Dark Koopa
- This article is about the enemy from Paper Mario and Paper Mario: The Thousand-Year Door. For the enemy from Super Paper Mario with the same name, see Dark Koopa (Super Paper Mario).
Template:Species-infobox Dark Koopas are strong, purple-shelled Koopa Troopas that live in dark places underground. They appear in early games of the Paper Mario series.
History
Paper Mario
Dark Koopas debut in Paper Mario, appearing solely in Toad Town Tunnels like the Gloomba family. They attack using stronger versions of normal Koopa Troopas' attacks. Additionally, sometimes while idling they will grin, jog in place, and occasionally spin around, signaling that they are preparing a special attack that can make Mario dizzy. They sometimes perform this for multiple consecutive turns, thus leaving Mario stuck and requiring his partner to attack. Like normal Koopa Troopas, they are rendered temporarily helpless if knocked onto their backs.
Paper Mario: The Thousand-Year Door
Dark Koopas reappear in the Pit of 100 Trials in Paper Mario: The Thousand-Year Door, appearing in floors 31-39. They are even stronger than before, but can no longer use their dizziness-causing attack. In Super Paper Mario, this role is given to a pitch-black, shadowy Koopa also called Dark Koopa, which appears in the Flopside Pit of 100 Trials.
Statistics
Paper Mario
Paper Mario enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Dark Koopa | |||||||||
Max HP | 8 | Attack | 3 | Defense | 2 (standing), 0 (flipped) | ||||
Role | Common | Type | Ground | Level | 18 | ||||
Strong | None | Weak | None | Moves | Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up | ||||
Sleep? | 80%, 0 | Dizzy? | 50%, -1 | Shock? | 90%, 1 | ||||
Shrink? | 75%, 0 | Stop? | 90%, 0 | Fright? | 70% (standing); 0% (flipped) | ||||
Air Lift? | 85% | Hurricane? | 75% | Coins | 1 + 3-4 | ||||
Items | POW Block | Run | 24 | Location(s) | Toad Town Tunnels | ||||
Tattle | This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks. |
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Dark Koopa | ||||||||
Max HP | 8 | Attack | 4 | Defense | 2 | |||
Location(s) | Pit of 100 Trials (Levels 31, 34-36, 39) | Role | Common | Level | 16 | |||
Sleep? | 75% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 85% | Stop? | 80% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 75% | |||
Gale Force? | 70% | KO? | 70% | Moves | Shell Toss (4), Flail (N/A), Get Up (Stops Being flipped) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Courage Shell, Mr. Softener, Happy Heart | |||
Tattle Log #: 16 |
Log | A Koopa Troopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it. | ||||||
Tattle | That's a Dark Koopa. It lives in dark places that the light never reaches. Max HP is 8, Attack is 4, and Defense is 2. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But, it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point? |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヤミノコノコ[?] Template:Nowrap |
Dark Koopa Troopa (from 「闇」 yami, meaning darkness or gloom). | |
Chinese | 黑暗诺库[?] Hēiàn Nuòkù |
Dark Koopa | |
German | Fies-Koopa[?] | Mean Koopa | |
Italian | Tetrakoopa[?] | Shady Koopa | |
Portuguese | Anti Koopa[?] | - |