Badge: Difference between revisions
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{{more | {{image|more=yes|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}} | ||
{{about|the badges | {{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]'' | |image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]'' | ||
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]]) | |first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]]) | ||
|latest_appearance=''[[Mario | |latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | ||
|effect=Varies | |effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc. | ||
}} | }} | ||
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}} | {{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}} | ||
'''Badges''' | '''Badges''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as [[List of items|items]] in the [[Paper Mario (series)|''Paper Mario'' series]] and [[Mario & Luigi (series)|''Mario & Luigi'' series]]. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves. | ||
==History== | ==History== | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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}} | }} | ||
{{Main|List of Badges in Paper Mario}} | {{Main|List of Badges in Paper Mario}} | ||
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] how many Badges he has collected. | In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] to see how many Badges he has collected. | ||
{{br|left}} | {{br|left}} | ||
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{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}} | {{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}} | ||
{{Main|List of badges in Paper Mario: The Thousand-Year Door}} | {{Main|List of badges in Paper Mario: The Thousand-Year Door}} | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport | In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Underground]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead. | ||
Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of [[Charge (badge)|Charge]] or [[Charge P]] will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of [[Double Dip]] or [[Double Dip P]] will allow the use of [[Triple Dip]] — unlike other badges, doing this will still allow the normal version of Double Dip to be used. | |||
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during [[Elusive badge!]], Ms. Mowz leaves the [[Attack FX B]] badge in front of Lovely Howz of Badges. | |||
{{br}} | {{br}} | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus | {{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus items in ''[[Super Paper Mario]]''|size=120|align=left}} | ||
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent | ''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description. | ||
{{br}} | {{br}} | ||
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;Badges | ;Badges | ||
=====''Mario & Luigi: Bowser's Inside Story''===== | =====''Mario & Luigi: Bowser's Inside Story''===== | ||
{|style=" | {|style="width:100%" class=wikitable | ||
!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
!width="1%"|Icon | !width="1%"|Icon | ||
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|} | |} | ||
;Combined Effects | ;Combined Effects | ||
{|style="text-align: center; width: 100% | {|style="text-align:center;width:100%" class=wikitable | ||
!Badge | !Badge | ||
!width="25%"|[[File:MushroomBadge.png]] | !width="25%"|[[File:MushroomBadge.png]] | ||
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!width="25%"|[[File:BrotherBadge.png]] | !width="25%"|[[File:BrotherBadge.png]] | ||
|- | |- | ||
! | ![[File:GoodBadge.png]] | ||
|Recover 20% of HP | |Recover 20% of HP | ||
|Increase power by 1.2x | |Increase power by 1.2x | ||
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|Recover 20% of SP | |Recover 20% of SP | ||
|- | |- | ||
! | ![[File:GreatBadge.png]] | ||
|Recover 30% of HP | |Recover 30% of HP | ||
|Increase power by 1.5x | |Increase power by 1.5x | ||
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|Recover 30% of SP | |Recover 30% of SP | ||
|- | |- | ||
! | ![[File:ExcellentBadge1.png]] | ||
|Recover 50% of HP & Clear status effects | |Recover 50% of HP & Clear status effects | ||
|Increase power by 2x | |Increase power by 2x | ||
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|Recover 50% of SP | |Recover 50% of SP | ||
|- | |- | ||
! | ![[File:ExcellentBadge2.png]] | ||
|Recover all HP & Clear status effects | |Recover all HP & Clear status effects | ||
|Increase power by 4x | |Increase power by 4x | ||
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=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===== | =====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===== | ||
{|style="text-align: center; width: 100% | {|style="text-align:center;width:100%" class=wikitable | ||
!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
!width="1%"|Icon | !width="1%"|Icon | ||
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|} | |} | ||
;Combined Effects | ;Combined Effects | ||
{|style="text-align: center; width: 100% | {|style="text-align:center;width:100%" class=wikitable | ||
!Badge | !Badge | ||
!width="16%"|Mushroom Badge | !width="16%"|Mushroom Badge | ||
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!width="16%"|Shield Badge | !width="16%"|Shield Badge | ||
|- | |- | ||
! | !Beginner Badge | ||
|Restores '''20'''% of HP for both bros. | |Restores '''20'''% of HP for both bros. | ||
|POW up '''20'''% for three turns. | |POW up '''20'''% for three turns. | ||
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|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns. | |Reduces damage received from enemy attacks to '''50'''% for '''two''' turns. | ||
|- | |- | ||
! | !Pro Badge | ||
|Restores '''20'''% of HP for both bros. | |Restores '''20'''% of HP for both bros. | ||
Cures any '''status effects'''. | Cures any '''status effects'''. | ||
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|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns. | |Reduces damage received from enemy attacks to '''70'''% for '''four''' turns. | ||
|- | |- | ||
! | !Master Badge | ||
|Restores '''70'''% of HP for both bros. | |Restores '''70'''% of HP for both bros. | ||
Cures any '''status effects''' and revives '''KO'd''' bros. | Cures any '''status effects''' and revives '''KO'd''' bros. | ||
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|Blocks an enemy attack with a barrier '''five''' times. | |Blocks an enemy attack with a barrier '''five''' times. | ||
|- | |- | ||
! | !Expert Badge | ||
|Restores '''100'''% of HP for both bros, even when '''KO'd'''. | |Restores '''100'''% of HP for both bros, even when '''KO'd'''. | ||
Cures any '''status effects'''. | Cures any '''status effects'''. | ||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']] | [[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']] | ||
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. | Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found. Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect. | ||
The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges. | |||
During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Pi'illo Island|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space. | |||
The side of the Badge Meter corresponding to a Bro. who [[Downed|falls in battle]] will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in ''[[Mario & Luigi: Bowser's Inside Story]]''. | |||
In the chart below, Mario's badges are listed across and Luigi's are listed downwards. | In the chart below, Mario's badges are listed across and Luigi's are listed downwards. | ||
{|style="text-align: center; width: 100% | {|style="text-align:center;width:100%" class=wikitable | ||
!Badge | !Badge | ||
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]] | !width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]] | ||
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!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]] | !width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]] | ||
|- | |- | ||
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]] | |||
|align="center"|Restores 30% of each bro's HP. | |align="center"|Restores 30% of each bro's HP. | ||
|align="center"|Restores 50% of each bro's HP. | |align="center"|Restores 50% of each bro's HP. | ||
|align="center"| | |align="center"|Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. | ||
|align="center"|Restores 30% of each bro's BP. | |align="center"|Restores 30% of each bro's BP. | ||
|align="center"|Restores 50% of each bro's BP. | |align="center"|Restores 50% of each bro's BP. | ||
|align="center"|Restores 80% of each bro's BP. | |align="center"|Restores 80% of each bro's BP. | ||
|- | |- | ||
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]] | |||
|align="center"|Hits one enemy for 30 damage. | |align="center"|Hits one enemy for 30 damage. | ||
|align="center"|Hits one enemy for 80 damage. | |align="center"|Hits one enemy for 80 damage. | ||
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|align="center"|Hits all enemies for 100 damage. | |align="center"|Hits all enemies for 100 damage. | ||
|- | |- | ||
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]] | |||
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks. | |align="center"|Forms a barrier that reduces damage to zero for 3 attacks. | ||
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks. | |align="center"|Forms a barrier that reduces damage to zero for 6 attacks. | ||
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | |align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | ||
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies. | |align="center"|Temporarily increases DEF and reduces damage dealt by enemies. | ||
|align="center"|Increases how much | |align="center"|Increases how much your Badge Meter charges during battle. | ||
|align="center"|Temporarily increases POW, letting | |align="center"|Temporarily increases your POW, letting you deal more damage to foes. | ||
|- | |- | ||
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]] | |||
|align="center"|Temporarily decreases enemies' POW, making them deal less damage. | |align="center"|Temporarily decreases enemies' POW, making them deal less damage. | ||
|align="center"|Temporarily decreases enemies' DEF making them take more damage. | |align="center"|Temporarily decreases enemies' DEF, making them take more damage. | ||
|align="center"|Makes all enemies dizzy. (Does not work on some foes.) | |align="center"|Makes all enemies dizzy. (Does not work on some foes.) | ||
|align="center"|Removes all status effects from all enemies. | |align="center"|Removes all status effects from all enemies. | ||
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|align="center"|Temporarily increases the chance of Lucky Hits. | |align="center"|Temporarily increases the chance of Lucky Hits. | ||
|- | |- | ||
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]] | |||
|align="center"|Either fully recovers Mario's and Luigi's HP or drops them to 1. | |align="center"|Either fully recovers Mario's and Luigi's HP...or drops them to 1. | ||
|align="center"|Either fully charges the Badge Meter or resets it. | |align="center"|Either fully charges the Badge Meter...or resets it. | ||
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | |align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | ||
|align="center"|Gives everyone a random status effect. | |align="center"|Gives everyone a random status effect. | ||
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|align="center"|Damages everyone. (256 HP of damage) | |align="center"|Damages everyone. (256 HP of damage) | ||
|- | |- | ||
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]] | |||
|align="center"|Produces more coins from enemies. (+30% coins) | |align="center"|Produces more coins from enemies. (+30% coins) | ||
|align="center"|Produces more EXP from enemies. (+30% EXP) | |align="center"|Produces more EXP from enemies. (+30% EXP) | ||
|align="center"| | |align="center"|Randomly copies one of the effects of an item in your inventory.{{footnote|note|1}} | ||
|align="center"|Temporarily increases the chances of Lucky Hits. | |align="center"|Temporarily increases the chances of Lucky Hits. | ||
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note| | |align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|2}} | ||
|align="center"|Stops time for a moment so that all enemies will be unable to move. | |align="center"|Stops time for a moment so that all enemies will be unable to move. | ||
|} | |} | ||
{{footnote|note| | {{footnote|note|1|The in-game description is incorrect — it actually randomly copies an effect from the badge stock.}} | ||
{{footnote|note|2|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}} | |||
===''Super Mario Bros. Wonder''=== | |||
{{main|Badge (Super Mario Bros. Wonder)}} | |||
{{multiframe | |||
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]] | |||
|The Parachute Cap, Coin Reward, and Jet Run badges | |||
|size=200 | |||
|align=right | |||
}} | |||
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players. | |||
==List of badges== | ==List of badges== | ||
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==Names in other languages== | ==Names in other languages== | ||
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].'' | |||
{{foreign names | {{foreign names | ||
|Jap=バッジ | |Jap=バッジ | ||
|JapR=Bajji | |JapR=Bajji | ||
|JapM=Badge | |JapM=Badge | ||
| | |Chi=勋章 | ||
| | |ChiN=iQue | ||
| | |ChiR=Xūnzhāng | ||
| | |ChiM=Badge | ||
|Dut=Badge | |Chi2=徽章 | ||
| | |Chi2N=Nintendo | ||
|Chi2R=Huīzhāng | |||
|Chi2M=Badge | |||
|Dut=Badge | |||
|Dut2=Penning<ref>{{cite|language=nl|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024}}</ref> | |||
|Dut2N=''The Thousand-Year Door'' remake | |||
|Dut2M=Token | |||
|Fre=Badge | |||
|Ger=Orden | |Ger=Orden | ||
|GerM=Medal | |GerM=Medal | ||
|Ita=Spilla | |Ita=Emblema<ref>{{cite|date=2001|title=''[[Paper Mario]]'' manual|page=131|publisher=Nintendo of Europe|language=it}}</ref> | ||
|ItaM=Pin | |ItaN=''Paper Mario'' | ||
|Ita2=Tessera | |||
|Ita2N=''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time'' | |||
|Ita3=Spilla | |||
|Ita3N=''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.'' | |||
|ItaM=Emblem | |||
|Ita2M=Card | |||
|Ita3M=Pin | |||
|Kor=배지 | |||
|KorR=Baeji | |||
|KorM=Badge | |||
|Por=Medalha | |Por=Medalha | ||
|PorM=Medal | |PorM=Medal | ||
|Rus=Жетон | |Rus=Жетон | ||
|RusR=Zheton | |RusR=Zheton | ||
|RusM=Badge | |RusM=Badge | ||
| | |SpaA=Medalla | ||
| | |SpaAN=''Paper Mario'' series | ||
| | |SpaAM=Medal | ||
|SpaA2=Insignia | |||
|SpaA2N=''Mario & Luigi'' series | |||
|SpaA2M=Badge | |||
|SpaE=Medalla | |||
|SpaEM=Medal | |||
}} | }} | ||
==References== | |||
<references/> | |||
{{PM items}} | {{PM items}} | ||
{{M&LSS}} | {{M&LSS}} | ||
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{{M&LBIS}} | {{M&LBIS}} | ||
{{M&LDT}} | {{M&LDT}} | ||
{{SMBW}} | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Latest revision as of 09:54, October 22, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Ripped sprites of each badge icon in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
- This article is about the badges that influence gameplay. For the badges in Mario Kart Tour, see List of badges in Mario Kart Tour. For the badges in Super Mario Bros. Wonder, see Badge (Super Mario Bros. Wonder).
Badge | |
---|---|
Mario and Luigi finding their first badges in Mario & Luigi: Dream Team | |
First appearance | Paper Mario (2000) |
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) |
Effect | Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc. |
- “Putting on badges and taking them off is a vital skill.”
- —Goompa, Paper Mario
Badges appear in the Super Mario franchise as items in the Paper Mario series and Mario & Luigi series. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
History[edit]
Paper Mario series[edit]
Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and boots that use FP.
Paper Mario[edit]
- Main article: List of Badges in Paper Mario
In Paper Mario, Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces. In the prologue, Goompa gives Mario the Power Jump Badge and teaches him how to use Badges. Later in the game, Merluvlee in the Shooting Star Summit can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in his house to see how many Badges he has collected.
Paper Mario: The Thousand-Year Door[edit]
- Main article: List of badges in Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, as well as being scattered over the world, badges can also be dropped by enemies, bought from the Lovely Howz of Badges and Charlieton in Rogueport with coins, from Pianta Parlor in Rogueport with pianta tokens, and exchanged from Dazzle in Rogueport Underground with Star Pieces. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.
Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of Charge or Charge P will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of Double Dip or Double Dip P will allow the use of Triple Dip — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after Professor Frankly has given Mario the Power Smash Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during Elusive badge!, Ms. Mowz leaves the Attack FX B badge in front of Lovely Howz of Badges.
Super Paper Mario[edit]
Super Paper Mario eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The player can also buy them both from the Flipside Arcade, but both are extremely expensive, costing 2,500 Flipside Tokens each. Badges also get a reference in Ms. Mowz's Catch Card description.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
- Main article: List of Mario & Luigi: Superstar Saga gear
- Main article: List of Mario & Luigi: Superstar Saga + Bowser's Minions gear
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their Bros. Point or Power stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like Sharpeas and Pestnuts, HP recovery, and attacks with different effects, among others. In the original game, the first badge Mario and Luigi obtain is the Bean Badge (the Bwaha Badge is received before the Bean Badge in the remake, which is dropped by Dragohoho) from a Pea before they head off to Chucklehuck Woods. More badges can be bought in shops all around the Beanbean Kingdom, dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all Beanstones for an old Beanish in Beanbean Castle Town in exchange for a Bros. Rock).
Mario & Luigi: Partners in Time[edit]
- Main article: List of Mario & Luigi: Partners in Time gear
In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present Peach's Castle's Shroom Shop, Gritzy Caves' Monty Mart, Toad Town's Gramma's Place and Peach's Castle Dungeon's Fawful's Bean 'n' Badge (for beans). Like the game's predecessor, only one badge can be given to each bro at a time.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Items known as "Bros. Badges" appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.
In the game's remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Badges return and are received at the same place as the original game and function how they did in Mario & Luigi: Dream Team, except the badge meter does not fill up if there are two badge effects stored.
- Badges
Mario & Luigi: Bowser's Inside Story[edit]
Name of Badge | Icon | Price (coins) | Location | Effect |
---|---|---|---|---|
Mushroom Badge | N/A | Obtained from Princess Lipid | Restores HP. | |
Powerful Badge | 2000 | Bought from Toad Town's Badge Shop | Increases both brothers' POW in the next attack. | |
Bonus Badge | 500 | Bought from Toad Town's Badge Shop | Increases amount of EXP and Coins brothers get in the battle it was used. | |
Bro Badge | 1000 | Bought from Toad Town's Badge Shop | Restores SP. | |
Good Badge | N/A | Obtained from Princess Lipid | Mario or Luigi must achieve at least a "good" rating to fill the meter. | |
Great Badge | 500 | Bought from Toad Town's Badge Shop | Mario or Luigi must achieve at least a "great" rating to fill the meter. | |
Excellent! Badge | 1000 | Bought from Toad Town's Badge Shop | Mario or Luigi must achieve at least an "excellent" rating to fill the meter. | |
Excellent!! Badge | N/A | Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) | Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break. |
- Combined Effects
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Name of Badge | Icon | Price (coins) | Location | Effect |
---|---|---|---|---|
Mushroom Badge | - | N/A | Obtained from Princess Lipid | Restores HP. |
Bonus Badge | - | 500 | Bought from Toad Town's Badge Shop | Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle. |
Bro Badge | - | 800 | Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure | Restores BP. |
Powerful Badge | - | 1500 | Bought from Toad Town's Badge Shop | Increases both brothers' POW. |
Miracle Badge | - | N/A | Grand Prize in Cholesteroad | Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies. |
Shield Badge | - | N/A | Grand Prize in Mushroom Ball Derby | Reduces/blocks the damage received from enemies. |
Beginner Badge | - | N/A | Obtained from Princess Lipid | Depends on what badge it is typed with. |
Pro Badge | - | 1000 | Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure | |
Master Badge | - | 5000 | Bought from Toad Town's Badge Shop after getting Chakron's Star Cure | |
Expert Badge | - | N/A | Obtained after defeating Bowser Memory MLX |
- Combined Effects
Badge | Mushroom Badge | Powerful Badge | Bonus Badge | Bro Badge | Miracle Badge | Shield Badge |
---|---|---|---|---|---|---|
Beginner Badge | Restores 20% of HP for both bros. | POW up 20% for three turns. | Gives you twice as many coins at the end of the battle when equipped. | Restores 20% of BP for both bros. | Deals a small amount of damage to all enemies.
Flying enemies take more damage than others. |
Reduces damage received from enemy attacks to 50% for two turns. |
Pro Badge | Restores 20% of HP for both bros.
Cures any status effects. |
KO activated! Your next attack will be three times as powerful! | Will cause defeated enemies to drop an item for three turns. | Restores 40% of BP for both bros. | Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others. |
Reduces damage received from enemy attacks to 70% for four turns. |
Master Badge | Restores 70% of HP for both bros.
Cures any status effects and revives KO'd bros. |
POW up 30% for four turns. | Gives you twice as much EXP at the end of a battle when equipped. | Restores 60% of BP for both bros. | Deals damage to all enemies and has a chance of inflicting DIZZY status. | Blocks an enemy attack with a barrier five times. |
Expert Badge | Restores 100% of HP for both bros, even when KO'd.
Cures any status effects. |
KO activated! Your next attack will be six times as powerful! | Will cause defeated enemies to drop rare items when defeated for three turns. | Restores 80% of BP for both bros. | Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect. | Prevents being KO'd regardless of how much HP you lose and blocks all status effects for three turns. |
Mario & Luigi: Dream Team[edit]
Badges reappear in Mario & Luigi: Dream Team, and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of Pi'illo Castle, where the petrified Prince Dreambert is also found. Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.
The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the Real World, the badges are filled up the same way as in Mario & Luigi: Bowser's Inside Story. In the Dream World, regular attacks fill up Mario's side, and Luiginary Attacks fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the Badge Stock +1 Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.
The side of the Badge Meter corresponding to a Bro. who falls in battle will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in Mario & Luigi: Bowser's Inside Story.
In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
Badge | Starter Badge |
Master Badge |
Expert Badge |
Bronze Badge |
Silver Badge |
Gold Badge |
---|---|---|---|---|---|---|
Mush Badge | Restores 30% of each bro's HP. | Restores 50% of each bro's HP. | Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. | Restores 30% of each bro's BP. | Restores 50% of each bro's BP. | Restores 80% of each bro's BP. |
Strike Badge | Hits one enemy for 30 damage. | Hits one enemy for 80 damage. | Hits one enemy for 160 damage. | Hits all enemies for 20 damage. | Hits all enemies for 50 damage. | Hits all enemies for 100 damage. |
Guard Badge | Forms a barrier that reduces damage to zero for 3 attacks. | Forms a barrier that reduces damage to zero for 6 attacks. | For 3 turns, prevents HP from hitting zero, making the user impossible to KO. | Temporarily increases DEF and reduces damage dealt by enemies. | Increases how much your Badge Meter charges during battle. | Temporarily increases your POW, letting you deal more damage to foes. |
Virus Badge | Temporarily decreases enemies' POW, making them deal less damage. | Temporarily decreases enemies' DEF, making them take more damage. | Makes all enemies dizzy. (Does not work on some foes.) | Removes all status effects from all enemies. | Might turn any foe into a Mushroom of a type depending on their coin count. | Temporarily increases the chance of Lucky Hits. |
Risk Badge | Either fully recovers Mario's and Luigi's HP...or drops them to 1. | Either fully charges the Badge Meter...or resets it. | Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | Gives everyone a random status effect. | Temporarily increases everyone's POW, upping damage dealt and received. | Damages everyone. (256 HP of damage) |
Miracle Badge | Produces more coins from enemies. (+30% coins) | Produces more EXP from enemies. (+30% EXP) | Randomly copies one of the effects of an item in your inventory.1 | Temporarily increases the chances of Lucky Hits. | Reverts user's status to the prior turn. Returns used items, cancelling effects.2 | Stops time for a moment so that all enemies will be unable to move. |
1 - The in-game description is incorrect — it actually randomly copies an effect from the badge stock.
2 - The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.
Super Mario Bros. Wonder[edit]
- Main article: Badge (Super Mario Bros. Wonder)
Badges are introduced in the mainline Super Mario titles in Super Mario Bros. Wonder. While Prince Florian equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in Poplin Shops. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.
List of badges[edit]
- List of Badges in Paper Mario
- List of badges in Paper Mario: The Thousand-Year Door
- List of Mario & Luigi: Superstar Saga gear § Badges
- List of Mario & Luigi: Partners in Time gear § Badges
See also[edit]
Names in other languages[edit]
- For a list of the names for each badge in other languages, see List of badge names in other languages.
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バッジ[?] Bajji |
Badge | |
Chinese | 勋章[?] Xūnzhāng |
Badge | iQue |
徽章[?] Huīzhāng |
Nintendo | ||
Dutch | Badge[?] | - | |
Penning[1] | Token | The Thousand-Year Door remake | |
French | Badge[?] | - | |
German | Orden[?] | Medal | |
Italian | Emblema[2] | Emblem | Paper Mario |
Tessera[?] | Card | Paper Mario: Thousand-Year Door and its remake, Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Partners in Time | |
Spilla[?] | Pin | Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Dream Team Bros. | |
Korean | 배지[?] Baeji |
Badge | |
Portuguese | Medalha[?] | Medal | |
Russian | Жетон[?] Zheton |
Badge | |
Spanish (NOA) | Medalla[?] | Medal | Paper Mario series |
Insignia[?] | Badge | Mario & Luigi series | |
Spanish (NOE) | Medalla[?] | Medal |
References[edit]
- ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). YouTube (Dutch). Retrieved May 1, 2024.
- ^ 2001. Paper Mario manual. Nintendo of Europe (Italian). Page 131.