Electrified: Difference between revisions
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{{quote2|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | {{quote2|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}} | ||
[[File:Electrifying.png|frame]] | [[File:Electrifying.png|frame|Icon in ''Thousand-Year Door'']] | ||
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (such as a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user. | '''Electrified''' is a positive status condition encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]], his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (such as a [[Fuzzy]]'s HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user. | ||
[[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s and especially the sixth boss of ''[[Paper Mario]]'', [[Huff N. Puff]], can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, some falling stage lights can damage and electrify combatants. | [[Watt]] is the only character, friend or foe, to be electrified at all times. A [[Volt Shroom]] will electrify the user or the user's target for a few turns. The [[Zap Tap|Zap Tap badge]] will electrify Mario permanently. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as [[Dark Puff]]s, and especially the sixth boss of ''[[Paper Mario]]'', [[Huff N. Puff]], can electrify themselves, while others such as [[Magikoopa]]s can electrify themselves or their allies. Finally, in ''The Thousand-Year Door'', some falling stage lights can lightly damage and electrify combatants. | ||
An electrified character is immune to the effects of opponents' electrification; for example an electrified Mario can safely attack a [[Duplighost]]'s Watt | An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely attack a [[Duplighost]]'s Watt, a charged [[Ruff Puff]], or Huff N. Puff without being damaged or having his attack interrupted. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Biribiri | |JapR=Biribiri | ||
|JapM=Onomatopoeia for electric shocking equivalent to "bzzzt" | |JapM=Onomatopoeia for electric shocking equivalent to "bzzzt" | ||
|SpaE=Carga eléctrica <small>(''Paper Mario 64'')</small><ref>[https:// | |SpaE=Carga eléctrica <small>(''Paper Mario 64'')</small><ref>[https://youtu.be/mw4wvn0Uu6k?list=PLUbagzVx3fT7LGu9a3laQ5H8JiHA4lGnh "#49 EL GRAN FINAL! LA REVANCHA DE MARIO"].</ref><br>Electrificado <small>(''The Thousand-Year Door'')</small><ref>[https://www.youtube.com/watch?v=VEx-lLxtmKE&list=PLUbagzVx3fT6OtmR5-SPQ9dwo8SckEr1S "Paper Mario: La Puerta Milenaria en Español"].</ref> | ||
|SpaEM=Electric Charge<br>Electrified | |SpaEM=Electric Charge<br>Electrified | ||
}} | }} |
Revision as of 01:17, June 9, 2023
Electrified is a positive status condition encountered in the Paper Mario series. It is indicated by small lightning bolts emanating out of Mario, his partner, or the enemy. If the electrified character is struck with a contact attack, the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks with a delay between making contact and damaging (such as a Fuzzy's HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user.
Watt is the only character, friend or foe, to be electrified at all times. A Volt Shroom will electrify the user or the user's target for a few turns. The Zap Tap badge will electrify Mario permanently. The Lucky Start badge has a 25% chance to electrify Mario for two turns upon entering battle. Certain enemies such as Dark Puffs, and especially the sixth boss of Paper Mario, Huff N. Puff, can electrify themselves, while others such as Magikoopas can electrify themselves or their allies. Finally, in The Thousand-Year Door, some falling stage lights can lightly damage and electrify combatants.
An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely attack a Duplighost's Watt, a charged Ruff Puff, or Huff N. Puff without being damaged or having his attack interrupted.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリビリ[?] Biribiri |
Onomatopoeia for electric shocking equivalent to "bzzzt" | |
Spanish (NOE) | Carga eléctrica (Paper Mario 64)[1] Electrificado (The Thousand-Year Door)[2] |
Electric Charge Electrified |