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{{Distinguish|Warp Pipe}}
{{rewrite-expand|see [[Talk:Warp Zone#Add Mario & Luigi: Superstar Saga?]]}}
[[File:Smb2j 5-2 warpzone.png|thumb|right|A '''Warp Zone''' in ''Super Mario Bros.: The Lost Levels''.]]
{{about|the secret area first featured in [[Super Mario Bros.]]|the secret world in [[Super Mario Bros. 3]]|[[Warp Zone (Super Mario Bros. 3)]]|Round 2 of [[Wario Blast: Featuring Bomberman!]]|[[Warp Zone (Wario Blast: Featuring Bomberman!)]]}}
[[File:SMA4 World 9 Warp Zone.png|thumb|The Warp Zone in {{a|SMA4|l}}]]
The '''Warp Zone''' is a hidden area that acts as a kind of teleportation system, connecting many [[world]]s to one place, and [[warp]]ing users between them. For the most part, they are sectioned-off areas containing [[Warp Pipe]]s, although ''[[Super Mario Bros. 3]]'' featured [[Warp Zone (Super Mario Bros. 3)|an entire island]] as its Warp Zone. Warp Zones were inspired by the arcade version of ''{{iw|nwiki|Excitebike}}'' in which the player can choose any track to begin playing from.<ref>{{file link|Mario Day 2023 NSO.jpg}}</ref>


The '''Warp Zone''' is a hidden area that acts as a kind of teleportation system, connecting many worlds to one place.
==History==
==History==
===''Super Mario series''===
==={{a|SM}} series===
==== ''Super Mario Bros.'' ====
===={{a|SMB}}====
In ''[[Super Mario Bros.]]'', the zone is a sectioned-off area containing [[Warp Pipe|pipes]] to different levels. There are three, one located in World 1-2 and two in World 4-2. The first gives the choice to lead at [[World 2 (Super Mario Bros.)|World 2]], [[World 3 (Super Mario Bros.)|World 3]] and [[World 4 (Super Mario Bros.)|World 4]] and is located over the pipe that leads to the [[Flagpole]]. In World 4-2, reaching the part behind the final [[Pipe]] leads to [[World 5 (Super Mario Bros.)|World 5]] only. Instead, the player must find a secret [[Beanstalk]] and reach the overworld in order to choice to lead at [[World 6 (Super Mario Bros.)|World 6]], [[World 7 (Super Mario Bros.)|World 7]] and [[World 8 (Super Mario Bros.)|World 8]]. The first Warp Zone holds the infamous [[Minus World]] glitch.
[[File:SMB Warpzone.png|thumb|left|The first Warp Zone in ''Super Mario Bros.'', located in World 1-2]]
The Warp Zones of {{a|SMB|l}} are sectioned-off areas containing [[Warp Pipe|pipes]] to different levels. One Warp Zone is in {{id|World 1-2|SMB}} and two are in {{id|World 4-2|SMB}}, for a total of three. The first Warp Zone gives the choice to warp to either {{id|World 2|SMB}}, {{id|World 3|SMB}}, or {{id|World 4|SMB}},<ref>{{cite|quote=Skip ahead to World 2,3,ог{{sic}} 4!|date=1993|author=Tilden, Gail, et al.|title={{a|SMAS}} Player's Guide|page=11|publisher=Nintendo of America|language=en}}</ref> and is located behind the pipe leading to the area with the [[Goal Pole|flagpole]]. In World 4-2, the Warp Zone can lead to {{id|World 5|SMB}} only,<ref>{{cite|title=The Official Nintendo Player's Guide|page=31|date=1987|quote=This room is the Warp Zone at Level Four-Two. From here you can warp directly to World Five.}}</ref> and it is similarly located behind the final pipe. The other Warp Zone of World 4-2 can be reached by climbing a [[beanstalk]] earlier on, and leads to either {{id|World 6|SMB}}, {{id|World 7|SMB}}, or {{id|World 8|SMB}},<ref>{{cite|quote=If you climb the ivy, you'll find this room. You can warp here from underground Level Four-Two.|title=The Official Nintendo Player's Guide|page=31}}</ref> though the latter two warps are not in {{a|VSSMB|l}}. The [[Minus World]] glitch is doable from World 1-2's Warp Zone. The Warp Zones in {{a|SMBDX|l}} were removed in Challenge Mode in favor of more level design.
{{br}}
 
===={{a|SMBTLL}}====
[[File:SMBLL World 3-1 Warp Zone.png|thumb|A backwards Warp Zone in {{a|SMBTLL}}]]
The Warp Zones of {{a|SMBTLL|l}} are similar to those in {{a|SMB}}, but all of them have only a single destination. Two Warp Zones send the player character back, specifically {{id|World 3-1|SMBTLL}} and {{id|World 8-1|SMBTLL}} to to {{id|World 1-1|SMBTLL}} and {{id|World 5-1|SMBTLL}}, respectively. The Warp Zone of World 3-1 has a [[pit]] that the player character can fall into if they decide to not use it. This time, to prevent glitching by [[List of Super Mario Bros. glitches#Over the Flagpole|jumping over the flagpole]], some Warp Zones are located behind it. Using any Warp Zone excluding the backwards two voids access to {{id|World 9|SMBTLL}}. In {{a|SMAS|l}}, saving after using a Warp Zone disables World 9 permanently, something that applies to neither {{a|ANNSMB|l}} nor {{a|SMBDX|l}} since World 9 does not appear in both versions. The following Warp Zones appear:
{|class=wikitable
!Level
!Destination
!Type
!Location
|-
|rowspan=3|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World 2 (Super Mario Bros.: The Lost Levels)|World 2]]
|Forward
|Past a staircase behind the exit pipe
|-
|[[World 3 (Super Mario Bros.: The Lost Levels)|World 3]]
|Forward
|Via a beanstalk to the right of the second pipe underground
|-
|[[World 4 (Super Mario Bros.: The Lost Levels)|World 4]]
|Forward
|Past a hidden water-filled area (lava in the SNES remake) taken via a pipe behind the exit pipe
|-
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World 1 (Super Mario Bros.: The Lost Levels)|World 1]]
|Backward
|Via either the underground bonus area or over the flagpole
|-
|[[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]]
|[[World 6 (Super Mario Bros.: The Lost Levels)|World 6]]
|Forward
|Via either Coin Heaven or over the flagpole
|-
|rowspan=2|[[World 5-2 (Super Mario Bros.: The Lost Levels)|World 5-2]]
|[[World 7 (Super Mario Bros.: The Lost Levels)|World 7]]
|Forward
|Behind the exit pipe
|-
|[[World 8 (Super Mario Bros.: The Lost Levels)|World 8]]
|Forward
|Via a beanstalk to the left of the elevators
|-
|[[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]]
|[[World 5 (Super Mario Bros.: The Lost Levels)|World 5]]
|Backward
|Via the underwater bonus area
|-
|[[World A-2]]
|[[World B]]
|Forward
|Behind the exit pipe
|-
|[[World A-3]]
|[[World C]]
|Forward
|Over the flagpole
|-
|[[World B-4]]
|[[World D]]
|Forward
|Via the last pipe before the [[Impostor Bowser|fake Bowser]]
|}
 
===={{a|SMB3}}====
{{main|Warp Zone (Super Mario Bros. 3)}}
[[File:SMB3 Warp Zone.png|thumb|The Warp Zone in ''Super Mario Bros. 3'']]
The Warp Zone, also labeled World 9,<ref name=smb3>{{cite|title=''Nintendo Power'' Volume 13|page=5|date=June 1990|publisher=Nintendo of America|language=en|author=Tilden, Gail, et al.|quote=The three Magic Whistles take Mario to World 9, the Warp Zone}}</ref>  is featured in {{a|SMB3|l}} as an island that can only be accessed through one of the three [[Recorder|Magic Whistles]].<ref name=smb3/> Like other games' Warp Zones, it connects to the other kingdoms of the [[Mushroom World]], but not every pipe is connected; to access the top row, the player must warp from World 1; to access the middle row, the player must warp from Worlds 2-6; and to access the last row, the player must warp from Worlds 7-9 (using a Magic Whistle while already in the Warp Zone will send the player directly to the last row to enter World 8). The text at the top of the Warp Zone in {{a|SMA4|l}} was shortened.<ref>{{cite|quote=World 9 Warp Zone!|date=2003|title={{a|SMA4|l}}|publisher=Nintendo|language=en}}</ref>
 
Additionally, the [[World-e]] level [[Classic World 1-2]] retains the Warp Zone from its analogue in {{a|SMB}} The only major difference is that the pipes lead to a room featuring a [[Fire Flower]] in a chest.<ref>{{cite|url=youtu.be/0wGuaU7DH8o?feature=shared&t=102|timestamp=01:42|title=''Super Mario Advance 4'' - World-e - Classic World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|publisher=YouTube|language=en}}</ref>
 
====''Super Mario 3D Land'' / ''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
{{main|World Warp Pipe}}
Warp Zones also appear in {{a|SM3DL|l}} and {{a|SM3DW|l}}, where the courses with them are analogs to the ones with them from the original {{a|SMB}} – World 1-2 and 4-2. Unlike in previous games, there is only one pipe in a Warp Zone, called a World Warp Pipe, and it only brings the player character to the immediate subsequent world.


==== ''Super Mario Bros. The Lost Levels'' ====
===={{a|SMB35}}====
[[File:SMB Warpzone.png|thumb|left|The first '''Warp Zone''' in ''Super Mario Bros.'', located in World 1-2.]]
The pipes in a Warp Zone of {{a|SMB35|l}} worked differently; from right to left, they would skip one, two, or three levels respectively in the randomized level order;<ref>{{cite|url=www.reddit.com/r/NintendoSwitch/comments/j450fn/super_mario_bros_35s_tutorial_is_nonexistent_so|title=Super Mario Bros. 35's tutorial is nonexistent, so here are some key tips & tricks you'll want to know! : NintendoSwitch|publisher=Reddit|language=en|accessdate=July 7, 2024}}</ref> so players could loop through the same level or to an earlier level.<ref>{{cite|url=www.youtube.com/watch?v=m6nHWB8J5a0|title=''Super Mario Bros. 35'' Gameplay|author=XCageGame|language=en|publisher=YouTube|date=September 30, 2020|accessdate=July 7, 2024}}</ref>
In ''[[Super Mario Bros.: The Lost Levels]]'', Warp Zones function identically to those in ''Super Mario Bros.'' They no longer, however, give the player a choice of destination, as every zone contains only one pipe. Some Warp Zones send the player to an earlier World; for instance, the Warp Zone in World 3-1 leads to World 1. The World 1 warp zone has a gap so [[Mario]] can die instead of entering the pipe, but this gap does not exist in the World 5 warp zone accessed from World 8-1. This time, to prevent glitching by [[List of Super Mario Bros. glitches#Over the Flagpole|jumping over the flagpole]], some Warp Zones are located over there.


==== ''Super Mario Bros. 3'' ====
===''Captain N: The Game Master''===
see main article [[Warp Zone (World of Super Mario Bros. 3)]]
Characters in {{a|CNTGM|l}} often used Warp Zones for means of rapid transit, with the show's first episode even referencing the Warp Zones of {{a|SMB}}.


[[File:SuperMarioBros3WarpZone.png|thumb|right|The '''Warp Zone''' in ''Super Mario Bros. 3''. The original ([[Nintendo Entertainment System|NES]]) version is on the left, while the ''[[Super Mario All-Stars|All-Stars]]'' ([[Super Nintendo Entertainment System|SNES]]) version is on the right.]]
===''Super Mario-kun''===
[[File:World 9.PNG|thumb|left|The Warp Zone in ''Super Mario Advance 4: Super Mario Bros. 3'']]
[[File:SNES Lake SMKun.png|thumb]]
In ''[[Super Mario Bros. 3]]'', World 9 is an island that may only be accessed via [[Warp Whistle]]. It is the Warp Zone that connects to the other kingdoms of the [[Mushroom World]], although it was not completely interconnected to access the top row, one had to warp from World 1, accessing the middle row was possible by warping from Worlds 2-4, and the last world from later on. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' referred to the Warp Zone as '''World 9 Warp Zone'''.
{{quote|ここは一 ワープゾーン。ちがうゲームにいっちゃうよ。(This is a Warp Zone. It will take you to a different game.)|Sign|''[[Super Mario-kun]]''}}
A Warp Zone appears as a lake in chapter 4 of ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 4|volume 4]] that connects various [[Super Famicom]] games.


==== ''New Super Mario Bros.'' ====
While traversing the [[Valley of Bowser]], [[Mario]], [[Luigi]] and [[Yoshi]] find a natural spring. Mario and Yoshi decide to dive into it to rest, while Luigi checks a sign, which says that it is a Warp Zone to other games. He tries to warn his friends, but Mario and Yoshi have already dove deep into the pond and find themselves in ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', with Mario armed with the [[Kinoko Sword]] and Yoshi in a [[Shield Yoshi|shield form]]. Luigi is able to communicate to them, see them, and pass objects to them from the ''[[Super Mario World]]'' side. He tells them that they should be looking for another Warp Zone situated somewhere in {{iw|zeldawiki|Hyrule}}. After facing several enemies of ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' series, Mario and Yoshi find Hyrule's Warp Zone and dive into it, but they end up in ''{{iw|FZeroWiki|F-Zero}}''.
In ''[[New Super Mario Bros.]]'', secret exits in levels 1-[[File:Fort Icon.png]], 2-A, 3-[[File:Ghost Icon.png]], 4-[[File:Ghost Icon.png]], and 5-[[File:Ghost Icon.png]] lead to [[Warp Cannon|Warp Cannons]] which launch [[Mario]] or [[Luigi]] to a later world (the first two to [[World 5 (NSMB)|World 5]], then [[World 6 (NSMB)|6]], [[World 7 (NSMB)|7]], and [[World 8 (NSMB)|8]], respectively). Advancing to a new world regularly was probably replaced by the World Map.


==== ''New Super Mario Bros. Wii'' ====
==={{a|SPM}}===
In ''[[New Super Mario Bros. Wii]]'', Warp Zones appears exactly like in ''New Super Mario Bros.'', but they can be unlocked via secret exit in the following levels: 1-3 and 2-6 leads to World 5, 3-[[File:Ghost Icon.png]] and 4-[[File:Fort Icon.png]] to World 6, 5-[[File:Ghost Icon.png]] to World 8.
A model of a {{a|SMB}}-style Warp Zone can be found in the underground section of [[The Bitlands|Chapter 3-1]] (itself a recreation of {{id|World 1-2|SMB}} of {{a|SMB}}) in {{a|SPM}}, though this Warp Zone takes the player to other parts of the current level rather than different worlds. It does not serve any real function other than to take the player back to the overworld. The Warp Zone is also referenced by the defeated [[List of Sammer Guys#Warping Pipe|Warping Pipe]] [[Sammer Guy]],<ref>{{cite|quote=True warriors must see all worlds before skipping among them.|title={{a|SPM|l}}|date=2007|publisher=Nintendo|language=en|author=Warping Pipe}}</ref> whose name is a nod to Warp Pipes themselves.


==== ''New Super Mario Bros. 2'' ====
===''The Super Mario Bros. Movie''===
In ''[[New Super Mario Bros. 2]]'', the Warp Zones change their appearance, but are still unlocked via secret exit. When a player enters in these levels they will find a Cannon that will send them to a space-like course. They must [[Jump|jump]] perfectly in order to reach the end of the level and gain access to a secret World. The levels where they are unlocked are the following: 1-[[File:Fort Icon.png]] to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], World 3-[[File:Fort Icon.png]] or World Mushroom-B to [[World Flower (New Super Mario Bros. 2)|World Flower]] and World Flower-A to [[World 6 (New Super Mario Bros. 2)|World 6]].
[[File:TSMBM warp zone.png|thumb|300px|The Warp Zone in ''The Super Mario Bros. Movie'']]
The Warp Zone appears in {{a|TSMBM|l}} as the dimension Mario and Luigi cross when they enter the [[mysterious pipe]].<ref>{{file link|TSMBM Monopoly Board.jpg|Monopoly ''The Super Mario Bros. Movie'' Edition board}}</ref> The Warp Zone contains multiple clouds with Warp Pipes emerging from them. While most of the clouds are pink, the cloud with the pipe that takes Luigi to the [[Dark Land]]s is a stormy, black cloud.


==== ''New Super Mario Bros. U'' ====
The Warp Zone later reappears when Mario leads the [[Bomber Bill]] into the mysterious pipe. When the Bomber Bill enters the zone, it explodes, causing a shockwave of a massive interdimensional collapse that pulls objects from the [[Mushroom Kingdom]] into [[Brooklyn]].
In ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' there is a similar mechanic but Warp Zones don't appear at all. Some secret exits unlock a longer path than normal that leads to a special level. These special levels are the following (the first link of a pair indicates ''NSMBU'' level, the second link the ''NSLU'' level): [[Blooper's Secret Lair]]/[[Cheep Chomp Chase]] (in [[Acorn Plains]]) and [[Piranha Plants on Ice]]/[[Slippery Rope Ladders]] (in [[Layer-Cake Desert]]) leads to [[Soda Jungle]], [[Skyward Stalk]]/[[Beanstalk Jungle]] (in [[Sparkling Waters]]) and [[Fliprus Lake]]/[[Fliprus Floes]] (in [[Frosted Glacier]]) leads to [[Rock-Candy Mines]], [[Flight of the Para-Beetles]]/[[Para-Beetle Parade]] (in Soda Jungle) leads to [[Meringue Clouds]].  
{{br}}
{{br}}
==Gallery==
<gallery>
SMAS SMB Warp Zone.png|''[[Super Mario All-Stars]]'' version
SMAS SMB3 Warp Zone.png|''[[Super Mario All-Stars|All-Stars]]'' remake
</gallery>


====''Super Mario 3D Land'' / ''Super Mario 3D World''====
==Names in other languages==
The Warp Zone also appears in the games ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. They are in the same places as they were in the original ''Super Mario Bros.'', in World 1-2 and World 4-2. However, there is only one orange pipe, and they only warp the player to the next world.
{{foreign names
 
|Jap=ワープゾーン
===''The Super Mario Bros. Super Show!''===
|JapR=Wāpu Zōn
In ''[[The Super Mario Bros. Super Show!]]'', [[Bowser|King Koopa]] would sometimes make his getaway at the end of an episode by throwing a [[Magic Potion]] and creating a Warp Zone (usually a door or a portal), which he would escape through.
|JapM=Warp Zone
|Chi=
|ChiR=
|Dut=Warpzone
|DutM=Warp Zone
|FreA=Zone de téléportation
|FreAM=Teleportation Zone
|FreE=Warp Zone
|Ger=Warp-Zone
|GerM=Warp Zone
|Ita=Zona teletrasporto
|ItaM=Teleport/Warp Zone
|ItaN=''The Super Mario Bros. Movie - Monopoly'' and ''Nintendo World Championship: NES Edition''
|Ita2=Portale saltamondo
|Ita2M=World-skip portal
|Ita2C=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=23}}</ref>
|Ita2N=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''
|Ita3=Zona Warp
|Ita3M=Warp Zone
|Ita3N=''Super Mario Bros. Enciclopedia''
|Ita4=Curvatura spaziotempo
|Ita4M=Spacetime curvature
|Ita4N=''The Super Mario Bros. Super Show!''
|Kor=
|KorR=
|KorM=
|Por=Área de teletransporte
|PorM=Teleportation Area
|PorC=<ref>{{cite|author=Machuca, Thiago|date=August 8, 2024|url=portallos.com.br/2024/08/08/nintendo-world-championships-nes-edition-analise-review/|title=Análise &#x7c; Nintendo World Championships: NES Edition|publisher=Portallos|accessdate=October 22, 2024}}</ref>
|Por2=Zona de urdidura
|Por2M=Warp Zone
|Por2N=''The Adventures of Super Mario Bros. 3''
|PorN=''Nintendo World Championship: NES Edition''
|Rom=Conductă interdimensională
|RomM=Interdimensional pipeline
|RomN=''The Adventures of Super Mario Bros. 3''{{footnote|main|a}}
|Rus=Зона телепортации
|RusR=Zona teleportatsii
|RusM=Teleportation zone
|RusN=''Super Smash Bros. Ultimate''
|Spa=Zona de teletransporte
|SpaM=Teleportation Zone
|Spa2=Zona Muelle
|Spa2M=Spring Zone
|Spa2N=''Super Mario Advance 4: Super Mario Bros. 3''
}}
{{footnote|note|a|Replaces an instance of "Warp Zone" in the episode "[[Oh, Brother!]]"}}


Characters in ''[[Captain N: The Game Master]]'' frequently used Warp Zones for means of rapid transit, with the Warp Zones of ''Super Mario Bros.'' even being referenced to in the show's first episode.
==References==
<references/>


==Trivia==
*The Warp Zone is mentioned by a defeated [[List of Sammer Guys#Warping Pipe|Warping Pipe]] in ''[[Super Paper Mario]]'', who believes it to be a fabled place where great warriors (apparently people with incredible skill over Warp Pipes) tread.
*A model of a ''Super Mario Bros.''-style Warp Zone could be found in the underground section of [[The Bitlands|Chapter 3-1]] (itself a recreation of ''Super Mario Bros.''<nowiki>'s</nowiki> [[World 1 (SMB)|World 1-2]]) in ''Super Paper Mario'', though this Warp Zone took the player to other parts of the current level rather than different worlds. It did not serve any real function other than to take the player back to the overworld.
*While not directly appearing in ''[[Super Mario Bros. 2]]'', a warp zone of sorts appeared since throwing Magic Potions on certain [[Vase]]s allows the Player to skip Worlds.
*''[[Super Mario World]]'' also doesn't feature a traditional warp zone, but if the player finds one of the exits (Found in [[Donut Secret House]], [[Vanilla Secret 1]], [[Soda Lake]], [[Forest Fortress]], and [[Valley of Bowser 4]]) that leads to the [[Star World]], they can skip most of the rest of the game after finding the secret exit in [[Star World 4]]. This will bring them to the [[Front Door]] of [[Bowser's Castle]].
{{BoxTop}}
{{SMB}}
{{SMB}}
{{SMB3}}
{{SMB3}}
{{The Super Mario Bros. Super Show! Animated}}
{{SM3DL}}
{{SM3DW}}
{{SPM}}
{{TSMBSS animation}}
{{TSMBM}}
[[Category:Islands]]
[[Category:Secret areas]]
[[Category:Worlds]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]
[[Category:Places]]
[[Category:Worlds]]
[[Category:Secret Areas]]
[[Category:Islands]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:The Super Mario Bros. Super Show! locations]]
[[Category:The Super Mario Bros. Movie locations]]
[[de:Warp-Zone]]
[[it:Warp Zone]]

Latest revision as of 16:04, December 29, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: see Talk:Warp Zone#Add Mario & Luigi: Superstar Saga?

This article is about the secret area first featured in Super Mario Bros. For the secret world in Super Mario Bros. 3, see Warp Zone (Super Mario Bros. 3). For Round 2 of Wario Blast: Featuring Bomberman!, see Warp Zone (Wario Blast: Featuring Bomberman!).

The Warp Zone is a hidden area that acts as a kind of teleportation system, connecting many worlds to one place, and warping users between them. For the most part, they are sectioned-off areas containing Warp Pipes, although Super Mario Bros. 3 featured an entire island as its Warp Zone. Warp Zones were inspired by the arcade version of Excitebike in which the player can choose any track to begin playing from.[1]

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

A Warp Zone from Super Mario Bros.
The first Warp Zone in Super Mario Bros., located in World 1-2

The Warp Zones of Super Mario Bros. are sectioned-off areas containing pipes to different levels. One Warp Zone is in World 1-2 and two are in World 4-2, for a total of three. The first Warp Zone gives the choice to warp to either World 2, World 3, or World 4,[2] and is located behind the pipe leading to the area with the flagpole. In World 4-2, the Warp Zone can lead to World 5 only,[3] and it is similarly located behind the final pipe. The other Warp Zone of World 4-2 can be reached by climbing a beanstalk earlier on, and leads to either World 6, World 7, or World 8,[4] though the latter two warps are not in VS. Super Mario Bros.. The Minus World glitch is doable from World 1-2's Warp Zone. The Warp Zones in Super Mario Bros. Deluxe were removed in Challenge Mode in favor of more level design.

Super Mario Bros.: The Lost Levels[edit]

Backwards Warp Zone in World 3-1 of Super Mario Bros.: The Lost Levels
A backwards Warp Zone in Super Mario Bros.: The Lost Levels

The Warp Zones of Super Mario Bros.: The Lost Levels are similar to those in Super Mario Bros., but all of them have only a single destination. Two Warp Zones send the player character back, specifically World 3-1 and World 8-1 to to World 1-1 and World 5-1, respectively. The Warp Zone of World 3-1 has a pit that the player character can fall into if they decide to not use it. This time, to prevent glitching by jumping over the flagpole, some Warp Zones are located behind it. Using any Warp Zone excluding the backwards two voids access to World 9. In Super Mario All-Stars, saving after using a Warp Zone disables World 9 permanently, something that applies to neither All Night Nippon: Super Mario Bros. nor Super Mario Bros. Deluxe since World 9 does not appear in both versions. The following Warp Zones appear:

Level Destination Type Location
World 1-2 World 2 Forward Past a staircase behind the exit pipe
World 3 Forward Via a beanstalk to the right of the second pipe underground
World 4 Forward Past a hidden water-filled area (lava in the SNES remake) taken via a pipe behind the exit pipe
World 3-1 World 1 Backward Via either the underground bonus area or over the flagpole
World 5-1 World 6 Forward Via either Coin Heaven or over the flagpole
World 5-2 World 7 Forward Behind the exit pipe
World 8 Forward Via a beanstalk to the left of the elevators
World 8-1 World 5 Backward Via the underwater bonus area
World A-2 World B Forward Behind the exit pipe
World A-3 World C Forward Over the flagpole
World B-4 World D Forward Via the last pipe before the fake Bowser

Super Mario Bros. 3[edit]

Main article: Warp Zone (Super Mario Bros. 3)
The Warp Zone as it appears in Super Mario Bros. 3
The Warp Zone in Super Mario Bros. 3

The Warp Zone, also labeled World 9,[5] is featured in Super Mario Bros. 3 as an island that can only be accessed through one of the three Magic Whistles.[5] Like other games' Warp Zones, it connects to the other kingdoms of the Mushroom World, but not every pipe is connected; to access the top row, the player must warp from World 1; to access the middle row, the player must warp from Worlds 2-6; and to access the last row, the player must warp from Worlds 7-9 (using a Magic Whistle while already in the Warp Zone will send the player directly to the last row to enter World 8). The text at the top of the Warp Zone in Super Mario Advance 4: Super Mario Bros. 3 was shortened.[6]

Additionally, the World-e level Classic World 1-2 retains the Warp Zone from its analogue in Super Mario Bros. The only major difference is that the pipes lead to a room featuring a Fire Flower in a chest.[7]

Super Mario 3D Land / Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Main article: World Warp Pipe

Warp Zones also appear in Super Mario 3D Land and Super Mario 3D World, where the courses with them are analogs to the ones with them from the original Super Mario Bros. – World 1-2 and 4-2. Unlike in previous games, there is only one pipe in a Warp Zone, called a World Warp Pipe, and it only brings the player character to the immediate subsequent world.

Super Mario Bros. 35[edit]

The pipes in a Warp Zone of Super Mario Bros. 35 worked differently; from right to left, they would skip one, two, or three levels respectively in the randomized level order;[8] so players could loop through the same level or to an earlier level.[9]

Captain N: The Game Master[edit]

Characters in Captain N: The Game Master often used Warp Zones for means of rapid transit, with the show's first episode even referencing the Warp Zones of Super Mario Bros..

Super Mario-kun[edit]

The heroes at the Warp Zone
“ここは一 ワープゾーン。ちがうゲームにいっちゃうよ。(This is a Warp Zone. It will take you to a different game.)”
Sign, Super Mario-kun

A Warp Zone appears as a lake in chapter 4 of Super Mario-kun volume 4 that connects various Super Famicom games.

While traversing the Valley of Bowser, Mario, Luigi and Yoshi find a natural spring. Mario and Yoshi decide to dive into it to rest, while Luigi checks a sign, which says that it is a Warp Zone to other games. He tries to warn his friends, but Mario and Yoshi have already dove deep into the pond and find themselves in The Legend of Zelda: A Link to the Past, with Mario armed with the Kinoko Sword and Yoshi in a shield form. Luigi is able to communicate to them, see them, and pass objects to them from the Super Mario World side. He tells them that they should be looking for another Warp Zone situated somewhere in Hyrule. After facing several enemies of The Legend of Zelda series, Mario and Yoshi find Hyrule's Warp Zone and dive into it, but they end up in F-Zero.

Super Paper Mario[edit]

A model of a Super Mario Bros.-style Warp Zone can be found in the underground section of Chapter 3-1 (itself a recreation of World 1-2 of Super Mario Bros.) in Super Paper Mario, though this Warp Zone takes the player to other parts of the current level rather than different worlds. It does not serve any real function other than to take the player back to the overworld. The Warp Zone is also referenced by the defeated Warping Pipe Sammer Guy,[10] whose name is a nod to Warp Pipes themselves.

The Super Mario Bros. Movie[edit]

Wide shot of a warp zone.
The Warp Zone in The Super Mario Bros. Movie

The Warp Zone appears in The Super Mario Bros. Movie as the dimension Mario and Luigi cross when they enter the mysterious pipe.[11] The Warp Zone contains multiple clouds with Warp Pipes emerging from them. While most of the clouds are pink, the cloud with the pipe that takes Luigi to the Dark Lands is a stormy, black cloud.

The Warp Zone later reappears when Mario leads the Bomber Bill into the mysterious pipe. When the Bomber Bill enters the zone, it explodes, causing a shockwave of a massive interdimensional collapse that pulls objects from the Mushroom Kingdom into Brooklyn.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワープゾーン[?]
Wāpu Zōn
Warp Zone
Dutch Warpzone[?] Warp Zone
French (NOA) Zone de téléportation[?] Teleportation Zone
French (NOE) Warp Zone[?] -
German Warp-Zone[?] Warp Zone
Italian Zona teletrasporto[?] Teleport/Warp Zone The Super Mario Bros. Movie - Monopoly and Nintendo World Championship: NES Edition
Portale saltamondo[12] World-skip portal Super Mario Bros. Enciclopedia
Zona Warp[?] Warp Zone Super Mario Bros. Enciclopedia
Curvatura spaziotempo[?] Spacetime curvature The Super Mario Bros. Super Show!
Portuguese Área de teletransporte[13] Teleportation Area Nintendo World Championship: NES Edition
Zona de urdidura[?] Warp Zone The Adventures of Super Mario Bros. 3
Romanian Conductă interdimensională[?] Interdimensional pipeline The Adventures of Super Mario Bros. 3a
Russian Зона телепортации[?]
Zona teleportatsii
Teleportation zone Super Smash Bros. Ultimate
Spanish Zona de teletransporte[?] Teleportation Zone
Zona Muelle[?] Spring Zone Super Mario Advance 4: Super Mario Bros. 3

a - Replaces an instance of "Warp Zone" in the episode "Oh, Brother!"

References[edit]

  1. ^ File:Mario Day 2023 NSO.jpgMedia:Mario Day 2023 NSO.jpg
  2. ^ "Skip ahead to World 2,3,ог[sic] 4!" – Tilden, Gail, et al. (1993). Super Mario All-Stars Player's Guide. Nintendo of America (English). Page 11.
  3. ^ "This room is the Warp Zone at Level Four-Two. From here you can warp directly to World Five." – 1987. The Official Nintendo Player's Guide. Page 31.
  4. ^ "If you climb the ivy, you'll find this room. You can warp here from underground Level Four-Two." – The Official Nintendo Player's Guide. Page 31.
  5. ^ a b "The three Magic Whistles take Mario to World 9, the Warp Zone" – Tilden, Gail, et al. (June 1990). Nintendo Power Volume 13. Nintendo of America (English). Page 5.
  6. ^ "World 9 Warp Zone!" – 2003. Super Mario Advance 4: Super Mario Bros. 3. Nintendo (English).
  7. ^ VideoGamePhenom. Super Mario Advance 4 - World-e - Classic World 1-2 (01:42). YouTube (English).
  8. ^ Super Mario Bros. 35's tutorial is nonexistent, so here are some key tips & tricks you'll want to know! : NintendoSwitch. Reddit (English). Retrieved July 7, 2024.
  9. ^ XCageGame (September 30, 2020). Super Mario Bros. 35 Gameplay. YouTube (English). Retrieved July 7, 2024.
  10. ^ "True warriors must see all worlds before skipping among them." – Warping Pipe (2007). Super Paper Mario. Nintendo (English).
  11. ^ Monopoly The Super Mario Bros. Movie Edition boardMedia:TSMBM Monopoly Board.jpg
  12. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 23.
  13. ^ Machuca, Thiago (August 8, 2024). Análise | Nintendo World Championships: NES Edition. Portallos. Retrieved October 22, 2024.