space around the edge. The Battlerock Galaxy's Starting Planet (and, by extension, that planet's copies) and the main part of the Starting Planet of the Good Egg Galaxy have this gravity field, and in the Dreadnought Galaxy, the Starting Planet gets this gravity field in Revenge of the Topman Tribe.
  • Wedge: Gravity vectors point toward a concave shape, that of the curved ramps in the Good Egg Galaxy starting planet's secret room. Another example on the same planet is the curved part of the walkway up the tower.
  • GlobalBarrelGravity: Only found in Super Mario Galaxy 2. The gravity vector field curves around the center axis of a cylinder. Two examples are the Wood Drum Planet and Wood Circle Cut Planet in Tall Trunk Galaxy, each with relatively perpendicular 2D sections to each other; the former snaps Mario to a cylindrical shell, and the latter to a circular cross-section.

In practice, this leads to four main conceptual models of gravity:

  • Planetary gravity, which draws Mario in on all sides of the planet. This allows Mario to traverse the underside of a planet. An example of this is the mini-planets in the Gusty Garden Galaxy.
  • Absolute gravity, which pulls Mario down, regardless of the planet's center. Mario is expected to slide down slopes, rather than rotating to stand on them. Falling off of the planet acts as a bottomless pit, causing Mario to lose a life even if he is not pulled into a black hole. An example is Honeyhive Galaxy's starting planet.
  • Outward gravity, which pulls Mario to the sides of a planet when he is inside one. Examples include the Tower Planet in Bowser's Galaxy Reactor, and the Warp Pipe area on the inside of the Asteroid Planet in Good Egg Galaxy.
  • Toroidal gravity, also referred to as[citation needed] "orbital" or "fall forever" gravity, which pulls Mario around the curved surface of a cylindrical planetoid. Another example is the Abandoned Rocketship Planet in Space Storm Galaxy. The first cylindrical planet visited in the Sky Station Galaxy's second mission, Storming the Sky Fleet, has this type of gravity field inside.

Gravity is also manipulated in several levels, using gravity switches, which change the direction of gravity of the surrounding area; gravity spotlights, which push Mario toward a surface or another place like a tractor beam; and the grates and dirt patches in Flipsville Galaxy, which flip Mario's gravity when crossed. Pull Stars, Sling Stars, and Launch Stars allow Mario to ignore gravity while they are used.

Black holes use gravity to draw Mario or Luigi into them if they get too close, causing them to lose a life.

While shadows are still usually cast along the direction of gravity, there are exceptions when other spatial information is more important. For example, coins cast their shadows toward honey walls to show their position in space, even though it is not because of gravity that Bee Mario sticks to these walls. These exceptions are handled with invisible game objects similar to the ones that control gravity.

Super Mario Odyssey[edit]

Gravity in Super Mario Odyssey can be altered in certain 2D sections accessed by 8-bit pipes. Mario can walk across any curved surface, with gravity changing to match. Some areas have gravity fields that determine gravity. Others, such as ones seen in the Moon Kingdom, have Mario hopping to circular 2D planets with different gravity.

Locations on the Moon, those being the Moon Kingdom, Dark Side, and Darker Side, have lighter gravity. While there, Mario jumps higher and falls slower. This effect extends to 2D sections, but does not affect underground areas such as the Underground Moon Caverns. It also does not affect underground 2D sections. The Wedding Hall is also excluded.

Super Paper Mario[edit]

Mario in the Outer Limits in Super Paper Mario

Gravity in Chapter 4 of Super Paper Mario is different than in other appearances, due to taking place in Outer Space. In Chapters 4-1 and 4-3, gravity is nonexistent, allowing Mario and his party to navigate freely. Pressing any direction on the Wii Remote's D-Pad +Control Pad will automatically propel the player in the given direction. When flipped into 3D, Mario can only move laterally due to the lack of other controls for vertical movement. The player cannot stomp enemies in zero gravity and must instead use Squirps' Squirt Beam.

Chapter 4-2 takes place on Planet Blobule, which has low gravity, allowing the characters to jump much higher than normal and to fall much slower.

Chapter 4-4 takes place in the Whoa Zone, which has normal gravity. However, entering certain doors and pipes may place the characters on the walls or ceiling of a room. Later in the level, gravity switches are found, which change the direction of the player's personal gravity.

Mario & Luigi: Dream Team[edit]

Main article: Luiginary Gravity
Main article: Luiginary Antigravity

In Mario & Luigi: Dream Team, gravity in the Dream World can be affected by two Luiginary Works: Luiginary Gravity and Luiginary Antigravity. Luiginary Gravity changes gravity to point in any one of the four cardinal directions, and Luiginary Antigravity removes gravity so that Mario can swim through the air.

Mario Kart series[edit]

Mario Kart 7[edit]

In Mario Kart 7, one portion of Rainbow Road takes place on the Moon. This segment has lighter gravity, enabling higher jumps and slower falling. It is very similar to the effect of underwater driving in the game, except without water or the propellers that karts use.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Main article: Anti-gravity
Mario
Mario driving a kart with anti-gravity.

Gravity in Mario Kart 8 and its Nintendo Switch version appears in the form of anti-gravity, which allows vehicles to drive on upside-down and vertical sections of courses, and to perform Spin Boosts. According to Mario Kart 8 producer Hideki Konno, this mechanic was inspired by the aforementioned portion of 3DS Rainbow Road in Mario Kart 7.[3]

Gallery[edit]

References[edit]

  1. ^ [1]
  2. ^ [2]
  3. ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.