Dark Koopa

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This article is about the enemy from Paper Mario and Paper Mario: The Thousand-Year Door. For the enemy from Super Paper Mario with the same name, see Dark Koopa (Super Paper Mario).

Template:Species-infobox Dark Koopas are strong, purple-shelled Koopa Troopas that live in dark places underground. They appear in early games of the Paper Mario series.

History

Paper Mario

Dark Koopas debut in Paper Mario, appearing solely in Toad Town Tunnels like the Gloomba family. They attack using stronger versions of normal Koopa Troopas' attacks. Additionally, sometimes while idling they will grin, jog in place, and occasionally spin around, signaling that they are preparing a special attack that can make Mario dizzy. They sometimes perform this for multiple consecutive turns, thus leaving Mario stuck and requiring his partner to attack. Like normal Koopa Troopas, they are rendered temporarily helpless if knocked onto their backs.

Paper Mario: The Thousand-Year Door

Dark Koopas reappear in the Pit of 100 Trials in Paper Mario: The Thousand-Year Door, appearing in floors 31-39. They are even stronger than before, but can no longer use their dizziness-causing attack. In Super Paper Mario, this role is given to a pitch-black, shadowy Koopa also called Dark Koopa, which appears in the Flopside Pit of 100 Trials.

Statistics

Paper Mario

Paper Mario enemy
Dark Koopa
Sprite of a Dark Koopa, from Paper Mario. Max HP 8 Attack 3 Defense 2 (standing), 0 (flipped)
Role Common Type Ground Level 18
Strong None Weak None Moves Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up
Sleep? 80%, 0 Dizzy? 50%, -1 Shock? 90%, 1
Shrink? 75%, 0 Stop? 90%, 0 Fright? 70% (standing); 0% (flipped)
Air Lift? 85% Hurricane? 75% Coins 1 + 3-4
Items POW Block Run 24 Location(s) Toad Town Tunnels
Tattle This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.

Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door enemy
Dark Koopa
Purple Koopa troopa.png Max HP 8 Attack 4 Defense 2
Location(s) Pit of 100 Trials (Levels 31, 34-36, 39) Role Common Level 16
Sleep? 75% Dizzy? 70% Confuse? 70%
Tiny? 85% Stop? 80% Soft? 85%
Burn? 100% Freeze? 70% Fright? 75%
Gale Force? 70% KO? 70% Moves Shell Toss (4), Flail (N/A), Get Up (Stops Being flipped)
Exp. points 0 Coins 1 - 2 Items Courage Shell, Mr. Softener, Happy Heart
Tattle Log #:
16
Log A Koopa Troopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it.
Tattle That's a Dark Koopa. It lives in dark places that the light never reaches. Max HP is 8, Attack is 4, and Defense is 2. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But, it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point?

Names in other languages

Language Name Meaning Notes
Japanese ヤミノコノコ[?]
Template:Nowrap
Dark Koopa Troopa (from 「闇」 yami, meaning darkness or gloom).
Chinese 黑暗诺库[?]
Hēiàn Nuòkù
Dark Koopa
German Fies-Koopa[?] Mean Koopa
Italian Tetrakoopa[?] Shady Koopa
Portuguese Anti Koopa[?] -