Parakarry: Difference between revisions
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[[Goombario]] can use [[ | [[Goombario]] can use [[Tattle]] on Parakarry when Mario visits the [[Post Office]] in [[Toad Town]] for the first time during Prologue and again during Chapter 2 after Parakarry bumps into Mario at [[Mt. Rugged]] but before joining Mario's party. | ||
;Toad Town, Post Office | ;Toad Town, Post Office | ||
*"''His name is Parakarry. He's a Paratroopa who works for the post office. He's well known for being the slowest mailman around. A slow mailman? That can't be good.''" | *"''His name is Parakarry. He's a Paratroopa who works for the post office. He's well known for being the slowest mailman around. A slow mailman? That can't be good.''" |
Revision as of 18:40, July 28, 2020
- “Another letter, duly delivered. A postman's job is never done.”
- —Parakarry, Paper Mario
Parakarry is Mario's fourth party member in Paper Mario. He is a cyan Koopa Paratroopa and is the Mushroom Kingdom's primary mail carrier, delivering Princess Peach's party invitation to Mario and Luigi. It is this letter that starts the events of Paper Mario. He, along with Corporal Paraplonk, Koops, and Holly Koopa are the only Koopas that have shoes that are a different color to their shells.
Parakarry works for the Post Office in Toad Town, the capital of the Mushroom Kingdom; his boss is the Postmaster. Parakarry tends to be quite clumsy and often loses the letters he is supposed to deliver, and it is also noted in-game that he is rather slow at delivering mail. As such, there are quite a few pieces of undelivered mail scattered across the kingdom. Parakarry's name is a portmanteau of "Paratroopa" (or perhaps the alternate "Para-Koopa", as his name features a "K") and the word "carry", as he is a mail carrier whose ability involves carrying Mario.
In Paper Mario: The Thousand-Year Door, Mini-Yoshi fulfills a similar role as Parakarry, to carry Mario over gaps that he cannot jump over.
History
Paper Mario series
Paper Mario
Mario first meets Parakarry on Mt. Rugged (though Mario can optionally find him standing in the Post Office earlier in the game, before Chapter One to be specific). Parakarry explains to Mario that he has lost three Letters and asks Mario to retrieve them. After Mario recovers the Letters and returns them to Parakarry, the Paratroopa joins Mario's party seemingly out of both thanks and as a wish to assist Mario in finding all of his other lost Letters. Outside of battle, Parakarry can carry Mario for a short amount of time, flying over gaps Mario cannot Jump over. With Parakarry on his team, Mario can also deliver the Letters he finds by talking to their recipients with Parakarry out on the field. Parakarry has a Defense Power of 1.
He also receives two letters at the Post Office in Toad Town: one from Frost T. thanking him for delivering his letter, and one from Whacka who admires his ability of flying.
Tattle
Goombario can use Tattle on Parakarry when Mario visits the Post Office in Toad Town for the first time during Prologue and again during Chapter 2 after Parakarry bumps into Mario at Mt. Rugged but before joining Mario's party.
- Toad Town, Post Office
- "His name is Parakarry. He's a Paratroopa who works for the post office. He's well known for being the slowest mailman around. A slow mailman? That can't be good."
- Mt. Rugged
- "He's Parakarry, a Paratroopa who delivers letters. He's got some problems. It must be nice to have wings. He can fly anywhere. All postmen should have wings. You know, some people say that if you help someone in trouble, good things will happen to you. You know, karma. What? You've never heard that?"
Start Menu description
- He's a mail-carrying Paratroopa who's looking for lost mail. Press to have him carry Mario for short distances. While he's carrying Mario, press again to put him down. He can deliver letters to recipients all over the world. His specialty is attacking airborne enemies.
Paper Mario: The Thousand-Year Door
Parakarry makes a cameo appearance in the beginning of Paper Mario: The Thousand-Year Door. Like the previous game, Parakarry delivers a letter to Mario from Peach, and yet again another adventure starts. Because this opening scene was near-identical to that of Paper Mario, Parakarry's appearance is likely just a small part in a larger reference to that game. He is never seen again in the game.
Super Paper Mario
In Super Paper Mario, Peach does not send a letter to Mario to begin the story, so Parakarry does not appear at the beginning scene of that game. Toad takes his place by just alerting the Mario Bros. that Princess Peach was kidnapped. However, he does appear on a portrait with all of Mario's partners in Mario's house, as well as on a Catch Card found on the fiftieth level of the Flopside Pit of 100 Trials. There is also sprite data for him inside the game, but it is never used.
Paper Mario: Sticker Star
Parakarry is mentioned in Paper Mario: Sticker Star in World 5-1, Shy Guy Jungle. A letter from him can be found in the trash-covered area. It reads, "Thank you for your letter. Sorry I'm not here to receive it, but I will get back to you shortly. Thanks. - Parakarry"
This letter does not exist in the Japanese version.
Super Mario-Kun
Parakarry appears in a short chapter in volume 26 of Super Mario-Kun. After deliveries to a Whacka, a Lava Bubble, and a giant fish, Parakarry interrupts Mario, Goombario, and Kooper's adventure by delivering mail sent by Goompa to Goombario. Soon, a sign reveals itself to be a Paragoomba that steals Parakarry's mailbag, annoying Parakarry. Then, a group of Paragoombas attack Parakarry. Kooper attempts to help by throwing Mario from a slingshot, but fails. Parakarry then loses his wings. Goombario has Parakarry eat the item that Goompa sent. The Paragoombas then kick the mailbag, letting loose the mail. Parakarry gets angry and has his wings suddenly reappear. Parakarry, powered from the item, dive bombs into the Paragoombas, defeating them. Soon, Parakarry happily flies away, forgetting his mailbag, but Mario reminds him of this fact, and because of this, Parakarry comically falls.
Attacks
Attack | Flower Points Needed | Effect | To Attack | Move Ranks |
---|---|---|---|---|
Sky Dive | None | Parakarry kicks one enemy while airborne. | Press right before landing. | Initial |
Shell Shot | 3 | Parakarry retreats into his shell and shoots himself at an enemy. | Hold the to the left to aim at the target, then release the and Parakarry will rocket himself into the target, doing a good amount of damage. | Initial |
Air Lift | 3 | Parakarry removes one enemy out of the battlefield. This will fail if the enemy has spikes or is on fire. | Press repeatedly. | Super Rank |
Air Raid | 6 | Parakarry will fly around like crazy, inflicting piercing damage to all enemies. | Repeatedly tilt the to the left to fill the gauge. | Ultra Rank |
Catch Card
Card Type: Rare
Card Description: Parakarry earned his fame from the original Paper Mario. He's the most fearsome mail carrier of them all!
Gallery
- Mario and Parakarry Artwork - Paper Mario.png
Parakarry helping Mario over a dangerous area
Concept artwork for Paper Mario
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パレッタ[?] Paretta |
Corruption of Patapata, Paratroopa's Japanese name. | |
Chinese | 帕瑞塔[?] Pàruìtǎ |
transliteration of the Japanese name (by iQue) | |
German | Parakarry[?] | - | |
Italian | Koopostino[?] | From "Koopa" and "postino" (postman). |
Trivia
- Parakarry is currently the only one of Mario's partners to appear in the most Paper Mario games, whether it be a direct appearance, a cameo, or a simple mention. Paper Mario: Color Splash and Paper Mario: The Origami King are the only installments to not reference him at all.
- In Paper Mario, if Parakarry is Mario's partner when Mario obtains Yakkey from Tubba Blubba, his response to Yakkey is in "wavy" text, which usually indicates panic or fear. He is the only partner in which this occurs.
- At the end of Paper Mario, Parakarry leaves Mario as other partners do, but he forgets to take the undelivered letters (if there are any). This is implied by the existence of the remaining letters in the "Key Item" list on the pause menu.