Water tide: Difference between revisions

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{{item infobox
{{item infobox
|first_appearance=''[[Super Mario Bros. 3]]'' (1988)
|image=[[File:NSMBWaterTide.png|250px]]<br>[[Mario]] [[swim]]ming up a water tide in ''[[New Super Mario Bros.]]''
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' (2021)
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
}}
}}
 
'''Water tides''',<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|publisher=Nintendo of America|page=164-165}}</ref> or simply '''tides''',<ref>{{cite|quote=Take a rest at the top until the tide goes down, then run for it!|language=en-us|date=June 1990|publisher=Nintendo of America|title=''Nintendo Power'' Volume 13|page=32}}</ref> appear in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as harmless [[water]] obstacles that move up and down.
'''Water tides''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 164 and 165.</ref> or simply '''tides''',<ref>"''Take a rest at the top until the tide goes down, then run for it!''" &mdash; ''Nintendo Power Strategy Guide: Super Mario Bros. 3'', page 32.</ref> are a type of harmless hazard where water moves up or down in the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
Water Tide debuts in ''[[Super Mario Bros. 3]]'', only appearing in [[World 3-8 (Super Mario Bros. 3)|World 3-8]]. It slowly rises up and drops down while [[Mario]] is being chased by [[Cheep Chomp|Boss Bass]]es.
Water tides debut in ''[[Super Mario Bros. 3]]'', only appearing in [[World 3-3 (Super Mario Bros. 3)|World 3-3]] and [[World 3-8 (Super Mario Bros. 3)|World 3-8]]. It slowly rises up and drops down constantly while [[Mario]] is being chased by [[Big Cheep Cheep|Boss Bass]]es.


====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', Water Tides only appear in [[Mondo]] where it gradually rises and falls. [[Cheep Cheep]]s swim or flop depending on the water levels.
In ''[[Super Mario World]]'', water tides only appear in [[Mondo]] where it occasionally rises and falls. [[Cheep Cheep]]s swim or flop around on land depending on the water levels.


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
Water tides are activated by touching [[Crystal Tap]]s in [[Wet-Dry World]], and ground-pounding pillars in the basement of [[Peach's Castle]]. In [[Wet-Dry World]], if Mario touches a crystal Tap above surface the water rises up and if below surface it drains down. In [[Peach's Castle]], the water in the basement will drain after Mario ground pounds the pillars, where it unlocks [[Vanish Cap Under the Moat]].
In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', water tides are activated by touching [[Crystal Tap]]s in [[Wet-Dry World]], and ground-pounding pillars in the basement of [[Peach's Castle]]. In [[Wet-Dry World]], if Mario touches a Crystal Tap above the surface, the water rises up, and if below the surface, it drains down. In the [[Peach's Castle|Mushroom Castle]], the water in the basement will drain after Mario ground pounds the pillars, where it unlocks [[Vanish Cap Under the Moat]].


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', Water Tides are activated by [[? Switch]]es in [[World 2-3 (New Super Mario Bros.)|World 2-3]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They also rise and fall in [[World 6-2 (New Super Mario Bros.)]].
In ''[[New Super Mario Bros.]]'', water tides are activated by [[? Switch]]es in [[World 2-3 (New Super Mario Bros.)|World 2-3]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They also rise and fall on their own in [[World 6-2 (New Super Mario Bros.)|World 6-2]].


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', Water Tides appear in [[Freezeflame Galaxy]], where it is replaced with [[Freezing water]].
In ''[[Super Mario Galaxy]]'', [[freezing water]] tides appear in [[Freezeflame Galaxy]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', Water Tides appear in two levels, [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] and [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]].
In ''[[New Super Mario Bros. Wii]]'', Water Tides appear in two levels, [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] and [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]. In the former level, they are activated by [[? Switch]]es whilst in the latter level, they rise and fall on their own. During the boss fight against [[Wendy]] in [[World 4-Castle (New Super Mario Bros. Wii)|World 4-Castle]], [[Kamek]]'s magic causes the water level to periodically rise and fall. Mario cannot jump on Wendy while she is fully underwater.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', Water Tides only appear in {{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}, where it rises up.
In ''[[New Super Mario Bros. 2]]'', water tides only appear in {{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}}, where it constantly slowly rises up.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'', Water Tides are shaped in cubes where the player must swim in.
In ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'', water tides appear in [[Deepwater Dungeon]].
 
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', Water Tides are shaped in cubes where [[Mario]] must swim in, which is replaced with [[Freezing water]]. It appears in the [[Snow Kingdom]], [[Sand Kingdom]], and the [[Darker Side]].


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', the player can set the level and change the speed of Water Tides.
In ''[[Super Mario Maker 2]]'', the player can set the level and speed of water tides in the Daytime Forest course theme.


===''Mario & Luigi'' series===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', water tides appear in the [[Pump Works]]. When Bowser drinks water from the [[Sea Pipe Statue]], the water rises up. When Bowser stops drinking, the water drops down.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', Water Tides appear in the [[Pump Works]]. When Bowser drinks water from the fountain, the water rises up. When Bowser stops drinking, the water drops down.


==Gallery==
==Gallery==
<gallery>
<gallery>
SMW Sprite Water Tide.png|''[[Super Mario World]]''
NSMB World 8-2.png|''[[New Super Mario Bros.]]''
NSMB World 8-2.png|''[[New Super Mario Bros.]]''
SMG Screenshot Water Tide.png|''[[Super Mario Galaxy]]''
NSMBW World 6-3 Screenshot.png|''[[New Super Mario Bros. Wii]]''
NSMBW World 6-3 Screenshot.png|''[[New Super Mario Bros. Wii]]''
Star4.png|''[[New Super Mario Bros. 2]]''
Star4.png|''[[New Super Mario Bros. 2]]''
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*[[Sand tide]]
*[[Sand tide]]


==References==
<references/>
{{SMB3}}
{{SMW}}
{{SM64}}
{{NSMB}}
{{M&LBIS}}
{{NSMBW}}
{{NSMB2}}
{{NSMBU}}
{{SM3DW}}
{{SMM2}}
{{SMBW}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Mario & Luigi: Bowser's Inside Story objects]]
[[Category:Mario & Luigi: Bowser's Inside Story objects]]
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[[Category:New Super Mario Bros. Wii objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Super Mario 3D World objects]]
[[Category:Super Mario 3D World objects]]
[[Category:Super Mario 64 objects]]
[[Category:Super Mario 64 DS objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Galaxy objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World objects]]

Revision as of 14:16, October 19, 2024

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Water tide
NSMB Water Tide
Mario swimming up a water tide in New Super Mario Bros.
First appearance Super Mario Bros. 3 (1988)
Latest appearance Super Mario Bros. Wonder (2023)

Water tides,[1] or simply tides,[2] appear in the Super Mario franchise as harmless water obstacles that move up and down.

History

Super Mario series

Super Mario Bros. 3

Water tides debut in Super Mario Bros. 3, only appearing in World 3-3 and World 3-8. It slowly rises up and drops down constantly while Mario is being chased by Boss Basses.

Super Mario World

In Super Mario World, water tides only appear in Mondo where it occasionally rises and falls. Cheep Cheeps swim or flop around on land depending on the water levels.

Super Mario 64 / Super Mario 64 DS

In Super Mario 64 and Super Mario 64 DS, water tides are activated by touching Crystal Taps in Wet-Dry World, and ground-pounding pillars in the basement of Peach's Castle. In Wet-Dry World, if Mario touches a Crystal Tap above the surface, the water rises up, and if below the surface, it drains down. In the Mushroom Castle, the water in the basement will drain after Mario ground pounds the pillars, where it unlocks Vanish Cap Under the Moat.

New Super Mario Bros.

In New Super Mario Bros., water tides are activated by ? Switches in World 2-3 and World 8-2. They also rise and fall on their own in World 6-2.

Super Mario Galaxy

In Super Mario Galaxy, freezing water tides appear in Freezeflame Galaxy.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, Water Tides appear in two levels, World 6-3 and World 6-5. In the former level, they are activated by ? Switches whilst in the latter level, they rise and fall on their own. During the boss fight against Wendy in World 4-Castle, Kamek's magic causes the water level to periodically rise and fall. Mario cannot jump on Wendy while she is fully underwater.

New Super Mario Bros. 2

In New Super Mario Bros. 2, water tides only appear in Template:World-link, where it constantly slowly rises up.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, water tides appear in Deepwater Dungeon.

Super Mario Maker 2

In Super Mario Maker 2, the player can set the level and speed of water tides in the Daytime Forest course theme.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, water tides appear in the Pump Works. When Bowser drinks water from the Sea Pipe Statue, the water rises up. When Bowser stops drinking, the water drops down.

Gallery

See also

References

  1. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 164-165.
  2. ^ "Take a rest at the top until the tide goes down, then run for it!" – June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 32.