Spin Jump
- Not to be confused with Spin.
- This article is about the ability to do a jump with a spin. For the move known as the Spin Jump in the Paper Mario series, see Ground Pound. For the move in the Mario & Luigi series of the same name, see Spin Jump (Mario & Luigi series).
- “If you rotate the Control Stick before pressing , you can do a Spin Jump!”
- —FLUDD, Super Mario Sunshine
The Spin Jump, also referred to as the Whirlwind Jump,[1] is a special move that lets the player character, as the name suggests, spin while jumping. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.
History[edit]
Super Mario series[edit]
Super Mario World[edit]
The Spin Jump first appears in Super Mario World, where it is used by pressing . It can instantly defeat most stompable enemies such as Goombas and Koopa Troopas, while allowing Mario or Luigi to bounce on spiky, fiery, or hazardous enemies, such as Spinies and Chainsaws, without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies, though not as much as a regular jump.
The Spin Jump interacts with each of Mario and Luigi's power-ups. As Super Mario or better, Spin Jumps can break Rotating Blocks from above. If a Yoshi is mounted, it can also break blocks until it next lands. As Fire Mario, the Spin Jump scatters fireballs rapidly in both directions, and as Cape Mario, it performs a Cape Spin.[2]
In the Super NES Nintendo Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the guide.[3]
Super Mario Land 2: 6 Golden Coins[edit]
The Spin Jump reappears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold and then press , or while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break blocks from above with this move (like with the Ground Pound). The Spin Jump's stomp can also destroy Koopa Troopas, Koopa Shells, and some multiple-hit enemies by landing on them with it, but unlike in Super Mario World, it does not protect from hazardous enemies. This ability cannot be performed as Small Mario or Bunny Mario.
Super Mario 64 / Super Mario 64 DS[edit]
In Super Mario 64 and Super Mario 64 DS, the Spin Jump occurs after jumping on a Spindrift or Fly Guy or into a tornado, and causes the player character to descend more slowly. In the Nintendo DS remake, Luigi also uses it while descending from a Backward Somersault.
In a pre-release video of Super Mario 64, Mario could activate the same Spin Jump while doing a Triple Jump (it is unknown if doing a Triple Jump first is required).
Super Mario Sunshine[edit]
In Super Mario Sunshine, the player can use the Spin Jump at any time by rotating and then jumping, or by rotating while Mario is in midair. It gradually shakes off any goop attached to him. Mario can also perform a Sprinkler Squirt by doing a Spin Jump while using FLUDD's Squirt Nozzle or Turbo Nozzle. This can be done with water and juice.
New Super Mario Bros.[edit]
In New Super Mario Bros., jumping off of a Spin Block activates a Spin Jump while launching Mario or Luigi high into the air. As in Super Mario 64, he falls more slowly in this state. Attempting to ground-pound causes him to spin downwards rapidly in a drill-like motion, known as the Drill Spin.
Super Mario Galaxy[edit]
In Super Mario Galaxy, Mario or Luigi can spin in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a Ground Pound, the player character performs a Homing Ground Pound.
If Mario or Luigi is caught in a tornado or Tweester, spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from Super Mario 64 and Super Mario Sunshine.
New Super Mario Bros. Wii[edit]
In New Super Mario Bros. Wii, Mario, Luigi, Yellow Toad, and Blue Toad can use the Spin Jump. It is performed by shaking the Wii Remote. It functions most similarly to the Spin Jump in Super Mario World, but still no longer protects from stomping otherwise hazardous enemies. Like in that game, it causes Fire Mario and Ice Mario to shoot a fireball or Ice Ball, respectively, in each direction.
The Spin Jump clears nearby clouds and Foos' fog, and causes nearby flowers to drop coins. It also activates Screwtop Shrooms, Screwtop Platforms, and Screwtop Lifts, during which the character does not jump and can power the course part by spinning continuously.
Attempting to Spin Jump in the air performs the Midair Spin, which ekes out more air time, and even allows Mini Mario to fall slowly enough to Wall Jump up one wall. As Propeller Mario, both moves are replaced by flying upwards. This puts the character into a similar state to the Spin Block in New Super Mario Bros., where they fall slowly and can Drill Spin by pressing . They can now also cancel the Drill Spin by releasing , and further slow their descent by shaking the Wii Remote.
Super Mario Galaxy 2[edit]
The spin returns in Super Mario Galaxy 2, behaving exactly the same as in Super Mario Galaxy.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the Spin Jump functions as it did in New Super Mario Bros. Wii. Flying Squirrel Mario's Spin Jump is higher than the standard jump. Also as Flying Squirrel Mario, attempting to Midair Spin propels the player character upwards with a Flying Squirrel Jump, which can be done indefinitely as P Flying Squirrel Mario.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
The Spin Jump returns in Super Mario 3D World and its port, being performed like in Super Mario Sunshine by rotating and then jumping while the character is spinning in place. It is the highest jump that any of the characters can perform, and slows the player's descent.
The Spin Jump is also automatically performed if a player jumps on another player in midair.
Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]
In Super Mario Maker and Super Mario Maker for Nintendo 3DS, the Spin Jump can be used in the Super Mario World and New Super Mario Bros. U game styles. It retains its ability to break Rotating Blocks in the Super Mario World game style, and to defeat certain enemies such as Galoombas and Koopa Troopas. Unlike in New Super Mario Bros. U, it can be used to jump on most spiked enemies in both game styles, but notably not Grinders as was possible in Super Mario World.
The Midair Spin also returns in the New Super Mario Bros. U game style.
Super Mario Odyssey[edit]
In Super Mario Odyssey, Mario performs the same Spin Jump move from Super Mario 64 when he jumps off a Hat Trampoline. He can also perform the variant seen in Super Mario Sunshine and Super Mario 3D World when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario Ground Pounds after Spin Jumping, he performs the Drill Spin. Pressing while spinning will cause a Spin Throw to be performed instead.
There are also twisters present that spin Mario, similarly to the tornadoes in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2 and the whirlwinds in the Mario & Luigi series.
Super Mario Maker 2[edit]
In Super Mario Maker 2, the Spin Jump and Midair Spin return with the same properties as in the game's predecessor.
In the Super Mario 3D World game style, the Spin Jump from that game can be performed by pressing and one of the shoulder buttons (, , , or ) while holding ↑ on .
Super Mario Bros. Wonder[edit]
The Spin Jump reappears in Super Mario Bros. Wonder, functioning as in New Super Mario Bros. Wii.[4] The Midair Spin also appears, but certain Badges' abilities replace it while equipped.
Mario Kart series[edit]
In the Mario Kart series, the player can use a Cape Feather to perform a Spin Jump, which also allows them to perform a Jump Boost.
Super Smash Bros. series[edit]
In the Super Smash Bros. series, Mario, Dr. Mario, and Luigi use moves known as Mario Tornado, Dr. Tornado, and Luigi Cyclone, respectively. These moves look similar to and could be based on the Spin Jump. The former two also have access to Cape and Super Sheet, respectively, which can reflect projectiles in a similar manner to the Cape Spin.
Paper Mario series[edit]
The Spin Jump appears as a Battle Card in Paper Mario: Color Splash. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better Action Command, increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the Hammer cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.
Mario & Luigi series[edit]
In Mario & Luigi: Superstar Saga, the Spin Jump is the inspiration for the Bros. Attack called Splash Bros. A technique of the same name appears in all titles of the series besides Mario & Luigi: Paper Jam, though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting Popple and Rookie in the Woohoo Hooniversity.
Mario Sports Mix[edit]
In Mario Sports Mix, the Spin Jump is used as a tactic for blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).
Mario & Sonic at the Olympic Winter Games[edit]
In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, the Spin Jump appears as Mario's special boost in Rocket Ski Jumping, where it is referred to as the Spinning Jump.
Profiles[edit]
Super Mario Land 2: 6 Golden Coins[edit]
- Virtual Console manual description: "To spin-jump, press in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.
Note: Some blocks cannot be broken."
Super Mario Sunshine[edit]
- Instruction booklet description: "Rotate in a circle one time and press to perform a high-flying Spin Jump."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スピンジャンプ[?] Supin Janpu |
Spin Jump | |
クルクルジャンプ[?] Kurukuru Janpu |
Spinning Jump | Super Mario 64 DS | |
Chinese (simplified) | 旋转跳[?] Xuánzhuǎn Tiào |
Spin Jump | |
Chinese (traditional) | 旋轉跳[?] Xuánzhuǎn Tiào |
Spin Jump | |
French | Saut en vrille[?] | Spiral Jump | |
Saut Tournoyant[?] | Whirling Jump | ||
Saut toupie[?] | Top Jump, as in a spinning top | Super Mario World, New Super Mario Bros. Wii, and New Super Mario Bros. U | |
Saut tourbillon[5][6] | Spin Jump | ||
German | Drehsprung[?] | Spin Jump | Super Mario World |
Wirbelsprung[?] | Whirl Jump | SML2, M&L-games | |
Italian | Salto con Rotazione[8] | Jump with Rotation | |
Salto rotante[9][10][11][12] | Rotating jump | ||
Salto piroetta[13][14] | Pirouette jump | ||
Salto avvitato[15] | Screwing jump | ||
Korean | 스핀 점프[?] Seupin Jeompeu |
Spin Jump | |
Portuguese (NOA) | Pirueta[?] | Twirl | |
Salto Giratório (Super Mario World instruction booklet)[7] | Spinning Jump | ||
Portuguese (NOE) | Salto Rotativo[?] | Rotating Jump | |
Romanian | Sărit în Spirală[?] | Spiral Jump | |
Spanish (NOA) | Salto giro[?] | Spin Jump | Super Mario Maker 2 |
Salto giratorio[?] | - | Super Mario Maker 2 | |
Salto con giro[?] | Super Mario Bros. Wonder | ||
Salto Giro[?] | Super Mario 3D World + Bowser's Fury | ||
Spanish (NOE) | Salto Giro[?] | Spin Jump | Super Mario World, Super Mario Land 2: 6 Golden Coins, Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario Maker for Nintendo 3DS |
Salto de Giro[?] | - | ||
Salto con Giro[?] | Mario & Luigi: Partners in Time and Super Mario Bros. Wonder |
References[edit]
- ^ Hamm & Rudolf GmbH, Frankfurt (1994). Super Game Boy Player's Guide. Nintendo of America (American English). Page 21.
- ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 50-51.
- ^ "Break the Blocks above the key using a Spin Jump and use the key on the keyhole." – 1992. Super NES Nintendo Player's Guide. Nintendo of America (American English). Page 13.
- ^ Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube (American English). Retrieved August 31, 2023.
- ^ Super Mario Galaxy instruction booklet, French segment[page number needed]
- ^ Super Mario Galaxy 2 move pamphlet, French side
- ^ Super Mario World Brazilian instruction booklet. Nintendo (Brazilian Portuguese). Page 12.
- ^ Super Mario World Italian instruction booklet. Page 12.
- ^ Super Mario Land 2: 6 Golden Coins Italian manual. Page 10.
- ^ Super Mario Sunshine Italian manual. Page 16.
- ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (Italian). Page 111.
- ^ Super Mario World (Wii U - Virtual Console) Italian e-manual. Page 2.
- ^ New Super Mario Bros. Wii Italian manual. Page 17.
- ^ New Super Mario Bros. U Italian smart guide and Italian e-manual. Page 15.
- ^ Super Mario Bros. Wonder Italian in-game commands guide