Super Hammer: Difference between revisions
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Revision as of 14:19, September 21, 2024
- This article is about the item serving as an upgrade of a normal Hammer. For the spinning hammer attack granted by the Super Hammer item in Paper Mario: The Thousand-Year Door, see Super Hammer (move). For the power-up item from Super Mario Maker 2, see Super Hammer (Super Mario Maker 2).
Super Hammer | |
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Super Hammer icon in the Switch remake of Paper Mario: The Thousand-Year Door | |
First appearance | Donkey Kong (Game Boy) (1994) |
Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) |
- “So far's I could tell, that hammer's a new model, the HAMMAWHACK 2005... Real nice hammer all around. Solid craftsmanship, good grip, high bonkability.”
- —Podler, Paper Mario: The Thousand-Year Door
The Super Hammer is a powerful upgrade to the regular hammer appearing mostly in some of the role-playing games.
History
Donkey Kong (Game Boy)
Super Hammers are items introduced in the Game Boy version of Donkey Kong. Super Hammers can defeat enemies as well as break through brick walls and some floors. Super Hammers are first encountered in Stage 5-1. Mario cannot jump while holding a Super Hammer, but he can still throw one upward, allowing him to take the Super Hammer to a higher platform.
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake, the Super Hammer appears as a weapon that can be bought from the shop in Marrymore's hotel or the Shaman merchant at the sea or Sunken Ship for 72 coins. In the game itself, it looks exactly the same as the normal Hammer, but in the official artwork for, the words "SUPER" can be seen on the hammerhead's side.
Paper Mario series
Paper Mario
In Paper Mario, it can smash Stone Blocks and deals more damage to enemies. In battle, a timed Super Hammer attack deals four points of damage to a defenseless enemy without attack-raising Badges (while Mario's normal Hammer only delivers two). It is found in Dry Dry Ruins inside a small room with a stone block blocking the way out. When Mario finds the Ultra Hammer in Mt. Lavalava, it replaces the Super Hammer.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, it can be used to break large Yellow Blocks in addition to ordinary ones (it cannot break Stone Blocks unlike in the first game, however). In this game, it is alternatively referred to as the HAMMAWHACK 2005, and is given to Mario in Glitzville by Podler, who in turn received it from X, so that he could use it to smash the huge Yellow Block in the minor league locker room. Podler says that the commercials for it claim that the hammer "chooses its user", and that "they aren't cheap". In this game, the Super Hammer's hammerhead has a darker shade of grey. The Super Hammer in this game grants Mario a new move, also known as the Super Hammer, that can be used both on the field and in battle. Holding while the player does not have the Super Hammer prevents Mario from moving, though this was rectified for international releases.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions, the Super Hammer is an upgrade to the regular hammer, which can be acquired from the Hammerhead Bros. inside the caverns of eastern Beanbean Fields after mastering the Hand Powers from Firebrand and Thunderhand in Oho Oasis's Fire and Thunder Palace, though in the remake, they can only acquire them after defeating Mom Piranha in Beanbean International Airport and when Princess Peach arrives at the Beanbean Kingdom on her plane, where the Hammerhead Bros. will inform Mario and Luigi about them moving in the caverns of eastern Beanbean Fields after leaving Beanbean Castle.
Super Hammers allow the brothers to smash gray-colored rocks (chinked gray-colored rocks in the remake) in the overworld, one of which happens to be blocking the entrance to Teehee Valley, and another blocks the entrance to the first room of eastern Beanbean Fields' caverns, which allows the brothers to acquire the Secret Scroll 1 and learn the Swing Bros. Bros. Attack by playing a minigame hosted by a Thwomp for 300 coins. Unlike the Super Hammers in the Paper Mario series, they are not significantly stronger in battle in the original game, but they do increase the hammer attack's damage variance slightly, similar to its succeeding upgrade, the Ultra Hammer.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーハンマー[1] Sūpā Hanmā |
Super Hammer | |
Chinese (simplified) | 超级锤子[?] Chāojí Chuízi |
Super Hammer | |
Chinese (traditional) | 超級鎚子[?] Chāojí Chuízi |
Super Hammer | |
Dutch | Superhamer[2] | Super Hammer | |
French | Super Marto[?] | Super Hammer | |
Super marteau[?] | Super hammer | Super Mario RPG | |
German | Superhammer[?] | - | |
Italian | Super martello[?] | Super hammer | |
Korean | 슈퍼해머[?] Syupeo Haemeo |
Super hammer | |
Spanish | Supermartillo[?] | Superhammer | Super Mario RPG and Superstar Saga |
Súper Martillo[?] | Super Hammer | Paper Mario and The Thousand-Year Door |
HAMMAWHACK 2005
Language | Name | Meaning | Notes |
---|---|---|---|
French | Martopro 2005[?] | Hammer-pro 2005 | |
Italian | Martelez 2004[?] | Hammerez 2004 | |
Spanish (NOE) | Martillator 2004[?] | Hammerator 2004 |
Trivia
- The Super Hammer Action Command in Paper Mario: The Thousand-Year Door battles will always deal one damage to enemies attacked behind the front enemy, regardless of attack-enhancing effects and enemy defense.
- According to Podler, the commercial for the Super Hammer says that the hammer "chooses its user", which appears to reference Thor's hammer, the Mjolnir, which also chooses its wielder and is gray in color.
References
- ^ 1994. ゲームボーイ ドンキーコング (Gēmu Bōi Donkī Kongu) instruction booklet. Nintendo (Japanese). Page 13.
- ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 13: "Voorwerpen".
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |