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[[Image:PM_Electrified.JPG|right|thumb|The '''Electrified''' status as seen in ''Paper Mario''.]]
{{quote|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]]. Any enemies that touch him physically will take one HP of damage. If an enemy would use a combination of attacks on Mario in the same turn, their combo would end upon coming into contact with him. Also enemies that drain health (like [[Fuzzy]]s) are unable to hurt Mario as the electricity shakes them off before they can damage him. Mario usually receives this status effect by eating a [[Volt Shroom]], though there is a [[Badge]] called Zap Tap in both ''Paper Mario'' and ''[[Paper Mario: The Thousand-Year Door]]'' than can equip this status effect permanently.
[[File:Electrifying.png|frame|Icon in ''Thousand-Year Door'']]
'''Electrified''' is a positive status effect in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in ''Paper Mario''), or by small lightning bolts emanating out of the affected character (in ''The Thousand-Year Door'' and its Nintendo Switch remake).
==History==
===''Paper Mario''===
[[File:Mario Electrified PM64.png|150px|thumb|left|An Electrified [[Mario]] in ''Paper Mario'']]
In  ''[[Paper Mario]]'', the Electrified character is struck with a contact attack, and the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as [[Mario]]'s [[jump]] rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (for example, a [[Fuzzy]]'s HP leeching) are most strongly affected, as Electrification will interrupt the attack before any damage is done and completely protect the user. [[Watt]] is the only character, friend or foe, to be Electrified at all times. A [[Volt Mushroom|Volt Shroom]] or [[Electro Pop]] will Electrify the recipient for a few turns. The [[Zap Tap]] [[Badge]] will Electrify Mario for as long as it is equipped. A [[Strange Cake]] or [[Kooky Cookie]] has a chance of Electrifying Mario. An Electrified character is immune to the negative effects of opponents' Electrification; for example, an Electrified Mario can safely jump on a [[Duplighost]]'s Watt or [[Huff N. Puff]] without being damaged or having his attack interrupted. Enemies and bosses capable of Electrifying themselves or other enemies include [[Electro Blooper]], [[Yellow Magikoopa]]s, Huff N. Puff, Duplighosts (when disguised as Watt), [[Lee]] (when disguised as Watt), and [[Magikoopa]]s.
{{br}}


[[Category: Status effects]]
===''Paper Mario: The Thousand-Year Door''===
[[File:Mario Electrified TTYD.png|150px|thumb|left|An Electrified Mario in ''The Thousand-Year Door'']]
[[File:Flurrie-Electrified PMTTYD-NS.png|thumb|right|An Electrified [[Flurrie]] in the Nintendo Switch remake]]
In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]], Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, [[Volt Mushroom]]s, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to Electrify Mario for two turns upon entering battle. In the GameCube version, equipping the [[Feeling Fine]] badge prevents Mario from being Electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being Electrified. Enemies and bosses capable of Electrifying themselves or other enemies include Magikoopas, [[Green Magikoopa]]s, [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. [[Ice Puff]]s and [[Poison Puff]]s' charge acts identically to Electrification.
 
===''Super Paper Mario''===
Electrified returns in ''[[Super Paper Mario]]'' but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will Electrify the user for 25-40 seconds depending on how well the [[Action Command]] is performed. [[Electro Pop]]s Electrify the user for 40 seconds. [[Lovely Chocolate]] and [[Love Noodle Dish]]es Electrify the user, [[DEF-Up|halve damage taken]], and [[POW-Up|double attack]] for 20 seconds.
 
==Names in other languages==
{{foreign names
|Jap=ビリビリ
|JapR=Biribiri
|JapM=Onomatopoeia for electric shocking equivalent to "bzzzt"
|SpaA=Electrificación <small>(''Thousand-Year Door'' remake)</small><ref>[https://youtu.be/XBJovs2vjro?si=E0v4_vTzuU8oZfkr&t=4339 "Acto 8 (Final y Créditos) I Paper Mario: The Thousand Year Door"]</ref>
|SpaAM=Electrification
|SpaE=Carga eléctrica <small>(''Paper Mario'')</small><ref>[https://www.youtube.com/live/mw4wvn0Uu6k?feature=share&t=2818 "#49 EL GRAN FINAL! LA REVANCHA DE MARIO"].</ref><br>Electrificado <small>(''Thousand-Year Door'')</small><ref>[https://youtu.be/VEx-lLxtmKE?si=1Xbh_QCFcKtSrZic&t=127 "Paper Mario: La Puerta Milenaria en Español"].</ref><br>Electrificación <small>(''Thousand-Year Door'' remake)</small><ref>https://youtu.be/Xm0Uy67aT0o?si=XJ70fsZIU7GI3-Hs&t=34958</ref>
|SpaEM=Electric charge<br>Electrified<br>Electrification
}}
 
==References==
<references/>
 
{{PM}}
{{PMTTYD}}
{{SPM}}
[[Category:Paper Mario status effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Paper Mario status effects]]
[[de:Elektrisch geladen]]

Latest revision as of 14:42, September 8, 2024

“Electrified! Enemies that make contact will get hurt!”
Battle text, Paper Mario: The Thousand-Year Door
The Electrified status
Icon in Thousand-Year Door

Electrified is a positive status effect in the Paper Mario series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in Paper Mario), or by small lightning bolts emanating out of the affected character (in The Thousand-Year Door and its Nintendo Switch remake).

History[edit]

Paper Mario[edit]

Mario under the effects of the Electrified status in Paper Mario.
An Electrified Mario in Paper Mario

In Paper Mario, the Electrified character is struck with a contact attack, and the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks with a delay between making contact and damaging (for example, a Fuzzy's HP leeching) are most strongly affected, as Electrification will interrupt the attack before any damage is done and completely protect the user. Watt is the only character, friend or foe, to be Electrified at all times. A Volt Shroom or Electro Pop will Electrify the recipient for a few turns. The Zap Tap Badge will Electrify Mario for as long as it is equipped. A Strange Cake or Kooky Cookie has a chance of Electrifying Mario. An Electrified character is immune to the negative effects of opponents' Electrification; for example, an Electrified Mario can safely jump on a Duplighost's Watt or Huff N. Puff without being damaged or having his attack interrupted. Enemies and bosses capable of Electrifying themselves or other enemies include Electro Blooper, Yellow Magikoopas, Huff N. Puff, Duplighosts (when disguised as Watt), Lee (when disguised as Watt), and Magikoopas.

Paper Mario: The Thousand-Year Door[edit]

Mario under the effects of the Electrified status.
An Electrified Mario in The Thousand-Year Door
An Electrified Flurrie, as seen in Paper Mario: The Thousand-Year Door (Nintendo Switch).
An Electrified Flurrie in the Nintendo Switch remake

In Paper Mario: The Thousand-Year Door and its Nintendo Switch remake, Electrified returns and acts identically to how it does in Paper Mario. Sources of it include falling stage lights, Volt Mushrooms, Electro Pops, the Zap Tap badge, Love Pudding, Peach Tarts, and Mysteries. The Lucky Start badge has a 25% chance to Electrify Mario for two turns upon entering battle. In the GameCube version, equipping the Feeling Fine badge prevents Mario from being Electrified unless the source is the Zap Tap badge. The Feeling Fine P badge prevents partners from being Electrified. Enemies and bosses capable of Electrifying themselves or other enemies include Magikoopas, Green Magikoopas, Kammy Koopa, Dark Puffs, Ruff Puffs, and Elite Wizzerds. Ice Puffs and Poison Puffs' charge acts identically to Electrification.

Super Paper Mario[edit]

Electrified returns in Super Paper Mario but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will Electrify the user for 25-40 seconds depending on how well the Action Command is performed. Electro Pops Electrify the user for 40 seconds. Lovely Chocolate and Love Noodle Dishes Electrify the user, halve damage taken, and double attack for 20 seconds.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ビリビリ[?]
Biribiri
Onomatopoeia for electric shocking equivalent to "bzzzt"
Spanish (NOA) Electrificación (Thousand-Year Door remake)[1] Electrification
Spanish (NOE) Carga eléctrica (Paper Mario)[2]
Electrificado (Thousand-Year Door)[3]
Electrificación (Thousand-Year Door remake)[4]
Electric charge
Electrified
Electrification

References[edit]