Electrified: Difference between revisions

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{{quote2|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote2|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:Electrifying.png|frame|Icon in ''Thousand-Year Door'']]
[[File:Electrifying.png|frame|Icon in ''Thousand-Year Door'']]
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (such as a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user.
[[File:Mario Electrified PM64.png|150px|thumb|left|An electrified [[Mario]] in ''Paper Mario'']]
[[File:Mario Electrified TTYD.png|150px|thumb|right|An electrified Mario in ''The Thousand-Year Door'']]
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in ''Paper Mario''), or by small lightning bolts emanating out of the affected character (in ''The Thousand-Year Door''). If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (for example, a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user.


[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s, and especially the sixth boss of ''[[Paper Mario]]'', [[Huff N. Puff]], can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, in ''The Thousand-Year Door'', some falling stage lights can lightly damage and electrify combatants.
[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the recipient for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario for as long as it is equipped. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies like [[Dark Puff]]s, and especially the Chapter 6 boss of ''[[Paper Mario]]'', [[Huff N. Puff]], can electrify themselves, while [[Magikoopa]]s can electrify themselves or their allies. Finally, in ''The Thousand-Year Door'', some falling stage lights can lightly damage and electrify combatants.


An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely attack a [[Duplighost]]'s Watt, a charged [[Ruff Puff]], or Huff N. Puff without being damaged or having his attack interrupted.
An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely jump on a [[Duplighost]]'s Watt, a charged [[Ruff Puff]], or Huff N. Puff without being damaged or having his attack interrupted.


==Names in other languages==
==Names in other languages==
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|JapR=Biribiri
|JapR=Biribiri
|JapM=Onomatopoeia for electric shocking equivalent to "bzzzt"
|JapM=Onomatopoeia for electric shocking equivalent to "bzzzt"
|SpaE=Carga eléctrica <small>(''Paper Mario'')</small><ref>[https://youtu.be/mw4wvn0Uu6k?list=PLUbagzVx3fT7LGu9a3laQ5H8JiHA4lGnh "#49 EL GRAN FINAL! LA REVANCHA DE MARIO"].</ref><br>Electrificado <small>(''The Thousand-Year Door'')</small><ref>[https://www.youtube.com/watch?v=VEx-lLxtmKE&list=PLUbagzVx3fT6OtmR5-SPQ9dwo8SckEr1S "Paper Mario: La Puerta Milenaria en Español"].</ref>
|SpaE=Carga eléctrica <small>(''Paper Mario'')</small><ref>[https://www.youtube.com/live/mw4wvn0Uu6k?feature=share&t=2818 "#49 EL GRAN FINAL! LA REVANCHA DE MARIO"].</ref><br>Electrificado <small>(''The Thousand-Year Door'')</small><ref>[https://www.youtube.com/watch?v=VEx-lLxtmKE&list=PLUbagzVx3fT6OtmR5-SPQ9dwo8SckEr1S "Paper Mario: La Puerta Milenaria en Español"].</ref>
|SpaEM=Electric Charge<br>Electrified
|SpaEM=Electric Charge<br>Electrified
}}
}}

Revision as of 14:31, June 17, 2023

Template:Quote2

The Electrified status
Icon in Thousand-Year Door
Mario under the effects of the Electrified status in Paper Mario.
An electrified Mario in Paper Mario
Mario under the effects of the Electrified status.
An electrified Mario in The Thousand-Year Door

Electrified is a positive status condition encountered in the Paper Mario series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in Paper Mario), or by small lightning bolts emanating out of the affected character (in The Thousand-Year Door). If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks with a delay between making contact and damaging (for example, a Fuzzy's HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user.

Watt is the only character, friend or foe, to be electrified at all times. A Volt Shroom will electrify the recipient for a few turns. The Zap Tap badge will electrify Mario for as long as it is equipped. The Lucky Start badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies like Dark Puffs, and especially the Chapter 6 boss of Paper Mario, Huff N. Puff, can electrify themselves, while Magikoopas can electrify themselves or their allies. Finally, in The Thousand-Year Door, some falling stage lights can lightly damage and electrify combatants.

An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely jump on a Duplighost's Watt, a charged Ruff Puff, or Huff N. Puff without being damaged or having his attack interrupted.

Names in other languages

Language Name Meaning Notes
Japanese ビリビリ[?]
Biribiri
Onomatopoeia for electric shocking equivalent to "bzzzt"
Spanish (NOE) Carga eléctrica (Paper Mario)[1]
Electrificado (The Thousand-Year Door)[2]
Electric Charge
Electrified

References