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[[File:Slowstatus.png|frame|Icon in ''Thousand-Year Door'']]
{{quote|Less chances to attack are now available!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote|Less chances to attack are now available!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
'''Slow''' is a status ailment found in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]''. In the former game, it is indicated by a sad purple face. When afflicted, the victim can only attack once every other turn. [[Beldam]] is the only one who can give this status ailment to [[Mario]] or his partner.
'''Slow''' is a status condition found in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', with different effects between the games. In the former game, it is the inverse status condition to [[Fast]].


If the [[List of Paper Mario: The Thousand-Year Door pre-release and unused content#Items|Koopa Curse item]] is hacked into the game, Mario or his partner can inflict the Slow status directly. However, there is a way to do this indirectly, through normal means: Mario or his partner must [[Confused|confuse]] an enemy capable of causing Slow (Beldam) with something like [[Ruin Powder]] or [[Head Rattle]], so it can cast the ailment on an adjacent foe.
==Appearances==
===''Paper Mario: The Thousand-Year Door''===
In ''The Thousand-Year Door'', a character afflicted by Slow is only able to attack once every other turn. The condition is indicated with a icon depicting a purple face with a sad expression. [[Beldam]] (during the battle in the [[Palace of Shadow]]) is the only character with an attack capable of afflicting another character with this condition. Although Beldam will only typically use this attack on [[Mario]] and his active partner, it's possible for Beldam to become [[Confused]] and afflict [[Marilyn]] or [[Doopliss]] with Slow instead.


[[File:Mario Slow Status SPM.png|100px|thumb|Mario under the effects of Slow in ''Super Paper Mario'']]
Additionally, there is an unused item in the original game relating to this condition called [[List of Paper Mario: The Thousand-Year Door pre-release and unused content#Items|Koopa Curse]]. It can be consumed by Mario or his partner to inflict the Slow status directly on an enemy, though there is no way to legitimately obtain the item in-game.


The status ailment reoccurs in the sequel, ''Super Paper Mario''. In this game, it is indicated by a blue wavy arrow and the word "Slow", and the afflicted's jumps and movement are slower. The player character receives it if they jump on the common [[Cursya]] enemy, even if they use [[Carrie]]. One of [[Count Bleck]]'s moves applies a similar effect to this status.
If a target with the Slow condition is affected by Fast, the two conditions will negate one another.


If a target has the Slow status effect and is bestowed with [[Fast]], the two effects cancel each other out.
===Super Paper Mario===
In ''Super Paper Mario'', the effect of Slow will decrease the affected character's movement speed. The condition is indicated by an icon depicting a blue, wavy arrow. [[Cursya]] can afflict this condition on characters who come into direct contact with them, even while using [[Carrie]]. One of [[Count Bleck]]'s moves applies a similar effect to this status.
 
 
 
==Gallery==
<gallery widths=100px heights=100px>
File:Slowstatus.png|Icon in [[Paper Mario: The Thousand-Year Door]]
File:Mario Slow Status SPM.png|Icon in [[Super Paper Mario]]
File:PMTTYD NS Condition Slow.png|Icon in [[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 10:02, June 2, 2024

“Less chances to attack are now available!”
Battle text, Paper Mario: The Thousand-Year Door

Slow is a status condition found in Paper Mario: The Thousand-Year Door and Super Paper Mario, with different effects between the games. In the former game, it is the inverse status condition to Fast.

Appearances

Paper Mario: The Thousand-Year Door

In The Thousand-Year Door, a character afflicted by Slow is only able to attack once every other turn. The condition is indicated with a icon depicting a purple face with a sad expression. Beldam (during the battle in the Palace of Shadow) is the only character with an attack capable of afflicting another character with this condition. Although Beldam will only typically use this attack on Mario and his active partner, it's possible for Beldam to become Confused and afflict Marilyn or Doopliss with Slow instead.

Additionally, there is an unused item in the original game relating to this condition called Koopa Curse. It can be consumed by Mario or his partner to inflict the Slow status directly on an enemy, though there is no way to legitimately obtain the item in-game.

If a target with the Slow condition is affected by Fast, the two conditions will negate one another.

Super Paper Mario

In Super Paper Mario, the effect of Slow will decrease the affected character's movement speed. The condition is indicated by an icon depicting a blue, wavy arrow. Cursya can afflict this condition on characters who come into direct contact with them, even while using Carrie. One of Count Bleck's moves applies a similar effect to this status.


Gallery

Names in other languages

Language Name Meaning Notes
Japanese のろい (Thousand-Year Door)
Noroi
スピードダウン (Super Paper Mario)
Supīdo Daun
[?]
Stuttery/Curse

Speed Down
Spanish (NOE) Disminución del número de acciones por turno (Thousand-Year Door)[1] Reduction of the number of actions per turn

References

See also