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{{about|flagpoles in general|the specific flagoles that mark the ends of stages|[[Goal Pole]]}}
{{about|flagpoles in general|the specific flagpoles that mark the ends of stages|[[Goal Pole]]}}
{{item infobox
{{item infobox
|image=[[File:MLSSDX Victory.png|250px]]<br>Mario and Luigi with flagpoles in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
|image=[[File:MLB Battle Result.png|250px]]<br>Mario and Luigi with flagpoles in ''[[Mario & Luigi: Brothership]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario & Luigi: Brothership]]'' ([[List of games by date#2024|2024]])
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|related=[[Goal Pole]]<br>[[Checkpoint Flag]]<br>[[Level Flag]]
|related=[[Goal Pole]]<br>[[Checkpoint Flag]]<br>[[Level Flag]]
}}
}}
'''Flagpoles'''<ref>{{cite|date=1996|author=Pelland, Scott, and Dan Owsen|title=''Super Mario 64'' Player's Guide|publisher=Nintendo of America|language=en-us|page=21}}</ref> are objects that are seen in several games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise. A majority of them take inspiration from the [[Goal Pole]]s (themselves often just called "flagpoles" or "poles") seen at the end of stages in ''[[Super Mario Bros.]]'' and most of the platforming games following ''[[New Super Mario Bros.]]'', but lack certain mechanics such as getting points for landing high on them. Some of these even appear at the ends of stages, but are not the specific stage goal themselves. Most of the time, they can be climbed like typical [[pole]]s.
'''Flagpoles'''<ref>{{cite|date=1996|author=Pelland, Scott, and Dan Owsen|title=''Super Mario 64'' Player's Guide|publisher=Nintendo of America|language=en-us|page=21}}</ref> are objects that are seen in several games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise. A majority of them take inspiration from the [[Goal Pole]]s (themselves often just called "flagpoles" or "poles") located at the end of stages in ''[[Super Mario Bros.]]'' and most of the platforming games following ''[[New Super Mario Bros.]]'' Some of these even appear at the ends of stages, but are not the specific stage goal themselves. Most of the time, they can be climbed like typical [[pole]]s. What sets flagpoles apart from Goal Poles is the lack of certain mechanics, especially points for landing on them and the level ending immediately after activating them.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64''====
====''Super Mario 64''====
[[File:SM64 Asset Model Flagpole.png|thumb|100px|class=graybg|[[Koopa the Quick]]'s flag]]
[[File:SM64 Asset Model Flagpole.png|thumb|100px|class=graybg|[[Koopa the Quick]]'s flag]]
During the development of ''[[Super Mario 64]]'', the traditional level-end flagpoles [[List of Super Mario 64 pre-release and unused content|were considered]] to be used for stage goals,<ref>Interview between Satoru Iwata and Koichi Hayashida regarding ''[[Super Mario 3D Land]]'':<blockquote>'''Iwata:''' The impression the goal pole makes has a big influence over the impression that the game makes. I suppose [[Shigeru Miyamoto|he]] thought this was an area that deserved effort.<br>'''Hayashida:''' Later, I asked (Yoshiaki) Koizumi-san, and he said that they tried a goal pole once for Super Mario 64.<br>'''Iwata:''' Oh, is that so.<br>'''Hayashida:''' But at the time, when they thought about what was the most fun about playing in 3D, it was going to all sorts of places and looking for something, so they decided on players getting a Star. </blockquote></ref> but were replaced with [[Power Star]]s to better fit with the game's 3D sandbox style. As such, flagpoles have a drastically reduced presence in the finished product compared to the traditional ones, only appearing as the goal points for [[Koopa the Quick]]'s races. Here, the flags are yellow with an image of a [[Koopa Shell]] and take up most of the poles, which are much shorter than the goal-type poles. They can be climbed like miscellaneous [[pole]]s and [[tree]]s, including the ability to vault from the top of them.
During the development of ''[[Super Mario 64]]'', the traditional level-end flagpoles [[List of Super Mario 64 pre-release and unused content|were considered]] to be used for stage goals,<ref>Interview between Satoru Iwata and Koichi Hayashida regarding ''[[Super Mario 3D Land]]'':<blockquote>'''Iwata:''' The impression the goal pole makes has a big influence over the impression that the game makes. I suppose [[Shigeru Miyamoto|he]] thought this was an area that deserved effort.<br>'''Hayashida:''' Later, I asked (Yoshiaki) Koizumi-san, and he said that they tried a goal pole once for Super Mario 64.<br>'''Iwata:''' Oh, is that so.<br>'''Hayashida:''' But at the time, when they thought about what was the most fun about playing in 3D, it was going to all sorts of places and looking for something, so they decided on players getting a Star. </blockquote></ref> but were replaced with [[Power Star]]s to better fit with the game's 3D sandbox style. The only flagpoles are yellow with an image of a [[Koopa Shell]], which take up most of the poles and are much shorter than the goal-type poles. They are the goal points for [[Koopa the Quick]]'s races, can be climbed like miscellaneous [[pole]]s and [[tree]]s, and vaulted off of from the top.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', flagpoles have the same role as in ''Super Mario 64''. They are now used for [[Il Piantissimo]]'s race, and are red with an image of a blue [[Pianta]] on them. Their height is more in-line with the traditional goal flagpoles from the 2D games, though the flag is still much larger compared to the pole.
The flagpoles in ''[[Super Mario Sunshine]]'' had their height adjusted to be in-line with the traditional goal flagpoles from the 2D games. The flag is now red and depicts a blue [[Pianta]], though remains a lot larger than the pole. They are based on the flagpoles on ''Super Mario 64'', with their purpose being only to mark the end of races, specifically against [[Il Piantissimo]].


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Flagpole.png|thumb|100px|left|A flagpole in ''[[Super Mario Galaxy]]'']]
[[File:SMG Flagpole.png|thumb|100px|left|A flagpole in ''[[Super Mario Galaxy]]'']]
In ''[[Super Mario Galaxy]]'', flagpoles appear at the end of [[Star Ball|Rolling Ball]] segments and are green with a picture of a golf course on them. The pole itself and the block it is attached to are visually based off the original flagpoles from ''Super Mario Bros.'', though they are much smaller. Mario is again able to climb them. Similar poles with the same blocks on the bottoms appear in [[Bowser Jr.'s Airship Armada]], but lack flags.
Flagpoles are featured at the end of [[Star Ball|Rolling Ball]] segments in ''[[Super Mario Galaxy]]''. They are depicted green and have a picture of a golf course. The pole and the block it is attached to are intended to be visually reminiscent of the goal flagpoles in ''Super Mario Bros.'', although they are much smaller. Mario retains the ability to climb flagpoles. [[Bowser Jr.'s Airship Armada]] has similar poles, except these lack any flag.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', the same type of climbable flagpole from the previous game appears, now with a [[Bowser]]-themed {{wp|Jolly Roger}} appear. They appear in [[Bowser's Lava Lair]], [[Bowser Jr.'s Boom Bunker]], and the [[Throwback Galaxy]], often with a [[Life Mushroom]] or [[1-Up Mushroom]] at the top. The otherwise-identical flagless poles appear again, often in similar areas and with the same roles, and the ones at the end of [[Star Ball]] segments also lack the flag now. One of these flagless poles even has a target for [[cannon]] shots at the top of it.
Flagpoles are featured in different capacities in ''[[Super Mario Galaxy 2]]''. They sport a [[Bowser]]-themed {{wp|Jolly Roger}}, and are located in [[Bowser's Lava Lair]], [[Bowser Jr.'s Boom Bunker]], and the [[Throwback Galaxy]]. Either a [[Life Mushroom]] or a [[1-Up Mushroom]] can often be found on top of a flagpole. The poles at the end of [[Star Ball]] segments now lack flags and have [[cannon]] shots at the top.


===''Mario Party 8''===
===''Mario Party'' series===
In the ''[[Mario Party 8]]'' [[minigame]] [[Crank to Rank]], flagpoles with the [[Star Carnival]] emblem shown on them appear. The minigame returns in ''[[Mario Party: The Top 100]]''.
In [[Crank to Rank]], a minigame in ''[[Mario Party 8]]'' and reintroduced in ''[[Mario Party: The Top 100]]'', there are flagpoles with the [[Star Carnival]] emblem.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
[[File:MLBISPostBattleScreen.png|thumb]]
[[File:MLBISPostBattleScreen.png|thumb]]
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (Mario & Luigi: Paper Jam)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Point]]s, flagpoles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (Mario & Luigi: Paper Jam)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Point]]s, flagpoles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. In ''Mario & Luigi: Bowser's Inside Story'', the flags on each pole are yellow, and rectangular-shaped with mushroom emblems. Starting with ''[[Mario & Luigi: Dream Team]]'', and following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, the flags are {{wp|Swallowtail (flag)|swallowtail-shaped}}, and bear Mario and Luigi's respective colors and emblems. Bowser's flagpole in ''Mario & Luigi: Bowser's Inside Story'' bears a black, spiked {{wp|truck (rigging)|truck}}, and his flag is a dark gray flag with three tips that bears his red emblem; in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Bowser's flagpole has a standard yellow truck, and his flag has the same swallowtail shape as Mario and Luigi, colored black and still bearing his emblem. Paper Mario's flag in ''Mario & Luigi: Paper Jam'' is yellow and bears a yellow "P" emblem. In earlier games, the poles are round and crooked, though in ''[[Mario & Luigi: Brothership]]'', they are perfectly straight and thus more resemble Goal Poles.
{{br}}


==Gallery==
==Gallery==
Line 39: Line 40:
MLDTPostBattle.png|''[[Mario & Luigi: Dream Team]]''
MLDTPostBattle.png|''[[Mario & Luigi: Dream Team]]''
MLPJ Victory.png|''[[Mario & Luigi: Paper Jam]]''
MLPJ Victory.png|''[[Mario & Luigi: Paper Jam]]''
MLSSDX Victory.png|''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
BISDX Post Battle Screen.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
BISDX Post Battle Screen.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
</gallery>
</gallery>


==Additional names==
==Naming==
===Internal names===
===Internal names===
{{internal names
{{internal names
Line 62: Line 64:
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jpn=ゴール<ref>{{cite|title=「任天堂公式ガイドブック スーパーマリオ64」 (''Nintendo Kōshiki Guidebook – Super Mario 64'')|publisher=[[Shogakukan]]|language=ja|page=12, 80}}</ref>
|Jpn=ゴール
|JpnC=<ref>{{cite|title=「任天堂公式ガイドブック スーパーマリオ64」 (''Nintendo Kōshiki Guidebook – Super Mario 64'')|publisher=[[Shogakukan]]|language=ja|page=12, 80}}</ref>
|JpnR=Gōru
|JpnR=Gōru
|JpnM=Goal
|JpnM=Goal

Latest revision as of 14:26, March 6, 2025

This article is about flagpoles in general. For the specific flagpoles that mark the ends of stages, see Goal Pole.
Flagpole
Result screen in Mario & Luigi: Brothership
Mario and Luigi with flagpoles in Mario & Luigi: Brothership
First appearance Super Mario 64 (1996)
Latest appearance Mario & Luigi: Brothership (2024)
Variant of Pole
Related

Flagpoles[1] are objects that are seen in several games of the Super Mario franchise. A majority of them take inspiration from the Goal Poles (themselves often just called "flagpoles" or "poles") located at the end of stages in Super Mario Bros. and most of the platforming games following New Super Mario Bros. Some of these even appear at the ends of stages, but are not the specific stage goal themselves. Most of the time, they can be climbed like typical poles. What sets flagpoles apart from Goal Poles is the lack of certain mechanics, especially points for landing on them and the level ending immediately after activating them.

History

Super Mario series

Super Mario 64

During the development of Super Mario 64, the traditional level-end flagpoles were considered to be used for stage goals,[2] but were replaced with Power Stars to better fit with the game's 3D sandbox style. The only flagpoles are yellow with an image of a Koopa Shell, which take up most of the poles and are much shorter than the goal-type poles. They are the goal points for Koopa the Quick's races, can be climbed like miscellaneous poles and trees, and vaulted off of from the top.

Super Mario Sunshine

The flagpoles in Super Mario Sunshine had their height adjusted to be in-line with the traditional goal flagpoles from the 2D games. The flag is now red and depicts a blue Pianta, though remains a lot larger than the pole. They are based on the flagpoles on Super Mario 64, with their purpose being only to mark the end of races, specifically against Il Piantissimo.

Super Mario Galaxy

Model of a flagpole from Super Mario Galaxy
A flagpole in Super Mario Galaxy

Flagpoles are featured at the end of Rolling Ball segments in Super Mario Galaxy. They are depicted green and have a picture of a golf course. The pole and the block it is attached to are intended to be visually reminiscent of the goal flagpoles in Super Mario Bros., although they are much smaller. Mario retains the ability to climb flagpoles. Bowser Jr.'s Airship Armada has similar poles, except these lack any flag.

Super Mario Galaxy 2

Flagpoles are featured in different capacities in Super Mario Galaxy 2. They sport a Bowser-themed Jolly Roger, and are located in Bowser's Lava Lair, Bowser Jr.'s Boom Bunker, and the Throwback Galaxy. Either a Life Mushroom or a 1-Up Mushroom can often be found on top of a flagpole. The poles at the end of Star Ball segments now lack flags and have cannon shots at the top.

Mario Party series

In Crank to Rank, a minigame in Mario Party 8 and reintroduced in Mario Party: The Top 100, there are flagpoles with the Star Carnival emblem.

Mario & Luigi series

The post-battle screen from Mario & Luigi: Bowser's Inside Story

As of Mario & Luigi: Bowser's Inside Story, when Mario, Luigi, Bowser (in Mario & Luigi: Bowser's Inside Story), or Paper Mario (in Mario & Luigi: Paper Jam) gain Experience Points, flagpoles appear as the EXP meter; when the flag gets to the top of the pole, they level up. In Mario & Luigi: Bowser's Inside Story, the flags on each pole are yellow, and rectangular-shaped with mushroom emblems. Starting with Mario & Luigi: Dream Team, and following Mario & Luigi games, the flags are swallowtail-shaped, and bear Mario and Luigi's respective colors and emblems. Bowser's flagpole in Mario & Luigi: Bowser's Inside Story bears a black, spiked truck, and his flag is a dark gray flag with three tips that bears his red emblem; in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser's flagpole has a standard yellow truck, and his flag has the same swallowtail shape as Mario and Luigi, colored black and still bearing his emblem. Paper Mario's flag in Mario & Luigi: Paper Jam is yellow and bears a yellow "P" emblem. In earlier games, the poles are round and crooked, though in Mario & Luigi: Brothership, they are perfectly straight and thus more resemble Goal Poles.

Gallery

Naming

Internal names

Game File Name Meaning

Super Mario 64 DS data/normal_obj/obj_race_flag/ RACE_FLAG Race Flag
Super Mario Galaxy
Super Mario Galaxy 2
ObjectData/FlagTamakoro.arc FlagTamakoro Rolling Ball Flag

Names in other languages

Language Name Meaning Notes
Japanese ゴール[3]
Gōru
Goal

References

  1. ^ Pelland, Scott, and Dan Owsen (1996). Super Mario 64 Player's Guide. Nintendo of America (American English). Page 21.
  2. ^ Interview between Satoru Iwata and Koichi Hayashida regarding Super Mario 3D Land:

    Iwata: The impression the goal pole makes has a big influence over the impression that the game makes. I suppose he thought this was an area that deserved effort.
    Hayashida: Later, I asked (Yoshiaki) Koizumi-san, and he said that they tried a goal pole once for Super Mario 64.
    Iwata: Oh, is that so.
    Hayashida: But at the time, when they thought about what was the most fun about playing in 3D, it was going to all sorts of places and looking for something, so they decided on players getting a Star.

  3. ^ 「任天堂公式ガイドブック スーパーマリオ64」 (Nintendo Kōshiki Guidebook – Super Mario 64). Shogakukan (Japanese). Page 12, 80.