Amazy Dayzee: Difference between revisions
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'''Amazy | |||
An '''Amazy Dayzee''' is an enemy first seen in ''Paper Mario''. It appears as a sparkling, golden, extremely rare variant of a [[Crazee Dayzee]]. | |||
==History== | ==History== | ||
===''Paper Mario''=== | ===''Paper Mario''=== | ||
[[File:PM64 Amazy Dayzee.jpg|thumb|250px|An Amazy Dayzee in battle]] | [[File:PM64 Amazy Dayzee.jpg|thumb|250px|An Amazy Dayzee in battle]] | ||
Amazy | An Amazy Dayzee makes its overall debut in ''Paper Mario'', and can be located randomly on the southeast path of [[Flower Fields]], with a new chance to appear each time a section of Flower Fields is re-entered. They are first mentioned by [[Russ T.]], who is interested in these mysterious Dayzees. He advises [[Mario]] to try to put them to sleep if he is lucky enough to run into one, as they raise [[Star Point]]s higher than any other enemy in the game. Mario can enter a battle with an Amazy Dayzee; however, it almost always [[flee|runs away]] on its first turn, where the chance increases the lower its HP is. If Mario is equipped with a [[Dizzy Attack]] badge, he can spin right into one to make it dizzy and unable to move for a turn or two when the battle starts. Even if an Amazy Dayzee elects to attack, which solely consists of singing a lullaby, it does 20 HP damage, bypassing all defense stats, and with a sufficient chance to put its target to sleep. Defeating one rewards a lot of Star Points, but Mario can only go up to Level 30 in the game. | ||
During the parade at the end of the game, two Amazy Dayzees make a cameo appearance, leading the "Mer-" family float; this is the only time where more than one Amazy Dayzee is on the screen at the same time in the whole game, and the first of only two in the entire ''Paper Mario'' series. | During the parade at the end of the game, two Amazy Dayzees make a cameo appearance, leading the "Mer-" family float; this is the only time where more than one Amazy Dayzee is on the screen at the same time in the whole game, and the first of only two in the entire ''Paper Mario'' series. | ||
===''Paper Mario: The Thousand-Year Door''=== | ===''Paper Mario: The Thousand-Year Door''=== | ||
An Amazy Dayzee reprises its role as an enemy in ''Paper Mario: The Thousand-Year Door'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Switch remake]]. It can be found in two locations: the [[Twilight Trail]] and the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], occasionally in 92-94 and 96-98 levels. Statistically, they have the highest attack power of any enemy in the entire game, dealing a massive 20 damage to both Mario and his [[partner]] regardless of their defenses, as well as an occasional chance of putting them both to [[sleep]]. At the Twilight Trail, they are always found in the presence of Crazee Dayzees or [[Hyper Cleft]]s. An Amazy Dayzee have a high chance of [[flee]]ing on the first turn of battle, and the likelihood broadens the lower its HP is. | |||
If | If the player manages to defeat an Amazy Dayzee, it gives a lot of Star Points, depending on the level. In the Pit of 100 Trials, Amazy Dayzees are commonly found in the presence of [[Poison Puff]]s, [[Swampire]]s, and [[Bob-ulk]]s, but are never found on their own. At the Twilight Trail, only one Amazy Dayzee can be found at a time, but up to two Amazy Dayzees can be found at once in the Pit of 100 Trials. A good strategy would be to perform Special Moves such as [[Art Attack]] and [[Supernova]], along with an [[Ultra Rank|Ultra Ranked partner]] and [[Sleepy Sheep]] item, can make them easier to defeat if the player is quick enough. | ||
===''Super Paper Mario''=== | ===''Super Paper Mario''=== | ||
Amazy | An Amazy Dayzee reprises its role as an enemy in ''[[Super Paper Mario]]''. In Chapter 8-2, [[Mimi]] asks Mario, [[Luigi]] and [[Princess Peach]] several questions on which enemies frighten them the most, and an Amazy Dayzee can be chosen as an answer. If chosen, it will later be found as one of the several traps set up by Mimi. When the player encounters an Amazy Dayzee, it tends to be very tender and timid as it dislikes fighting, so if it is approached, it will run away and can [[flip]] between dimensions at any moment they wish to. An Amazy Dayzee is also found in Chapter 5-2 if Mario flips to 3-D in the area with a [[Yoshi]] statue, and can be seen at the [[Flipside Pit of 100 Trials]] in Room 58. They also occasionally drop [[Golden Leaf|Golden Leaves]] or a [[Dayzee Tear]]. Also, if its musical note is touched, it will cost the hero 10 [[Heart Point|HP]], and they will sometimes fall [[Sleep|asleep]]. This is the only game where Amazy Dayzees do not have any defense. | ||
Amazy Dayzee [[Catch Card]]s can be bought for 500 [[Flipside Token]]s each in [[Flipside Arcade]], though they can also be [[Catch Card SP|captured]] in Chapter 5-2. They can be sold for 300 coins each in [[Catch a Dream]] or [[Fondest Hopes]]. | Amazy Dayzee [[Catch Card]]s can be bought for 500 [[Flipside Token]]s each in [[Flipside Arcade]], though they can also be [[Catch Card SP|captured]] in Chapter 5-2. They can be sold for 300 coins each in [[Catch a Dream]] or [[Fondest Hopes]]. |
Revision as of 12:33, May 27, 2024
Amazy Dayzee | |||
---|---|---|---|
First appearance | Paper Mario (2000) | ||
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) | ||
Variant of | Crazee Dayzee | ||
|
An Amazy Dayzee is an enemy first seen in Paper Mario. It appears as a sparkling, golden, extremely rare variant of a Crazee Dayzee.
History
Paper Mario
An Amazy Dayzee makes its overall debut in Paper Mario, and can be located randomly on the southeast path of Flower Fields, with a new chance to appear each time a section of Flower Fields is re-entered. They are first mentioned by Russ T., who is interested in these mysterious Dayzees. He advises Mario to try to put them to sleep if he is lucky enough to run into one, as they raise Star Points higher than any other enemy in the game. Mario can enter a battle with an Amazy Dayzee; however, it almost always runs away on its first turn, where the chance increases the lower its HP is. If Mario is equipped with a Dizzy Attack badge, he can spin right into one to make it dizzy and unable to move for a turn or two when the battle starts. Even if an Amazy Dayzee elects to attack, which solely consists of singing a lullaby, it does 20 HP damage, bypassing all defense stats, and with a sufficient chance to put its target to sleep. Defeating one rewards a lot of Star Points, but Mario can only go up to Level 30 in the game.
During the parade at the end of the game, two Amazy Dayzees make a cameo appearance, leading the "Mer-" family float; this is the only time where more than one Amazy Dayzee is on the screen at the same time in the whole game, and the first of only two in the entire Paper Mario series.
Paper Mario: The Thousand-Year Door
An Amazy Dayzee reprises its role as an enemy in Paper Mario: The Thousand-Year Door and its Switch remake. It can be found in two locations: the Twilight Trail and the Pit of 100 Trials, occasionally in 92-94 and 96-98 levels. Statistically, they have the highest attack power of any enemy in the entire game, dealing a massive 20 damage to both Mario and his partner regardless of their defenses, as well as an occasional chance of putting them both to sleep. At the Twilight Trail, they are always found in the presence of Crazee Dayzees or Hyper Clefts. An Amazy Dayzee have a high chance of fleeing on the first turn of battle, and the likelihood broadens the lower its HP is.
If the player manages to defeat an Amazy Dayzee, it gives a lot of Star Points, depending on the level. In the Pit of 100 Trials, Amazy Dayzees are commonly found in the presence of Poison Puffs, Swampires, and Bob-ulks, but are never found on their own. At the Twilight Trail, only one Amazy Dayzee can be found at a time, but up to two Amazy Dayzees can be found at once in the Pit of 100 Trials. A good strategy would be to perform Special Moves such as Art Attack and Supernova, along with an Ultra Ranked partner and Sleepy Sheep item, can make them easier to defeat if the player is quick enough.
Super Paper Mario
An Amazy Dayzee reprises its role as an enemy in Super Paper Mario. In Chapter 8-2, Mimi asks Mario, Luigi and Princess Peach several questions on which enemies frighten them the most, and an Amazy Dayzee can be chosen as an answer. If chosen, it will later be found as one of the several traps set up by Mimi. When the player encounters an Amazy Dayzee, it tends to be very tender and timid as it dislikes fighting, so if it is approached, it will run away and can flip between dimensions at any moment they wish to. An Amazy Dayzee is also found in Chapter 5-2 if Mario flips to 3-D in the area with a Yoshi statue, and can be seen at the Flipside Pit of 100 Trials in Room 58. They also occasionally drop Golden Leaves or a Dayzee Tear. Also, if its musical note is touched, it will cost the hero 10 HP, and they will sometimes fall asleep. This is the only game where Amazy Dayzees do not have any defense.
Amazy Dayzee Catch Cards can be bought for 500 Flipside Tokens each in Flipside Arcade, though they can also be captured in Chapter 5-2. They can be sold for 300 coins each in Catch a Dream or Fondest Hopes.
Statistics
Paper Mario
Paper Mario enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Amazy Dayzee | |||||||||
Max HP | 20 | Attack | 20 | Defense | 1 | ||||
Role | Common | Type | Ground | Level | 100 | ||||
Strong | None | Weak | None | Moves | Painful Song (20, Sleep - Poor, 3), Flee (Runs from Battle) | ||||
Sleep? | 10%, -1 | Dizzy? | 10%, -1 | Shock? | 10%, -1 | ||||
Shrink? | 10%, 0 | Stop? | 10%, -2 | Fright? | 100% | ||||
Air Lift? | 85% | Hurricane? | 80% | Coins | 10 + 0-1 | ||||
Items | Honey Syrup, Maple Syrup, Jammin' Jelly | Run | 6 | Location(s) | Flower Fields | ||||
Tattle | This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! |
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Amazy Dayzee | ||||||||
Max HP | 20 | Attack | 20 | Defense | 1 | |||
Location(s) | Twilight Trail, Pit of 100 Trials (Levels 92-94, 96-98 (occasionally, among other enemies)) | Role | Common | Level | 100 | |||
Sleep? | 50% | Dizzy? | 10% | Confuse? | 30% | |||
Tiny? | 10% | Stop? | 10% | Soft? | 10% | |||
Burn? | 100% | Freeze? | 10% | Fright? | 100% | |||
Gale Force? | 60% | KO? | 10% | Moves | Lullaby (20; Sleep; Piercing), Flee (Runs from Battle) | |||
Exp. points | 0 | Coins | 5 - 10 | Items | Ultra Shroom, Shooting Star | |||
Tattle Log #: 61 |
Log | A mystical Dayzee that's almost never seen. Since it has such a high amount of HP, and because it's so quick to run away, this creature is almost impossible to beat. | ||||||
Tattle | That's an Amazy Dayzee. This mystical Dayzee is like, the rarest thing ever. Max HP is 20, Attack is 20, and Defense is 1. Since it has such high HP and runs away really quickly, it's almost impossible to beat. Plus, its lullaby has massive Attack power, so if we're low on HP, we need to scram. You gotta think hard about whether to fight or bolt. |
Super Paper Mario
Super Paper Mario enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Amazy Dayzee | |||||||||
Max HP | 30 | Role | Common | Location(s) | Gap of Crag (5-2), Castle Bleck Foyer (8-2), Flipside Pit of 100 Trials (Room 58) | ||||
Attack | 10 | Card type | Rare | ||||||
Defense | 0 | Items | Dayzee Tear, Golden Leaf, Catch Card | Card location(s) | Card Shop; Catch Card/SP; Prize in Flipside Arcade for 500 Flipside Tokens | ||||
Score | 3000 | ||||||||
Card description | This bashful bloom will run off if you get too close. What makes it so Amazy anyway? It seems like more of a wallflower. | ||||||||
List of Catch Cards 60 61 62 |
Tattle | That's an Amazy Dayzee. They're very rare and elusive creatures... Max HP is 30 and Attack is 10. They are rarely seen. When they are spotted, they tend to run away quickly... Their songs are also very potent. Many consider them very challenging to hunt... |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | きらめくパンジーさん[?] Kirameku Panjī-San |
Glittering Crazee Dayzee | |
Chinese | 神奇催眠花[?] Shénqí Cuīmián Huā |
Mystical Crazee Dayzee | |
French | Fuper Daisy[?] | From super and Barjo Daisy ("Crazy Dayzee") | |
German | Susel Wusel[?] | Pun on Susel Dusel ("Crazee Dayzee") and wuseln ("to scurry") | |
Italian | Margherita[?] | Daisy; also a female given name | |
Korean | 반짝제비꽃씨[?] Banjjak Jebikkotssi |
Shining Crazee Dayzee | |
Spanish | Margamola[?] | Portmanteau of margarita ("daisy") and molar ("to be cool") |