Spiky Parabuzzy: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 12: Line 12:


[[File:SMM-SMB-SpikeTop-Wings.png|thumb|left|80px]]
[[File:SMM-SMB-SpikeTop-Wings.png|thumb|left|80px]]
They also appear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and [[Super Mario Maker 2]], where they can be produced by giving a [[Spike Top]] wings. If wings are applied, it will fly in a straight line, and jumping on them will cause damage, except if using a [[Goomba's Shoe]] or [[Yoshi]]. Like Parabuzzies, they fly upward whenever someone or something lands on their shell. Also, like their wingless counterparts, Spiky Parabuzzies with blue shells will move much faster than those with red shells.
They also appear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', where they can be produced by giving a [[Spike Top]] wings. If wings are applied, it will fly in a straight line, and jumping on them will cause damage, except if using a [[Goomba's Shoe]] or [[Yoshi]]. Like Parabuzzies, they fly upward whenever someone or something lands on their shell. Also, like their wingless counterparts, Spiky Parabuzzies with blue shells will move much faster than those with red shells.
{{br}}
{{br}}



Revision as of 17:26, July 30, 2019

Template:Species-infobox

A Spiky Parabuzzy, a.k.a. S. Parabuzzy, is a Parabuzzy and Spike Top hybrid who first appeared in Paper Mario: The Thousand-Year Door. They are mainly seen in the underground rooms in Riverside Station, and the Pit of 100 Trials at around floors 41-49. Since they have both wings and a spiked shell, they cannot be jumped on and they cannot be attacked with hammers; due to them being a type of Buzzy Beetle, fire and explosion attacks cannot hurt them. Mario needs a Spike Shield, a Hammer Throw badge, or an item to attack them safely, as well as having a partner who can attack air enemies without touching the spike. Spiky Parabuzzies lose their wings when stomped with Spike Shield equipped, causing them to become regular Spike Tops.

In Super Paper Mario, they also appear in several locations such as the Overthere Stair and Castle Bleck. They often fly up and down, trying to block Mario's path near a pit. If the player uses Carrie, however, they'll be able to step on them without getting hurt.

SMM-SMB-SpikeTop-Wings.png

They also appear in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, where they can be produced by giving a Spike Top wings. If wings are applied, it will fly in a straight line, and jumping on them will cause damage, except if using a Goomba's Shoe or Yoshi. Like Parabuzzies, they fly upward whenever someone or something lands on their shell. Also, like their wingless counterparts, Spiky Parabuzzies with blue shells will move much faster than those with red shells.

Profiles and statistics

Paper Mario: The Thousand-Year Door enemy
S. Parabuzzy
File:Spiky Parabuzzy PM2.png Max HP 5 Attack 3 Defense 4
Location(s) Riverside Station, Pit of 100 Trials (Levels 41, 42, 44-47, 49) Role Common Level 24
Sleep? 75% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 90% KO? 95% Moves Shell Shot (3)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mr. Softener, POW Block (drop only), Power Punch, Slow Shroom
Tattle Log #:
34
Log A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work.
Tattle That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. ...And this one flies in the air AND has a spike. What a total pain. So...you'd better use an item or a special move.
Super Paper Mario enemy
Spiky Parabuzzy
Sprite of a Spiky Parabuzzy from Super Paper Mario. Max HP 1 Role Common Location(s) Overthere Stair (7-3), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4)
Attack 2 Card type Common
Defense 3 Items Card location(s) Card Shop; Catch Card/SP
Score 300
Card description Not so cute anymore, is it? Wings! Spikes! Come on! You can't stomp it AND it's hard to hammer. Brutal.
  List of Catch Cards  
  20      21      22  
Tattle That's a Spiky Parabuzzy. As you can see, this Buzzy has wings and a spike... Max HP is 1, Attack is 2, and Defense is 3. Even flames won't scorch its hard shell... With the spike and wings and hard shell, I just don't know how to get rid of it... It's a pain to deal with, but still quite adorable...

Names in other languages

Language Name Meaning Notes
Japanese パタトゲメット[?]
Pata Togemetto
From the Japanese names of Koopa Paratroopa, Patapata (an onomatopoeia for a flapping sound), and Spike Top, Togemetto, which in turn comes from Spiny's name, Togezō (from 「棘」 toge, "thorn") and Buzzy Beetle's name, Metto (from the English "helmet").
German Para-Pickelkäfer[?] Para Spike Top
Italian Parapunginella[?] Para Spike Top
Korean 펄럭가시하잉바[?]
Peolleok Gasi Haingba
Flapping Spike Top
Spanish Parapunzón[?] Para Spike Top