Star Power: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Multiple fixes, and added actual accurate explanation of Star Power recovery in TTYD)
mNo edit summary
 
(28 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{distinguish|Countdown Timer}}
{{distinguish|Countdown Timer}}
'''Star Power''', or '''Star Energy''' as it was originally called in [[Paper Mario]], often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].


Breaking from the tradition of the series, Star Power no longer appears in the third installment of the series, ''[[Super Paper Mario]]'', nor the following games. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
'''Star Power''', or '''Star Energy''' as it is called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].


==Appearances==
Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
 
==History==
===''Paper Mario''===
===''Paper Mario''===
[[File:StarPowerPM.png|left|thumb|Star Energy in ''[[Paper Mario]]'']]
[[File:StarPowerPM.png|thumb|Star Energy in ''[[Paper Mario]]'']]
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] After that, one unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves which consume 1 to 3 SP when used. Mario's amount of Star Energy is represented by colorful bars at the top of the screen. An eight of the bar gets refilled after every enemy turn in battle. Additionally, the [[Focus]] Command will refill half a bar upon use, or even more if [[Deep Focus]](es) are equipped. Otherwise SE can also be restored by getting a [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level-Up]], finishing a Chapter or sleeping in a bed.
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] With each [[Star Spirit]] rescued, Mario will gain an additional unit of Star Energy as well as unlock new Special Moves to perform in battle. Mario's amount of Star Energy is represented by differently-colored bars at the top of the screen, which can be broken down into eights.  
 
of the bar is restored during battle after each enemy turn. Mario can use the [[Focus]] action to refill half a bar, or even more if a [[Deep Focus (Badge)|Deep Focus]] badge is equipped. Mario's partners have the ability to use Focus if the [[Group Focus]] badge is equipped.
 
Star Energy can be recovered by:
*Sleeping in a bed at an [[Toad House]]
*[[Level up|Leveling up]]
*Completing a chapter


====Special Moves====
====Special Moves====
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable" style="text-align:center;"
|-
|-
!width="20%"|Name
!colspan=2|Special Move
!width="8%"|SP used
!Star Energy
!width="15%"|Star Spirit required
!Description
|width="57%" align="center"|Description
!Requirement
|-
|-
|align="center"|[[Refresh]]
|style="width:100px;"|[[File:Refresh.png|100px]]
|align="center"|1
|style="width:100px;"|'''[[Refresh]]'''
|align="center"|[[Eldstar]]
|'''1'''
|Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
|style="text-align:left"|Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
|[[File:PM Eldstar icon.png|25px]] '''[[Eldstar]]'''
|-
|-
|align="center"|[[Lullaby]]
|[[File:Lullaby.png|100px]]
|align="center"|1
|'''[[Lullaby]]'''
|align="center"|[[Mamar]]
|'''1'''
|Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
|style="text-align:left"|Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
|[[File:PM Mamar icon.png|25px]] '''[[Mamar]]'''
|-
|-
|align="center"|[[Star Storm]]
|[[File:Star Storm.png|100px]]
|align="center"|2
|'''[[Star Storm]]'''
|align="center"|[[Skolar]]
|'''2'''
|Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
|style="text-align:left"|Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
|[[File:PM Skolar icon.png|25px]]''' [[Skolar]]'''
|-
|-
|align="center"|[[Chill Out (move)|Chill Out]]
|[[File:Chill Out.png|100px]]
|align="center"|2
|'''[[Chill Out (move)|Chill Out]]'''
|align="center"|[[Muskular]]
|'''2'''
|[[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
|style="text-align:left"|[[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
|[[File:PM Muskular icon.png|25px]] '''[[Muskular]]'''
|-
|-
|align="center"|[[Smooch (Paper Mario)|Smooch]]
|[[File:Smooch.png|100px]]
|align="center"|3
|'''[[Smooch (Paper Mario)|Smooch]]'''
|align="center"|[[Misstar]]
|'''3'''
|Restores 20 HP to Mario.
|style="text-align:left"|Restores 20 HP to Mario.
|[[File:PM Misstar icon.png|25px]] '''[[Misstar]]'''
|-
|-
|align="center"|[[Time Out]]
|[[File:Time Out.png|100px]]
|align="center"|2
|'''[[Time Out]]'''
|align="center"|[[Klevar]]
|'''2'''
|Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
|style="text-align:left"|Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
|[[File:PM Klevar icon.png]] '''[[Klevar]]'''
|-
|-
|align="center"|[[Up and Away]]
|[[File:PM Up and Away.png|100px]]
|align="center"|2
|'''[[Up & Away]]'''
|align="center"|[[Kalmar]]
|'''2'''
|Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
|style="text-align:left"|Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
|[[File:PM Kalmar icon.png]] '''[[Kalmar]]'''
|-
|-
|align="center"|[[Star Beam]]
|[[File:PM Star Beam.png|100px]]
|align="center"|0
|'''[[Star Beam]]'''
|align="center"|All seven Star Spirits
|'''0'''
|A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
|style="text-align:left"|A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
|[[File:PM Star Beam icon.png]] Learned in [[Star Haven]]
|-
|-
|align="center"|[[Peach Beam]]
|[[File:PeachBeamPM.png|100px]]
|align="center"|0
|'''[[Peach Beam]]'''
|align="center"|All seven Star Spirits, plus [[Twink]]
|'''0'''
|Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
|style="text-align:left"|Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
|[[File:PM Peach Beam icon.png]] Final battle only
|}
|}


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[File:Star_Power.png|left|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:Star_Power.png|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is renamed as '''Star Power''', and accessed by Mario after the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] by holding aloft the [[Magical Map]] in front of [[the Thousand-Year Door]]. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains, and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundereths.
 
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is known as '''Star Power'''. It is unlocked at the end of the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] when Mario holds up the [[Magical Map]] in front of [[the Thousand-Year Door]]. With each Crystal Star obtained, Mario's Star Power increases and new Special Moves are unlocked. The Star Power gauge is composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.
 
Star Power is accumulated from performing [[Hammer]] or [[Jump]] attacks, or from partners using their own attacks. Succeeding at [[action command]]s and performing [[Stylish move]]s will increase the rate of Star Power gained. Mario and his partner can also use the [[Appeal]] or [[Super Appeal]] actions to gain a boost in Star Power, provided there is at least 1 active, awake and non-incapacitated audience member.
 
Star Power can be recovered by:
*Sleeping in a bed at an [[inn]], or in the champion's bed at the [[Glitz Pit]].
*[[Level up|Leveling up]]
*Completing a chapter
*Consuming [[Trial Stew]] will fully replenish SP and triple SP gain for several turns, in addition to lowering Mario and his partner's HP to 1 and FP to 0.
*Getting a Star or Shine Sprite [[Bingo!]] result
 
====Special Moves====
All special moves that deal damage are [[piercing attack]]s, and bypass the [[Dodgy]] and [[Invisible]] status conditions.
 
{|class="wikitable"style="text-align:center;"
|-
!colspan=2|Special Move
!Star Power
!Description
!Action Command
!Requirement
|-
|style="width:100px;"|[[File:Sweet Treat PMTTYDNS.png|100px]]
|style="width:100px;"|'''[[Sweet Treat]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''1'''
|style="text-align:left"|Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 8 [[Flower Point|FP]], and 7 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 14 HP.
|Repeatedly press {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
|'''{{PMTTYD item|Magical Map readable|link=Magical Map|text=Magical Map|game=NS}}'''
|-
|[[File:Earth Tremor PMTTYDNS.png|100px]]
|'''[[Earth Tremor]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Deals up to 6 damage to all enemies. The action commands must be succeeded 2 times to strike aerial enemies, and 4 times to hit enemies on the ceiling.
|Press {{button|gcn|A}} in time with the buttons appearing on the gauge bar.
|'''{{PMTTYD item|Diamond Star|game=NS}}'''
|-
|[[File:Clock Out PMTTYDNS.png|100px]]
|'''[[Clock Out]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Produces a huge bomb that is passed between Mario's side, the audience, and the enemy's side. When the bomb explodes it [[Immobilize]]s the targets. Succeeding at action commands will increase the size of the bomb, and the duration of the status condition.
|Press the button (either {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}}) that appears over the side the bomb should be passed to. The buttons will periodically change to different ones.
| '''{{PMTTYD item|Emerald Star|game=NS}}'''
|-
|[[File:Power Lift PMTTYDNS.png|100px]]
|'''[[Power Lift]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''3'''
|style="text-align:left"|A grid of panels appear, with red arrows, blue arrows, and [[Poison Mushroom]]s periodically appearing and disappearing. Bars representing Attack and Defense can be increased by shooting the arrows. Shooting [[Poison Mushroom]]s will slow down Mario's rate of fire. Mario and his partner will gain +1 [[Attack Up]] or [[Defense Up]] for every bar that is filled, up to a maximum of +5 for each stat.
|Use {{button|gcn|Stick}} to aim the crosshairs, and {{button|gcn|A}} to shoot at a panel.
|'''{{PMTTYD item|Gold Star|game=NS}}'''
|-
|[[File:Art Attack PMTTYDNS.png|100px]]
|'''[[Art Attack]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''4'''
|style="text-align:left"|Summons a small cursor which allows the player can draw on the screen. Drawing a complete circle around an enemy will deal up to 3 points of damage per circle.
|Use {{button|gcn|Stick}} to move the cursor.
|'''{{PMTTYD item|Ruby Star|game=NS}}'''
|-
|[[File:Sweet Feast PMTTYDNS.png|100px]]
|'''[[Sweet Feast]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''5'''
|style="text-align:left"|Cures all negative status conditions. Mario shoots stars to capture [[Heart]]s and [[Flower]]s falling from the ceiling that can restores up to 24 [[Flower Point|FP]], and 24 [[Heart Point|HP]] to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 48 HP. Shooting a [[Poison Mushroom]] will briefly prevent Mario from shooting stars.
|Hold {{button|gcn|Stick}} to the left to shoot stars at Hearts and Flowers.
|'''{{PMTTYD item|Sapphire Star|game=NS}}'''
|-
|[[File:Showstopper PMTTYDNS.png|100px]]
|'''[[Showstopper]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''2'''
|style="text-align:left"|Five sequences of action commands appear, in which buttons must be pressed in the order they appear. Each completed sequence increases the chance of the moves success. When successful, enemies will be instantly defeated depending on their susceptibility to the One-hit Knockout (OHKO) condition.
|Press {{button|gcn|A}}, {{button|gcn|B}}, {{button|gcn|X}}, or {{button|gcn|Y}} in the order of the sequence presented.
|'''{{PMTTYD item|Garnet Star|game=NS}}'''
|-
|[[File:Supernova PMTTYDNS.png|100px]]
|'''[[Supernova]]'''
|[[File:Star Power PMTTYDNS icon.png|15px|link=]] '''6'''
|style="text-align:left"|A gauge appears that can be filled by pressing the {{button|gcn|A}} button. Each time a sequence is completed, stars will crisscross the screen. Once time runs out, enemies will receive damage based on the number of sequences completed, up to a maximum of 15 damage to each enemy.
|Rapidly press {{button|gcn|A}} to fill the gauge.
|'''{{PMTTYD item|Crystal Star|game=NS}}'''
|}
 
====Star Power calculation====
{{rewrite-expand|Finish documenting changes in the remake, specifically Action Command and Stylish modifiers.}}
 
The formula for Star Power gain when attacking is calculated as follows:
:<math>SPU\%  \lfloor(\sqrt{AudienceValue} \times ActionCommandValue \times HealthStatus \times BingoStatus)\rfloor</math><ref name=starpower>{{cite|author=Jdaster64|language=en|date=January 19, 2013|url=supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power|title=Now You’re Playing with Star Power!|publisher=Wordpress.com|accessdate=June 24, 2023}}</ref>
 
where:
*<math>\mathrm{SPU\%}</math> is 1/100 of a Star Power unit
*<math>\mathrm{AudienceValue}</math> is the combined value of individual [[audience]] members. Each type of audience member has their own value, and sleeping audience members always have a value of 0. The audience values in the remake are significantly increased from the original game.<ref name=abc>{{cite|author=Jdaster64|language=en|date=July 12, 2024|url=supermariofiles.wordpress.com/2024/07/12/ttyd-battle-bits-026-star-power-level|title=TTYD Battle Bits #026: Star Power Level|publisher=Wordpress.com|accessdate=August 5, 2024}}</ref>
 
{|class="wikitable mw-collapsible mw-collapsed"style="width:300px;"
!colspan=3|Audience values
|-
!Type
!Value (GCN)
!Value (Switch)
|-
|[[File:PMTTYD Dull Bones Audience Sprite.png|25px]] [[Dull Bones]]
|style="text-align:center;"|0
|style="text-align:center;"|2
|-
|[[File:PMTTYD Boo Audience Sprite.png|25px]]  [[Boo]]
|rowspan=11 style="text-align:center;"|1
|style="text-align:center;"|5
|-
|[[File:PMTTYD Bulky Bob-Omb Audience Sprite.png|25px]] [[Bulky Bob-omb]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Crazee Dayzee Audience Sprite.png|25px]] [[Crazee Dayzee]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD Goomba Audience Sprite.png|25px]] [[Goomba]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Hammer Bro Audience Sprite.png|25px]] [[Hammer Bro]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD Green Koopa Troopa Audience Sprite.png|25px]] [[Koopa Troopa]]
|style="text-align:center;"|5
|-
|[[File:PMTTYD Luigi Audience Sprite.png|25px]] [[Luigi]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD Piranha Plant Audience Sprite.png|25px]] [[Piranha Plant]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Puni Audience Sprite.png|25px]] [[Puni]]
|style="text-align:center;"|5
|-
|[[File:PMTTYD Shy Guy Audience Sprite.png|25px]] [[Shy Guy]]
|style="text-align:center;"|4
|-
|[[File:PMTTYD X-Naut Audience Sprite.png|25px]] [[X-Naut]]
|style="text-align:center;"|2
|-
|[[File:PMTTYD Toad Audience Sprite.png|25px]] [[Toad]]
|style="text-align:center;"|3
|style="text-align:center;"|7
|}


In this game, Star Power is not gained automatically at the beginning of a turn, but rather tied to performing [[Hammer]], [[Jump]], Partner Attacks, or [[Appeal]].
*<math>\mathrm{ActionCommandValue}</math> is determined by the success level of [[Action Command]] executed. The [[Simplifier]] badge will decrease this value by 1, while the [[Unsimplifier]] badge will increase it by 1.
**Performing a [[Stylish move]] will further modify this value using the following formula: <math>(\mathrm{ActionCommandValue} + x) \times 2</math>
::The value for <math>x</math> is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have a value of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
:*Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require ''all'' possible opportunities to be executed to be considered a successfully performed Stylish move.<ref>{{cite|author=Jdaster64|language=en|date=April 20, 2022|url=www.youtube.com/watch?v=Vi8DwF0ezII|title=<nowiki>[Super Mario Files]</nowiki> Paper Mario: TTYD - SP Regen Specificity|publisher=YouTube|accessdate=July 12, 2023}}</ref>


When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))'''
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
!colspan=3|Action Command values
*Action Command Value is calculated based on this table:
|-
{| class="wikitable"
!Tier
! Tier !! Value (no Stylish) !! Value (with Stylish)
!Normal value
!Stylish value
|-
|-
|(No Text)
|Missed Action Command
|
|0
|1.00
|1.0
|-
|-
|Nice**
|style="background:#dde3ee;"|'''Nice (T1)'''
|0.50
|0.50
|3.00
|3.0
|-
|-
|Nice*
|style="background:#ccd5e5;"|'''Nice (T2)'''
|0.75
|0.75
|3.50
|3.5
|-
|-
|Nice
|style="background:#bbc7dd;"|'''Nice'''
|1.00
|1.0
|4.00
|4.0
|-
|-
|Good
|style="background:#aad7c3;"|'''Good'''
|1.25
|1.25
|4.50
|4.5
|-
|-
|Great
|style="background:#f7ebbd;"|'''Great'''
|1.50
|1.50
|5.00
|5.0
|-
|-
|Wonderful
|style="background:#f7c3b5;"|'''Wonderful'''
|1.75
|1.75
|5.50
|5.5
|-
|-
|Excellent
|style="background:#cdecfc;"|'''Excellent'''
|2.00
|2.0
|6.00
|6.0
|}
 
*<math>\mathrm{HealthStatus}</math> is a value determined by whether Mario or his partner are healthy, in [[Danger]], or in [[Peril]]. Values are lower in the remake than the original game.<ref name=abc/>
**If a partner is [[downed|knocked out]], they are treated as being in Peril for the purposes of this calculation.
**If Mario's max [[HP]] has been reduced to 5 by [[Chet Rippo]], the game will not consider Mario to be in Danger for the purposes of this calculation.
 
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
!colspan=5|Health status values (GCN)
|-
!rowspan=2 colspan=2|Character and status
!colspan=3|[[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
|-
|-
|}
!style="background:#ccffcc;width:51px;"|Healthy
The tiers refer to the text that appears upon executing a move. For example a well-executed Shell Shield will give off the "Great" text. However this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table they are referred as "Nice*" and "Nice**" respectively.
!style="background:#ffe6cc;width:51px;"|Danger
Although certain moves have more than one [[stylish move]] to perform, only one is required to affect the Star Power multiplier. Doing successive stylishes will only affect audience gain.
!style="background:#ffcccc;width:51px;"|Peril
*Danger Value is calculated based on this table:
{| class="wikitable"
! !! Healthy Partner !! Partner in [[Danger]] !! Partner in [[Peril]]
|-
|-
|'''Healthy Mario'''
!rowspan=3|[[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
!style="background:#ccffcc;"|Healthy
|1.0
|1.0
|1.5
|1.5
|2.0
|2.0
|-
|-
|'''Mario in Danger'''
!style="background:#ffe6cc;"|Danger
|2.0
|2.0
|3.0
|3.0
|4.0
|4.0
|-
|-
|'''Mario in Peril'''
!style="background:#ffcccc;"|Peril
|3.0
|3.0
|4.5
|4.5
|6.0
|6.0
|-
|}
|}
*the BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.


Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
 
!colspan=5|Health status values (Switch)
Other methods of recovering Star Power in battle include getting a successful Star or Shine Sprite Bingo!; and consuming [[Trial Stew]]. Otherwise SP can also be recovered by getting a Level-Up, finishing a Chapter or sleeping in a bed.<ref>http://ml.techyoshi.com/index.php/topic,142.0.html</ref>
|-
 
!rowspan=2 colspan=2|Character and status
====Special Moves====
!colspan=3|[[File:PMTTYDNS Goombella health icon.png|25px|link=Goombella]][[File:PMTTYDNS Koops health icon.png|25px|link=Koops]][[File:PMTTYDNS Flurrie health icon.png|25px|link=Flurrie]] [[File:PMTTYDNS Vivian health icon.png|25px|link=Vivian]][[File:PMTTYDNS Bobbery health icon.png|25px|link=Bobbery]][[File:PMTTYDNS Ms Mowz health icon.png|25px|link=Ms. Mowz]]<br>Partner
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
!style="background:#ccffcc;width:51px;"|Healthy
!style="background:#ffe6cc;width:51px;"|Danger
!style="background:#ffcccc;width:51px;"|Peril
|-
|-
!width="20%"|Name
!rowspan=3|[[File:PMTTYDNS Mario health icon.png|25px|link=Mario]]<br>Mario
!width="8%"|SP used
!style="background:#ccffcc;"|Healthy
!width="15%"|Item required
|1.000
|width="57%" align="center"|Description
|1.250
|1.400
|-
|-
|align="center"|[[Sweet Treat]]
!style="background:#ffe6cc;"|Danger
|align="center"|1
|1.400
|align="center"|[[Magical Map]]
|1.750
|Restores up to 8 [[Flower Point|FP]], 7 [[Heart Point|HP]] to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 14 HP instead.
|1.960
|-
|-
|align="center"|[[Earth Tremor]]
!style="background:#ffcccc;"|Peril
|align="center"|2
|1.700
|align="center"|[[Diamond Star]]
|2.125
|Deals up to 6 damage to all enemies. Needs to fill at least two bars to hit flying enemies, and four bars to hit ceiling enemies.
|2.380
|}
 
*<math>\mathrm{BingoStatus}</math> is a value normally at 1, but will change when getting a successful [[Bingo!]] depending on the result. Values in the remake are lower than those in the original game.<ref name=abc/>
 
{|class="wikitable mw-collapsible mw-collapsed"style="text-align:center;width:300px;"
!colspan=4|Bingo! status values
|-
|-
|align="center"|[[Clock Out]]
!Bingo! result
|align="center"|2
!Value (GCN)
|align="center"|[[Emerald Star]]
!Value (Switch)
|Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience. Effectiveness depends on the enemy's susceptibility and Action Command success.
!Duration
|-
|-
|align="center"|[[Power Lift]]
|[[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]]
|align="center"|3
|1
|align="center"|[[Gold Star]]
|1
|Increases [[POW-Up|Attack]] and [[DEF-Up|Defense Power]] of Mario and his current partner.
|No change
|-
|-
|align="center"|[[Art Attack]]
|[[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]]
|align="center"|4
|rowspan=3|2
|align="center"|[[Ruby Star]]
|rowspan=3|1.4
|Summons a small cursor which the player can circle around the enemies. Each complete circle before the time limit is up causes up to 3 points of damage to the enclosed enemies.
|rowspan=3|4 turns
|-
|-
|align="center"|[[Sweet Feast]]
|[[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]]
|align="center"|5
|align="center"|[[Sapphire Star]]
|Restores up to 24 FP, 24 HP to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 48 HP instead.
|-
|-
|align="center"|[[Showstopper]]
|[[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]]
|align="center"|2
|align="center"|[[Garnet Star]]
|Has a chance to instantly defeat all enemies in battle depending on the enemies' susceptibility and Action Command success.
|-
|-
|align="center"|[[Supernova]]
|[[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]]
|align="center"|6
|3
|align="center"|[[Crystal Star]]
|1.7
|Deals up to 15 points of damage to all enemies on the battlefield.
|6 turns
|}
|}
All Star Powers ignore evasion and invisibility checks. Furthermore, they pierce defense except for special defense such as the [[Iron Cleft]]s'.
 
The formula for Star Power gain when using [[Appeal]] or [[Super Appeal]] is much simpler and is calculated as follows:
:<math>25 \times (\#SuperAppeals (P) + 1) + (\#ActiveAudience) / 4 SPU\%</math><ref name=starpower/>
 
where:
*<math>\mathrm{SPU\%}</math> is 1/100 of a Star Power unit
*<math>\mathrm{\#SuperAppeals}</math> is the count of [[Super Appeal]] or [[Super Appeal P]] badges equipped to Mario or his partner, respectively
*<math>\mathrm{\#ActiveAudience}</math> is the count of active, awake audience members


==Names in other languages==
==Names in other languages==
Line 193: Line 370:
|Ger=Sternenergie
|Ger=Sternenergie
|GerM=Star Energy
|GerM=Star Energy
|Chi=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [http://tieba.baidu.com/photo/p?kw=ique&tid=3438595808&pic_id=573d550fd9f9d72aae600b5fd72a2834359bbbd9 page 22.]</ref>
|ChiS=星之能量<ref>{{cite|language=zh-hans|title=紙片瑪利歐 (''Zhǐpiàn Mǎlì'ōu'') instruction booklet|date=2004|publisher=[[iQue]]|url=ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual|page=22}}</ref>
|ChiR=Xīng zhī Néngliàng
|ChiSR=Xīng zhī Néngliàng
|ChiM=Star Power
|ChiSM=Star Power
|Fra=Energie Etoile
|Fre=Energie Etoile
|FraM=Star Energy
|FreM=Star Energy
|SpaE=Energía Estrella <small>(''Paper Mario'')</small> <br> Poder Estelar <small>(''The Thousand-Year Door'')</small>
|Spa=Energía Estrella
|SpaEM=Star Energy <br> Star Power
|SpaN=''Paper Mario''
|Spa2=PE - Poder Estelar
|Spa2N=''The Thousand-Year Door''
|SpaM=Star Energy
|Spa2M=SP - Star Power
|Kor=스타파워
|KorR=Seuta Pawo
|KorM=Star Power
}}
}}



Latest revision as of 18:31, December 22, 2024

Not to be confused with Countdown Timer.

Star Power, or Star Energy as it is called in Paper Mario, often shortened to SP and SE respectively, is a special form of energy featured in the first two installments of the Paper Mario series. In both games, Star Power is used to fuel Special Moves, a set of unique combat techniques that require Mario to use a special power taught by an entity like a Star Spirit or a Crystal Star.

Breaking from the tradition of the series, Star Power no longer appears from Super Paper Mario onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.

History[edit]

Paper Mario[edit]

Star Power meter from Paper Mario.
Star Energy in Paper Mario

In Paper Mario, Mario receives the ability to gather Star Energy and perform Special Moves after he rescues Eldstar from the Koopa Bros. With each Star Spirit rescued, Mario will gain an additional unit of Star Energy as well as unlock new Special Moves to perform in battle. Mario's amount of Star Energy is represented by differently-colored bars at the top of the screen, which can be broken down into eights.

⅛ of the bar is restored during battle after each enemy turn. Mario can use the Focus action to refill half a bar, or even more if a Deep Focus badge is equipped. Mario's partners have the ability to use Focus if the Group Focus badge is equipped.

Star Energy can be recovered by:

Special Moves[edit]

Special Move Star Energy Description Requirement
Refresh.png Refresh 1 Restores 5 HP and FP to Mario. Battle icon for Eldstar's Refresh ability in Paper Mario. Eldstar
Lullaby.png Lullaby 1 Affects to put all enemies to sleep. The base status duration of this move is four turns. Battle icon for Mamar's Lullaby ability in Paper Mario. Mamar
Star Storm.png Star Storm 2 Deals 7 points of star-element damage to each enemy, piercing Defense Power. Battle icon for Skolar's Star Storm ability in Paper Mario. Skolar
Chill Out.png Chill Out 2 Decreases the Attack Power of all enemies by 3 points. Battle icon for Muskular's Chill Out ability in Paper Mario. Muskular
Smooch.png Smooch 3 Restores 20 HP to Mario. Battle icon for Misstar's Smooch ability in Paper Mario. Misstar
Time Out Time Out 2 Attempts to immobilize all enemies. The base status duration of this move is five turns. Battle icon for Klevar's Time Out ability in Paper Mario. Klevar
PM Up and Away.png Up & Away 2 Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%. Battle icon for Kalmar's Up & Away ability in Paper Mario. Kalmar
Star Beam Star Beam 0 A technique that nullifies Bowser's invincibility bestowed upon him by the Star Rod, as well as positive status effects on enemies. However has no effect on Bowser in their final encounter. Battle icon for the Star Beam ability in Paper Mario. Learned in Star Haven
The Peach Beam being used on Bowser to make the Star Rod's power become weak enough so that Mario and his allies can attack him. Peach Beam 0 Has the same capabilities as Star Beam, however it affects Bowser on their final encounter. Battle icon for the Peach Beam ability in Paper Mario. Final battle only

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, the stat is known as Star Power. It is unlocked at the end of the prologue when Mario holds up the Magical Map in front of the Thousand-Year Door. With each Crystal Star obtained, Mario's Star Power increases and new Special Moves are unlocked. The Star Power gauge is composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.

Star Power is accumulated from performing Hammer or Jump attacks, or from partners using their own attacks. Succeeding at action commands and performing Stylish moves will increase the rate of Star Power gained. Mario and his partner can also use the Appeal or Super Appeal actions to gain a boost in Star Power, provided there is at least 1 active, awake and non-incapacitated audience member.

Star Power can be recovered by:

  • Sleeping in a bed at an inn, or in the champion's bed at the Glitz Pit.
  • Leveling up
  • Completing a chapter
  • Consuming Trial Stew will fully replenish SP and triple SP gain for several turns, in addition to lowering Mario and his partner's HP to 1 and FP to 0.
  • Getting a Star or Shine Sprite Bingo! result

Special Moves[edit]

All special moves that deal damage are piercing attacks, and bypass the Dodgy and Invisible status conditions.

Special Move Star Power Description Action Command Requirement
Image showing the Sweet Treat special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Sweet Treat Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 1 Cures all negative status conditions. Mario shoots stars to capture Hearts and Flowers falling from the ceiling that can restores up to 8 FP, and 7 HP to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 14 HP. Repeatedly press Control Stick to the left to shoot stars at Hearts and Flowers. Shooting a Poison Mushroom will briefly prevent Mario from shooting stars. Magical Map Magical Map
Image showing the Earth Tremor special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Earth Tremor Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 2 Deals up to 6 damage to all enemies. The action commands must be succeeded 2 times to strike aerial enemies, and 4 times to hit enemies on the ceiling. Press A Button in time with the buttons appearing on the gauge bar. Diamond Star Diamond Star
Image showing the Clock Out special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Clock Out Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 2 Produces a huge bomb that is passed between Mario's side, the audience, and the enemy's side. When the bomb explodes it Immobilizes the targets. Succeeding at action commands will increase the size of the bomb, and the duration of the status condition. Press the button (either A Button, B Button, X Button, or Y Button) that appears over the side the bomb should be passed to. The buttons will periodically change to different ones. Emerald Star Emerald Star
Image showing the Power Lift special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Power Lift Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 3 A grid of panels appear, with red arrows, blue arrows, and Poison Mushrooms periodically appearing and disappearing. Bars representing Attack and Defense can be increased by shooting the arrows. Shooting Poison Mushrooms will slow down Mario's rate of fire. Mario and his partner will gain +1 Attack Up or Defense Up for every bar that is filled, up to a maximum of +5 for each stat. Use Control Stick to aim the crosshairs, and A Button to shoot at a panel. Gold Star Gold Star
Image showing the Art Attack special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Art Attack Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 4 Summons a small cursor which allows the player can draw on the screen. Drawing a complete circle around an enemy will deal up to 3 points of damage per circle. Use Control Stick to move the cursor. Ruby Star Ruby Star
Image showing the Sweet Feast special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Sweet Feast Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 5 Cures all negative status conditions. Mario shoots stars to capture Hearts and Flowers falling from the ceiling that can restores up to 24 FP, and 24 HP to both Mario and his partner. If Mario's partner is knocked out, the partner's hearts won't appear and Mario can instead restore up to 48 HP. Shooting a Poison Mushroom will briefly prevent Mario from shooting stars. Hold Control Stick to the left to shoot stars at Hearts and Flowers. Sapphire Star Sapphire Star
Image showing the Showstopper special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Showstopper Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 2 Five sequences of action commands appear, in which buttons must be pressed in the order they appear. Each completed sequence increases the chance of the moves success. When successful, enemies will be instantly defeated depending on their susceptibility to the One-hit Knockout (OHKO) condition. Press A Button, B Button, X Button, or Y Button in the order of the sequence presented. Garnet Star Garnet Star
Image showing the Supernova special move in Paper Mario: The Thousand-Year Door (Nintendo Switch) Supernova Icon representing Star Power in Paper Mario: The Thousand-Year Door (Nintendo Switch) 6 A gauge appears that can be filled by pressing the A Button button. Each time a sequence is completed, stars will crisscross the screen. Once time runs out, enemies will receive damage based on the number of sequences completed, up to a maximum of 15 damage to each enemy. Rapidly press A Button to fill the gauge. Crystal Star Crystal Star

Star Power calculation[edit]

It has been requested that this article be rewritten and expanded to include more information. Reason: Finish documenting changes in the remake, specifically Action Command and Stylish modifiers.

The formula for Star Power gain when attacking is calculated as follows:

[1]

where:

  • is 1/100 of a Star Power unit
  • is the combined value of individual audience members. Each type of audience member has their own value, and sleeping audience members always have a value of 0. The audience values in the remake are significantly increased from the original game.[2]
Audience values
Type Value (GCN) Value (Switch)
Sprite of a Dull Bones from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Dull Bones 0 2
Sprite of a Boo from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Boo 1 5
Sprite of a Bulky Bob-omb from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Bulky Bob-omb 2
Sprite of a Crazee Dayzee from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Crazee Dayzee 4
Sprite of a Goomba from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Goomba 2
Sprite of a Hammer Bro from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Hammer Bro 4
Sprite of a Koopa Troopa from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Koopa Troopa 5
Sprite of Luigi from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Luigi 4
Sprite of a Piranha Plant from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Piranha Plant 2
Sprite of a Puni from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Puni 5
Sprite of a Shy Guy from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Shy Guy 4
Sprite of an X-Naut from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. X-Naut 2
Sprite of a Toad from the Audience, facing the viewer, from Paper Mario: The Thousand-Year Door. Toad 3 7
  • is determined by the success level of Action Command executed. The Simplifier badge will decrease this value by 1, while the Unsimplifier badge will increase it by 1.
    • Performing a Stylish move will further modify this value using the following formula:
The value for is 1 for all moves in international versions of the game, but in the original Japanese release, some moves provide a different value. Fire Drive, Quake Hammer, Multibonk, Power Shell, Lip Lock, Mini-Egg, Veil, Infatuate and Bob-ombast have a value of 2, and Tornado Jump, Shell Slam, and Tease have a value of 3.
  • Although certain moves have more than one opportunity for a Stylish move to be executed, only a single execution will affect this calculation. Successive Stylish moves will only affect audience gain. However, in the original Japanese release of the game, Tornado Jump, Quake Hammer, Hammer Throw, Multibonk, Shell Toss, Power Shell, and Shell Slam require all possible opportunities to be executed to be considered a successfully performed Stylish move.[3]
Action Command values
Tier Normal value Stylish value
Missed Action Command 0 1.0
Nice (T1) 0.50 3.0
Nice (T2) 0.75 3.5
Nice 1.0 4.0
Good 1.25 4.5
Great 1.50 5.0
Wonderful 1.75 5.5
Excellent 2.0 6.0
  • is a value determined by whether Mario or his partner are healthy, in Danger, or in Peril. Values are lower in the remake than the original game.[2]
    • If a partner is knocked out, they are treated as being in Peril for the purposes of this calculation.
    • If Mario's max HP has been reduced to 5 by Chet Rippo, the game will not consider Mario to be in Danger for the purposes of this calculation.
Health status values (GCN)
Character and status GoombellaKoopsFlurrie VivianBobberyMs. Mowz
Partner
Healthy Danger Peril
Mario
Mario
Healthy 1.0 1.5 2.0
Danger 2.0 3.0 4.0
Peril 3.0 4.5 6.0
Health status values (Switch)
Character and status GoombellaKoopsFlurrie VivianBobberyMs. Mowz
Partner
Healthy Danger Peril
Mario
Mario
Healthy 1.000 1.250 1.400
Danger 1.400 1.750 1.960
Peril 1.700 2.125 2.380
  • is a value normally at 1, but will change when getting a successful Bingo! depending on the result. Values in the remake are lower than those in the original game.[2]
Bingo! status values
Bingo! result Value (GCN) Value (Switch) Duration
Bingo! icon for Poison Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Poison Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Poison Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch) 1 1 No change
Bingo! icon for Flower in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Flower in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Flower in Paper Mario: The Thousand-Year Door (Nintendo Switch) 2 1.4 4 turns
Bingo! icon for Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Bingo! icon for Star in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Star in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Star in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Bingo! icon for Shine Sprite in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Shine Sprite in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Shine Sprite in Paper Mario: The Thousand-Year Door (Nintendo Switch) 3 1.7 6 turns

The formula for Star Power gain when using Appeal or Super Appeal is much simpler and is calculated as follows:

[1]

where:

  • is 1/100 of a Star Power unit
  • is the count of Super Appeal or Super Appeal P badges equipped to Mario or his partner, respectively
  • is the count of active, awake audience members

Names in other languages[edit]

Language Name Meaning Notes
Japanese スターパワー[?]
Sutā pawā
Star Power
Chinese (simplified) 星之能量[4]
Xīng zhī Néngliàng
Star Power
French Energie Etoile[?] Star Energy
German Sternenergie[?] Star Energy
Korean 스타파워[?]
Seuta Pawo
Star Power
Spanish Energía Estrella[?] Star Energy Paper Mario
PE - Poder Estelar[?] SP - Star Power The Thousand-Year Door

References[edit]

  1. ^ a b Jdaster64 (January 19, 2013). Now You’re Playing with Star Power!. Wordpress.com (English). Retrieved June 24, 2023.
  2. ^ a b c Jdaster64 (July 12, 2024). TTYD Battle Bits #026: Star Power Level. Wordpress.com (English). Retrieved August 5, 2024.
  3. ^ Jdaster64 (April 20, 2022). [Super Mario Files] Paper Mario: TTYD - SP Regen Specificity. YouTube (English). Retrieved July 12, 2023.
  4. ^ 2004. 紙片瑪利歐 (Zhǐpiàn Mǎlì'ōu) instruction booklet. iQue (Simplified Chinese). Page 22.