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{{about|the ''[[Mario Bros. (game)|Mario Bros.]]'' enemy|other uses|[[Fireball (disambiguation)]]}}
{{about|the [[Mario Bros. (game)|Mario Bros.]] enemy|other uses|[[Fireball (disambiguation)]]}}
{{species infobox
{{species infobox
|image=[[File:SMBW Fluff-Puff Peaks Palace second 10-flower coin.jpg|250px]]<br>Screenshot from ''[[Super Mario Bros. Wonder]]''
|image=[[File:SMBW Screenshot Fireball.jpg|200x200px]]<br>Screenshot from ''[[Super Mario Bros. Wonder]]''
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]])
|first_appearance=''[[Mario Bros. (game)|Mario Bros.]]'' ([[List of games by date#1983|1983]])
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]])
|comparable=[[Bowser's Flame]]<br>[[Lava burst]]
}}
}}
'''Fireballs''' (alternatively '''fire balls'''<ref>''{{cite|title=Mario Bros.'' instruction booklet|page=8|publisher=Nintendo of America|date=1985|language=en-us}}</ref> or '''Fire Balls'''<ref>{{cite|author=Williams, Drew|title=''Yoshi's Island: Super Mario Advance 3'' Player's Guide|date=2002|page=4|publisher=[[Nintendo Power]]|language=en-us|isbn=1-930206-25-9}}</ref>), also called '''Discs''',<ref>Instruction manual for Amstrad CPC, Commodore 64, and ZX Spectrum ports of ''Mario Bros.''</ref> '''Fires''',<ref>{{cite|title=''Mario Clash'' instruction booklet|page=18 and 22|date=1995|publisher=Nintendo of America|language=en-us}}</ref> or '''swirls''',<ref>{{cite|author=Tsuboike, Yoshio, et al.|title=''Nintendo Power Advance'' Volume 1|page=40|date=Spring 2001|publisher=[[Nintendo Power]]|language=en-us}}</ref> in the [[Super Mario (franchise)|''Super Mario'' franchise]] sometimes appear in the context of being obstacles, but they are most commonly used by [[Mario]], [[Bowser]], and other characters as means of attack.
'''Fireballs''' (alternatively '''fire balls'''<ref>''{{cite|date=1985|title=Mario Bros.'' instruction booklet|publisher=Nintendo of America|language=en-us|page=8}}</ref> or '''Fire Balls'''),<ref>{{cite|author=Williams, Drew|date=2002|title=''Yoshi's Island: Super Mario Advance 3'' Player's Guide|publisher=[[Nintendo Power]]|language=en-us|isbn=1-930206-25-9|page=4}}</ref> also called '''Discs''',<ref>Instruction manual for Amstrad CPC, Commodore 64, and ZX Spectrum ports of ''Mario Bros.''</ref> '''Fires''',<ref>{{cite|date=1995|title=''Mario Clash'' instruction booklet|publisher=Nintendo of America|language=en-us|page=18 and 22}}</ref> or '''swirls''',<ref>{{cite|author=Tsuboike, Yoshio, et al.|date=Spring 2001|title=''Nintendo Power Advance'' Volume 1|publisher=[[Nintendo Power]]|language=en-us|page=40}}</ref> in the [[Super Mario (franchise)|''Super Mario'' franchise]], sometimes appear in the context of being obstacles, but they are most commonly used by [[Mario]], [[Bowser]], and other characters as means of attack.
 
==History==
==History==
===''Mario Bros.'' series===
===''Mario Bros.'' series===
====''Mario Bros.''====
====''Mario Bros.''====
[[File:MB fireballs.png|thumb|left|[[Mario]] dodging fireballs in ''Mario Bros.'']]
[[File:MB fireballs.png|thumb|left|[[Mario]] dodging fireballs in ''Mario Bros.'']]
Fireballs in ''[[Mario Bros. (game)|Mario Bros.]]'' make their first appearance in a ''Super Mario'' game. They appear in red and green varieties, and are unique enemies in that they cannot cross the left or right edge of the screen and come out on the other side. There can be a maximum of four fireballs, two of each color, on screen at any given time. Fireballs and [[Icicle]]s are the only enemies that can harm players hiding behind the bottom [[Warp Pipe|pipe]]s. A fireball will appear to impede the player if they take too long to complete a phase. Red fireballs are slower and bounce diagonally all around the stage, and if they hit one side of the screen, they ricochet off the side and keep going until making a full circuit of the screen after which they will disappear and respawn as a faster opponent. The quicker '''green fireballs'''<ref>''Mario Bros.'' Atari 7800 game manual, Scoring page.</ref> move horizontally from one side of the screen to the other where it will disappear until respawning elsewhere. It has a pattern of two small wavy bounces and one long bounce. Typically, the green fireballs spawn on a row where a player is located. To destroy fireballs, the player has to bump them from below while they are touching the [[floor (Mario Bros.)|floor]], or use a [[POW Block]]. Fireballs respawn as faster enemies a few moments after being destroyed.
Fireballs in ''[[Mario Bros. (game)|Mario Bros.]]'' make their first appearance in a ''Super Mario'' game. They appear in red and green varieties, and are unique enemies in that they cannot cross the left or right edge of the screen and come out on the other side. There can be a maximum of four fireballs, two of each color, on screen at any given time. Fireballs and [[Icicle]]s are the only enemies that can harm players hiding behind the bottom [[Warp Pipe|pipe]]s. A fireball will appear to impede the player if they take too long to complete a phase. Red fireballs are slower and bounce diagonally all around the stage, and if they hit one side of the screen, they ricochet off the side and keep going until making a full circuit of the screen after which they will disappear and respawn as a faster opponent. The quicker '''green fireballs'''<ref>''Mario Bros.'' Atari 7800 game manual, Scoring page.</ref> move horizontally from one side of the screen to the other where it will disappear until respawning elsewhere. It has a pattern of two small wavy bounces and one long bounce. Typically, the green fireballs spawn on a row where a player is located. To destroy fireballs, the player has to bump them from below while they are touching the [[floor]], or use a [[POW Block]]. Fireballs respawn as faster enemies a few moments after being destroyed.


[[File:SMB3BattleMode-BonusFountain.png|thumb|Fireball bonus stage in ''Super Mario Bros. 3'']]
[[File:SMB3BattleMode-BonusFountain.png|thumb|Fireball bonus stage in ''Super Mario Bros. 3'']]
In the {{wp|Atari 2600}} port, fireballs are orange but behave like the green types from the original. It flies straight forward very quickly. In the {{wp|Atari 5200}} port, the orange fireball takes the place of the red one while the green one is replaced by the gold fireball. In the {{wp|PC-8001}} port, there is only one red fireball and it can travel through the wraparound screen. In the {{wp|Commodore 64}} port, there is a single red fireball but it behaves like the green fireball from the arcade version. In the {{wp|Amstrad CPC}} and {{wp|ZX Spectrum}} ports, the single fireball will float to the bottom floor as if it was affected by gravity and just roll around continuously. In the {{wp|Atari 7800}} port, the red type is called the orange fireball but it looks purplish. In the Atari 8-bit port, the red and green types are replaced by orange and blue respectively.
In the {{wp|Atari 2600}} port, fireballs are orange but behave like the green types from the original. It flies straight forward very quickly. In the {{wp|Atari 5200}} port, the orange fireball takes the place of the red one while the green one is replaced by the gold fireball. In the {{wp|PC-8001}} port, there is only one red fireball and it can travel through the wraparound screen. In the {{wp|Commodore 64}} port, there is a single red fireball but it behaves like the green fireball from the arcade version. In the {{wp|Amstrad CPC}} and {{wp|ZX Spectrum}} ports, the single fireball will float to the bottom floor as if it was affected by gravity and just roll around continuously. In the {{wp|Atari 7800}} port, the red type is called the orange fireball but it looks purplish. In the {{wp|Atari 8-bit computers|Atari 8-bit computer}} port, the red and green types are replaced by orange and blue respectively.


In the 1983 [[Family Computer]] port, fireballs are significantly smaller, making them easier to avoid. They were restored to their correct size by the [[Mario Bros. have returned|1988 FDS port]] and 1993 NES port.
In the 1983 [[Family Computer]] port, fireballs are significantly smaller, making them easier to avoid. They were restored to their correct size by the [[Mario Bros. Returns|1988 FDS port]] and 1993 NES port.


Fireballs in the [[Mario Bros. (Super Mario Bros. 3)|Mario Bros. game]] of ''[[Super Mario Bros. 3]]'' are all depicted red, but some behave like green fireballs. In addition, there is a bonus stage in which fireballs are shot out of a pipe. The in-game battle mode in its ''[[Super Mario All-Stars]]'' version also has both fireballs using the red sprite, while the [[Battle Game (Super Mario All-Stars)|Battle Game]] in the main menu replaces the sprites with [[Boo]]s, which can go through the wraparound screen.
Fireballs in the [[Mario Bros. (Super Mario Bros. 3)|Mario Bros. game]] of ''[[Super Mario Bros. 3]]'' are all depicted red, but some behave like green fireballs. In addition, there is a bonus stage in which fireballs are shot out of a pipe. The in-game battle mode in its ''[[Super Mario All-Stars]]'' version also has both fireballs using the red sprite, while the [[Battle Game (Super Mario All-Stars)|Battle Game]] in the main menu replaces the sprites with [[Boo]]s, which can go through the wraparound screen.
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Fireballs in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' are featured as both standalone objects and enemy projectiles. Stationary ones light torches in the [[Peach's Castle|Mushroom Castle]] and [[Hazy Maze Cave]], and they are shot out in large groups by the volcano in [[Lethal Lava Land]]. They can also be shot by [[flame thrower (Flame Chomp)|flame thrower]]s, [[Fly Guy]]s, [[Small Piranha]]s, [[Big Fire Piranha|Piranha Flower]]s, and [[Bowser]], with some staying still and others chasing Mario. In the remake, stationary fireballs also light small bonfires at [[Cool, Cool Mountain]] and [[Snowman's Land]], and they can be eaten by [[Yoshi]] for [[Fire Power (Yoshi)|fire breath]].
Fireballs in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' are featured as both standalone objects and enemy projectiles. Stationary ones light torches in the [[Peach's Castle|Mushroom Castle]] and [[Hazy Maze Cave]], and they are shot out in large groups by the volcano in [[Lethal Lava Land]]. They can also be shot by [[flame thrower (Flame Chomp)|flame thrower]]s, [[Fly Guy]]s, [[Small Piranha]]s, [[Big Fire Piranha|Piranha Flower]]s, and [[Bowser]], with some staying still and others chasing Mario. In the remake, stationary fireballs also light small bonfires at [[Cool, Cool Mountain]] and [[Snowman's Land]], and they can be eaten by [[Yoshi]] for [[Fire Power (Yoshi)|fire breath]].


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy''====
Fireballs in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' move in circular patterns, either through the air or coming out of lava, appearing as an arc. They appear in places like the [[Freezeflame Galaxy]], the [[Melty Molten Galaxy]], the lava pool in the [[Freezy Flake Galaxy]], and the [[Melty Monster Galaxy]]. Unlike most depictions, these fireballs have long, burning tails. A small, rolling variety can be spawned by [[Magikoopa]]s, and in the former game, is in fact the only object generic Magikoopas can spawn in gameplay with their main attack. [[Kamella]] also uses this and [[Koopa Troopa|Koopa]] [[Shell]]s during her fights, and becomes more likely to summon fireballs as she takes damage.
Rolling fireballs materialize from the orange [[spell]]s cast by [[Magikoopa]]s and [[Kamella]]. The [[Dino Piranha|Black Dino Piranha]] spits the same projectile. There are similar enflamed rocks are spat by [[Rocto]]s and [[King Kaliente]]. They travel in straight lines and contrast with the [[coconut]]s / [[watermelon]]s also shot by Roctos that can be [[spin|spun]] against. [[Mario]] only burns himself if he attempts to do this on one of the rocks. A similar obstacle called the [[lava burst]] appears in a few galaxies.
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable"style="text-align:center"
|-style="color:white;background:red"
!colspan=8|Rolling projectile
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=6|Missions
|-
|[[Fountain]]
|[[Space Junk Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Pull Star Path]]||[[File:Smg icon powerstar.png|link=Kamella's Airship Attack]]||[[File:SMG Asset Sprite Star Cursor.png|link=Tarantox's Tangled Web]]||[[File:SMG Asset Sprite Star Cursor.png|link=Pull Star Path Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Spacewalk]]||[[File:SMG Asset Sprite Star Cursor.png|link=Yoshi's Unexpected Appearance]]
|-
|[[Kitchen (Super Mario Galaxy)|Kitchen]]
|[[Bowser Jr.'s Airship Armada]]
|[[File:Smg icon grandstar.png|link=Sinking the Airships]]
|-
|rowspan=2|[[Engine Room]]
|[[Toy Time Galaxy]]
|[[File:Smg icon powerstar.png|link=Heavy Metal Mecha-Bowser]]||[[File:SMG Asset Sprite Star Cursor.png|link=Mario Meets Mario]]||[[File:SMG Asset Sprite Star Cursor.png|link=Bouncing Down Cake Lane]]||[[File:SMG Asset Sprite Star Cursor.png|link=Fast Foes of Toy Time]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi's Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=The Flipswitch Chain]]
|-
|[[Sand Spiral Galaxy]]
|[[File:Smg icon powerstar.png|link=Choosing a Favorite Snack]]
|-
|rowspan=3|[[Garden (Super Mario Galaxy)|Garden]]
|[[Deep Dark Galaxy]]
|[[File:Smg icon powerstar.png|link=The Underground Ghost Ship]]||[[File:Smg icon powerstar.png|link=Bubble Blastoff]]||[[File:Smg icon powerstar.png|link=Guppy and the Underground Lake]]||[[File:Smg icon daredevilcomet.png|link=Ghost Ship Daredevil Run]]||[[File:Galaxy StarP.png|link=Plunder the Purple Coins]]||[[File:Smg icon powerstar.png|link=Boo in a Box]]
|-
|[[Matter Splatter Galaxy]]
|[[File:Smg icon powerstar.png|link=Watch Your Step (mission)]]
|-
|[[Melty Molten Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=The Sinking Lava Spire]]||[[File:SMG Asset Sprite Star Cursor.png|link=Through the Meteor Storm]]||[[File:Smg icon powerstar.png|link=Fiery Dino Piranha]]||[[File:SMG Asset Sprite Star Cursor.png|link=Lava Spire Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Red-Hot Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Burning Tide]]
|-
|-style="color:white;background:red"
!colspan=8|Rock projectile
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=6|Missions
|-
|[[Terrace (Super Mario Galaxy)|Terrace]]
|[[Good Egg Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]]
|-
|[[Fountain]]
|[[Space Junk Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Pull Star Path]]||[[File:Smg icon powerstar.png|link=Kamella's Airship Attack]]||[[File:SMG Asset Sprite Star Cursor.png|link=Tarantox's Tangled Web]]||[[File:SMG Asset Sprite Star Cursor.png|link=Pull Star Path Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Spacewalk]]||[[File:SMG Asset Sprite Star Cursor.png|link=Yoshi's Unexpected Appearance]]
|-
|[[Engine Room]]
|[[Bowser Jr.'s Lava Reactor]]
|[[File:Smg icon grandstar.png|link=King Kaliente's Spicy Return]]
|-
|[[Garden (Super Mario Galaxy)|Garden]]
|[[Dreadnought Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Infiltrating the Dreadnought]]||[[File:Smg icon powerstar.png|link=Dreadnought's Colossal Cannons]]||[[File:SMG Asset Sprite Star Cursor.png|link=Revenge of the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topman Tribe Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlestation's Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Garbage Dump]]
|-
|-style="color:white;background:red"
!colspan=8|Ball projectile
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=6|Missions
|-
|[[Kitchen (Super Mario Galaxy)|Kitchen]]
|[[Bowser Jr.'s Airship Armada]]
|[[File:Smg icon grandstar.png|link=Sinking the Airships]]
|}
</div>


===''Super Mario Bros. Wonder''===
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', there are once again different types of fireballs. An additional standalone type is introduced, which loops through the air and appears in multiple sizes. Both of the projectile types also return.
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable"style="text-align:center"
|-style="color:white;background:red"
!colspan=5|Arcing from lava
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|[[World 3 (Super Mario Galaxy 2)|World 3]]
|[[Freezy Flake Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Bowser on Ice]]||[[File:SMG Asset Sprite Star Cursor.png|link=Sorbetti's Chilly Reception]]||[[File:Galaxy StarP.png|link=The Chimp's Skating Challenge]]
|-
|-style="color:white;background:red"
!colspan=5|Looping through air
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|[[World 6 (Super Mario Galaxy 2)|World 6]]
|[[Bowser's Galaxy Generator]]
|[[File:Smg2 icon grandstar.png|link=Bowser's Fortified Fortress]]||[[File:Smg2 icon prankstercomet.png|link=Bowser's Big Bad Speed Run]]
|-
|-style="color:white;background:red"
!colspan=5|Rolling projectile
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=3|Missions
|-
|[[World 5 (Super Mario Galaxy 2)|World 5]]
|[[Slipsand Galaxy]]
|[[File:Galaxy StarP.png|link=Squizzard's Sandy Sinkhole]]||[[File:Smg2 icon powerstar.png|link=Sailing the Sandy Seas]]||[[File:SMG Asset Sprite Star Cursor.png|link=Squizzard's Daredevil Run]]
|-
|[[World 6 (Super Mario Galaxy 2)|World 6]]
|[[Bowser's Galaxy Generator]]
|[[File:Smg2 icon grandstar.png|link=Bowser's Fortified Fortress]]||[[File:Smg2 icon prankstercomet.png|link=Bowser's Big Bad Speed Run]]
|-
|[[World S]]
|[[Boss Blitz Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Throwback Throwdown]]||[[File:Smg2 icon prankstercomet.png|link=Throwback Throwdown Speed Run]]
|-
|-style="color:white;background:red"
!colspan=5|Rock projectile
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=3|Missions
|-
|[[World 5 (Super Mario Galaxy 2)|World 5]]
|[[Shiverburn Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Prince Pikante's Peppery Mood]]||[[File:SMG Asset Sprite Star Cursor.png|link=Octo-Army Icy Rainbow Romp]]||[[File:Galaxy StarP.png|link=The Chimp's Ultimate Skating Challenge]]
|-
|[[World S]]
|[[Grandmaster Galaxy]]
|[[File:Smg2 icon powerstar.png|link=The Ultimate Test]]||[[File:Smg2 icon prankstercomet.png|link=The Perfect Run]]
|-
|-style="color:white;background:red"
!colspan=5|Blob projectile
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=3|Missions
|-
|[[World 4 (Super Mario Galaxy 2)|World 4]]
|[[Flipsville Galaxy]]
|[[File:Smg2 icon powerstar.png|link=Flip-Flopping in Flipsville]]||[[File:SMG Asset Sprite Star Cursor.png|link=Flipsville's New Digs]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Spin Speed Run]]
|}
</div>
 
====''Super Mario Bros. Wonder''====
Fireballs in ''[[Super Mario Bros. Wonder]]'' are obstacles spawned from hazardous ooze. They are first encountered during the level [[Fluff-Puff Peaks Palace]]. The direction in which a fireball moves depends, but if a character touches one, they take damage.
Fireballs in ''[[Super Mario Bros. Wonder]]'' are obstacles spawned from hazardous ooze. They are first encountered during the level [[Fluff-Puff Peaks Palace]]. The direction in which a fireball moves depends, but if a character touches one, they take damage.


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Green fireballs from ''Mario Bros.'' in ''[[Mario Power Tennis]]'' are obstacles bouncing around the court in the [[minigame]] [[Coin Collectors]]. These fireballs can stun a player for three seconds on contact as the defeated sound effect from ''Mario Bros.'' is heard playing.
Green fireballs from ''Mario Bros.'' in ''[[Mario Power Tennis]]'' are obstacles bouncing around the court in the [[minigame]] [[Coin Collectors]]. These fireballs can stun a player for three seconds on contact as the defeated sound effect from ''Mario Bros.'' is heard playing.
{{br}}
{{br}}
===''Donkey Kong'' franchise===
===''Donkey Kong'' franchise===
====''Donkey Kong Jungle Beat''====
====''Donkey Kong Jungle Beat''====
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Fireballs in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] first appear in ''[[Donkey Kong Country Returns]]'' and return in the [[Donkey Kong Country Returns 3D|Nintendo 3DS version]], then in ''[[Donkey Kong Country: Tropical Freeze]]'' shortly afterward. In all games, they appear as a type of hazard capable of damaging the Kongs.
Fireballs in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] first appear in ''[[Donkey Kong Country Returns]]'' and return in the [[Donkey Kong Country Returns 3D|Nintendo 3DS version]], then in ''[[Donkey Kong Country: Tropical Freeze]]'' shortly afterward. In all games, they appear as a type of hazard capable of damaging the Kongs.


Fireballs in ''Donkey Kong Country Returns'' appear as hazards during a short section of [[Hot Rocket]].<ref>{{cite|quote=As some '''fireballs''' come at you from behind, try to fly in the middle.|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=140|date=2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4}}</ref> They come out from behind and fly across the screen, destroying the [[Kong]]s' [[Rocket Barrel]] and causing them to lose a life if they come into contact. However, if avoided, fireballs simply fly past them. Fireballs cannot be stopped or destroyed. At one point, a fireball crashes into a chunk of rock falling from the ceiling, destroying it and revealing a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].
Fireballs in ''Donkey Kong Country Returns'' appear as hazards during a short section of [[Hot Rocket]].<ref>{{cite|quote=As some '''fireballs''' come at you from behind, try to fly in the middle.|author=Knight, Michael|date=2010|title=''Donkey Kong Country Returns'' Prima Official Game Guide|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|page=140}}</ref> They come out from behind and fly across the screen, destroying the [[Kong]]s' [[Rocket Barrel]] and causing them to lose a life if they come into contact. However, if avoided, fireballs simply fly past them. Fireballs cannot be stopped or destroyed. At one point, a fireball crashes into a chunk of rock falling from the ceiling, destroying it and revealing a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].


Fireballs in ''Donkey Kong Country: Tropical Freeze'' appear in [[Scorch 'n' Torch]], where they drop from baobab canopies at regular intervals and fall into [[pit]]s below. Fireballs can only be destroyed with a [[Water Sack]].
Fireballs in ''Donkey Kong Country: Tropical Freeze'' appear in [[Scorch 'n' Torch]], where they drop from baobab canopies at regular intervals and fall into [[pit]]s below. Fireballs can only be destroyed with a [[Water Sack]].
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==Profiles==
==Profiles==
===''Super Mario World: Super Mario Advance 2''===
{{Multilang profile
|type=manual
|Eng=If your timing is good, you'll be able to hit the floor beneath them just as they land to put them out of action.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|publisher=Nintendo of America|language=en|page=43}}</ref><ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|publisher=Nintendo of Europe|language=en|page=20}}</ref>
|Fre=Si votre timing est bon, percutez le sol au moment où elles atterrissent pour les mettre hors d'état de nuire.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|publisher=Nintendo of Europe|language=fr|page=60}}</ref>
|Spa=Si tu sincronización es correcta, podrás golpear el suelo sobre el que se encuentran estas bolas justo cuando caigan para dejarlas fuera de juego.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|publisher=Nintendo of Europe|language=es|page=100}}</ref>
|Ger=Um ihn zu stoppen, musst du genau den richtigen Moment abpassen, in dem er den Boden berührt, um dagegen zu springen.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|publisher=Nintendo of Europe|language=de|page=40}}</ref>
|Ita=Se agisci nel momento giusto riuscirai a colpire il piano su cui si trovano propiro mentre atterrano, mettendole così fuori uso.<ref>{{cite|date=2002|title=''Super Mario World: Super Mario Advance 2'' instruction booklet|publisher=Nintendo of Europe|language=it|page=120}}</ref>
}}
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
{{PBMCD profile
Line 76: Line 235:
|tojo_gemu=ブラザー、クルー
|tojo_gemu=ブラザー、クルー
|desc='''<big>{{ruby|突然現|とつぜんげん}}れる{{ruby|小|ちい}}さに{{ruby|火|ひ}}の{{ruby|玉|たま}}</big>'''<br>
|desc='''<big>{{ruby|突然現|とつぜんげん}}れる{{ruby|小|ちい}}さに{{ruby|火|ひ}}の{{ruby|玉|たま}}</big>'''<br>
マリオの{{ruby|投|な}}げるファイアボールとは{{ruby|違|ちが}}い、はじの{{ruby|方|ほう}}から{{ruby|突然姿|とつげんすがた}}を{{ruby|現|あらわ}}し、{{ruby|画面|がめん}}を{{ruby|横切|よこぎ}}る。{{ruby|当|あ}}たると{{ruby|丸焦|まるこ}}げになってしまうので、{{ruby|他|ほか}}の{{ruby|階|かい}}へ{{ruby|移動|いどう}}するかジャンプをして{{ruby|避|さ}}けよう。<ref name=Daijiten>{{cite|isbn=4-09-259067-9|date=November 20, 1994|title=''Perfect Ban Mario Character Daijiten''|page=[https://imgur.com/sEM7tEO 180]|language=Japanese|publisher=[[Shogakukan]]}}</ref>
マリオの{{ruby|投|な}}げるファイアボールとは{{ruby|違|ちが}}い、はじの{{ruby|方|ほう}}から{{ruby|突然姿|とつげんすがた}}を{{ruby|現|あらわ}}し、{{ruby|画面|がめん}}を{{ruby|横切|よこぎ}}る。{{ruby|当|あ}}たると{{ruby|丸焦|まるこ}}げになってしまうので、{{ruby|他|ほか}}の{{ruby|階|かい}}へ{{ruby|移動|いどう}}するかジャンプをして{{ruby|避|さ}}けよう。<ref name=Daijiten>{{cite|date=November 20, 1994|title=''Perfect Ban Mario Character Daijiten''|publisher=[[Shogakukan]]|language=ja|isbn=4-09-259067-9|page=[https://imgur.com/sEM7tEO 180]}}</ref>
|tribe=Ghost clan
|tribe=Ghost clan
|disposition=Unyielding spirit
|disposition=Unyielding spirit
Line 88: Line 247:
MB Arcade Red Fireball.png|''Mario Bros.'' arcade sprite (red)
MB Arcade Red Fireball.png|''Mario Bros.'' arcade sprite (red)
MB Arcade Green Fireball.png|''Mario Bros.'' arcade sprite (green)
MB Arcade Green Fireball.png|''Mario Bros.'' arcade sprite (green)
SMB3 FireballEnemy.png|''[[Super Mario Bros. 3]]''
SMB3 Shine obstacle.gif|''Super Mario Bros. 3'' (appearing){{class|graybg}}
SMW2 Fireball Roger.png|A fireball produced by [[Roger the Potted Ghost]] in ''[[Super Mario World 2: Yoshi's Island]]''
SMW2 Fireball Roger.png|A fireball produced by [[Roger the Potted Ghost]] in ''[[Super Mario World 2: Yoshi's Island]]''
MC Fire.png|''[[Mario Clash]]''
MC Fire.png|''[[Mario Clash]]''
D.I.Y.Chiritorie.png|A green fire in ''[[WarioWare: D.I.Y. Showcase]]'', as an obstacle in [[18-Volt]]'s [[Dustpan]] microgame
D.I.Y.Chiritorie.png|A green fire in ''[[WarioWare: D.I.Y. Showcase]]'', as an obstacle in [[18-Volt]]'s [[Dustpan]] microgame
FireballsDKCTF.jpg|Two fireballs raining down in front of [[Donkey Kong]] in ''Donkey Kong Country: Tropical Freeze''
FireballsDKCTF.jpg|Two fireballs raining down in front of [[Donkey Kong]] in ''Donkey Kong Country: Tropical Freeze''
SMBW Fluff-Puff Peaks Palace second 10-flower coin.jpg|Screenshot from ''[[Super Mario Bros. Wonder]]''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ファイアボール<ref>{{cite|title=レッキングクルー (''Rekkingu Kurū'') instruction booklet|date=1985|page=5|language=Japanese|publisher=Nintendo}}</ref><ref name=Daijiten/>
|Jpn=ファイアボール<ref>{{cite|date=1985|title=レッキングクルー (''Rekkingu Kurū'') instruction booklet|publisher=Nintendo|language=ja|page=5}}</ref><ref name=Daijiten/>
|JapR=Faiabōru
|JpnR=Faiabōru
|JapM=Fireball
|JpnM=Fireball
|Jap2=ファイア<ref>{{cite|title=マリオクラッシュ (''Mario Kurasshu'') instruction booklet|page=16 and 20|date=1995|language=Japanese|publisher=Nintendo}}</ref>
|Jpn2=ファイア<ref>{{cite|date=1995|title=マリオクラッシュ (''Mario Kurasshu'') instruction booklet|publisher=Nintendo|language=ja|page=16 and 20}}</ref>
|Jap2R=Faia
|Jpn2R=Faia
|Jap2M=Fire
|Jpn2M=Fire
|Jap3={{ruby|炎|ほのお}}<ref>{{cite|title=''Wrecking Crew '98'' physical release manual|page=15|date=1998|language=ja|publisher=Nintendo}}</ref>
|Jpn3={{ruby|炎|ほのお}}<ref>{{cite|date=1998|title=''Wrecking Crew '98'' physical release manual|publisher=Nintendo|language=ja|page=15}}</ref>
|Jap3R=Honō
|Jpn3R=Honō
|Jap3M=Flame
|Jpn3M=Flame
|FreE=Boule de Feu<ref name=SMAEman/>
|FreE=Globe de feu
|FreEM=Fire Ball
|FreEC=<ref name=Atari>{{cite|title=''[[Mario Bros. (game)|Mario Bros.]]'' ATARI 2600 European instruction manual|page=10-11|date=1989}}</ref>
|Ger=Feuerball<ref name=SMAEman/>
|FreEM=Fire sphere
|FreE2=Boule de Feu
|FreE2C=<ref name=SMAEman/>
|FreE2M=Fire Ball
|Ger=Feuerbälle
|GerC=<ref name=Atari/>
|GerM=Fireball
|GerM=Fireball
|Ita=Fiamma<ref>{{cite|title=''[[Super Mario Bros. 3]]'' Italian manual|page=28}}</ref>
|Ger2=Feuerball
|Ita2=Sfera di fuoco<ref name=SMAEman/>
|Ger2C=<ref name=SMAEman/>
|Ita3=Palla di fuoco (''NES Remix'')
|Ger2M=Fireball
|ItaM=Flame
|Ita=Sfera infuocata
|Ita2M=Fire sphere
|ItaC=<ref name=Atari/>
|Ita3M=Fire ball
|ItaM=Flamed sphere
|SpaE=Bola de fuego<ref name=SMAEman>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf|title=''Super Mario Advance'' European instruction booklet|page=38, 58, 98, and 118|format=PDF|language=es-es|publisher=Nintendo of Europe|date=2001|accessdate=April 6, 2019}}</ref>
|ItaN={{a|MB}} (ATARI 2600)
|Ita2=Fiamma
|Ita2C=<ref>{{cite|title={{a|SMB3}} instruction booklet|publisher=Nintendo|language=it|date=1991|page=28}}</ref>
|Ita2M=Flame
|Ita2N={{a|SMB3}}
|Ita3=Palla di fuoco
|Ita3C=<ref>{{cite|title={{a|SMAS}} instruction booklet|publisher=Nintendo|language=it|date=1993|page=36}}</ref><ref>{{cite|quote=Sconfiggi la palla di fuoco verde!/Sconfiggi la palla di fuoco rossa!/Sconfiggi entrambe le palle di fuoco!|date=2013|title={{a|NESR}}; ''Mario Bros.'' stages 9-1, 9-2, and 9-3|publisher=Nintendo of Europe|language=it}}</ref>
|Ita3M=Fireball
|Ita3N={{a|SMAS}}, {{a|NESR}}
|Ita4=Sfera di fuoco
|Ita4C=<ref name=SMAEman/>
|Ita4M=Fire sphere
|Ita4N={{a|MB}} ([[Mario Bros. (Game Boy Advance)|Game Boy Advance]])
|SpaE=Bola de fuego
|SpaEC=<ref name=Atari/><ref name=SMAEman>{{cite|date=2001|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf|title=''Super Mario Advance'' European instruction booklet|format=PDF|publisher=Nintendo of Europe|language=es-es|page=38, 58, 98, and 118|accessdate=April 6, 2019}}</ref>
|SpaEM=Fire Ball
|SpaEM=Fire Ball
}}
}}

Latest revision as of 16:51, March 29, 2025

This article is about the Mario Bros. enemy. For other uses, see Fireball (disambiguation).
Fireball
Squared screenshot from Super Mario Bros. Wonder.
Screenshot from Super Mario Bros. Wonder
First appearance Mario Bros. (1983)
Latest appearance Donkey Kong Country Returns HD (2025)
Comparable

Fireballs (alternatively fire balls[1] or Fire Balls),[2] also called Discs,[3] Fires,[4] or swirls,[5] in the Super Mario franchise, sometimes appear in the context of being obstacles, but they are most commonly used by Mario, Bowser, and other characters as means of attack.

History[edit]

Mario Bros. series[edit]

Mario Bros.[edit]

Mario dodges fireballs.
Mario dodging fireballs in Mario Bros.

Fireballs in Mario Bros. make their first appearance in a Super Mario game. They appear in red and green varieties, and are unique enemies in that they cannot cross the left or right edge of the screen and come out on the other side. There can be a maximum of four fireballs, two of each color, on screen at any given time. Fireballs and Icicles are the only enemies that can harm players hiding behind the bottom pipes. A fireball will appear to impede the player if they take too long to complete a phase. Red fireballs are slower and bounce diagonally all around the stage, and if they hit one side of the screen, they ricochet off the side and keep going until making a full circuit of the screen after which they will disappear and respawn as a faster opponent. The quicker green fireballs[6] move horizontally from one side of the screen to the other where it will disappear until respawning elsewhere. It has a pattern of two small wavy bounces and one long bounce. Typically, the green fireballs spawn on a row where a player is located. To destroy fireballs, the player has to bump them from below while they are touching the floor, or use a POW Block. Fireballs respawn as faster enemies a few moments after being destroyed.

Mario and Luigi in Battle Mode, with coins and Fireballs erupting from a pipe fountain, in Super Mario Bros. 3 (NES)
Fireball bonus stage in Super Mario Bros. 3

In the Atari 2600 port, fireballs are orange but behave like the green types from the original. It flies straight forward very quickly. In the Atari 5200 port, the orange fireball takes the place of the red one while the green one is replaced by the gold fireball. In the PC-8001 port, there is only one red fireball and it can travel through the wraparound screen. In the Commodore 64 port, there is a single red fireball but it behaves like the green fireball from the arcade version. In the Amstrad CPC and ZX Spectrum ports, the single fireball will float to the bottom floor as if it was affected by gravity and just roll around continuously. In the Atari 7800 port, the red type is called the orange fireball but it looks purplish. In the Atari 8-bit computer port, the red and green types are replaced by orange and blue respectively.

In the 1983 Family Computer port, fireballs are significantly smaller, making them easier to avoid. They were restored to their correct size by the 1988 FDS port and 1993 NES port.

Fireballs in the Mario Bros. game of Super Mario Bros. 3 are all depicted red, but some behave like green fireballs. In addition, there is a bonus stage in which fireballs are shot out of a pipe. The in-game battle mode in its Super Mario All-Stars version also has both fireballs using the red sprite, while the Battle Game in the main menu replaces the sprites with Boos, which can go through the wraparound screen.

Fireballs in Luigi Bros. of Super Mario 3D World function identically to their appearance in the Family Computer port of Mario Bros.

Mario Bros. Special[edit]

Fireballs in Mario Bros. Special appear in red and green varieties, both of which are invincible. Green fireballs in the game appear only in trampoline stages and have a sharper angle to their turn with a pattern of alternating broad and narrow waves. Red fireballs in the game appear only in conveyor belt stages and patrol a narrow range.

Punch Ball Mario Bros.[edit]

Fireballs in Punch Ball Mario Bros. are invincible and look red. They act like green fireballs, but with a simpler wave pattern.

Mario Clash[edit]

Fire in Mario Clash, as they are called, function like the green fireballs from Mario Bros. but with a simpler wave pattern. They can be destroyed with a Turtle Shell.

VS. Wrecking Crew / Wrecking Crew[edit]

Sprite of a fireball in VS. Wrecking Crew Fireball from Wrecking Crew
Fireballs in VS. Wrecking Crew and Wrecking Crew

Fireballs in VS. Wrecking Crew and Wrecking Crew behave like the green fireballs of Mario Bros. but with a simpler wavy pattern. A fireball will appear if too much time is spent in one place. Careful positioning can allow the fireball to fly harmlessly over Mario or Luigi's head. The in-game manual of the Arcade Archives release of VS. Wrecking Crew classifies fireballs as characters.[7]

Hotel Mario[edit]

Balls of fire in Hotel Mario are obstacles in Bowser's Seizures Palace Hotel. They are preceded by a match-striking sound, and then dart from one end of a floor to another horizontally. In certain stages, more than one ball can appear at once. If they appear on the same floor as the player, the player can duck underneath them or hide into a door to avoid them. Alternatively, if the player is Fire Mario, they can shoot a fireball at one of them, which will make them stop spawning for the remainder of the hotel.

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Model of a Fireball from Super Mario 64.
Fireball model in Super Mario 64

Fireballs in Super Mario 64 and Super Mario 64 DS are featured as both standalone objects and enemy projectiles. Stationary ones light torches in the Mushroom Castle and Hazy Maze Cave, and they are shot out in large groups by the volcano in Lethal Lava Land. They can also be shot by flame throwers, Fly Guys, Small Piranhas, Piranha Flowers, and Bowser, with some staying still and others chasing Mario. In the remake, stationary fireballs also light small bonfires at Cool, Cool Mountain and Snowman's Land, and they can be eaten by Yoshi for fire breath.

Super Mario Galaxy[edit]

Rolling fireballs materialize from the orange spells cast by Magikoopas and Kamella. The Black Dino Piranha spits the same projectile. There are similar enflamed rocks are spat by Roctos and King Kaliente. They travel in straight lines and contrast with the coconuts / watermelons also shot by Roctos that can be spun against. Mario only burns himself if he attempts to do this on one of the rocks. A similar obstacle called the lava burst appears in a few galaxies.

Appearances[edit]
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Rolling projectile
Domes Galaxies Missions
Fountain Space Junk Galaxy Pull Star Path Kamella's Airship Attack Tarantox's Tangled Web Pull Star Path Speed Run Purple Coin Spacewalk Yoshi's Unexpected Appearance
Kitchen Bowser Jr.'s Airship Armada Sinking the Airships
Engine Room Toy Time Galaxy Heavy Metal Mecha-Bowser Mario Meets Mario Bouncing Down Cake Lane Fast Foes of Toy Time Luigi's Purple Coins The Flipswitch Chain
Sand Spiral Galaxy Choosing a Favorite Snack
Garden Deep Dark Galaxy The Underground Ghost Ship Bubble Blastoff Guppy and the Underground Lake Ghost Ship Daredevil Run Plunder the Purple Coins Boo in a Box
Matter Splatter Galaxy Watch Your Step (mission)
Melty Molten Galaxy The Sinking Lava Spire Through the Meteor Storm Fiery Dino Piranha Lava Spire Daredevil Run Red-Hot Purple Coins Burning Tide
Rock projectile
Domes Galaxies Missions
Terrace Good Egg Galaxy Dino Piranha (mission) A Snack of Cosmic Proportions King Kaliente's Battle Fleet Dino Piranha Speed Run Purple Coin Omelet Luigi on the Roof
Fountain Space Junk Galaxy Pull Star Path Kamella's Airship Attack Tarantox's Tangled Web Pull Star Path Speed Run Purple Coin Spacewalk Yoshi's Unexpected Appearance
Engine Room Bowser Jr.'s Lava Reactor King Kaliente's Spicy Return
Garden Dreadnought Galaxy Infiltrating the Dreadnought Dreadnought's Colossal Cannons Revenge of the Topman Tribe Topman Tribe Speed Run Battlestation's Purple Coins Dreadnought's Garbage Dump
Ball projectile
Domes Galaxies Missions
Kitchen Bowser Jr.'s Airship Armada Sinking the Airships

Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, there are once again different types of fireballs. An additional standalone type is introduced, which loops through the air and appears in multiple sizes. Both of the projectile types also return.

Appearances[edit]
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Arcing from lava
Worlds Galaxies Missions
World 3 Freezy Flake Galaxy Bowser on Ice Sorbetti's Chilly Reception The Chimp's Skating Challenge
Looping through air
Worlds Galaxies Missions
World 6 Bowser's Galaxy Generator Bowser's Fortified Fortress Bowser's Big Bad Speed Run
Rolling projectile
Domes Galaxies Missions
World 5 Slipsand Galaxy Squizzard's Sandy Sinkhole Sailing the Sandy Seas Squizzard's Daredevil Run
World 6 Bowser's Galaxy Generator Bowser's Fortified Fortress Bowser's Big Bad Speed Run
World S Boss Blitz Galaxy Throwback Throwdown Throwback Throwdown Speed Run
Rock projectile
Domes Galaxies Missions
World 5 Shiverburn Galaxy Prince Pikante's Peppery Mood Octo-Army Icy Rainbow Romp The Chimp's Ultimate Skating Challenge
World S Grandmaster Galaxy The Ultimate Test The Perfect Run
Blob projectile
Domes Galaxies Missions
World 4 Flipsville Galaxy Flip-Flopping in Flipsville Flipsville's New Digs Purple Coin Spin Speed Run

Super Mario Bros. Wonder[edit]

Fireballs in Super Mario Bros. Wonder are obstacles spawned from hazardous ooze. They are first encountered during the level Fluff-Puff Peaks Palace. The direction in which a fireball moves depends, but if a character touches one, they take damage.

Mario Power Tennis[edit]

Coin Collectors from Mario Power Tennis
A green fireball in Mario Power Tennis

Green fireballs from Mario Bros. in Mario Power Tennis are obstacles bouncing around the court in the minigame Coin Collectors. These fireballs can stun a player for three seconds on contact as the defeated sound effect from Mario Bros. is heard playing.

Donkey Kong franchise[edit]

Donkey Kong Jungle Beat[edit]

Fireballs in Donkey Kong Jungle Beat are recurring lava obstacles that may travel straight or in arcs, and usually leap from magma. Fireballs in the game first appear in the level Grim Volcano.

Donkey Kong Country series[edit]

Fireballs in Hot Rocket in Donkey Kong Country Returns 3D
Several fireballs soar past Donkey Kong on his Rocket Barrel in Donkey Kong Country Returns

Fireballs in the Donkey Kong Country series first appear in Donkey Kong Country Returns and return in the Nintendo 3DS version, then in Donkey Kong Country: Tropical Freeze shortly afterward. In all games, they appear as a type of hazard capable of damaging the Kongs.

Fireballs in Donkey Kong Country Returns appear as hazards during a short section of Hot Rocket.[8] They come out from behind and fly across the screen, destroying the Kongs' Rocket Barrel and causing them to lose a life if they come into contact. However, if avoided, fireballs simply fly past them. Fireballs cannot be stopped or destroyed. At one point, a fireball crashes into a chunk of rock falling from the ceiling, destroying it and revealing a Puzzle Piece.

Fireballs in Donkey Kong Country: Tropical Freeze appear in Scorch 'n' Torch, where they drop from baobab canopies at regular intervals and fall into pits below. Fireballs can only be destroyed with a Water Sack.

WarioWare: D.I.Y. Showcase[edit]

A green fire in WarioWare: D.I.Y. Showcase appears in 18-Volt's boss microgame Dustpan as roaming obstacle. It appears to have been recolored from the fireball sprites in Super Mario Bros.

Profiles[edit]

Super Mario World: Super Mario Advance 2[edit]

  • Instruction booklet description:
    • English:
      If your timing is good, you'll be able to hit the floor beneath them just as they land to put them out of action.[9][10]
    • Other languages:
      • French:
        Si votre timing est bon, percutez le sol au moment où elles atterrissent pour les mettre hors d'état de nuire.[11]
      • German:
        Um ihn zu stoppen, musst du genau den richtigen Moment abpassen, in dem er den Boden berührt, um dagegen zu springen.[12]
      • Italian:
        Se agisci nel momento giusto riuscirai a colpire il piano su cui si trovano propiro mentre atterrano, mettendole così fuori uso.[13]
      • Spanish:
        Si tu sincronización es correcta, podrás golpear el suelo sobre el que se encuentran estas bolas justo cuando caigan para dejarlas fuera de juego.[14]

Perfect Ban Mario Character Daijiten[edit]

ファイアボール (JP) / Fireball (EN)
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

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Original text (Japanese) Translation
種族しゅぞく ゴーストぞく Tribe Ghost clan
性格せいかく 勝気 Disposition Unyielding spirit
登場とうじょうゲーム ブラザー、クルー Game appearances Bros., Crew
突然現とつぜんげんれるちいさにたま

マリオのげるファイアボールとはちがい、はじのほうから突然姿とつげんすがたあらわし、画面がめん横切よこぎる。たると丸焦まるこげになってしまうので、ほかかい移動いどうするかジャンプをしてけよう。[15]

Sudden appearance of a small fireball

Unlike the fireballs thrown by Mario, these fireballs suddenly appear from the beginning and cross the screen. If it hits you, you will be burned to a crisp, so move to another floor or jump to avoid it.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ファイアボール[16][15]
Faiabōru
Fireball
ファイア[17]
Faia
Fire
ほのお[18]
Honō
Flame
French (NOE) Globe de feu[19] Fire sphere
Boule de Feu[20] Fire Ball
German Feuerbälle[19] Fireball
Feuerball[20]
Italian Sfera infuocata[19] Flamed sphere Mario Bros. (ATARI 2600)
Fiamma[21] Flame Super Mario Bros. 3
Palla di fuoco[22][23] Fireball Super Mario All-Stars, NES Remix
Sfera di fuoco[20] Fire sphere Mario Bros. (Game Boy Advance)
Spanish (NOE) Bola de fuego[19][20] Fire Ball

References[edit]

  1. ^ 1985. Mario Bros. instruction booklet. Nintendo of America (American English). Page 8.
  2. ^ Williams, Drew (2002). Yoshi's Island: Super Mario Advance 3 Player's Guide. Nintendo Power (American English). ISBN 1-930206-25-9. Page 4.
  3. ^ Instruction manual for Amstrad CPC, Commodore 64, and ZX Spectrum ports of Mario Bros.
  4. ^ 1995. Mario Clash instruction booklet. Nintendo of America (American English). Page 18 and 22.
  5. ^ Tsuboike, Yoshio, et al. (Spring 2001). Nintendo Power Advance Volume 1. Nintendo Power (American English). Page 40.
  6. ^ Mario Bros. Atari 7800 game manual, Scoring page.
  7. ^ Arcade Archives VS. Wrecking Crew in-game manual. Page 7.
  8. ^ "As some fireballs come at you from behind, try to fly in the middle." – Knight, Michael (2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games. ISBN 978-0-307-47102-4. Page 140.
  9. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of America (English). Page 43.
  10. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (English). Page 20.
  11. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (French). Page 60.
  12. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (German). Page 40.
  13. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (Italian). Page 120.
  14. ^ 2002. Super Mario World: Super Mario Advance 2 instruction booklet. Nintendo of Europe (Spanish). Page 100.
  15. ^ a b November 20, 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). ISBN 4-09-259067-9. Page 180.
  16. ^ 1985. レッキングクルー (Rekkingu Kurū) instruction booklet. Nintendo (Japanese). Page 5.
  17. ^ 1995. マリオクラッシュ (Mario Kurasshu) instruction booklet. Nintendo (Japanese). Page 16 and 20.
  18. ^ 1998. Wrecking Crew '98 physical release manual. Nintendo (Japanese). Page 15.
  19. ^ a b c d 1989. Mario Bros. ATARI 2600 European instruction manual. Page 10-11.
  20. ^ a b c d 2001. Super Mario Advance European instruction booklet (PDF). Nintendo of Europe (European Spanish). Page 38, 58, 98, and 118. Retrieved April 6, 2019.
  21. ^ 1991. Super Mario Bros. 3 instruction booklet. Nintendo (Italian). Page 28.
  22. ^ 1993. Super Mario All-Stars instruction booklet. Nintendo (Italian). Page 36.
  23. ^ "Sconfiggi la palla di fuoco verde!/Sconfiggi la palla di fuoco rossa!/Sconfiggi entrambe le palle di fuoco!" – 2013. NES Remix; Mario Bros. stages 9-1, 9-2, and 9-3. Nintendo of Europe (Italian).