Danger: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Undo revision 4238906 by 184.148.36.10 (talk) This has better flow. There's nothing wrong with multiple commas (and no hyphen goes before "permitting").)
Tag: Undo
(Added mention of the TTYD remake and a corresponding image.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:PM64 Danger.png|thumb|Mario in Danger status.]]
[[File:PM64 Danger.png|thumb|Mario in Danger status, as seen in ''Paper Mario'']]
'''Danger''' is a status effect that appears in all [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]]'s or any of his [[Partner]]'s [[Heart Point|HP]] reaches a specific low amount, causing a bubble with the words 'Danger' to appear above them. An alarm sound is also played on repeat to remind the player to use [[List of items|healing items]]. A similar status, [[Peril]], also appears alongside it.
'''Danger''' is a status effect that appears in all [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]]'s or any of his [[Partner]]'s [[Heart Point|HP]] reaches a specific low amount, causing a bubble with the words 'Danger' to appear above them. An alarm sound is also played on repeat to remind the player to use [[List of items|healing items]]. A similar status, [[Peril]], also appears alongside it.


Line 7: Line 7:


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[File:Mariokoopsdanger.png|frame|left]]
[[File:Mariokoopsdanger.png|frame|left|Mario in Danger in ''Thousand-Year Door'']]
The Danger status effect reappears in ''[[Paper Mario: The Thousand-Year Door]]''. In this game, the special badges reappear along with new partner-only counterparts, which are [[Power Rush P]], [[Close Call P]], and [[Last Stand P]]. The partner badges are exclusive to this game, as partners are now given their own HP unlike in ''Paper Mario''. These badges do not lose their effect when in Peril, and will actually stack with [[Mega Rush]] and [[Mega Rush P]], the only Peril-activated badges. Like in ''Paper Mario'', Mario and his partners can put themselves in Danger permanently by using Chet Rippo to lower their max HP.  
[[File:Goombella-Danger PMTTYD-NS.png|frame|right|[[Goombella]] in Danger in the ''Thousand-Year Door'' remake]]
The Danger status effect reappears in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. In this game, the special badges reappear along with new partner-only counterparts, which are [[Power Rush P]], [[Close Call P]], and [[Last Stand P]]. The partner badges are exclusive to this game, as partners are now given their own HP unlike in ''Paper Mario''. These badges do not lose their effect when in Peril, and will actually stack with [[Mega Rush]] and [[Mega Rush P]], the only Peril-activated badges. Like in ''Paper Mario'', Mario and his partners can put themselves in Danger permanently by using Chet Rippo to lower their max HP.  


Mario can obtain an indefinite amount of Power Rush and Power Rush P badges from the [[Pianta Parlor]], where they can be bought for 34 [[pianta token]]s each, meaning that, money permitting, the player can set themselves up to deal the maximum possible damage of 99 per hit.
Mario can obtain an indefinite amount of Power Rush and Power Rush P badges from the [[Pianta Parlor]], where they can be bought for 34 [[pianta token]]s each (100 pianta tokens in the remake), allowing the player to potentially set themselves up to deal the maximum possible damage of 99 per hit.
{{br}}
{{br}}


Line 41: Line 42:
|ChiSR=Wēixiǎn
|ChiSR=Wēixiǎn
|ChiSM=Danger
|ChiSM=Danger
|Spa=Peligro<br>PELIGRO<small> (''The Thousand-Year Door'' alert bubble)</small>
|Spa=Peligro<br>PELIGRO <small>(''Thousand-Year Door'' alert bubble)</small>
|SpaM=Danger<br>DANGER
|SpaM=Danger<br>DANGER
|Kor=위기
|Kor=위기

Latest revision as of 00:10, June 17, 2024

Danger
Mario in Danger status, as seen in Paper Mario

Danger is a status effect that appears in all Paper Mario games. It occurs when Mario's or any of his Partner's HP reaches a specific low amount, causing a bubble with the words 'Danger' to appear above them. An alarm sound is also played on repeat to remind the player to use healing items. A similar status, Peril, also appears alongside it.

Appearances[edit]

Paper Mario[edit]

In Paper Mario, Danger is a status that automatically occurs when Mario’s HP is in the range of 2 to 5 points. If a character's HP reaches 1, however, Danger is overridden by the Peril status, which occurs with a similar, higher-pitched alarm playing. Several special badges are activated, namely Power Rush, Close Call, and Last Stand which will not lose their effect until the player is no longer in Danger. The player can allow Mario to always be in Danger by using Chet Rippo to lower his max HP to 5. By stacking Power Rush badges, Mario can do large amounts of damage to singular enemies.

Paper Mario: The Thousand-Year Door[edit]

Danger status in Paper Mario: The Thousand-Year Door
Mario in Danger in Thousand-Year Door
Goombella under the Danger status effect, as seen in Paper Mario: The Thousand-Year Door (Nintendo Switch).
Goombella in Danger in the Thousand-Year Door remake

The Danger status effect reappears in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. In this game, the special badges reappear along with new partner-only counterparts, which are Power Rush P, Close Call P, and Last Stand P. The partner badges are exclusive to this game, as partners are now given their own HP unlike in Paper Mario. These badges do not lose their effect when in Peril, and will actually stack with Mega Rush and Mega Rush P, the only Peril-activated badges. Like in Paper Mario, Mario and his partners can put themselves in Danger permanently by using Chet Rippo to lower their max HP.

Mario can obtain an indefinite amount of Power Rush and Power Rush P badges from the Pianta Parlor, where they can be bought for 34 pianta tokens each (100 pianta tokens in the remake), allowing the player to potentially set themselves up to deal the maximum possible damage of 99 per hit.

Super Paper Mario[edit]

Danger appears again in Super Paper Mario, with a different criteria for activating. Instead of being activated by a character having 2-5 HP, it instead occurs when any given character has less than 20% of their max HP. As badges do not exist in this installment, Danger has no practical use other than to remind the player to heal themselves.

Paper Mario: Sticker Star[edit]

Danger in Paper Mario: Sticker Star happens when Mario has 30% or lower of his max HP. When in Danger, Mario assumes a slumped-over position and is seen panting. In this game, rather than an alarm sound playing, the battle music changes to a distorted, off-key version.

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, Danger occurs when Mario is very low on HP. Like in Sticker Star, Mario has a tired expression and the battle music distorts. During Danger, the GamePad view has a red vignette border around the screen. Enemies in Danger also have different animations and appear heavily drained of their color.

Paper Mario: The Origami King[edit]

Danger appears in Paper Mario: The Origami King when Mario is at low HP. A red border pulses around the corners of the screen when Mario is selecting his attacks and in the overworld. It can also be inflicted on enemies, who have slower animations and orange name tags while in this state. In this game, the battle music remains normal and does not distort.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ピンチ
Pinchi
Pinch

Chinese (simplified) 危险[1]
Wēixiǎn
Danger

Korean 위기
Wigi
Crisis

Spanish Peligro
PELIGRO (Thousand-Year Door alert bubble)
Danger
DANGER

References[edit]