Spiky Parabuzzy: Difference between revisions

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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], they are mainly seen in the underground rooms in [[Riverside Station]] and midway through the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], at around floors 41-49. Since they have both wings and a spiked shell, they cannot be jumped on and cannot be attacked with hammers; they are a type of Buzzy Beetle, fire and explosion attacks cannot hurt them. [[Mario]] needs a [[Spike Shield]], a [[Badge|Hammer Throw badge]], or an item to attack them safely, as well as having a partner who can attack air enemies without touching the spike. Spiky Parabuzzies lose their wings when stomped with Spike Shield equipped, causing them to become regular Spike Tops.
In ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], they are mainly seen in the underground rooms in [[Riverside Station]] and midway through the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], at around floors 41-49. Since they have both wings and a spiked shell, they cannot be jumped on or attacked with hammers; due to them being a type of Buzzy Beetle, fire and explosion attacks cannot hurt them. [[Mario]] needs a [[Spike Shield]], a [[Badge|Hammer Throw badge]], or an item to attack them safely, as well as having a partner who can attack air enemies without touching the spike. Spiky Parabuzzies lose their wings when stomped with Spike Shield equipped, causing them to become regular Spike Tops.


====''Super Paper Mario''====
====''Super Paper Mario''====
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Spiky Parabuzzies later appear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', where they can be produced by giving a [[Spike Top]] wings. If wings are applied, they will fly in a straight line, and jumping on them will cause damage, except if using a [[Goomba's Shoe]] or [[Yoshi]]. Like Para-Beetles, they fly upward whenever something lands on their shell, and depending on the style may or may not have visible limbs. Also, like their wingless counterparts, Spiky Parabuzzies with blue shells will move much faster than those with red shells.
Spiky Parabuzzies later appear in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', where they can be produced by giving a [[Spike Top]] wings. If wings are applied, they will fly in a straight line, and jumping on them will cause damage, except if using a [[Goomba's Shoe]] or [[Yoshi]]. Like Para-Beetles, they fly upward whenever something lands on their shell, and depending on the style may or may not have visible limbs. Also, like their wingless counterparts, Spiky Parabuzzies with blue shells will move much faster than those with red shells.


In ''[[Super Mario Maker 2]]'', Spiky Parabuzzies appear with the same properties as its predecessor.
In ''[[Super Mario Maker 2]]'', Spiky Parabuzzies appear with the same properties as in the predecessor.


==Profiles and statistics==
==Profiles and statistics==
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|ChiM=
|ChiM=
|Dut=Spiky Para-Beetle
|Dut=Spiky Para-Beetle
|DutM=-
|Fre=Parapicos
|Fre=Parapicos
|FreM=Para Spike Top
|FreM=Para Spike Top

Latest revision as of 21:13, August 28, 2024

Spiky Parabuzzy
Spiky Parabuzzy from Paper Mario: The Thousand-Year Door.
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Variant of Para-Beetle
Spike Top

A Spiky Parabuzzy, also shortened to S. Parabuzzy, is a combination of the traits of Para-Beetles and Spike Tops, being able to fly and being immune to jumps and fire.

History[edit]

Paper Mario series[edit]

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, they are mainly seen in the underground rooms in Riverside Station and midway through the Pit of 100 Trials, at around floors 41-49. Since they have both wings and a spiked shell, they cannot be jumped on or attacked with hammers; due to them being a type of Buzzy Beetle, fire and explosion attacks cannot hurt them. Mario needs a Spike Shield, a Hammer Throw badge, or an item to attack them safely, as well as having a partner who can attack air enemies without touching the spike. Spiky Parabuzzies lose their wings when stomped with Spike Shield equipped, causing them to become regular Spike Tops.

Super Paper Mario[edit]

In Super Paper Mario, Spiky Parabuzzies appear on the Overthere Stair and in Castle Bleck. They often fly up and down, trying to block Mario's path near a pit. If the player uses Carrie, however, they can step on them without getting hurt.

Super Mario series[edit]

Super Mario Maker series[edit]

SMM-SMB-SpikeTop-Wings.png

Spiky Parabuzzies later appear in Super Mario Maker, Super Mario Maker for Nintendo 3DS, where they can be produced by giving a Spike Top wings. If wings are applied, they will fly in a straight line, and jumping on them will cause damage, except if using a Goomba's Shoe or Yoshi. Like Para-Beetles, they fly upward whenever something lands on their shell, and depending on the style may or may not have visible limbs. Also, like their wingless counterparts, Spiky Parabuzzies with blue shells will move much faster than those with red shells.

In Super Mario Maker 2, Spiky Parabuzzies appear with the same properties as in the predecessor.

Profiles and statistics[edit]

Paper Mario: The Thousand-Year Door[edit]

GameCube[edit]

Paper Mario: The Thousand-Year Door enemy
S. Parabuzzy
Spiky Parabuzzy from Paper Mario: The Thousand-Year Door. Max HP 5 Attack 3 Defense 4
Location(s) Riverside Station, Pit of 100 Trials (Levels 41, 42, 44-47, 49) Role Common Level 24
Sleep? 75% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 90% KO? 95% Moves Shell Shot (3)
Exp. points 0 Coins 2 - 4 Items Dried Shroom (drop only), Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mr. Softener, POW Block (drop only), Power Punch, Slow Shroom
Tattle Log #:
34
Log A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work.
Tattle That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. ...And this one flies in the air AND has a spike. What a total pain. So...you'd better use an item or a special move.

Nintendo Switch[edit]

Paper Mario: The Thousand-Year Door enemy
Spiky Parabuzzy
A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) Max HP 5 Attack 3 Defense 4
Location(s) Riverside Station, Pit of 100 Trials (Levels 41, 42, 44-47, 49) Role Common Level 24
Sleep? 75% Dizzy? 105% Confuse? 75%
Tiny? 90% Stop? 90% Soft? 95%
Burn? 0% Freeze? 75% Fright? 60%
Gale Force? 90% KO? 95% Moves Shell Shot (3)
Exp. points 0 Coins 2 - 4 Items Dried Mushroom (drop only), Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mr. Softener, POW Block (drop only), Power Punch, Slow Mushroom
Tattle Log #:
35
Log A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work.
Tattle That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. Ugh. Worse yet, this one flies in the air AND has a spike. What a total pain. You'd be better off using an item or a special move to take 'em out.

Super Paper Mario[edit]

Super Paper Mario enemy
Spiky Parabuzzy
Sprite of a Spiky Parabuzzy from Super Paper Mario. Max HP 1 Role Common Location(s) Overthere Stair (7-3), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4)
Attack 2 Card type Common
Defense 3 Items Card location(s) Card Shop; Catch Card/SP
Score 300
Card description Not so cute anymore, is it? Wings! Spikes! Come on! You can't stomp it AND it's hard to hammer. Brutal.
  List of Catch Cards  
  20      21      22  
Tattle That's a Spiky Parabuzzy. As you can see, this Buzzy has wings and a spike... Max HP is 1, Attack is 2, and Defense is 3. Even flames won't scorch its hard shell... With the spike and wings and hard shell, I just don't know how to get rid of it... It's a pain to deal with, but still quite adorable...

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese パタトゲメット[?]
Pata Togemetto
Combination of「パタメット」(Patametto, "Parabuzzy") and「トゲメット」(Togemetto, "Spike Top")
Dutch Spiky Para-Beetle[?] -
French Parapicos[?] Para Spike Top
German Para-Pickelkäfer[?] Para Spike Top
Italian Parapunginella[?] Para Spike Top
Korean 펄럭가시하잉바[?]
Peolleok Gasi Haingba
Flapping Spike Top
Spanish Parapunzón[?] Para Spike Top