Trampoline: Difference between revisions
Line 31: | Line 31: | ||
Springboards return in ''[[Super Mario Maker]]'' as items placed throughout the course. They are referred to as Trampolines. Mario and various objects can bounce on them. | Springboards return in ''[[Super Mario Maker]]'' as items placed throughout the course. They are referred to as Trampolines. Mario and various objects can bounce on them. | ||
==Gallery== | ==Gallery== |
Revision as of 08:00, January 27, 2016
It has been requested that this article be rewritten. Reason: it needs a concise topic; it shouldn't be every single spring in the series
- “I found a springboard for you! Ground-pound it to bounce high!”
- —Luma, Super Mario Galaxy 2
Springboards, Springs or Trampolines[1], are items that appear in the Donkey Kong series and the Mario series.
History
In the Donkey Kong arcade game, Donkey Kong would throw springs-like objects called jacks at Mario in the level 75m. If Mario gets hit by a jack, he loses a life. An actual springboard first appeared in the game's sequel, Donkey Kong Jr., prominetly featured in the game's second level. Junior can use it to jump over a gap but can also use it as a shortcut to reach the hovering platform above it. In Donkey Kong for the Game Boy, actual springboards appear alongside the harmful jacks. The Stationary Springs are found throughout levels. If Mario jumps on one, he can jump higher than usual.
Springboards can also be placed in the Game Boy game. When Mario jumps at a Spring block, the game freezes and the player has to place the Spring to any free point in the level. The Spring is timed, and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Spring within the first Spring's time limit, or any other placeable objects such as Roads, Ladders, and blocks. After disappearing, the Spring can then be placed with the Spring block again.
In the Mario vs. Donkey Kong series, springs are common obstacles. In Mario vs. Donkey Kong, they appear in many levels, including some boss battles, where they are often needed to clear levels. They are placed on the ground or sometimes in mid-air. Springs also make an appearance in Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again!, and Mario vs. Donkey Kong: Mini-Land Mayhem!, where they are needed to guide the Mini Marios throughout many stages. In these games, the springs can either bounce the minis straight into the air, or bounce them to the left or right. In Mario vs. Donkey Kong: Mini-Land Mayhem!, these springs are named Vertical Springs and Horizontal Springs.
In Super Smash Bros. Brawl, like a few other items (Peanut, Peach, etc.), the Spring does not appear regularly like a typical item, but appears after a certain attack - in this case, Sonic's Spring Jump. If Sonic does this in mid-air, the spring simply falls to the stage, damaging anyone unlucky enough to have it dropped on them. However, if he performs it on the ground, the spring temporarily sticks where it is, allowing other players to use it. It will disappear after approximately six seconds.
There is also another Spring in the game, which is modeled after the Mario series. Unlike Sonic's Spring, this Spring is a normal item that appears in the game regularly. If jumped on, a player will be launched in the air extra high than with a normal jump. If the Spring is knocked on its side, however, the player will be launched sideways.
In Super Mario Galaxy and Super Mario Galaxy 2, there are two types of Springboards: blue Springboards can be used by simply jumping on them, and orange Springboards can bounce Mario extra high if he Ground Pounds on them.
Super Mario 3D World features enemy springboards known as Hop-Chops. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other Mario games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause Mario or his friends to jump extra high. Springboards will turn back into Hop-Chops after a short period of time if they are not attacked again.
Springboards return in Super Mario Maker as items placed throughout the course. They are referred to as Trampolines. Mario and various objects can bounce on them.
Gallery
- SMB Tram.png
Super Mario Bros.
- Shine trampoline.png
Super Mario Sunshine
- PiT Trampoline sprite.PNG
Mario and Luigi: Partners in Time
Names in other languages
Trivia
- In Super Smash Bros. Brawl, if a player bounces on a spring, the sound effect from Donkey Kong Jr. from the spring that appears on the second level, can be heard.
- Some springboards in Super Mario Bros.: The Lost Levels make the player jump so high the character (Mario or Luigi) is off-screen for a few seconds until they come back falling from the top.
- The "springs" that Donkey Kong throws are actually jacks, as show in Super Smash Bros. Brawl.
References
- ^ Super Mario Maker spoken object name
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |
- Objects
- Tools/Equipment
- Artifacts
- Items
- Donkey Kong (game)
- Mario & Luigi: Partners in Time
- Mario vs. Donkey Kong: Mini-Land Mayhem!
- Mario vs. Donkey Kong
- New Super Mario Bros. 2 Objects
- Super Mario 3D World
- Super Smash Bros. Brawl
- Super Smash Bros. for Nintendo 3DS / Wii U
- Super Smash Bros. Items
- Super Smash Bros. Series
- Super Smash Bros. Trophies