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====''Super Mario Run''====
====''Super Mario Run''====
[[File:KingdomBuilderItem146.png|thumb|A Fireworks Cannon in ''Super Mario Run'']]
[[File:KingdomBuilderItem146.png|thumb|A Fireworks Cannon in ''Super Mario Run'']]
Cannons in ''[[Super Mario Run]]'' appear in [[Airship Cannons...Fire!]] and [[Airship Armada]]. They are timed to fire [[cannonball]]s at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other such that bouncing from at least one of them is easier.
Cannons in ''[[Super Mario Run]]'' appear in [[Airship Cannons...Fire!]] and [[Airship Armada]]. They are timed to fire [[cannonball]]s at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other. This makes it easier to bounce from at least one of the cannonballs.


A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses [[Slope to Success]], [[Pokey Vaulting]], [[Land of Spikes]], and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then rotates back and forth, reversing direction at two specified angles. The player can tap the screen to fire back out, comparable to a [[Barrel Cannon]] in nature. The player starts off flying in a straight line, then reverts to normal movement after a short time. Most angles that cannons shoot in have the player careen forward with their arms outstretched, but sufficiently vertical angles use the jumping animation. This is unlike [[Pipe Cannon]]s. During the launch, no other abilities or moves can be used. The [[Midair Stall]] also does not work, but one can enter a [[bubble]]. Taking damage cuts the flight short. The cannon reverts to its default orientation after firing. Cannons lose their collision while a character is inside them.
A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses [[Slope to Success]], [[Pokey Vaulting]], [[Land of Spikes]], and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then rotates back and forth, reversing direction at two specified angles. The player can tap the screen to fire back out, comparable to a [[Barrel Cannon]] in nature. The player starts off flying in a straight line, then reverts to normal movement after a short time. Most angles that cannons shoot in have the player careen forward with their arms outstretched, but sufficiently vertical angles use the jumping animation. This is unlike [[Pipe Cannon]]s. During the launch, no other abilities or moves can be used. The [[Midair Stall]] also does not work, but one can enter a [[bubble]]. Taking damage cuts the flight short. The cannon reverts to its default orientation after firing. Cannons lose their collision while a character is inside them.
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|Ger=Kanone
|Ger=Kanone
|GerM=Cannon
|GerM=Cannon
|GerC=<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|date=2007|title=''Super Mario Galaxy Spielanleitung''|language=de|location=Frankfurt|publisher=Nintendo of Europe GmbH|page=22}}</ref>
|Ita=Cannone
|Ita=Cannone
|Ita2=Kannone
|Ita2=Kannone
|Ita2N=''DKC2'' and ''DKL2''
|Ita2N=''DKC2'' and ''DKL2''
|Ita3=Telescoppio
|Ita3N=''M&L: Brothership''
|Ita3M=From ''telescopio'' (telescope) and ''scoppio'' (bang).
|ItaM=Cannon
|ItaM=Cannon
|Ita2M=Kannon
|Ita2M=Kannon

Latest revision as of 01:19, December 26, 2024

This article is about the objects from the Super Mario franchise that fire projectiles. For the enemies named Cannons in Super Princess Peach, see Kaboomba. For other uses of the term "cannon", see Cannon (disambiguation).
Cannon
A cannonball being shot out of a cannon in Super Mario Run.
Artwork from Super Mario Run
First appearance Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! (1986)
Latest appearance Mario & Luigi: Brothership (2024)
Variants
Comparable
“Hey! Mario!!! Great timing! I could use a hand here! I'm kind of...stuck.”
Bowser, Mario & Luigi: Superstar Saga

Cannons appear in the Super Mario franchise as objects that launch cannonballs, though some of them shoot objects, other projectiles, and sometimes even characters. Cannons are usually indestructible components of the environment. They have a more basic appearance and use than Bill Blasters, which specifically shoot out Bullet Bills.

History[edit]

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen![edit]

A cannon appears in Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! atop one of the towers of the castle, when Mario, Luigi, and Kibidango are approaching it via the floating ship. A Koopa Troopa is seen manning it, but the ship crumbles atop it before it can be used, toppling it down.

Super Mario series[edit]

Super Mario Bros. 3[edit]

Cannons, in World 1-Airship
Cannons on the ground in Super Mario Bros. 3 (both original and Super Mario All-Stars).

Cannons appear in Super Mario Bros. 3 as obstacles. They continue firing cannonballs when touched and appear on floors oftentimes. Some are fixed on ceilings. As seen in several airships, grounded cannons are aimed diagonally upwards while ceiling cannons are aimed diagonally downward. These levels may also include four-barreled quartet-cannons and two-barreled diagonal cannons. In the tank and boat levels, other variations are introduced. Some take the form of turrets resembling small pipes that fire straight ahead like Turtle Cannons, some regular-looking cannons act as mortars that eject Bob-ombs at short distances, and some are giant cannons that fire giant cannonballs.

Super Mario World[edit]

While no normal cannons appear in Super Mario World, a pipe variety called Pipe Cannons make an appearance. They are slanted pipes that shoot Mario or Luigi diagonally as part of a screen transition.

Super Mario 64 / Super Mario 64 DS[edit]

Inside the Cannon
Mario aiming with a cannon in Super Mario 64
A cannon in Super Mario 64 (left) and Super Mario 64 DS (right)
A cannon in Super Mario 64 (left) and Super Mario 64 DS (right)
A cannon in Super Mario 64 (left) and Super Mario 64 DS (right)

Cannons, this time colored blue, are a vital gameplay element in Super Mario 64 and Super Mario 64 DS. There is at least one cannon found in ten levels in these games, as well as one secret stage. Each of the cannons that can be found throughout the games is under the control of Bob-omb Buddies. The player must successfully locate and talk to the Bob-omb Buddies in each level in order to access the cannon or cannons for that particular level. Until they do, the cannons remain covered by a metal hatch with a picture of a Bob-omb Buddy on it, and are inaccessible. The location of each Bob-omb Buddy becomes increasingly difficult to find as Mario progresses through the game.

When a cannon has been unlocked, the metal hatch slides away, revealing a square hole in the ground. In order to use the cannon, Mario needs to only drop down into this hole. The cannon then rises out of the hole, and the player can use it to fire Mario to previously unreachable areas. When Mario has entered a cannon, a targeting reticle appears on the screen, allowing the player to aim the cannon where they want Mario to go. Once the cannon is locked on target, the player must press the A Button button to fire (or B Button in the remake). The player should aim slightly higher than the area they wish to shoot Mario to, as the height of Mario's trajectory tends to gradually decrease after he is fired from the cannon. Mario will not take falling damage if he is fired from a cannon. If the player collects a Wing Cap before entering a cannon, the player can fly around as Wing Mario immediately after being fired from the cannon, without needing to perform a Triple Jump to take off first. Cannons cannot be unlocked until after the first mission is completed.

In Bob-omb Battlefield, there is a cannon controlled by a Bob-omb that Mario can never access due to the cannon shooting water bombs.

There is also a cannon outside the Mushroom Castle, though it is covered by a small metal grate as opposed to a metal hatch. The cannon can be unlocked and used only after Mario has collected all 120 Power Stars in the game. When the cannon is used, the player is able to access the roof of the Mushroom Castle, where Yoshi and a hidden Wing Cap await. For the DS version, if 150 Power Stars are collected, Luigi can capture the green minigame rabbit from the roof.

In the Whomp's Fortress mission "Blast Away the Wall," Mario must shoot himself out of a cannon in order to obliterate the topmost section of a nearby wall, which releases the hidden Power Star.

Super Mario Sunshine[edit]

Mario running towards a cannon in Pinna Park with a Sunflower Kid in Super Mario Sunshine.

In Super Mario Sunshine, there are very few Cannons,[1] most of which are operated by Monty Moles. These cannons are completely red in color, have a large dome shape, and have three openings from which multiple Bullet Bills, Purple Bullet Bills, and Golden Bullet Bills can be shot. They effectively take the place of Bill Blasters in this regard. When Mario approaches the cannons, the Monty Moles cease firing Bullet Bills at him, and instead begin pelting Mario with multiple Bob-ombs, which Mario must defuse (by spraying them) and then throw back at the mole to defeat it.

The first cannon that is encountered in this game is found on the upper west side of Delfino Plaza. When Mario first comes across it, a Pianta mechanic working inside it tells Mario that it is unfortunately out of order, and therefore unable to be used at the moment. However, after Shadow Mario has kidnapped Princess Peach and taken her to Pinna Island, the cannon becomes accessible, and Mario is able to use it to shoot himself to Pinna Island to pursue Shadow Mario. From this point on, the cannon continues to act as Mario's only means of transport to Pinna Park, which he must return to every time he wishes to travel there. When Mario enters this cannon, he is automatically shot to the island, without needing to aim first.

The second cannon in the game can be found near the entrance to Pinna Park, and is manned by a Monty Mole. In the episode "The Beach Cannon's Secret", Mario must dodge incoming Bullet Bills and make his way to the cannon, where he must throw Bob-ombs at the Monty Mole to defeat it. After it has been defeated, Mario must enter the cannon's opening to complete a Secret Level and return to Delfino Plaza. Mario can also use the Bullet Bills fired from the cannon as an opportunity to collect many Blue Coins, which are hidden under baskets that can only be broken open by Bullet Bills.

The third and final cannon in the game is found in Episode 1 of Noki Bay. In this episode, the cannon is positioned atop an extremely large cork, and continuously shoots out Glorpedoes which gradually fall down cliff faces and cause widespread pollution in the area. Mario must make his way to the top area of Noki Bay until he reaches the area with the cannon. Again, he must defuse Bob-ombs and then throw them back at the Monty Mole to defeat it. This time, the entire cannon explodes when defeated, and the cork blocking the waterfall is dislodged, releasing the Shine Sprite for that episode.

New Super Mario Bros.[edit]

A Warp Cannon
A Warp Cannon from New Super Mario Bros.

A type of cannon called a Warp Cannon appears in New Super Mario Bros. These cannons blast Mario or Luigi to a different world. They are usually unlocked by finding a red-flag exit in a level. Upright Pipe Cannons also appear, and this time blast Mario or Luigi straight upwards when entered.

Super Mario Galaxy[edit]

Cannon firing a Cannonball in the Dreadnought Galaxy
A cannon firing cannonballs
Mario near the cannon in the Toy Time Galaxy
A cannon hole in Toy Time Galaxy

Cannons in Super Mario Galaxy fulfill largely the same role as those in Super Mario 64, but with added enhancements. They player can now use the Wii Remote to aim. The A Button button fires the cannon and Mario or Luigi can get to high places and Power Stars. He is not shot in an arc, however. He keeps going in a straight line and can lose a life if shot out of the gameplay area, as he does not fall down unless he hits a surface.

In the Super Mario 3D All-Stars port of Super Mario Galaxy, the player can no longer pan the camera while in cannons by holding down Nunchuk Z Button and moving the controller away from the screen, due to the lack of a Sensor Bar.

New Super Mario Bros. Wii[edit]

Cannon sprite from New Super Mario Bros. Wii.

In New Super Mario Bros. Wii, upward-pointed mortars that fire Bob-ombs reappear in World 4-Airship. The upward and downward-pointed cannons that fire cannonballs diagonally from Super Mario Bros. 3 appear in World 8-Airship, and now routinely rotate their barrel to the other direction before firing again. In addition, the rotating quartet-cannons and horizontal giant cannons return in this level.

Warp Cannons and Pipe Cannons from New Super Mario Bros. also appear.

Super Mario Galaxy 2[edit]

A Cannon in Bowser Jr.'s Boom Bunker
A cannon preparing to aim.
Mario aiming at a target with a cannon in Super Mario Galaxy 2.

Cannons in Super Mario Galaxy 2 appear only in Bowser Jr.'s Boom Bunker, where they are mostly used in place of Launch Stars. In the Throwback Galaxy, the cannon from Whomp's Fortress is replaced by a Sling Star. Cannons in these games are mostly the same as the original, but there is a target to land on. If the hero manages to hit the center, he gets an extra life.

Super Mario 3D Land[edit]

Airship Cannon
Tanooki Mario jumping into a cannon provided by Toad to reach the airship level in Super Mario 3D Land.

Cannons in Super Mario 3D Land function similarly as in Super Mario 64 and Super Mario Galaxy. They appear in several courses, and can now be controlled by moving the Nintendo 3DS around, just like the binoculars. Cannons are also provided by Toad for either Mario or Luigi, and are often found in the level after his Toad House stage. These cannons are used by the heroes to gain access to the airship levels where either Boom Boom or Pom Pom appear to challenge them.

The cannons in this game share the same color scheme of that with a black body and blue outlines.

New Super Mario Bros. 2[edit]

A Cannon
Mario being shot out of World 1-Cannon in New Super Mario Bros. 2.

Warp Cannons return in New Super Mario Bros. 2, though they act much different than before. In addition to a dark blue color scheme instead of a black color scheme, they gain access to 'Dash Mario' stages, which have Mario or Luigi continuously running through a short Subspace-esque setting dodging enemies and timing jumps to get through the level, with optional coins to collect which also act as a guide to getting through the level. Collecting a row of coins causes an audience to clap. Completing these stages allows Mario to gain access to other worlds.

Pipe Cannons also return from the previous games, acting much in the same way. These pipes first appear in World 1-A. Mortars called Bob-omb Cannons appear in World 2-B that launch them as Para-bombs. They are the only enemy artillery in the game.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, boss cannons[2] take an important role in castles. After Mario, Luigi, Yellow Toad, and Blue Toad finish the castle, they run up a flight of stairs and jump inside the cannon and blast into one of the Koopalings' airships and start the Koopaling battle. Pipe Cannons also appear in levels and in the world map, the latter of which is used to travel to other worlds. The normal cannons and giant cannons from Super Mario Bros. 3 also appear and act in the same way; they appear in The Mighty Cannonship as well as in the Bowser's Airship Sneak and Airship 1-Up Rally challenges.

Bob-omb Cannons appear exclusively in New Super Luigi U, in which the normal enemy cannons are absent.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Cannons also appear in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury in the Tank and Express levels during cutscenes at the beginning of the levels near Sprixies to transport the player to the stage and as enemies, most prominently appearing in World Star-9 (Cosmic Cannon Cluster), and attack like in previous games. If a Brick Block is destroyed under a cannon, it changes into a Cannon Box, which can be used to attack enemies and destroy cracked walls.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

A black Cannon
A cannon in the New Super Mario Bros. U style
A red Cannon
A red cannon in the New Super Mario Bros. U style
A Cannon in Super Mario Maker.
A cannon in the Super Mario Bros. style

Cannons in Super Mario Maker and its Nintendo 3DS version fire cannonballs as usual, and can be set in one of eight directions. Cannons are usable in every game style. Super Mario Maker introduces a red variation that fires red cannonballs which travel faster. Adding a Super Mushroom makes it larger. Unlike Bill Blasters, items and enemies cannot be placed inside a cannon; therefore, it can only shoot cannonballs. They can be defeated by big Stilettos.

In all styles except the New Super Mario Bros. U style, while the editor icons depict a unique sprite of a cannon aimed diagonally, the level sprite for such a cannon is actually the horizontal or vertical cannon sprite rotated 45 degrees, as shown in the image on the right.

The American English description from the Nintendo 3DS eShop erroneously says that cannons can shoot coins.

Super Mario Run[edit]

A Fireworks Cannon in Super Mario Run

Cannons in Super Mario Run appear in Airship Cannons...Fire! and Airship Armada. They are timed to fire cannonballs at specific moments during their on-screen duration. Cannonballs are explicitly meant to be bounced from, with trails of coins in arcs lining up with the position of a cannonball. Cannons sometimes appear in sets of two or three, firing cannonballs aligned with each other. This makes it easier to bounce from at least one of the cannonballs.

A different type of cannon, a larger blue one with screw in the middle and a yellow rim, appear in the courses Slope to Success, Pokey Vaulting, Land of Spikes, and Airship Armada. When walked on, the player enters these as though they are a Warp Pipe. Afterward, the cannon turns to reach a starting angle, then rotates back and forth, reversing direction at two specified angles. The player can tap the screen to fire back out, comparable to a Barrel Cannon in nature. The player starts off flying in a straight line, then reverts to normal movement after a short time. Most angles that cannons shoot in have the player careen forward with their arms outstretched, but sufficiently vertical angles use the jumping animation. This is unlike Pipe Cannons. During the launch, no other abilities or moves can be used. The Midair Stall also does not work, but one can enter a bubble. Taking damage cuts the flight short. The cannon reverts to its default orientation after firing. Cannons lose their collision while a character is inside them.

Some cannons will have a different way of moving. Instead or rotating, they slide up and down on a track. After firing, such cannons will rotate back to normal then move back to their base position. Some cannons found in Secret Courses do not do move in either of the two ways, instead being static once the player is ready to launch. Certain cannons are linked to Blue Coins. Entering the cannon makes the coins appear, and the coins will disappear after a short time. This timer is unrelated to firing the cannon. If the player reenters a cannon of this kind, the Blue Coins the player already collected do not appear again.

Fireworks cannons are buildings in Kingdom Builder mode. They are large cannons with a similarity to the Warp Cannon from New Super Mario Bros. 2 that and point directly upward. All of them take up a 2x2 space and have a rank of 5★. The Fireworks Cannon is mostly similar to the Warp Cannon though the base has a yellow square lower layer, an grey circle top layer, and orange pieces on the edge of the grey section. When a Fireworks Cannon is tapped, it shoots pink fireworks in a Super Mushroom pattern. The Silver Fireworks Cannon changes the colors, being mostly silver but with blue accents on the base. When tapped, it shoots a pink firework, a blue firework, and then a pink and yellow Fire Flower firework. The Gold Fireworks Cannon is larger than the prior two, and is mostly gold with red portions on the base. When tapped, it shoots four fireworks: one pink, one blue, one yellow, then one pink. It ends on a Super Star firework incorporating all three colors. An event added the 1st Anniversary Fireworks Cannon. It is based on the Gold Fireworks Cannon but has silver parts on the base and a "1" printed on the cannon in the same silver color. The same arrangement of fireworks from the Gold Fireworks Cannon occurs with the 1st Anniversary Fireworks Cannon, except that the final firework is of Mario's head. Sometimes a Toad can be seen examining a fireworks cannon occasionally lightly knocking against it. They can also balance on the rim of any fireworks cannon. A Toad can sleep on the side of a Gold Fireworks Cannon or 1st Anniversary Fireworks Cannon.

Super Mario Maker 2[edit]

Cannons and their red variations return in Super Mario Maker 2, where they behave as they did in the game's predecessor, appearing in all styles except the Super Mario 3D World style.

In the version 3.0.0 update for Super Mario Maker 2, the Cannon Box appears as a power-up.

Super Mario Bros. Wonder[edit]

Cannons in Super Mario Bros. Wonder first appear in Fluff-Puff Peaks Flying Battleship, firing Bob-ombs for the first time since New Super Mario Bros. Wii, but can also fire Bullet Bills as well. They are colored black similar to the Super Mario Maker games.

Donkey Kong (Game Boy)[edit]

Cannon from the Desert (compressed)
Bullet-shooting cannon from the Airplane (compressed)
Ball-shooting cannon from the Airplane (compressed)

Cannons in the Game Boy version of Donkey Kong appear in a variety of forms. In the Desert, the cannons have a dated look taken from the Middle Ages (the image on the left); on the Airplane, cannons are made out of steel and look more contemporary (middle image). Both types of cannons retain the same basic function and fire out bullets that look like Bullet Biffs, acting similar to the seed-spitting Dōryī except they sometimes fire two shots at a time. In later Airplane levels, different cannons charge up energy balls and routinely change their angle of fire, shooting diagonally and upwards as well (the image on the right). If Mario gets hit by any of their projectiles, he loses a life.

Donkey Kong Country series[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Kannons,[3] as they are called, appear in Donkey Kong Country 2: Diddy's Kong Quest as objects found in show levels with kannonballs lying around. A kannon can be activated from throwing a kannonball into it, and then entering it, launching the characters to a Bonus Area. Kannons are first seen in Mainbrace Mayhem, and only appear in levels with kannonballs lying around. There is also a Kremling enemy named Kannon, whose name is based on the kannon it carries around.

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Sprite of the kannon near Belcha's Barn from Donkey Kong Country 3: Dixie Kong's Double Trouble!

A cannon appears in the original version of Donkey Kong Country 3: Dixie Kong's Double Trouble! only. After Dixie and Kiddy clear Belcha's Barn, a cannon appears on top and blasts the Kongs back to the start of Lake Orangatanga. No cannons appear in the Game Boy Advance version, since the player always returns to the main overworld immediately after clearing a boss stage.

Donkey Kong Country (Game Boy Color)[edit]

Cannons in the Game Boy Color version of Donkey Kong Country are on the sides of the Gang-Plank Galleon in the final stage of Crosshair Cranky, and they must be destroyed to win.

Mario is Missing![edit]

Luigi had to return the Cannonball from the Emperor's Cannon to the Kremlin in Mario is Missing!

Donkey Kong Land 2[edit]

Cannons[4] appear as objects in Donkey Kong Land 2, and are functionally identical to their appearance in Donkey Kong Country 2: Diddy's Kong Quest.

Donkey Kong 64[edit]

A single cannon appears in Donkey Kong 64 in the Gloomy Galleon stage. To use it, Chunky Kong must put a cannonball into it. He must use the cannon to fire cannonballs at moving targets on the wall. By hitting enough targets, Chunky is awarded with a Golden Banana.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Two types of cannons appear in Mario vs. Donkey Kong and its Nintendo Switch remake. In Merry Mini-Land, Mystic Forest, and Mystic Forest Plus, there are cannons mounted on walls that shoot cannonballs, tilting up and down. Touching these cannonballs will defeat Mario. In the latter two worlds in addition to Twilight City, Merry Mini-Land Plus and Twilight City Plus, slightly bigger, stationary, upward-facing cannons also show up as generators for Bob-ombs.

Mario vs. Donkey Kong 2: March of the Minis / Mario vs. Donkey Kong: Minis March Again![edit]

A screenshot of the battle against Donkey Kong in Boss Game 2 from Mario vs. Donkey Kong 2: March of the Minis.
A cannon in Mario vs. Donkey Kong 2: March of the Minis

Cannons in Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again! appear in boss fights against Donkey Kong. To use them, the player must use the stylus to move the handle to aim, then tap the "Shoot" button to fire.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Final boss cannon in Mario vs. Donkey Kong: Mini-Land Mayhem!
Single-direction cannon (left) and multidirectional cannon (right)

Cannons appear as common objects in Mario vs. Donkey Kong: Mini-Land Mayhem!, first appearing in Cannon Cove as the main object. They also appear as the main weapon against the final boss, like in the previous games. There are two types: multidirectional cannons and cannons that aim in one direction, with the latter moving vertically or horizontally.

Mario vs. Donkey Kong: Tipping Stars[edit]

Multidirectional Cannons reappear in Mario vs. Donkey Kong: Tipping Stars, where they act the same as in their previous appearance. Cannon Kongs, Kong toys with cannons for bodies, also appear.

Super Mario RPG: Legend of the Seven Stars[edit]

Although no regular, harmful cannons appear in the game, pot cannons make an appearance as the first helpful cannons of the Super Mario franchise in Super Mario RPG: Legend of the Seven Stars and its remake. They appear in Land's End and help Mario to reach higher places.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Bowser asking Mario and Luigi to let him out of the Cannon in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions
Bowser asking Mario and Luigi to let him out of the Cannon in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions
Bowser asking Mario and Luigi to let him out of the Cannon in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions

A cannon also appears in Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Superstar Saga + Bowser's Minions. After the crash of the Koopa Cruiser, Bowser gets stuck in it, and tells Mario and Luigi to get him out. They can not, however. Tolstar then tells them that he will help them get Bowser out if they collect 100 Beanbean coins. The Mario Bros. obtain the coins, but Tolstar betrays them. Mario and Luigi then defeat Tolstar in a battle, but Sergeant Starshade comes out and lights the fuse of the cannon, sending Bowser to crash into Hoohoo Mountain. The Cannon then disappears, allowing Mario and Luigi to pass. (Originally, the cannon teleported out, but the 3DS remake has it be blown back by recoil.

Mario & Luigi: Partners in Time[edit]

Canonballer.png

Cannons appear in Mario & Luigi: Partners in Time as Bros. Items named Cannonballers.

Mario & Luigi: Bowser's Inside Story[edit]

Bowser comes across three of his minions, namely Sergeant Guy the Shy Guy, Corporal Paraplonk the Koopa Paratroopa, and Private Goomp the Goomba, manning a cannon. When he finds a Banzai Bill, he heads back to the cannon, which he and the trio load into the cannon, firing it at Bowser Castle, which the Koopa King is at the moment trying to reclaim after Fawful stole it.

Mario & Luigi: Dream Team[edit]

One Bros. Attack in Mario & Luigi: Dream Team is Bye-Bye Cannon, where a cannon is used to launch multiple copies of the Bros. into the distance. They loop around, then drop from the foreground to stomp on a target.

In Dreamy Neo Bowser Castle, a cannon shoots Mario and Luigi up into the final room where they meet Bowser. It is entered as though it is a pipe. After the battle, the cannon cannot be used again, making the final two rooms Unrevisitable areas.

Mario & Luigi: Paper Jam[edit]

Bowser uses a cannon at the front of this game's Neo Bowser Castle to blast Princess Peach's castle in Mario & Luigi: Paper Jam. Later in the game, Mario, Luigi, and Paper Mario have to smash the cannon's barrel to save the castle within five minutes after battling through several enemies.

Mario & Luigi: Brothership[edit]

Mario & Luigi: Brothership features a cannon that the Bros. use to visit Concordia's sundered lands the first time. It can be found at the front of Shipshape Island, and is gold and round with a telescope on top of its barrel. Using the cannon is similar to how the cannon was used in Super Mario 64.

Paper Mario series[edit]

Paper Mario: The Thousand-Year Door[edit]

A cannon called Big Bob appears in Paper Mario: The Thousand-Year Door, in the Fahr Outpost area. This cannon is vital for Mario in the game. He has to use it in order to shoot himself up to the moon. The cannon itself is big enough that it can fit more than 100 Bob-ombs inside of it. The Bob-ombs are needed to fire the cannon off.

Paper Mario: Color Splash[edit]

Cannons in Paper Mario: Color Splash are part of the Violet Passage captain's ship. Mario must use the cannons to fire Cannonballs in order to get through the Violet Passage.

Yoshi Topsy-Turvy[edit]

Cannons in Yoshi Topsy-Turvy can be entered by Yoshi if he jumps into it. By tilting the Game Boy Advance to the left or the right, the cannon tilts to the respective direction.

Mario Pinball Land[edit]

MPL Cannon.png

Cannons appear in Mario Pinball Land as objects located behind every trapdoor in the sunken ship of the Frosty Frontier Stage and in Porcupuffer's rematch room in the Fiery Stage. Hitting a trapdoor causes its cannon to shoot a cannonball bomb into the area. Two cannons also appear in the Bob-omb minigame from Toad's tent in the Fun Fair, shooting Bob-ombs onto the playfield when the Blue Switch is activated. In addition, a type of cannon called a Sky Cannon appears in this game.

Mario Party series[edit]

Wario blasting away in Hide and Go BOOM! from Mario Party 4
Cannons as seen in Mario Party 4.
A figure of a Cannon in Mario Party DS
A Cannon figure from Mario Party DS.

In Mario Party 4 and Mario Party: The Top 100, four cannons appear in the 1-vs-3 minigame Hide and Go BOOM!, as the hiding spots of the three players. The fourth player lights the fuse to fire the cannons to send them flying.

A cannon has appeared in Mario Party 7 as an orb in Pagoda Peak.

In Mario Party 8, on the board DK's Treetop Temple, characters can use cannons to blast to a space somewhere at the top of the map for five coins. On the board Goomba's Booty Boardwalk, Pirate Goombas use cannons to blast any characters who land on the respective Green Space back to the start. The same happens in Star Battle Arena if a character reaches Captain Goomba with less than 50 coins, althuogh they will get to roll a Coin Block to get extra coins first.

Cannons appear in Mario Party DS. They appear on the board, Bowser's Pinball Machine, where they are scattered on sides of the board. If the player lands on the space next to the cannon, they hop in it. Then they have to draw a line in the direction they want to land. They then land on a bumper that they bounce off of. After they bounce off the bumper, they land on a space. A Cannon also appears as a collectible. It is a board feature from Bowser's Pinball Machine. The figure can be unlocked by being launched by a cannon on Bowser's Pinball Machine three times.

Cannons also appeared in the Mario Party: Island Tour minigame Cannonball!, where players have to travel the farthest by firing themselves out of the cannon.

Mario Hoops 3-on-3[edit]

Cannons in Mario Hoops 3-on-3 shoot exploding cannonballs in the Pirate Ship court.

Wario: Master of Disguise[edit]

Cannons in Wario: Master of Disguise include a golden cannon known as Blamses, the Sphinx Jr., and K9 Cannon.

Mario & Sonic at the Olympic Winter Games[edit]

Cannons in the Adventure Tours mode of Mario & Sonic at the Olympic Winter Games can launch Mario or Sonic to a different island after they saved a snow spirit.

Mario Sports Mix[edit]

Cannons in Mario Sports Mix are obstacles in the party game, Bob-omb Dodge where players get to dodge the Bob-ombs that are shot out for two minutes. Also in the game, players can use Warp Cannons in the Flower Cup Tournament to unlock alternate routes.

Captain Toad: Treasure Tracker[edit]

Cannons in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports are used by Captain Toad and Toadette to reach areas in various levels. A new type of cannon called Turnip Cannon, is introduced in the game.

Mario + Rabbids Kingdom Battle[edit]

Cannons in Mario + Rabbids Kingdom Battle were redesigned to resemble Rabbids. They launch Mario and company to another part of the map, where they may find a path forward or a secret. Blue cannons launch Mario and company to a bonus area where all Blue Coins must be collected to gain a new weapon. Large cannons send Mario and company to their respective worlds.

Mario Golf: Super Rush[edit]

In Mario Golf: Super Rush, King Bob-omb shoots himself from a cannon to impart a force to his golf ball during his Special Shot animation. This cannon has the same design as the black cannons from the New Super Mario Bros. U game style of Super Mario Maker.

The Super Mario Bros. Movie[edit]

In the teaser posterMedia:The Super Mario Bros Movie teaser poster.jpg for The Super Mario Bros. Movie, a cannon resembling the ones from Super Mario 64 can be seen on the highest floating island. It can also be seen in the film itself when Mario, Peach, and Toad visit Bob-omb Battlefield.[5]

Unused appearances[edit]

Super Mario Bros.[edit]

Early enemy concepts for Super Mario Bros. From top to bottom: an unused cannon-operating turtle resembling Hammer Brother, Spiny, Lakitu, and Cheep-cheep.
Cannon-operating turtle (top) in Super Mario Bros. concept

An idea for a cannon is seen in a piece of concept art for the original Super Mario Bros. It would have been manned by a turtle resembling a Hammer Brother.[6]

Profiles and statistics[edit]

Donkey Kong Land 2[edit]

  • Nintendo 3DS Virtual Console manual description:
    • English:
      Stuff a cannonball into a cannon and you may be able to open up a path to a bonus level.[page number needed]

Mario Party DS[edit]

Figurine Image Description How to unlock

Cannon A figure of a Cannon in Mario Party DS Kamek equipped the pinball table with this cannon at Bowser's command. But he made it too powerful, and it blasted Bowser in the face. Kamek...apologized. Get launched by the cannon on Bowser's Pinball Machine three times.

Gallery[edit]

For this subject's image gallery, see Gallery:Cannon.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大砲たいほう[7][8]
Taihō
Cannon
砲台[?]
Hōdai
Artillery
斜め砲台[9]
Naname hōdai
Diagonal artillery Super Mario Bros. 3, diagonal type
ボムへい砲台ほうだい[?]
Bomuhei Hōdai
Bob-omb Artillery Super Mario 64 DS
ボムへい大砲[10]
Bomuhei Taihō
Bob-omb Cannon New Super Mario Bros. 2
Chinese (simplified) 大炮[?]
Dàpào
Cannon
炮台[?]
Pàotái
Super Mario Maker 2
Chinese (traditional) 大砲[?]
Dàpào
Cannon
炮台[?]
Pàotái
Super Mario Maker 2
Dutch Kanon[?] Cannon
French Canon[11] Cannon
German Kanone[12] Cannon
Italian Cannone[?] Cannon
Kannone[?] Kannon DKC2 and DKL2
Telescoppio[?] From telescopio (telescope) and scoppio (bang). M&L: Brothership
Korean 대포[?]
Daepo
Cannon
발사대[?]
Balsadae
Launcher
Portuguese Canhão[?] Cannon
Russian Пушка[?]
Pushka
Cannon
Spanish Cañón[?] Cannon

References[edit]

  1. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (September 3, 2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-3961-1. Page 13.
  2. ^ "Enter the ominous boss cannon you discover at the top of these lengthy stairs, and you’ll be shot over to Lemmy’s airship. It’s time for a boss battle!" – Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 52.
  3. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 17Media:DKC2 Manual 16-17.jpg.
  4. ^ Donkey Kong Land 2 Nintendo 3DS Virtual Console electronic manual, tab 9: "Progressing Through Stages"
  5. ^ LuccaDoesStuff (February 19, 2023). The Super Mario Bros. Movie - All NBA Adverts (High Quality). YouTube. Retrieved February 19, 2023.
  6. ^ Nintendo (September 13, 2015). Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka. YouTube. Retrieved October 18, 2021.
  7. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo. Page 20.
  8. ^ 1996. Super Mario 64 instruction booklet. Nintendo (Japanese). Page 18.
  9. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Bros. 3 section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 41.
  10. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, New Super Mario Bros. 2 section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 201.
  11. ^ Super Mario™ 3D All-Stars pour la console Nintendo Switch™ – Super Mario 64. Nintendo (French). Archived January 16, 2021, 20:20:58 UTC from the original via Wayback Machine. Retrieved July 3, 2024.
  12. ^ Nintendo of Europe GmbH (2007). Super Mario Galaxy Spielanleitung. Frankfurt: Nintendo of Europe GmbH (German). Page 22.