Button (Mario & Luigi series): Difference between revisions
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{{italic title|Button (''Mario & Luigi'' series)}} | {{italic title|Button (''Mario & Luigi'' series)}} | ||
[[File:MLSS Buttom.png|frame]] | [[File:MLSS Buttom.png|frame]] | ||
'''Buttons'''<ref>Stratton, Stephen | '''Buttons'''<ref>{{cite|author=Stratton, Stephen and Levi Buchanan|title=''Mario & Luigi: Superstar Saga'' Prima's Official Strategy Guide|page=20|publisher=[[Prima Games]]|language=en-us|date=November 25, 2003|isbn=0-7615-4423-2}}</ref> appear as objects in every game of the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. Whenever they are pressed, usually via a [[hammer]], an event occurs in the immediate area. Buttons usually cannot be deactivated. | ||
== | Buttons first appear in ''[[Mario & Luigi: Superstar Saga]]'', throughout various locations in the [[Beanbean Kingdom]]. They function as switches with numerous purposes, each one revealed when the button is hit. This usually results in opening nearby gates, doors, or other barriers, though occasionally nearby elements in the environment are affected, such as having a [[barrel]] appear. | ||
Buttons return in ''[[Mario & Luigi: Partners in Time]]'', functioning in the same manner. They can now be struck and activated with anyone's hammer, and they are usually meant to help the player progress when activated. | |||
In ''[[Mario & Luigi: Bowser's Inside Story]]'', peculiar buttons known as [[Nubbin]]s appear commonly throughout [[Bowser's body]], and they function in the same way as regular buttons, typically triggering some sort of event or unlocking a nearby area. | |||
In ''[[Mario & Luigi: Brothership]]'', in addition to standard buttons, there are also M buttons that can only be activated with Mario's hammer, and L buttons that can only be activated with Luigi's hammer, similar to [[M Block]]s and [[L Block]]s. | |||
==References== | |||
<references/> | <references/> | ||
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{{M&LPIT}} | {{M&LPIT}} | ||
{{M&LBIS}} | {{M&LBIS}} | ||
{{M&LDT}} | |||
{{M&LPJ}} | |||
{{M&LB}} | |||
[[Category:Switches]] | [[Category:Switches]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Mario & Luigi: Bowser's Inside Story objects]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Dream Team objects]] | ||
[[Category:Mario & Luigi: Superstar Saga | [[Category:Mario & Luigi: Paper Jam objects]] | ||
[[Category:Mario & Luigi: Brothership objects]] | |||
[[Category:Mario & Luigi: Partners in Time objects]] | |||
[[Category:Mario & Luigi: Superstar Saga objects]] |
Latest revision as of 12:33, November 26, 2024
Buttons[1] appear as objects in every game of the Mario & Luigi series. Whenever they are pressed, usually via a hammer, an event occurs in the immediate area. Buttons usually cannot be deactivated.
Buttons first appear in Mario & Luigi: Superstar Saga, throughout various locations in the Beanbean Kingdom. They function as switches with numerous purposes, each one revealed when the button is hit. This usually results in opening nearby gates, doors, or other barriers, though occasionally nearby elements in the environment are affected, such as having a barrel appear.
Buttons return in Mario & Luigi: Partners in Time, functioning in the same manner. They can now be struck and activated with anyone's hammer, and they are usually meant to help the player progress when activated.
In Mario & Luigi: Bowser's Inside Story, peculiar buttons known as Nubbins appear commonly throughout Bowser's body, and they function in the same way as regular buttons, typically triggering some sort of event or unlocking a nearby area.
In Mario & Luigi: Brothership, in addition to standard buttons, there are also M buttons that can only be activated with Mario's hammer, and L buttons that can only be activated with Luigi's hammer, similar to M Blocks and L Blocks.
References
- ^ Stratton, Stephen and Levi Buchanan (November 25, 2003). Mario & Luigi: Superstar Saga Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4423-2. Page 20.