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'''Amps''' are small, electrified metal balls featured in several levels of ''[[Super Mario 64]]''. If [[Mario]] comes into contact with one, he will be shocked and lose some of his health. Amps cannot be defeated by any means. They have also appeared in ''[[New Super Mario Bros.]]'', as well as various games in the ''[[Mario Party]]'' series.
{{species infobox
|image=[[File:DMW-Amp.png|160px]]<br>In-game artwork from ''[[Dr. Mario World]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|variants=[[Big Amp]]
|comparable=[[Spark]]<br>[[Bowser Stunner]]<br>[[Li'l Sparky]]
}}
'''Amps''' are electrical, metallic balls debuting in ''[[Super Mario 64]]''. Their name is derived from "{{wp|ampere}}" (often shortened to "amp"), often used to measure electrical currents. They first appear in ''[[Super Mario 64]]'', though they resemble the ''[[Super Mario Bros. 2]]'' rendition of the earlier [[Spark]] enemy.


[[Image:Amp.jpg]]
The original design of Amps, from ''Super Mario 64'', depicts them gray with red eyes, gray lips, white {{wp|Manga iconography#Head and face|"cross-popping" veins}}, and a red mouth. Since ''[[Super Mario 64 DS]]'', they have wider yellow eyes, a larger mouth with a tongue, become black, and lose their veins. Their original design was last used in ''[[Mario Party Advance]]''. Amps were changed to smaller black orbs with simplified red eyes and mouth in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2''. While the Amps of ''[[Dr. Mario World]]'' are gray, they are otherwise like their design in ''Super Mario 64 DS''. Amps usually have joyful eyes and a smiling mouth overall.


[[Category: Species]]
==History==
[[Category: Enemies]]
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:AmpSM64.png|frame|left]]
[[File:Amp SM64.png|thumb|Three Amps circling around crystals in ''[[Super Mario 64]]'']]
Amps are invincible enemies that move in quick, wide circles in various areas of ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', usually around objects. Touching an Amp takes away a unit of the player character's [[Health Meter|health]] and makes him unable to move briefly. [[Shifting Sand Land]] also has two Amps that uniquely spawn from the air before chasing [[Mario]] if he is nearby, though ''Super Mario 64 DS'' gives the Amps their standard behavior instead.
{{br|left}}
 
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[Bowser in the Dark World]]
*[[Shifting Sand Land]] - pyramid
*[[The Secret Under the Moat|Vanish Cap Under the Moat]]
*[[Wet-Dry World]]
*[[Snowman's Land]] - outside
*[[Bowser in the Fire Sea]]
*[[Tick Tock Clock]]
*[[Rainbow Ride]]
*[[Bowser in the Sky]]
</div>
 
====''New Super Mario Bros.''====
[[File:AmpNSMB.png|frame|left]]
Amps are enemies found only in {{World link|3|towern|World 3-Tower (New Super Mario Bros.)}}, {{World link|4|towern|World 4-Tower (New Super Mario Bros.)}} and {{World link|7|castlen|World 7-Castle (New Super Mario Bros.)}} in ''[[New Super Mario Bros.]]'', usually in groups. They can now be defeated from either a [[Mega Mushroom]] or [[Super Star|Starman]]. Amps lose their electricity briefly from shocking Mario or [[Luigi]], though those on fences disappear after shocking him.
{{br|left}}
 
====''Super Mario Galaxy''====
[[File:AmpSMG.png|thumb|Artwork of an Amp from ''Super Mario Galaxy'']]
Amps are invincible enemies in ''[[Super Mario Galaxy]]'', though they are among the enemies that the second player can freeze. Amps move either back and forth or around the boundary of a planet, and should two hit each other, they move the other way while producing a few extra sparks. Amps also have a more common faceless variety, [[Big Amp|Zap Ball]]s.
 
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
!Domes
!Galaxies
!colspan=7|Missions
|-
|[[Terrace (Super Mario Galaxy)|Terrace]]
|[[Good Egg Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha (mission)]]||[[File:SMG Asset Sprite Star Cursor.png|link=A Snack of Cosmic Proportions]]||[[File:Smg icon powerstar.png|link=King Kaliente's Battle Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dino Piranha Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coin Omelet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi on the Roof]]
|-
|[[Fountain]]
|[[Battlerock Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock Barrage]]||[[File:SMG Asset Sprite Star Cursor.png|link=Breaking into the Battlerock]]||[[File:Smg icon powerstar.png|link=Topmaniac and the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topmaniac's Daredevil Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Purple Coins on the Battlerock]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlerock's Garbage Dump]]||[[File:SMG Asset Sprite Star Cursor.png|link=Luigi under the Saucer]]
|-
|[[Kitchen (Super Mario Galaxy)|Kitchen]]
|[[Buoy Base Galaxy]]
|[[File:Smg icon powerstar.png|link=The Floating Fortress]]||[[File:Smg icon greenstar.png|link=The Secret of Buoy Base]]
|-
|rowspan=2|[[Garden (Super Mario Galaxy)|Garden]]
|[[Deep Dark Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=The Underground Ghost Ship]]||[[File:SMG Asset Sprite Star Cursor.png|link=Bubble Blastoff]]||[[File:SMG Asset Sprite Star Cursor.png|link=Guppy and the Underground Lake]]||[[File:SMG Asset Sprite Star Cursor.png|link=Ghost Ship Daredevil Run]]||[[File:Galaxy StarP.png|link=Plunder the Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Boo in a Box]]
|-
|[[Dreadnought Galaxy]]
|[[File:Smg icon powerstar.png|link=Infiltrating the Dreadnought]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Colossal Cannons]]||[[File:SMG Asset Sprite Star Cursor.png|link=Revenge of the Topman Tribe]]||[[File:SMG Asset Sprite Star Cursor.png|link=Topman Tribe Speed Run]]||[[File:SMG Asset Sprite Star Cursor.png|link=Battlestation's Purple Coins]]||[[File:SMG Asset Sprite Star Cursor.png|link=Dreadnought's Garbage Dump]]
|}
</div>
{{br|left}}
 
====''New Super Mario Bros. Wii''====
[[File:NSMBW Amp Screenshot.png|thumb|left|Amps as they appear in ''New Super Mario Bros. Wii''.]]
Only six Amps ever appear in ''[[New Super Mario Bros. Wii]]'', only in {{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}. They function like in ''New Super Mario Bros.'', but the player character can now freeze them using [[Ice Ball|ice ball]]s or throw an enemy at them,<ref>{{cite|quote=Amps can be frozen or hit by another frozen enemy (like a Dry Bones).|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|isbn=978-0-3074-6767-6|page=15}}</ref> both defeating them, as well as a [[Super Star]].
{{br}}
 
====''Super Mario Galaxy 2''====
[[File:SMG2 Sky Station Amp Screenshot.png|thumb|Two Amps from ''Super Mario Galaxy 2''.]]
Amps return in ''[[Super Mario Galaxy 2]]''. They are the same as in ''Super Mario Galaxy'' but can now be defeated using a [[Rainbow Star]].
 
=====Appearances=====
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="Hide appearances">
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent.
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly.
{|class="wikitable" style="text-align:center"
|-style="color:white;background:red"
!Worlds
!Galaxies
!colspan=3|Missions
|-
|rowspan=2|[[World 1 (Super Mario Galaxy 2)|World 1]]
|[[Sky Station Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Peewee Piranha's Temper Tantrum]]||[[File:Smg2 icon powerstar.png|link=Storming the Sky Fleet]]||[[File:SMG Asset Sprite Star Cursor.png|link=Peewee Piranha's Speed Run]]
|-
|[[Spin-Dig Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Digga-Leg's Planet]]||[[File:Smg2 icon powerstar.png|link=Silver Stars Down Deep]]||[[File:SMG Asset Sprite Star Cursor.png|link=Digga-Leg's Daredevil Run]]
|-
|[[World 5 (Super Mario Galaxy 2)|World 5]]
|[[Space Storm Galaxy]]
|[[File:SMG Asset Sprite Star Cursor.png|link=Follow Me, Bob-omb]]||[[File:Smg2 icon powerstar.png|link=To the Top of Topman's Tower]]||[[File:SMG Asset Sprite Star Cursor.png|link=C'mere, Topman]]
|}
</div>
 
====''New Super Mario Bros. 2''====
Amps are found in the levels [[World 4-B (New Super Mario Bros. 2)|World 4-B]] and {{World link|flower|cannonn2|World Flower-Warp Cannon}} in ''[[New Super Mario Bros. 2]]''. They work mostly the same but now also move on lines akin to [[Fuzzy|Fuzzies]].
{{br|left}}
 
====''New Super Mario Bros. U''====
[[File:AmpNSMBU.png|thumb|left|Amps in ''New Super Mario Bros. U''.]]
Amps and [[Big Amp]]s both appear in [[Snake Block Tower]] and in [[Ludwig's Clockwork Castle]] reappear in ''[[New Super Mario Bros. U]]''. They behave like in the predecessor, except touching them on the {{iw|nwiki|Wii U GamePad}} in [[Boost Mode]] takes away their electricity, leaving them vulnerable to a stomp. The game adds the similar [[Bowser Stunner]]s, which conduct electricity with each other. Amps do not appear in ''[[New Super Luigi U]]''.
{{br|left}}
 
===''Mario Party'' series===
Amps appear in various games in the [[Mario Party (series)|''Mario Party'' series]], either serving as obstacles in minigames or as usable items.
 
====''Mario Party 3'' / ''Mario Party Superstars''====
Amps are the main obstacles of [[Motor Rooter]] in ''[[Mario Party 3]]'' and its reappearance in ''[[Mario Party Superstars]]''. Their electrical current covers various areas of the path, slowing players who touch them.
 
====''Mario Party 4''====
A sticker of an Amp named the [[Sparky Sticker]] appears in ''[[Mario Party 4]]'', and it can hide in spaces and take away ten coins from whoever passes, including the effects of the [[Mini Mushroom]] and [[Mega Mushroom]].
 
====''Mario Party 5''====
[[File:Yoshi Electrocuted 5.png|200px|thumb|Screenshot from the ''Mario Party 5'' minigame Shock Absorbers]]
Amps are the main obstacles in the minigame [[Shock Absorbers (Mario Party 5)|Shock Absorbers]] of ''[[Mario Party 5]]'',<ref>{{cite|author=arronmunroe|timestamp=0:01|url=youtu.be/N8r5g-f3BQw?feature=shared&t=1|title=''Mario Party 5'' minigame: Shock Absorbers 60fps|publisher=YouTube|date=October 9, 2015}}</ref> so touching one or the electricity they produce eliminates the player.
 
====''Mario Party 6''====
An Amp is part of the [[Zap Orb]] in ''[[Mario Party 6]]'', taking away five coins from the player character every space they move for the remainder of their turn. Both stationary and moving Amps are obstacles in [[Circuit Maximus]], increasing in number as players pass through more rooms.
 
====''Mario Party Advance''====
{{quote|Beat this game and I'm ohm free!|Amp|[[Mario Party Advance]]}}
[[File:MPA Amp.png|frame|left]]
Amp is found at [[Town Game Room B]] in [[Shroom City (Mario Party Advance)|Shroom City]] mode in ''[[Mario Party Advance]]''. He is a gambler who is short-temped,<ref>{{cite|author=Amp|quote=Loves to play games. Has a short fuse and gets mad easily.|title=''Mario Party Advance''|date=2005|publisher=Nintendo}}</ref> and Amp tends to speak with electricity-related puns. Amp keeps losing in [[Match 'Em]], so if the player helps him win, by ending with one more coin than what they began with, Amp believes that his luck will begin to turn around, which is suggested by the ending.<ref>{{cite|quote=Hit a hot streak in the Game Room.|author=Amp|date=2005|title=''Mario Party Advance''|publisher=Nintendo}}</ref>
 
Amps are hazards in [[Amplifried]], [[Cloud Climb]], and [[Broom Zoom]], damaging the player character either on contact or with their electricity. Amplifried revolves around avoiding Amps and their lightning bolts,<ref>{{cite|quote=Dodge the lightning bolts those Amps blast!|date=2005|author=In-game text|publisher=Nintendo|title=''Mario Party Advance''}}</ref> and they move around, unlike in Cloud Climb and Broom Zoom.
 
====''Mario Party 7''====
Amps retain their role in the form of the Zap Orb in ''[[Mario Party 7]]'', except the player loses three coins per space instead.
 
====''Mario Party 8''====
[[File:MP8 Amp.png|frame|left|An Amp in ''[[Mario Party 8]]''.]]
An Amp is one of the enemies in [[Specter Inspector]] in ''[[Mario Party 8]]'', where it hides on the table.<ref>{{cite|timestamp=03:09|url=youtu.be/8czxJM1bZzk?feature=shared&t=189|title=''Mario Party 8'' minigame: Specter Inspector 60fps|date=November 19, 2016|author=arronmunroe|publisher=YouTube}}</ref> The two-player version of [[Puzzle Pillars]] features Amps as heazards, and selecting columns with them briefly stuns the player.
 
====''Mario Party: Island Tour''====
Amps are featured in the minigame [[Amp My Style]], where players try to avoid them and their electrical lines. They are also among the possible tiles in [[Match Faker]] and [[Tap Dash]] as well as a possible constellation in [[Starring Artist]].
 
====''Mario Party 10''====
[[File:Bowser's Wicked Wheel.png|thumb|Screenshot from ''Mario Party 10'' of Amps in Bowser's Wicked Wheel]]
Two pairs of Amps appear in the minigame [[Bowser's Wicked Wheel]] of ''[[Mario Party 10]]'', producing electricity on the left and right sides of the running wheel.<ref>{{cite|author=Mario Party World|date=May 26, 2022|timestamp=0:02|url=youtu.be/7C_5BxEfiCQ?feature=shared&t=2|title=''Mario Party 10'' - Bowsers Wicked Wheel: Mario vs Peach vs Rosalina vs Wario|publisher=YouTube}}</ref> [[Big Amp]]s also appear in the minigame [[Kamek's Rocket Rampage]], though Amps do not.
 
====''Mario Party: Star Rush''====
Amps are obstacles in two minigames of ''[[Mario Party: Star Rush]]'': [[Corkscrew Climb]], where players jump over them while climbing a tower,<ref>{{cite|quote=Run the ramps and jump over the Amps!|author=In-game description|date=2016|title=''Mario Party: Star Rush''|publisher=Nintendo}}</ref> and [[Jewel Janitors]], sometimes stunning players on contact. Amps are also hidden in Challenge Tower, where the player gets a game over upon touching one.
 
====''Super Mario Party''====
[[File:HalftheBattle SuperMarioParty.png|thumb|left|Screenshot from ''Super Mario Party'' of Amps in Half the Battle]]
Amps are obstacles in the minigame [[Half the Battle]] of ''[[Super Mario Party]]'', where touching one stuns a player briefly.
 
====''Super Mario Party Jamboree''====
Amps are hazards in a few minigames of ''[[Super Mario Party Jamboree]]'', including [[Scare-ousel]] and [[Shuttle Scuttle]], disqualifying players who touch them, as well as sometimes in [[Jr.'s Jauntlet]]. They are also in the Koopathlon minigames [[Lane Change]] and [[Sky-High Cannons]], with the mode also featuring an Amp item that shocks the player in front for a few seconds.
 
===''Mario Sports Superstars''===
Amps are obstacles while battling the Big [[Yellow Magikoopa]] in the Road to Superstar mode in ''[[Mario Sports Superstars]]'', being spawned and thrown by him.
 
===''Dr. Mario World''===
Amps appear in ''[[Dr. Mario World]]'' as assistants. Their body is now silver like in their debut appearance in ''Super Mario 64'', while still having their modern eyes from ''Super Mario 64 DS'' onwards. In both stage mode and versus mode, their effect is to transform an object, mainly a [[virus]], into an [[exploder]] when the stage starts, where the chance of activation is higher at higher levels (20%, 40%, 60%, 80%, and 100% from levels 1 to 5 respectively).
 
===''Mario Kart Live: Home Circuit''===
Amps are featured as gates in [[Lightning Lagoon]], [[Glazed Gardens]], and [[Windswept Prairie]] in ''[[Mario Kart Live: Home Circuit]]'', zapping drivers on contact and slowing them briefly.
 
===''Mario Golf: Super Rush''===
There are trick Golf items based on Amps in ''[[Mario Golf: Super Rush]]'', titled Amp Balls, though Amps are not physically present. Amp Balls create a shock that knocks out several zones within range, and a Dead-Aim Bonus is rewarded should every zone be knocked out.
 
==Profiles and statistics==
===''Mario Party: Star Rush''===
{|width=100% class=wikitable
!Image
!Name
!Bio
|-
|align="center"|[[File:MPSRCM_Amp.png|75px]]
|align="center"|[[Amp]]<br>''A black sphere buzzing with electricity.''
|"''All that crackling energy can't be healthy... Perhaps you'd better avoid touching these things.''"
|}
 
===''Dr. Mario World''===
*'''Stage mode:''' "''Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start.''"
*'''Versus mode:''' "''Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start.''"
 
==Gallery==
{{main-gallery}}
<gallery>
Amp 64DS.png|''[[Super Mario 64 DS]]''
SMG Asset Model Amp.png|''[[Super Mario Galaxy]]''
Amp NSMB2 Prima.jpg|''[[New Super Mario Bros. 2]]''
Amp NSMBU model.png|''[[New Super Mario Bros. U]]''
MKLHC Lightning Lagoon Course Icon.png|''[[Mario Kart Live: Home Circuit]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=ビリキュー
|JpnR=Birikyū
|JpnM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「球」(''kyū'', "sphere")
|JpnC=<ref>{{cite|author=Shogakukan editors|title=「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』|url=i.imgur.com/rilbHbm.jpg|date=2006|language=ja|location=Tokyo|publisher=[[Shogakukan]]|page=19|isbn=4-091063-07-1}}</ref>
|ChiS=霹雳球
|ChiSR=Pīlì Qiú
|ChiSM=Thunderbolt Ball
|ChiT=霹靂球
|ChiTR=Pīlì Qiú
|ChiTM=Thunderbolt Ball
|Dut=Amp
|DutC=<ref>{{cite|quote=Als je de Amps aanraakt op de Wii U GamePad, kun je tijdelijk op ze stampen.|author=New Super Mario Bros. U-kanaal|url=youtube.com/watch?v=fO51M2EvmJk|title=New Super Mario Bros. U - Cassismoeras-TOREN - Vrij klimmen met de booststand (Wii U)|publisher=YouTube|language=nl|accessdate=February 13, 2025}}</ref>
|Fre=Amp
|FreC=<ref>{{cite|quote=Foncez à bord d'une carapace dans un conduit sinueux, et franchissez la ligne d'arrivée avant votre rival. Essayez d'éviter les Amps!|title=''Mario Party Superstars'', [[Motor Rooter]] minigame description (Canadian French)}}</ref><ref>{{cite|quote=Toucher les Amps sur le Wii U GamePad les rend temporairement inoffensifs, alors profitez-en pour tous les éliminer et finir le parcours !|author=Chaîne New Super Mario Bros. U|date=April 25, 2013|url=youtube.com/watch?v=Q219s_SOSHk|title=New Super Mario Bros. U - Jungle Cassis-TOUR - Haute voltige en mode coup de pouce (Wii U)|publisher=YouTube|language=fr|accessdate=February 13, 2025}}</ref>
|Ger=Sparky
|GerC=<ref>{{cite|quote=Wenn die Sparkys auf dem Wii U GamePad berührt werden, werden sie vorübergehend verwundbar und sind dann leicht zu besiegen.|author=New Super Mario Bros. U Kanal|url=youtube.com/watch?v=QdbNrE5PHRY|title=New Super Mario Bros. U - Limonadendschungel-TURM - Kletterpartie im Boost-Modus (Wii U)|publisher=YouTube|language=de|accessdate=February 13, 2025}}</ref>
|Ger2=Energini
|Ger2M=Energy
|Ger2C=<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=6}}</ref>
|Ita=Amperino
|ItaM=From "ampere" and the diminutive suffix ''-ino''
|ItaC=<ref>{{cite|quote=Toccare gli Amperini sul Wii U GamePad li rende temporaneamente schiacciabili, quindi usa questa tecnica spettacolare per sconfiggerli tutti e superare il livello!|author=Canale New Super Mario Bros. U|date=April 25, 2013|url=www.youtube.com/watch?v=L64Gdz21avs|title=New Super Mario Bros. U - Giungla gassata TORRE - Arrampicata libera con il Gioco assistito (Wii U)|publisher=YouTube|language=it|accessdate=December 6, 2024}}</ref>
|Ita2=Amperetto
|Ita2M=From "ampere" and the diminutive suffix ''-etto''
|Ita2C=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=146}}</ref>
|Ita2N=''New Super Mario Bros. Wii''
|Kor=감전볼
|KorR=Gamjeon Bol
|KorM=Electric Shock Ball
|Por=Faísca
|PorM=Spark
|PorC=<ref>{{cite|quote=As Faíscas ficam temporariamente vulneráveis se lhes tocar no Wii U GamePad, por isso, utilize esta espetacular técnica para derrotá-las a todas e avançar pelo nível!|author=Canal New Super Mario Bros. U|url=youtube.com/watch?v=YYQk8WwCBZ8|title= New Super Mario Bros. U - Selva Gelatinosa-TORRE - Escalada livre em Modo Assistido (Wii U)|publisher=YouTube|language=pt-pt|accessdate=February 13, 2025}}</ref><ref>{{cite|quote='''Corrida Chocante''' — Pilote um casco pelo cano sinuoso e alcance a linha de chegada antes do seu adversário. Desvie dos Faíscas!|title=Mario Party™ Superstars para o console Nintendo Switch™ — Minijogos — Duelos|publisher=marioparty.nintendo.com|language=pt-br|accessdate=February 13, 2025|archive=web.archive.org/web/20211024135916/https://marioparty.nintendo.com/pt/minigames/duel/|deadlink=y}}</ref>
|Rus=Ампер
|RusR=Amper
|RusM=Ampere
|RusC=<ref>{{cite|quote=Если коснуться Амперов на Wii U GamePad, они временно станут уязвимыми.|author=Канал New Super Mario Bros. U|url=youtube.com/watch?v=ua0zGajRrtQ|title= New Super Mario Bros. U - Soda Jungle-TOWER - Boost Mode free climbing (Wii U)|publisher=YouTube|language=ru|accessdate=February 13, 2025}}</ref>
|SpaA=Chispayaso
|SpaAM=From ''chispa'' ("spark") and ''payaso'' ("clown")
|SpaAC=<ref>{{cite|quote=Pilota un caparazón de Koopa por una tubería llena de curvas y llega a la meta antes que tu rival. ¡Y cuidado con los Chispayasos!|title=''Mario Party Superstars'', [[Motor Rooter]] minigame description (Latin American Spanish)}}</ref>
|SpaE=Sparky
|SpaEC=<ref>{{cite|quote=Si tocas a los Sparkys en el GamePad, serán vulnerables de forma temporal...|author=Canal New Super Mario Bros. U|url=youtube.com/watch?v=O35nZ2oNdgY|title=New Super Mario Bros. U - Jungla Sirope-TORRE - Subida relajada entre amigos (Wii U)|publisher=YouTube|language=es-es|accessdate=February 13, 2025}}</ref>
|SpaE2=Amp
|SpaE2C=<ref>{{cite|quote=Corre sobre conchas Koopa a través de las tuberías, donde los Amps se  ocultan.|title=''Mario Party 3'', Motor Rooter minigame description}}</ref>
}}
 
==References==
{{NIWA|Ukikipedia=1}}
<references/>
 
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[[de:Sparky]]
[[it:Amperino]]

Latest revision as of 00:17, March 13, 2025

Amp
Amp from Dr. Mario World
In-game artwork from Dr. Mario World
First appearance Super Mario 64 (1996)
Latest appearance Super Mario Party Jamboree (2024)
Variants
Comparable

Amps are electrical, metallic balls debuting in Super Mario 64. Their name is derived from "ampere" (often shortened to "amp"), often used to measure electrical currents. They first appear in Super Mario 64, though they resemble the Super Mario Bros. 2 rendition of the earlier Spark enemy.

The original design of Amps, from Super Mario 64, depicts them gray with red eyes, gray lips, white "cross-popping" veins, and a red mouth. Since Super Mario 64 DS, they have wider yellow eyes, a larger mouth with a tongue, become black, and lose their veins. Their original design was last used in Mario Party Advance. Amps were changed to smaller black orbs with simplified red eyes and mouth in Super Mario Galaxy and Super Mario Galaxy 2. While the Amps of Dr. Mario World are gray, they are otherwise like their design in Super Mario 64 DS. Amps usually have joyful eyes and a smiling mouth overall.

History[edit]

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Screen-cropped model of an Amp from Super Mario 64.
Amps circling around crystals while Mario is looking at them in Bowser in the Dark World.
Three Amps circling around crystals in Super Mario 64

Amps are invincible enemies that move in quick, wide circles in various areas of Super Mario 64 and Super Mario 64 DS, usually around objects. Touching an Amp takes away a unit of the player character's health and makes him unable to move briefly. Shifting Sand Land also has two Amps that uniquely spawn from the air before chasing Mario if he is nearby, though Super Mario 64 DS gives the Amps their standard behavior instead.

Appearances[edit]

New Super Mario Bros.[edit]

Sprite of an Amp from New Super Mario Bros.

Amps are enemies found only in World 3-Tower, World 4-Tower and World 7-Castle in New Super Mario Bros., usually in groups. They can now be defeated from either a Mega Mushroom or Starman. Amps lose their electricity briefly from shocking Mario or Luigi, though those on fences disappear after shocking him.

Super Mario Galaxy[edit]

An Amp
Artwork of an Amp from Super Mario Galaxy

Amps are invincible enemies in Super Mario Galaxy, though they are among the enemies that the second player can freeze. Amps move either back and forth or around the boundary of a planet, and should two hit each other, they move the other way while producing a few extra sparks. Amps also have a more common faceless variety, Zap Balls.

Appearances[edit]
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Domes Galaxies Missions
Terrace Good Egg Galaxy Dino Piranha (mission) A Snack of Cosmic Proportions King Kaliente's Battle Fleet Dino Piranha Speed Run Purple Coin Omelet Luigi on the Roof
Fountain Battlerock Galaxy Battlerock Barrage Breaking into the Battlerock Topmaniac and the Topman Tribe Topmaniac's Daredevil Run Purple Coins on the Battlerock Battlerock's Garbage Dump Luigi under the Saucer
Kitchen Buoy Base Galaxy The Floating Fortress The Secret of Buoy Base
Garden Deep Dark Galaxy The Underground Ghost Ship Bubble Blastoff Guppy and the Underground Lake Ghost Ship Daredevil Run Plunder the Purple Coins Boo in a Box
Dreadnought Galaxy Infiltrating the Dreadnought Dreadnought's Colossal Cannons Revenge of the Topman Tribe Topman Tribe Speed Run Battlestation's Purple Coins Dreadnought's Garbage Dump

New Super Mario Bros. Wii[edit]

Amps as they appear in New Super Mario Bros. Wii.

Only six Amps ever appear in New Super Mario Bros. Wii, only in World 3-Tower. They function like in New Super Mario Bros., but the player character can now freeze them using ice balls or throw an enemy at them,[1] both defeating them, as well as a Super Star.

Super Mario Galaxy 2[edit]

Two Amps from Super Mario Galaxy 2.

Amps return in Super Mario Galaxy 2. They are the same as in Super Mario Galaxy but can now be defeated using a Rainbow Star.

Appearances[edit]
  • Baseline sprite of the Star Pointer in Super Mario Galaxy. marks missions where they are completely absent.
  • Galaxy StarP.png marks missions where they are loaded and may be visible, but cannot be encountered directly.
Worlds Galaxies Missions
World 1 Sky Station Galaxy Peewee Piranha's Temper Tantrum Storming the Sky Fleet Peewee Piranha's Speed Run
Spin-Dig Galaxy Digga-Leg's Planet Silver Stars Down Deep Digga-Leg's Daredevil Run
World 5 Space Storm Galaxy Follow Me, Bob-omb To the Top of Topman's Tower C'mere, Topman

New Super Mario Bros. 2[edit]

Amps are found in the levels World 4-B and World Flower-Warp Cannon in New Super Mario Bros. 2. They work mostly the same but now also move on lines akin to Fuzzies.

New Super Mario Bros. U[edit]

Amps in New Super Mario Bros. U.

Amps and Big Amps both appear in Snake Block Tower and in Ludwig's Clockwork Castle reappear in New Super Mario Bros. U. They behave like in the predecessor, except touching them on the Wii U GamePad in Boost Mode takes away their electricity, leaving them vulnerable to a stomp. The game adds the similar Bowser Stunners, which conduct electricity with each other. Amps do not appear in New Super Luigi U.

Mario Party series[edit]

Amps appear in various games in the Mario Party series, either serving as obstacles in minigames or as usable items.

Mario Party 3 / Mario Party Superstars[edit]

Amps are the main obstacles of Motor Rooter in Mario Party 3 and its reappearance in Mario Party Superstars. Their electrical current covers various areas of the path, slowing players who touch them.

Mario Party 4[edit]

A sticker of an Amp named the Sparky Sticker appears in Mario Party 4, and it can hide in spaces and take away ten coins from whoever passes, including the effects of the Mini Mushroom and Mega Mushroom.

Mario Party 5[edit]

Shock Absorbers from Mario Party 5
Screenshot from the Mario Party 5 minigame Shock Absorbers

Amps are the main obstacles in the minigame Shock Absorbers of Mario Party 5,[2] so touching one or the electricity they produce eliminates the player.

Mario Party 6[edit]

An Amp is part of the Zap Orb in Mario Party 6, taking away five coins from the player character every space they move for the remainder of their turn. Both stationary and moving Amps are obstacles in Circuit Maximus, increasing in number as players pass through more rooms.

Mario Party Advance[edit]

“Beat this game and I'm ohm free!”
Amp, Mario Party Advance
An AMP from Mario Party Advance.

Amp is found at Town Game Room B in Shroom City mode in Mario Party Advance. He is a gambler who is short-temped,[3] and Amp tends to speak with electricity-related puns. Amp keeps losing in Match 'Em, so if the player helps him win, by ending with one more coin than what they began with, Amp believes that his luck will begin to turn around, which is suggested by the ending.[4]

Amps are hazards in Amplifried, Cloud Climb, and Broom Zoom, damaging the player character either on contact or with their electricity. Amplifried revolves around avoiding Amps and their lightning bolts,[5] and they move around, unlike in Cloud Climb and Broom Zoom.

Mario Party 7[edit]

Amps retain their role in the form of the Zap Orb in Mario Party 7, except the player loses three coins per space instead.

Mario Party 8[edit]

Amp
An Amp in Mario Party 8.

An Amp is one of the enemies in Specter Inspector in Mario Party 8, where it hides on the table.[6] The two-player version of Puzzle Pillars features Amps as heazards, and selecting columns with them briefly stuns the player.

Mario Party: Island Tour[edit]

Amps are featured in the minigame Amp My Style, where players try to avoid them and their electrical lines. They are also among the possible tiles in Match Faker and Tap Dash as well as a possible constellation in Starring Artist.

Mario Party 10[edit]

Bowser's Wicked Wheel from Mario Party 10.
Screenshot from Mario Party 10 of Amps in Bowser's Wicked Wheel

Two pairs of Amps appear in the minigame Bowser's Wicked Wheel of Mario Party 10, producing electricity on the left and right sides of the running wheel.[7] Big Amps also appear in the minigame Kamek's Rocket Rampage, though Amps do not.

Mario Party: Star Rush[edit]

Amps are obstacles in two minigames of Mario Party: Star Rush: Corkscrew Climb, where players jump over them while climbing a tower,[8] and Jewel Janitors, sometimes stunning players on contact. Amps are also hidden in Challenge Tower, where the player gets a game over upon touching one.

Super Mario Party[edit]

A minigame from Super Mario Party
Screenshot from Super Mario Party of Amps in Half the Battle

Amps are obstacles in the minigame Half the Battle of Super Mario Party, where touching one stuns a player briefly.

Super Mario Party Jamboree[edit]

Amps are hazards in a few minigames of Super Mario Party Jamboree, including Scare-ousel and Shuttle Scuttle, disqualifying players who touch them, as well as sometimes in Jr.'s Jauntlet. They are also in the Koopathlon minigames Lane Change and Sky-High Cannons, with the mode also featuring an Amp item that shocks the player in front for a few seconds.

Mario Sports Superstars[edit]

Amps are obstacles while battling the Big Yellow Magikoopa in the Road to Superstar mode in Mario Sports Superstars, being spawned and thrown by him.

Dr. Mario World[edit]

Amps appear in Dr. Mario World as assistants. Their body is now silver like in their debut appearance in Super Mario 64, while still having their modern eyes from Super Mario 64 DS onwards. In both stage mode and versus mode, their effect is to transform an object, mainly a virus, into an exploder when the stage starts, where the chance of activation is higher at higher levels (20%, 40%, 60%, 80%, and 100% from levels 1 to 5 respectively).

Mario Kart Live: Home Circuit[edit]

Amps are featured as gates in Lightning Lagoon, Glazed Gardens, and Windswept Prairie in Mario Kart Live: Home Circuit, zapping drivers on contact and slowing them briefly.

Mario Golf: Super Rush[edit]

There are trick Golf items based on Amps in Mario Golf: Super Rush, titled Amp Balls, though Amps are not physically present. Amp Balls create a shock that knocks out several zones within range, and a Dead-Aim Bonus is rewarded should every zone be knocked out.

Profiles and statistics[edit]

Mario Party: Star Rush[edit]

Image Name Bio
Amp as viewed in the Character Museum from Mario Party: Star Rush Amp
A black sphere buzzing with electricity.
"All that crackling energy can't be healthy... Perhaps you'd better avoid touching these things."

Dr. Mario World[edit]

  • Stage mode: "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start."
  • Versus mode: "Grants 20%/40%/60%/80%/100% chance an exploder will appear on stage start."

Gallery[edit]

For this subject's image gallery, see Gallery:Amp.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ビリキュー[9]
Birikyū
From「ビリビリ」(biribiri, onomatopoeia for electric shocking) and「球」(kyū, "sphere")
Chinese (simplified) 霹雳球[?]
Pīlì Qiú
Thunderbolt Ball
Chinese (traditional) 霹靂球[?]
Pīlì Qiú
Thunderbolt Ball
Dutch Amp[10] -
French Amp[11][12] -
German Sparky[13] -
Energini[14] Energy
Italian Amperino[15] From "ampere" and the diminutive suffix -ino
Amperetto[16] From "ampere" and the diminutive suffix -etto New Super Mario Bros. Wii
Korean 감전볼[?]
Gamjeon Bol
Electric Shock Ball
Portuguese Faísca[17][18] Spark
Russian Ампер[19]
Amper
Ampere
Spanish (NOA) Chispayaso[20] From chispa ("spark") and payaso ("clown")
Spanish (NOE) Sparky[21] -
Amp[22]

References[edit]

  1. ^ "Amps can be frozen or hit by another frozen enemy (like a Dry Bones)." – Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 15.
  2. ^ arronmunroe (October 9, 2015). Mario Party 5 minigame: Shock Absorbers 60fps (0:01). YouTube.
  3. ^ "Loves to play games. Has a short fuse and gets mad easily." – Amp (2005). Mario Party Advance. Nintendo.
  4. ^ "Hit a hot streak in the Game Room." – Amp (2005). Mario Party Advance. Nintendo.
  5. ^ "Dodge the lightning bolts those Amps blast!" – In-game text (2005). Mario Party Advance. Nintendo.
  6. ^ arronmunroe (November 19, 2016). Mario Party 8 minigame: Specter Inspector 60fps (03:09). YouTube.
  7. ^ Mario Party World (May 26, 2022). Mario Party 10 - Bowsers Wicked Wheel: Mario vs Peach vs Rosalina vs Wario (0:02). YouTube.
  8. ^ "Run the ramps and jump over the Amps!" – In-game description (2016). Mario Party: Star Rush. Nintendo.
  9. ^ Shogakukan editors (2006). 「敵キャラクターリスト」in『ニュー・スーパーマリオブラザーズ: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091063-07-1. Page 19.
  10. ^ "Als je de Amps aanraakt op de Wii U GamePad, kun je tijdelijk op ze stampen." – New Super Mario Bros. U-kanaal. New Super Mario Bros. U - Cassismoeras-TOREN - Vrij klimmen met de booststand (Wii U). YouTube (Dutch). Retrieved February 13, 2025.
  11. ^ "Foncez à bord d'une carapace dans un conduit sinueux, et franchissez la ligne d'arrivée avant votre rival. Essayez d'éviter les Amps!" – Mario Party Superstars, Motor Rooter minigame description (Canadian French).
  12. ^ "Toucher les Amps sur le Wii U GamePad les rend temporairement inoffensifs, alors profitez-en pour tous les éliminer et finir le parcours !" – Chaîne New Super Mario Bros. U (April 25, 2013). New Super Mario Bros. U - Jungle Cassis-TOUR - Haute voltige en mode coup de pouce (Wii U). YouTube (French). Retrieved February 13, 2025.
  13. ^ "Wenn die Sparkys auf dem Wii U GamePad berührt werden, werden sie vorübergehend verwundbar und sind dann leicht zu besiegen." – New Super Mario Bros. U Kanal. New Super Mario Bros. U - Limonadendschungel-TURM - Kletterpartie im Boost-Modus (Wii U). YouTube (German). Retrieved February 13, 2025.
  14. ^ Kraft, John D., Thomas Görg, and Marko Hein, editors (1997). Der offizielle Nintendo 64 Spieleberater "Super Mario 64". Großostheim: Nintendo of Europe GmbH (German). Page 6.
  15. ^ "Toccare gli Amperini sul Wii U GamePad li rende temporaneamente schiacciabili, quindi usa questa tecnica spettacolare per sconfiggerli tutti e superare il livello!" – Canale New Super Mario Bros. U (April 25, 2013). New Super Mario Bros. U - Giungla gassata TORRE - Arrampicata libera con il Gioco assistito (Wii U). YouTube (Italian). Retrieved December 6, 2024.
  16. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 146.
  17. ^ "As Faíscas ficam temporariamente vulneráveis se lhes tocar no Wii U GamePad, por isso, utilize esta espetacular técnica para derrotá-las a todas e avançar pelo nível!" – Canal New Super Mario Bros. U. New Super Mario Bros. U - Selva Gelatinosa-TORRE - Escalada livre em Modo Assistido (Wii U). YouTube (European Portuguese). Retrieved February 13, 2025.
  18. ^ "Corrida Chocante — Pilote um casco pelo cano sinuoso e alcance a linha de chegada antes do seu adversário. Desvie dos Faíscas!" – Mario Party™ Superstars para o console Nintendo Switch™ — Minijogos — Duelos. marioparty.nintendo.com (Brazilian Portuguese). Archived October 24, 2021, 13:59:16 UTC from the original via Wayback Machine. Retrieved February 13, 2025.
  19. ^ "Если коснуться Амперов на Wii U GamePad, они временно станут уязвимыми." – Канал New Super Mario Bros. U. New Super Mario Bros. U - Soda Jungle-TOWER - Boost Mode free climbing (Wii U). YouTube (Russian). Retrieved February 13, 2025.
  20. ^ "Pilota un caparazón de Koopa por una tubería llena de curvas y llega a la meta antes que tu rival. ¡Y cuidado con los Chispayasos!" – Mario Party Superstars, Motor Rooter minigame description (Latin American Spanish).
  21. ^ "Si tocas a los Sparkys en el GamePad, serán vulnerables de forma temporal..." – Canal New Super Mario Bros. U. New Super Mario Bros. U - Jungla Sirope-TORRE - Subida relajada entre amigos (Wii U). YouTube (European Spanish). Retrieved February 13, 2025.
  22. ^ "Corre sobre conchas Koopa a través de las tuberías, donde los Amps se ocultan." – Mario Party 3, Motor Rooter minigame description.