Sleep: Difference between revisions
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====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', if | In ''[[Super Paper Mario]]'', if the character is attacked by a [[Cherbil]], a [[Crazee Dayzee]], or an [[Amazy Dayzee]], he or she will fall asleep and must be awakened by shaking the [[Wii Remote]] until the on-screen meter is filled up, unless the player gets attacked by an enemy. Also, the player can make enemies sleep by using a Sleepy Sheep. In the [[Underchomp]] battle, the player can use [[Piccolo]] to temporarily make the Underchomp fall asleep (this is based on [[wikipedia:Cerberus|Cerberus]]' weakness of falling asleep when music is played in Greek mythology). Mario and co. will also sleep after a prolonged period of inactivity - [[Tippi]] will perch herself atop the head of the character currently onscreen, and any character traveling with the heroes (such as [[Squirps]] or [[Luvbi]]) fall asleep as well. | ||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== |
Revision as of 18:57, September 25, 2014
Template:LLQuote Sleeping is a status ailment in the Mario role-playing games and in the Super Smash Bros. series.
History
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, sleep is one of the more common status ailments that the player can have. A physical attack will wake a character from sleep, but a magical attack will not. While sleeping, a character is completely immobile and helpless. Additionally, Princess Toadstool is able to afflict this condition on enemies.
Paper Mario series
Paper Mario
When a character is asleep, he or she cannot move for a few turns. Unlike in Super Mario RPG: Legend of the Seven Stars, the character cannot be woken up until the effect wears off. Much like with dizziness, certain enemies are affected greater than others. The Clubba, often found sleeping, will be affected for four turns of the battle, where most other enemies will be down for three.
Paper Mario: The Thousand-Year Door
In this game, when sleeping characters are attacked, there is a chance that they will wake. This is indicated by a small exclamation point over the character when they are attacked. The sleep icon is a Sleepy Sheep, and a number by the Sleepy Sheep indicates how long the character is asleep.
Super Paper Mario
In Super Paper Mario, if the character is attacked by a Cherbil, a Crazee Dayzee, or an Amazy Dayzee, he or she will fall asleep and must be awakened by shaking the Wii Remote until the on-screen meter is filled up, unless the player gets attacked by an enemy. Also, the player can make enemies sleep by using a Sleepy Sheep. In the Underchomp battle, the player can use Piccolo to temporarily make the Underchomp fall asleep (this is based on Cerberus' weakness of falling asleep when music is played in Greek mythology). Mario and co. will also sleep after a prolonged period of inactivity - Tippi will perch herself atop the head of the character currently onscreen, and any character traveling with the heroes (such as Squirps or Luvbi) fall asleep as well.
Paper Mario: Sticker Star
Inflicted by a Baahammer, the Sleep status ailment acts like the Mushroom status ailment from Super Mario RPG: Legend of the Seven Stars: unable to attack, though slightly heals every turn. The sleep status also can be caused by using the Pillow, Bed, and Luxurious Bed Things. Mario can also become asleep from the Things with sleep properties. Kamek's purple spell can put Mario to sleep too.
Super Smash Bros. series
- Main article: SmashWiki:Asleep
Characters can go to sleep (the status effect here known as Asleep) in the Super Smash Bros. games by Luigi and Peach's Final Smash, Jigglypuff's Sing attack, and Bellossom's attack. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash the buttons will wake faster, and the higher the percentage, the longer the character is asleep.