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The '''audience''' (or '''crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'', in ''[[Super Paper Mario]]'' when the player performs a [[stylish move]], and all battles in ''[[Paper Mario: The Origami King]]''.
The '''audience''' (or '''crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'', in ''[[Super Paper Mario]]'' when the player performs a [[stylish move]], and all battles in ''[[Paper Mario: The Origami King]]''.


In ''Paper Mario: The Thousand-Year Door'', every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.
==History==
===Paper Mario: The Thousand-Year Door===
In ''[[Paper Mario: The Thousand-Year Door]]'', every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.


However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] even sucks up members of the audience and launch them at Mario and his partners as an attack.
However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] even sucks up members of the audience and launch them at Mario and his partners as an attack.


The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.
The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.
Getting a [[Shine Sprite]] "[[Bingo!]]" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the [[Poison Mushroom]], fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, [[Flower Point|FP]], and SP are cut in half. Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters.


The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
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*Superstar: 200
*Superstar: 200


==Stages==
====Stages====
All throughout the game, every battle takes place on a stage which upgrades every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.
All throughout the game, every battle takes place on a stage which upgrades every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.
*On the Rising Star stage, the props onstage may become unstable either randomly or after a tremor ([[POW Block]], [[Earth Quake]], etc), dealing 1 damage to Mario and his partner if not guarded against, as well as the enemies, assuming they do not have defense. However, in some areas, the falling props may only deal damage to certain sides, such as in [[Boggly Woods]], where the only prop large enough to cause damage is a tree on the enemies' side of the stage. In addition to this, random objects may also fall from the ceiling, doing 1 damage and likely inducing a status effect. If a bucket falls, the target takes 1 damage and is also likely to get the dizziness status. If a light falls, damage is dealt, but the target also gets the electric status effect. If a basin falls, it does 1 damage and not cause any status effects. Similar objects may also fall into the audience, causing some of them to flee.
*On the Rising Star stage, the props onstage may become unstable either randomly or after a tremor ([[POW Block]], [[Earth Quake]], etc), dealing 1 damage to Mario and his partner if not guarded against, as well as the enemies, assuming they do not have defense. However, in some areas, the falling props may only deal damage to certain sides, such as in [[Boggly Woods]], where the only prop large enough to cause damage is a tree on the enemies' side of the stage. In addition to this, random objects may also fall from the ceiling, doing 1 damage and likely inducing a status effect. If a bucket falls, the target takes 1 damage and is also likely to get the dizziness status. If a light falls, damage is dealt, but the target also gets the electric status effect. If a basin falls, it does 1 damage and not cause any status effects. Similar objects may also fall into the audience, causing some of them to flee.
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*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and removes any positive status effects if it is not guarded against.
*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and removes any positive status effects if it is not guarded against.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.
Getting a [[Shine Sprite]] "[[Bingo!]]" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the [[Poison Mushroom]], fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, [[Flower Point|FP]], and SP are cut in half. Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters.


===Super Paper Mario===
[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience]]
[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience]]
In ''Super Paper Mario'', an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.
In ''[[Super Paper Mario]]'', an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.


The audience plays a more active role in ''Paper Mario: The Origami King''. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.
===Paper Mario: The Origami King===
In ''[[Paper Mario: The Origami King]]'', the audience plays a more active role. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.


==Characters in the audience==
==Characters in the audience==

Revision as of 12:56, January 9, 2023

Sprites of various characters and enemies in Paper Mario: The Thousand-Year Door.
All possible audience members in Paper Mario: The Thousand-Year Door
“If you can get the audience excited, you'll build up more Star Power.”
Professor Frankly, Paper Mario: The Thousand-Year Door

The audience (or crowd) are minor characters that appear in every battle sequence in Paper Mario: The Thousand-Year Door, in Super Paper Mario when the player performs a stylish move, and all battles in Paper Mario: The Origami King.

History

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario SP when he attacks enemies, except when they are made up of Dull Bones. SP is used to refill Mario's Star Power which he needs to use Crystal Star moves.

However, audience members are not only useful for restoring Star Power. Some interact with the combatants or other members. Additionally, bosses such as Hooktail may use the members as a power source, restoring HP upon eating the members. Magnus von Grapple 2.0 even sucks up members of the audience and launch them at Mario and his partners as an attack.

The audience may also throw objects at Mario. It can either be an item that assists him or injures him. The items that aid Mario can range from one coin to items such as the Boo's Sheet. Even powerful items such as Jammin' Jellies can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item simply falls on the stage and disappear. The items that hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning flashes before an audience member is about to throw something at Mario. The player has a few seconds to press X Button to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only does this member flee, but several others do as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.

Getting a Shine Sprite "Bingo!" causes every seat in the audience to fill. Any other "Bingo!," with the exception of the Poison Mushroom, fills half the capacity of the crowd. If three Poison Mushrooms are matched, however, every audience member runs away and Mario and his current partners' HP, FP, and SP are cut in half. Players can always attract audience members again by doing well in the battle, and the next battle always has a new crowd with other characters and usually the same species of characters.

The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.

  • Rising Star: 50
  • B-List Star: 100
  • A-List Star: 150
  • Superstar: 200

Stages

All throughout the game, every battle takes place on a stage which upgrades every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.

  • On the Rising Star stage, the props onstage may become unstable either randomly or after a tremor (POW Block, Earth Quake, etc), dealing 1 damage to Mario and his partner if not guarded against, as well as the enemies, assuming they do not have defense. However, in some areas, the falling props may only deal damage to certain sides, such as in Boggly Woods, where the only prop large enough to cause damage is a tree on the enemies' side of the stage. In addition to this, random objects may also fall from the ceiling, doing 1 damage and likely inducing a status effect. If a bucket falls, the target takes 1 damage and is also likely to get the dizziness status. If a light falls, damage is dealt, but the target also gets the electric status effect. If a basin falls, it does 1 damage and not cause any status effects. Similar objects may also fall into the audience, causing some of them to flee.
  • On the B-List Star stage, special effects are introduced, however, the only effect that is unlocked on the B-List Star stage is ice. In the beginning of the battle, the special effects spray into the air, doing nothing. However, they are very easily tipped over by nearly any action, and face random directions. Should the special effects go off, they cause the frozen status effect, immobilizing the target(s) unless guarded against or if the player has a status that protects them from attacks. Fog is also introduced, blanketing the entire stage and lowering the accuracy of both the player and the enemies. Fortunately, the fog can be cleared by Flurrie's Gale Force or an explosive attack, such as Bobbery's Bomb or an Egg Bomb/Coconut Bomb. However, the attack is still not guaranteed to succeed. Water may also rush down from the ceiling, affecting only one target and alleviating any negative status effects. Though the effect is only beneficial, it can be guarded against if the player wishes to do so.
  • On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and removes any positive status effects if it is not guarded against.
  • On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of Bowser can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.

Super Paper Mario

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Super Paper Mario's audience

In Super Paper Mario, an audience of sorts appears whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher score than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.

Paper Mario: The Origami King

In Paper Mario: The Origami King, the audience plays a more active role. As Mario rescues Toads folded up throughout the world, more of them fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solve puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario takes in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects are. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.

Characters in the audience

Paper Mario: The Thousand-Year Door

In this game, characters do not appear in the audience until the Chapter they are introduced in. For example, Punies do not appear until Chapter 2, Bulky Bob-ombs do not appear until Chapter 5 (with the exception of the Macho Grubba fight), and so on. The only exception is inside the Pit of 100 Trials, where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone Spiky Goomba in Rogueport Sewers can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.

Character Description Possible Thrown Objects
Sprite of a Boo from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Boos
Randomly turns a character in the battle Invisible for 1 turn. Repel Cape
Boo's Sheet
Spite Pouch
Rocks
Cans
Sprite of a Bulky Bob-omb from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Bulky Bob-ombs
Randomly ignites their fuse, exploding 5 turns later and causing many audience members to run away.
Each one takes up two seats.
Nothing
Sprite of a Crazee Dayzee from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Crazee Dayzees
Randomly sings, causing most of the audience to fall asleep for 3 turns, preventing them from
providing Star Power.
Nothing
Sprite of a Dull Bones from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Dull Bones
Provides Star Power only when using the Appeal command. Bones
Rocks
Cans
Sprite of a Goomba from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Goombas
No unique behavior. Rocks
Cans
Sprite of a Hammer Bro from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Hammer Bros.
Throws a hammer at Mario if he fails a hammer attack. Hammers
Sprite of a Koopa Troopa from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Koopa Troopas
Randomly hides in their shell for 5 turns, preventing them from providing Star Power. Coins
Hearts
Flower Points
Courage Shell
POW Block
Rocks
Cans
Sprite of Luigi from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Luigi
No unique behavior. Coins
Hearts
Flower Points
Mushrooms
Super Shrooms
Ultra Shrooms
Honey Syrup
Maple Syrup
Jammin' Jelly
Shooting Star
Rocks
Sprite of a Piranha Plant from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Piranha Plants
Randomly eats an adjacent audience member. Nothing
Sprite of a Puni from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Punies
May swarm the audience if Mario uses a Stylish move. Flees upon hearing certain loud noises. Coins
Hearts
Flower Points
Dried Shrooms
Honey Syrup
Maple Syrup
Jammin' Jelly
Tasty Tonic
Slow Shrooms
Gradual Syrup
Sprite of a Shy Guy from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Shy Guys
Randomly jumps on the stage, triggering a random event, such as causing a prop to drop or stage
jets to fire.
Ice Storm
Earth Quake
Volt Shroom
Sleepy Sheep
Dizzy Dial
Ruin Powder
Power Punch
Stopwatch
Mini Mr. Mini
Mr. Softener
Point Swap
Fright Mask
Mystery
HP Drain
Rocks
Cans
Sprite of a Toad from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
Toads
Provides three times as much Star Power as other audience members. Coins
Hearts
Flower Points
Mushrooms
Super Shrooms
Ultra Shrooms
Life Shrooms
Honey Syrup
Fire Flowers
Thunder Rage
Shooting Star
Sprite of an X-Naut from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door.
X-Nauts
May team up with other X-Nauts to throw a flurry of rocks at Mario if he lands an attack that does nothing
or receives contact damage.
May throw a rock at Mario if the battle drags on for too long.
Rocks
Cans

Super Paper Mario

Paper Mario: The Origami King

Names in other languages

Language Name Meaning Notes
Japanese 観客[?]
Kankyaku
Audience