Super Hammer (move)

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Spin Smash / Super Hammer
Paper Mario The Thousand-Year Door
Spin Smash Badge.png
Badge Point BP 1 N/A
Flower Point FP 2 2
Attack Atk. Hammer2
Super Hammer4
Ultra Hammer6
Hammer2
Super Hammer4
Ultra Hammer6
Price Coin75 N/A
Effect Allows Mario to do the Spin Smash which knocks an enemy into another enemy for 1 piercing damage to that enemy.
Description(s)
Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it smashes into the ones behind it. (Paper Mario)
N/A (Paper Mario: The Thousand-Year Door)

The Super Hammer, originally known as Spin Smash and also referred to as Spin Hammer, is a move in the first two games of the Paper Mario series. It costs 2 FP and allows Mario to smack the front enemy, which receives the same amount of damage as with a regular Hammer attack, into any enemies located behind it, dealing a fixed 1 point of damage to each of them. Certain enemies are immune to being pushed back by Super Hammer, such as B. Bill Blasters (in Paper Mario only) and Dark Wizzerds.

History[edit]

Paper Mario[edit]

In Paper Mario, the move can be used by equipping the Spin Smash Badge, which can be bought from Rowf's Badge Shop for 75 coins. The Action Command for the move is identical to that of a standard Hammer attack. When the move is used against a Pokey or Pokey Mummy, Mario smacks one of the Pokey’s segments back instead of the entire enemy. It can also be used to knock off Shy Stacks one by one, and cause coins to fall from Kent C. Koopa in his flipped state.

Paper Mario: The Thousand-Year Door[edit]

Super Hammer (move)
Mario using the Super Hammer in Paper Mario: The Thousand-Year Door

The move reappears in Paper Mario: The Thousand-Year Door, alongside a stronger variation known as the Ultra Hammer. It is instead permanently unlocked when Podler gives Mario the Super Hammer in Chapter 3. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the Control Stick. In this game, Pokey segments knocked away by Super Hammer deal increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).

The Super Hammer can now also be used on the field, by holding down B Button, rotating the Control Stick a number of times, and then releasing B Button. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy Big Yellow Blocks. It can also be used to get the First Strike on enemies, which allows Mario to use the move without spending FP.

Merluvlee's prediction[edit]

  • "I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate."

Names in other languages[edit]

Language Name Meaning Notes
Japanese カイテンナグーリ[?]
Kaiten Nagūri
Spin Strike (stylization) Paper Mario badge
かいてんハンマー[?]
Kaiten Hanmā
Spin Hammer Paper Mario and Paper Mario: The Thousand-Year Door move
Chinese (simplified) 旋风锤勋章[?]
Xuànfēng Chuí Xūnzhāng
Whirlwind Hammer Badge Paper Mario badge
回转锤子[?]
Huízhuǎn Chuízi
Rotary Hammer Paper Mario: The Thousand-Year Door remake move
Chinese (traditional) 迴轉鎚子[?]
Huízhuǎn Chuízi
Rotary Hammer
Dutch Krachtklap[?] Force hit
French Coup Toupie[?] Top Strike Paper Mario
Marteau-toupie[?] Top hammer Paper Mario: The Thousand-Year Door
German Wirbelschlag[?] Whirl strike
Italian Rullo di martello[?] Hammer spin
Korean 회전해머[?]
Hoejeon Haemeo
Rotary Hammer
Spanish Golpe Giro[?] Spin Strike Paper Mario
Martillo Giratorio[?] Spinning Hammer Paper Mario: The Thousand-Year Door
Martillo giratorio[?] Spinning hammer Paper Mario: The Thousand-Year Door remake

Interwiki links[edit]