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[[File:PMTTYD NS Audience Artwork 3.png|thumb|250px|Artwork of the audience from the [[Nintendo Switch]] version of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'']]
{{quote|If you can get the audience excited, you'll build up more [[Star Power]].|Professor Frankly|Paper Mario: The Thousand-Year Door}}
The '''audience''' (or '''crowd''') is a group of minor characters that appear in the background of several games, primarily spinoffs. Audiences appear in a variety of sports games in stadiums or sidelines, but most of the time have no effect on gameplay beyond occasional crowd noises in certain games. Furthermore, some installments of the ''[[Super Mario (series)|Super Mario]]'' series starting with ''[[New Super Mario Bros. Wii]]'' have an unseen audience that claps and cheers after certain goals are met. Audiences have their most important role in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Paper Mario: The Origami King]]'', where they assist in a majority of the battles.
Early on, audiences were portrayed simply as flashing blobs of color, though as game technology improved, they became more often animated textures featuring recognizable ''Super Mario'' characters or even simple models for closer members. Some common audience members are [[Toad (species)|Toad]]s, [[Koopa Troopa]]s, [[Shy Guy]]s, [[Goomba]]s, [[Pianta]]s, and [[Boo]]s.
==History==
===''Paper Mario'' series===
====''Paper Mario: The Thousand-Year Door''====
[[File:PMTTYD2.png|thumb|500px|All possible audience members in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:PMTTYD2.png|thumb|500px|All possible audience members in ''[[Paper Mario: The Thousand-Year Door]]'']]
The '''audience''' (or '''crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'', in ''[[Super Paper Mario]]'' when the player performs a [[stylish move]], and all battles in ''[[Paper Mario: The Origami King]]''.
{{main|Stage (Paper Mario: The Thousand-Year Door)}}
In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]], every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.


In ''Paper Mario: The Thousand-Year Door'', every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.
However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, the bosses [[Hooktail]], [[Cortez]], and the [[Shadow Queen]] can use the members as a power source, restoring [[Heart Point|HP]] upon eating or absorbing the members. [[Magnus von Grapple 2.0]] uses audience members offensively, sucking up and launching them at Mario and his partners.


However, audience members are not only useful for restoring Star Power. Some will interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] will even suck up members of the audience and launch them at Mario and his partners.
The audience may also throw objects at Mario, which can be helpful or harmful. The items that aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.


The audience may also throw objects at Mario. It can either be an item that will assist him or injure him. The items that will aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item will simply fall on the stage and disappear. The items that will hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning will flash before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only will this member flee, but several others will as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.
Getting a [[Shine Sprite]] "[[Bingo!]]" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the [[Poison Mushroom]], fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, [[Flower Point|FP]], and SP are cut in half (by a third in the remake). Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters. Leveling up also fills every seat, except if the player levels up after defeating Hooktail, in which the audience remains completely empty.


The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
Line 14: Line 24:
*Superstar: 200
*Superstar: 200


==Stages==
During certain boss fights, the audience will have the same members every time.
All throughout the game, every battle takes place on a stage which will upgrade every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.
*[[Red Bones]]: All Dull Bones.
*On the Rising Star stage, the props onstage may become unstable either randomly or after a tremor ([[POW Block]], [[Earth Quake]], etc), dealing 1 damage to Mario and his partner if not guarded against, as well as the enemies, assuming they do not have defense. However, in some areas, the falling props may only deal damage to certain sides, such as in [[Boggly Woods]], where the only prop large enough to cause damage is a tree on the enemies' side of the stage. In addition to this, random objects may also fall from the ceiling, doing 1 damage and likely inducing a status effect. If a bucket falls, the target will take 1 damage and is also likely to get the dizziness status. If a light falls, damage is dealt, but the target will also get the electric status effect. If a basin falls, it will do 1 damage and not cause any status effects. Similar objects may also fall into the audience, causing some of them to flee.
*[[Hooktail]]: Eight Toads on the right side.
*On the B-List Star stage, special effects are introduced, however, the only effect that is unlocked on the B-List Star stage is ice. In the beginning of the battle, the special effects will spray into the air, doing nothing. However, they are very easily tipped over by nearly any action, and will face random directions. Should the special effects go off, they will cause the frozen status effect, immobilizing the target(s) unless guarded against or if the player has a status that protects them from attacks. Fog is also introduced, blanketing the entire stage and lowering the accuracy of both the player and the enemies. Fortunately, the fog can be cleared by [[Flurrie]]'s Gale Force or an explosive attack, such as Bobbery's Bomb or an [[Egg Bomb]]/[[Coconut Bomb]]. However, the attack is still not guaranteed to succeed. Water may also rush down from the ceiling, affecting only one target and alleviating any negative status effects. Though the effect is only beneficial, it can be guarded against if the player wishes to do so.
*[[Magnus von Grapple]]: Half Punies (left side) and half X-Nauts (right side).
*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that will do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and will remove any positive status effects if it is not guarded against.
*[[Big Boo|Atomic Boo]]: All Boos.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.
*[[Grodus]]: All X-Nauts.
Getting a [[Shine Sprite]] "[[Bingo!]]" will cause every seat in the audience to fill. Any other "Bingo!" with the exception of the [[Poison Mushroom]] one will fill half the capacity of the crowd. If three Poison Mushrooms are matched, every audience member will run away and Mario and his current partners' HP, [[Flower Point|FP]], and SP will be cut in half. Players can always attract audience members again by doing well in the battle, and the next battle will always have a new crowd with other characters and usually the same species of characters.
*[[Prince Mush]] (remake only): All Toads.
 
Outside of battle, audiences only appear in the [[Glitz Pit]], usually watching the battles. During two portions of Chapter 3, they swarm the lobby (for [[Rawk Hawk]] and Mario, respectively), which slows down Mario's ability to walk through it similar to the [[Dull Bones]] in [[Hooktail Castle]]. The battle audience is also shown in the ending as the audience of [[Flurrie]]'s new play.
 
====''Super Paper Mario''====
[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience]]
In ''[[Super Paper Mario]]'', an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.
 
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', the audience plays a more active role. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.
 
===''Mario & Luigi'' series===
====''Mario & Luigi: Partners in Time''====
In ''[[Mario & Luigi: Partners in Time]]'', an audience of [[Shroob]]s appears during the battle against [[Shrooboid Brat]] in the [[Koopaseum]]. They direct the Shrooboid's attacks by holding up colored signs with an "M" or an "L" symbol on them, though sometimes the colors are reversed to trick the player. They are used to direct where it will shoot [[fireball]]s from [[Fire Flower]]s as well [[Mushroom]]s, and [[Poison Mushroom]]s that are passed across the crowd, as well as determine where it will throw its lollipop depending on which sign is held up more times in the audience.
 
====''Mario & Luigi: Bowser's Inside Story''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'', an audience appears during the fight against [[Midbus]] in [[Fawful Theater]]. They throw [[coin]]s at a contender that pulls off a successful attack. They also sometimes throw food on the stage, which can be eaten by either party to restore [[Heart Point|HP]].


[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience.]]
===''Super Mario'' series===
In ''Super Paper Mario'', an audience of sorts will appear whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.
====''Super Mario Run''====
{{main|Toad (species)}}
In the Toad Rally mode of ''[[Super Mario Run]]'', players compete against the "ghost data" of other players. One of the objectives of the mode is to impress Toads by performing stylish moves. This causes the Toad to cheer for the player. The Toads are displayed at the bottom of the screen, in the foreground. At the end of a run, the Toads cheering for each player multiply the number of coins they collected. Thes coin totals are the final score. The Toads are described as a "crowd" in the screen before a run showing which color Toads can appear during that run.


The audience plays a more active role in ''Paper Mario: The Origami King''. As Mario rescues Toads folded up throughout the world, more of them will fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solves puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario will take in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects will be. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', an audience resembling the one from ''[[Paper Mario: The Thousand-Year Door]]'' (but silhouetted) appears as one of the animations that can be placed with the [[Soundfrog]]. It is made up of Mario, Luigi, Toads, Yoshi and Princess Peach.


==Characters in the audience==
==Characters in the audience==
===''Paper Mario: The Thousand Year Door''===
===''Donkey Kong 64''===
In this game, characters will not appear in the audience until the Chapter they are introduced in. For example, Punies will not appear until [[Paper Mario: The Thousand-Year Door#Chapter 2: The Great Boggly Tree|Chapter 2]], Bulky Bob-ombs will not appear until [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]] (with the exception of the [[Macho Grubba]] fight), and so on. The only exception is inside the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone [[Spiked Goomba|Spiky Goomba]] in [[Rogueport Sewers]] can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.<br><br>* means they always help the player<br>** means they always harm the player.<br>*** means they can do both.<br>**** means they throw nothing.
*[[Kritter]]s
 
===''Paper Mario'' series===
====''Paper Mario''====
In this game, an audience only makes a small appearance in [[Chuck Quizmo]]'s stage.
*[[Baby Yoshi]]
*[[Goompapa]]
*[[Jr. Troopa]]
*[[Lakitu]]
*[[Luigi]]
*[[Koopa Bros.|Ninjakoopa]]
*[[Bumpty|Penguin]]
*[[Shy Guy]]
*[[Toad (species)|Toad]]
*[[Yoshi (species)|Yoshi]]
 
====''Paper Mario: The Thousand-Year Door''====
In this game, characters do not appear in the audience until the Chapter they are introduced in. For example, Punies do not appear until [[Paper Mario: The Thousand-Year Door#Chapter 2: The Great Boggly Tree|Chapter 2]], Bulky Bob-ombs do not appear until [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]] (with the exception of the [[Macho Grubba]] and second [[Doopliss]] fight in the GameCube version), and so on. The only exception is inside the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone [[Spiked Goomba|Spiky Goomba]] in [[Rogueport Underground]] can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences. It is also possible to see [[Piranha Plant]]s in the audience early in the western portion of the Rogueport Underground before travelling to [[Boggly Woods]].
 
In the Switch remake, to compensate for the drastic weakening of Star Power multipliers elsewhere, all audience members have a higher base value for provided Star Power.<ref>https://supermariofiles.wordpress.com/2024/07/12/ttyd-battle-bits-026-star-power-level/</ref>
<gallery>
PMTTYD Macho Grubba Audience Power-Up.png|[[Macho Grubba]] getting invisibility
PMTTYD Shy Guy Audience.png|A Shy Guy affecting the stage
PMTTYDNS Shy Guy.jpg|A Shy Guy affecting the stage in the remake
</gallery>
{|class="wikitable"
!Character!!Base SP (GCN)!!Base SP (Switch)!!Description!!Possible thrown objects
|-
|align=center|[[File:PMTTYD Boo Audience Sprite.png]]<br>[[Boo]]s
|1||5
|Randomly turns a character in the battle [[Invisible]] for 1 turn.
|align=center|[[Repel Cape]]<br>[[Boo's Sheet]]<br>[[Spite Pouch]]<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Bulky Bob-Omb Audience Sprite.png]]<br>[[Bulky Bob-omb]]s
|1||2
|Takes up two seats, reducing total audience capacity.<br>Randomly ignites their fuse, exploding 5 turns later and causing many audience members to run away.
|align=center|-
|-
|align=center|[[File:PMTTYD Crazee Dayzee Audience Sprite.png]]<br>[[Crazee Dayzee]]s
|1||4
|Randomly sings, causing most of the audience to fall asleep for 3 turns, preventing them from providing Star Power and participating in the [[Clock Out]] move.
|align=center|-
|-
|align=center|[[File:PMTTYD Dull Bones Audience Sprite.png]]<br>[[Dull Bones]]
|0||2
|No unique behavior.
|align=center|Bones<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Goomba Audience Sprite.png]]<br>[[Goomba]]s
|1||2
|No unique behavior.
|align=center|Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Hammer Bro Audience Sprite.png]]<br>[[Hammer Bro]]s.
|1||4
|Throws a hammer at [[Mario]] if he fails a hammer attack.
|align=center|Hammers<br>
|-
|align=center|[[File:PMTTYD Green Koopa Troopa Audience Sprite.png]]<br>[[Koopa Troopa]]s
|1||5
|Randomly hides in their shell for 5 turns. During this time, it won't provide Star Power until it comes back out.
|align=center|[[Coin]]s<br>[[Heart (item)|Hearts]]<br>[[Flower (Paper Mario series)|Flowers]]<br>[[Courage Shell]]<br>[[POW Block]]<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Luigi Audience Sprite.png]]<br>[[Luigi]]
|1||4
|There can only be one Luigi.<br>Will not be ejected from the audience if he is attacked by mistake. (GCN version only)
|align=center|[[Coin]]s<br>[[Heart (item)|Hearts]]<br>[[Flower (Paper Mario series)|Flowers]]<br>[[Mushroom]]s<br>[[Super Mushroom]]s<br>[[Ultra Mushroom]]s<br>[[Honey Syrup]]<br>[[Maple Syrup]]<br>[[Jammin' Jelly]]<br>[[Shooting Star (item)|Shooting Star]]<br>Rocks
|-
|align=center|[[File:PMTTYD Piranha Plant Audience Sprite.png]]<br>[[Piranha Plant]]s
|1||2
|Randomly eats an adjacent audience member after the enemy turn.
|align=center|-
|-
|align=center|[[File:PMTTYD Puni Audience Sprite.png]]<br>[[Puni]]es
|1||5
|May swarm the audience if Mario uses a [[Stylish move]]. Flees upon hearing certain loud noises.
|align=center|[[Coin]]s<br>[[Heart (item)|Hearts]]<br>[[Flower (Paper Mario series)|Flower]]s<br>[[Dried Mushroom]]s<br>[[Honey Syrup]]<br>[[Maple Syrup]]<br>[[Jammin' Jelly]]<br>[[Tasty Tonic]]<br>[[Slow Mushroom]]s<br>[[Gradual Syrup]]
|-
|align=center|[[File:PMTTYD Shy Guy Audience Sprite.png]]<br>[[Shy Guy]]s
|1||4
|Randomly jumps on the stage, triggering a [[Stage (Paper Mario: The Thousand-Year Door)#Stage hazards|stage hazard]].
|align=center|[[Ice Storm]]<br>[[Earth Quake]]<br>[[Volt Mushroom]]<br>[[Sleepy Sheep]]<br>[[Dizzy Dial]]<br>[[Ruin Powder]]<br>[[Power Punch]]<br>[[Stop Watch|Stopwatch]]<br>[[Mini Mr. Mini]]<br>[[Mr. Softener]]<br>[[Point Swap]]<br>[[Fright Mask]]<br>[[Mystery]]<br>[[HP Drain (item)|HP Drain]]<br>Rocks<br>Cans
|-
|align=center|[[File:PMTTYD Toad Audience Sprite.png]]<br>[[Toad (species)|Toad]]s
|3||7
|No unique behavior.<br>Provides more Star Power than any other character of the audience.
|align=center|[[Coins]]<br>[[Heart (item)|Heart]]s<br>[[Flower (Paper Mario series)|Flowers]]<br>[[Mushroom]]s<br>[[Super Mushroom]]s<br>[[Ultra Mushroom]]s<br>[[Life Mushroom (Paper Mario series)|Life Mushroom]]s<br>[[Honey Syrup]]<br>[[Fire Flower]]s<br>[[Thunder Rage]]<br>[[Shooting Star (item)|Shooting Star]]
|-
|align=center|[[File:PMTTYD X-Naut Audience Sprite.png]]<br>[[X-Naut]]s
|1||2
|May throw a rock at Mario if the battle drags on for too long.<br>May throw a rock if Mario lands an attack that does nothing or receives contact damage. All other X-Nauts in the crowd will feign also throwing a rock.
|align=center|Rocks<br>Cans
|}
 
====''Super Paper Mario''====
*[[Goomba]]s
*[[Koopa Troopa]]s
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
 
====''Paper Mario: Sticker Star'' / ''Paper Mario: Color Splash''====
In these games, an audience only appears during [[Snifit or Whiffit]].
*[[Snifit]]s


*[[Boo]]s *** (May turn a character in the battle [[Invisible]] for 1 turn.)
====''Paper Mario: The Origami King''====
*[[Bulky Bob-omb]]s **** (May explode, causing many audience members to run away. Each one takes up two seats.)
*[[Toad (species)|Toad]]s
*[[Crazee Dayzee]]s ** (May sing, causing most of the audience to fall asleep, preventing them from providing Star Power.)
*[[Shy Guy]]s (during ''[[Shy Guys Finish Last]]'')
*[[Dull Bones]] ** (Provide Star Power only when using the [[Appeal]] command. They are the only audience members that throw bones.)
*[[Goomba]]s **
*[[Hammer Bro]]s. ** (The only audience members that throw hammers.)
*[[Koopa Troopa]]s *** (Groups hide in their Shells, causing them to not give any Star Power.)
*[[Luigi]] ***<ref>Luigi usually throws helpful items, but he does have a small chance of throwing a stone, [https://www.youtube.com/watch?v=aMbHU5Lg0oo&t=3m15s as shown here], though it is unclear who Luigi's target is.</ref> (Throws very rare items if satisfied.)
*[[Piranha Plant]]s **** (May devour nearby audience members.)
*[[Puni]]es * (All Punies in the audience will flee at once upon certain loud noises occurring.)
*[[Shy Guy]]s *** (May jump onstage and trigger a random event.)
*[[Toad (species)|Toad]]s * (Give three times as much Star Power as other audience members.)
*[[X-Naut]]s ** (May team up with other X-Nauts in the audience to throw rocks at the front character, dealing a large amount of damage. If the first X-Naut is knocked out, the others will also put their rocks down.)


===''Super Paper Mario''===
===''Mario Kart'' series===
====''Mario Kart: Super Circuit''====
In ''[[Mario Kart: Super Circuit]]'', the audience only appears during the award ceremony.
*[[Bob-omb]]s
*[[Goomba]]s
*[[Goomba]]s
*[[Hammer Bro]]
*[[Koopa Paratroopa]]
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Shy Guy]]
*[[Toad (species)|Toad]]s
====''Mario Kart: Double Dash!!''====
*[[Boo]]s
*[[Donkey Kong Jr.|Donkey Kong Jr]]s.
*[[Goomba]]s
*[[Hammer Bro]]s.
*[[Noki]]s
**[[Buckies]]
*[[Pianta]]s
**[[Doot-Doot Sisters]]
**Ukelele Pianta
*[[Shy Guy]]s
*[[Shy Guy]]s
*[[Snifit]]s
*[[Toad (species)|Toad]]s
*[[Toad (species)|Toad]]s
*[[Toadsworth]]s


===''Paper Mario: The Origami King''===
====''Mario Kart Arcade GP'' / ''Mario Kart Arcade GP 2''====
*[[Baby Luigi]]
*[[Baby Mario]]
*[[Birdo]]
*[[Bowser Jr.]]
*[[Princess Daisy|Daisy]]
*[[Kong]]s
**[[Diddy Kong]]
*[[Koopa Paratroopa]]s
*[[Koopa Troopa]]s
*[[Noki]]s
*Pac-People
**Jr. Pac-Man
**Professor Pac-Man
*[[Pianta]]s
*[[Rambi]]s
*[[Toad (species)|Toad]]s
*[[Toad (species)|Toad]]s
**[[Toadette]]
*[[Waluigi]]
====''Mario Kart DS''====
*[[Pianta]]s
====''Mario Kart Wii''====
*[[Birdo]]s
*[[Boo]]s
*[[Goomba]]s
*[[Hammer Bro]]s.
*[[Mii]]s
*[[Monty Mole]]s
*[[Noki]]s
*[[Pianta]]s
*[[Shy Guy]]s
*[[Sledge Bro]]s.
*[[Toad (species)|Toad]]s
====''Mario Kart 7''====
*[[Birdo]]s
*[[Boo]]s
*[[Goomba]]s
*[[Hammer Bro]]s.
*[[Monty Mole]]s
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
====''Mario Kart 8'' / ''Mario Kart Tour''====
*[[Koopa Troopa]]s
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
===''Mario Tennis'' series===
====''Mario Tennis'' (Nintendo 64)====
*[[Bob-omb]]s
*[[Bob-omb Buddy|Bob-omb Buddie]]s
====''Mario Power Tennis''====
*[[Ghost (Luigi's Mansion series)|Ghost]]s
*[[Kritter]]s
*[[Noki]]s
*[[Pianta]]s
*[[Toad (species)|Toad]]s
===''Mario & Luigi'' series===
====''Mario & Luigi: Partners in Time''====
*[[Shroob]]s
====''Mario & Luigi: Bowser's Inside Story''====
*[[Boo]]s
*[[Dry Bones]] (out of battle)
*[[Goomba]]s
*[[Koopa Troopa]]s
*[[Shroob]] (out of battle)
*[[Shy Guy]]s
===''Mario Baseball'' series===
*[[Birdo]]s (cutscene only)
*[[Boo]]s
*[[Goomba]]s
*[[Koopa Paratroopa]]s
*[[Koopa Troopa]]s
*[[Monty Mole]]s (cutscene only)
*[[Noki]]s
*[[Paragoomba]]s (cutscene only)
*[[Penguin]]s (cutscene only)
*[[Pianta]]s
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
*[[Ukiki]]s (cutscene only)
===''Mario Strikers'' series===
*[[Birdo]]s
*[[Monty Mole]]s
*[[Noki]]s
*[[Paragoomba]]s
*[[Penguin]]s
*[[Pianta]]s
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
*[[Ukiki]]s
===''Mario & Sonic'' series===
*[[Animals]]
*[[Chao]]
*[[Dry Bones]]
*[[Goomba]]s
*[[Pianta]]s
*[[Shy Guy]]s
*[[Toad (species)|Toad]]s
===''Mario Sports Mix''===
*[[Birdo]]s
*[[Boo]]s
*[[Koopa Troopa]]s
*[[Mii]]s
*[[Monty Mole]]s
*[[Penguin]]s
*[[Pianta]]s
*[[Toad (species)|Toad]]s
==Gallery==
{{main-gallery}}
<gallery>
Golf JC Audience.gif|''[[Golf: Japan Course]]''
Waluigi Stadium Crowd.gif|''[[Mario Kart: Double Dash!!]]''
MSB audience front.gif|''[[Mario Superstar Baseball]]''
Opening (crowd shot) - Mario Strikers Charged.png|''[[Mario Strikers Charged]]''
MKW spectator pack 6.png|''[[Mario Kart Wii]]''
PMTTYDNS Audience Artwork 1.png|''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]])
</gallery>
==Names in other languages==
{{foreign names
|Jap={{ruby|観客|かんきゃく}}
|JapR=Kankyaku
|JapM=Audience
|ChiS=观众
|ChiSR=Guānzhòng
|ChiSM=Audience
|ChiT=觀眾
|ChiTR=Guānzhòng
|ChiTM=Audience
|Dut=Publiek
|DutM=Audience
|Fre=Public
|FreM=Audience
|Ger=Publikum
|GerM=Audience
|Ita=Pubblico
|ItaM=Audience
|Kor=관객
|KorR=Gwan'gaek
|KorM=Audience
|Spa=Público
|SpaM=Audience
}}


==References==
==References==
Line 58: Line 352:
{{PMTTYD}}
{{PMTTYD}}
{{SPM}}
{{SPM}}
{{PMTOK}}
[[Category:Allies]]
[[Category:Allies]]
[[Category:Paper Mario Characters]]
[[Category:Projectiles]]
[[Category:Paper Mario: The Thousand-Year Door Characters]]
[[Category:Paper Mario characters]]
[[Category:Super Paper Mario Characters]]
[[Category:Paper Mario: The Origami King characters]]
[[Category:Paper Mario: The Thousand-Year Door characters]]
[[Category:Super Paper Mario characters]]
[[de:Publikum]]
[[de:Publikum]]
[[it:Pubblico]]
[[it:Pubblico]]

Latest revision as of 22:40, November 17, 2024

Artwork of audience from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Artwork of the audience from the Nintendo Switch version of Paper Mario: The Thousand-Year Door
“If you can get the audience excited, you'll build up more Star Power.”
Professor Frankly, Paper Mario: The Thousand-Year Door

The audience (or crowd) is a group of minor characters that appear in the background of several games, primarily spinoffs. Audiences appear in a variety of sports games in stadiums or sidelines, but most of the time have no effect on gameplay beyond occasional crowd noises in certain games. Furthermore, some installments of the Super Mario series starting with New Super Mario Bros. Wii have an unseen audience that claps and cheers after certain goals are met. Audiences have their most important role in Paper Mario: The Thousand-Year Door and Paper Mario: The Origami King, where they assist in a majority of the battles.

Early on, audiences were portrayed simply as flashing blobs of color, though as game technology improved, they became more often animated textures featuring recognizable Super Mario characters or even simple models for closer members. Some common audience members are Toads, Koopa Troopas, Shy Guys, Goombas, Piantas, and Boos.

History[edit]

Paper Mario series[edit]

Paper Mario: The Thousand-Year Door[edit]

Sprites of various characters and enemies in Paper Mario: The Thousand-Year Door.
All possible audience members in Paper Mario: The Thousand-Year Door
Main article: Stage (Paper Mario: The Thousand-Year Door)

In Paper Mario: The Thousand-Year Door and its remake, every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario SP when he attacks enemies, except when they are made up of Dull Bones. SP is used to refill Mario's Star Power which he needs to use Crystal Star moves.

However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, the bosses Hooktail, Cortez, and the Shadow Queen can use the members as a power source, restoring HP upon eating or absorbing the members. Magnus von Grapple 2.0 uses audience members offensively, sucking up and launching them at Mario and his partners.

The audience may also throw objects at Mario, which can be helpful or harmful. The items that aid Mario can range from one coin to items such as the Boo's Sheet. Even powerful items such as Jammin' Jellies can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press X Button to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.

Getting a Shine Sprite "Bingo!" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the Poison Mushroom, fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, FP, and SP are cut in half (by a third in the remake). Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters. Leveling up also fills every seat, except if the player levels up after defeating Hooktail, in which the audience remains completely empty.

The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.

  • Rising Star: 50
  • B-List Star: 100
  • A-List Star: 150
  • Superstar: 200

During certain boss fights, the audience will have the same members every time.

Outside of battle, audiences only appear in the Glitz Pit, usually watching the battles. During two portions of Chapter 3, they swarm the lobby (for Rawk Hawk and Mario, respectively), which slows down Mario's ability to walk through it similar to the Dull Bones in Hooktail Castle. The battle audience is also shown in the ending as the audience of Flurrie's new play.

Super Paper Mario[edit]

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Super Paper Mario's audience

In Super Paper Mario, an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher score than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.

Paper Mario: The Origami King[edit]

In Paper Mario: The Origami King, the audience plays a more active role. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.

Mario & Luigi series[edit]

Mario & Luigi: Partners in Time[edit]

In Mario & Luigi: Partners in Time, an audience of Shroobs appears during the battle against Shrooboid Brat in the Koopaseum. They direct the Shrooboid's attacks by holding up colored signs with an "M" or an "L" symbol on them, though sometimes the colors are reversed to trick the player. They are used to direct where it will shoot fireballs from Fire Flowers as well Mushrooms, and Poison Mushrooms that are passed across the crowd, as well as determine where it will throw its lollipop depending on which sign is held up more times in the audience.

Mario & Luigi: Bowser's Inside Story[edit]

In Mario & Luigi: Bowser's Inside Story, an audience appears during the fight against Midbus in Fawful Theater. They throw coins at a contender that pulls off a successful attack. They also sometimes throw food on the stage, which can be eaten by either party to restore HP.

Super Mario series[edit]

Super Mario Run[edit]

Main article: Toad (species)

In the Toad Rally mode of Super Mario Run, players compete against the "ghost data" of other players. One of the objectives of the mode is to impress Toads by performing stylish moves. This causes the Toad to cheer for the player. The Toads are displayed at the bottom of the screen, in the foreground. At the end of a run, the Toads cheering for each player multiply the number of coins they collected. Thes coin totals are the final score. The Toads are described as a "crowd" in the screen before a run showing which color Toads can appear during that run.

Super Mario Maker 2[edit]

In Super Mario Maker 2, an audience resembling the one from Paper Mario: The Thousand-Year Door (but silhouetted) appears as one of the animations that can be placed with the Soundfrog. It is made up of Mario, Luigi, Toads, Yoshi and Princess Peach.

Characters in the audience[edit]

Donkey Kong 64[edit]

Paper Mario series[edit]

Paper Mario[edit]

In this game, an audience only makes a small appearance in Chuck Quizmo's stage.

Paper Mario: The Thousand-Year Door[edit]

In this game, characters do not appear in the audience until the Chapter they are introduced in. For example, Punies do not appear until Chapter 2, Bulky Bob-ombs do not appear until Chapter 5 (with the exception of the Macho Grubba and second Doopliss fight in the GameCube version), and so on. The only exception is inside the Pit of 100 Trials, where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone Spiky Goomba in Rogueport Underground can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences. It is also possible to see Piranha Plants in the audience early in the western portion of the Rogueport Underground before travelling to Boggly Woods.

In the Switch remake, to compensate for the drastic weakening of Star Power multipliers elsewhere, all audience members have a higher base value for provided Star Power.[1]

Character Base SP (GCN) Base SP (Switch) Description Possible thrown objects
Sprite of a Boo from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Boos
1 5 Randomly turns a character in the battle Invisible for 1 turn. Repel Cape
Boo's Sheet
Spite Pouch
Rocks
Cans
Sprite of a Bulky Bob-omb from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Bulky Bob-ombs
1 2 Takes up two seats, reducing total audience capacity.
Randomly ignites their fuse, exploding 5 turns later and causing many audience members to run away.
-
Sprite of a Crazee Dayzee from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Crazee Dayzees
1 4 Randomly sings, causing most of the audience to fall asleep for 3 turns, preventing them from providing Star Power and participating in the Clock Out move. -
Sprite of a Dull Bones from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Dull Bones
0 2 No unique behavior. Bones
Rocks
Cans
Sprite of a Goomba from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Goombas
1 2 No unique behavior. Rocks
Cans
Sprite of a Hammer Bro from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Hammer Bros.
1 4 Throws a hammer at Mario if he fails a hammer attack. Hammers
Sprite of a Koopa Troopa from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Koopa Troopas
1 5 Randomly hides in their shell for 5 turns. During this time, it won't provide Star Power until it comes back out. Coins
Hearts
Flowers
Courage Shell
POW Block
Rocks
Cans
Sprite of Luigi from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Luigi
1 4 There can only be one Luigi.
Will not be ejected from the audience if he is attacked by mistake. (GCN version only)
Coins
Hearts
Flowers
Mushrooms
Super Mushrooms
Ultra Mushrooms
Honey Syrup
Maple Syrup
Jammin' Jelly
Shooting Star
Rocks
Sprite of a Piranha Plant from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Piranha Plants
1 2 Randomly eats an adjacent audience member after the enemy turn. -
Sprite of a Puni from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Punies
1 5 May swarm the audience if Mario uses a Stylish move. Flees upon hearing certain loud noises. Coins
Hearts
Flowers
Dried Mushrooms
Honey Syrup
Maple Syrup
Jammin' Jelly
Tasty Tonic
Slow Mushrooms
Gradual Syrup
Sprite of a Shy Guy from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Shy Guys
1 4 Randomly jumps on the stage, triggering a stage hazard. Ice Storm
Earth Quake
Volt Mushroom
Sleepy Sheep
Dizzy Dial
Ruin Powder
Power Punch
Stopwatch
Mini Mr. Mini
Mr. Softener
Point Swap
Fright Mask
Mystery
HP Drain
Rocks
Cans
Sprite of a Toad from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Toads
3 7 No unique behavior.
Provides more Star Power than any other character of the audience.
Coins
Hearts
Flowers
Mushrooms
Super Mushrooms
Ultra Mushrooms
Life Mushrooms
Honey Syrup
Fire Flowers
Thunder Rage
Shooting Star
Sprite of an X-Naut from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
X-Nauts
1 2 May throw a rock at Mario if the battle drags on for too long.
May throw a rock if Mario lands an attack that does nothing or receives contact damage. All other X-Nauts in the crowd will feign also throwing a rock.
Rocks
Cans

Super Paper Mario[edit]

Paper Mario: Sticker Star / Paper Mario: Color Splash[edit]

In these games, an audience only appears during Snifit or Whiffit.

Paper Mario: The Origami King[edit]

Mario Kart series[edit]

Mario Kart: Super Circuit[edit]

In Mario Kart: Super Circuit, the audience only appears during the award ceremony.

Mario Kart: Double Dash!![edit]

Mario Kart Arcade GP / Mario Kart Arcade GP 2[edit]

Mario Kart DS[edit]

Mario Kart Wii[edit]

Mario Kart 7[edit]

Mario Kart 8 / Mario Kart Tour[edit]

Mario Tennis series[edit]

Mario Tennis (Nintendo 64)[edit]

Mario Power Tennis[edit]

Mario & Luigi series[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Bowser's Inside Story[edit]

Mario Baseball series[edit]

Mario Strikers series[edit]

Mario & Sonic series[edit]

Mario Sports Mix[edit]

Gallery[edit]

For this subject's image gallery, see Gallery:Audience.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 観客かんきゃく[?]
Kankyaku
Audience
Chinese (simplified) 观众[?]
Guānzhòng
Audience
Chinese (traditional) 觀眾[?]
Guānzhòng
Audience
Dutch Publiek[?] Audience
French Public[?] Audience
German Publikum[?] Audience
Italian Pubblico[?] Audience
Korean 관객[?]
Gwan'gaek
Audience
Spanish Público[?] Audience

References[edit]