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{{About|the moves in ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario''|the moves in ''[[Super Mario Run]]''|[[Coin Rush (Super Mario Run)]]}}
'''Stylish Moves''' are extra action commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], [[Yoshi Kid|Yoshi]], [[Vivian]], [[Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish Moves are executed, the crowd in front of the battle stage becomes even more wild, providing more star power than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple stylish moves.
[[File:PMTTYD Stylish.png|250px|thumb|[[Koops]] performing a Stylish move in ''Paper Mario: The Thousand-Year Door'']]
{{quote|Just press {{button|GCN|A}} with perfect timing during an attack to pull off a Stylish move!  If you do it right, the crowd will just go nuts! And some attacks have multiple ones!|Eddy the Mask|Paper Mario: The Thousand-Year Door}}
'''Stylish moves''', also referred to as '''Stylish commands''', are extra commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], the [[Yoshi Kid]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple Stylish moves.


To do a Stylish Move, the player must press A at a certain time during an attack. Buying the Timing Tutor badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press A, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish Moves.
To do a Stylish move, the player must press {{button|gcn|A}} at a certain time during an attack. In the original GameCube version of the game, the only ways to learn the correct timing for Stylish moves are to use the [[Timing Tutor]] badge sold by [[Charlieton]] or talk to [[Eddy the Mask]] in the town located in Rogueport Underground. In the remake, it is also possible to learn the timing for Stylish moves by talking to the [[Battle Master]] and practicing the appropriate move.


==Mario's Stylish Moves==
In the demo disc for ''Paper Mario: The Thousand Year Door'', when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'
<!-- If you can fill in one of the ? in the table, please do so! -->


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
[[File:SPM Blobule Stylish.png|250px|thumb|[[Mario]] performing a stylish move in ''Super Paper Mario'']]
|-style="background: #ABC;"
In ''Super Paper Mario'', stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.
*Push Wii Remote forward
*Push Wii Remote backwards
*Tilt Wii Remote left and right 3 times
*Tilt Wii Remote slightly clockwise and back to normal position
*Tilt Wii Remote slightly counterclockwise and back to normal position
 
==''Paper Mario: The Thousand-Year Door''==
===Mario's Stylish moves===
{|style="text-align:center;width:100%" class=wikitable
!width="6%"|Attack  
!width="6%"|Attack  
!width="25%"|Stylish Move
!width="25%"|Stylish move
!width="2%"|# of Moves
!width="2%"|# of Moves
!width="22%"|Effect
!width="22%"|Effect
|-
|-
| Fire Drive
|[[Fire Drive]]
| Press A right after Mario hits the fireball.
|Press {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| 1
|1
| Mario spins in place.
|Mario spins in place and gives the audience a thumbs-up.
|-
|-
| Hammer
|[[Hammer]]
| Press A immediately after Mario strikes the enemy.
|Press {{button|gcn|A}} immediately after Mario strikes the enemy and {{button|gcn|A}} when Mario lands.
| 1-2
|2
| Mario backflips. Press A right when Mario lands to make confetti come down.
|Mario backward somersaults and makes confetti appear when he lands.
|-
|-
| Hammer Throw
|[[Hammer Throw (badge)|Hammer Throw]]
| Press A right after Mario throws the hammer, then again almost immediately.
|Press {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish move before the hammer reaches the top of its arc.  
| 1-2
|2
| Mario flips (twice if performed correctly).
|Mario forward somersaults and makes confetti appear when he lands.
|-
|-
| Head Rattle
|[[Head Rattle]]
| Same as Hammer
|Same as Hammer
| 1-2
|2
| Same as Hammer
|Same as Hammer
|-
|-
| Ice Smash
|[[Ice Smash]]
| Same as Hammer
|Same as Hammer
| 1-2
|2
| Same as Hammer
|Same as Hammer
|-
|-
| Jump
|[[Jump]]
| Press A at the high point of Mario's second jump, then A again at the high point after Mario jumps on the enemy a second time.
|Press {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time.
| 1-2
|2
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
|Mario {{File link|PMTTYD-Stylish Jump Japan.png|lays back and gives a thumbs up}} in the Japanese version while Mario {{File link|PMTTYD-Stylish Jump Int.png|belly flops onto the enemy for the second jump and belly flops}} in the international version.
|-
|-
| Multibounce
|[[Multibounce]]
| Press A at the height of each of Mario's bounces
|Press {{button|gcn|A}} at the height of each of Mario's bounces
| Varies
|No. of foes - 1
| Mario either bellyflops onto the next enemy or kicks while jumping.
|Mario either belly flops onto the next enemy or kicks while jumping.
|-
|-
| Piercing Blow
|[[Piercing Blow]]
| Same as Power Smash
|Same as Power Smash
| 1-4
|4
| Same as Power Smash
|Same as Power Smash
|-
|-
| Power Bounce
|[[Power Bounce]]
| Same as Multibounce
|Same as Multibounce
| Varies
|Unlimited
| Same as Multibounce, though tougher to pull off.
|Same as Multibounce, though tougher to pull off.
|-
|-
| Power Jump
|[[Power Jump]]
| Same as Spin Jump, except no Spin Move (below)
|Same as Spin Jump, except no Spin Move (below)
| 1
|1
| Same as Spin Jump
|Same as Spin Jump
|-
|-
| Power Smash
|[[Power Smash]]
| Press A immediately after Mario strikes the enemy.
|Press {{button|gcn|A}} immediately after Mario strikes the enemy and {{button|gcn|A}} each time Mario lands on the ground.
| 1-4
|4
| Mario backflips. Press A right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down.
|Mario performs a series of backwards somersaults that get higher. For the final move, confetti comes down.
|-
|-
| Quake Hammer
|[[Quake Hammer]]
| Press A when Mario returns to his normal position, upright.
|Press {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| 1-2
|2
| One high backflip, then confetti comes down.
|One high backward somersault, then confetti comes down.
|-
|-
| Shrink Stomp
|[[Shrink Stomp]]
| Same as Jump
|Same as Jump
| 1-2
|2
| Same as Jump
|Same as Jump
|-
|-
| Sleepy Stomp
|[[Sleepy Stomp]]
| Same as Jump
|Same as Jump
| 1-2
|2
| Same as Jump
|Same as Jump
|-
|-
| Soft Stomp
|[[Soft Stomp]]
| Same as Jump
|Same as Jump
| 1-2
|2
| Same as Jump
|Same as Jump
|-
|-
| Spin Jump
|[[Spin Jump]]
| Press A when Mario is at the height of his first jump onto the enemy, not the Spin Move.
|Press {{button|gcn|A}} when Mario is jumping towards the enemy.
| 1
|1
| Mario forward somersaults during the jump.
|Mario forward somersaults during the jump.
|-
|-
| Spring Jump
|[[Spring Jump]]
| Press A after Mario spin jumps at his highest rebound.
|Press {{button|gcn|A}} after bouncing on the enemy twice.
| 1
|1
| Mario bellyflops on to the ground.
|Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
|-
|-
| Super Hammer
|[[Super Hammer]]
| After hitting the enemy, press A on Mario's fifth spin.
|After hitting the enemy, press {{button|gcn|A}} on Mario's fifth spin.
| 1
|1
| Mario thumbs-ups the crowd after he swings his hammer.
|Mario gives the audience a thumbs-up after he swings his hammer.
|-
|-
| Tornado Jump
|[[Tornado Jump (badge)|Tornado Jump]]
| Press A when Mario is falling back to the ground and again when he's back where he started.
|Press {{button|gcn|A}} when Mario is falling back to the ground and again when he returns to his position.
| 1-2
|2
| Mario cartwheels back to his side of the battlefield, then confetti comes down.
|Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
|-
|-
| Ultra Hammer
|[[Ultra Hammer]]
| Same as Super Hammer
|Same as Super Hammer
| 1
|1
| Same as Super Hammer
|Same as Super Hammer
|}
|}


== Partners' Stylish Moves ==
===Partners' Stylish moves===
<!-- Again, if you know any ?, fill them in! -->
{|style="text-align:center;width:100%" class=wikitable
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="7%"|Attack
!width="7%"|Attack
!width="1%"|Partner
!width="1%"|Partner
!width="21%"|Stylish Move
!width="21%"|Stylish move
!width="4%"|# of Moves
!class=sortable width="4%"|# of Moves
!width="20%"|Effect
!width="20%"|Effect
|-
|-
|Body Slam
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]
|Flurrie
|[[Flurrie]]
|Press A after the slam itself.
|Press {{button|gcn|A}} just as Flurrie touches the ground.
|1
|1
|Points her little finger up.
|Points her little finger up.
|-
|-
|Bomb
|[[Bomb (Paper Mario series)|Bomb]]
|Bobbery
|[[Admiral Bobbery|Bobbery]]
|Press A when Bobbery lands back on Mario's side of the field.
|Press {{button|gcn|A}} when Bobbery lands back on Mario's side of the field.
|1
|1
|Salutes the sky.
|Salutes the sky.
|-
|-
|Bobombast
|[[Bob-ombast]]
|Bobbery
|Bobbery
|Same as Bomb
|Same as Bomb
Line 144: Line 151:
|Same as Bomb
|Same as Bomb
|-
|-
|Bomb Squad
|[[Bomb Squad]]
|Bobbery
|Bobbery
|Press A when the third bomb is at the top of its arc.
|Press {{button|gcn|A}} when the third bomb is at the top of its arc.
|?
|1
|?
|Same as Bomb. Gives very little Star Power.
|-
|-
|Dodgy Fog
|[[Dodgy Fog]]
|Flurrie
|Flurrie
|Press A right after Mario is covered with the fog.
|Press {{button|gcn|A}} right when the fog appears.
|1
|1
|Same as Body Slam
|Same as Body Slam
|-
|-
|Fiery Jinx
|[[Fiery Jinx]]
|Vivian
|[[Vivian]]
|Press A right before the enemies explode with fire.
|Press {{button|gcn|A}} right as Vivian points her finger.
|1
|1
|Vivian clasps her hands together and smiles.
|Vivian clasps her hands together and smiles.
|-
|-
|Gale Force
|[[Gale Force]]
|Flurrie
|Flurrie
|Press A a half-second after Flurrie stops blowing.
|Press {{button|gcn|A}} just after Flurrie stops blowing.
|1
|1
|Same as Body Slam
|Same as Body Slam
|-
|-
|Ground Pound
|[[Ground Pound]]
|Yoshi Kid
|[[Yoshi Kid]]
|a) Press A when Yoshi is just above the enemy but when the bar is still shown; b) Press A when Yoshi lands
|Press {{button|gcn|A}} when he is just above the enemy but when the bar is still shown and then {{button|gcn|A}} again just before the Yoshi Kid returns to the ground.
|2
|2
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|Extra backward somersaults before the Yoshi Kid ground pounds, then jumps happily before moving back to Mario's side.
|-
|-
|Gulp
|[[Gulp]]
|Yoshi Kid
|Yoshi Kid
|Press A when the ''second'' enemy is hit.
|Press {{button|gcn|A}} after the enemy is released.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound's second stylish move.
|-
|-
|Headbonk
|[[Headbonk]]
|Goombella
|[[Goombella]]
|Press A when she pauses before the bonk.
|Press {{button|gcn|A}} when she stops walking towards the enemy.
|1
|1
|Forward flips before actually bonking.
|Forward flips as she jumps towards the enemy.
|-
|-
|Hold Fast
|[[Hold Fast]]
|Bobbery
|Bobbery
|Press A after the action command.
|Press {{button|gcn|A}} as the word "NICE," "GOOD," or "GREAT" appears.
|1
|1
|?
|Same as Bomb
|-
|-
|Infatuate
|[[Infatuate]]
|Vivian
|Vivian
|Press A right after you press A for each heart.
|Press {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|Varies
|No. of foes
|Small hearts appear around Vivian.
|Same as Fiery Jinx
|-
|-
|Lip Lock
|[[Lip Lock]]
|Flurrie
|Flurrie
|Press A after the kiss.
|Press {{button|gcn|A}} right after the kiss.
|1
|1
|Same as Body Slam
|Same as Body Slam
|-
|-
|Love Slap
|[[Love Slap]]
|Ms. Mowz
|[[Ms. Mowz]]
|Press A as Ms Mowz is walking back to Mario's side.
|Press {{button|gcn|A}} as Ms. Mowz is walking back to Mario's side.
|1
|1
|Hops once when you press A.
|Hops once when the player presses {{button|gcn|A}}. Gives very little Star Power.
|-
|-
|Kiss Thief
|[[Kiss Thief]]
|Ms. Mowz
|Ms. Mowz
|Press A ''on the way'' to the front enemy, not after.
|Press {{button|gcn|A}} when Ms. Mowz is walking towards the enemy.
|1
|1
|?, maybe same as Love Slap
|Does a quick somersault and winks towards the audience. The wink is given more emphasis in the Nintendo Switch remake.
|-
|-
|Mini-Egg
|[[Mini-Egg]]
|Yoshi Kid
|Yoshi Kid
|Press A a half-second after the last egg is thrown.
|Press {{button|gcn|A}} after the last egg is thrown. The player wants to press {{button|gcn|A}} as the last egg hits an enemy.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound's second stylish move.
|-
|-
|Multibonk
|[[Multibonk]]
|Goombella
|Goombella
|Same as Headbonk, then again in mid-jump to do another flip.
|Press {{button|gcn|A}} when she stops walking towards the enemy, then again at the apex of her first jump.
|2
|2
|A flip when jumping, then another if second command is performed correctly.
|A forward flip when jumping, then another if second command is performed correctly.
|-
|-
|Power Shell
|[[Power Shell]]
|Koops
|[[Koops]]
|Press A when Koops returns to his position, again when he gets up.
|Press {{button|gcn|A}} when Koops returns to his position and again after he spins three times.
|2
|2
|First Koops spins on his head, then looks at the crowd.
|First Koops spins on his head, then points at the ceiling.
|-
|-
|Rally Wink
|[[Rally Wink]]
|Goombella
|Goombella
|Press A a second after the heart appears around Mario.
|Press {{button|gcn|A}} just after the heart appears around Mario.
|1
|1
|Jumps lightly in place with excitement.
|Hops in place with excitement.
|-
|-
|Shade Fist
|[[Shade Fist]]
|Vivian
|Vivian
|Press A when Vivian reemerges on Mario's side
|Press {{button|gcn|A}} right when Vivian reemerges on Mario's side.
|1
|1
|Same as Fiery Jinx
|Same as Fiery Jinx
|-
|-
|Shell Shield
|[[Shell Shield]]
|Koops
|Koops
|Press A a split-second before the shell lands on Mario.
|Press {{button|gcn|A}} just before the shell lands on Mario.
|1
|1
|waves at the audience.
|Koops waves at the audience. This Stylish move is similar to his [[appeal]] animation.
|-
|-
|Shell Slam
|[[Shell Slam]]
|Koops
|Koops
|Same as Power Shell
|Same as Power Shell.
|2
|2
|Same as Power Shell
|Same as Power Shell.
|-
|-
|Shell Toss
|[[Shell Toss]]
|Koops
|Koops
|Press A right after hitting the enemy, then A again as he finishes spinning.
|Press {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again when his spinning begins to slow.
|2
|2
|Koops spins upside down, then points up at the ceiling.
|Koops spins upside down, then points up at the ceiling.
|-
|-
|Smooch
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]
|Ms. Mowz
|Ms. Mowz
|Press A after the kiss.
|Press {{button|gcn|A}} right after the kiss. The player wants to press {{button|gcn|A}} when the hearts appear around Mario.  
|1
|1
|?
|Same as Kiss Thief.
|-
|-
|Stampede
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|Yoshi Kid
|Yoshi Kid
|Press A right after Yoshi whistles.
|Press {{button|gcn|A}} when the musical note appears next to him.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound's second stylish move.
|-
|-
|Tattle
|[[Tattle]]
|Goombella
|Goombella
|Press A right after the action command.
|Press {{button|gcn|A}} right after the Action Command.
|1
|1
|Same as Rally Wink
|Same as Rally Wink
|-
|-
|Tease
|[[Tease]]
|Ms. Mowz
|Ms. Mowz
|Press A as Ms. Mowz is jumping back onto the ground after the attack.  
|Press {{button|gcn|A}} as Ms. Mowz is jumping back onto the ground after the attack.  
|?
|1
|?
|Same as Kiss Thief.
|-
|-
|Veil
|[[Veil]]
|Vivian
|Vivian
|Same as Fiery Jinx, except after enemies attack
|Press {{button|gcn|A}} after she unveils and is returning to her position.
|1
|1
|Same as Fiery Jinx
|Same as Fiery Jinx. Gives very little Star Power.
|}
|}


==Super Paper Mario Stylish Moves==
==Names in other languages==
[[Image:Stylishspace.JPG|right|thumb|[[Mario]] is a paper crowd pleaser.]]
{{foreign names
{{quote|What? What's a ([[Wii Remote]])? ...Don't worry. As long as the player gets it, we're fine.|Garson|Super Paper Mario}}
|Jpn=アクロバット
 
|JpnR=Akurobatto
In Super Paper Mario, it is a bit different. All characters have the same stylish moves. You can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, Stylish moves simply serve to give the player more points, and thus level up a little faster.
|JpnM=Acrobat
 
|Dut=Fraaie acties
*Push Wii Remote forward
|DutM=Nice actions
*Push Wii Remote backwards
|Ita=Mossa con stile
*Tilt Wii Remote left and right 3 times
|ItaM=Move with style/Stylish move
*Tilt Wii Remote slightly clockwise and back to normal position
|Spa=Acrobacia
*Tilt Wii Remote slightly counterclockwise and back to normal position
|SpaM=Acrobatic
 
|Kor=곡예
[[Category:Special Moves]]
|KorR=Gogye
|KorM=Acrobatics
}}
{{PMTTYD}}
{{SPM}}
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Super Paper Mario moves]]
[[it:Mossa con stile]]

Latest revision as of 16:38, January 7, 2025

This article is about the moves in Paper Mario: The Thousand-Year Door and Super Paper Mario. For the moves in Super Mario Run, see Coin Rush (Super Mario Run).
A Stylish move being performed by Koops in the game Paper Mario: The Thousand-Year Door.
Koops performing a Stylish move in Paper Mario: The Thousand-Year Door
“Just press A Button with perfect timing during an attack to pull off a Stylish move! If you do it right, the crowd will just go nuts! And some attacks have multiple ones!”
Eddy the Mask, Paper Mario: The Thousand-Year Door

Stylish moves, also referred to as Stylish commands, are extra commands in Paper Mario: The Thousand-Year Door and Super Paper Mario that accompany every attack in the game. It is up to Mario, Goombella, Koops, Flurrie, the Yoshi Kid, Vivian, Admiral Bobbery, and Ms. Mowz to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more Star Power than a normal Action Command to use for special moves. Some attacks have multiple Stylish moves.

To do a Stylish move, the player must press A Button at a certain time during an attack. In the original GameCube version of the game, the only ways to learn the correct timing for Stylish moves are to use the Timing Tutor badge sold by Charlieton or talk to Eddy the Mask in the town located in Rogueport Underground. In the remake, it is also possible to learn the timing for Stylish moves by talking to the Battle Master and practicing the appropriate move.

In the demo disc for Paper Mario: The Thousand Year Door, when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Mario performing a stylish move in Super Paper Mario

In Super Paper Mario, stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.

  • Push Wii Remote forward
  • Push Wii Remote backwards
  • Tilt Wii Remote left and right 3 times
  • Tilt Wii Remote slightly clockwise and back to normal position
  • Tilt Wii Remote slightly counterclockwise and back to normal position

Paper Mario: The Thousand-Year Door[edit]

Mario's Stylish moves[edit]

Attack Stylish move # of Moves Effect
Fire Drive Press A Button right after Mario hits the fireball. The player wants to press A Button before the fireball reaches the top of its arc. 1 Mario spins in place and gives the audience a thumbs-up.
Hammer Press A Button immediately after Mario strikes the enemy and A Button when Mario lands. 2 Mario backward somersaults and makes confetti appear when he lands.
Hammer Throw Press A Button right after Mario throws the hammer, then as he touches the ground. The player wants to press A Button for the first Stylish move before the hammer reaches the top of its arc. 2 Mario forward somersaults and makes confetti appear when he lands.
Head Rattle Same as Hammer 2 Same as Hammer
Ice Smash Same as Hammer 2 Same as Hammer
Jump Press A Button at the high point of Mario's second jump, then A Button again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press A Button when Mario lands on an enemy the second time. 2 Mario lays back and gives a thumbs upMedia:PMTTYD-Stylish Jump Japan.png in the Japanese version while Mario belly flops onto the enemy for the second jump and belly flopsMedia:PMTTYD-Stylish Jump Int.png in the international version.
Multibounce Press A Button at the height of each of Mario's bounces No. of foes - 1 Mario either belly flops onto the next enemy or kicks while jumping.
Piercing Blow Same as Power Smash 4 Same as Power Smash
Power Bounce Same as Multibounce Unlimited Same as Multibounce, though tougher to pull off.
Power Jump Same as Spin Jump, except no Spin Move (below) 1 Same as Spin Jump
Power Smash Press A Button immediately after Mario strikes the enemy and A Button each time Mario lands on the ground. 4 Mario performs a series of backwards somersaults that get higher. For the final move, confetti comes down.
Quake Hammer Press A Button when Mario is upright after Quake Hammer, before he moves. 2 One high backward somersault, then confetti comes down.
Shrink Stomp Same as Jump 2 Same as Jump
Sleepy Stomp Same as Jump 2 Same as Jump
Soft Stomp Same as Jump 2 Same as Jump
Spin Jump Press A Button when Mario is jumping towards the enemy. 1 Mario forward somersaults during the jump.
Spring Jump Press A Button after bouncing on the enemy twice. 1 Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
Super Hammer After hitting the enemy, press A Button on Mario's fifth spin. 1 Mario gives the audience a thumbs-up after he swings his hammer.
Tornado Jump Press A Button when Mario is falling back to the ground and again when he returns to his position. 2 Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with Quick Change equipped).
Ultra Hammer Same as Super Hammer 1 Same as Super Hammer

Partners' Stylish moves[edit]

Attack Partner Stylish move # of Moves Effect
Body Slam Flurrie Press A Button just as Flurrie touches the ground. 1 Points her little finger up.
Bomb Bobbery Press A Button when Bobbery lands back on Mario's side of the field. 1 Salutes the sky.
Bob-ombast Bobbery Same as Bomb 1 Same as Bomb
Bomb Squad Bobbery Press A Button when the third bomb is at the top of its arc. 1 Same as Bomb. Gives very little Star Power.
Dodgy Fog Flurrie Press A Button right when the fog appears. 1 Same as Body Slam
Fiery Jinx Vivian Press A Button right as Vivian points her finger. 1 Vivian clasps her hands together and smiles.
Gale Force Flurrie Press A Button just after Flurrie stops blowing. 1 Same as Body Slam
Ground Pound Yoshi Kid Press A Button when he is just above the enemy but when the bar is still shown and then A Button again just before the Yoshi Kid returns to the ground. 2 Extra backward somersaults before the Yoshi Kid ground pounds, then jumps happily before moving back to Mario's side.
Gulp Yoshi Kid Press A Button after the enemy is released. 1 Same as Ground Pound's second stylish move.
Headbonk Goombella Press A Button when she stops walking towards the enemy. 1 Forward flips as she jumps towards the enemy.
Hold Fast Bobbery Press A Button as the word "NICE," "GOOD," or "GREAT" appears. 1 Same as Bomb
Infatuate Vivian Press A Button right after pressing A Button for each heart. The player wants to press A Button when they see a heart appearing next to Vivian. No. of foes Same as Fiery Jinx
Lip Lock Flurrie Press A Button right after the kiss. 1 Same as Body Slam
Love Slap Ms. Mowz Press A Button as Ms. Mowz is walking back to Mario's side. 1 Hops once when the player presses A Button. Gives very little Star Power.
Kiss Thief Ms. Mowz Press A Button when Ms. Mowz is walking towards the enemy. 1 Does a quick somersault and winks towards the audience. The wink is given more emphasis in the Nintendo Switch remake.
Mini-Egg Yoshi Kid Press A Button after the last egg is thrown. The player wants to press A Button as the last egg hits an enemy. 1 Same as Ground Pound's second stylish move.
Multibonk Goombella Press A Button when she stops walking towards the enemy, then again at the apex of her first jump. 2 A forward flip when jumping, then another if second command is performed correctly.
Power Shell Koops Press A Button when Koops returns to his position and again after he spins three times. 2 First Koops spins on his head, then points at the ceiling.
Rally Wink Goombella Press A Button just after the heart appears around Mario. 1 Hops in place with excitement.
Shade Fist Vivian Press A Button right when Vivian reemerges on Mario's side. 1 Same as Fiery Jinx
Shell Shield Koops Press A Button just before the shell lands on Mario. 1 Koops waves at the audience. This Stylish move is similar to his appeal animation.
Shell Slam Koops Same as Power Shell. 2 Same as Power Shell.
Shell Toss Koops Press A Button right after hitting the enemy, then A Button again when his spinning begins to slow. 2 Koops spins upside down, then points up at the ceiling.
Smooch Ms. Mowz Press A Button right after the kiss. The player wants to press A Button when the hearts appear around Mario. 1 Same as Kiss Thief.
Stampede Yoshi Kid Press A Button when the musical note appears next to him. 1 Same as Ground Pound's second stylish move.
Tattle Goombella Press A Button right after the Action Command. 1 Same as Rally Wink
Tease Ms. Mowz Press A Button as Ms. Mowz is jumping back onto the ground after the attack. 1 Same as Kiss Thief.
Veil Vivian Press A Button after she unveils and is returning to her position. 1 Same as Fiery Jinx. Gives very little Star Power.

Names in other languages[edit]

Language Name Meaning Notes
Japanese アクロバット[?]
Akurobatto
Acrobat
Dutch Fraaie acties[?] Nice actions
Italian Mossa con stile[?] Move with style/Stylish move
Korean 곡예[?]
Gogye
Acrobatics
Spanish Acrobacia[?] Acrobatic