Peril: Difference between revisions
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[[File:Peril.png|thumb|Mario in Peril status]] | [[File:Peril.png|thumb|Mario in Peril status]] | ||
'''Peril''' is a status effect that appears in [[Paper Mario|the]] [[Paper Mario: The Thousand-Year Door|first]] [[Super Paper Mario|three]] [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[Heart Point|HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain [[badge]]s can only be used when Mario is in the Peril status. | '''Peril''' is a status effect that appears in [[Paper Mario|the]] [[Paper Mario: The Thousand-Year Door|first]] [[Super Paper Mario|three]] [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[Heart Point|HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain [[badge]]s can only be used when Mario is in the Peril status. | ||
==Names in other languages== | |||
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{{PM}} | {{PM}} | ||
{{PMTTYD}} | {{PMTTYD}} |
Revision as of 17:46, November 26, 2020
Peril is a status effect that appears in the first three Paper Mario games. It occurs when Mario or any of his partners goes down to exactly 1 HP, causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain badges can only be used when Mario is in the Peril status.
Names in other languages
Language | Name | Meaning | Notes |
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