Badge: Difference between revisions

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(Corrected translation for badge.)
(→‎Mario & Luigi: Dream Team: Added accurate description of Miracle/Expert badge combination)
Tag: Mobile edit
 
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[[Image: CloseCallBadgeMario.jpg|frame|right|Mario discovers the Close Call '''Badge'''.]]
{{image|more=yes|Ripped sprites of each badge icon in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''}}
'''Badges''' are used  in ''[[Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario & Luigi: Partners in Time]]''. In all four games they are equipped as accessories.
{{about|the badges that influence gameplay|the badges in [[Mario Kart Tour]]|[[List of badges in Mario Kart Tour]]|the badges in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)]]}}
{{item infobox
|image=[[File:MLDT Shot - Finding Badges.png|260px]]<br>[[Mario]] and [[Luigi]] finding their first badges in ''[[Mario & Luigi: Dream Team]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
}}
{{quote|Putting on badges and taking them off is a vital skill.|Goompa|Paper Mario|(Item Description)}}
'''Badges''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as [[List of items|items]] in the [[Paper Mario (series)|''Paper Mario'' series]] and [[Mario & Luigi (series)|''Mario & Luigi'' series]]. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
==History==
===''Paper Mario'' series===
[[File:Close Call obtained PM.png|thumb|320px|Mario discovers the Close Call Badge from ''[[Paper Mario]]'']]
Each badge requires a certain amount of [[Badge Point|BP]] to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's [[Spin Dash]] to changing the sound effects of Mario's [[hammer]] and [[jump]] attacks. Some badges also allow Mario to use special attacks with the hammer and [[boots]] that use [[Flower Point|FP]].


== ''Paper Mario'' Series ==
====''Paper Mario''====
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for [[Mario]] and consume BP (Badge Points) when equipped.
{{multiframe
|[[File:HP Plus Badge.png]][[File:Power Plus Badge.png]]
|The HP Plus and Power Plus badges in ''[[Paper Mario]]''
|size=80
|align=left
}}
{{Main|List of Badges in Paper Mario}}
In ''[[Paper Mario]]'', Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from [[Rowf and Rhuff|Rowf]] in [[Toad Town]] and from [[Merlow]] in exchange for [[Star Piece (Paper Mario series)|Star Pieces]]. In the prologue, [[Goompa]] gives [[Mario]] the [[Power Jump]] Badge and teaches him how to use Badges. Later in the game, [[Merluvlee]] in the [[Shooting Star Summit]] can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in [[Mario Bros.' House|his house]] to see how many Badges he has collected.
{{br|left}}


=== ''Paper Mario'' ===
====''Paper Mario: The Thousand-Year Door''====
{{multiframe|[[File:HP Plus TTYD.png]][[File:Power Plus TTYD.png]]|The HP Plus and Power Plus badges in ''[[Paper Mario: The Thousand-Year Door]]''|size=120|align=left}}
{{Main|List of badges in Paper Mario: The Thousand-Year Door}}
In ''[[Paper Mario: The Thousand-Year Door]]'', as well as being scattered over the world, badges can also be dropped by enemies, bought from the [[Lovely Howz of Badges]] and [[Charlieton]] in [[Rogueport]] with coins, from [[Pianta Parlor]] in Rogueport with [[pianta token]]s, and exchanged from [[Dazzle]] in [[Rogueport Underground]] with [[Star Piece (Paper Mario series)|Star Piece]]s. [[Ms. Mowz]] can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of [[Charge (badge)|Charge]] or [[Charge P]] will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of [[Double Dip]] or [[Double Dip P]] will allow the use of [[Triple Dip]] — unlike other badges, doing this will still allow the normal version of Double Dip to be used.
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="3%"|BP Needed
!width="20%"|Found In
!width="20%"|Effect
|-
| All or Nothing
| [[Image:All_or_nothing_badge.PNG]]
| 4
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX A
| [[Image:Attack_fx_A_badge.PNG]]
| 0
| Traded from Merlow for 1 Star Piece
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX B
| [[Image:Attack_fx_B_badge.PNG]]
| 0
| Pleasant Path
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX C
| [[Image:Attack_fx_c_badge.PNG ]]
| 0
| Dry Dry Desert
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX D
| [[Image:Attack_fx_D_badge.PNG]]
| 0
| From Pop Diva in Toad Town after giving the Lyricist the Melody
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX E
| [[Image:Attack_fx_E_badge.PNG]]
| 0
| Shiver City
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Bump Attack
| [[Image:Bump_attack_badge.PNG]]
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Chill Out
| [[Image:Chill_out_badge.PNG ]]
| 2
| Traded from Merlow for 3 Star Pieces
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Close_call_badge.PNG]]
| 1
| Goomba Road
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| D-Down Jump
| [[Image:D_down_jump_badge.PNG]]
| 2
| Tubba Blubba's Castle
| For 2 FP, the player can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
| D-Down Pound
| [[Image:D_down_pound_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, the player can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
| Damage Dodge
| [[Image:Damage_dodge_badge.PNG]]
| 3
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| [[Image:Deep_focus_badge.PNG]]
| 1
| Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| [[Image:Defend_plus_badge.PNG]]
| 6
| Shy Guy's Toy Box
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| [[Image:Dizzy_attack_badge.PNG]]
| 2
| Pleasant Path
| If player spins into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| [[Image:Dizzy_stomp_badge.PNG]]
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| [[Image:Dodge_master_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| [[Image:Double_dip_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it let's the player use 2 items in 1 round, if the player wants.
|-
| Feeling Fine
| [[Image:Feeling_fine_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| [[Image:Fire_sheild.PNG]]
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| [[Image:First_attack_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flower_finder_badge.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| The player will win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flower_saver_badge.PNG]]
| 6
| Flower Fields; Traded from Merlow for 25 Star Pieces
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| [[Image:FP_plus_badge.PNG]]
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| [[Image:Group_focus_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
| Hammer Throw
| [[Image:Hammer_throw_badge.PNG]]
| 2
| Goomba Road
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Happy Flower
| [[Image:Happy_flower_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Flower Fields
| Slowly and automatically regain FP in battle.
|-
| Happy Heart
| [[Image:Happy_heart_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Jade Jungle
| Slowly and automatically regain HP in battle.
|-
| Heart Finder
| [[Image:Heart_finder.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| The player will win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hp_drain_badge.PNG]]
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hp_plus_badge.PNG]]
| 3
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes Mario's maximum HP to go up by 5, as long as it's equipped.
|-
| I Spy
| [[Image:I_spy_badge.PNG]]
| 1
| Given by Rowf after returning his Calculator
| A noise and a Star Piece icon will alert the player when Mario is in an area with a hidden Star Piece.
|-
| Ice Power
| [[Image:Ice_power_badge.PNG]]
| 2
| Shy Guy's Toy Box
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|-
| Jump Charge
| [[Image:Jump_charge_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
| For 1 FP, it let's the player use "Jump Charge", which takes a turn, but raises Mario's next jump attack's power by 2.
|-
| Last Stand
| [[Image:Last_stand_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Lucky_day_badge.PNG]]
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
| Mega Jump
| [[Image:Mega_jump_badge.PNG]]
| 3
| Shiver Mountain
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|-
| Mega Quake
| [[Image:Mega_quake_badge.PNG]]
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| [[Image:Mega_rush_badge.PNG]]
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| [[Image:Mega_smash_badge.PNG]]
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| [[Image:Money_money_badge.PNG]]
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, the player will be able to use "Multibounce", which let's the player jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:P_down_D_up_badge.PNG]]
| 2
| Crystal Palace
| Mario's attack power goes down by 1, but Mario's defense power goes up by 1.
|-
| P-Up, D-Down
| [[Image:P_up_d_down_badge.PNG]]
| 2
| Crystal Palace
| Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
|-
| Pay-Off
| [[Image:Pay_off_badge.PNG]]
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| [[Image:Peekaboo_badge.PNG]]
| 3
| Traded by Merlow for 10 Star Pieces
| Allows the player to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| [[Image:Power_bounce_badge.PNG]]
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until the player misses an action command.
|-
| Power Jump
| [[Image:Power_jump_badge.PNG]]
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| [[Image:Power_plus_badge.PNG]]
| 6
| Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| [[Image:Power_quake_badge.PNG]]
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| [[Image:Power_rush_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| [[Image:Power_smash_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Pretty_lucky_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| [[Image:Quake_hammer_badge.PNG]]
| 1
| Mt. Rugged
| For 2 FP, it let's the player use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| [[Image:Quick_change_badge.PNG]]
| 4
| Toad Town (Merlon's place. Spin Jump three times to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund_badge.PNG]]
| 1
| Koopa Bros. Fortress
| If the player use an item in battle, the player will be given some coins.
|-
| Runaway Pay
| [[Image:Runaway_pay_badge.PNG ]]
| 2
| Dry Dry Desert
| If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
|-
| S. Jump Chg.
| [[Image:S_jump_charge_badge.PNG]]
| 2
| Cloudy Climb
| For 4 FP, it allows the player to use "S. Jump Chg.", which uses up a turn, but raises Mario's next jump attack's power by 3.
|-
| S. Smash Chg.
| [[Image:S_smash_charge_badge.PNG]]
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows the player to use "S. Smash Chg.", which uses up a turn, but raises Mario's next hammer attack's power by 3.
|-
| Shrink Stomp
| [[Image:Shrink_stomp_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| [[Image:Sleep_stomp_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slow_go_badge.PNG]]
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| [[Image:Smash_charge_badge.PNG]]
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| [[Image:Speedy_spin_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| [[Image:Spike_sheild_badge.PNG]]
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Spin Attack
| [[Image:Spin_attack_badge.PNG]]
| 3
| Dry Dry Desert
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
| Spin Smash
| [[Image:Spin_smash_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
| Triple Dip
| [[Image:Triple_dip_badge.PNG]]
| 3
| Crystal Palace
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
| Zap Tap
| [[Image:Zap_tap_badge.PNG]]
| 4
| Traded from Merlow for 10 Star Pieces
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.
|}


=== ''Paper Mario: The Thousand-Year Door'' ===
There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after [[Professor Frankly]] has given Mario the [[Power Smash]] Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during [[Elusive badge!]], Ms. Mowz leaves the [[Attack FX B]] badge in front of Lovely Howz of Badges.
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn. When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
{{br}}


Total number of badges: 85.
====''Super Paper Mario''====
{{multiframe|[[File:HP Plus SPM.png]][[File:Power Plus SPM.png]]|The HP Plus and Power Plus items in ''[[Super Paper Mario]]''|size=120|align=left}}
''[[Super Paper Mario]]'' eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: [[Power Plus (Super Paper Mario)|Power Plus]] and [[HP Plus (Super Paper Mario)|HP Plus]]. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two ''Paper Mario'' games, the effects of these items in ''Super Paper Mario'' are permanent. The player can also buy them both from the [[Flipside Arcade]], but both are extremely expensive, costing 2,500 [[Flipside Token]]s each. Badges also get a reference in Ms. Mowz's Catch Card description.
{{br}}


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
===''Mario & Luigi'' series===
|-style="background: #ABC;"
====''Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions''====
!width="5%"|Name of Badge
{{multiframe
!width="1%"|Icon
|[[File:MLSS Badge small icon.png]][[File:ML Badge.png]]<br>[[File:MLSSBMBadge.png]]
!width="1%"|BP Needed
|align=left
!width="20%"|Found In
}}
!width="25%"|Effect
{{multiple image
|-
|align=right
| All or Nothing
|direction=horizontal
| [[Image:Allornothing.gif]]
|footer=Mario receiving the [[Bean Badge]] in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''
| 4
|image1=MLSS FirstBadge.png
| Palace of Shadow
|width1=200
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|image2=MLSSDX BeanBadgeReceived.png
|-
|width2=222
| Attack FX B
}}
| [[Image:Attackfxb.gif]]
{{Main|List of Mario & Luigi: Superstar Saga gear}}
| 0
{{Main|List of Mario & Luigi: Superstar Saga + Bowser's Minions gear}}
| Complete ???/Elusive Badge trouble
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their [[Bros. Point]] or [[Power]] stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like [[Sharpea]]s and [[Pestnut]]s, [[Heart Point|HP]] recovery, and attacks with different effects, among others. In the original game, the first badge Mario and [[Luigi]] obtain is the [[Bean Badge]] (the [[List of clothing in Mario & Luigi: Superstar Saga + Bowser's Minions#Bwaha Badge|Bwaha Badge]] is received before the Bean Badge in the remake, which is dropped by [[Dragohoho]]) from a [[Pea]] before they head off to [[Chucklehuck Woods]]. More badges can be bought in shops all around the [[Beanbean Kingdom]], dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all [[Beanstone]]s for an old [[Beanish]] in [[Beanbean Castle Town]] in exchange for a [[List of badges in Mario & Luigi: Superstar Saga#Bros. Rock|Bros. Rock]]).
| Changes the sound effects of Mario's attacks to a dull bell.
{{br|right}}
|-
| Attack FX G
| [[Image:Attackfxg.gif]]
| 0
| Charlieton
| Changes the sound effects of Mario's attacks.
|-
| Attack FX P
| [[Image:Attackfxp.gif]]
| 0
| Lovely Howz of Badges
| Changes the sound effects of Mario's attacks to Bowser roaring.
|-
| Attack FX R
| [[Image:Attackfxr.gif]]
| 0
| Hooktail Castle
| Changes the sound effects of Mario's attacks to crickets.
|-
| Attack FX Y
| [[Image:Attackfxy.gif]]
| 0
| Dazzle (1 star piece)
| Changes the sound effects of Mario's attacks.
|-
| Bump Attack
| [[Image:Bumpattack.gif]]
| 5
| Pit of 100 Trials (Lvl 80)
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Charge
| [[Image:Charge.gif]]
| 1
| The Great Tree
| Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
|-
| Charge P
| [[Image:Chargep.gif]]
| 1
| Glitzville
| Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
|-
| Chill Out
| [[Image:Chillout.gif]]
| 1
| Dazzle (2 star pieces)
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Closecall.gif]]
| 1
| Petal Meadows, Lovely Howz of Badges
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Close Call P
| [[Image:Closecallp.gif]]
| 1
| Lovely Howz of Badges, Riverside Station
| When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Damage Dodge
| [[Image:Damagedodge.gif]]
| 2
| Rogueport Sewers
| The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
|-
| Damage Dodge P
| [[Image:Damagedodgep.gif]]
| 2
| The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge)
| The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
|-
| Defend Plus
| [[Image:Defendplus.gif]]
| 5
| Twilight Town, Rogueport Sewers, steal from [[Chain Chomp]]s
| Adds one defense point for Mario.
|-
| Defend Plus P
| [[Image:Defendplusp.gif]]
| 5
| Rogueport Sewers, Keelhaul Key (sail behind waterfall), drop from [[Bob-ulk]]s
| Adds one defense point for Mario's partner.
|-
| Double Dip
| [[Image:Doubledip.gif]]
| 3
| Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
| Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
|-
| Double Dip P
| [[Image:Doubledipp.gif]]
| 3
| Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
| Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
|-
| Double Pain
| [[Image:Doublepain.gif]]
| 0
| Charlieton (36 coins)
| Doubles the damage Mario takes.
|-
| Feeling Fine
| [[Image:Feelingfine.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Feeling Fine P
| [[Image:Feelingfinep.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Drive
| [[Image:Firedrive.gif]]
| 3
| Pit of 100 Trials (Lvl 20), Lovely Howz of Badges
| For 5 FP, it will assault all ground enemies and burn them.
|-
| First Attack
| [[Image:Firstattack.gif]]
| 1
| Lovely Howz of Badges
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flowerfinder.gif]]
| 3
| Dazzle (6 star pieces)
| Mario wins more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flowersaver.gif]]
| 4
| Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces)
| All of Mario's abilities cost 1 FP less than they normally would.
|-
| Flower Saver P
| [[Image:Flowersaverp.gif]]
| 4
| Rogueport Sewers, Dazzle (10 star pieces)
| All of Mario's partners' abilities cost 1 FP less than they normally would.
|-
| FP Drain
| [[Image:Fpdrain.gif]]
| 1
| Lovely Howz of Badges
| Lowers Mario's attack power by 1, but regains 1 FP per attack.
|-
| FP Plus
| [[Image:Fpplus.gif]]
| 3
| Pianta Parlor, Rogueport Sewers
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Hammer Throw
| [[Image:Hammerthrow.gif]]
| 1
| Twilight Trail
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Hammerman
| [[Image:Hammerman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
|-
| Happy Flower
| [[Image:Happyflower.gif]]
| 2
| Lovely Howz of Badges, Dazzle (4 star pieces)
| Slowly and automatically regain FP in battle.
|-
| Happy Heart
| [[Image:Happyheart.gif]]
| 2
| Petal Meadows, Dazzle (4 star pieces), steal from [[Paratroopa]]s
| Mario has a chance of recovering 1 HP a turn.
|-
| Happy Heart P
| [[Image:Happyheartp.gif]]
| 2
| Dazzle (4 star pieces)
| Slowly and automatically regain HP in battle. (Ally)
|-
| Head Rattle
| [[Image:Headrattle.gif]]
| 1
| Keelhaul Key, Lovely Howz of Badges
| For 2 FP, confuses enemies if executed superbly.
|-
| Heart Finder
| [[Image:Heartfinder.gif]]
| 3
| Dazzle (6 star points)
| Mario wins more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hpdrain.gif]]
| 1
| Rogueport (use boat panel in harbor)
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Drain P
| [[Image:Hpdrainp.gif]]
| 1
| Poshley Heights (in Goldbob's house)
| Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hpplus.gif]]
| 3
| Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| HP Plus P
| [[Image:Hpplusp.gif]]
| 6
| Glitzville, Fahr Outpost, Pianta Parlor (200 piantas, after getting Silver Card)
| Causes all partners' maximum HP to go up by 5, as long as it's equipped.
|-
| Ice Power
| [[Image:Icepower.gif]]
| 1
| Keelhaul Key (use Paper Mode on bridge)
| Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
|-
| Ice Smash
| [[Image:Icesmash.gif]]
| 1
| Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges
| For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
|-
| Item Hog
| [[Image:Itemhog.gif]]
| 3
| Dazzle (5 star pieces)
| Makes it more likelier to make items appear after battle.
|-
| Jumpman
| [[Image:Jumpman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Jump attack power by 1, but disables Mario's hammer ability.
|-
| L Emblem
| [[Image:Lemblem.gif]]
| 0
| Poshley Sanctum (left of Garnet Star, use Spring Jump)
| Allows Mario to wear Luigi's clothes.
|-
| Last Stand
| [[Image:Laststand.gif]]
| 1
| Glitzville, Lovely Howz of Badges
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Last Stand P
| [[Image:Laststandp.gif]]
| 1
| Hooktail Castle, Lovely Howz of Badges
| When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Luckyday.gif]]
| 7
| Pit of 100 Trials (Lvl 90)
| Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
| Lucky Start
| [[Image:Luckystart.gif]]
| 4
| Creepy Steeple (defeat Atomic Boo)
| Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
|-
| Mega Rush
| [[Image:Megarush.gif]]
| 1
| Charlieton (60 coins)
| When Mario's in "peril" (1 HP), his attack power goes up by 5.
|-
| Mega Rush P
| [[Image:Megarushp.gif]]
| 1
| Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal ([[Dark Koopatrol]]s)
| When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
|-
| Money Money
| [[Image:Moneymoney.gif]]
| 5
| Pianta Parlor (234 Piantas, must have Platinum Card), drop from [[Bombshell Bill Blaster]]
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce.gif]]
| 1
| Shhwonk Fortress, Pianta Parlor (50 piantas, must have Silver Card)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:Pdowndup.gif]]
| 2
| Pirate's Grotto (behind Black Chest), steal from [[Dark Craw]]s
| Decreases damage Mario deals and receives* by 1.
|-
| P-Down, D-Up P
| [[Image:Pdowndupp.gif]]
| 2
| Boggly Woods (invisible block in plane panel area)
| Decreases damage Mario's partner deals and receives* by 1.
|-
| P-Up, D-Down
| [[Image:Pupddown.gif]]
| 2
| Riverside Station, steal from [[Elite X-Naut]]s
| Increases damage Mario deals and receives by 1.
|-
| P-Up, D-Down P
| [[Image:Pupddownp.gif]]
| 2
| Palace of Shadow
| Increases damage Mario's partner deals and receives by 1.
|-
| Peekaboo
| [[Image:Peekaboo.gif]]
| 2
| Dazzle (7 Star Pieces)
| Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
|-
| Piercing Blow
| [[Image:Piercingblow.gif]]
| 1
| Lovely Howz of Badges
| For 2 FP, deals damage that pierces an enemy's defense.
|-
| Pity Flower
| [[Image:Pityflower.gif]]
| 3
| Pit of 100 Trials (Lvl 40)
| When Mario takes damage, he occasionally recovers 1 FP.
|-
| Power Bounce
| [[Image:Powerbounce.gif]]
| 3
| Hooktail Castle
| For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
|-
| Power Jump
| [[Image:Powerjump.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| For 2 FP, Mario can jump once with a lot of attack power.
|-
| Power Plus
| [[Image:Powerplus.gif]]
| 6
| Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from [[Dark Wizzerd]]s
| Increases Mario's attack power by 1.
|-
| Power Plus P
| [[Image:Powerplusp.gif]]
| 6
| Glitzville (on top of juice bar in chest), Dazzle (15 star pieces)
| Increases Mario's partner's attack power by 1.
|-
| Power Rush
| [[Image:Powerrush.gif]]
| 1
| Lovely Howz of Badges
| When Mario's is in "danger" (5 HP or below), his attack power will go up by 2. Sometimes, this badge can be very powerful if epuipped more than twenty of this and if maximum HP is 5.
|-
| Power Rush P
| [[Image:Powerrushp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
|-
| Power Smash
| [[Image:Powersmash.gif]]
| 1
| Given free by Professor Frankly
| For 2 FP, Mario can use a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Prettylucky.gif]]
| 2
| Dazzle (3 star pieces), steal from [[Spania]]s
| Enemies will occasionally miss Mario when it's equipped.
|-
| Pretty Lucky P
| [[Image:Prettyluckyp.gif]]
| 2
| Lovely Howz of Badges
| Enemies will occasionally miss Mario's Partner when it's equipped.
|-
| Quake Hammer
| [[Image:Quakehammer.gif]]
| 2
| Boggly Woods
| For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
|-
| Quick Change
| [[Image:Quickchange.gif]]
| 7
| Dazzle (8 star pieces)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund.gif]]
| 1
| Pianta Parlor (34 piantas)
| If you use an item in battle, you'll be given some coins back.
|-
| Return Postage
| [[Image:Returnpostage.gif]]
| 7
| Pit of 100 Trials (Lvl 100, obtained by defeating [[Bonetail]])
| Makes direct-attackers take 1/2 the damage they do.
|-
| Shrink Stomp
| [[Image:Shrinkstomp.gif]]
| 1
| Lovely Howz of Badges, Great Tree
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Simplifier
| [[Image:Simplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands easier, but earns less star power.
|-
| Sleepy Stomp
| [[Image:Sleepystomp.gif]]
| 1
| Lovely Howz of Badges, Pit of 100 Trials (Lvl 10)
| For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slowgo.gif]]
| 0
| Charlieton (12 coins)
| Prevents Mario from running.
|-
| Soft Stomp
| [[Image:Softstomp.gif]]
| 1
| Rogueport Sewers
| For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
|-
| Spike Shield
| [[Image:Spikeshield.gif]]
| 3
| Rogueport Sewers (need [[Vivian]] to hide when spikes jump out in the room)
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Super Appeal
| [[Image:Superappeal.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| Gets more star power from the audience when Mario appeals
|-
| Super Appeal P
| [[Image:Superappealp.gif]]
| 1
| Lovely Howz of Badges, Flurrie's bedroom
| Gets more star power from the audience when Mario's Partner appeals
|-
| Timing Tutor
| [[Image:Timingtutor.gif]]
| 1
| Charlieton
| Teaches the timing for style commands. A ! will appear when you should press A.
|-
| Tornado Jump
| [[Image:Tornadojump.gif]]
| 2
| Creepy Steeple
| For 3 FP, Mario can damage all midair enemies if executed superbly.
|-
| Unsimplifier
| [[Image:Unsimplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands harder, but earns more star power.
|-
| W Emblem
| [[Image:Wemblem.gif]]
| 0
| Charlieton (360 coins)
| Changes Mario's clothes into Wario's clothes.
|-
| Zap Tap
| [[Image:Zaptap.gif]]
| 3
| Pit of 100 Trials (Lvl 30)
| Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP. Bandits cannot swipe Mario's belongings if Mario wears this badge.
|}
<nowiki>*</nowiki>When using P-Down D-Up (P) the defense point added additionally decreases damage received from a defense-piercing attack by 1, whereas even Defend Plus doesn't protect against such an attack.


== Unused Badges ==
====''Mario & Luigi: Partners in Time''====
These badges were found in the game's ROM, but cannot be normally found in the game. Some information may be incomplete.
[[File:Badge - MaLPiT.png|left|frame]]
{{Main|List of Mario & Luigi: Partners in Time gear}}
In ''[[Mario & Luigi: Partners in Time]]'', Badges only give special effects to Mario, Luigi, [[Baby Mario]], and [[Baby Luigi]]. [[List of clothing in Mario & Luigi: Partners in Time|Clothing]] instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present [[Peach's Castle#Mario & Luigi: Partners in Time|Peach's Castle]]'s [[Shroom Shop]], [[Gritzy Caves]]' [[Monty Mart]], [[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]'s [[Gramma's Place]] and [[Peach's Castle Dungeon]]'s [[Fawful's Bean 'n' Badge]] (for [[bean]]s). Like the game's predecessor, only one badge can be given to each bro at a time.
{{br|left}}


===''Paper Mario''===
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
Note that the badge number column lists the number of the pointer in the ROM referencing each badge. It is included here primarily to give a standard designation to the unnamed badges.
[[File:MLBISDX BadgesMenu.png|thumb|The badges menu in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'']]
Items known as "Bros. Badges" appear in ''[[Mario & Luigi: Bowser's Inside Story]]'', in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by [[Princess Lipid]] in the [[Flab Zone]]. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in [[Toad Town]] and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
In the game's remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the Badges return and are received at the same place as the original game and function how they did in ''Mario & Luigi: Dream Team'', except the badge meter does not fill up if there are two badge effects stored.
|-style="background: #ABC;"
;Badges
!width="1%"|Badge Number
=====''Mario & Luigi: Bowser's Inside Story''=====
!width="10%"|Name of Badge
{|style="width:100%" class=wikitable
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="1%"|BP Needed
!width="3%"|Price (coins)
!width="35%"|Effect/Description
!width="20%"|Location
!width="20%"|Effect
|-
|-
| 00EA
|Mushroom Badge{{anchor|Mushroom Badge}}
|
|[[File:MushroomBadge.png]]
| [[Image:PAPER_MARIO_BETA_BADGE_00EA.png]]
|N/A
| 0
|Obtained from Princess Lipid
| Makes a Mushroom appear after every battle with a Goomba, Paragoomba, or Spiked Goomba on Goomba Road. The image is used by several unused items as well. May not be intended as a badge; may be an item or special item, the game's code doesn't differentiate.
|Restores HP.
|-
|-
| 00F0
|Powerful Badge{{anchor|Powerful Badge}}
|
|[[File:PowerFuryBadge.png]]
| [[Image:A_-_unused_smash_charge.PNG]]
|2000
| 1
|Bought from Toad Town's Badge Shop
| Uses 1 FP. Increases Mario's hammer attack by 1.
|Increases both brothers' POW in the next attack.
|-
|-
| 00F6
|Bonus Badge{{anchor|Bonus Badge}}
|
|[[File:BonusBadge.png]]
| [[Image:A_-_unused_jump_charge.PNG]]
|500
| 1
|Bought from Toad Town's Badge Shop
| Uses 1 FP. Increases Mario's jump attack by 1.
|Increases amount of EXP and Coins brothers get in the battle it was used.
|-
|-
| 0101
|Bro Badge{{anchor|Bro Badge}}
|
|[[File:BrotherBadge.png]]
| [[Image:A_-_unused_mad.PNG]]
|1000
| 8
|Bought from Toad Town's Badge Shop
| Odd badge that causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player.
|Restores SP.
|-
|-
| 0102
|Good Badge{{anchor|Good Badge}}
| Right On!
|[[File:GoodBadge.png]]
| [[Image:PAPER_MARIO_BETA_BADGE_0102.png]]<br>
|N/A
[[Image:PAPER_MARIO_BETA_BADGE_JAPANESE_SIGN.png]]
|Obtained from Princess Lipid
| 8
|Mario or Luigi must achieve at least a "good" rating to fill the meter.
| Activates all action commands perfectly and automatically. Causes an untranslated Japanese sign (possibly バッチリ-bahchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner.
|-
|-
| 010E
|Great Badge{{anchor|Great Badge}}
|
|[[File:GreatBadge.png]]
| [[Image:A_-_unused_ultra_jump.PNG]]
|500
| 1
|Bought from Toad Town's Badge Shop
| Uses 2 FP to execute a standard jump attack perfectly.
|Mario or Luigi must achieve at least a "great" rating to fill the meter.
|-
|-
| 010F
|Excellent! Badge{{anchor|Excellent! Badge}}
|
|[[File:ExcellentBadge1.png]]
| [[Image:A_-_unused_Ultra_Smash.PNG]]
|1000
| 1
|Bought from Toad Town's Badge Shop
| Uses 2 FP to execute a standard hammer attack perfectly.
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
|-
|-
| 0110
|Excellent!! Badge{{anchor|Excellent!! Badge}}
|
|[[File:ExcellentBadge2.png]]
| [[Image:A_-_unused_Happy_Heart.PNG]]
|N/A
| 10
|Obtained after Mario and Luigi become [[Rank|Rainbow-Ranked]] (Level 40)
| Like Happy Heart, but recovers 3 HP every turn instead of 1.
|Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
|-
|}
| 0115
;Combined Effects
|
{|style="text-align:center;width:100%" class=wikitable
| [[Image:A_-_unused_HP_drain.PNG]]
!Badge
| 10
!width="25%"|[[File:MushroomBadge.png]]
| Recovers more HP per hit than HP Drain, exact amount unclear. Possibly 2 HP per hit, up to a max of 5. Reduces attack power by 2
!width="25%"|[[File:PowerFuryBadge.png]]
|-
!width="25%"|[[File:BonusBadge.png]]
| 0118
!width="25%"|[[File:BrotherBadge.png]]
|
| [[Image:A_-_unused_Multibounce.PNG]]
| 2
| Uses 5 FP, has the same effect as multibounce.
|-
| 0119
|
| [[Image:A_-_unused_Lucky_Day.PNG]]
| 10
| Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
|-
| 0122
|
| [[Image:A_-_unused_Mega_Power_Bounce.PNG]]
| 2
| Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1.
|-
| 0125
|
| [[Image:A_-_unused_D_down_smash.PNG]]
| 2
| Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1.
|-
| 0127
| Power Smash/Mega Smash
| [[Image:PAPER_MARIO_BETA_BADGE_00EA.png]]
| 3
| Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. It's description changes to match it's name...
|-
| 0128
| Power Smash/Mega Smash
| [[Image:PAPER_MARIO_BETA_BADGE_00EA.png]]
| 3
| Identical to badge #127?
|-
| 012A
|
| [[Image:A_-_unused_deep_focus.PNG]]
| 5
| Appears to be a different design for Deep Focus. Does not appear to recover any more or less star power than deep focus.
|-
| 012B
| Shrink Smash
| [[Image:A_-_unused_shrink_smash.PNG]]
| 1
| Uses 2 FP to create a hammer based shrink stomp. It's description, notably, says it uses only 1 FP.
|-
| 012C
|
| [[Image:PAPER_MARIO_BETA_BADGE_00EA.png]]
| 3
| Uses 6 FP to execute a normal(?) hammer attack.
|-
| 012D
|
| [[Image:PAPER_MARIO_BETA_BADGE_012D.png]]
| 0
| Effect unknown. Possibly not a badge.
|-
| 0131
|
| [[Image:A_-_unused_Dizzy_Jump.PNG]]
| 2
| Uses 1 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
|-
| 0149
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in forever forest.
|-
| 0150
|
| [[Image:A_-_unused_feeling_fine.PNG]]
| 1
| Effect currently unknown, presumably an older design or weaker version of Feeling Fine.
|-
| 0151
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| Identical to badge #149?
|-
| 0152
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| Identical to badge #149?
|-
|-
| 0153
![[File:GoodBadge.png]]
| Attack FX F
|Recover 20% of HP
| [[Image:Attack_fx_F_badge.PNG]]
|Increase power by 1.2x
| 0
|Increase Coins by 1.2x
| Identical to badge #149?
|Recover 20% of SP
|-
|-
| 0154
![[File:GreatBadge.png]]
| Attack FX F
|Recover 30% of HP
| [[Image:Attack_fx_F_badge.PNG]]
|Increase power by 1.5x
| 0
|Increase Coins by 1.4x
| Identical to badge #149?
|Recover 30% of SP
|-
|-
| ?
![[File:ExcellentBadge1.png]]
| Unknown badge...?
|Recover 50% of HP & Clear status effects
| [[Image:A_-_unused_Dizzy_Stomp.PNG]]
|Increase power by 2x
| Unknown
|Increase EXP by 1.2x, and Coins by 1.6x
|
|Recover 50% of SP
|-
|-
| ?
![[File:ExcellentBadge2.png]]
| Unknown badge...?
|Recover all HP & Clear status effects
| [[Image:A_-_unused_Happy_Flower.PNG]]
|Increase power by 4x
| Unknown
|Increase EXP by 1.5x, and Coins by 2x
|  
|Recover all SP
|}
|}


===''Paper Mario: The Thousand-Year Door''===
=====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center;width:100%" class=wikitable
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="10%"|Name of Badge
!width="1%"|Icon
!width="1%"|Icon
!width="1%"|BP Needed
!width="3%"|Price (coins)
!width="35%"|Effect/Description
!width="20%"|Location
!width="20%"|Effect
|-
|-
| All or Nothing P
|Mushroom Badge{{anchor|Mushroom Badge}}
| [[Image:Pmttyd all or nothing p.gif]]
| -
| Likely 4
|N/A
| Hit Action Commands, up ally's Attack. Fail, it goes to 0.
|Obtained from Princess Lipid
|Restores HP.
|-
|-
| FP Drain P
|Bonus Badge{{anchor|Bonus Badge}}
| [[Image: FP_Drain_P.gif]]
| -
| Likely 1
|500
| Drops your ally's attack by 1, but gain 1 FP per attack.
|Bought from Toad Town's Badge Shop
|Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
|-
|-
| Happy Flower P
|Bro Badge{{anchor|Bro Badge}}
| [[Image:Pmttyd_happy_flower_p.gif ]]
| -
| Likely 2
|800
| Slowly and automatically recover FP in Battle (Ally)
|Bought from Toad Town's Badge Shop after getting [[Wisdurm]]'s [[Star Cure]]
|Restores BP.
|-
|-
| Lucky Day P
|Powerful Badge{{anchor|Powerful Badge}}
| [[Image:Pmttyd lucky day p.gif]]
| -
| Likely 7
|1500
| When your ally's attacked, make foes miss more often.
|Bought from Toad Town's Badge Shop
|Increases both brothers' POW.
|-
|-
| Mega Smash
|Miracle Badge{{anchor|Miracle Badge}}
| [[Image: Pmttyd mega smash.gif]]
| -
| Likely 3
|N/A
| Mario can use '''Mega Smash''', a very powerful hammer attack.
|Grand Prize in [[Cholesteroad]]
|Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
|-
|-
| Pity Flower P
|Shield Badge
| [[Image:Pmttyd_pity_flower_p.gif]]
| -
| Likely 3
|N/A
| When your ally's attacked, occasionally recover 1 FP.
|Grand Prize in [[Mushroom Ball|Mushroom Ball Derby]]
|Reduces/blocks the damage received from enemies.
|-
|-
| Turtle Curse
|Beginner Badge{{anchor|Beginner Badge}}
| [[Image:koopaskull.gif]]
| -
| Likely 0
|N/A
| Possibly a prototype of the Slow Go badge.
|Obtained from Princess Lipid
|rowspan=4|Depends on what badge it is typed with.
|-
|-
| Triple Dip
|Pro Badge{{anchor|Pro Badge}}
| [[Image:Pmttyd_triple_dip.gif]]
| -
| Unknown
|1000
| Allows Mario to use three items in one turn.
|Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
|-
|-
| Triple Dip P
|Master Badge{{anchor|Master Badge}}
| [[Image:Pmttyd_triple_dip_p.gif]]
| -
| Unknown
|5000
| Allows Mario's partner to use three items in one turn.
|Bought from Toad Town's Badge Shop after getting [[Chakron]]'s Star Cure
|-
|-
| Unknown Badge 1
|Expert Badge{{anchor|Expert Badge}}
| [[Image:Pmttyd_badge01.gif]]
| -
| Maybe 2
|N/A
| Looks like old version of Damage Dodge
|Obtained after defeating [[Bowser Memory MLX]]
|}
;Combined Effects
{|style="text-align:center;width:100%" class=wikitable
!Badge
!width="16%"|Mushroom Badge
!width="16%"|Powerful Badge
!width="16%"|Bonus Badge
!width="16%"|Bro Badge
!width="16%"|Miracle Badge
!width="16%"|Shield Badge
|-
|-
| Unknown Badge 1 P
!Beginner Badge
| [[Image:Pmttyd_badge01_p.gif]]
|Restores '''20'''% of HP for both bros.
| Maybe 2
|POW up '''20'''% for three turns.
| Looks like old version of Damage Dodge P
|Gives you '''twice''' as many coins at the end of the battle when equipped.
|Restores '''20'''% of BP for '''both''' bros.
|Deals a small amount of damage to all enemies.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''50'''% for '''two''' turns.
|-
|-
| Unknown Badge 2
!Pro Badge
| [[Image:Pmttyd_badge02.gif]]
|Restores '''20'''% of HP for both bros.
| Unknown
Cures any '''status effects'''.
| Possible Ice Power prototype?
|'''KO''' activated! Your next attack will be '''three''' times as powerful!
|Will cause defeated enemies to drop an item for '''three''' turns.
|Restores '''40'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting BURN status.
Flying enemies take more damage than others.
|Reduces damage received from enemy attacks to '''70'''% for '''four''' turns.
|-
|-
| Super Charge
!Master Badge
| [[Image:Pmttyd_badge03.gif]]
|Restores '''70'''% of HP for both bros.
| Maybe 1
Cures any '''status effects''' and revives '''KO'd''' bros.
| Looks like old version of Charge
|POW up '''30'''% for '''four''' turns.
|Gives you '''twice''' as much EXP at the end of a battle when equipped.
|Restores '''60'''% of BP for '''both''' bros.
|Deals damage to all enemies and has a chance of inflicting DIZZY status.
|Blocks an enemy attack with a barrier '''five''' times.
|-
|-
| Super Charge P
!Expert Badge
| [[Image:Pmttyd_badge03_p.gif]]
|Restores '''100'''% of HP for both bros, even when '''KO'd'''.
| Maybe 1
Cures any '''status effects'''.
| Looks like old version of Charge P
|'''KO''' activated! Your next attack will be '''six''' times as powerful!
|Will cause defeated enemies to drop rare items when defeated for '''three''' turns.
|Restores '''80'''% of BP for '''both''' bros.
|Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect.
|Prevents being KO'd regardless of how much HP you lose and blocks all '''status effects''' for '''three''' turns.
|}
|}


== ''Mario & Luigi'' Series==
====''Mario & Luigi: Dream Team''====
===''Mario & Luigi: Superstar Saga''===
[[File:M&LDTBadges1.png|thumb|The Badge Meter in ''Mario & Luigi: Dream Team'']]
Badges reappear in ''[[Mario & Luigi: Dream Team]]'', and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of [[Pi'illo Castle]], where the petrified [[Prince Dreambert]] is also found.  Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.
 
The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.
 
During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the [[Pi'illo Island|Real World]], the badges are filled up the same way as in ''Mario & Luigi: Bowser's Inside Story''. In the [[Dream World]], regular attacks fill up Mario's side, and [[Luiginary Attack]]s fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the [[Rank#Mario & Luigi: Dream Team|Badge Stock +1]] Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.


In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time. If a small number is shown in the last column, refer to the end of the table for that effect.
The side of the Badge Meter corresponding to a Bro. who [[Downed|falls in battle]] will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in ''[[Mario & Luigi: Bowser's Inside Story]]''.


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
|-style="background: #ABC;"
{|style="text-align:center;width:100%" class=wikitable
!width="8%"|Badge
!Badge
!width="20%"|Location/How to Obtain
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="4%"|Buy Price
!width="16%"|Master Badge{{anchor|Master Badge}}<br>[[File:M&LDT Master Badge.png]]
!width="10%"|Effect
!width="16%"|Expert Badge{{anchor|Expert Badge}}<br>[[File:M&LDT Expert Badge.png]]
!width="23%"|Description
!width="16%"|Bronze Badge{{anchor|Bronze Badge}}<br>[[File:M&LDT Bronze Badge.png]]
!width="12%"|Special Effect
!width="16%"|Silver Badge{{anchor|Silver Badge}}<br>[[File:M&LDT Silver Badge.png]]
|-
!width="16%"|Gold Badge{{anchor|Gold Badge}}<br>[[File:M&LDT Gold Badge.png]]
|Bean Badge
|Received after defeating Queen Bean
|&ndash;
|POW +8<br>BROS +6
|Increases POW and BROS. Points.
|&ndash;
|-
|Bean B. Badge
|Beanbean Castle Town
|78
|POW +10<br>BROS +6
|The most popular Badge in the kingdom.
|&ndash;
|-
|Beauty Badge
|Beanbean Castle Town
|200
|POW +28
|A sparkling, beautiful Badge.
|&ndash;
|-
|Bowser Fang
|Drop: Roy
|&ndash;
|BROS +50
|Releases Bowser-like counterattacks.
|Power-D<sup>1</sup>
|-
|Bowser Fist
|Drop: Morton
|&ndash;
|POW +10
|Releases powerful, Bowser-like attacks.
|POW-Up<sup>2</sup>
|-
|Brilliant Badge
|Beanbean Castle Town
|350
|POW +45
|A shiny Badge dug up behind the shop.
|&ndash;
|-
|Bros. Badge
|Beanbean Castle Town
|150
|POW +25<br>BROS +8
|Owner's choice! Raises Bros. Points!
|&ndash;
|-
|Bros. Life
|Drop: ???
|&ndash;
|POW +22
|A Badge for true Bros.!
|Auto BP-Recover<sup>3</sup>
|-
|Bros. Respect
|Drop: ???
|&ndash;
|POW +72
|A Badge made for Bros. attacks.
|Auto BP-Recover<sup>3</sup>
|-
|Bros. Rock
|Beanstones Subquest
|&ndash;
|POW +20<br>BROS + 20
|Hugely boosts POW and BROS. points.
|&ndash;
|-
|Castle Badge
|Beanbean Castle Town
|75
|POW +10
|A Badge for tourists.
|&ndash;
|-
|Charity Badge
|Beanbean Castle Town
|140
|POW +15
|Manager's special! What a bargain!
|&ndash;
|-
|Chuckola Badge
|Drop: Gold Beanie
|&ndash;
|POW +28
|Designed to look like a Chuckola Fruit.
|&ndash;
|-
|Counter Badge
|Beanbean Castle Town
|140
|POW +8
|Increases counterattack damage.
|Power-D<sup>1</sup>
|-
|General Badge
|Beanbean Castle Town
|350
|POW +40<br>BROS +15
|Significantly increases Brothers Points.
|&ndash;
|-
|Grab Badge
|Little Fungitown
|400
|POW +45
|Make monsters drop more items.
|Item Grab<sup>4</sup>
|-
|Hand Aura
|Drop: Starkiss
|&ndash;
|POW +20
|Thunderhand's and Firebrand's might!
|HP-Recover Hand<sup>5</sup>
|-
|High-End Badge
|Bonus Dungeon
|&ndash;
|BROS +12
|Auto-boosts Power once during battle.
|POW-Up<sup>2</sup>
|-
|Lucky Bros.
|Drop: Trunkle
|&ndash;
|POW +26
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|-
|Lucky Ribbon
|Drop: Hermie III
|&ndash;
|BROS +22
|Increases frequency of Lucky hits.
|Lucky Attack<sup>6</sup>
|-
|Mari-Lui Badge
|Little Fungitown
|180
|POW +20
|A must-have for all Bros. fans!
|Auto-BP Recover <sup>3</sup>
|-
|Miracle Badge
|Beanbean Castle Town
|120
|POW +22
|Recovers HP with solo Jump attacks!
|HP-Recover Jump<sup>7</sup>
|-
|Muscle Badge
|Little Fungitown
|220
|POW +25
|Increases counterattack power.
|Power-D<sup>1</sup>
|-
|Mush Badge
|Little Fungitown
|160
|POW +20
|More Mushrooms mean more damage!
|Shroom Force<sup>8</sup>
|-
|Mush Badge A
|Little Fungitown
|300
|POW +40
|More Mushrooms mean more damage!
|Shroom Force<sup>8</sup>
|-
|Mush Badge AA
|Little Fungitown
|480
|POW +45
|A must-have for Mushroom fanatics!
|Shroom Force<sup>8</sup>
|-
|Oh-Pah Badge
|Beanbean Castle Town
|280
|POW +35
|A mystic Badge from Guffawha Ruins.
|Power-D<sup>1</sup>
|-
|Oho Jee Symbol
|Drop: Oho Jee
|&ndash;
|POW +28
|Recovers HP with solo hand attacks!
|HP-Recover Hand<sup>5</sup>
|-
|Ohoracle Badge
|Beanbean Caste Town
|130
|POW +22
|Recovers HP with solo hand attacks!
|HP-Recover Hand<sup>5</sup>
|- 
|Pea Badge  
|Beanbean Castle Town 
|80 
|POW +12<br>BROS +2 
|Recommended for beginners. 
|&ndash; 
|- 
|Piranha Swing 
|Drop: Piranha Bean 
|&ndash; 
|POW +25 
|Recovers HP with solo hammer attacks! 
|HP-Recover Hammer<sup>9</sup> 
|- 
|Power Badge 
|Beanbean Castle Town 
|160 
|POW +20 
|Unleashes counterattacks on monsters. 
|Power-D<sup>1</sup> 
|- 
|Salvage Badge  
|Beanbean Castle Town 
|320 
|POW +40 
|Attracts monsters that have items. 
|Item Grab<sup>4</sup>
|-
|Sarge Badge
|Beanbean Castle Town
|300
|POW +15
|Briefly boosts Power points.
|POW-Up<sup>2</sup>
|-
|School Emblem
|Drop: Mecha-Chomp
|&ndash;
|POW +18
|A symbol of the Hooniversity.
|&ndash;
|-
|Sledge Heart
|Drop: Jojora's Friend
|&ndash;
|POW +25
|Recovers HP with solo hammer attacks!
|HP-Recover Hammer<sup>9</sup>
|-
|Soulful Bros.
|Spangle Subquest
|&ndash;
|BROS +40
|Augments Bros. Attacks.
|Auto-BP Recover<sup>3</sup>
|-
|-
|Spike Badge
|'''Mush Badge'''{{anchor|Mush Badge}}[[File:M&LDT Mush Badge.png]]
|Drop: Gold Beanie
|align="center"|Restores 30% of each bro's HP.
|&ndash;
|align="center"|Restores 50% of each bro's HP.
|POW +8
|align="center"|Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects.
|Jump for 2x damage on spiked creatures.
|align="center"|Restores 30% of each bro's BP.
|Spiny-Killer Jump<sup>10</sup>
|align="center"|Restores 50% of each bro's BP.
|align="center"|Restores 80% of each bro's BP.
|-
|-
|Spiny Badge A
|'''Strike Badge'''{{anchor|Strike Badge}}[[File:M&LDT Strike Badge.png]]
|Drop: Mom Piranha
|align="center"|Hits one enemy for 30 damage.
|&ndash;
|align="center"|Hits one enemy for 80 damage.
|POW +22
|align="center"|Hits one enemy for 160 damage.
|Does double damage to spiny creatures!
|align="center"|Hits all enemies for 20 damage.
|Spiny-Killer Jump<sup>10</sup>
|align="center"|Hits all enemies for 50 damage.
|align="center"|Hits all enemies for 100 damage.
|-
|-
|Spiny Badge AA
|'''Guard Badge'''{{anchor|Guard Badge}}[[File:M&LDT Guard Badge.png]]
|Little Fungitown
|align="center"|Forms a barrier that reduces damage to zero for 3 attacks.
|280
|align="center"|Forms a barrier that reduces damage to zero for 6 attacks.
|POW +50
|align="center"|For 3 turns, prevents HP from hitting zero, making the user impossible to KO.
|Immensely damages spiny creatures.
|align="center"|Temporarily increases DEF and reduces damage dealt by enemies.
|Spiny-Killer Jump<sup>10</sup>
|align="center"|Increases how much your Badge Meter charges during battle.
|align="center"|Temporarily increases your POW, letting you deal more damage to foes.
|-
|-
|Steady Badge
|'''Virus Badge'''{{anchor|Virus Badge}}[[File:M&LDT Virus Badge.png]]
|Drop: Yellow Virus
|align="center"|Temporarily decreases enemies' POW, making them deal less damage.
|&ndash;
|align="center"|Temporarily decreases enemies' DEF, making them take more damage.
|POW +25<br>BROS +12
|align="center"|Makes all enemies dizzy. (Does not work on some foes.)
|A Badge given to Hooniversity graduates.
|align="center"|Removes all status effects from all enemies.
|&ndash;
|align="center"|Might turn any foe into a Mushroom of a type depending on their coin count.
|align="center"|Temporarily increases the chance of Lucky Hits.
|-
|-
|Tank Badge
|'''Risk Badge'''{{anchor|Risk Badge}}[[File:M&LDT Risk Badge.png]]
|Beanbean Castle Town
|align="center"|Either fully recovers Mario's and Luigi's HP...or drops them to 1.
|400
|align="center"|Either fully charges the Badge Meter...or resets it.
|POW +45
|align="center"|Gives everyone a 50% chance of taking enough damage to drop to 0 HP.
|Sturdy gear worn by Beanbean soldiers.
|align="center"|Gives everyone a random status effect.
|Spiny-Killer Jump<sup>10</sup>
|align="center"|Temporarily increases everyone's POW, upping damage dealt and received.
|align="center"|Damages everyone. (256 HP of damage)
|-
|-
|Wonder Badge
|'''Miracle Badge'''{{anchor|Miracle Badge}}[[File:M&LDT Miracle Badge.png]]
|Beanbean Castle Town
|align="center"|Produces more coins from enemies. (+30% coins)
|140
|align="center"|Produces more EXP from enemies. (+30% EXP)
|POW +22
|align="center"|Randomly copies one of the effects of an item in your inventory.{{footnote|note|1}}
|Increases frequency of Lucky hits.
|align="center"|Temporarily increases the chances of Lucky Hits.
|Lucky Attack<sup>6</sup>
|align="center"|Reverts user's status to the prior turn. Returns used items, cancelling effects.{{footnote|note|2}}
|align="center"|Stops time for a moment so that all enemies will be unable to move.
|}
|}
{{footnote|note|1|The in-game description is incorrect — it actually randomly copies an effect from the badge stock.}}
{{footnote|note|2|The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.}}


&ndash; No effect.<br>
===''Super Mario Bros. Wonder''===
'''<sup>1</sup>''' Increases counterattack power.<br>
{{main|Badge (Super Mario Bros. Wonder)}}
'''<sup>2</sup>''' Increases POW in battle.<br>
{{multiframe
'''<sup>3</sup>''' Recover 2 BP every turn.<br>
|[[File:Badge Parachute Cap.png|70px]][[File:Badge Coin Reward.png|70px]][[File:Badge Jet Run.png|70px]]
'''<sup>4</sup>''' Enemies will drop items more often.<br>
|The Parachute Cap, Coin Reward, and Jet Run badges 
'''<sup>5</sup>''' Recover HP equal to 1/10 damage dealt with Hand attacks.<br>
|size=200
'''<sup>6</sup>''' Increases frequency of Lucky hits.<br>
|align=right
'''<sup>7</sup>''' Recover HP equal to 1/10 damage dealt with Jump attacks.<br>
}}
'''<sup>8</sup>''' The more Mushrooms in your possession, the more damage your attacks will do.<br>
Badges are introduced in the mainline ''Super Mario'' titles in ''[[Super Mario Bros. Wonder]]''. While [[Prince Florian]] equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in [[Poplin Shop]]s. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.
'''<sup>9</sup>''' Recover HP equal to 1/10 damage dealt with Hammer attacks.<br>
'''<sup>10</sup>''' Inflict twice as much damage on Spiny enemies with Jump attacks.<br>
 
===''Mario & Luigi: Partners in Time''===


In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. [[Clothing]] increases and decreases all the stats in this game. If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.
==List of badges==
*[[List of Badges in Paper Mario|List of Badges in ''Paper Mario'']]
*[[List of badges in Paper Mario: The Thousand-Year Door|List of badges in ''Paper Mario: The Thousand-Year Door'']]
*[[List of Mario & Luigi: Superstar Saga gear#Badges|List of ''Mario & Luigi: Superstar Saga'' gear § Badges]]
*[[List of Mario & Luigi: Partners in Time gear#Badges|List of ''Mario & Luigi: Partners in Time'' gear § Badges]]


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
==See also==
|-style="background: #ABC;"
*[[Power Badge (Yoshi's Woolly World)|Power Badge (''Yoshi's Woolly World'')]]
!width="15%"|Badge
*[[Battle Card (Mario & Luigi: Paper Jam)|Battle Card (''Mario & Luigi: Paper Jam'')]]
!width="30%"|Location
!width="15%"|Buy Price
!width="45%"|Effect
|-
|1-Chance Badge
|Fawful's Bean 'n' Badge
|10
|Greatly increases power of the first attack used in battle.
|-
|Big-DEF Badge
|Peach's Castle
|400
|Getting a "Great" when using a Bros. Item temporarily adds defense.
|-
|Big-POW Badge
|Peach's Castle
|450
|Getting a "Great" when using a Bros. Item temporarily adds attack power.
|-
|Cash-Back Badge
|Peach's Castle
|800
|Using items in battle yields coins equal to half the price of items used.
|-
|Coin Badge
|Peach's Castle
|300
|Gain more coins when using Bros. Items to defeat enemies.
|-
|Coin Badge A
|Fawful's Bean 'n' Badge
|50
|Gain many more coins when using Bros. Items to defeat enemies.
|-
|Counter Badge
|Peach's Castle
|700
|Increases counterattack power.
|-
|Cure Badge
|Peach's Castle
|500
|Recovers 5 HP every turn.
|-
|Cure Badge A
|Peach's Castle
|700
|Recovers 10 HP every turn.
|-
|DEF-Peak Badge
|Gritzy Caves
|700
|Increase defense in battle for three turns. After that, wearer faints.
|-
|Dire-Free Badge
|Gritzy Caves
|500
|Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4.
|-
|Dire-POW Badge
|Gritzy Caves
|600
|Attack power grows when the wearer's HP is less than 1/4.
|-
|Drain Badge
|Peach's Castle,<br>Yoob's Belly
|600<br>(Peach's Castle)
|Gain HP equal to number of times wearer damages enemy.
|-
|Drain Badge A
|Peach's Castle,<br>Shroob Mother Ship
|800<br>(Peach's Castle)
|Gain HP equal to twice the number of times wearer damages enemy.
|-
|Dynamic Badge
|Thwomp Caverns
|&ndash;
|Increases Bros. Item power, but use two items per attack.
|-
|Dynamic Badge A
|Toad Town
|&ndash;
|Greatly increases Bros. Item power, but use four items per attack.
|-
|Easy Badge
|Peach's Castle
|100
|Simplify attack item commands.
|-
|EXP Badge
|Peach's Castle
|350
|Gain more experience when using Bros. Items to defeat enemies.
|-
|EXP Badge A
|Fawful's Bean 'n' Badge
|70
|Gain much more experience when using Bros. Items to defeat enemies.
|-
|Hit-Free Badge
|Star Shrine
|&ndash;
|Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
|-
|Hit-POW Badge
|Koopaseum
|&ndash;
|Increases power in battle until the wearer takes damage.
|-
|Item-Fan Badge
|Peach's Castle
|&ndash;
|Increases Bros. Item power, but decreases Jump and Hammer power.
|-
|Lucky Badge
|Peach's Castle<br>Thwomp Caverns
|700<br>(Peach's Castle)
|Increases frequency of Lucky hits.
|-
|Lucky Badge A
|Shroob Castle
|&ndash;
|Greatly increases frequency of Lucky hits.
|-
|Pep Badge
|Peach's Castle
|100
|Protects the wearer from all negative status ailments.
|-
|POW-Peak Badge
|Gritzy Caves
|800
|Increases power in battle for three turns. Afer that, wearer faints.
|-
|Pummel Badge
|Fawful's Bean 'n' Badge
|20
|When using a Hammer to deliver a First Strike, possibly defeats the enemy.
|-
|Risk Badge
|Toad Town
|700
|The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
|-
|Rough Badge
|Fawful's Bean 'n' Badge
|40
|Greatly increase all damage given and received.
|-
|Safety Badge
|Toad Town
|800
|Greatly decrease all damage given and received.
|-
|Salvage Badge
|Professor E. Gadd,<br>Peach's Castle
|140<br>(Peach's Castle)
|If an item is used in battle, gives a chance of getting the item back after battle.
|-
|Salvage Badge A
|Toad Town
|600
|If an item is used in battle, gives a better cance of getting the item back after battle.
|-
|Shroom Badge
|Peach's Castle, Yoshi's Island
|400<br>(Peach's Castle)
|Gain 1.5x the amount of HP from Mushrooms used in battle.
|-
|Shroom Badge A
|Peach's Castle, Star Shrine
|600<br>(Peach's Castle)
|Gain twice the amount of HP from Mushrooms used in battle.
|-
|Simple Badge
|Thwomp Caverns, Drop:Smash Egg
|&ndash;
|The lower the wearer's stock of Bros. Items, the more powerful those items will be.
|-
|Stomp Badge
|Fawful's Bean 'n' Badge
|30
|When jumping on an enemy as a First Strike, increases damage done.
|-
|Training Badge
|Peach's Castle
|80
|Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
|-
|Treasure Badge
|Fawful's Bean 'n' Badge
|60
|Receive items when using Bros. Items to defeat enemies.
|-
|Ulti-Free Badge
|Fawful's Bean 'n' Badge
|90
|Allows the wearer to use an infinite amount of Bros. Items.
|-
|Wallet Badge
|Peach's Castle<br>Toadwood Forest
|200<br>(Peach's Castle)
|Drop very few coins when fleeing from battle.
|}
== Trivia ==
*[[Super Paper Mario]] eliminates the use of badges for there is no RPG style battling system. Although, there are two items that were previously badges in the past games: [[Power Plus]] and [[HP Plus]], they retain their main purpose. Power Plus boosts the character's attack power by one and the HP Plus boosts the character's Heart Points by five. But with the badges they had to be equipped and could be unequipped. In the most recent game, once it is used, it's permanent.


==Names in other languages==
:''For a list of the names for each badge in other languages, see [[List of badge names in other languages]].''
{{foreign names
|Jap=バッジ
|JapR=Bajji
|JapM=Badge
|Chi=勋章
|ChiN=iQue
|ChiR=Xūnzhāng
|ChiM=Badge
|Chi2=徽章
|Chi2N=Nintendo
|Chi2R=Huīzhāng
|Chi2M=Badge
|Dut=Badge
|Dut2=Penning<ref>{{cite|language=nl|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024}}</ref>
|Dut2N=''The Thousand-Year Door'' remake
|Dut2M=Token
|Fre=Badge
|Ger=Orden
|GerM=Medal
|Ita=Emblema<ref>{{cite|date=2001|title=''[[Paper Mario]]'' manual|page=131|publisher=Nintendo of Europe|language=it}}</ref>
|ItaN=''Paper Mario''
|Ita2=Tessera
|Ita2N=''Paper Mario: Thousand-Year Door'' and its remake, ''Mario & Luigi: Superstar Saga'' and its remake, ''Mario & Luigi: Partners in Time''
|Ita3=Spilla
|Ita3N=''Mario & Luigi: Bowser's Inside Story'' and its remake, ''Mario & Luigi: Dream Team Bros.''
|ItaM=Emblem
|Ita2M=Card
|Ita3M=Pin
|Kor=배지
|KorR=Baeji
|KorM=Badge
|Por=Medalha
|PorM=Medal
|Rus=Жетон
|RusR=Zheton
|RusM=Badge
|SpaA=Medalla
|SpaAN=''Paper Mario'' series
|SpaAM=Medal
|SpaA2=Insignia
|SpaA2N=''Mario & Luigi'' series
|SpaA2M=Badge
|SpaE=Medalla
|SpaEM=Medal
}}


[[Category:Items]]
==References==
[[Category:Tools/Equipment]]
<references/>
[[Category:Special Paper Mario Pages]]
{{PM items}}
{{M&LSS}}
{{PMTTYD items}}
{{M&LPIT}}
{{SPM}}
{{M&LBIS}}
{{M&LDT}}
{{SMBW}}
[[Category:Lists]]
[[Category:Equipment]]
[[Category:Mario & Luigi: Bowser's Inside Story items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Mario & Luigi: Partners in Time items]]
[[Category:Mario & Luigi: Superstar Saga items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: The Thousand-Year Door items]]
[[de:Orden]]
[[it:Tessera (GdR)]]

Latest revision as of 09:54, October 22, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Ripped sprites of each badge icon in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

This article is about the badges that influence gameplay. For the badges in Mario Kart Tour, see List of badges in Mario Kart Tour. For the badges in Super Mario Bros. Wonder, see Badge (Super Mario Bros. Wonder).
Badge
Screenshot of Mario and Luigi finding Badges, from Mario & Luigi: Dream Team.
Mario and Luigi finding their first badges in Mario & Luigi: Dream Team
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
Effect Varies, but usually beneficial such as increase stats, unlock new moves for a character, etc.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges appear in the Super Mario franchise as items in the Paper Mario series and Mario & Luigi series. They are equipped onto the player and they have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.

History[edit]

Paper Mario series[edit]

Mario and Goombario getting the Close Call badge.
Mario discovers the Close Call Badge from Paper Mario

Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and boots that use FP.

Paper Mario[edit]

BadgePower Plus Badge.png
The HP Plus and Power Plus badges in Paper Mario
Main article: List of Badges in Paper Mario

In Paper Mario, Badges (as capitalized only in this game) can be found scattered in all the Mushroom Kingdom, but some particular Badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces. In the prologue, Goompa gives Mario the Power Jump Badge and teaches him how to use Badges. Later in the game, Merluvlee in the Shooting Star Summit can predict the locations of Badges. There are 80 Badges in total, and aside from the pause menu, Mario can also read from the board in his house to see how many Badges he has collected.

Paper Mario: The Thousand-Year Door[edit]

Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door.Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door.
The HP Plus and Power Plus badges in Paper Mario: The Thousand-Year Door
Main article: List of badges in Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, as well as being scattered over the world, badges can also be dropped by enemies, bought from the Lovely Howz of Badges and Charlieton in Rogueport with coins, from Pianta Parlor in Rogueport with pianta tokens, and exchanged from Dazzle in Rogueport Underground with Star Pieces. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated. In this game, some badges have a "P" at the end of their names, they are identical to their non-"P" counterparts but affect Mario's partner instead.

Equipping multiple copies of an attack badge now doubles the FP cost of the move for each extra badge equipped, but increases the move's attack power and/or the duration of its status effect by 1. Similarly, equipping multiple copies of Charge or Charge P will double the cost of charging, but make it provide 1 more Attack. Equipping both available copies of Double Dip or Double Dip P will allow the use of Triple Dip — unlike other badges, doing this will still allow the normal version of Double Dip to be used.

There are 85 kinds of badges in total, 87 in the remake. Interestingly, enemies cannot drop Badges until after Professor Frankly has given Mario the Power Smash Badge. The player can hold only a maximum of 200 badges. If the player somehow maxes out the badges in inventory during Elusive badge!, Ms. Mowz leaves the Attack FX B badge in front of Lovely Howz of Badges.

Super Paper Mario[edit]

An HP Plus from Super Paper Mario.A Power Plus from Super Paper Mario.
The HP Plus and Power Plus items in Super Paper Mario

Super Paper Mario eliminates the use of badges, as there is no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by 1, and HP Plus boosts the character's maximum Heart Points by 5. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The player can also buy them both from the Flipside Arcade, but both are extremely expensive, costing 2,500 Flipside Tokens each. Badges also get a reference in Ms. Mowz's Catch Card description.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Icon of a Badge from Mario & Luigi: Superstar Saga. (This icon is smaller than the big badge icon from the menu, but bigger than the ever-smaller one used in the list in the menu.)Sprite of a badge from Mario & Luigi: Superstar Saga.
Badge sprite from Mario & Luigi: Superstar Saga + Bowser's Minions
Main article: List of Mario & Luigi: Superstar Saga gear
Main article: List of Mario & Luigi: Superstar Saga + Bowser's Minions gear

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their Bros. Point or Power stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like Sharpeas and Pestnuts, HP recovery, and attacks with different effects, among others. In the original game, the first badge Mario and Luigi obtain is the Bean Badge (the Bwaha Badge is received before the Bean Badge in the remake, which is dropped by Dragohoho) from a Pea before they head off to Chucklehuck Woods. More badges can be bought in shops all around the Beanbean Kingdom, dropped from defeated enemies/bosses, or gained from NPCs, mainly after completing certain sidequests (ex. finding all Beanstones for an old Beanish in Beanbean Castle Town in exchange for a Bros. Rock).

Mario & Luigi: Partners in Time[edit]

An icon for badges in Mario & Luigi: Partners in Time
Main article: List of Mario & Luigi: Partners in Time gear

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead affects all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies/bosses, or bought in the present Peach's Castle's Shroom Shop, Gritzy Caves' Monty Mart, Toad Town's Gramma's Place and Peach's Castle Dungeon's Fawful's Bean 'n' Badge (for beans). Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Items known as "Bros. Badges" appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by only Mario and Luigi. The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge), though switching a badge to a different one resets the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game. Luigi's badge (the left side of the gauge) determines how good the action command must be to fill the bar, and how big the effect is. Mario's badge (the right side of the gauge) decides what the effect is.

In the game's remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Badges return and are received at the same place as the original game and function how they did in Mario & Luigi: Dream Team, except the badge meter does not fill up if there are two badge effects stored.

Badges
Mario & Luigi: Bowser's Inside Story[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter does not break.
Combined Effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Name of Badge Icon Price (coins) Location Effect
Mushroom Badge - N/A Obtained from Princess Lipid Restores HP.
Bonus Badge - 500 Bought from Toad Town's Badge Shop Increases amount of EXP and/or Coins brothers get in the battle it was used. It also drops an item after they defeat enemies in battle.
Bro Badge - 800 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure Restores BP.
Powerful Badge - 1500 Bought from Toad Town's Badge Shop Increases both brothers' POW.
Miracle Badge - N/A Grand Prize in Cholesteroad Deals an amount of damage to all enemies. Certain enemies may take more damage depending on their type. Has a chance to inflicting a status effect on enemies.
Shield Badge - N/A Grand Prize in Mushroom Ball Derby Reduces/blocks the damage received from enemies.
Beginner Badge - N/A Obtained from Princess Lipid Depends on what badge it is typed with.
Pro Badge - 1000 Bought from Toad Town's Badge Shop after getting Wisdurm's Star Cure
Master Badge - 5000 Bought from Toad Town's Badge Shop after getting Chakron's Star Cure
Expert Badge - N/A Obtained after defeating Bowser Memory MLX
Combined Effects
Badge Mushroom Badge Powerful Badge Bonus Badge Bro Badge Miracle Badge Shield Badge
Beginner Badge Restores 20% of HP for both bros. POW up 20% for three turns. Gives you twice as many coins at the end of the battle when equipped. Restores 20% of BP for both bros. Deals a small amount of damage to all enemies.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 50% for two turns.
Pro Badge Restores 20% of HP for both bros.

Cures any status effects.

KO activated! Your next attack will be three times as powerful! Will cause defeated enemies to drop an item for three turns. Restores 40% of BP for both bros. Deals damage to all enemies and has a chance of inflicting BURN status.

Flying enemies take more damage than others.

Reduces damage received from enemy attacks to 70% for four turns.
Master Badge Restores 70% of HP for both bros.

Cures any status effects and revives KO'd bros.

POW up 30% for four turns. Gives you twice as much EXP at the end of a battle when equipped. Restores 60% of BP for both bros. Deals damage to all enemies and has a chance of inflicting DIZZY status. Blocks an enemy attack with a barrier five times.
Expert Badge Restores 100% of HP for both bros, even when KO'd.

Cures any status effects.

KO activated! Your next attack will be six times as powerful! Will cause defeated enemies to drop rare items when defeated for three turns. Restores 80% of BP for both bros. Deals a good amount of damage to all enemies and has a chance of inflicting a random status effect. Prevents being KO'd regardless of how much HP you lose and blocks all status effects for three turns.

Mario & Luigi: Dream Team[edit]

Badge Meter
The Badge Meter in Mario & Luigi: Dream Team

Badges reappear in Mario & Luigi: Dream Team, and are received much earlier than the previous installment. The first two badges, the Starter and Mush Badge, are both found in the depths of Pi'illo Castle, where the petrified Prince Dreambert is also found. Mario can equip one badge out of a set of six and Luigi can equip one badge out of the a different set of six. In total, there are 36 combinations, each with a different effect.

The remaining 10 badges are purchased from specific shops in the game. All badge shops carry the same inventory, though certain events prompt the appearance of new Badges.

During battle, a Badge Meter on the bottom screen fills up as the Mario Bros. attack successfully. In the Real World, the badges are filled up the same way as in Mario & Luigi: Bowser's Inside Story. In the Dream World, regular attacks fill up Mario's side, and Luiginary Attacks fill up Luigi's side. When the two badges meet at any point on the meter, the meter resets and their corresponding badge effect is stored in a space of the touch screen. This space is called the "effect stock". By default, there are two spots available. This can be increased to three spots if the Badge Stock +1 Rank-Up Bonus is selected for one of the bros, and can be increased to four spots if both characters have that bonus. Touching the badge effect displays what it does, and a second tap triggers the effect. (Badge effects are "consumed" after being used.) If a badge effect is earned while the effect stock is full, the leftmost badge effect in the effect stock is removed. All effects are moved a space backward, and the new effect takes the rightmost space.

The side of the Badge Meter corresponding to a Bro. who falls in battle will fully deplete, akin to getting a Great! or worse when Luigi equips his Excellent!! badge in Mario & Luigi: Bowser's Inside Story.

In the chart below, Mario's badges are listed across and Luigi's are listed downwards.

Badge Starter Badge
Starter Badge of Mario & Luigi: Dream Team
Master Badge
Master Badge of Mario & Luigi: Dream Team
Expert Badge
Expert Badge of Mario & Luigi: Dream Team
Bronze Badge
Bronze Badge of Mario & Luigi: Dream Team
Silver Badge
Silver Badge of Mario & Luigi: Dream Team
Gold Badge
Gold Badge of Mario & Luigi: Dream Team
Mush BadgeMush Badge of Mario & Luigi: Dream Team Restores 30% of each bro's HP. Restores 50% of each bro's HP. Refills 80% of each bro's HP, revives KO'd bros and cures bad status effects. Restores 30% of each bro's BP. Restores 50% of each bro's BP. Restores 80% of each bro's BP.
Strike BadgeStrike Badge of Mario & Luigi: Dream Team Hits one enemy for 30 damage. Hits one enemy for 80 damage. Hits one enemy for 160 damage. Hits all enemies for 20 damage. Hits all enemies for 50 damage. Hits all enemies for 100 damage.
Guard BadgeGuard Badge of Mario & Luigi: Dream Team Forms a barrier that reduces damage to zero for 3 attacks. Forms a barrier that reduces damage to zero for 6 attacks. For 3 turns, prevents HP from hitting zero, making the user impossible to KO. Temporarily increases DEF and reduces damage dealt by enemies. Increases how much your Badge Meter charges during battle. Temporarily increases your POW, letting you deal more damage to foes.
Virus BadgeVirus Badge of Mario & Luigi: Dream Team Temporarily decreases enemies' POW, making them deal less damage. Temporarily decreases enemies' DEF, making them take more damage. Makes all enemies dizzy. (Does not work on some foes.) Removes all status effects from all enemies. Might turn any foe into a Mushroom of a type depending on their coin count. Temporarily increases the chance of Lucky Hits.
Risk BadgeRisk Badge of Mario & Luigi: Dream Team Either fully recovers Mario's and Luigi's HP...or drops them to 1. Either fully charges the Badge Meter...or resets it. Gives everyone a 50% chance of taking enough damage to drop to 0 HP. Gives everyone a random status effect. Temporarily increases everyone's POW, upping damage dealt and received. Damages everyone. (256 HP of damage)
Miracle BadgeMiracle Badge of Mario & Luigi: Dream Team Produces more coins from enemies. (+30% coins) Produces more EXP from enemies. (+30% EXP) Randomly copies one of the effects of an item in your inventory.1 Temporarily increases the chances of Lucky Hits. Reverts user's status to the prior turn. Returns used items, cancelling effects.2 Stops time for a moment so that all enemies will be unable to move.

1 - The in-game description is incorrect — it actually randomly copies an effect from the badge stock.
2 - The in-game description is incorrect — the user's status is actually reset to how it was at the start of the battle.

Super Mario Bros. Wonder[edit]

Main article: Badge (Super Mario Bros. Wonder)
Artwork of the parachute cap badge from Super Mario Bros. WonderThe Coin Reward badge from Super Mario Bros. WonderArtwork of the jet run badge from Super Mario Bros. Wonder
The Parachute Cap, Coin Reward, and Jet Run badges

Badges are introduced in the mainline Super Mario titles in Super Mario Bros. Wonder. While Prince Florian equips one on his head, he grants players additional skills that can assist them in the level. Players can obtain badges from completing Badge Challenges or purchasing them in Poplin Shops. Badges are divided into three categories: orange Action Badges let players take a special action such as gliding with their caps; blue Boost Badges are passive abilities that grant benefits such as attracting nearby coins; and yellow Expert Badges include advanced skills with trade-offs intended for experienced players.

List of badges[edit]

See also[edit]

Names in other languages[edit]

For a list of the names for each badge in other languages, see List of badge names in other languages.
Language Name Meaning Notes
Japanese バッジ[?]
Bajji
Badge
Chinese 勋章[?]
Xūnzhāng
Badge iQue
徽章[?]
Huīzhāng
Nintendo
Dutch Badge[?] -
Penning[1] Token The Thousand-Year Door remake
French Badge[?] -
German Orden[?] Medal
Italian Emblema[2] Emblem Paper Mario
Tessera[?] Card Paper Mario: Thousand-Year Door and its remake, Mario & Luigi: Superstar Saga and its remake, Mario & Luigi: Partners in Time
Spilla[?] Pin Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Dream Team Bros.
Korean 배지[?]
Baeji
Badge
Portuguese Medalha[?] Medal
Russian Жетон[?]
Zheton
Badge
Spanish (NOA) Medalla[?] Medal Paper Mario series
Insignia[?] Badge Mario & Luigi series
Spanish (NOE) Medalla[?] Medal

References[edit]

  1. ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). YouTube (Dutch). Retrieved May 1, 2024.
  2. ^ 2001. Paper Mario manual. Nintendo of Europe (Italian). Page 131.