[[File:SuperHammer.png|thumb|Mario finding the Super Hammer in ''Paper Mario'']]
[[File:SuperHammer.png|thumb|Mario finding the Super Hammer in ''Paper Mario'']]
[[File:PM Super Hammer Sprite.png|frame|left]]
[[File:PM Super Hammer Sprite.png|frame|left]]
In ''[[Paper Mario]]'', it can smash [[stone block]]s and deals more damage to enemies. In battle, a [[Action Command|timed]] Super Hammer attack deals four points of damage to a defenseless enemy without attack-raising [[badge]]s (while Mario's normal [[Hammer]] only delivers two). It is found in [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]] inside a small room with a stone block blocking the way out. When Mario finds the [[Ultra Hammer]] in [[Mt. Lavalava]], it replaces the Super Hammer.
In ''[[Paper Mario]]'', it can smash [[Stone Block]]s and deals more damage to enemies. In battle, a [[Action Command|timed]] Super Hammer attack deals four points of damage to a defenseless enemy without attack-raising [[Badge]]s (while Mario's normal [[Hammer]] only delivers two). It is found in [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]] inside a small room with a stone block blocking the way out. When Mario finds the [[Ultra Hammer]] in [[Mt. Lavalava]], it replaces the Super Hammer.
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:Super Hammer TTYD.png|frame|left]]
[[File:Super Hammer TTYD.png|frame|left]]
In ''[[Paper Mario: The Thousand-Year Door]]'', it can be used to break large [[yellow block]]s in addition to ordinary ones (it cannot break stone blocks unlike in the first game, however). In this game, it is alternatively referred to as the '''HAMMAWHACK 2005''', and is given to Mario in [[Glitzville]] by [[Podler]], who in turn received it from [[Jolene|X]], so that he could use it to smash the huge yellow block in the minor league locker room. Podler says that the commercials for it claim that the hammer "chooses its user", and that "they aren't cheap". In this game, the Super Hammer's hammerhead has a darker shade of grey.
In ''[[Paper Mario: The Thousand-Year Door]]'', it can be used to break large [[Yellow Block]]s in addition to ordinary ones (it cannot break Stone Blocks unlike in the first game, however). In this game, it is alternatively referred to as the '''HAMMAWHACK 2005''', and is given to Mario in [[Glitzville]] by [[Podler]], who in turn received it from [[Jolene|X]], so that he could use it to smash the huge Yellow Block in the minor league locker room. Podler says that the commercials for it claim that the hammer "chooses its user", and that "they aren't cheap". In this game, the Super Hammer's hammerhead has a darker shade of grey.
The Super Hammer in this game grants Mario a new move he can use with his hammer, where he twists himself up and then swings it while spinning. Outside of battle, this move is used to break large yellow blocks, and can also be used to get the [[First Strike]] on enemies, which allows Mario to use the Super Hammer move without paying any [[Flower Point]]s (FP). The Super Hammer move costs 2 FP and allows Mario to smack the front enemy into any enemies located behind it, dealing 1 damage to each of them and ignoring the enemy's defense as well as any modifiers to Mario's attack damage. This effect is very similar to the [[Spin Smash]] move from ''Paper Mario''. Its action command is similar to the regular Hammer action command, but six dots light up before the Star, requiring a slightly longer wait before releasing the Control Stick.
The Super Hammer in this game grants Mario a new move he can use with his hammer, where he twists himself up and then swings it while spinning. Outside of battle, this move is used to break large Yellow Blocks, and can also be used to get the [[First Strike]] on enemies, which allows Mario to use the Super Hammer move without paying any [[Flower Point]]s (FP). The Super Hammer move costs 2 FP and allows Mario to smack the front enemy into any enemies located behind it, dealing 1 damage to each of them and ignoring the enemy's defense as well as any modifiers to Mario's attack damage. This effect is very similar to the [[Spin Smash]] move from ''Paper Mario''. Its action command is similar to the regular Hammer action command, but six dots light up before the Star, requiring a slightly longer wait before releasing the Control Stick.
“So far's I could tell, that hammer's a new model, the HAMMAWHACK 2005... Real nice hammer all around. Solid craftsmanship, good grip, high bonkability.”
Super Hammers make their first appearance in Donkey Kong for the Game Boy. In addition to being able to defeat enemies, Super Hammers can break through brick walls and some floors. They are introduced in the Desert in Stage 5-1. Mario cannot jump while holding a Super Hammer, but like regular hammers, he can throw them upward, allowing him to take them to a higher platform.
In Paper Mario, it can smash Stone Blocks and deals more damage to enemies. In battle, a timed Super Hammer attack deals four points of damage to a defenseless enemy without attack-raising Badges (while Mario's normal Hammer only delivers two). It is found in Dry Dry Ruins inside a small room with a stone block blocking the way out. When Mario finds the Ultra Hammer in Mt. Lavalava, it replaces the Super Hammer.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, it can be used to break large Yellow Blocks in addition to ordinary ones (it cannot break Stone Blocks unlike in the first game, however). In this game, it is alternatively referred to as the HAMMAWHACK 2005, and is given to Mario in Glitzville by Podler, who in turn received it from X, so that he could use it to smash the huge Yellow Block in the minor league locker room. Podler says that the commercials for it claim that the hammer "chooses its user", and that "they aren't cheap". In this game, the Super Hammer's hammerhead has a darker shade of grey.
The Super Hammer in this game grants Mario a new move he can use with his hammer, where he twists himself up and then swings it while spinning. Outside of battle, this move is used to break large Yellow Blocks, and can also be used to get the First Strike on enemies, which allows Mario to use the Super Hammer move without paying any Flower Points (FP). The Super Hammer move costs 2 FP and allows Mario to smack the front enemy into any enemies located behind it, dealing 1 damage to each of them and ignoring the enemy's defense as well as any modifiers to Mario's attack damage. This effect is very similar to the Spin Smash move from Paper Mario. Its action command is similar to the regular Hammer action command, but six dots light up before the Star, requiring a slightly longer wait before releasing the Control Stick.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Mario and Luigi receiving the Super Hammers in both the original Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions
Super Hammers allow the brothers to smash gray-colored rocks (chinked gray-colored rocks in the remake) in the overworld, one of which happens to be blocking the entrance to Teehee Valley, and another blocks the entrance to the first room of eastern Beanbean Fields' caverns, which allows the brothers to acquire the Secret Scroll 1 and learn the Swing Bros.Bros. Attack by playing a minigame hosted by a Thwomp for 300 coins. Unlike the Super Hammers in the Paper Mario series, they are not significantly stronger in battle in the original game, but they do increase the hammer attack's damage variance slightly, similar to its succeeding upgrade, the Ultra Hammer.
According to Podler, the commercial for the Super Hammer says that the hammer "chooses its user", which appears to reference Thor's hammer, the Mjolnir, which also chooses its wielder and is gray in color.
References
^Game Boy Donkey Kong Japanese instruction booklet, page 13.
^Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 13: "Voorwerpen".