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[[File:Smsspinjump.jpg|thumb|Mario performing one of his signature moves, the '''Spin Jump'''.]]
{{split|Spin (continuous)}}
The '''Spin Jump''' is a [[special move]] used by [[Mario]] or [[Luigi]] in which the player, as the title suggests, spins while jumping. The spin jump first appeared in ''[[Super Mario World]]'', in which the player could press the A button and the character would spin. If the character was in his [[Super Mario|Super form]], then the Spin Jump could break some [[Turning Block]]s from above. Further more, if the character was in his [[Fire Mario|Fire form]], doing a Spin Jump would scatter fireballs rapidly in both directions. Also the player can Spin Jump on enemies such as [[Spiny|Spinies]] and [[Chainsaw]]s without taking damage.
{{distinguish|Spin}}
{{about|the ability to do a jump with a spin|the move known as the Spin Jump in the [[Paper Mario (series)|Paper Mario]] series|[[Ground Pound]]|the move in the [[Mario & Luigi (series)|Mario & Luigi]] series of the same name|[[Spin Jump (Mario & Luigi series)]]}}
{{Move infobox
|title=Spin Jump
|image=[[File:Mario Spin Jump SMS.png|150px]]<br>Mario performing a Spin Jump in ''[[Super Mario Sunshine]]''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|user=[[Mario]], [[Luigi]], {{Peach}}, {{Daisy}}, [[Rosalina]], [[Yoshi (species)|Yoshi]]s, [[Wario]], [[Toad]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], [[Toadette]], [[Nabbit]]
|effect=Jumps into the air while spinning
|after=[[Crouch]] (''Super Mario Land 2'')<br>Landing on or using certain enemies and objects (''Super Mario 64'', ''New Super Mario Bros.'', ''Super Mario Run'', ''Super Mario Odyssey'')<br>[[Backward Somersault]] (''Super Mario 64 DS'')
|before=[[Drill Spin]], [[Cap Throw|Spin Throw]]
|variant_of=
|variants=[[Badge (Super Mario Bros. Wonder)|Boosting Spin Jump]]<br>[[Mario Tornado]]<br>[[Midair Spin]]<br>[[Spin Jump (Mario & Luigi series)|Spin Jump (''Mario & Luigi'' series)]]<br>[[Spin Jump Return]]<br>[[Drill Stomp]]
|related=[[Spin]]
|comparable=
}}
{{quote|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|[[F.L.U.D.D.|FLUDD]]|[[Super Mario Sunshine]]}}
The '''Spin Jump''', also referred to as the '''Whirlwind Jump''',<ref name=NP>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=21|date=1994|publisher=Nintendo of America}}</ref> is a [[List of moves|special move]] that lets the player character, as the name suggests, spin while [[jump]]ing. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.
 
==History==
===''Super Mario'' series===
====''Super Mario World''====
[[File:Spin.gif|16x32px|left]]
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]]
The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. Althought it offers less height than a standard jump, it can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on unstompable enemies such as [[Spiny|Spinies]] and [[Lava Bubble]]s without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies by holding {{button|snes|A}}.
 
[[Chargin' Chuck]]s, [[Wiggler]]s and all [[Koopalings]] react to Spin Jumps just as they would a regular stomp, while [[Boo Buddies|Circling Boo Buddies]], [[Boo Buddy Snake]]s' trail, a [[Boo Crew]]'s Boos, [[Bony Beetle]]s' spikes, [[Muncher]]s, [[spike (Super Mario World)|spike]]s, [[Reznor]] and [[Bowser]] are unaffected by Spin Jumps altogether.
 
The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=50-51|language=en-us|publisher=Nintendo of America}}</ref>
 
In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>{{cite|quote=Break the Blocks above the key using a Spin Jump and use the key on the keyhole.|title=Super NES Nintendo Player's Guide|page=13|language=en-us|date=1992|publisher=Nintendo of America}}</ref>
{{br}}
 
====''Super Mario Land 2: 6 Golden Coins''====
The Spin Jump reappears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or Fire Mario, the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break [[block]]s from above with this move (like with the [[Ground Pound]]). The Spin Jump's stomp can also destroy [[Koopa Troopa]]s, [[shell|Koopa Shell]]s, and some multiple-hit enemies by landing on them with it, but unlike in ''Super Mario World'', it does not protect from hazardous enemies. This ability cannot be performed as [[Small Mario]] or [[Bunny Mario]].
 
====''Super Mario 64'' / ''Super Mario 64 DS''====
In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', the Spin Jump occurs after jumping on a [[Spindrift]] or [[Fly Guy]] or into a [[tornado]], and causes the player character to descend more slowly. In the Nintendo DS remake, Luigi also uses it while descending from a [[Backward Somersault]].
 
In a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate the same Spin Jump while doing a [[Triple Jump]] (it is unknown if doing a Triple Jump first is required).
 
====''Super Mario Sunshine''====
[[File:Yoshi Juice.png|thumb|Mario riding an [[Yoshi (species)|Orange Yoshi]] as it spits orange juice in [[Delfino Plaza]]]]
In ''[[Super Mario Sunshine]]'', the player can perform the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping. Just like in ''Super Mario 64'', it grants extra height compared to a normal jump while both ascending and descending at a slower pace. The faster Mario is moving before Spin Jumping, the greater the jump height will be. Spin Jumps will gradually shakes off any [[goop]] attached to Mario, as well as prevent him from grabbing onto ledges, unless the ledge is a [[Sand block]].<ref>{{cite|author=AverageTreyVG|date=October 11, 2021|url=youtu.be/zlG8El1UUVc|title=The Many Kinds of Spinjumps|publisher=YouTube|accessdate=November 9, 2024}}</ref>
 
''Super Mario Sunshine'' divides the {{button|gcn|Stick}}'s directions into four quadrants aligned with the course's X and Y axes. A spin input is triggered by rotating {{button|gcn|Stick}} within a 10-frame window, touching all four quadrants without touching the neutral position. The minimum rotation needed to perform a spin input is just above 180°.


It was later used in ''[[Mario & Luigi: Superstar Saga]]'' where the player could cross large gaps, to do this move, [[Mario]] had to [[jump]] on [[Luigi]]'s shoulders, and the duo would spin across to the other side. The Spin Jump reappeared in ''[[Mario & Luigi: Partners in Time]]''. This time, Luigi would jump on Mario's shoulder. Unlike in ''Superstar Saga'', the duo could move while stacked before actually beginning the move. It also lasts a bit longer in this game. It later returned in ''[[Mario & Luigi: Bowser's Inside Story]]'', being generally similar, if not nearly identical in function to the ''Partners in Time'' version. In all three games, Mario and Luigi could Spin Jump into a [[Whirlwind]] to thrust themselves in any direction, and in the third game, an upward draft will send the two up higher.
Spin Jumps can also be performed during a [[Sprinkler Squirt]], while running with the [[Turbo Nozzle]] (including running on top of the [[water]]), or by rotating {{button|gcn|Stick}} while Mario is in the middle of an action such as landing or climbing from a ledge, then jumping. A normal jump or [[Wall Jump]] can be converted into a Spin Jump by rotating {{button|gcn|Stick}} in midair. Jumping again after landing from an airborne Spin Jump triggers a Triple Jump.  


In the ''[[Paper Mario]]'' Series it is learned when Mario gains the [[Super Boots]]. However, the Spin Jump in these games more closely resembles a [[Ground Pound]]. There is also a [[Spinning Flower]] that Mario can Spin Jump upwards on if the [[player]] presses Z in ''Paper Mario''.
[[Yoshi (species)|Yoshi]]'s Spin Jump is much higher than Mario's, and [[Flutter Jump]]s can still be performed while spinning.  


It is also used in ''[[Super Mario Land 2: Six Golden Coins]]''. As Super Mario or [[Fire Mario]], the player can hold down and then press A. Mario then jumps a short distance of the ground while revolving, but then this ability is lost when Mario is smaller or is [[Bunny Mario]].
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', jumping off of a [[Spin Block (New Super Mario Bros.)|Spin Block]] activates a Spin Jump while launching Mario or Luigi high into the air. As in ''Super Mario 64'', he falls more slowly in this state. Attempting to [[Ground Pound|ground-pound]] causes him to spin downwards rapidly in a drill-like motion, known as the [[Drill Spin]].


[[Image:Sjump.jpg|thumb|right|Mario and Luigi doing a Spin Jump.]]
====''Super Mario Galaxy''====
This ability can also be used in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or [[Fly Guy]] or into a [[Tweester]]. Luigi also uses it when he is coming down from a [[Somersault]].
In ''[[Super Mario Galaxy]]'', Mario or Luigi can [[spin]] in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a [[Ground Pound]], the player character performs a {{conjectural|Homing Ground Pound}}.


In ''[[Super Mario Sunshine]]'' the player can also use it anytime by rotating the control stick and then Jumping.
If Mario or Luigi is caught in a [[tornado]] or [[Tweester]], spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''.


Mario or Luigi can also Spin Jump in ''[[New Super Mario Bros.]]'' when they jump off of a spring. While spinning, they will fall slower. The Spin Jump is also usable in ''[[New Super Mario Bros. Wii]]''. Unlike in the [[DS]] version, the player can Spin Jump at any time by shaking the [[Wii Remote]]. The two new characters, [[Yellow Toad]] and [[Blue Toad]] are also capable of using the Spin Jump in this game as well. It functions nearly the same as in Super Mario World, except Mario will still get hurt if he tries to jump on spiked or fiery enemies. It makes a very distinct sound if it is used to defeat an enemy. It's also used to get rid of area-obscuring clouds as well as fog produced by the new enemy, [[Foo]]. It is also used to activates the new [[Propeller Mushroom|Propeller Suit]]. If used while powered up with a [[Fire Flower|Fire]] or [[Ice Flower]], the character will shoot one fire- or ice ball in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time in the air. If the Wii Remote is shaken ''after'' jumping, Mario/Luigi twirl mid-air, allowing their jump to be longer.
====''New Super Mario Bros. Wii''====
[[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms]]
In ''[[New Super Mario Bros. Wii]]'', Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] can use the Spin Jump. It is performed by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions most similarly to the Spin Jump in ''[[Super Mario World]]'', but still no longer protects from stomping otherwise hazardous enemies. Like in that game, it causes [[Fire Mario]] and [[Ice Mario]] to shoot a [[fireball]] or [[Ice Ball]], respectively, in each direction.


{{foreignname
The Spin Jump clears nearby clouds and [[Foo]]s' fog, and causes nearby [[Flower (New Super Mario Bros. series)|flower]]s to drop [[coin]]s. It also activates [[Screwtop Shroom]]s, [[Screwtop Platform]]s, and [[Screwtop Lift]]s, during which the character does not jump and can power the course part by spinning continuously.
|Fra=Saut en vrille
 
|FraM=Spiral jump
Attempting to Spin Jump in the air performs the [[Midair Spin]], which ekes out more air time, and even allows [[Mini Mario]] to fall slowly enough to [[Wall Jump]] up one wall. As [[Propeller Mario]], both moves are replaced by [[fly]]ing upwards. This puts the character into a similar state to the [[Spin Block (New Super Mario Bros.)|Spin Block]] in ''[[New Super Mario Bros.]]'', where they fall slowly and can [[Drill Spin]] by pressing {{button|wii|paddown}}. They can now also cancel the Drill Spin by releasing {{button|wii|paddown}}, and further slow their descent by shaking the Wii Remote.
 
====''Super Mario Galaxy 2''====
The spin returns in ''[[Super Mario Galaxy 2]]'', behaving exactly the same as in ''Super Mario Galaxy''.
 
====''New Super Mario Bros. U'' / ''New Super Luigi  U'' / ''New Super Mario Bros. U Deluxe''====
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the Spin Jump functions as it did in ''[[New Super Mario Bros. Wii]]''. [[Flying Squirrel Mario]]'s Spin Jump is higher than the standard jump. Also as Flying Squirrel Mario, attempting to [[Midair Spin]] propels the player character upwards with a [[Flying Squirrel Jump]], which can be done indefinitely as [[P Flying Squirrel Mario]].
 
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], being performed like in ''Super Mario Sunshine'' by rotating {{button|wii|Stick}} and then jumping while the character is spinning in place. It is the highest jump that any of the characters can perform, and slows the player's descent.
 
The Spin Jump is also automatically performed if a player jumps on another player in midair.
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', the Spin Jump can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' game styles. It retains its ability to break [[Rotating Block]]s in the ''Super Mario World'' game style, and to defeat certain enemies such as Galoombas and Koopa Troopas. Unlike in ''New Super Mario Bros. U'', it can be used to jump on most spiked enemies in both game styles, but notably not [[Grinder]]s as was possible in ''Super Mario World''.
 
The [[Midair Spin]] also returns in the ''New Super Mario Bros. U'' game style.
 
====''Super Mario Run''====
In ''[[Super Mario Run]]'', when the player jumps from a [[Trampoline]], they can can continue to hold the screen to spin as they fall. This reduces forward speed and falling speed. This is like how Spin Blocks work in ''New Super Mario Bros'', but without spinning while rising. This spin ends immediately once the screen is released, if an enemy is stomped, and when landing.
 
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario [[Ground Pound]]s after Spin Jumping, he performs the [[Drill Spin]]. Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead of a Cap Throw, with the exception of Spin Jumps caused by Hat Trampolines.
 
There are also twisters present that spin Mario, similarly to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
 
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', the Spin Jump and [[Midair Spin]] return with the same properties as in the game's [[Super Mario Maker|predecessor]].
 
In the ''Super Mario 3D World'' game style, the Spin Jump from that game can be performed by pressing {{button|switch|b}} and one of the shoulder buttons ({{button|switch|L}}, {{button|switch|R}}, {{button|switch|ZL}}, or {{button|switch|ZR}}) while holding ↑ on {{button|switch|leftstick}}.
 
====''Super Mario Bros. Wonder''====
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]'', functioning as in ''[[New Super Mario Bros. U]]''. Spin Jumping as [[Bubble Mario]] will blow a bubble on each side. The Boosting Spin Jump [[Badge (Super Mario Bros. Wonder)|badge]] grants the player the ability to perform a small Spin Jump in midair, replacing their Midair Spin.
 
===''Mario Kart'' series===
In the ''[[Mario Kart (series)|Mario Kart]]'' series, the player can use a [[Cape Feather]] to perform a Spin Jump, which also allows them to perform a [[Jump Boost]].
 
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, [[Dr. Mario]], and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]], respectively. These moves look similar to and could be based on the Spin Jump. The former two also have access to [[Cape]] and [[Super Sheet]], respectively, which can reflect projectiles in a similar manner to the Cape Spin.
 
===''Paper Mario'' series===
[[File:SpinJumpCard.png|thumb|55px]]
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|WiiU|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.
 
===''Mario & Luigi'' series===
In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, there is a recurring [[Bros. Move]] named [[Spin Jump (Mario & Luigi series)|Spin Jump]] which has two characters stand on each other and spin to hover across wide gaps. Mario and Luigi gain this move in most games.
 
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake [[Mario & Luigi: Superstar Saga + Bowser's Minions]], Mario and Luigi learn [[Splash Bros.]], a [[Bros. Attack]] which uses the Bros. Move Spin Jump. However, the early portion of the attack has Mario spinning alone, resembling a Spin Jump. Splash Bros. with the [[Super Attack|Advanced Command]], or Super Splash Bros. in the remake, only has Mario spin, more closely resembling Spin Jumping. Mario also performs a quick Spin Jump when greeting [[Popple]] and [[Rookie]] in the [[Woohoo Hooniversity]].
 
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', the Bros. Attacks [[Bye-Bye Cannon]] and [[Dropchopper]] end with spinning stomps from Mario and Luigi. [[Giant Luigi]] and Mario can use [[Drill Stomp]], an Bros. Attack where they spin while jumping.
 
===''Mario Sports Mix''===
In ''[[Mario Sports Mix]]'', the Spin Jump is used as a tactic for blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as [[Toad]], [[Princess Peach]], and [[Yoshi]] (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).
 
===''Mario & Sonic at the Olympic Winter Games''===
In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', the Spin Jump appears as Mario's special boost in [[Rocket Ski Jumping]], where it is referred to as the '''Spinning Jump'''.
{{br}}
 
==Profiles==
===''Super Mario Land 2: 6 Golden Coins''===
*'''Virtual Console manual description:''' "''To spin-jump, press {{button|3ds|Paddown}} in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.
'''Note:''' Some blocks cannot be broken.''"
 
===''Super Mario Sunshine''===
*'''Instruction booklet description:''' "''Rotate {{button|gcn|Stick}} in a circle one time and press {{button|gcn|A}} to perform a high-flying Spin Jump.''"
 
==Names in other languages==
{{foreign names
|Jap=スピンジャンプ
|JapR=Supin Janpu
|JapM=Spin Jump
|Jap2=クルクルジャンプ
|Jap2N=''Super Mario 64 DS''
|Jap2R=Kurukuru Janpu
|Jap2M=Spinning Jump
|SpaA=Salto giro
|SpaAN=''Super Mario Maker 2''
|SpaA2=Salto giratorio
|SpaA2N=''Super Mario Maker 2''
|SpaA3=Salto con giro
|SpaA3N=''Super Mario Bros. Wonder''
|SpaA4=Salto Giro
|SpaA4N=''Super Mario 3D World + Bowser's Fury''
|SpaAM=Spin Jump
|SpaE=Salto Giro
|SpaEN=''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS''
|SpaE2=Salto de Giro
|SpaE3=Salto con Giro
|SpaE3N=''Mario & Luigi: Partners in Time and Super Mario Bros. Wonder''
|SpaEM=Spin Jump
|Fre=Saut en vrille
|Fre2=Saut Tournoyant
|Fre3=Saut toupie
|Fre3N=''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U''
|Fre4=Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment{{page needed}}</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FreM=Spiral Jump
|Fre2M=Whirling Jump
|Fre3M=Top Jump, as in a [[Wikipedia:Top|spinning top]]
|Fre4M=Spin Jump
|Ger=Drehsprung
|GerN=''Super Mario World''
|Ger2=Wirbelsprung
|Ger2N=''SML2'', ''M&L''-games
|GerM=Spin Jump
|Ger2M=Whirl Jump
|PorA=Pirueta
|PorA2=Salto Giratório <small>(''Super Mario World'' instruction booklet)</small><ref>{{cite|title=''Super Mario World'' Brazilian instruction booklet|page=12|publisher=Nintendo|language=pt-br}}</ref>
|PorAM=Twirl
|PorA2M=Spinning Jump
|PorE=Salto Rotativo
|PorEM=Rotating Jump
|Rom=Sărit în Spirală
|RomM=Spiral Jump
|Ita=Salto con Rotazione<ref>{{cite|title=''Super Mario World'' Italian instruction booklet|page=12}}</ref>
|Ita2=Salto rotante<ref>{{cite|title=''[[Super Mario Land 2: 6 Golden Coins]]'' Italian manual|page=10}}</ref><ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=16}}</ref><ref>{{cite|date=2002|language=it|publisher=Nintendo of Europe|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|page=111}}</ref><ref>{{cite|title=''Super Mario World'' (Wii U - Virtual Console) Italian e-manual|page=2}}</ref>
|Ita3=Salto piroetta<ref>{{cite|title=''[[New Super Mario Bros. Wii]]'' Italian manual|page=17}}</ref><ref>{{cite|title=''[[New Super Mario Bros. U]]'' Italian smart guide and Italian e-manual|page=15}}</ref>
|Ita4=Salto avvitato<ref>''[[Super Mario Bros. Wonder]]'' Italian in-game commands guide</ref>
|ItaM=Jump with Rotation
|Ita2M=Rotating jump
|Ita3M=[[Spin|Pirouette]] jump
|Ita4M=Screwing jump
|Kor=스핀 점프
|KorR=Seupin Jeompeu
|KorM=Spin Jump
|ChiS=旋转跳
|ChiSR=Xuánzhuǎn Tiào
|ChiSM=Spin Jump
|ChiT=旋轉跳
|ChiTR=Xuánzhuǎn Tiào
|ChiTM=Spin Jump
}}
}}


==See Also==
==References==
*[[Spinning|Spin]]
<references/>


[[Category:Moves]]
{{navboxes|
{{SMW}}
{{SML2}}
{{SM64}}
{{Super Mario Sunshine}}
{{NSMB}}
{{SMG}}
{{NSMBW}}
{{SMG2}}
{{NSMBU}}
{{SM3DW}}
{{SMM}}
{{SMO}}
{{SMM2}}
}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario 64]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy 2]]
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[[de:Drehsprung]]
[[it:Salto Avvitato]]

Latest revision as of 13:00, December 22, 2024

Split-arrows.svg It has been suggested that this page be split into the following: Spin (continuous). (discuss)
Not to be confused with Spin.
This article is about the ability to do a jump with a spin. For the move known as the Spin Jump in the Paper Mario series, see Ground Pound. For the move in the Mario & Luigi series of the same name, see Spin Jump (Mario & Luigi series).
Spin Jump
Artwork of Mario doing a Spin Jump in Super Mario Sunshine
Mario performing a Spin Jump in Super Mario Sunshine
First appearance Super Mario World (1990)
Latest appearance Super Mario Bros. Wonder (2023)
Used by Mario, Luigi, Peach, Daisy, Rosalina, Yoshis, Wario, Toad, Yellow Toad, Blue Toad, Toadette, Nabbit
Effect Jumps into the air while spinning
Performed after Crouch (Super Mario Land 2)
Landing on or using certain enemies and objects (Super Mario 64, New Super Mario Bros., Super Mario Run, Super Mario Odyssey)
Backward Somersault (Super Mario 64 DS)
Performed before Drill Spin, Spin Throw
Variants
Related
“If you rotate the Control Stick before pressing A Button, you can do a Spin Jump!”
FLUDD, Super Mario Sunshine

The Spin Jump, also referred to as the Whirlwind Jump,[1] is a special move that lets the player character, as the name suggests, spin while jumping. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.

History[edit]

Super Mario series[edit]

Super Mario World[edit]

Mario Spinning
Cape Mario spin-jumping through Star World 1 in Super Mario World
Caped Mario spin-jumping on some Rotating Blocks

The Spin Jump first appears in Super Mario World, where it is used by pressing A Button. Althought it offers less height than a standard jump, it can instantly defeat most stompable enemies such as Goombas and Koopa Troopas, while allowing Mario or Luigi to bounce on unstompable enemies such as Spinies and Lava Bubbles without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies by holding A Button.

Chargin' Chucks, Wigglers and all Koopalings react to Spin Jumps just as they would a regular stomp, while Circling Boo Buddies, Boo Buddy Snakes' trail, a Boo Crew's Boos, Bony Beetles' spikes, Munchers, spikes, Reznor and Bowser are unaffected by Spin Jumps altogether.

The Spin Jump interacts with each of Mario and Luigi's power-ups. As Super Mario or better, Spin Jumps can break Rotating Blocks from above. If a Yoshi is mounted, it can also break blocks until it next lands. As Fire Mario, the Spin Jump scatters fireballs rapidly in both directions, and as Cape Mario, it performs a Cape Spin.[2]

In the Super NES Nintendo Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the guide.[3]

Super Mario Land 2: 6 Golden Coins[edit]

The Spin Jump reappears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold +Control Pad down and then press A Button, or +Control Pad down while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break blocks from above with this move (like with the Ground Pound). The Spin Jump's stomp can also destroy Koopa Troopas, Koopa Shells, and some multiple-hit enemies by landing on them with it, but unlike in Super Mario World, it does not protect from hazardous enemies. This ability cannot be performed as Small Mario or Bunny Mario.

Super Mario 64 / Super Mario 64 DS[edit]

In Super Mario 64 and Super Mario 64 DS, the Spin Jump occurs after jumping on a Spindrift or Fly Guy or into a tornado, and causes the player character to descend more slowly. In the Nintendo DS remake, Luigi also uses it while descending from a Backward Somersault.

In a pre-release video of Super Mario 64, Mario could activate the same Spin Jump while doing a Triple Jump (it is unknown if doing a Triple Jump first is required).

Super Mario Sunshine[edit]

Mario riding an Orange Yoshi as it spits orange juice in Delfino Plaza

In Super Mario Sunshine, the player can perform the Spin Jump at any time by rotating Control Stick and then jumping. Just like in Super Mario 64, it grants extra height compared to a normal jump while both ascending and descending at a slower pace. The faster Mario is moving before Spin Jumping, the greater the jump height will be. Spin Jumps will gradually shakes off any goop attached to Mario, as well as prevent him from grabbing onto ledges, unless the ledge is a Sand block.[4]

Super Mario Sunshine divides the Control Stick's directions into four quadrants aligned with the course's X and Y axes. A spin input is triggered by rotating Control Stick within a 10-frame window, touching all four quadrants without touching the neutral position. The minimum rotation needed to perform a spin input is just above 180°.

Spin Jumps can also be performed during a Sprinkler Squirt, while running with the Turbo Nozzle (including running on top of the water), or by rotating Control Stick while Mario is in the middle of an action such as landing or climbing from a ledge, then jumping. A normal jump or Wall Jump can be converted into a Spin Jump by rotating Control Stick in midair. Jumping again after landing from an airborne Spin Jump triggers a Triple Jump.

Yoshi's Spin Jump is much higher than Mario's, and Flutter Jumps can still be performed while spinning.

New Super Mario Bros.[edit]

In New Super Mario Bros., jumping off of a Spin Block activates a Spin Jump while launching Mario or Luigi high into the air. As in Super Mario 64, he falls more slowly in this state. Attempting to ground-pound causes him to spin downwards rapidly in a drill-like motion, known as the Drill Spin.

Super Mario Galaxy[edit]

In Super Mario Galaxy, Mario or Luigi can spin in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a Ground Pound, the player character performs a Homing Ground Pound.

If Mario or Luigi is caught in a tornado or Tweester, spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from Super Mario 64 and Super Mario Sunshine.

New Super Mario Bros. Wii[edit]

E3 2009 screenshot of the characters in their Propeller Suits in New Super Mario Bros. Wii.
Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms

In New Super Mario Bros. Wii, Mario, Luigi, Yellow Toad, and Blue Toad can use the Spin Jump. It is performed by shaking the Wii Remote. It functions most similarly to the Spin Jump in Super Mario World, but still no longer protects from stomping otherwise hazardous enemies. Like in that game, it causes Fire Mario and Ice Mario to shoot a fireball or Ice Ball, respectively, in each direction.

The Spin Jump clears nearby clouds and Foos' fog, and causes nearby flowers to drop coins. It also activates Screwtop Shrooms, Screwtop Platforms, and Screwtop Lifts, during which the character does not jump and can power the course part by spinning continuously.

Attempting to Spin Jump in the air performs the Midair Spin, which ekes out more air time, and even allows Mini Mario to fall slowly enough to Wall Jump up one wall. As Propeller Mario, both moves are replaced by flying upwards. This puts the character into a similar state to the Spin Block in New Super Mario Bros., where they fall slowly and can Drill Spin by pressing +Control Pad down. They can now also cancel the Drill Spin by releasing +Control Pad down, and further slow their descent by shaking the Wii Remote.

Super Mario Galaxy 2[edit]

The spin returns in Super Mario Galaxy 2, behaving exactly the same as in Super Mario Galaxy.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the Spin Jump functions as it did in New Super Mario Bros. Wii. Flying Squirrel Mario's Spin Jump is higher than the standard jump. Also as Flying Squirrel Mario, attempting to Midair Spin propels the player character upwards with a Flying Squirrel Jump, which can be done indefinitely as P Flying Squirrel Mario.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

The Spin Jump returns in Super Mario 3D World and its port, being performed like in Super Mario Sunshine by rotating Nunchuk Control Stick and then jumping while the character is spinning in place. It is the highest jump that any of the characters can perform, and slows the player's descent.

The Spin Jump is also automatically performed if a player jumps on another player in midair.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

In Super Mario Maker and Super Mario Maker for Nintendo 3DS, the Spin Jump can be used in the Super Mario World and New Super Mario Bros. U game styles. It retains its ability to break Rotating Blocks in the Super Mario World game style, and to defeat certain enemies such as Galoombas and Koopa Troopas. Unlike in New Super Mario Bros. U, it can be used to jump on most spiked enemies in both game styles, but notably not Grinders as was possible in Super Mario World.

The Midair Spin also returns in the New Super Mario Bros. U game style.

Super Mario Run[edit]

In Super Mario Run, when the player jumps from a Trampoline, they can can continue to hold the screen to spin as they fall. This reduces forward speed and falling speed. This is like how Spin Blocks work in New Super Mario Bros, but without spinning while rising. This spin ends immediately once the screen is released, if an enemy is stomped, and when landing.

Super Mario Odyssey[edit]

In Super Mario Odyssey, Mario performs the same Spin Jump move from Super Mario 64 when he jumps off a Hat Trampoline. He can also perform the variant seen in Super Mario Sunshine and Super Mario 3D World when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario Ground Pounds after Spin Jumping, he performs the Drill Spin. Pressing Y Button while spinning Control Stick will cause a Spin Throw to be performed instead of a Cap Throw, with the exception of Spin Jumps caused by Hat Trampolines.

There are also twisters present that spin Mario, similarly to the tornadoes in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2 and the whirlwinds in the Mario & Luigi series.

Super Mario Maker 2[edit]

In Super Mario Maker 2, the Spin Jump and Midair Spin return with the same properties as in the game's predecessor.

In the Super Mario 3D World game style, the Spin Jump from that game can be performed by pressing B Button and one of the shoulder buttons (L Button, R Button, ZL Button, or ZR Button) while holding ↑ on Left Stick.

Super Mario Bros. Wonder[edit]

The Spin Jump reappears in Super Mario Bros. Wonder, functioning as in New Super Mario Bros. U. Spin Jumping as Bubble Mario will blow a bubble on each side. The Boosting Spin Jump badge grants the player the ability to perform a small Spin Jump in midair, replacing their Midair Spin.

Mario Kart series[edit]

In the Mario Kart series, the player can use a Cape Feather to perform a Spin Jump, which also allows them to perform a Jump Boost.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, Mario, Dr. Mario, and Luigi use moves known as Mario Tornado, Dr. Tornado, and Luigi Cyclone, respectively. These moves look similar to and could be based on the Spin Jump. The former two also have access to Cape and Super Sheet, respectively, which can reflect projectiles in a similar manner to the Cape Spin.

Paper Mario series[edit]

A Spin Jump Card in Paper Mario: Color Splash.

The Spin Jump appears as a Battle Card in Paper Mario: Color Splash. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When A Button is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better Action Command, increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the Hammer cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.

Mario & Luigi series[edit]

In the Mario & Luigi series, there is a recurring Bros. Move named Spin Jump which has two characters stand on each other and spin to hover across wide gaps. Mario and Luigi gain this move in most games.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In Mario & Luigi: Superstar Saga and its remake Mario & Luigi: Superstar Saga + Bowser's Minions, Mario and Luigi learn Splash Bros., a Bros. Attack which uses the Bros. Move Spin Jump. However, the early portion of the attack has Mario spinning alone, resembling a Spin Jump. Splash Bros. with the Advanced Command, or Super Splash Bros. in the remake, only has Mario spin, more closely resembling Spin Jumping. Mario also performs a quick Spin Jump when greeting Popple and Rookie in the Woohoo Hooniversity.

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, the Bros. Attacks Bye-Bye Cannon and Dropchopper end with spinning stomps from Mario and Luigi. Giant Luigi and Mario can use Drill Stomp, an Bros. Attack where they spin while jumping.

Mario Sports Mix[edit]

In Mario Sports Mix, the Spin Jump is used as a tactic for blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).

Mario & Sonic at the Olympic Winter Games[edit]

In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, the Spin Jump appears as Mario's special boost in Rocket Ski Jumping, where it is referred to as the Spinning Jump.

Profiles[edit]

Super Mario Land 2: 6 Golden Coins[edit]

  • Virtual Console manual description: "To spin-jump, press +Control Pad down in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.

Note: Some blocks cannot be broken."

Super Mario Sunshine[edit]

  • Instruction booklet description: "Rotate Control Stick in a circle one time and press A Button to perform a high-flying Spin Jump."

Names in other languages[edit]

Language Name Meaning Notes
Japanese スピンジャンプ[?]
Supin Janpu
Spin Jump
クルクルジャンプ[?]
Kurukuru Janpu
Spinning Jump Super Mario 64 DS
Chinese (simplified) 旋转跳[?]
Xuánzhuǎn Tiào
Spin Jump
Chinese (traditional) 旋轉跳[?]
Xuánzhuǎn Tiào
Spin Jump
French Saut en vrille[?] Spiral Jump
Saut Tournoyant[?] Whirling Jump
Saut toupie[?] Top Jump, as in a spinning top Super Mario World, New Super Mario Bros. Wii, and New Super Mario Bros. U
Saut tourbillon[5][6] Spin Jump
German Drehsprung[?] Spin Jump Super Mario World
Wirbelsprung[?] Whirl Jump SML2, M&L-games
Italian Salto con Rotazione[8] Jump with Rotation
Salto rotante[9][10][11][12] Rotating jump
Salto piroetta[13][14] Pirouette jump
Salto avvitato[15] Screwing jump
Korean 스핀 점프[?]
Seupin Jeompeu
Spin Jump
Portuguese (NOA) Pirueta[?] Twirl
Salto Giratório (Super Mario World instruction booklet)[7] Spinning Jump
Portuguese (NOE) Salto Rotativo[?] Rotating Jump
Romanian Sărit în Spirală[?] Spiral Jump
Spanish (NOA) Salto giro[?] Spin Jump Super Mario Maker 2
Salto giratorio[?] - Super Mario Maker 2
Salto con giro[?] Super Mario Bros. Wonder
Salto Giro[?] Super Mario 3D World + Bowser's Fury
Spanish (NOE) Salto Giro[?] Spin Jump Super Mario World, Super Mario Land 2: 6 Golden Coins, Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario Maker for Nintendo 3DS
Salto de Giro[?] -
Salto con Giro[?] Mario & Luigi: Partners in Time and Super Mario Bros. Wonder

References[edit]

  1. ^ Hamm & Rudolf GmbH, Frankfurt (1994). Super Game Boy Player's Guide. Nintendo of America (American English). Page 21.
  2. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 50-51.
  3. ^ "Break the Blocks above the key using a Spin Jump and use the key on the keyhole." – 1992. Super NES Nintendo Player's Guide. Nintendo of America (American English). Page 13.
  4. ^ AverageTreyVG (October 11, 2021). The Many Kinds of Spinjumps. YouTube. Retrieved November 9, 2024.
  5. ^ Super Mario Galaxy instruction booklet, French segment[page number needed]
  6. ^ Super Mario Galaxy 2 move pamphlet, French side
  7. ^ Super Mario World Brazilian instruction booklet. Nintendo (Brazilian Portuguese). Page 12.
  8. ^ Super Mario World Italian instruction booklet. Page 12.
  9. ^ Super Mario Land 2: 6 Golden Coins Italian manual. Page 10.
  10. ^ Super Mario Sunshine Italian manual. Page 16.
  11. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (Italian). Page 111.
  12. ^ Super Mario World (Wii U - Virtual Console) Italian e-manual. Page 2.
  13. ^ New Super Mario Bros. Wii Italian manual. Page 17.
  14. ^ New Super Mario Bros. U Italian smart guide and Italian e-manual. Page 15.
  15. ^ Super Mario Bros. Wonder Italian in-game commands guide